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The DEMENSE MASTERS are the guardians of the twelve REGALIA. Despite the shared title, they are all different in personality, fighting style, and... well, they're all excessively distinct people for a myriad of reasons.
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One thing they all share is they specialize and are essentially embodied by one element of magic
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- They are exceedingly dangerous to be around for that reason alone, and unless you REALLY want those Regalia, should be avoided at all costs
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||||
-----
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Aodaghan Panthrandu
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Species: Avian / Phoenix
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The personification of "pissed off", this six foot two bird man has a jet black beak that matches his waist-length tied-back black hair, piercing crimson eyes, and a dark red feathered physique that is well kept but still lithe to allow his gorgeous red, orange, and yellow wings to carry him through the air. His arms are separated from his wings, and at the end of his legs below his forward bending knees is a pair of deep yellow avian feet.
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He normally either wears a fireproof smithing apron & black slacks, or a combat outfit of a knee-length red longcoat bound by small chains across the chest paired with heavy black combat boots. His weapon of choice is a six foot long two foot wide two-handed wavy sword, adorned with a phoenix on the hilt. While he is very much a fan of cutting his enemies down, he has a "habit" of striking with the flat side more often than the blade. "Oops."
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He has a quick temper and is not afraid to fight anything or anyone that steps out of line. The only thing that quells that heated temperament seems to be trips to the hot springs, the local forge, or any environment with a heat stronger than his own.
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LIKES: Physical training, Hot summer days, Working the forge
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DISLIKES: Cold weather, YOU.
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HP 35 | MP 40 | MVMT 2
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+5 ACADEMICS FIGHT PHYSIQUE
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+4 MANA ATHLETICS
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+3 CRAFT WILL
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+2 DRIVE
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+1 RESOURCES
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SPELLS
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- LV0 PYRO
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- LV1 TORCH
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- LV2 FLAMETHROWER
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- LV3 FIREBALL
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- LV4 TAVROS
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- LV5 PHOENIX
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IMMUNE : FIRE
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RESIST : LIGHTNING WIND
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WEAK : WATER
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FLIGHT (Phoenix Wings)
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- Pay 1 MVMT : You are hovering over one "ZONE" over the BATTLEZONE
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- You move 1 ZONE per MVMT over the other characters, same as normal MVMT
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- Cannot ATTACK with, or be ATTACKED by, FIGHT weapons that are not REACH or THROWING
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- Any HIT will knock you to the ground until you reactivate FLIGHT
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NATURAL WEAPONS (Clawed feet)
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- You can make a 2DMG melee ATTACK while EMPTY HANDED
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SECOND SWING
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- Once/Turn : You can attack TWICE per turn with any one 4/5DMG FIGHT weapon, but the second ATTACK is made at DISADV
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NICE TRY
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- ONCE/FIGHT, On an opponent's THROWN attack/item roll VS you and/or a ZONE you are in (except POTIONS):
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- REACTION : CRAFTS roll vs THROWN weapon/item roll; on HIT, cancel action & add it to INVENTORY
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- If GRENADE, item is DISARMED & can be used again
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OVERHEATED ASSAULT
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- FIGHT ATTACKS with a two-handed weapon hit all TARGETS in ZONE
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- If in FLIGHT, you must GROUND yourself as part of the ATTACK, and will gain +1DMG on HIT/MATCH
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PHOENIX FLARE (once/fight)
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At 0HP;
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- Recover ALL HP
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- All FIRE spells gain 1DMG
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- All AFTERBURN dealt is doubled
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-----
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Conroy Kaksteist
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Species : Feline / Sabertooth Tiger
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A curious lover of all things knowledge, his wide merrigold tiger eyes are barely obscured by a pair of black rimmed glasses. His messy black hair is tied back in a loose ponytail, making are to avoid his small round cat ears atop his head.
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He is usually seen wearing a long white coat, reminiscent of a doctor or lab worker, trimmed in some black knotworking all the way down the front, barely obscuring his black knitted shirt and deep red pants underneath. He also rarely wears shoes, preferring the cool floor under his feet. He has no weapon of choice, but when combat is required, he will often don a strange orange stone buckler shield he pulls from his lab.
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He is easily distracted by his innate curiosity, and prefers to read a good book or take a catnap somewhere comfortable, but most of all he enjoys putting his massive knowledge to work whenever he can and help everyone who needs or asks for his aid.
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LIKES: Reading, organizing, teaching
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DISLIKES: Outdoor weather, too much chaos
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HP 35 | MP 40 | MVMT 3
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+5 ACADEMICS ATHLETICS PHYSIQUE
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+4 DRIVE MANA
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+3 INVESTIGATE WILL
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+2 NOTICE
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+1 FIGHT
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SPELLS
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- LV0 CHRONO
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- LV1 TIME OUT
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- LV2 TIME STREAM
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- LV3 TIMEZONE
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- LV4 YO'LBARS
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- LV5 SMILODON
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IMMUNE: TIME
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RESIST: DEATH WIND
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WEAK: SPACE
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ADVANCED AWARENESS
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- During INITIATIVE rolls, you can turn one MINUS to a PLUS
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INVENTORY INSIGHT
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- Start Of Fight: INVESTIGATE roll to see what unique items/weapons your enemies are carrying
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NATURAL WEAPON (Tiger Claws)
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- You can make a 2DMG melee ATTACK while EMPTY HANDED
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SANDS OF TIME
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- ITEM: Summons a sand clone of a character from the party at a prior LV
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REWIND
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- REACTION: move to any ZONE touched on the prior turn
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- Auto cancels incoming ATTACK action if it TARGETs or moves out of range
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HISTORY LESSON (once/fight)
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- At 10HP or less:
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- Replace self with LV5 TIME IDOL SUMMON until it hits 0HP
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- Summon has DOUBLE HP
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- Summon has UNLIMITED spell use
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-----
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Zahir Onlarla
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Species: Insect / Honeybee
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A sunspot of smiles and celebration, this active little guy strives to spread joy in any way he can. His almond colored eyes draw attention to his messy golden blonde hair, billowing around his somewhat insectoid face and making his two small antennae atop his head even more obvious.
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He is usually seen wearing some form of black and yellow clothing, either a casual kilt-like ensemble looking like it was made of a giant flower or a more formal soldier-style for serious occasions. Either way, his weapon of choice is his black and yellow gauntlets that flow right into the whole outfit, and almost obscure his second set of arms.
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You rarely see him without a smile, as he believes joy to be its own religion that should be shared and spread openly to anyone who needs or wants it. If he is ever NOT smiling, people know the situation is serious, but it doesn't take much to being that smiling personality back.
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LIKES: Dancing, Music, Sunny days
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DISLIKES: Quiet rooms, dark places
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HP 35 | MP 40 | MVMT 2
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+5 ACADEMICS ATHLETICS PHYSIQUE
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+4 FIGHT MANA
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+3 DRIVE WILL
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+2 RAPPORT
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+1 CONTACTS
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SPELLS
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- LV0 HOLY
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- LV1 SHINING RAY
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- LV2 SOLARBEAM
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- LV3 SHIMMERING BURST
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- LV4 AILBHEAN
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- LV5 AH-MUZEN-CAB
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IMMUNE : LIGHT
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RESIST : LIGHTNING LIFE
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WEAK : DARKNESS
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HELPING HAND
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- REACTION : You can turn one MINUS on an ALLY's roll in the same ZONE to a BLANK
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NATURAL WEAPON (Bee Stinger)
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- You can make a 2DMG Melee ATTACK while EMPTY HANDED
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AWKWARD AERODYNAMICS
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- You hover over the ground rather than truly fly, but otherwise do not gain the normal benefits of flight
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- All HITS received from spells and THROWN potions do 1 less DMG
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OVERENTHUSIASM
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- Every PLUS on your FIGHT ROLL with EMPTY HANDED or NATURAL WEAPON strikes deals 1 extra DMG
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FLURRY OF STINGS (once per turn)
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- Can FIGHT ATTACK a number of times equal to FIGHT score per ATTACK ACTION
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- Can only use NATURAL WEAPON or INFUSED FISTS as weapons
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SHINING SWARM (once/fight)
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- At 10HP or less:
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- Create duplicates equal to the number of party members
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- Each clone is placed in the same zone as a player
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- Same current HP, MP, and abilities each
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- There is no 'real one,' last one standing is the 'real one'
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-----
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Corentin Tasnyak
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Species: Reptile / Winged Serpent
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A quiet and meditative person, he prefers the company of the open wind and silence to anyone or anything in particular. His emerald green serpent eyes are partly hidden behind a windswept head of green locks, barely distinct in hue against his forest green scale pattern.
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His preferred method of dress is either a japanese-style casual wear kimono with depictions of the overhead cloudy sky, or a more regal style of green leather armor etched in Aztec knotworking all across his arms and chest piece. Either way, his preferred weapon is an artistically gorgeous long bow designed for long range attacks and heavy impacts.
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This man is all about finding serenity in the world around him.. He finds clean air soothing, and silent winds energizing, but has recently come to appreciate how certain melodies tickle the soundwaves pleasantly. Otherwise, you will often find him drinking cups of homemade tea, made of plants from his own garden.
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LIKES: Rhythmic music, Archery, Tea
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DISLIKES: Smoking, White noise
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HP 35 | MP 40 | MVMT 2
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+5 ACADEMICS PHYSIQUE SHOOT
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+4 ATHLETICS MANA
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+3 CRAFT WILL
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+2 DRIVE
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+1 NOTICE
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SPELLS
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- LV0 AERO
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- LV1 AIRBLAST
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- LV2 DOWNBURST
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- LV3 TORNADO
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- LV4 MALFINI
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- LV5 QUETZALCOATL
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IMMUNE : WIND
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RESIST : TIME FIRE
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WEAK : EARTH
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ADVANCED AWARENESS x2
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- During INITIATIVE rolls, you can turn up to 2 MINUS to PLUS
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GLIDE (Reptilian wings)
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- You can move 2 spaces per point of MVMT each turn
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NICE TRY
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- ONCE/FIGHT, On an opponent's THROWN attack/item roll VS you and/or a ZONE you are in (except POTIONS):
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||||
- REACTION : CRAFTS roll vs THROWN weapon/item roll; on HIT, cancel action & add it to INVENTORY
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||||
- If GRENADE, item is DISARMED & can be used again
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SUPERCELL SHOT
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- All SHOOT ATTACKS with a bow can hit two targets, so long as both are 2+ ZONES away
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TLACOCHTLI BARRAGE (1MP)
|
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- Make one SHOOT attack roll vs ALL TARGETS on the BATTLEZONE using self-generated magical air darts, each dealing 1DMG + LIFTOFF on a HIT
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MASK OF MIXCOATL (once/fight)
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- At 10HP or less:
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- Recover all HP
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||||
- For the rest of the fight, all SHOOT & THROWING attempts at you are made at DISADV
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-----
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Dorrin Dodici
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Species: Fish / Bull Shark
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Always seeming to have a tear in his eye, this hulking mass of muscle stands at 6 foot 5 vertically, and not too differently horizontally. He has no hair to speak of, instead preferring to wear some form of hat, making his deep ocean blue eyes his most striking facial feature.
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His body is built with muscle on muscle, and is either easily viewable when he swims shirtless or is barely contained within one of his double breasted mafioso style Italian suits, usually tailored to match his hat. His weapon of choice is a massive fishing harpoon covered in notchwork to resemble the shark that holds it, and his precision with his throws is terrifying.
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This walking talking tank of stoicism is difficult to read emotionally. He spends his time fishing, swimming, or speaking highly of his adopted daughter, but otherwise is very quiet. However, when situations get serious, he is always first and foremost ready to either outsmart his opponent, or outfight them.
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LIKES: Big Game Fishing, Swimming, His Daughter
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DISLIKES: Extreme Hot & Cold weather
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HP 35 | MP 40 | MVMT 1
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+5 ACADEMICS FIGHT PHYSIQUE
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+4 ATHLETICS MANA
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+3 INVESTIGATE WILL
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+2 EMPATHY
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+1 CONTACTS
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SPELLS
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- LV0 HYDRO
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- LV1 AQUA JET
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- LV2 TIDAL WAVE
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- LV3 GEYSER
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- LV4 IHLENGESI
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- LV5 UKUPANIPO
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IMMUNE : WATER
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RESIST : ICE EARTH
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WEAK : FIRE
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|
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INVENTORY INSIGHT
|
||||
- Start Of Fight: INVESTIGATE roll to see what unique items/weapons your enemies are carrying
|
||||
|
||||
NATURAL WEAPON (Shark Bite)
|
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- You can make a 2DMG Melee ATTACK without a weapon
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|
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SWIM SPEED
|
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- You can move 2 spaces per MVMT while in water
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|
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MINCOPIE MAGIC
|
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- All WATER spells are treated as THROWN WEAPONS, shaped as water harpoons, and will all do 2DMG per HIT, regardless of SPELL LV
|
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|
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CRASHING WAVE
|
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- One FIGHT roll with a THROWN WEAPON hits all ZONES in a row, even diagonal
|
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|
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HURLY BURLY OCEAN (once/fight)
|
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At 0HP:
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- Recover ALL HP
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- For the rest of the fight, you gain NATURAL WEAPON (Fists) x2
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- *You can make a 2DMG Melee ATTACK while EMPTY HANDED*
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- *These do not suffer DUAL WEILD's DISADV*
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- *These Fists are permanently INFUSED with HYDRO*
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|
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------
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Arledge Tannifila
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Species: Rabbit / English Lop
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An adorer of animals big and small, this effeminate cowboy bunny has strikingly vibrant indigo eyes beneath a short head of light purple hair and an adorable black nose, which wiggles when he smells something he likes. Due to his long loopy ears hanging behind him, he finds hats difficult to wear, instead letting his cowboy hat rest against his back by his neck.
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He usually wears simple clothes, his favorite being form-fitting jeans and a dark purple shirt, and he prefers to not wear shoes if he can avoid it. He is a stalwart pacifist, preferring to not fight under any circumstances, but is not afraid to help those in need by giving g a quick boost in energy or patching up a wound.
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This bun is a hard worker, helping to run any and all animal and plant farms he can volunteer for. Seeming to never run out of energy, he is known far and wide as one of the most generous, selfless, and helpful people anyone has ever known.
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Likes: Animals, forests, fruits & veggies
|
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Dislikes: Large cities, wasteful people
|
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|
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HP 35 | MP 30 | MVMT 2
|
||||
|
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+5 ACADEMICS ATHLETICS PHYSIQUE
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+4 MANA RAPPORT
|
||||
+3 EMPATHY WILL
|
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+2 DRIVE
|
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+1 CONTACTS
|
||||
|
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SPELLS
|
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- LV0 CURE
|
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- LV1 HARMONIZE
|
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- LV2 RESTORE
|
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- LV3 MIRACLE
|
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- LV4 HAZON'AINA
|
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- LV5 TU'ER YE
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|
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IMMUNE : LIFE
|
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RESIST : LIGHT SPACE
|
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WEAK : DEATH
|
||||
|
||||
HELPING HAND
|
||||
- Once/Round : REACTION : You can turn one MINUS on an ALLY's roll in the same ZONE to a BLANK
|
||||
|
||||
GOT YOUR BACK
|
||||
- Once/Round : REACTION : You can turn one MINUS on an ALLY's roll in the same ZONE to a PLUS
|
||||
|
||||
POWERFUL LEGS
|
||||
- During your turn, you can either:
|
||||
- (1) Increase your MVMT by 1
|
||||
- (2) Turn one MINUS on a FIGHT roll to a BLANK
|
||||
|
||||
BOUNTY OF NATURE
|
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- LV4 summons call 2 creatures per cast
|
||||
|
||||
NOBLE SACRIFICE (once per round)
|
||||
- REACTION: Can use SELF or SUMMON to intercept any HIT in place of another
|
||||
|
||||
BOON OF PACIFISM (once/fight)
|
||||
- At 10HP or less:
|
||||
- Recover all HP and MP
|
||||
- Cannot use any ATTACK action next turn
|
||||
|
||||
-----
|
||||
|
||||
Miranda Baarah
|
||||
Species: Chimera / Gryphon
|
||||
An enthusiastic romantic, her brown eyes are framed perfectly from inside her trimmed neck-length deep brown hair (framed around her lengthy cat ears), her chocolate brown lips always in a playful smirk, and her well-kept neck plumage.
|
||||
|
||||
Her preferred manner of dress is either none, or a brand new outfit she will handmake in preparation for each situation. Her ensemble also always comes with a place for her whip, of which earned her the title as a 'sadist,' among others.
|
||||
|
||||
Her personality is a split between a flirty performer and a hungry predator, and its hard to see where one ends and the other begins. She loves making eye-catchjng clothing g for others to wear so they can catch the attention of the ones they deserve, but is also not afraid to seek out those people for her own fun.
|
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|
||||
Likes: Making clothes, music, sex
|
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Dislikes: being alone, quiet
|
||||
|
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HP 35 | MP 40 | MVMT 2
|
||||
|
||||
+5 ACADEMICS FIGHT PHYSIQUE
|
||||
+4 ATHLETICS MANA
|
||||
+3 CRAFT WILL
|
||||
+2 DRIVE
|
||||
+1 CONTACTS
|
||||
|
||||
SPELLS
|
||||
- LV0 STELLAR
|
||||
- LV1 METEOROID
|
||||
- LV2 STAR SHOWER
|
||||
- LV3 GRAVITY WELL
|
||||
- LV4 CON SU TU
|
||||
- LV5 GRYPHUS
|
||||
|
||||
IMMUNE : SPACE
|
||||
RESIST : LIFE EARTH
|
||||
WEAK : TIME
|
||||
|
||||
FLIGHT (Gryphon Wings)
|
||||
- Pay 1 MVMT : You are hovering over one "ZONE" over the BATTLEZONE
|
||||
- You move 1 ZONE per MVMT over the other characters, same as normal MVMT
|
||||
- Cannot ATTACK with, or be ATTACKED by, FIGHT weapons that are not REACH or THROWING
|
||||
- Any HIT will knock you to the ground until you reactivate FLIGHT
|
||||
|
||||
NATURAL WEAPONS (Lion Claws) x2
|
||||
- You can make a 2DMG melee ATTACK while EMPTY HANDED
|
||||
|
||||
NICE TRY
|
||||
- ONCE/FIGHT, On an opponent's THROWN attack/item roll VS you and/or a ZONE you are in (except POTIONS):
|
||||
- REACTION : CRAFTS roll vs THROWN weapon/item roll; on HIT, cancel action & add it to INVENTORY
|
||||
- If GRENADE, item is DISARMED & can be used again
|
||||
|
||||
ASTEROID BELTING (Once/Turn)
|
||||
- REACH weapons can attack TWICE per FIGHT action without penalty
|
||||
|
||||
SODOMASOCHISM
|
||||
- Any HIT/MATCH you do with a weapon heals 1HP per instance of STARSTRUCK the opponent has (cannot exceed MAX HP)
|
||||
|
||||
FATAL ATTRACTION (once/fight)
|
||||
- At 10HP or less:
|
||||
- Recover HP equal to current MP
|
||||
- Choose one ZONE to create a black hole
|
||||
- *Anyone starting their turn in that ZONE takes 1 SPACE DMG*
|
||||
- *Every turn from there, that ZONE's range expands by 1 row of adjacent ZONES, and the center ZONE's DMG is increased by 1*
|
||||
|
||||
-----
|
||||
|
||||
Whittaker Tormet'i
|
||||
Species: Deer / Reindeer
|
||||
|
||||
A very skiddish little guy, he is only six feet tall if you count his antlers. His light mocha colored eyes are a perfect match against his light brown fur against his face, his short almost-white locks an almost perfect match against his fur and boney antlers.
|
||||
|
||||
His usual manner if dress is either a long black sweater with white trimming and matching ugg boots, or an outfit comprised of an all white sleeveless tee, jean shorts, and arm & leg warmers to obscure his hands and foothooves so people can't see what he plans to use. Aside from tools he can generate on the fly made of ice, he also carries a white ninjato shortsword as his preferred weapon.
|
||||
|
||||
He is an extremely timid person when it comes to people, and it comes from the end result of nearly every adult he's interacted with recently treating him horribly. The only people he is not afraid of at this point are children, and the one woman that treated him with kindness when he needed it most.
|
||||
|
||||
Likes: Snowy days, ice skating, snowball fights
|
||||
Dislikes: Summer heat, too much attention
|
||||
|
||||
HP 35 | MP 40 | MVMT 3
|
||||
|
||||
+5 ACADEMICS PHYSIQUE STEALTH
|
||||
+4 MANA NOTICE
|
||||
+3 CRAFT WILL
|
||||
+2 DRIVE
|
||||
+1 EMPATHY
|
||||
|
||||
SPELLS
|
||||
- LV0 FROST
|
||||
- LV1 CHILL BURST
|
||||
- LV2 ICE SPIKES
|
||||
- LV3 HAILSTORM
|
||||
- LV4 BELIY MEDVED
|
||||
- LV5 PERYTON
|
||||
|
||||
IMMUNE : ICE
|
||||
RESIST : DARKNESS WATER
|
||||
WEAK : LIGHTNING
|
||||
|
||||
ADVANCED AWARENESS x2
|
||||
- During INITIATIVE rolls, you can turn up to 2 MINUS to PLUS
|
||||
|
||||
NATURAL WEAPON (Antlers)
|
||||
- You can make a 2DMG melee ATTACK while EMPTY HANDED
|
||||
|
||||
NICE TRY
|
||||
- ONCE/FIGHT, On an opponent's THROWN attack/item roll VS you and/or a ZONE you are in (except POTIONS):
|
||||
- REACTION : CRAFTS roll vs THROWN weapon/item roll; on HIT, cancel action & add it to INVENTORY
|
||||
- If GRENADE, item is DISARMED & can be used again
|
||||
|
||||
ICICLONE JUTSU (1MP)
|
||||
- ITEM: CRAFT roll to create
|
||||
- (1) An equal number of ICE STATUES on the BATTLEZONE (destroyed after one HIT)
|
||||
- (2) Double that number of ICE KUNAI in your inventory (1DMG) (throwing) (dual-weild)
|
||||
|
||||
SNOWBLIND SUBSTITUTION
|
||||
- Can swap places with one ICE ITEM on the BATTLEZONE per point of MVMT
|
||||
- Can be used as REACTION
|
||||
|
||||
SNOW ANGEL (once/fight)
|
||||
- At 10HP or less:
|
||||
- Recover HP equal to your current MP
|
||||
- You gain the stunt FLIGHT (Peryton Wings)
|
||||
- All ICE STATUES you summon are now animated & controllable, and gain the 2 ICE KUNAI instead of you on summon
|
||||
- THESE STATUES CANNOT USE FLIGHT
|
||||
- You cannot use ATTACK ACTION for rest of fight
|
||||
|
||||
-----
|
||||
|
||||
Fulmo 'Burrasca' Uncial
|
||||
Species: Procyon / Raccoon
|
||||
|
||||
Calm and cool headed at all times, his gray eyes sit perfectly behind a pair of sunglasses against his grayed out face surrounded by ainterchanging rings of black and silver. His hair, an electric silver, is perfectly neat and trimmed between his long pointed ears.
|
||||
|
||||
When he is not wearing his trademark judge's robe, his preferred manner of dress is a simple set of black clothes, mainly cargo pants and a tee shirt under a denim longcoat. His preferred weapon of style is a pair of revolvers, when he isn't using his overwhelming speed.
|
||||
|
||||
Much like his peculiar fur pattern is so specifically colored, he always sees the world as black and white in terms of right and wrong. Blunt and honest to a fault, he is always charged up to deliver the clearest and most appropriate punishment to those on the wrong side of the law. The only thing more precise than his world views are his gunslinger skills.
|
||||
|
||||
Likes: Stormy days, target practice, the law
|
||||
Dislikes: Wishy-washy people
|
||||
|
||||
HP 35 | MP 30 | MVMT 2
|
||||
|
||||
+5 ACADEMICS PHYSIQUE SHOOT
|
||||
+4 ATHLETICS NOTICE
|
||||
+3 MANA WILL
|
||||
+2 DRIVE
|
||||
+1 FIGHT
|
||||
|
||||
SPELLS
|
||||
- LV0 STATIC
|
||||
- LV1 THUNDERCLAP
|
||||
- LV2 LIGHTNINGBOLT
|
||||
- LV3 PLASMA WALL
|
||||
- LV4 BINESI
|
||||
- LV5 AZEBAN
|
||||
|
||||
IMMUNE : LIGHTNING
|
||||
RESIST : FIRE LIGHT
|
||||
WEAK : ICE
|
||||
|
||||
ADVANCED AWARENESS x2
|
||||
- During INITIATIVE rolls, you can turn up to 2 MINUS to PLUS
|
||||
|
||||
SWIM SPEED
|
||||
- You can move 2 spaces per MVMT while in water
|
||||
|
||||
CIVIL RETURN
|
||||
Before using ATTACK or ITEM, you can pull a RANDOM weapon/item and use it
|
||||
- Anything used follows the same ATTACK/ITEM rules they normally follow
|
||||
- Any item pulled from this can be THROWN, regardless of item specifics
|
||||
- Anything used here is only usable for one turn, and will be dropped after
|
||||
|
||||
BULLET STORM (1MP)
|
||||
- You can shoot FOUR targets per SHOOT action if using DUAL-WEILD
|
||||
- This ability does not detract extra ammo from RELOAD score
|
||||
- The first two ROLLS are made normal, and the last two are made at ADV/DISADV
|
||||
|
||||
STATIC STEP
|
||||
- Can move anywhere on BATTLEZONE each MVMT instead of one ZONE at a time
|
||||
- Can use as REACTION (will cancel any TARGET ATTACK automatically)
|
||||
|
||||
THUNDER FORCE (once/fight)
|
||||
- At 10HP or less:
|
||||
- Recover HP equal to current MP
|
||||
- For the rest of the fight, all normal SHOOT rolls are at ADV
|
||||
- For the rest of the fight, all SHOOT rolls at DISADV are NORMAL
|
||||
|
||||
-----
|
||||
|
||||
Thanatos Ondogon
|
||||
Species: Canine / Gray Wolf
|
||||
|
||||
Sulky and creepy by nature, he tends to keep to himself more often than not, but does welcome social interaction during moments of importance and ceremonies. His jade green eyes offset his deep gray face perfectly and attract plenty of attention against his otherwise colorless fur, aside from his platinum silver head of hair.
|
||||
|
||||
His normal manner of dress is something religiously designed such as a pastor's robe or simple black dress clothes, choosing to bleed the colorlessness into every aspect of his overall appearance. But when the situation calls for a more serious overtone, he will don a VERY thick cloak to obscure himself entirely, which leads to VERY obvious conclusions based on his choice of weapon.
|
||||
|
||||
He spends most of his time tending to the graveyard he lives in and around. Digging holes, cleaning headstones, passing out flowers, heading ceremonies for the dearly departed, and on occasion he will even be seen hosting more positive and fun parties. Combining his emphatic voice with any instrument sets a perfect tone for storytelling during ghost story nights.
|
||||
|
||||
Likes: Full moons, repairing instruments, yoga
|
||||
Dislikes: Daytime, vegetables
|
||||
|
||||
HP 35 | MP 30 | MVMT 3
|
||||
|
||||
+5 ACADEMICS FIGHT PHYSIQUE
|
||||
+4 ATHLETICS DRIVE
|
||||
+3 MANA WILL
|
||||
+2 RAPPORT
|
||||
+1 CONTACTS
|
||||
|
||||
SPELLS
|
||||
- LV0 NECRO
|
||||
- LV1 WITHER
|
||||
- LV2 TERRORIZE
|
||||
- LV3 BLIGHT
|
||||
- LV4 BUFNITA
|
||||
- LV5 WEPWAWET
|
||||
|
||||
IMMUNE : DEATH
|
||||
RESIST : DARKNESS TIME
|
||||
WEAK : LIFE
|
||||
|
||||
HELPING HAND
|
||||
- Once/Round : REACTION : You can turn one MINUS on an ALLY's roll in the same ZONE to a BLANK
|
||||
|
||||
POWERFUL LEGS
|
||||
- During your turn, you can either:
|
||||
- (1) Increase your MVMT by 1
|
||||
- (2) Turn one MINUS on a FIGHT roll to a BLANK
|
||||
|
||||
INDELIBLE HOWL
|
||||
- Make a FIGHT attack roll against all ENEMIES in a PLUS shaped formation of ZONES, centered on yours
|
||||
- Anyone HIT in the nearby four ZONES takes 1DMG
|
||||
- Anyone HIT in the center ZONE takes 2DMG + has DISADV on all non-ACADEMICS rolls until PLAYER's next turn
|
||||
|
||||
ABUNDANT HARVEST (Once/Turn)
|
||||
- Upon CRIT HIT with a TWO-HANDED FIGHT weapon, move to a nearby ZONE & immediately make a FIGHT roll with the same weapon for free
|
||||
|
||||
ORCUS' ORDER
|
||||
- Make an ATTACK with a TWO-HANDED FIGHT weapon in a 5-ZONE C-shape sweep, attacking all characters in those 5 ZONES
|
||||
|
||||
PALE RIDER (once/fight)
|
||||
- At 0HP:
|
||||
- Recover all HP
|
||||
- For the rest of the fight, you can move to any ZONE per point of MVMT
|
||||
- You gain the feat PESTILENCE
|
||||
- *(After any HIT, you can remove all instances of DREAD from any/all ENEMIES, and deals 1DMG per instance)*
|
||||
|
||||
-----
|
||||
|
||||
Cassius Summus
|
||||
Species: Vulpes/ black fox
|
||||
Cold and uncaring as can be, his midnight yellow eyes are surrounded by an ocean of black fur and hair that reaches to his waist, his fennec-like ears the only distinguishing feature against him.
|
||||
|
||||
Ironically, his preferred manner of dress is the opposite, being a white dress shirt with thin billowing wrists and a pair of gray pants, likely to ensure his opponent has at least a small chance to prove their worth. His preferred weapon is a curvy long dagger, just as dark as he is in hue.
|
||||
|
||||
Noone is entirely sure what his deal is, but he genuinely prefers to be alone and have zero interaction with others. What little we DO know about him is he is as emotionally empty as the black magic he uses, showing no care or remorse for others in any context.
|
||||
|
||||
Likes:
|
||||
Dislikes:
|
||||
|
||||
HP 35 | MP 30 | MVMT 3
|
||||
|
||||
+5 ACADEMICS PHYSIQUE STEALTH
|
||||
+4 BURGLARY DRIVE
|
||||
+3 MANA WILL
|
||||
+2 NOTICE
|
||||
+1 DECEIVE
|
||||
|
||||
SPELLS
|
||||
- LV0 STYGIAN
|
||||
- LV1 SHADOW STRIKE
|
||||
- LV2 NIGHT WAVE
|
||||
- LV3 BLACKOUT
|
||||
- LV4 PILINDIR
|
||||
- LV5 NOGITSUNE
|
||||
|
||||
IMMUNE: DARKNESS
|
||||
RESIST: DEATH ICE
|
||||
WEAK: LIGHT
|
||||
|
||||
ADVANCED AWARENESS
|
||||
- During INITIATIVE rolls, you can turn one MINUS to a PLUS
|
||||
|
||||
DEFT THEFT x2
|
||||
- Twice/Fight : Pay 1 MVMT : BURGLARY roll vs ENEMY NOTICE roll to steal a random ITEM from that ENEMY in your ZONE
|
||||
|
||||
SHADOW STRIKE
|
||||
- Any STEALTH HIT with a WEAPON will make the TARGET unable to ATTACK you on their next turn, but you also cannot ATTACK that target on YOUR next turn
|
||||
|
||||
ASSASSINATION
|
||||
- You do DOUBLE DMG on a STEALTH CRIT HIT with a WEAPON
|
||||
|
||||
TENEBROSITY
|
||||
- Upon an enemy CRIT MISS, can make one ATTACK vs that TARGET for free
|
||||
|
||||
HEART OF DARKNESS (once/fight)
|
||||
- At 10HP or less;
|
||||
- For the rest of the fight, every HIT received will only do 1DMG
|
||||
- For the rest of the fight, you get ADV on all STEALTH rolls
|
||||
|
||||
-----
|
||||
|
||||
Tlaloc Dhjetëra
|
||||
Species: Manidae / Ground Pangolin
|
||||
|
||||
Not necessarily the brightest light in the room, this behemoth of a man is coated in deep brown rocky scales from around his face back and down, drawing attention to his deep stony brown eyes and goofy smile, which of course means he has no true hair. Unless you count his headscales.
|
||||
|
||||
Clothing is difficult for him, so he mainly sticks to a loincloth, but he DOES have a preferred style of a gown-like toga he can essentially strap onto himself. His weapon of choice is moreso his body, which swings slow but strikes hard, and the tree trunk attached to a rock he "affectionately" calls a warhammer.
|
||||
|
||||
He appears dimwitted and unfocused, but many have taken note of his surprising artistic talent, his more than competent combat skills, AND his keen sense for digging up unique rocks and ores, leading many to think he is smarter than he lets on.
|
||||
|
||||
Likes: drawing, exercising, geology
|
||||
Dislikes: mean people
|
||||
|
||||
HP 35 | MP 40 | MVMT 3
|
||||
|
||||
+5 ACADEMICS FIGHT PHYSIQUE
|
||||
+4 MANA DRIVE
|
||||
+3 WILL RAPPORT
|
||||
+2 CONTACTS
|
||||
+1 EMPATHY
|
||||
|
||||
SPELLS
|
||||
- LV0 STONE
|
||||
- LV1 ROCK WAVE
|
||||
- LV2 BOULDER ROLL
|
||||
- LV3 TECTONIC SHIFT
|
||||
- LV4 BERBEC
|
||||
- LV5 HIAE MOZA
|
||||
|
||||
IMMUNE: EARTH
|
||||
RESIST: SPACE WATER
|
||||
WEAK: WIND
|
||||
|
||||
HELPING HAND
|
||||
- REACTION : You can turn one MINUS on an ALLY's roll in the same ZONE to a BLANK
|
||||
|
||||
SECOND SWING
|
||||
- Once/Turn : You can attack TWICE per turn with any one 4/5DMG FIGHT weapon, but the second ATTACK is made at DISADV
|
||||
|
||||
TERRA FIRMA
|
||||
- Any HIT received is guaranteed, but DMG is halved (rounded down)
|
||||
|
||||
SEISMIC STRIKES
|
||||
- Any FIGHT roll with a WEAPON is at DISADV, but DMG is doubled
|
||||
|
||||
BOULDER BODY (once/turn)
|
||||
- Can combine MVMT with FIGHT roll, and ATTACK all PLAYERS in every ZONE he enters, using self as WEAPON & using FIGHT score for base DMG
|
||||
|
||||
SIDEARM LANDSLIDE (once/fight)
|
||||
- At 10HP or less:
|
||||
- Recover HP equal to current MP
|
||||
- Make a number of THROWN FIGHT ATTACKS equal to the number of HITS received
|
||||
- *These are treated as 1DMG INFUSED projectiles (made of scales from your body)*
|
||||
- *If any MAGIC attacks HIT, the STATUS of those spells is contained in the projectiles*
|
||||
|
|
@ -1,36 +1,34 @@
|
|||
# The Renegades
|
||||
A group of freedom fighters made up of random looters, property damage enthusiasts, and people whom just enjoy causing misery. They do not enjoy the idea of being stuck in a giant biodome and want nothing more than to be allowed to leave, but since they are denied that which they consider a "basic freedom," they want to make everyone around them as miserable as they are.
|
||||
FIGHTER
|
||||
|
||||
## THE LV1 ENEMIES, AKA "GRUNTS"
|
||||
These guys look like normally dressed people, if not a little "thuggish" due to the weapons and items they're carrying.
|
||||
|
||||
MELEE
|
||||
|
||||
HP 20 | MP 0 | MVMT 1
|
||||
20 HP | 0 MP | 1 MVMT
|
||||
+5
|
||||
+4
|
||||
+3 FIGHT
|
||||
+2 ATHLETICS PHYSIQUE
|
||||
+1 DECEIVE EMPATHY PROVOKE
|
||||
+1 DRIVE NOTICE PROVOKE
|
||||
|
||||
INVENTORY
|
||||
- Iron Pipe x2
|
||||
- Iron Chains x2
|
||||
- Magic Shield (10MP)
|
||||
|
||||
- HP Potion SML
|
||||
- 25z
|
||||
|
||||
> REACTION : Magic Shield
|
||||
|
||||
-----
|
||||
----- ----- ----- ----- -----
|
||||
|
||||
MAGE
|
||||
|
||||
HP 15 | MP 20 | MVMT 1
|
||||
HP 10 | MP 20 | MVMT 1
|
||||
+5
|
||||
+4
|
||||
+3 ACADEMICS
|
||||
+2 MANA NOTICE
|
||||
+1 ATHLETICS FIGHT PHYSIQUE
|
||||
+1 ATHLETICS CRAFTS DRIVE
|
||||
|
||||
INVENTORY
|
||||
- Dagger x4
|
||||
- MP Potion SML x2
|
||||
- (Color) Potion SML x2
|
||||
- 25z
|
||||
|
|
@ -42,14 +40,16 @@ SPELLS
|
|||
|
||||
> During INITIATIVE rolls, you can turn one MINUS to a PLUS
|
||||
|
||||
-----
|
||||
----- ----- ----- ----- -----
|
||||
|
||||
RANGER
|
||||
|
||||
HP 15 | MP 0 | MVMT 2
|
||||
HP 10 | MP 0 | MVMT 2
|
||||
+5
|
||||
+4
|
||||
+3 SHOOT
|
||||
+2 ATHLETICS DRIVE
|
||||
+1 NOTICE PHYSIQUE WILL
|
||||
+1 CRAFTS INVESTIGATE WILL
|
||||
|
||||
INVENTORY
|
||||
- Slingshot
|
||||
|
|
@ -60,17 +60,21 @@ INVENTORY
|
|||
|
||||
> RESIST : YELLOW
|
||||
|
||||
-----
|
||||
----- ----- ----- ----- -----
|
||||
|
||||
ROGUE
|
||||
|
||||
HP 15 | MP 0 | MVMT 2
|
||||
HP 10 | MP 0 | MVMT 2
|
||||
+5
|
||||
+4
|
||||
+3 STEALTH
|
||||
+2 BURGLARY DRIVE
|
||||
+1 CONTACTS PHYSIQUE WILL
|
||||
+1 DECEIVE RESOURCES WILL
|
||||
|
||||
INVENTORY
|
||||
- Dagger x4
|
||||
- Sword (2DMG)
|
||||
- Dagger x4 (1DMG)
|
||||
|
||||
- HP Potion SML
|
||||
- 25z
|
||||
|
||||
|
|
@ -78,25 +82,26 @@ INVENTORY
|
|||
|
||||
> Once/Fight : Pay 1 MVMT : BURGLARY roll vs ENEMY NOTICE roll to steal a random ITEM from that ENEMY in your ZONE
|
||||
|
||||
-----
|
||||
> Any STEALTH HIT with a WEAPON will make the TARGET unable to ATTACK you on their next turn, but you also cannot ATTACK that TARGET on your next turn
|
||||
|
||||
----- ----- ----- ----- -----
|
||||
|
||||
SUPPORT
|
||||
HP 15 | MP 0 | 1 MVMT
|
||||
+3 INVESTIGATE
|
||||
+2 RAPPORT RESOURCES
|
||||
+1 ATHLETICS FIGHT PHYSIQUE
|
||||
HP 15 | MP 0 | 2 MVMT
|
||||
+5
|
||||
+4
|
||||
+3 ATHLETICS
|
||||
+2 DRIVE RAPPORT
|
||||
+1 PHYSIQUE RESOURCES SHOOT
|
||||
|
||||
INVENTORY
|
||||
- Baseball Bat x2
|
||||
- Dagger x12
|
||||
- Grenades x2
|
||||
|
||||
- War Banner
|
||||
- HP Potion SML x4
|
||||
- MP Potion SML
|
||||
- 50z
|
||||
|
||||
> Start Of Fight: INVESTIGATE roll to see what unique items/weapons your enemies are carrying
|
||||
|
||||
> Once/Round: REACTION : You can turn one MINUS on an ALLY's roll in the same ZONE to a BLANK
|
||||
|
||||
> Once/Turn: Pay 1 MVMT; RESOURCES roll to loot for money, potions, weapons, or other relevant items from Defeated Enemy in same ZONE
|
||||
|
|
@ -1,68 +1,71 @@
|
|||
# The Renegades
|
||||
A group of freedom fighters made up of random looters, property damage enthusiasts, and people whom just enjoy causing misery. They do not enjoy the idea of being stuck in a giant biodome and want nothing more than to be allowed to leave, but since they are denied that which they consider a "basic freedom," they want to make everyone around them as miserable as they are.
|
||||
|
||||
LV2 SOLDIER
|
||||
These guys look similar to the prior ones, but look a little cleaner all around. Actual weapons in hand, a bit stronger looking, and definitely better organized.
|
||||
|
||||
FIGHTER
|
||||
|
||||
20HP | 0 MP | 1 MVMT
|
||||
20 HP | 0 MP | 1 MVMT
|
||||
+5
|
||||
+4 FIGHT
|
||||
+3 ATHLETICS
|
||||
+2 DRIVE PHYSIQUE
|
||||
+1 EMPATHY PROVOKE
|
||||
+1 ACADEMICS NOTICE PROVOKE
|
||||
|
||||
INVENTORY
|
||||
- GREEN Ring
|
||||
- Gold sword
|
||||
- Sword
|
||||
- Spear
|
||||
|
||||
- Gold Sword (2DMG)
|
||||
- Sword (2DMG)
|
||||
- Spear (2DMG)
|
||||
- Magic Shield (10MP)
|
||||
|
||||
- HP Potion MED
|
||||
- MP Potion SML
|
||||
- 50z
|
||||
|
||||
> Can counter DECEIVE roll with EMPATHY roll
|
||||
> RESIST: GREEN
|
||||
|
||||
-----
|
||||
> REACTION : Magic Shield
|
||||
|
||||
----- ----- ----- ----- -----
|
||||
|
||||
MAGE
|
||||
|
||||
15HP | 30MP | 2 MVMT
|
||||
10 HP | 30MP | 2 MVMT
|
||||
+5
|
||||
+4 ACADEMICS
|
||||
+3 MANA
|
||||
+2 ATHLETICS DRIVE
|
||||
+1 SHOOT PHYSIQUE
|
||||
+2 NOTICE DRIVE
|
||||
+1 ATHLETICS CRAFTS WILL
|
||||
|
||||
INVENTORY
|
||||
- BLUE Ring
|
||||
- PINK Ring
|
||||
- Light Crossbow x2
|
||||
- 10 2DMG Ammo
|
||||
|
||||
- MP Potion MED
|
||||
- (Color) Potion MED
|
||||
- 50z
|
||||
|
||||
> RESIST: ORANGE BLUE PINK
|
||||
|
||||
SPELLS
|
||||
- LV4 RED
|
||||
- LV3 PURPLE GOLD
|
||||
- LV2 GREEN BLUE GOLD
|
||||
- LV1 YELLOW BLACK WHITE GOLD
|
||||
|
||||
-----
|
||||
----- ----- ----- ----- -----
|
||||
|
||||
RANGER
|
||||
|
||||
15HP | 0 MP | 2 MVMT
|
||||
10HP | 0 MP | 2 MVMT
|
||||
+5
|
||||
+4 SHOOT
|
||||
+3 ATHLETICS
|
||||
+2 DRIVE WILL
|
||||
+1 NOTICE PHYSIQUE
|
||||
+1 ACADEMICS CRAFTS INVESTIGATE
|
||||
|
||||
INVENTORY
|
||||
- WHITE Ring
|
||||
|
||||
- Pistol x2
|
||||
- 10 Pistol Ammo x2
|
||||
- 2DMG Ammo x20
|
||||
- Handaxe x2
|
||||
- HP Potion MED
|
||||
- (Color) Potion MED
|
||||
|
|
@ -70,25 +73,31 @@ INVENTORY
|
|||
|
||||
> RESIST : BLACK BLUE
|
||||
|
||||
-----
|
||||
SPELLS
|
||||
- LV1 GREEN
|
||||
|
||||
----- ----- ----- ----- -----
|
||||
|
||||
ROGUE
|
||||
|
||||
15HP | 0 MP | 2 MVMT
|
||||
10HP | 0 MP | 2 MVMT
|
||||
+5
|
||||
+4 STEALTH
|
||||
+3 BURGLARY
|
||||
+2 DRIVE WILL
|
||||
+1 CONTACTS PHYSIQUE
|
||||
+2 DRIVE RESOURCES
|
||||
+1 NOTICE INVESTIGATE WILL
|
||||
|
||||
INVENTORY
|
||||
- YELLOW Ring
|
||||
|
||||
- GOLD Sword (2DMG)
|
||||
- GOLD Dagger (1DMG)
|
||||
- Dagger x4 (1DMG) (THROWING)
|
||||
- Dagger x4 (1DMG)
|
||||
|
||||
- HP Potion MED
|
||||
- 50z
|
||||
|
||||
> RESIST : BLACK BLUE
|
||||
> RESIST : YELLOW PINK
|
||||
|
||||
> Once/Fight : Pay 1 MVMT : BURGLARY roll vs ENEMY NOTICE roll to steal a random ITEM from that ENEMY in your ZONE
|
||||
|
||||
|
|
@ -96,31 +105,32 @@ INVENTORY
|
|||
|
||||
> You do DOUBLE DMG on a STEALTH CRIT HIT with a WEAPON
|
||||
|
||||
-----
|
||||
----- ----- ----- ----- -----
|
||||
|
||||
SUPPORT
|
||||
|
||||
15HP | 0 MP | 1 MVMT
|
||||
15HP | 0 MP | 2 MVMT
|
||||
+5
|
||||
+4 ATHLETICS
|
||||
+3 INVESTIGATE
|
||||
+2 RAPPORT RESOURCES
|
||||
+1 FIGHT PHYSIQUE
|
||||
+3 RAPPORT
|
||||
+2 DRIVE SHOOT
|
||||
+1 FIGHT PHYSIQUE RESOURCES
|
||||
|
||||
INVENTORY
|
||||
- BROWN Ring
|
||||
|
||||
- 10 2DMG ammo x3
|
||||
- Dagger x6
|
||||
- Grenades x4
|
||||
- Plateholder
|
||||
- Plate Armor x1
|
||||
- Whip
|
||||
- Magic Shield (10MP)
|
||||
|
||||
- War Banner x2
|
||||
- HP Potion MED x5
|
||||
- MP Potion MED x3
|
||||
|
||||
> Start Of Fight: INVESTIGATE roll to see what unique items/weapons your enemies are carrying
|
||||
|
||||
> RESIST: BROWN
|
||||
|
||||
> Once/Round: REACTION : You can turn one MINUS on an ALLY's roll in the same ZONE to a BLANK
|
||||
|
||||
> Once/Turn: Pay 1 MVMT; RESOURCES roll to loot for money, potions, weapons, or other relevant items from Defeated Enemy in same ZONE
|
||||
|
|
@ -1,28 +1,22 @@
|
|||
# The Renegades
|
||||
A group of freedom fighters made up of random looters, property damage enthusiasts, and people whom just enjoy causing misery. They do not enjoy the idea of being stuck in a giant biodome and want nothing more than to be allowed to leave, but since they are denied that which they consider a "basic freedom," they want to make everyone around them as miserable as they are.
|
||||
|
||||
LV3 CAPTAIN
|
||||
A very clearly organized and well-kept leader of the Soldiers and Goons beneath them, these guys mean business and are ready to fight. HARD.
|
||||
|
||||
-----
|
||||
|
||||
FIGHTER
|
||||
|
||||
25HP | 0 MP | 2 MVMT
|
||||
30 HP | 10 MP | 2 MVMT
|
||||
+5 FIGHT
|
||||
+4 ATHLETICS
|
||||
+3 DRIVE PHYSIQUE
|
||||
+2 ACADEMICS PROVOKE
|
||||
+1 MANA
|
||||
+4 PHYSIQUE
|
||||
+3 ATHLETICS
|
||||
+2 ACADEMICS DRIVE PROVOKE
|
||||
+1 MANA NOTICE
|
||||
|
||||
INVENTORY
|
||||
- GREEN Ring
|
||||
- BLACK Ring
|
||||
- GOLD Longsword
|
||||
- Longsword
|
||||
- Sword x2
|
||||
- Spear x2
|
||||
|
||||
- GOLD Longsword (3DMG)
|
||||
- Longsword (3DMG)
|
||||
- Sword x2 (3DMG)
|
||||
- Spear x2 (3DMG)
|
||||
- Magic Shield (10MP)
|
||||
|
||||
- HP Potion LRG
|
||||
- MP Potion MED
|
||||
- 75z
|
||||
|
|
@ -31,28 +25,35 @@ SPELLS
|
|||
- LV2 BLUE
|
||||
- LV1 RED SILVER
|
||||
|
||||
> RESIST : GREEN BLACK
|
||||
|
||||
> REACTION : Magic Shield
|
||||
|
||||
> Can dual-wield 3DMG TWO-HANDED & FLEXIBLE FIGHT weapons
|
||||
|
||||
> REACTION : Once/Enemy, if an ALLY in your ZONE is targeted for an ATTACK, before rolling; PROVOKE roll vs ENEMY WILL roll to redirect attack to YOU
|
||||
- Any HIT/MATCH you receive from this will deal you +2DMG
|
||||
|
||||
-----
|
||||
----- ----- ----- ----- -----
|
||||
|
||||
MAGE
|
||||
|
||||
20HP | 40MP | 2 MVMT
|
||||
10HP | 40MP | 2 MVMT
|
||||
+5 ACADEMICS
|
||||
+4 MANA
|
||||
+3 ATHLETICS SHOOT
|
||||
+2 DRIVE PHYSIQUE
|
||||
+1 WILL
|
||||
+3 DRIVE
|
||||
+2 ATHLETICS NOTICE
|
||||
+1 CRAFTS SHOOT WILL
|
||||
|
||||
INVENTORY
|
||||
- YELLOW Ring
|
||||
- BLUE Ring
|
||||
- WHITE Ring
|
||||
- Crossbow
|
||||
- 2DMG Ammo x10
|
||||
- PINK Ring
|
||||
|
||||
- Revolver x2 (2DMG)
|
||||
- 2DMG Ammo x30
|
||||
- Handaxes x4
|
||||
|
||||
- MP Potion MED x2
|
||||
- (Color) Potion MED x2
|
||||
- 75z
|
||||
|
|
@ -64,25 +65,27 @@ SPELLS
|
|||
- LV2 ORANGE GREEN BROWN GOLD
|
||||
- LV1 YELLOW PINK SILVER BLACK GOLD
|
||||
|
||||
> RESIST : ORANGE
|
||||
> RESIST : ORANGE YELLOW BLUE PINK
|
||||
|
||||
-----
|
||||
----- ----- ----- ----- -----
|
||||
|
||||
RANGER
|
||||
|
||||
20HP | 10MP | 2 MVMT
|
||||
10HP | 10MP | 2 MVMT
|
||||
+5 SHOOT
|
||||
+4 ATHLETICS
|
||||
+3 PHYSIQUE WILL
|
||||
+2 ACADEMICS DRIVE
|
||||
+1 MANA
|
||||
+3 DRIVE
|
||||
+2 ACADEMICS WILL
|
||||
+1 CRAFTS INVESTIGATE MANA
|
||||
|
||||
INVENTORY
|
||||
- PINK Ring
|
||||
- BLUE Ring
|
||||
- WHITE Ring
|
||||
|
||||
- Rifle
|
||||
- 10 3DMG Ammo x2
|
||||
- 3DMG Ammo x20
|
||||
- Handaxe x2
|
||||
|
||||
- HP Potion MED x2
|
||||
- MP Potion MED x2
|
||||
- 75z
|
||||
|
|
@ -94,57 +97,57 @@ SPELLS
|
|||
> IMMUNE : BLUE
|
||||
> RESIST : BLACK ORANGE
|
||||
|
||||
-----
|
||||
----- ----- ----- ----- -----
|
||||
|
||||
ROGUE
|
||||
|
||||
20HP | 10MP | 3 MVMT
|
||||
10HP | 0 MP | 2 MVMT
|
||||
+5 STEALTH
|
||||
+4 DRIVE
|
||||
+3 BURGLARY WILL
|
||||
+2 ACADEMICS PHYSIQUE
|
||||
+1 MANA
|
||||
+4 BURGLARY
|
||||
+3 DRIVE
|
||||
+2 RESOURCES WILL
|
||||
+1 DECEIVE INVESTIGATE NOTICE
|
||||
|
||||
INVENTORY
|
||||
- YELLOW Ring
|
||||
- WHITE Ring
|
||||
- GOLD Sword
|
||||
- GOLD Handaxe
|
||||
- Handaxe x3
|
||||
|
||||
- GOLD Sword (2DMG)
|
||||
- GOLD Handaxe (2DMG)
|
||||
- Handaxe x3 (2DMG)
|
||||
|
||||
- HP Potion MED x2
|
||||
- MP Potion MED
|
||||
- 75z
|
||||
|
||||
SPELLS
|
||||
- LV2 GRAY
|
||||
- LV1 ORANGE YELLOW
|
||||
|
||||
> RESIST : BLACK BLUE
|
||||
> RESIST : YELLOW BLUE WHITE PINK
|
||||
|
||||
> Any STEALTH HIT with a WEAPON will make the TARGET unable to ATTACK you on their next turn, but you also cannot ATTACK that TARGET on your next turn
|
||||
|
||||
> You do DOUBLE DMG on a STEALTH CRIT HIT with a WEAPON
|
||||
|
||||
-----
|
||||
----- ----- ----- ----- -----
|
||||
|
||||
SUPPORT
|
||||
|
||||
25HP | 0 MP | 1 MVMT
|
||||
+5 INVESTIGATE
|
||||
+4 ATHLETICS
|
||||
+3 FIGHT PHYSIQUE
|
||||
+2 RAPPORT RESOURCES
|
||||
+1 WILL
|
||||
20HP | 0 MP | 2 MVMT
|
||||
+5 ATHLETICS
|
||||
+4 RAPPORT
|
||||
+3 DRIVE
|
||||
+2 PHYSIQUE SHOOT
|
||||
+1 FIGHT RESOURCES WILL
|
||||
|
||||
INVENTORY
|
||||
- WHITE Ring
|
||||
- BROWN Ring
|
||||
|
||||
- 10 2DMG ammo x3
|
||||
- Dagger x6
|
||||
- GOLD Sword
|
||||
- GOLD Pistol
|
||||
- Magic Shield (10MP)
|
||||
- Grenades x6
|
||||
|
||||
- Plateholder
|
||||
- Plate Armor x2
|
||||
- War Banner x3
|
||||
|
|
@ -152,12 +155,9 @@ INVENTORY
|
|||
- MP Potion MED x4
|
||||
- 150z
|
||||
|
||||
> RESIST : BLUE
|
||||
> RESIST : BLUE WHITE BROWN
|
||||
|
||||
> Start Of Fight: INVESTIGATE roll to see what unique items/weapons your enemies are carrying
|
||||
|
||||
> Once/Round: REACTION : You can turn one MINUS on an ALLY's roll in the same ZONE to a BLANK
|
||||
|
||||
> Once/Turn: Pay 1 MVMT; RESOURCES roll to loot for money, potions, weapons, or other relevant items from Defeated Enemy in same ZONE
|
||||
|
||||
-----
|
||||
|
|
@ -1,27 +1,22 @@
|
|||
# The Renegades
|
||||
A group of freedom fighters made up of random looters, property damage enthusiasts, and people whom just enjoy causing misery. They do not enjoy the idea of being stuck in a giant biodome and want nothing more than to be allowed to leave, but since they are denied that which they consider a "basic freedom," they want to make everyone around them as miserable as they are.
|
||||
|
||||
LV4 UNDERBOSS
|
||||
The highest level of associated agent with the Marauders, short of the actual BOSS of the organization itself. Well dressed, we armed, and well within their capabilities to run your ass.
|
||||
|
||||
FIGHTER
|
||||
|
||||
30HP | 10 MP | 3 MVMT
|
||||
30 HP | 10 MP | 2 MVMT
|
||||
+5 FIGHT ATHLETICS
|
||||
+4 PHYSIQUE DRIVE
|
||||
+4 PHYSIQUE
|
||||
+3 ACADEMICS
|
||||
+2 WILL
|
||||
+1 MANA
|
||||
+2 DRIVE PROVOKE
|
||||
+1 MANA NOTICE
|
||||
|
||||
INVENTORY
|
||||
- PINK Ring
|
||||
- BLACK Ring
|
||||
- ORANGE Ring
|
||||
- PURPLE Ring
|
||||
- GOLD Broadsword
|
||||
- Longsword x2
|
||||
- GREEN Ring
|
||||
- BLACK Ring
|
||||
|
||||
- GOLD Broadsword (4DMG)
|
||||
- Longsword x2 (3DMG)
|
||||
- Spear x2 (2DMG)
|
||||
- Magic Shield (15MP)
|
||||
- Spear x2
|
||||
|
||||
- HP Potion LRG
|
||||
- MP Potion MED x2
|
||||
- 100z
|
||||
|
|
@ -31,7 +26,9 @@ SPELLS
|
|||
- LV2 BLUE GREEN
|
||||
- LV1 RED SILVER YELLOW
|
||||
|
||||
> RESIST : GREEN BROWN
|
||||
> RESIST : ORANGE GREEN BLACK
|
||||
|
||||
> REACTION : Magic Shield
|
||||
|
||||
> You can now attack TWICE per turn with any one 4/5DMG FIGHT weapon, but the second ATTACK is made at DISADV
|
||||
|
||||
|
|
@ -39,24 +36,27 @@ SPELLS
|
|||
|
||||
> Can counter DECEIVE roll with EMPATHY roll
|
||||
|
||||
-----
|
||||
----- ----- ----- ----- -----
|
||||
|
||||
MAGE
|
||||
|
||||
20HP | 40MP | 3 MVMT
|
||||
+5 ACADEMICS ATHLETICS
|
||||
+4 MANA DRIVE
|
||||
10HP | 50MP | 3 MVMT
|
||||
+5 ACADEMICS MANA
|
||||
+4 DRIVE
|
||||
+3 SHOOT
|
||||
+2 PHYSIQUE
|
||||
+1 WILL
|
||||
+2 ATHLETICS NOTICE
|
||||
+1 WILL CRAFTS
|
||||
|
||||
INVENTORY
|
||||
- BLUE Ring
|
||||
- WHITE Ring
|
||||
- YELLOW Ring
|
||||
- Machine Gun
|
||||
- 100 2DMG Ammo
|
||||
- BLUE Ring
|
||||
- PINK Ring
|
||||
- WHITE Ring
|
||||
|
||||
- Revolver x2 (2DMG)
|
||||
- 2DMG Ammo x60
|
||||
- Handaxes x4
|
||||
|
||||
- HP Potion LRG
|
||||
- MP Potion LRG
|
||||
- (Color) Potion LRG
|
||||
|
|
@ -69,26 +69,30 @@ SPELLS
|
|||
- LV2 ORANGE GREEN BROWN GOLD
|
||||
- LV1 YELLOW PINK SILVER BLACK GOLD
|
||||
|
||||
> RESIST : ORANGE
|
||||
> RESIST : ORANGE YELLOW BLUE PINK WHITE
|
||||
|
||||
-----
|
||||
----- ----- ----- ----- -----
|
||||
|
||||
RANGER
|
||||
|
||||
25HP | 10MP | 3 MVMT
|
||||
10 HP | 20MP | 3 MVMT
|
||||
+5 ATHLETICS SHOOT
|
||||
+4 DRIVE PHYSIQUE
|
||||
+4 DRIVE
|
||||
+3 WILL
|
||||
+2 ACADEMICS
|
||||
+1 MANA
|
||||
+2 ACADEMICS MANA
|
||||
+1 CRAFTS INVESTIGATE
|
||||
|
||||
INVENTORY
|
||||
- PINK Ring
|
||||
- WHITE Ring
|
||||
- YELLOW Ring
|
||||
- GOLD Rifle
|
||||
- 10 3DMG Ammo x2
|
||||
- Handaxe x2
|
||||
|
||||
- GOLD Rifle (3DMG)
|
||||
- Machinegun (2DMG)
|
||||
- 3DMG Ammo x30
|
||||
- 2DMG Ammo x100
|
||||
- Handaxe x4
|
||||
|
||||
- HP Potion LRG
|
||||
- MP Potion LRG
|
||||
- 100z
|
||||
|
|
@ -100,34 +104,32 @@ SPELLS
|
|||
- LV2 BROWN
|
||||
- LV1 GREEN BLUE
|
||||
|
||||
-----
|
||||
----- ----- ----- ----- -----
|
||||
|
||||
ROGUE
|
||||
|
||||
25HP | 10MP | 3 MVMT
|
||||
10 HP | 0 MP | 3 MVMT
|
||||
+5 STEALTH BURGLARY
|
||||
+4 DRIVE WILL
|
||||
+3 PHYSIQUE
|
||||
+2 ACADEMICS
|
||||
+1 MANA
|
||||
+4 DRIVE
|
||||
+3 WILL
|
||||
+2 DECEIVE NOTICE
|
||||
+1 INVESTIGATE RESOURCES
|
||||
|
||||
INVENTORY
|
||||
- YELLOW Ring
|
||||
- WHITE Ring
|
||||
- BROWN Ring
|
||||
- GOLD Sword
|
||||
- GOLD Dagger
|
||||
- Handaxe x4
|
||||
|
||||
- GOLD Sword (2DMG)
|
||||
- GOLD Dagger (2DMG)
|
||||
- Handaxe x4 (2DMG)
|
||||
|
||||
- HP Potion LRG
|
||||
- MP Potion MED x2
|
||||
- 100z
|
||||
|
||||
> IMMUNE : BLACK
|
||||
> RESIST : BLUE PINK GREEN
|
||||
|
||||
SPELLS
|
||||
- LV2 GRAY
|
||||
- LV1 ORANGE YELLOW
|
||||
> IMMUNE : BLUE
|
||||
> RESIST : ORANGE YELLOW WHITE PINK BROWN
|
||||
|
||||
> Twice/Fight : Pay 1 MVMT : BURGLARY roll vs ENEMY NOTICE roll to steal a random ITEM from that ENEMY in your ZONE
|
||||
|
||||
|
|
@ -135,21 +137,22 @@ SPELLS
|
|||
|
||||
> You do DOUBLE DMG on a STEALTH CRIT HIT with a WEAPON
|
||||
|
||||
-----
|
||||
----- ----- ----- ----- -----
|
||||
|
||||
SUPPORT
|
||||
|
||||
25HP | 0 MP | 1 MVMT
|
||||
+5 ATHLETICS INVESTIGATE
|
||||
+4 FIGHT RAPPORT
|
||||
25 HP | 0 MP | 1 MVMT
|
||||
+5 ATHLETICS RAPPORT
|
||||
+4 DRIVE
|
||||
+3 PHYSIQUE
|
||||
+2 RESOURCES
|
||||
+1 WILL
|
||||
+2 FIGHT SHOOT
|
||||
+1 RESOURCES WILL
|
||||
|
||||
INVENTORY
|
||||
- WHITE Ring
|
||||
- BROWN Ring
|
||||
- GREEN Ring
|
||||
|
||||
- 10 3DMG ammo x2
|
||||
- 10 2DMG Ammo x3
|
||||
- Grenades x8
|
||||
|
|
@ -159,6 +162,7 @@ INVENTORY
|
|||
- Plateholder
|
||||
- Plate Armor x3
|
||||
- Magic Shield (15MP)
|
||||
|
||||
- HP Potion LRG x4
|
||||
- HP Potion MED x4
|
||||
- MP Potion LRG x2
|
||||
|
|
@ -166,12 +170,8 @@ INVENTORY
|
|||
- War Banner x4
|
||||
- 200z
|
||||
|
||||
> RESIST : BLUE
|
||||
|
||||
> Start Of Fight: INVESTIGATE roll to see what unique items/weapons your enemies are carrying
|
||||
> RESIST : GREEN BLUE WHITE BROWN
|
||||
|
||||
> Once/Round: REACTION : You can turn one MINUS on an ALLY's roll in the same ZONE to a BLANK
|
||||
|
||||
> Once/Round: REACTION : You can turn one MINUS on an ALLY's roll in the same ZONE to a PLUS
|
||||
|
||||
> Once/Turn: Pay 1 MVMT; RESOURCES roll to loot for money, potions, weapons, or other relevant items from Defeated Enemy in same ZONE
|
||||
|
|
@ -1,283 +0,0 @@
|
|||
# The Renegades
|
||||
A group of freedom fighters made up of random looters, property damage enthusiasts, and people whom just enjoy causing misery. They do not enjoy the idea of being stuck in a giant biodome and want nothing more than to be allowed to leave, but since they are denied that which they consider a "basic freedom," they want to make everyone around them as miserable as they are.
|
||||
|
||||
LV5 : THE FACES
|
||||
|
||||
These are the true leaders of the organization, the bosses, the ones that control everything from a relatively unseen shadowy position
|
||||
|
||||
-----
|
||||
|
||||
||ROGUE|| JOKER
|
||||
|
||||
25HP | 10MP | 3 MVMT
|
||||
+5 NOTICE WILL STEALTH
|
||||
+4 DRIVE BURGLARY
|
||||
+3 ACADEMICS PHYSIQUE
|
||||
+2 CRAFT
|
||||
+1 MANA
|
||||
|
||||
> IMMUNE : BLACK
|
||||
> RESIST : PINK GREEN BROWN ORANGE WHITE
|
||||
> WEAK : BLUE
|
||||
|
||||
SPELLS
|
||||
> LV3 YELLOW
|
||||
> LV2 BLACK GRAY
|
||||
> LV1 YELLOW BLUE ORANGE
|
||||
|
||||
INVENTORY
|
||||
- YELLOW Ring
|
||||
- WHITE Ring
|
||||
- SILVER Ring
|
||||
- GOLD Sword
|
||||
- GOLD Kunai & Chain
|
||||
- Daggers x99
|
||||
- HP Potion LRG x2
|
||||
- MP Potion MED x2
|
||||
- (Color) Potion x3
|
||||
- 250z
|
||||
|
||||
ADVANCED AWARENESS
|
||||
- During INITIATIVE rolls, you can turn up to 2 MINUS to PLUS
|
||||
|
||||
DEFT THEFT x2
|
||||
- Twice/Fight : Pay 1 MVMT : BURGLARY roll vs ENEMY NOTICE roll to steal a random ITEM from that ENEMY in your ZONE
|
||||
|
||||
NICE TRY
|
||||
ONCE/FIGHT, On an opponent's THROWN attack/item roll VS you and/or a ZONE you are in (except POTIONS):
|
||||
- REACTION : CRAFTS roll vs THROWN weapon/item roll; on HIT, cancel action & add it to INVENTORY
|
||||
- If GRENADE, item is DISARMED & can be used again
|
||||
|
||||
JUICED UP
|
||||
While you are under the benefit of a drank Ele Potion: all rolls gain +1; when potion effect ends, all rolls gain -1 for 3 rounds
|
||||
|
||||
RIP AND TEAR
|
||||
- Once/Turn : If there are 2+ enemies in your ZONE, You can roll one STEALTH hit vs all of them, and any HIT made does DOUBLE DMG
|
||||
|
||||
FATHER'S BLESSING
|
||||
Once/Fight, you may change species to shark for rest of fight or until you choose to dismiss
|
||||
- You gain +1 to PHYSIQUE
|
||||
- Your NOTICE is now also treated as FIGHT
|
||||
- You gain 2 NATURAL WEAPON (Fists) 2DMG
|
||||
> - These are treated as INFUSED with WATER
|
||||
|
||||
-----
|
||||
|
||||
||RANGER|| ACE
|
||||
|
||||
30HP | 40MP | 3 MVMT
|
||||
+5 ACADEMICS SHOOT ATHLETICS
|
||||
+4 MANA PHYSIQUE
|
||||
+3 FIGHT INVESTIGATE
|
||||
+2 DRIVE
|
||||
+1 WILL
|
||||
|
||||
> RESIST BLACK
|
||||
> WEAK EARTH
|
||||
|
||||
SPELLS
|
||||
- LV5 SILVER
|
||||
- LV4 GREEN SILVER
|
||||
- LV3 GOLD WHITE SILVER
|
||||
- LV2 GOLD WHITE GREEN SILVER
|
||||
- LV1 GOLD RED ORANGE BLUE SILVER
|
||||
|
||||
INVENTORY
|
||||
- RED Ring
|
||||
- ORANGE Ring
|
||||
- YELLOW Ring
|
||||
- BLUE Ring
|
||||
- PINK Ring
|
||||
- GRAY Ring
|
||||
- GOLD Rifle
|
||||
- Pistol x2
|
||||
- GOLD Dagger
|
||||
- 10 3DMG Ammo
|
||||
- 10 2DMG Ammo x2
|
||||
- HP Potion LRG x2
|
||||
- MP Potion LRG x2
|
||||
- 250z
|
||||
|
||||
INVENTORY INSIGHT
|
||||
- Start Of Fight: INVESTIGATE roll to see what unique items/weapons your enemies are carrying
|
||||
|
||||
NATURAL WEAPONS (Claws)
|
||||
- You can make a 2DMG melee ATTACK while EMPTY HANDED
|
||||
|
||||
POWERFUL LEGS
|
||||
- During your turn, you can either:
|
||||
- 1) Increase your MVMT by 1
|
||||
- 2) Turn one MINUS on a FIGHT roll to a BLANK
|
||||
|
||||
SWIM SPEED
|
||||
- You can move 2 spaces per MVMT while in water
|
||||
|
||||
SOLDIER'S DEXTERITY
|
||||
- You gain ADV on ATHLETICS rolls against SHOOT and THROWING attacks
|
||||
|
||||
STATIC STEP (1MP)
|
||||
- REACTION : You can move to any ZONE during your opponent's turn, and if you do this in response to an opponent's ATTACK, you can cancel it if it TARGETS you or half the DMG if it does not
|
||||
|
||||
-----
|
||||
|
||||
FIGHTER JACK
|
||||
|
||||
35HP | 40 MANA | 2 MVMT
|
||||
+5 FIGHT PHYSIQUE SHOOT
|
||||
+4 ATHLETICS MANA
|
||||
+3 ACADEMICS WILL
|
||||
+2 DRIVE
|
||||
+1 CONTACTS
|
||||
|
||||
> IMMUNE GREEN
|
||||
> RESIST BLACK PINK
|
||||
> WEAK SHOOT/THROWING
|
||||
|
||||
SPELLS
|
||||
- LV3 BLUE
|
||||
- LV2 RED PURPLE
|
||||
- LV1 SILVER ORANGE YELLOW
|
||||
|
||||
INVENTORY
|
||||
- RED Ring
|
||||
- ORANGE Ring
|
||||
- YELLOW Ring
|
||||
- PURPLE Ring
|
||||
- WHITE Ring
|
||||
- SILVER Ring
|
||||
- GRAY Ring
|
||||
- BROWN Ring
|
||||
- Warhammer
|
||||
- GOLD Longsword x2
|
||||
- Shield (15MP)
|
||||
- HP Potion LRG x3
|
||||
- MP Potion LRG x2
|
||||
- (Color) Potion LRG x1
|
||||
- 250z
|
||||
|
||||
BURLY BRAWLER
|
||||
- Can dual-wield 3DMG TWO-HANDED & FLEXIBLE FIGHT weapons
|
||||
|
||||
LOYALTY
|
||||
- REACTION : If the team leader is being ATTACKED by a spell: Switch positions with them
|
||||
- You will now roll in their place, as though YOU were attacked
|
||||
|
||||
NATURAL WEAPONS (Claws)
|
||||
- You can make a 2DMG melee ATTACK while EMPTY HANDED
|
||||
|
||||
SECOND SWING
|
||||
- You can now attack TWICE per turn with any one 4/5DMG FIGHT weapon, but the second ATTACK is made at DISADV
|
||||
|
||||
BLADE WHEEL
|
||||
- When you use a FIGHT action with 2 DUAL WEILD weapons, you can ATTACK a number of ENEMIES equal to your FIGHT score with one FIGHT roll in this or any adjacent ZONES
|
||||
- Cannot CRIT with this ATTACK
|
||||
- You lose the DUAL WEILD feature this ATTACK
|
||||
|
||||
BRACE FOR IMPACT
|
||||
- REACTION : You can half the DMG of any HIT against you (rounded down), but you lose 1 MVMT on your next turn
|
||||
|
||||
-----
|
||||
|
||||
MAGE QUEEN
|
||||
30HP | 40MP | 2 MVMT
|
||||
+5 ACADEMICS ATHLETICS SHOOT
|
||||
+4 MANA PHYSIQUE
|
||||
+3 INVESTIGATE WILL
|
||||
+2 DRIVE
|
||||
+1 DECEIVE
|
||||
|
||||
> IMMUNE : ORANGE
|
||||
> RESIST : GREEN BROWN
|
||||
> WEAK : RED SILVER
|
||||
|
||||
SPELLS
|
||||
- LV5 ORANGE
|
||||
- LV4 GREEN BROWN
|
||||
- LV3 YELLOW GRAY GOLD
|
||||
- LV2 SILVER BROWN BLUE GOLD
|
||||
- LV1 RED BLACK WHITE GRAY GOLD
|
||||
|
||||
INVENTORY
|
||||
- PINK Ring
|
||||
- WHITE Ring
|
||||
- YELLOW Ring
|
||||
- BROWN Ring
|
||||
- Machine Gun
|
||||
- 100 2DMG Ammo
|
||||
- Handaxes x4
|
||||
- HP Potion LRG
|
||||
- MP Potion LRG
|
||||
- (Color) Potion LRG x6
|
||||
- 250z
|
||||
|
||||
INVENTORY INSIGHT
|
||||
- Start Of Fight: INVESTIGATE roll to see what unique items/weapons your enemies are carrying
|
||||
|
||||
POWERFUL LEGS
|
||||
- During your turn, you can either:
|
||||
- Increase your MVMT by 1
|
||||
- Turn one MINUS on a FIGHT roll to a BLANK
|
||||
|
||||
BURLY BRAWLER
|
||||
- Can dual-wield 3DMG TWO-HANDED & FLEXIBLE FIGHT weapons
|
||||
- Each weapon can only be used one-handed
|
||||
|
||||
360 DEGREE VISION
|
||||
- During ATHLETICS rolls against incoming ATTACKS, you can turn one MINUS to a BLANK, or one BLANK to a PLUS
|
||||
|
||||
MAGIC AMMO (1MP)
|
||||
- If you INFUSE a spell into a SHOOT weapon: You do not need ammunition, as the spell will create its own bullets.
|
||||
|
||||
PACK TACTICS
|
||||
- If you cast a LV4 spell during your ATTACK action: You can spend double the MP; You may now apply the spell 3 times, but you cannot use other spells this round
|
||||
|
||||
-----
|
||||
|
||||
SUPPORT KING
|
||||
35HP | 50MP | 1 MVMT
|
||||
+5 ATHLETICS MANA PHYSIQUE
|
||||
+4 FIGHT SHOOT
|
||||
+3 RAPPORT WILL
|
||||
+2 RESOURCES
|
||||
+1 ACADEMICS
|
||||
|
||||
> IMMUNE ORANGE
|
||||
> RESIST BLUE GREEN
|
||||
> WEAK MELEE/SHOOT
|
||||
|
||||
INVENTORY
|
||||
- YELLOW Ring
|
||||
- PINK Ring
|
||||
- BLACK Ring
|
||||
- BROWN Ring
|
||||
- GOLD Sword CUTLASS
|
||||
- GOLD Pistol MAGNUM
|
||||
- 30 2DMG Ammo
|
||||
- Grenades x10
|
||||
- Plateholder
|
||||
- Plate Armor x4
|
||||
- HP Potion LRG x5
|
||||
- MP Potion LRG x4
|
||||
- ELE Potion LRG x3
|
||||
- War Banner x5
|
||||
|
||||
HELPING HAND
|
||||
- Once/Round: REACTION : You can turn one MINUS on an ALLY's roll in the same ZONE to a BLANK
|
||||
|
||||
SCRAMBLES
|
||||
- Once/Turn: Pay 1 MVMT; RESOURCES roll to loot for money, potions, weapons, or other relevant items from Defeated Enemy in same ZONE
|
||||
|
||||
UNNATURAL WEAPON (Pistol Whip)
|
||||
- You can make a 2DMG melee ATTACK while wielding a gun
|
||||
|
||||
TEAMWORK
|
||||
- For every ALLY of the same level, during your FIGHT or SHOOT rolls, you can do one of the following:
|
||||
- 1) Change one MINUS to a BLANK
|
||||
- 2) Change one BLANK to a PLUS
|
||||
|
||||
BLADE MAGE (1MP)
|
||||
- Anytime you are HIT with a LV3 or lower SPELL: Reduce DMG to 1
|
||||
- Cannot use REACTION ANTIMAGIC or ATHLETICS against spells
|
||||
|
||||
BEAST HUNTER
|
||||
- When you HIT a LV4 or LV5 summon with your GOLD GUN: for the rest of the fight, that creature will randomly ATTACK any & all players
|
||||
|
|
@ -1,310 +0,0 @@
|
|||
Jensen (Human) (F)
|
||||
THUNDER FORCE 1st Commander
|
||||
|
||||
35HP | 30MP | 2 MVMT
|
||||
+5 ACADEMICS PHYSIQUE SHOOT
|
||||
+4 ATHLETICS NOTICE
|
||||
+3 MANA WILL
|
||||
+2 DRIVE
|
||||
+1 FIGHT
|
||||
|
||||
> IMMUNE : LIGHT
|
||||
> RESIST : LIGHTNING DARK
|
||||
> WEAK : WATER
|
||||
|
||||
SPELLS
|
||||
- LV5 PURPLE
|
||||
- LV4 SILVER GRAY
|
||||
- LV3 GOLD GREEN BLUE
|
||||
- LV2 GOLD BLACK WHITE ORANGE
|
||||
- LV1 GOLD RED GREEN BLUE SILVER
|
||||
|
||||
INVENTORY
|
||||
- GREEN Ring
|
||||
- RED Ring
|
||||
- Rifle
|
||||
- Pistol x2
|
||||
- 2DMG ammo x30
|
||||
- 3DMG ammo x60
|
||||
- HP Potion LRG x2
|
||||
- MP Potion LRG x2
|
||||
- (Color) Potion LRG x2
|
||||
- 250z
|
||||
|
||||
ADVANCED AWARENESS x2
|
||||
- During INITIATIVE rolls, you can turn up to 2 MINUS to PLUS
|
||||
|
||||
LIGHTEN THE LOAD
|
||||
- When you or your ALLY is at half HP or lower: Switch positions
|
||||
|
||||
MYSTIC SUPPRESSING FIRE (1MP)
|
||||
- You can treat one non-AUTO-FIRE SHOOT weapon (GUN) as AUTO-FIRE
|
||||
|
||||
TO WHOM IT MAY CONCERN
|
||||
- ONCE/ROUND You can pay double the MP on one spell; Double the DMG of any LV1, LV2, or LV3 spell, and if you do, you can increase its overall range by the following amounts:
|
||||
LV1 : This spell hits ALL characters in two connecting ZONES
|
||||
LV2 : This spell hits all characters in a 2x4 grid of ZONES
|
||||
LV3 : This spell hits ALL characters on the BATTLEZONE, except yourself
|
||||
|
||||
DESPERATION DEFENSE
|
||||
- Twice/Fight, while you or your ALLY are at 10HP or less:
|
||||
> REACTION : Discard one SHOOT weapon to CANCEL one enemy spell
|
||||
|
||||
-------------------------
|
||||
|
||||
Valeos (Gila Monster) (M)
|
||||
THUNDER FORCE 2nd Commander
|
||||
|
||||
35HP | 10MP | 3 MVMT
|
||||
+5 ATHLETICS FIGHT PHYSIQUE
|
||||
+4 DRIVE RAPPORT
|
||||
+3 ACADEMICS WILL
|
||||
+2 PROVOKE
|
||||
+1 MANA
|
||||
|
||||
> IMMUNE WHITE
|
||||
> RESIST SILVER BROWN
|
||||
> WEAK GREEN
|
||||
|
||||
SPELLS
|
||||
> LV3 GRAY
|
||||
> LV2 RED SILVER
|
||||
> LV1 GREEN BLUE PINK
|
||||
|
||||
INVENTORY
|
||||
- BLACK Ring
|
||||
- PINK Ring
|
||||
- Shield (15MP)
|
||||
- Longsword x2
|
||||
- Handaxe x2
|
||||
- HP Potion LRG x1
|
||||
- MP Potion LRG x1
|
||||
- MP Potion MED x2
|
||||
- (Color) Potion LRG x3
|
||||
- 250z
|
||||
|
||||
HELPING HAND
|
||||
- Once per fight, you can turn one MINUS on an ALLY's roll in the same ZONE to a BLANK (can be used as a REACTION)
|
||||
|
||||
GOT YOUR BACK
|
||||
- Once per fight, you can turn one MINUS on an ALLY's roll in the same ZONE to a PLUS (can be used as a REACTION)
|
||||
|
||||
TACTICAL TAUNT
|
||||
- REACTION : If an ALLY is TARGETED by an ATTACK: that ENEMY must roll a WILL save VS your PROVOKE roll; if they FAIL, that enemy must ATTACK you instead at +2DMG on a HIT/MATCH (ONCE/ENEMY)
|
||||
|
||||
MYSTIC BLADESMITH
|
||||
- You can INFUSE two FIGHT weapons with one MP
|
||||
|
||||
ADAPTIVE ANTI-MAGE
|
||||
- Any STATUS affecting you from a SPELL (not including INFUSION) is permanently applied to your WEAPONS, as though they were INFUSED (STATUS cannot STACK in this way)
|
||||
|
||||
CALAMITY STRIKE
|
||||
- If you use FIGHT, you can ATTACK all players in a line, in a number of ZONES equal to the number of MVMT you do, but you cannot use MVMT this turn
|
||||
|
||||
-------------------------
|
||||
|
||||
CAELUM / STARMAKER (LV X)
|
||||
120HP | 120MP | UNLIMITED MVMT
|
||||
+5 ALL SKILLS
|
||||
|
||||
IMMUNE STEALTH EFFECTS
|
||||
RESIST ALL STATUS
|
||||
WEAK NONE
|
||||
|
||||
INVENTORY
|
||||
Catsith (lizard)
|
||||
Staff of Stars (3DMG) (Two-Handed) (Flexible)
|
||||
- Naturally INFUSED with AXIOM (does not require payment)
|
||||
- Scales to the user's size & need (Flexible does not increase DMG)
|
||||
- Can be used with STEALTH regardless of limitations
|
||||
|
||||
-----
|
||||
|
||||
INDIGO SPELLS (AXIOM MAGIC)
|
||||
- Your spells carry no STATUS and cannot CRIT, but cannot be CANCELLED & ignores immunities/resistances
|
||||
- GOLD SHIELDS & SPELLS REDUCE THE DMG BY THE MP PAID, DOES NOT CANCEL
|
||||
|
||||
EXTRAPLANAR (1MP)
|
||||
- INDIGO Infusion spell
|
||||
|
||||
STELLARRAYS (1MP) *Star shaped ray of INDIGO magic*
|
||||
- Target 1 player; Deal 1DMG
|
||||
|
||||
STELLARNIGHT (3MP) *Line of INDIGO star-shaped blasts*
|
||||
- Deal 3DMG to all ENEMIES in a 1x4+1 L-shaped grid of ZONES
|
||||
|
||||
STELLARNULL (5MP) *An INDIGO colored shooting star eats and reverses the effects of a spell*
|
||||
- REACTION : COUNTER any cast SPELL, then re-cast it for free, as though it was your own
|
||||
|
||||
MILKYWAY MADNESS (10MP) *An INDIGO star shower rains down across the entire BATTLEZONE*
|
||||
- All other characters in all ZONES take 5DMG
|
||||
|
||||
CONSTILAQUICE (15MP) *Your gaze compels an enemy to work with you to perform one ACTION in place of your own*
|
||||
- TARGET must make a WILL roll vs your WILL roll: If they FAIL, that TARGET must attack an ENEMY with any ACADEMICS, FIGHT, SHOOT, or STEALTH ACTION
|
||||
|
||||
-----
|
||||
|
||||
STUNTS
|
||||
|
||||
GAZE OF MESSIAH
|
||||
- ONCE/TURN : See all enemy WEAKNESSES, then give one player one WEAKNESS
|
||||
|
||||
STAR BODY
|
||||
- FIVE/FIGHT : REACTION : Half DMG from any ATTACK
|
||||
|
||||
RIVERS OF MAGATSUHI
|
||||
- ONCE/TURN : Give up one entire set of TURN ACTIONS to increase your & all ALLIES' stats by +1 for 3 turns, but this duration increases by 1 for each subsequent use. This spell automatically ends & resets all bonuses if you take 15DMG
|
||||
|
||||
STELLARNOVA
|
||||
- If RIVERS OF MAGATSUHI increases all stats to +10 : Skip all remaining TURN ACTIONS for the round, including REACTION, and remove all PLUSSES to all abilities; all players are reduced to 1HP
|
||||
|
||||
-------------------------
|
||||
|
||||
King Akarui
|
||||
|
||||
35HP | 30MP | 3 MVMT
|
||||
+5 ACADEMICS PHYSIQUE STEALTH
|
||||
+4 FIGHT DRIVE
|
||||
+3 MANA WILL
|
||||
+2 ATHLETICS
|
||||
+1 NOTICE
|
||||
|
||||
> IMMUNE GREEN
|
||||
> RESIST GRAY BLACK
|
||||
> WEAK YELLOW
|
||||
|
||||
SPELLS
|
||||
- LV5 GREEN
|
||||
- LV4 GREEN BLACK
|
||||
- LV3 GOLD PINK PURPLE
|
||||
- LV2 GOLD PINK WHITE BLACK
|
||||
- LV1 GOLD GREEN PINK WHITE BLACK
|
||||
|
||||
INVENTORY
|
||||
- CHRYS CROSS Regalia
|
||||
- ORANGE Ring
|
||||
- BLUE Ring
|
||||
- PURPLE Ring
|
||||
- PINK Ring
|
||||
- WHITE Ring
|
||||
- SILVER Ring
|
||||
- BROWN Ring
|
||||
- War Axe
|
||||
- +1 Longsword
|
||||
- Sickle x2
|
||||
- Daggers x10
|
||||
- Senbon x10
|
||||
- HP Potion LRG x2
|
||||
- MP Potion LRG x2
|
||||
- ELE Potion SML (LIGHT)
|
||||
|
||||
SECOND SWING
|
||||
- You can now attack TWICE per turn with any one 4/5DMG FIGHT weapon, but the second ATTACK is made at DISADV
|
||||
|
||||
SHADOW STRIKE
|
||||
- Any STEALTH HIT with a WEAPON will make the TARGET unable to ATTACK you on their next turn, but you also cannot ATTACK that TARGET on your next turn
|
||||
|
||||
ASSASSINATION
|
||||
- You do DOUBLE DMG on a STEALTH CRIT HIT with a WEAPON
|
||||
|
||||
BEACON OF TRUTH
|
||||
- Anyone you HIT with a FIGHT/STEALTH ATTACK cannot use DARKNESS magic or STEALTH attacks against YOU
|
||||
|
||||
CROWN AND SCEPTER
|
||||
- ONCE/TURN : Sacrifice 1 of your 2 TURN Actions to TARGET anyone; Ask them a question, and if they are WRONG, they cannot use any ATTACK actions on their next TURN
|
||||
1) How many Spells have I cast since we started fighting?
|
||||
2) Who did I hit two turns ago?
|
||||
3) How much mana have I spent?
|
||||
|
||||
FREIKUGEL (MP in multiples of 10)
|
||||
- THRICE/FIGHT + ONCE/TURN : MAGIC attack using FIGHT roll vs ACADEMICS to dodge: Targets all characters in one ZONE; 1DMG per MANA spent
|
||||
|
||||
-------------------------
|
||||
|
||||
FIRST KING ZEROTH
|
||||
|
||||
35HP | 40MP | 2 MVMT
|
||||
+5 ACADEMICS MANA PHYSIQUE
|
||||
+4 ATHLETICS FIGHT
|
||||
+3 WILL NOTICE
|
||||
+2 DRIVE
|
||||
+1 PROVOKE
|
||||
|
||||
> IMMUNE GOLD
|
||||
> RESIST All Magic Colors
|
||||
> WEAK INFUSED Weapons
|
||||
|
||||
SPELLS
|
||||
- CALAMITY GOLD
|
||||
- LV5 GOLD CERAPTER
|
||||
- LV4 GOLD ANSE-KU-RA
|
||||
- LV3 GOLD RESPLENDENCE
|
||||
- LV2 GOLD BRILLIANCE
|
||||
- LV1 GOLD GLEAM
|
||||
|
||||
ADVANCED AWARENESS
|
||||
- During INITIATIVE rolls, you can turn one MINUS to a PLUS
|
||||
|
||||
NATURAL WEAPON (Hooves)
|
||||
- You can make a 2DMG melee ATTACK while EMPTY HANDED
|
||||
|
||||
POWERFUL LEGS
|
||||
During your turn, you can either:
|
||||
- 1) Increase your MVMT by 1
|
||||
- 2) Turn one MINUS on a FIGHT roll to a BLANK
|
||||
|
||||
MIDAS' MIGHT
|
||||
- All FIGHT attacks are INFUSED fists with GOLD magic that do DMG equal to the difference between YOUR FIGHT roll & the opponent's ATHLETICS/STEALTH roll on a HIT
|
||||
|
||||
HELIOS' HEALING
|
||||
- Any HIT you make with GOLD magic restores 1HP & 1MP
|
||||
|
||||
EQUALIZATION
|
||||
- ONCE/FIGHT : At 10HP or less: You recover 3HP & 1MP per spell used in this fight, and for the rest of the fight, all HITS against you with MAGIC you are resistant to only do 1DMG
|
||||
|
||||
-------------------------
|
||||
|
||||
CORRUPTED KING NASH-ZEROTH
|
||||
|
||||
40HP | 60MP | 4 MVMT
|
||||
+6 DRIVE MANA PHYSIQUE
|
||||
+5 ACADEMICS ATHLETICS WILL
|
||||
+4 FIGHT DECEIVE
|
||||
+3 NOTICE SHOOT
|
||||
+2 BURGLARY
|
||||
+1 NOTICE
|
||||
|
||||
> IMMUNE GOLD
|
||||
> RESIST All Magic Colors
|
||||
> WEAK GOLD Weapons
|
||||
|
||||
SPELLS
|
||||
- CALAMITY GOLD
|
||||
- LV5 GOLD
|
||||
- LV4 GOLD
|
||||
- LV3 GOLD
|
||||
- LV2 GOLD
|
||||
- LV1 GOLD
|
||||
|
||||
ADVANCED AWARENESS
|
||||
- During INITIATIVE rolls, you can turn one MINUS to a PLUS
|
||||
|
||||
ENHANCED NATURAL WEAPON (Hooves)
|
||||
- You can make a 3DMG melee ATTACK while EMPTY HANDED
|
||||
|
||||
SCULPTED LEGS
|
||||
- During your turn, you can either:
|
||||
- 1) Increase your MVMT by 2
|
||||
- 2) Turn one MINUS on a FIGHT roll to a PLUS
|
||||
|
||||
ADAPTIVE IMMUNITY
|
||||
- Every HIT you take from a SPELL gives you RESISTANCE to that color
|
||||
- Every HIT you take from a SPELL turns that color's RESISTANCE to IMMUNITY
|
||||
|
||||
OVERABUNDANT DISCHARGE
|
||||
- All SPELLS you cast will now TARGET all players and only need one roll
|
||||
|
||||
ULTIMATE RETALIATION
|
||||
- You can sacrifice all IMMUNITY & RESISTANCE types: You gain 5HP per IMMUNITY and 1HP per RESISTANCE, then deal 1DMG per IMMUNITY sacrificed across all players
|
||||
- *this is treated as a GOLD spell with no LEVEL*
|
||||
- Your HP can exceed its maximum in this way, and if it does, all ATHLETICS rolls are at DISADV until your HP is at or below your original MAX
|
||||
|
|
@ -4,7 +4,7 @@ Accountant
|
|||
Barn swallow - Howard
|
||||
|
||||
Antique store
|
||||
Russian Blue (cat) - Wallace
|
||||
Dugong - Marc
|
||||
|
||||
Appliance store
|
||||
Corgi - Arden
|
||||
|
|
@ -27,8 +27,8 @@ Bookstore Owner
|
|||
Butcher
|
||||
Ox - Virgil
|
||||
|
||||
Car salesman
|
||||
Weasel - Barry
|
||||
Car dealership & repair center
|
||||
Salesman - Weasel - Barry
|
||||
|
||||
Candy store
|
||||
Shiba Inu - Kabir
|
||||
|
|
@ -54,7 +54,6 @@ Daycare
|
|||
Butterfly - Guinevere (F)
|
||||
|
||||
Department store
|
||||
Jaguar - Brennan
|
||||
Moose - Gerald
|
||||
Oppossum - Shea (F)
|
||||
Boxer - August
|
||||
|
|
@ -82,7 +81,7 @@ Garden store
|
|||
Groomer (pets)
|
||||
Persian - Aspen
|
||||
|
||||
Gym
|
||||
Gym / nastics
|
||||
Rhino - Clint
|
||||
Swan - Jada (F)
|
||||
|
||||
|
|
@ -92,9 +91,9 @@ Hardware store
|
|||
Wallaby - Spencer (F)
|
||||
|
||||
Herbalist / Potions Store - 4 Geckos
|
||||
Tom
|
||||
Jeffrey
|
||||
Billy
|
||||
Sam
|
||||
Samwise
|
||||
Marshall
|
||||
|
||||
Hotel
|
||||
|
|
@ -169,7 +168,7 @@ Rec Center
|
|||
Brown Bear - Frankie
|
||||
|
||||
Repair center
|
||||
Okapi - Heathcliff
|
||||
Boxer - August
|
||||
|
||||
Restaurants
|
||||
Breakfast - Skink - Siya (F)
|
||||
|
|
@ -192,7 +191,6 @@ Sporting Goods store
|
|||
|
||||
Storage warehouse
|
||||
Gorilla - Bode
|
||||
Hamster - Khalid
|
||||
Magpie - Harley (F)
|
||||
Prairie Dog - Marian
|
||||
|
||||
|
|
@ -261,6 +259,9 @@ Grocery Store
|
|||
Homeowner's Association
|
||||
Sheep - Anais (F)
|
||||
|
||||
Hydroelectric Generator
|
||||
Maintenance - Hamster - Khalid
|
||||
|
||||
Money printing Mint
|
||||
Gazelle - Blaise
|
||||
|
||||
|
|
@ -274,9 +275,12 @@ Newspaper (Diadem Daily)
|
|||
Paper delivery - Wolverine - Denzel
|
||||
|
||||
Nurse
|
||||
Alpaca - Micah
|
||||
Elephant - Laverne (F)
|
||||
Scorpion - Kitia
|
||||
Jellyfish - Oleander
|
||||
|
||||
Packaging Plant
|
||||
Okapi - Heathcliff
|
||||
|
||||
Pharmacist
|
||||
Lynx - Terrence
|
||||
|
|
@ -285,7 +289,6 @@ Physical Therapist
|
|||
Daddy Longlegs Spider - Ozran
|
||||
|
||||
Post Office
|
||||
Alpaca - Micah
|
||||
Jackalope - Kaito
|
||||
Wolf - Coco (F)
|
||||
|
||||
|
|
@ -348,7 +351,7 @@ Schools
|
|||
Biology - Dingo - Mrs. Locklear
|
||||
Business Mgmt - Hornet - Mrs. Martin
|
||||
Criminal Justice - Sloth - Mr. McKenzie
|
||||
Economics - White Tiger - Mr. Mancini
|
||||
Economics - Jellyfish - Mr. Mancini
|
||||
Education - Quail - Mrs. Lopez
|
||||
Engineering - Capybara - Mr. Anand
|
||||
Ethics - Manatee - Mr. Dunn
|
||||
|
|
@ -366,14 +369,14 @@ Schools
|
|||
Thunder Force (Police Office)
|
||||
1st Com - Human - Jensen (F)
|
||||
2nd Com - Gila Monster - Valeos
|
||||
3rd Com - Panther (scar) - Harken
|
||||
3rd Com - Black Puma (scar) - Harken
|
||||
Clerk - Cat - Binx (F)
|
||||
|
||||
-----
|
||||
|
||||
CAPITOL QUARTZ
|
||||
|
||||
Town Hall
|
||||
City Hall
|
||||
King - Violet robin - Akarui
|
||||
King's Aide - Copper fox - Nash
|
||||
|
||||
|
|
@ -440,7 +443,7 @@ Waste-to-Energy facility
|
|||
ENTERTAINMENT JUNCTION
|
||||
|
||||
Amusement Park
|
||||
Bumper Car - Puma - Fia (F)
|
||||
Bumper Car - Caracal - Fia (F)
|
||||
Carousel - Hognose Snake - Cormac
|
||||
Ferris Wheel - Goose - Aarav
|
||||
Haunted House - Aardvark - Dion
|
||||
|
|
@ -456,9 +459,9 @@ Arcade
|
|||
Auditorium
|
||||
Narwhal - Jericho
|
||||
|
||||
Bar(tenders)
|
||||
Pine Marten - Koda
|
||||
Dove - Yuki (F)
|
||||
Bar
|
||||
Bartender - Pine Marten - Koda
|
||||
Bartender - Cow - "Miss Lily" (F)
|
||||
|
||||
Bowling Alley
|
||||
Pomeranian - Taliyah (F)
|
||||
|
|
@ -473,13 +476,16 @@ Mini-Golf
|
|||
Duck - Ronnie
|
||||
|
||||
Movie Theater
|
||||
Toucan - Kilian
|
||||
Condor - Dolma
|
||||
Tuft Ear Owl - Awar
|
||||
Snow owl - Mallory
|
||||
|
||||
Night club
|
||||
Barkeep - Dragonfly - Liam
|
||||
Barkeep - Dragonfly - Tylan
|
||||
Barkeep - Toucan - Kilian
|
||||
|
||||
Pool Hall
|
||||
Turkey - Tylan
|
||||
Turkey - Liam
|
||||
|
||||
Public Pool
|
||||
Lifeguard - Whale - Kylie (F)
|
||||
|
|
@ -492,7 +498,7 @@ Roller Rink
|
|||
Stingray - Grayson (F)
|
||||
|
||||
Strip Club
|
||||
Dancer - Dugong - Marc
|
||||
Dancer - Russian Blue (cat) - Wallace
|
||||
Dancer - Moth - Kylee (F)
|
||||
Dancer - Elk - Josias
|
||||
Dancer - Skunk - Riya (F)
|
||||
|
|
@ -510,11 +516,13 @@ RED
|
|||
Ukulele player - Bearded Dragon - Kyong
|
||||
|
||||
ORANGE
|
||||
Counter worker - Human - Caelum
|
||||
Child from explosion - Human - Caelum
|
||||
|
||||
YELLOW
|
||||
Frozen food stand owner - Pelican - Horace
|
||||
Shop Owner - Flamingo - Janice (F)
|
||||
Ultimate Frisbee player - Lemur - Amoy (F)
|
||||
Surfer - Orangutan - Kenoi
|
||||
|
||||
GREEN
|
||||
Horse wrangler - Kitsune - Villi (F)
|
||||
|
|
@ -531,7 +539,7 @@ VIOLET
|
|||
PINK
|
||||
Fashion showrunner - Human - Caelum
|
||||
Craft room host - Bat - Jamir
|
||||
Shop Owner - Giraffe - Enid
|
||||
Shop Owner - Giraffe - Eli
|
||||
|
||||
WHITE
|
||||
Jazz band
|
||||
|
|
@ -546,7 +554,8 @@ WHITE
|
|||
|
||||
SILVER
|
||||
Courthouse Clerk - Garter Snake - Pamela (F)
|
||||
Thunder Force Sign-in Clerk - Leopard - Elizabeth (F)
|
||||
TF Sign-in Clerk - Leopard - Elizabeth (F)
|
||||
TF Prison Guard - Jaguar - Brennan
|
||||
|
||||
GRAY
|
||||
Sobbing woman - Red robin - Rowena (F)
|
||||
|
|
@ -559,4 +568,4 @@ BLACK
|
|||
BROWN
|
||||
Shop owner - Koala - Bunji
|
||||
Mountain climber - Maned wolf - Jekhyra (F)
|
||||
|
||||
Hot Springs Owner - Dove - Yuki (F)
|
||||
60
Characters/Special Characters/Akarui.txt
Normal file
60
Characters/Special Characters/Akarui.txt
Normal file
|
|
@ -0,0 +1,60 @@
|
|||
King Akarui
|
||||
|
||||
35HP | 30MP | 3 MVMT
|
||||
+5 ACADEMICS PHYSIQUE STEALTH
|
||||
+4 FIGHT DRIVE
|
||||
+3 MANA WILL
|
||||
+2 ATHLETICS
|
||||
+1 NOTICE
|
||||
|
||||
> IMMUNE GREEN
|
||||
> RESIST GRAY BLACK
|
||||
> WEAK YELLOW
|
||||
|
||||
SPELLS
|
||||
- LV5 GREEN
|
||||
- LV4 GREEN BLACK
|
||||
- LV3 GOLD PINK PURPLE
|
||||
- LV2 GOLD PINK WHITE BLACK
|
||||
- LV1 GOLD GREEN PINK WHITE BLACK
|
||||
|
||||
INVENTORY
|
||||
- CHRYS CROSS Regalia
|
||||
- ORANGE Ring
|
||||
- BLUE Ring
|
||||
- PURPLE Ring
|
||||
- PINK Ring
|
||||
- WHITE Ring
|
||||
- SILVER Ring
|
||||
- BROWN Ring
|
||||
|
||||
- War Axe
|
||||
- +1 Longsword (3DMG)
|
||||
- Sickle x2 (2DMG)
|
||||
- Daggers x10 (1DMG)
|
||||
- Senbon x10 (1DMG)
|
||||
|
||||
- HP Potion LRG x2
|
||||
- MP Potion LRG x2
|
||||
- ELE Potion SML (LIGHT)
|
||||
|
||||
SECOND SWING
|
||||
- You can now attack TWICE per turn with any one 4/5DMG FIGHT weapon, but the second ATTACK is made at DISADV
|
||||
|
||||
SHADOW STRIKE
|
||||
- Any STEALTH HIT with a WEAPON will make the TARGET unable to ATTACK you on their next turn, but you also cannot ATTACK that TARGET on your next turn
|
||||
|
||||
ASSASSINATION
|
||||
- You do DOUBLE DMG on a STEALTH CRIT HIT with a WEAPON
|
||||
|
||||
BEACON OF TRUTH
|
||||
- Anyone you HIT with a FIGHT/STEALTH ATTACK cannot use DARKNESS magic or STEALTH attacks against YOU
|
||||
|
||||
CROWN AND SCEPTER
|
||||
- ONCE/TURN : Sacrifice 1 of your 2 TURN Actions to TARGET anyone; Ask them a question, and if they are WRONG, they cannot use any ATTACK actions on their next TURN
|
||||
1) How many Spells have I cast since we started fighting?
|
||||
2) Who did I hit two turns ago?
|
||||
3) How much mana have I spent?
|
||||
|
||||
FREIKUGEL (MP in multiples of 10)
|
||||
- THRICE/FIGHT + ONCE/TURN : MAGIC attack using FIGHT roll vs ACADEMICS to dodge: Targets all characters in one ZONE; 1DMG per MANA spent
|
||||
54
Characters/Special Characters/Caelum-Starmaker.txt
Normal file
54
Characters/Special Characters/Caelum-Starmaker.txt
Normal file
|
|
@ -0,0 +1,54 @@
|
|||
CAELUM / STARMAKER (LV X)
|
||||
120HP | 120MP | UNLIMITED MVMT
|
||||
+5 ALL SKILLS
|
||||
|
||||
IMMUNE STEALTH EFFECTS
|
||||
RESIST ALL STATUS
|
||||
WEAK NONE
|
||||
|
||||
INVENTORY
|
||||
Catsith (lizard)
|
||||
Staff of Stars (3DMG) (Two-Handed) (Flexible)
|
||||
- Naturally INFUSED with AXIOM (does not require payment)
|
||||
- Scales to the user's size & need (Flexible does not increase DMG)
|
||||
- Can be used with STEALTH regardless of limitations
|
||||
|
||||
-----
|
||||
|
||||
INDIGO SPELLS (AXIOM MAGIC)
|
||||
- Your spells carry no STATUS and cannot CRIT, but cannot be CANCELLED & ignores immunities/resistances
|
||||
- GOLD SHIELDS & SPELLS REDUCE THE DMG BY THE MP PAID, DOES NOT CANCEL
|
||||
|
||||
EXTRAPLANAR (1MP)
|
||||
- INDIGO Infusion spell
|
||||
|
||||
STELLARRAYS (1MP) *Star shaped ray of INDIGO magic*
|
||||
- Target 1 player; Deal 1DMG
|
||||
|
||||
STELLARNIGHT (3MP) *Line of INDIGO star-shaped blasts*
|
||||
- Deal 3DMG to all ENEMIES in a 1x4+1 L-shaped grid of ZONES
|
||||
|
||||
STELLARNULL (5MP) *An INDIGO colored shooting star eats and reverses the effects of a spell*
|
||||
- REACTION : COUNTER any cast SPELL, then re-cast it for free, as though it was your own
|
||||
|
||||
MILKYWAY MADNESS (10MP) *An INDIGO star shower rains down across the entire BATTLEZONE*
|
||||
- All other characters in all ZONES take 5DMG
|
||||
|
||||
CONSTILAQUICE (15MP) *Your gaze compels an enemy to work with you to perform one ACTION in place of your own*
|
||||
- TARGET must make a WILL roll vs your WILL roll: If they FAIL, that TARGET must attack an ENEMY with any ACADEMICS, FIGHT, SHOOT, or STEALTH ACTION
|
||||
|
||||
-----
|
||||
|
||||
STUNTS
|
||||
|
||||
GAZE OF MESSIAH
|
||||
- ONCE/TURN : See all enemy WEAKNESSES, then give one player one WEAKNESS
|
||||
|
||||
STAR BODY
|
||||
- FIVE/FIGHT : REACTION : Half DMG from any ATTACK
|
||||
|
||||
RIVERS OF MAGATSUHI
|
||||
- ONCE/TURN : Give up one entire set of TURN ACTIONS to increase your & all ALLIES' stats by +1 for 3 turns, but this duration increases by 1 for each subsequent use. This spell automatically ends & resets all bonuses if you take 15DMG
|
||||
|
||||
STELLARNOVA
|
||||
- If RIVERS OF MAGATSUHI increases all stats to +10 : Skip all remaining TURN ACTIONS for the round, including REACTION, and remove all PLUSSES to all abilities; all players are reduced to 1HP
|
||||
61
Characters/Special Characters/Demense Masters/Aodaghan.txt
Normal file
61
Characters/Special Characters/Demense Masters/Aodaghan.txt
Normal file
|
|
@ -0,0 +1,61 @@
|
|||
Aodaghan Panthrandu
|
||||
Species: Avian / Phoenix
|
||||
|
||||
The personification of "pissed off", this six foot two bird man has a jet black beak that matches his waist-length tied-back black hair, as well as vibrant green eyes, and a dark red feathered physique that is well kept but still lithe to allow his gorgeous red, orange, and yellow wings to carry him through the air. His arms are separated from his wings, and at the end of his legs below his forward bending knees is a pair of deep yellow avian feet.
|
||||
|
||||
He normally either wears a fireproof smithing apron & black pants or shorts, or a combat outfit of a knee-length red longcoat bound by small chains across the chest paired with heavy black combat boots. His weapon of choice is a six foot long two foot wide two-handed wavy sword, adorned with a phoenix on the hilt. While he is very much a fan of cutting his enemies down, he has a 'habit' of striking with the flat side more often than the blade. "Oops."
|
||||
|
||||
He has a quick temper and is not afraid to fight anything or anyone that steps out of line. The only thing that quells that heated temperament seems to be working at the local forge, taking a trip to the sauna, or visiting any environment with a heat stronger than his own.
|
||||
|
||||
LIKES: Physical training, Hot summer days, Working the forge
|
||||
DISLIKES: Cold weather, YOU.
|
||||
|
||||
HP 35 | MP 40 | MVMT 2
|
||||
|
||||
+5 ACADEMICS FIGHT PHYSIQUE
|
||||
+4 MANA ATHLETICS
|
||||
+3 CRAFT WILL
|
||||
+2 DRIVE
|
||||
+1 RESOURCES
|
||||
|
||||
SPELLS
|
||||
- LV0 PYRO
|
||||
- LV1 TORCH
|
||||
- LV2 FLAMETHROWER
|
||||
- LV3 FIREBALL
|
||||
- LV4 TAVROS
|
||||
- LV5 BASILISK
|
||||
|
||||
IMMUNE : FIRE
|
||||
RESIST : LIGHTNING WIND
|
||||
WEAK : WATER
|
||||
|
||||
BURLY BRAWLER
|
||||
- Can dual-wield 3DMG TWO-HANDED non-Reach FIGHT weapons
|
||||
- Each weapon is treated as one-handed and gains DUAL-WIELD
|
||||
|
||||
SECOND SWING
|
||||
- Once/Turn : You can attack TWICE per turn with any one FIGHT weapon with HEFT, but the second ATTACK is made at DISADV
|
||||
|
||||
NICE TRY
|
||||
- ONCE/FIGHT, On an opponent's THROWN attack/item roll VS you and/or a ZONE you are in (except POTIONS):
|
||||
- REACTION : CRAFTS roll vs THROWN weapon/item roll; on HIT, cancel action & add it to INVENTORY
|
||||
- If GRENADE, item is DISARMED & can be used again
|
||||
|
||||
FLIGHT (Phoenix Wings)
|
||||
- Pay 1 MVMT : You are hovering over one "ZONE" over the BATTLEZONE
|
||||
- You move 1 ZONE per MVMT over the other characters, same as normal MVMT
|
||||
- Cannot ATTACK with, or be ATTACKED by, FIGHT weapons that are not REACH or THROWING
|
||||
- Any HIT will knock you to the ground until you reactivate FLIGHT
|
||||
|
||||
NATURAL WEAPONS (Clawed feet) x2 (Dual Wield)
|
||||
- You can make a 2DMG melee ATTACK while EMPTY HANDED
|
||||
|
||||
MOLTEN METALWORKER
|
||||
- +2 to any CRAFT roll involving working metal
|
||||
|
||||
PHOENIX FLARE (once/fight)
|
||||
At 0HP;
|
||||
- Recover ALL HP
|
||||
- All FIRE spells gain 1DMG
|
||||
- All AFTERBURN dealt is doubled
|
||||
56
Characters/Special Characters/Demense Masters/Arledge.txt
Normal file
56
Characters/Special Characters/Demense Masters/Arledge.txt
Normal file
|
|
@ -0,0 +1,56 @@
|
|||
Arledge Tannifila
|
||||
Species: Rabbit / English Lop
|
||||
|
||||
An adorer of animals big and small, this effeminate cowboy bunny has strikingly vibrant blue (almost purple) eyes beneath a short head of light purple hair and an adorable black nose, which wiggles when he smells something he likes. Due to his long loopy ears hanging behind him, he finds hats difficult to wear, instead letting his cowboy hat rest against his back by his neck.
|
||||
|
||||
He usually wears simple clothes, his favorite being form-fitting jeans and a dark purple shirt, and he prefers to not wear shoes if he can avoid it. He is a stalwart pacifist, preferring to not fight under any circumstances, but is not afraid to help those in need by giving a quick boost in energy or patching up a wound.
|
||||
|
||||
This bun is a hard worker, helping to run any and all animal and plant farms he can volunteer for. Seeming to never run out of energy, he is known far and wide as one of the most generous, selfless, and helpful people anyone has ever known.
|
||||
|
||||
Likes: Animals, forests, fruits & veggies
|
||||
Dislikes: Large cities, wasteful people
|
||||
|
||||
HP 35 | MP 30 | MVMT 2
|
||||
|
||||
+5 ACADEMICS ATHLETICS PHYSIQUE
|
||||
+4 MANA RAPPORT
|
||||
+3 FIGHT WILL
|
||||
+2 DRIVE
|
||||
+1 CONTACTS
|
||||
|
||||
SPELLS
|
||||
- LV0 CURE
|
||||
- LV1 HARMONIZE
|
||||
- LV2 RESTORE
|
||||
- LV3 MIRACLE
|
||||
- LV4 HAZON'AINA
|
||||
- LV5 NANABOZHO
|
||||
|
||||
IMMUNE : LIFE
|
||||
RESIST : LIGHT SPACE
|
||||
WEAK : DEATH
|
||||
|
||||
HELPING HAND x2
|
||||
- Once/Round : REACTION : You can turn one MINUS on an ALLY's roll in the same ZONE to a BLANK, or a BLANK to a PLUS
|
||||
|
||||
POWERFUL LEGS
|
||||
- Once/Round, you can either:
|
||||
1) Gain 1 MVMT
|
||||
2) Add +1 to any Empty-Handed FIGHT roll
|
||||
|
||||
STAND YOUR GROUND
|
||||
- +2 to FIGHT Rolls when EMPTY HANDED if any ALLY is at half HP or lower
|
||||
|
||||
FARMER'S PHYSIQUE
|
||||
- You have ADVANTAGE on all PHYSIQUE rolls
|
||||
|
||||
BOUNTY OF NATURE
|
||||
- LV4 summons call 2 creatures per cast
|
||||
|
||||
NOBLE SACRIFICE (once per round)
|
||||
- REACTION: Can use SELF or SUMMON to intercept any HIT in place of another in the same or a nearby ZONE
|
||||
|
||||
BOON OF PACIFISM (once/fight)
|
||||
- At 10HP or less:
|
||||
- Recover all HP and MP
|
||||
- Cannot use any ATTACK action next turn
|
||||
56
Characters/Special Characters/Demense Masters/Cassius.txt
Normal file
56
Characters/Special Characters/Demense Masters/Cassius.txt
Normal file
|
|
@ -0,0 +1,56 @@
|
|||
Cassius Summus
|
||||
Species: Vulpes/ black fox
|
||||
Cold and uncaring as can be, his midnight yellow eyes are surrounded by an ocean of black fur and hair that reaches to his waist, his fennec-like ears the only distinguishing feature against him.
|
||||
|
||||
Ironically, his preferred manner of dress is the opposite, being a white dress shirt with thin billowing wrists and a pair of gray pants, likely to ensure his opponent has at least a small chance to prove their worth. His preferred weapon is a curvy long dagger, just as dark as he is in hue.
|
||||
|
||||
Noone is entirely sure what his deal is, but he is most often seen alone. What little we DO know about him is he is as emotionally empty as the black magic he uses, showing no care or remorse for others in any context. The only thing he seems to enjoy is whittling away pieces of wood from his own forest.
|
||||
|
||||
Likes: Woodworking? Striker?
|
||||
Dislikes: Everything else?
|
||||
|
||||
HP 25 | MP 40 | MVMT 3
|
||||
|
||||
+5 ACADEMICS BURGLARY STEALTH
|
||||
+4 DRIVE MANA
|
||||
+3 PHYSIQUE WILL
|
||||
+2 CRAFTS
|
||||
+1 NOTICE
|
||||
|
||||
SPELLS
|
||||
- LV0 STYGIAN
|
||||
- LV1 SHADOW STRIKE
|
||||
- LV2 NIGHT WAVE
|
||||
- LV3 BLACKOUT
|
||||
- LV4 PILINDIR
|
||||
- LV5 ABADDON
|
||||
|
||||
IMMUNE: DARKNESS
|
||||
RESIST: DEATH ICE
|
||||
WEAK: LIGHT
|
||||
|
||||
NICE TRY x2
|
||||
- ONCE/FIGHT, On an opponent's THROWN attack/item roll VS you and/or a ZONE you are in (except POTIONS):
|
||||
- REACTION : CRAFTS roll vs THROWN weapon/item roll;
|
||||
- On HIT, cancel action & add it to inventory, OR immediately re-use it as a free ATTACK/ITEM action (If GRENADE, item is DISARMED & can be used again)
|
||||
- *If you immediately attack with the weapon/item, use that CRAFT roll to determine the HIT/MATCH/MISS*
|
||||
|
||||
DEFT THEFT x2
|
||||
- Twice/Fight : Pay 1 MVMT : BURGLARY roll vs ENEMY NOTICE roll to steal a random ITEM from that ENEMY in your ZONE
|
||||
|
||||
SHADOW STRIKE
|
||||
- Any STEALTH HIT with a WEAPON will make the TARGET unable to ATTACK you on their next turn, but you also cannot ATTACK that target on YOUR next turn
|
||||
|
||||
ASSASSINATION
|
||||
- You do DOUBLE DMG on a STEALTH CRIT HIT with a WEAPON
|
||||
|
||||
SOLO JOINER
|
||||
- +2 to CRAFTS rolls involving wood
|
||||
|
||||
TENEBROSITY
|
||||
- When an ENEMY MISSES a FIGHT roll against you, you immediately make a guaranteed counterattack, dealing 1DMG
|
||||
|
||||
HEART OF DARKNESS (once/fight)
|
||||
- At 10HP or less;
|
||||
- For the rest of the fight, every HIT received will only do 1DMG
|
||||
- For the rest of the fight, you get +1 on all STEALTH rolls
|
||||
57
Characters/Special Characters/Demense Masters/Conroy.txt
Normal file
57
Characters/Special Characters/Demense Masters/Conroy.txt
Normal file
|
|
@ -0,0 +1,57 @@
|
|||
Conroy Kaksteist
|
||||
Species : Feline / Sabertooth Tiger
|
||||
A curious lover of all things knowledge, his wide merrigold tiger eyes are barely obscured by a pair of black rimmed glasses. His messy black hair is tied back in a loose ponytail, perfectly framing his little rounded tiger ears atop his head.
|
||||
|
||||
He is usually seen wearing a long white coat, reminiscent of a doctor or lab worker, trimmed in some black knotworking all the way down the front, barely obscuring his black knitted shirt and deep red pants underneath. He also rarely wears shoes, preferring the cool floor under his feet. He has no weapon of choice, but when combat is required, he will often don a strange orange stone buckler shield.
|
||||
|
||||
He is easily distracted by his innate curiosity, and prefers to read a good book or take a catnap over being violent. More than anything, he enjoys putting his massive knowledge to work whenever he can and help everyone who needs or asks for his aid.
|
||||
|
||||
LIKES: Reading, organizing, teaching
|
||||
DISLIKES: Outdoor weather, too much chaos
|
||||
|
||||
HP 25 | MP 40 | MVMT 3
|
||||
|
||||
+5 ACADEMICS ATHLETICS INVESTIGATE
|
||||
+4 MANA DRIVE
|
||||
+3 PHYSIQUE WILL
|
||||
+2 NOTICE
|
||||
+1 FIGHT
|
||||
|
||||
SPELLS
|
||||
- LV0 CHRONO
|
||||
- LV1 TIME OUT
|
||||
- LV2 TIME STREAM
|
||||
- LV3 TIMEZONE
|
||||
- LV4 SMILODON
|
||||
- LV5 BAIHU
|
||||
|
||||
IMMUNE: TIME
|
||||
RESIST: DEATH WIND
|
||||
WEAK: SPACE
|
||||
|
||||
ADVANCED AWARENESS
|
||||
- During INITIATIVE rolls, you can turn one MINUS to PLUS
|
||||
|
||||
NATURAL WEAPON (Tiger Claws) x2 (Dual Wield)
|
||||
- You can make two 2DMG melee ATTACK without a weapon
|
||||
|
||||
NOCTURNAL NIMROD
|
||||
- Swap your FIGHT and INVESTIGATE scores during combat at NIGHT
|
||||
|
||||
WISE TIGER EYES
|
||||
- +2 to any INVESTIGATE roll regarding books
|
||||
|
||||
SANDS OF TIME
|
||||
- ITEM: Summons a sand clone of a character from the party at one level less than current
|
||||
- *clone has all HP, MP, Skills, Stunts, and weapons from that period*
|
||||
|
||||
REWIND
|
||||
- REACTION: move to any ZONE touched on the prior turn
|
||||
- Auto cancels incoming ATTACK action if it TARGETs or moves out of range
|
||||
|
||||
HISTORY LESSON (once/fight)
|
||||
- At 10HP or less:
|
||||
- Heal back to 12HP + you no longer take DMG from enemy ATTACKS, ITEMS, or STUNTS
|
||||
- Pose a question to your ENEMIES regarding their journey
|
||||
- Anyone whom answers WRONG or does not answer takes 1DMG
|
||||
- If anyone answers right, you take 1DMG each question
|
||||
60
Characters/Special Characters/Demense Masters/Corentin.txt
Normal file
60
Characters/Special Characters/Demense Masters/Corentin.txt
Normal file
|
|
@ -0,0 +1,60 @@
|
|||
Corentin Tasnyak
|
||||
Species: Reptile / Winged Serpent
|
||||
|
||||
A quiet and meditative person, he prefers the company of the open wind and silence to anyone or anything in particular. His emerald green serpent eyes are partly hidden behind a windswept head of green locks, barely distinct in hue against his forest green scale pattern.
|
||||
|
||||
His preferred method of dress is either a japanese-style casual wear kimono with depictions of the overhead cloudy sky, or a more regal style of green leather armor etched in Aztec knotworking all across his arms and chest piece. His preferred weapon is an artistically gorgeous long bow designed for long range attacks and heavy impacts.
|
||||
|
||||
This man is all about finding serenity in the world around him. He finds clean air soothing, and silent winds energizing, but has recently come to appreciate how certain melodies tickle the soundwaves pleasantly. Otherwise, you will often find him drinking cups of homemade tea, made of plants from his own garden.
|
||||
|
||||
LIKES: Rhythmic music, Archery, Tea
|
||||
DISLIKES: Smoking, White noise
|
||||
|
||||
HP 25 | MP 40 | MVMT 2
|
||||
+5 ACADEMICS ATHLETICS SHOOT
|
||||
+4 MANA NOTICE
|
||||
+3 PHYSIQUE WILL
|
||||
+2 DRIVE
|
||||
+1 CRAFT
|
||||
|
||||
SPELLS
|
||||
- LV0 AERO
|
||||
- LV1 AIRBLAST
|
||||
- LV2 DOWNBURST
|
||||
- LV3 TORNADO
|
||||
- LV4 MALFINI
|
||||
- LV5 MIXCOATL
|
||||
|
||||
IMMUNE : WIND
|
||||
RESIST : TIME FIRE
|
||||
WEAK : EARTH
|
||||
|
||||
ADVANCED AWARENESS x2
|
||||
- During INITIATIVE rolls, you can turn up to 2 MINUS to a PLUS
|
||||
|
||||
FLIGHT (Reptilian wings)
|
||||
- Pay 1 MVMT : You are hovering over one "ZONE" over the BATTLEZONE
|
||||
- You move 1 ZONE per MVMT over the other characters, same as normal MVMT
|
||||
- Cannot ATTACK with, or be ATTACKED by, FIGHT weapons that are not REACH or THROWING
|
||||
- Any HIT will knock you to the ground until you reactivate FLIGHT
|
||||
|
||||
NATURAL REACH WEAPON (Serpent tail)
|
||||
- You can do a 2DMG melee FIGHT attack without a weapon
|
||||
- This ATTACK has the REACH feature
|
||||
|
||||
READ THE WIND
|
||||
- +2 to any NOTICE roll when outdoors
|
||||
|
||||
SUPERCELL SHOT
|
||||
- Your SHOOT ATTACKS with a bow & arrow gain PIERCE equal to the number of PLUSSES rolled
|
||||
|
||||
TLACOCHTLI BARRAGE (1MP)
|
||||
- Make one SHOOT attack roll vs ALL TARGETS on the BATTLEZONE using self-generated magical air darts, each dealing 1DMG + LIFTOFF on a HIT
|
||||
|
||||
MASK OF QUETZALCOATL (once/fight)
|
||||
- At 10HP or less:
|
||||
- Recover HP equal to MP
|
||||
- Your NOTICE is also treated as FIGHT
|
||||
- You now have two macuahuitl-style club weapons (2DMG | DUAL-WIELD)
|
||||
- These weapons do NOT suffer from Dual Wield's DisAdvantage
|
||||
- You may also make a third FIGHT attack with your NATURAL REACH WEAPON
|
||||
57
Characters/Special Characters/Demense Masters/Dorrin.txt
Normal file
57
Characters/Special Characters/Demense Masters/Dorrin.txt
Normal file
|
|
@ -0,0 +1,57 @@
|
|||
Dorrin Dodici
|
||||
Species: Fish / Bull Shark
|
||||
|
||||
This hulking mass of stoic muscle stands at 6 foot 5 vertically, and not too differently horizontally. He has no hair to speak of, instead preferring to wear some form of hat, making his deep ocean blue eyes his most striking facial feature.
|
||||
|
||||
His body is built with muscle on muscle, barely contained within one of his double breasted mafioso style Italian suits, usually tailored to match his hat. His weapon of choice is a massive fishing harpoon covered in notchwork to resemble the shark that holds it, and his precision with his throws is terrifying.
|
||||
|
||||
This walking talking tank of stoicism is difficult to read emotionally. He spends his time fishing, swimming, or speaking highly of his adopted daughter, but otherwise is very quiet. However, when situations get serious, he is always first and foremost ready to either outsmart his opponent, or outfight them.
|
||||
|
||||
LIKES: Big Game Fishing, Swimming, His Daughter
|
||||
DISLIKES: Extreme Hot & Cold weather
|
||||
|
||||
HP 35 | MP 40 | MVMT 1
|
||||
|
||||
+5 ACADEMICS FIGHT PHYSIQUE
|
||||
+4 ATHLETICS MANA
|
||||
+3 EMPATHY WILL
|
||||
+2 NOTICE
|
||||
+1 INVESTIGATE
|
||||
|
||||
SPELLS
|
||||
- LV0 HYDRO
|
||||
- LV1 AQUA JET
|
||||
- LV2 TIDAL WAVE
|
||||
- LV3 GEYSER
|
||||
- LV4 IHLENGESI
|
||||
- LV5 UKUPANIPO
|
||||
|
||||
IMMUNE : WATER
|
||||
RESIST : ICE EARTH
|
||||
WEAK : FIRE
|
||||
|
||||
ADVANCED AWARENESS
|
||||
- During INITIATIVE rolls, you can turn 1 MINUS to a PLUS
|
||||
|
||||
BURLY BRAWLER
|
||||
- Can dual-wield 3DMG TWO-HANDED non-Reach FIGHT weapons
|
||||
- Each weapon is treated as one-handed and gains DUAL-WIELD
|
||||
|
||||
LATERAL LINE
|
||||
- +2 to EMPATHY rolls during investigations
|
||||
|
||||
SWIM SPEED
|
||||
- You can move 2 spaces per MVMT while in water
|
||||
|
||||
MINCOPIE MAGIC
|
||||
- All WATER spells are treated as THROWN WEAPONS, shaped as water harpoons, and will all do 2DMG per HIT, regardless of SPELL LV
|
||||
|
||||
CRASHING WAVE
|
||||
- One FIGHT roll with a THROWN WEAPON hits all ZONES in a row, even diagonal
|
||||
|
||||
HURLY BURLY OCEAN (once/fight)
|
||||
At 0HP:
|
||||
- Recover ALL HP
|
||||
- For the rest of the fight, you gain NATURAL WEAPON (Fists) (2DMG) x2
|
||||
- *These do not suffer DUAL WEILD's DISADV*
|
||||
- *These Fists are permanently INFUSED with HYDRO*
|
||||
60
Characters/Special Characters/Demense Masters/Fulmo.txt
Normal file
60
Characters/Special Characters/Demense Masters/Fulmo.txt
Normal file
|
|
@ -0,0 +1,60 @@
|
|||
Fulmo 'Burrasca' Uncial
|
||||
Species: Procyon / Raccoon
|
||||
|
||||
Calm and cool headed at all times, his blue eyes sit perfectly behind a pair of sunglasses against his grayed out face surrounded by interchanging rings of black and silver. His hair, an electric silver, is perfectly neat and trimmed between his long pointed ears.
|
||||
|
||||
When he is not wearing his trademark judge's robe, his preferred manner of dress is a simple set of black clothes, mainly cargo pants and a tee shirt under a denim longcoat. His preferred weapon of style is a pair of revolvers.
|
||||
|
||||
He always sees the world as black and white in terms of right and wrong. Blunt and honest to a fault, he is always charged up to deliver the clearest and most appropriate punishment to those on the wrong side of the law. The only thing more precise than his world views are his gunslinger skills.
|
||||
|
||||
Likes: Stormy days, target practice, the law
|
||||
Dislikes: Wishy-washy people
|
||||
|
||||
HP 25 | MP 40 | MVMT 2
|
||||
|
||||
+5 ACADEMICS ATHLETICS SHOOT
|
||||
+4 EMPATHY MANA
|
||||
+3 PHYSIQUE WILL
|
||||
+2 DRIVE
|
||||
+1 FIGHT
|
||||
|
||||
SPELLS
|
||||
- LV0 STATIC
|
||||
- LV1 THUNDERCLAP
|
||||
- LV2 LIGHTNINGBOLT
|
||||
- LV3 PLASMA WALL
|
||||
- LV4 BINESI
|
||||
- LV5 AZEBAN
|
||||
|
||||
IMMUNE : LIGHTNING
|
||||
RESIST : FIRE LIGHT
|
||||
WEAK : ICE
|
||||
|
||||
NATURAL WEAPON (Raccoon Claws) x2
|
||||
- You can make a 2DMG melee FIGHT attack without a weapon
|
||||
|
||||
SWIM SPEED
|
||||
- You can move 2 spaces per MVMT while in water
|
||||
|
||||
LIE DETECTOR
|
||||
- +2 to EMPATHY rolls during questioning situations
|
||||
|
||||
CIVIL RETURN
|
||||
Before using ATTACK or ITEM, you can pull a RANDOM weapon/item and use it
|
||||
- Anything used follows the same ATTACK/ITEM rules they normally follow
|
||||
- Any item pulled from this can be THROWN, regardless of item specifics
|
||||
- Anything used here is only usable for one turn, and will be dropped after
|
||||
|
||||
BULLET STORM (1MP)
|
||||
- You can shoot FOUR targets per SHOOT action if using DUAL-WEILD
|
||||
- The first two ROLLS are made normal, and the last two are made at ADV/DISADV
|
||||
|
||||
STATIC STEP
|
||||
- Can move anywhere on BATTLEZONE each MVMT instead of one ZONE at a time
|
||||
- Can use as REACTION (will cancel any TARGET ATTACK automatically)
|
||||
|
||||
THUNDER FORCE (once/fight)
|
||||
- At 10HP or less:
|
||||
- Recover HP equal to current MP
|
||||
- For the rest of the fight, all normal SHOOT rolls are at ADV
|
||||
- For the rest of the fight, all SHOOT rolls at DISADV are NORMAL
|
||||
62
Characters/Special Characters/Demense Masters/Miranda.txt
Normal file
62
Characters/Special Characters/Demense Masters/Miranda.txt
Normal file
|
|
@ -0,0 +1,62 @@
|
|||
Miranda Baarah
|
||||
Species: Chimera / Gryphon
|
||||
An enthusiastic romantic, her brown eyes are framed perfectly from inside her trimmed neck-length deep brown hair (framed around her lengthy cat ears), her chocolate brown beak always in a playful smirk.
|
||||
|
||||
Her preferred manner of dress is either none, or a brand new outfit she will handmake in preparation for each situation. Her ensemble also always comes with a place for her whip, of which earned her the title as a 'sadist,' among others.
|
||||
|
||||
Her personality is a split between a flirty performer and a hungry predator, and it's hard to see where one ends and the other begins. She loves making eye-catching clothing for others to wear so they can catch the attention of the ones they deserve, but is also not afraid to seek out those people for her own fun.
|
||||
|
||||
Likes: Making clothes, music, sex
|
||||
Dislikes: being alone, quiet
|
||||
|
||||
HP 25 | MP 40 | MVMT 1
|
||||
|
||||
+5 ACADEMICS CRAFTS FIGHT
|
||||
+4 BURGLARY MANA
|
||||
+3 PHYSIQUE WILL
|
||||
+2 ATHLETICS
|
||||
+1 CONTACTS
|
||||
|
||||
SPELLS
|
||||
- LV0 STELLAR
|
||||
- LV1 METEOROID
|
||||
- LV2 STAR SHOWER
|
||||
- LV3 GRAVITY WELL
|
||||
- LV4 CON SU TU
|
||||
- LV5 GRYPHUS
|
||||
|
||||
IMMUNE : SPACE
|
||||
RESIST : LIFE EARTH
|
||||
WEAK : TIME
|
||||
|
||||
FLIGHT (Gryphon Wings)
|
||||
- Pay 1 MVMT : You are hovering over one "ZONE" over the BATTLEZONE
|
||||
- You move 1 ZONE per MVMT over the other characters, same as normal MVMT
|
||||
- Cannot ATTACK with, or be ATTACKED by, FIGHT weapons that are not REACH or THROWING
|
||||
- Any HIT will knock you to the ground until you reactivate FLIGHT
|
||||
|
||||
NICE TRY x2
|
||||
- ONCE/FIGHT, On an opponent's THROWN attack/item roll VS you and/or a ZONE you are in (except POTIONS):
|
||||
- REACTION : CRAFTS roll vs THROWN weapon/item roll;
|
||||
- On HIT, cancel action & add it to inventory, OR immediately re-use it as a free ATTACK/ITEM action (If GRENADE, item is DISARMED & can be used again)
|
||||
- *If you immediately attack with the weapon/item, use that CRAFT roll to determine the HIT/MATCH/MISS*
|
||||
|
||||
DEFT THEFT x2
|
||||
- Twice/Fight : Pay 1 MVMT : BURGLARY roll vs ENEMY NOTICE roll to steal a random ITEM from that ENEMY in your ZONE
|
||||
|
||||
STELLAR SEAMSTRESS
|
||||
- +2 to CRAFT rolls involving any article of clothing
|
||||
|
||||
ASTEROID BELTING (Once/Turn)
|
||||
- You can ATTACK all enemies with one ATTACK action using any 1DMG weapon, so long as they are all within that weapon's range
|
||||
|
||||
SODOMASOCHISM
|
||||
- Any HIT/MATCH you do with a weapon heals 1HP per instance of STARSTRUCK the opponent has (cannot exceed MAX HP)
|
||||
|
||||
FATAL ATTRACTION (once/fight)
|
||||
- At 10HP or less:
|
||||
- Recover HP equal to current MP
|
||||
- Choose one ZONE to create a gravastar (resembles a black hole)
|
||||
- *Anyone starting their turn in that ZONE takes 1 SPACE DMG*
|
||||
- *Every turn from there, that ZONE's range expands by 1 row of adjacent ZONES, and the center ZONE's DMG is increased by 1*
|
||||
- *Anyone whom hits 0HP within its range is sucked into the gravastar until end of fight*
|
||||
58
Characters/Special Characters/Demense Masters/Thanatos.txt
Normal file
58
Characters/Special Characters/Demense Masters/Thanatos.txt
Normal file
|
|
@ -0,0 +1,58 @@
|
|||
Thanatos Ondogon
|
||||
Species: Canine / Gray Wolf
|
||||
|
||||
A quiet man usually deep in thought, he tends to stare into the distance and keep to himself. His jade green eyes offset his deep gray face perfectly and attract plenty of attention against his otherwise colorless fur, aside from his platinum silver head of hair.
|
||||
|
||||
His normal manner of dress is something religiously designed such as a pastor's robe or simple black dress clothes, choosing to bleed the colorlessness into every aspect of his overall appearance. But in serious situations, he will don a gray cloak to obscure himself entirely, which leads to VERY obvious conclusions based on his choice of weapon, a massive scythe.
|
||||
|
||||
He spends most of his time tending to the graveyard he lives in and around. Digging holes, cleaning headstones, passing out flowers, heading ceremonies for the dearly departed, and on occasion he will even be seen hosting more positive and fun parties. Combining his emphatic voice with any instrument sets a perfect tone for storytelling during ghost story nights.
|
||||
|
||||
Likes: Full moons, repairing instruments, yoga
|
||||
Dislikes: Daytime, vegetables
|
||||
|
||||
HP 30 | MP 30 | MVMT 3
|
||||
|
||||
+5 ACADEMICS ATHLETICS FIGHT
|
||||
+4 DRIVE PHYSIQUE
|
||||
+3 MANA WILL
|
||||
+2 RAPPORT
|
||||
+1 CONTACTS
|
||||
|
||||
SPELLS
|
||||
- LV0 NECRO
|
||||
- LV1 WITHER
|
||||
- LV2 TERRORIZE
|
||||
- LV3 BLIGHT
|
||||
- LV4 BUFNITA
|
||||
- LV5 WEPWAWET
|
||||
|
||||
IMMUNE : DEATH
|
||||
RESIST : DARKNESS TIME
|
||||
WEAK : LIFE
|
||||
|
||||
HELPING HAND
|
||||
- Once/Round : REACTION : You can turn one MINUS on an ALLY's roll in the same ZONE to a BLANK
|
||||
|
||||
NATURAL WEAPON (Wolf Claws) x2
|
||||
- You can make a 2DMG melee FIGHT attack without a weapon
|
||||
|
||||
CEREMONIAL SPEAKER
|
||||
- +2 to RAPPORT rolls when speaking during a ceremony or public event
|
||||
|
||||
INDELIBLE HOWL
|
||||
- Make a FIGHT attack roll against all ENEMIES in a PLUS shaped formation of ZONES, centered on yours
|
||||
- Anyone HIT in the nearby four ZONES takes 1DMG
|
||||
- Anyone HIT in the center ZONE takes 2DMG + has DISADV on all non-ACADEMICS rolls until PLAYER's next turn
|
||||
|
||||
ABUNDANT HARVEST (Once/Turn)
|
||||
- Upon CRIT HIT with a TWO-HANDED FIGHT weapon, move to a nearby ZONE & immediately make a FIGHT roll with the same weapon for free
|
||||
|
||||
ORCUS' ORDER
|
||||
- Make an ATTACK with a TWO-HANDED FIGHT weapon in a 5-ZONE C-shape sweep, attacking all characters in those 5 ZONES
|
||||
|
||||
PALE RIDER (once/fight)
|
||||
- At 0HP:
|
||||
- Recover all HP
|
||||
- You spawn a pale horse, which acts like a vehicle, and doubles your MVMT while riding
|
||||
- You gain the stunt PESTILENCE
|
||||
- *(After any HIT, you can remove all instances of DREAD from any/all ENEMIES, and deals 1DMG per instance)*
|
||||
59
Characters/Special Characters/Demense Masters/Tlaloc.txt
Normal file
59
Characters/Special Characters/Demense Masters/Tlaloc.txt
Normal file
|
|
@ -0,0 +1,59 @@
|
|||
Tlaloc Dhjetëra
|
||||
Species: Manidae / Ground Pangolin
|
||||
|
||||
Seemingly dimwitted, this behemoth is coated in deep brown rocky scales from around his face back and down, drawing attention to his deep stony brown eyes and goofy smile, topped with more brown scalesninstesd of hair.
|
||||
|
||||
Clothing is difficult for him, so he mainly sticks to a loincloth, but he DOES have a preferred style of a gown-like toga. His weapon of choice is moreso his body, which swings slow but strikes hard, and the tree trunk attached to a rock he "affectionately" calls a warhammer.
|
||||
|
||||
He appears dimwitted and unfocused, but many have taken note of his surprising artistic talent, his more than competent combat skills, AND his keen sense for digging up unique rocks and ores, leading many to think he is smarter than he lets on.
|
||||
|
||||
Likes: drawing, exercising, geology
|
||||
Dislikes: mean people
|
||||
|
||||
HP 35 | MP 40 | MVMT 3
|
||||
|
||||
+5 ACADEMICS FIGHT PHYSIQUE
|
||||
+4 MANA DRIVE
|
||||
+3 RAPPORT WILL
|
||||
+2 CONTACTS
|
||||
+1 EMPATHY
|
||||
|
||||
SPELLS
|
||||
- LV0 STONE
|
||||
- LV1 ROCK WAVE
|
||||
- LV2 BOULDER ROLL
|
||||
- LV3 TECTONIC SHIFT
|
||||
- LV4 BERBEC
|
||||
- LV5 HIAE MOZA
|
||||
|
||||
IMMUNE: EARTH
|
||||
RESIST: SPACE WATER
|
||||
WEAK: WIND
|
||||
|
||||
HELPING HAND
|
||||
- REACTION : You can turn one MINUS on an ALLY's roll in the same ZONE to a BLANK
|
||||
|
||||
BURLY BRAWLER
|
||||
- Can dual-wield 3DMG TWO-HANDED non-Reach FIGHT weapons
|
||||
- Each weapon is treated as one-handed and gains DUAL-WIELD
|
||||
|
||||
SECOND SWING
|
||||
- Once/Turn : You can attack TWICE per turn with any one 4/5DMG FIGHT weapon, but the second ATTACK is made at DISADV
|
||||
|
||||
DOPEY HOPE
|
||||
- +2 to RAPPORT rolls with people you never met
|
||||
|
||||
TERRA FIRMA
|
||||
- Any HIT received is guaranteed, but DMG is halved (rounded down)
|
||||
- Any FIGHT roll with a WEAPON gains -1, but DMG is doubled
|
||||
|
||||
BOULDER BODY (once/turn)
|
||||
- You curl into a ball and roll between ZONES when you move in combat
|
||||
- Any ALLY or ENEMY in any ZONE takes 1DMG when you enter that ZONE
|
||||
|
||||
SIDEARM LANDSLIDE (once/fight)
|
||||
At 10HP or less:
|
||||
- Recover HP equal to current MP
|
||||
- Make a number of THROWN FIGHT ATTACKS equal to the number of HITS received
|
||||
- *These are treated as 1DMG INFUSED projectiles (made of scales from your body)*
|
||||
- *If any MAGIC attacks HIT, the STATUS of those spells is contained in the projectiles*
|
||||
64
Characters/Special Characters/Demense Masters/Whittaker.txt
Normal file
64
Characters/Special Characters/Demense Masters/Whittaker.txt
Normal file
|
|
@ -0,0 +1,64 @@
|
|||
Whittaker Tormet'i
|
||||
Species: Deer / Reindeer
|
||||
|
||||
A very skiddish little guy, he is only six feet tall if you count his antlers. His light mocha colored eyes pair well against his light brown fur against his face, his short almost-white locks an almost perfect match against his boney antlers.
|
||||
|
||||
His usual manner of dress is either a long black sweater with white trimming and matching ugg boots, or an outfit comprised of an all white sleeveless tee, jean shorts, and arm & leg warmers to obscure his hands and foothooves. Aside from tools he can generate on the fly made of ice, he also carries a white ninjato shortsword as his preferred weapon.
|
||||
|
||||
He is an extremely timid person when it comes to people, and it comes from the end result of nearly every adult he's interacted with recently treating him horribly. The only people he is not afraid of at this point are children, and the one woman that treated him with kindness when he needed it most.
|
||||
|
||||
Likes: Snowy days, ice skating, snowball fights
|
||||
Dislikes: Summer heat, too much attention
|
||||
|
||||
HP 25 | MP 40 | MVMT 3
|
||||
|
||||
+5 ACADEMICS CRAFT STEALTH
|
||||
+4 DRIVE MANA
|
||||
+3 PHYSIQUE WILL
|
||||
+2 EMPATHY
|
||||
+1 DECEIVE
|
||||
|
||||
SPELLS
|
||||
- LV0 FROST
|
||||
- LV1 CHILL BURST
|
||||
- LV2 ICE SPIKES
|
||||
- LV3 HAILSTORM
|
||||
- LV4 BELIY MEDVED
|
||||
- LV5 FURFUR
|
||||
|
||||
IMMUNE : ICE
|
||||
RESIST : DARKNESS WATER
|
||||
WEAK : LIGHTNING
|
||||
|
||||
NICE TRY x2
|
||||
- ONCE/FIGHT, On an opponent's THROWN attack/item roll VS you and/or a ZONE you are in (except POTIONS):
|
||||
- REACTION : CRAFTS roll vs THROWN weapon/item roll;
|
||||
- On HIT, cancel action & add it to inventory, OR immediately re-use it as a free ATTACK/ITEM action (If GRENADE, item is DISARMED & can be used again)
|
||||
- *If you immediately attack with the weapon/item, use that CRAFT roll to determine the HIT/MATCH/MISS*
|
||||
|
||||
SHADOW STRIKE
|
||||
- Any STEALTH HIT with a WEAPON will make the TARGET unable to ATTACK you on their next turn, but you also cannot ATTACK that TARGET on your next turn
|
||||
|
||||
ASSASSINATION
|
||||
- You do DOUBLE DMG on a STEALTH CRIT HIT with a WEAPON
|
||||
|
||||
SKIDDISH
|
||||
- +2 to STEALTH rolls when avoiding conflict
|
||||
|
||||
ICICLONE JUTSU (1MP)
|
||||
- ITEM: CRAFT roll to create
|
||||
- (1) An equal number of ICE STATUES on the BATTLEZONE (destroyed after one HIT)
|
||||
- (2) Double that number of ICE KUNAI in your inventory (1DMG) (throwing) (dual-weild)
|
||||
|
||||
SNOWBLIND SUBSTITUTION
|
||||
- Can swap places with one ICE ITEM on the BATTLEZONE per point of MVMT
|
||||
- Can be used as REACTION
|
||||
|
||||
SNOW ANGEL (once/fight)
|
||||
- At 10HP or less:
|
||||
- Recover HP equal to your current MP
|
||||
- You gain FLIGHT (Furfur Wings)
|
||||
- All ICE STATUES you summon are now animated & controllable
|
||||
- All ICE STATUES gain the 2 ICE KUNAI instead of you on summon
|
||||
- THESE STATUES CANNOT USE FLIGHT
|
||||
- You cannot use any ATTACK ACTION for rest of fight
|
||||
61
Characters/Special Characters/Demense Masters/Zahir.txt
Normal file
61
Characters/Special Characters/Demense Masters/Zahir.txt
Normal file
|
|
@ -0,0 +1,61 @@
|
|||
Zahir Onlarla
|
||||
Species: Insect / Honeybee
|
||||
|
||||
A sunspot of smiles and celebration, this sweet little bumblebee strives to spread joy in any way he can. His almond colored eyes draw attention to his messy golden blonde hair, billowing around his somewhat insectoid face and making his two small antennae atop his head even more obvious.
|
||||
|
||||
He is usually seen wearing some form of black and yellow clothing, either a casual kilt-like ensemble looking like it was made of a giant flower, or a more formal soldier-style for serious occasions. Either way, his weapon of choice is his black and yellow gauntlets that flow right into the whole outfit.
|
||||
|
||||
You rarely see him without a smile, as he believes joy to be its own religion that should be shared and spread openly to anyone who needs or wants it. If he is ever NOT smiling, people know the situation is serious, but it doesn't take much to bring it back.
|
||||
|
||||
LIKES: Dancing, Music, Sunny days
|
||||
DISLIKES: Quiet rooms, dark places
|
||||
|
||||
HP 25 | MP 40 | MVMT 3
|
||||
|
||||
+5 ACADEMICS ATHLETICS FIGHT
|
||||
+4 DRIVE MANA
|
||||
+3 PHYSIQUE WILL
|
||||
+2 RAPPORT
|
||||
+1 CONTACTS
|
||||
|
||||
SPELLS
|
||||
- LV0 HOLY
|
||||
- LV1 SHINING RAY
|
||||
- LV2 SOLARBEAM
|
||||
- LV3 SHIMMERING BURST
|
||||
- LV4 AILBHEAN
|
||||
- LV5 AH-MUZEN-CAB
|
||||
|
||||
IMMUNE : LIGHT
|
||||
RESIST : LIGHTNING LIFE
|
||||
WEAK : DARKNESS
|
||||
|
||||
HELPING HAND
|
||||
- REACTION : You can turn one MINUS on an ALLY's roll in the same ZONE to a BLANK
|
||||
|
||||
BURLY BRAWLER
|
||||
- Can dual-wield 3DMG TWO-HANDED non-Reach FIGHT weapons
|
||||
- Each weapon is treated as one-handed and gains DUAL-WIELD
|
||||
|
||||
LIFE OF THE PARTY
|
||||
+2 to any RAPPORT roll during any major event or festival
|
||||
|
||||
AWKWARD AERODYNAMICS
|
||||
- You naturally hover over the ground rather than truly fly, but otherwise do not gain the normal benefits of flight
|
||||
- All HITS received from spells and THROWN potions do 1 less DMG
|
||||
|
||||
OVERENTHUSIASM
|
||||
- Every PLUS on your FIGHT ROLL with EMPTY HANDED strikes deals 1 extra DMG
|
||||
|
||||
FLURRY OF STINGS (once per turn)
|
||||
- Can FIGHT ATTACK a number of times equal to FIGHT score per ATTACK ACTION
|
||||
- Can only use EMPTY HANDED or NATURAL WEAPON
|
||||
- Cannot CRIT during this action
|
||||
|
||||
AUDIENCE ALIGHT (once/fight)
|
||||
- At 10HP or less:
|
||||
- Create duplicates of himself equal to the number of party members -1, himself becoming one of those 'duplicates'
|
||||
- Each duplicate is placed in the same zone as a player
|
||||
- Same current HP, MP, and abilities each
|
||||
- There is no 'real one,' last one standing is the 'real one'
|
||||
|
||||
53
Characters/Special Characters/FACES/-ACE.txt
Normal file
53
Characters/Special Characters/FACES/-ACE.txt
Normal file
|
|
@ -0,0 +1,53 @@
|
|||
RANGER ACE
|
||||
|
||||
30 HP | 30 MP | 3 MVMT
|
||||
+5 ACADEMICS FIGHT SHOOT
|
||||
+4 PHYSIQUE
|
||||
+3 ATHLETICS MANA
|
||||
+2 DRIVE INVESTIGATE
|
||||
+1 WILL
|
||||
|
||||
> RESIST BLACK
|
||||
> WEAK EARTH
|
||||
|
||||
SPELLS
|
||||
- LV5 SILVER
|
||||
- LV4 GREEN SILVER
|
||||
- LV3 GOLD WHITE SILVER
|
||||
- LV2 GOLD GREEN WHITE SILVER
|
||||
- LV1 GOLD RED ORANGE BLUE SILVER
|
||||
|
||||
INVENTORY
|
||||
- ORANGE Ring
|
||||
- YELLOW Ring
|
||||
- PINK Ring
|
||||
- GRAY Ring
|
||||
|
||||
- GOLD Rifle
|
||||
- Pistol x2
|
||||
- GOLD Dagger
|
||||
- 10 3DMG Ammo
|
||||
- 10 2DMG Ammo x2
|
||||
|
||||
- HP Potion LRG x2
|
||||
- MP Potion LRG x2
|
||||
- 250z
|
||||
|
||||
NATURAL WEAPONS (Claws) x2
|
||||
- You can make a 2DMG melee ATTACK without a weapon
|
||||
|
||||
BURLY BRAWLER
|
||||
- Can dual-wield 3DMG TWO-HANDED FIGHT weapons
|
||||
|
||||
SECOND SWING
|
||||
- You can now attack TWICE per turn with any FIGHT weapon with HEFT, but the second ATTACK is made at DISADV
|
||||
|
||||
SOLDIER'S DEXTERITY
|
||||
- You gain ADV on ATHLETICS rolls against SHOOT and THROWING attacks
|
||||
|
||||
STATIC STEP (1MP)
|
||||
- REACTION : You can move to any ZONE during your opponent's turn, and if you do this in response to an opponent's ATTACK, you can cancel it if it TARGETS you or half the DMG if it still hits
|
||||
|
||||
TASER TALON
|
||||
- On a HIT/MATCH with NATURAL WEAPON, if enemy is already affected by CONDUIT:
|
||||
- +1 DMG & +1 CONDUIT before resolving
|
||||
56
Characters/Special Characters/FACES/-JACK.txt
Normal file
56
Characters/Special Characters/FACES/-JACK.txt
Normal file
|
|
@ -0,0 +1,56 @@
|
|||
FIGHTER JACK
|
||||
|
||||
35HP | 40 MANA | 2 MVMT
|
||||
+5 FIGHT PHYSIQUE SHOOT
|
||||
+4 MANA
|
||||
+3 DRIVE WILL
|
||||
+2 ATHLETICS ACADEMICS
|
||||
+1 CONTACTS
|
||||
|
||||
> IMMUNE GREEN
|
||||
> RESIST BLACK PINK
|
||||
> WEAK SHOOT/THROWING
|
||||
|
||||
SPELLS
|
||||
- LV2 BLUE
|
||||
- LV1 ORANGE YELLOW
|
||||
|
||||
INVENTORY
|
||||
- RED Ring
|
||||
- ORANGE Ring
|
||||
- YELLOW Ring
|
||||
- PURPLE Ring
|
||||
- WHITE Ring
|
||||
- SILVER Ring
|
||||
- GRAY Ring
|
||||
- BROWN Ring
|
||||
|
||||
- Kanabo (5DMG)
|
||||
- GOLD Longsword x2 (3DMG)
|
||||
- Shield (15MP)
|
||||
|
||||
- HP Potion LRG x3
|
||||
- MP Potion LRG x2
|
||||
- (Color) Potion LRG x1
|
||||
- 250z
|
||||
|
||||
BURLY BRAWLER
|
||||
- Can dual-wield 3DMG TWO-HANDED FIGHT weapons
|
||||
|
||||
LOYALTY
|
||||
- REACTION : If the team leader is being ATTACKED by a spell: Switch positions with them
|
||||
- You will now roll in their place, as though YOU were attacked
|
||||
|
||||
NATURAL WEAPONS (Claws) x2
|
||||
- You can make a 2DMG melee ATTACK while EMPTY HANDED
|
||||
|
||||
SECOND SWING
|
||||
- You can now attack TWICE per turn with any FIGHT weapon with HEFT, but the second ATTACK is made at DISADV
|
||||
|
||||
BLADE WHEEL
|
||||
- When you use a FIGHT action with 2 DUAL WEILD weapons, you can ATTACK a number of times equal to your FIGHT score with one FIGHT roll in this or any adjacent ZONES
|
||||
- Cannot CRIT with this ATTACK
|
||||
- You lose the DUAL WEILD feature this ATTACK
|
||||
|
||||
BRACE FOR IMPACT
|
||||
- REACTION : You can reduce the DMG of any HIT against you, up to your DRIVE score, but you cannot use MVMT on your next turn
|
||||
53
Characters/Special Characters/FACES/-KING.txt
Normal file
53
Characters/Special Characters/FACES/-KING.txt
Normal file
|
|
@ -0,0 +1,53 @@
|
|||
SUPPORT KING
|
||||
25 HP | 40 MP | 1 MVMT
|
||||
+5 ATHLETICS FIGHT SHOOT
|
||||
+4 MANA
|
||||
+3 PHYSIQUE WILL
|
||||
+2 RAPPORT RESOURCES
|
||||
+1 ACADEMICS
|
||||
|
||||
> IMMUNE ORANGE
|
||||
> RESIST BLUE GREEN
|
||||
> WEAK FIGHT/SHOOT
|
||||
|
||||
INVENTORY
|
||||
- YELLOW Ring
|
||||
- PINK Ring
|
||||
- BLACK Ring
|
||||
- BROWN Ring
|
||||
|
||||
- GOLD Sword CUTLASS (2DMG)
|
||||
- GOLD Pistol MAGNUM (2DMG)
|
||||
- GOLD Mace x2 (3DMG)
|
||||
- 100 2DMG Ammo
|
||||
- 100 3DMG Ammo
|
||||
- Grenades x10
|
||||
- Plateholder
|
||||
- Plate Armor x4
|
||||
|
||||
- HP Potion LRG x5
|
||||
- MP Potion LRG x4
|
||||
- ELE Potion LRG x3
|
||||
- War Banner x4
|
||||
|
||||
HELPING HAND
|
||||
- REACTION : You can turn one MINUS on an ALLY's roll in the same ZONE to a BLANK
|
||||
|
||||
BURLY BRAWLER
|
||||
- Can dual-wield 3DMG TWO-HANDED FIGHT weapons
|
||||
- Each weapon can only be used one-handed
|
||||
|
||||
NATURAL WEAPON (Claws) x2
|
||||
- You can make a 2DMG melee ATTACK without a weapon
|
||||
|
||||
TEAMWORK
|
||||
- During your FIGHT or SHOOT rolls, you can do one of the following per ALLY that is not DOWN:
|
||||
- 1) Change one MINUS to a BLANK
|
||||
- 2) Change one BLANK to a PLUS
|
||||
|
||||
BLADE MAGE (1MP)
|
||||
- Anytime you are HIT with a LV3 or lower SPELL: Reduce DMG to 1
|
||||
- Cannot use REACTION ANTIMAGIC or ATHLETICS against spells
|
||||
|
||||
BEAST HUNTER
|
||||
- When you HIT a LV4 or LV5 summon with your GOLD GUN: for the rest of the fight, that creature will randomly ATTACK any & all players
|
||||
54
Characters/Special Characters/FACES/-QUEEN.txt
Normal file
54
Characters/Special Characters/FACES/-QUEEN.txt
Normal file
|
|
@ -0,0 +1,54 @@
|
|||
MAGE QUEEN
|
||||
15 HP | 40MP | 2 MVMT
|
||||
+5 ACADEMICS ATHLETICS SHOOT
|
||||
+4 MANA
|
||||
+3 EMPATHY WILL
|
||||
+2 DRIVE NOTICE
|
||||
+1 PHYSIQUE
|
||||
|
||||
> IMMUNE : ORANGE
|
||||
> RESIST : GREEN BROWN
|
||||
> WEAK : RED
|
||||
|
||||
SPELLS
|
||||
- LV5 ORANGE
|
||||
- LV4 GREEN BROWN
|
||||
- LV3 YELLOW GRAY GOLD
|
||||
- LV2 SILVER BROWN BLUE GOLD
|
||||
- LV1 RED BLACK WHITE GRAY GOLD
|
||||
|
||||
INVENTORY
|
||||
- PINK Ring
|
||||
- WHITE Ring
|
||||
- YELLOW Ring
|
||||
- BROWN Ring
|
||||
|
||||
- Machine Gun (2DMG)
|
||||
- 100 2DMG Ammo
|
||||
- Handaxes x4
|
||||
|
||||
- HP Potion LRG
|
||||
- MP Potion LRG
|
||||
- (Color) Potion LRG x6
|
||||
- 250z
|
||||
|
||||
POWERFUL LEGS
|
||||
- During your turn, you can either:
|
||||
- Increase your MVMT by 1
|
||||
- Turn one MINUS on a FIGHT roll to a BLANK
|
||||
|
||||
WOOLY DEFENSE
|
||||
- You take -1 DMG from any HIT by a melee weapon
|
||||
|
||||
360 DEGREE VISION
|
||||
- During ATHLETICS rolls against incoming ATTACKS, you can turn one MINUS to a BLANK, or one BLANK to a PLUS
|
||||
|
||||
LOYALTY
|
||||
- REACTION : If the team leader is being ATTACKED by a spell: Switch positions with them
|
||||
- You will now roll in their place, as though YOU were attacked
|
||||
|
||||
MAGIC AMMO (1MP)
|
||||
- If you INFUSE a spell into a SHOOT weapon: You do not need ammunition, as the spell will create its own bullets.
|
||||
|
||||
PACK TACTICS
|
||||
- If you cast a LV4 spell during your ATTACK action: You can spend double the MP; You may now apply the spell 3 times, but you cannot use other ACTIONS this round
|
||||
55
Characters/Special Characters/FACES/-RED-JOKER.txt
Normal file
55
Characters/Special Characters/FACES/-RED-JOKER.txt
Normal file
|
|
@ -0,0 +1,55 @@
|
|||
ROGUE JOKER
|
||||
|
||||
20 HP | 10 MP | 3 MVMT
|
||||
+5 NOTICE STEALTH WILL
|
||||
+4 DRIVE
|
||||
+3 ACADEMICS BURGLARY
|
||||
+2 CRAFT PHYSIQUE
|
||||
+1 MANA
|
||||
|
||||
> IMMUNE : BLACK
|
||||
> RESIST : PINK GREEN BROWN ORANGE WHITE
|
||||
> WEAK : BLUE
|
||||
|
||||
SPELLS
|
||||
> LV3 YELLOW
|
||||
> LV2 BLACK GRAY
|
||||
> LV1 YELLOW BLUE ORANGE
|
||||
|
||||
INVENTORY
|
||||
- YELLOW Ring
|
||||
- WHITE Ring
|
||||
- SILVER Ring
|
||||
|
||||
- GOLD Sword
|
||||
- GOLD Kunai & Chain
|
||||
- Daggers x99
|
||||
|
||||
- HP Potion LRG x2
|
||||
- MP Potion MED x2
|
||||
- (Color) Potion x3
|
||||
- 250z
|
||||
|
||||
ADVANCED AWARENESS x2
|
||||
- During INITIATIVE rolls, you can turn up to 2 MINUS to PLUS
|
||||
|
||||
DEFT THEFT
|
||||
- Once/Fight : Pay 1 MVMT : BURGLARY roll vs ENEMY NOTICE roll to steal a random ITEM from that ENEMY in your ZONE
|
||||
|
||||
NICE TRY
|
||||
ONCE/FIGHT, On an opponent's THROWN attack/item roll VS you and/or a ZONE you are in (except POTIONS):
|
||||
- REACTION : CRAFTS roll vs THROWN weapon/item roll; on HIT, cancel action & add it to INVENTORY
|
||||
- If GRENADE, item is DISARMED & can be used again
|
||||
|
||||
JUICED UP
|
||||
While you are under the benefit of a drank (color) Potion: all rolls gain +1; when potion effect ends, all rolls gain -1 for 3 rounds
|
||||
|
||||
RIP AND TEAR
|
||||
- Once/Turn, If there are 2+ enemies in your ZONE: You can roll one STEALTH hit vs all of them, and any HIT made does DOUBLE DMG
|
||||
|
||||
FATHER'S BLESSING
|
||||
Once/Fight, you may change species to shark for rest of fight or until you choose to dismiss
|
||||
- You gain +1 to PHYSIQUE
|
||||
- Your NOTICE is now treated as FIGHT
|
||||
- You gain 2 NATURAL WEAPON (Fists) 2DMG
|
||||
> - These are treated as INFUSED with WATER
|
||||
55
Characters/Special Characters/Jensen.txt
Normal file
55
Characters/Special Characters/Jensen.txt
Normal file
|
|
@ -0,0 +1,55 @@
|
|||
Jensen (Human) (F)
|
||||
THUNDER FORCE 1st Commander
|
||||
|
||||
20 HP | 50 MP | 2 MVMT
|
||||
+5 ATHLETICS MANA SHOOT
|
||||
+4 ACADEMICS
|
||||
+3 FIGHT WILL
|
||||
+2 NOTICE PHYSIQUE
|
||||
+1 EMPATHY
|
||||
|
||||
> IMMUNE : LIGHT
|
||||
> RESIST : LIGHTNING DARK
|
||||
> WEAK : WATER
|
||||
|
||||
SPELLS
|
||||
- LV4 PURPLE
|
||||
- LV3 GOLD SILVER
|
||||
- LV2 GOLD GREEN BLUE
|
||||
- LV1 GOLD BLACK WHITE PURPLE
|
||||
|
||||
INVENTORY
|
||||
- BLUE Ring
|
||||
- RED Ring
|
||||
|
||||
- Rifle (3DMG)
|
||||
- Pistol x2 (2DMG)
|
||||
- 2DMG ammo x30
|
||||
- 3DMG ammo x60
|
||||
- Plateholder
|
||||
- Armor plate x2
|
||||
|
||||
- HP Potion LRG x2
|
||||
- MP Potion LRG x2
|
||||
- (Color) Potion LRG x2
|
||||
- 250z
|
||||
|
||||
ADVANCED AWARENESS
|
||||
- During INITIATIVE rolls, you can turn one MINUS to PLUS
|
||||
|
||||
UNNATURAL WEAPON x2
|
||||
- You can deal a 2DMG MELEE attack if holding a gun
|
||||
|
||||
LIGHTEN THE LOAD
|
||||
- When you or your ALLY is at half HP or lower: Switch positions
|
||||
|
||||
MYSTIC SUPPRESSING FIRE (1MP)
|
||||
- You can treat one non-AUTO-FIRE SHOOT weapon as AUTO-FIRE, up to the number of ammo it can hold
|
||||
- Cannot INFUSE the weapon if you do this
|
||||
|
||||
DAMAGE CONTROL
|
||||
- Once per Round : If you WOULD take DMG from an opponent's spell; you can remove MP equal to the amount of HP you would have taken (does not mitigate STATUS)
|
||||
|
||||
DESPERATION DEFENSE
|
||||
- Twice/Fight, while you or your ALLY are at 10HP or less:
|
||||
> REACTION : Discard one SHOOT weapon to CANCEL one enemy spell
|
||||
45
Characters/Special Characters/Nash-Zeroth.txt
Normal file
45
Characters/Special Characters/Nash-Zeroth.txt
Normal file
|
|
@ -0,0 +1,45 @@
|
|||
CORRUPTED KING NASH-ZEROTH
|
||||
|
||||
40HP | 60MP | 4 MVMT
|
||||
+6 DRIVE MANA PHYSIQUE
|
||||
+5 ACADEMICS ATHLETICS WILL
|
||||
+4 FIGHT DECEIVE
|
||||
+3 NOTICE SHOOT
|
||||
+2 BURGLARY
|
||||
+1 NOTICE
|
||||
|
||||
> IMMUNE GOLD
|
||||
> RESIST All Magic Colors
|
||||
> WEAK GOLD Weapons
|
||||
|
||||
SPELLS
|
||||
- CALAMITY GOLD DEVASTATION
|
||||
- LV5 GOLD CERAPTER
|
||||
- LV4 GOLD ANSE-KU-RA
|
||||
- LV3 GOLD RESPLENDENCE
|
||||
- LV2 GOLD BRILLIANCE
|
||||
- LV1 GOLD GLEAM
|
||||
|
||||
ADVANCED AWARENESS
|
||||
- During INITIATIVE rolls, you can turn one MINUS to a PLUS
|
||||
|
||||
ENHANCED NATURAL WEAPON (Hooves) x2
|
||||
- You can make a 3DMG melee ATTACK without a weapon
|
||||
|
||||
SCULPTED LEGS
|
||||
- During your turn, you can either:
|
||||
- 1) Increase your MVMT by 2
|
||||
- 2) Turn one MINUS on a FIGHT roll to a PLUS
|
||||
|
||||
ADAPTIVE IMMUNITY
|
||||
- Every HIT you take from MAGIC gives you RESISTANCE to that color
|
||||
- Every HIT you take from MAGIC you RESIST turns to IMMUNITY
|
||||
|
||||
OVERABUNDANT DISCHARGE (1MP)
|
||||
- All LV1-LV3 SPELLS you cast have no range or zone restrictions, and hit all players in any zones of your choosing
|
||||
- All LV4 SUMMONS you cast now maifest two of the same creature
|
||||
|
||||
ULTIMATE RETALIATION
|
||||
- You can sacrifice all IMMUNITY & RESISTANCE types: You gain 5HP per IMMUNITY and 1HP per RESISTANCE, then deal 1DMG per IMMUNITY sacrificed across all players
|
||||
- *this is treated as a GOLD spell with no LEVEL*
|
||||
- Your HP can exceed its maximum in this way, and if it does, all ATHLETICS rolls are at DISADV until your HP is at or below your original MAX
|
||||
71
Characters/Special Characters/Reggie.txt
Normal file
71
Characters/Special Characters/Reggie.txt
Normal file
|
|
@ -0,0 +1,71 @@
|
|||
Reggie Kituma
|
||||
|
||||
40 HP | 60 MP | 3 MVMT
|
||||
+6 ATHLETICS MANA PHYSIQUE
|
||||
+5 ACADEMICS FIGHT SHOOT
|
||||
+4 DRIVE NOTICE
|
||||
+3 CRAFTS INVESTIGATE
|
||||
+2 RAPPORT
|
||||
+1 EMPATHY
|
||||
|
||||
SPELLS:
|
||||
- CALAMITY GOLD DEVASTATION
|
||||
- LV5 GOLD CERAPTER
|
||||
- LV4 GOLD ANSE-KU-RA
|
||||
- LV3 GOLD RESPLENDENCE
|
||||
- LV2 GOLD BRILLIANCE
|
||||
- LV1 GOLD GLEAM
|
||||
|
||||
NICE TRY
|
||||
- ONCE/FIGHT, On an opponent's THROWN attack/item roll VS you and/or a ZONE you are in (except POTIONS):
|
||||
- REACTION : CRAFTS roll vs THROWN weapon/item roll; on HIT, cancel action & add it to INVENTORY
|
||||
- If GRENADE, item is DISARMED & can be used again
|
||||
|
||||
SECOND SWING
|
||||
- You can now attack TWICE per turn with any FIGHT weapon with HEFT, but the second ATTACK is made at DISADV
|
||||
|
||||
ADVANCED AWARENESS x2
|
||||
- During INITIATIVE rolls, you can turn up to two MINUS to PLUS
|
||||
|
||||
BURLY BRALWER
|
||||
- Can dual-wield 3DMG TWO-HANDED FIGHT weapons
|
||||
- Each weapon is treated as one-handed and gains DUAL-WIELD
|
||||
|
||||
HELPING HAND
|
||||
- REACTION : You can turn one MINUS on an ALLY's roll in the same ZONE to a BLANK, or a BLANK to a PLUS
|
||||
|
||||
STAMPEDING NATURAL WEAPON (Fox Claws x2 + Horse Hooves x2 + Omnivore Jaws)
|
||||
- You can make multiple 3DMG melee FIGHT attacks, up to your FIGHT score
|
||||
- - One FIGHT roll applies across all attacks, but each shot beyond the first gains a -1, then -2, then -3, then -4 (Just like AUTO-FIRE)
|
||||
|
||||
SPELL SLASHER
|
||||
- REACTION : If you are HIT by a SPELL while holding a GOLD SWORD; Reduce DMG to 1
|
||||
|
||||
ORION HUNTA
|
||||
- When you HIT a non-mortal creature with your GOLD GUN: for the rest of the fight, that creature will randomly ATTACK any & all players
|
||||
|
||||
MANIFESTATION (1MP)
|
||||
- At the start of your turn, up to twice/turn : You can replicate one Regalia
|
||||
- It is colored gold, it has no INVOCATION, and its status is changed to ANTI MAGIC
|
||||
- You can dual-wield two of the same Regalia, no different than normal weapons, so long as your stunts permit their use
|
||||
|
||||
COAT OF ARMS (1MP)
|
||||
- At the start of your turn : You can replace yourself with any Demense Master
|
||||
- You gain that character's skills, stunts, and spell list
|
||||
- Your HP, MP, Inventory, immunities, weaknesses, and resistances does not change
|
||||
- You cannot activate any of their STUNTS that activate after their HP is 10 or lower, or if their HP is 0
|
||||
|
||||
GRADUAL IMMUNITY
|
||||
- Every HIT or MATCH from any magic gives you RESISTANCE to that magic type
|
||||
- Every HIT or MATCH from any magic you have RESISTANCE to, you are also IMMUNE to that magic
|
||||
|
||||
AURORA DISCHARGE (1MP)
|
||||
- The next LV1-LV3 you cast are treated as all magic types at the same time, have no range or zone restrictions, and hit all players in any zones of your choosing
|
||||
- The next LV4 summon you cast now calls an equal number of creatures as your number of opponents
|
||||
|
||||
BEGUN ANEW
|
||||
- Sacrifice all IMMUNITUES and RESISTANCES you currently have
|
||||
- For a number of rounds equal to the number of IMMUNITIES sacrificed, your character is replaced with CROOKED KING (name treated as Nash) and FIRST KING ZEROTH
|
||||
- Both characters have a total HP and MP equal to the number of RESISTANCES sacrificed x2
|
||||
- Neither character can use any STUNT(S) that require sacrificing RESISTANCE or IMMUNITY
|
||||
- These characters leave and are replaced by REGGIE KITUMA when the number of rounds reaches 0, either have been reduced to 0HP, and/or this ability is dismissed
|
||||
51
Characters/Special Characters/Valeos.txt
Normal file
51
Characters/Special Characters/Valeos.txt
Normal file
|
|
@ -0,0 +1,51 @@
|
|||
Valeos (Gila Monster) (M)
|
||||
THUNDER FORCE 2nd Commander
|
||||
|
||||
35 HP | 20 MP | 3 MVMT
|
||||
+5 ATHLETICS FIGHT PHYSIQUE
|
||||
+4 DRIVE
|
||||
+3 RAPPORT WILL
|
||||
+2 MANA PROVOKE
|
||||
+1 ACADEMICS
|
||||
|
||||
> IMMUNE WHITE
|
||||
> RESIST SILVER BROWN
|
||||
> WEAK GREEN
|
||||
|
||||
SPELLS
|
||||
> LV1 PINK
|
||||
|
||||
INVENTORY
|
||||
- BLACK Ring
|
||||
- PINK Ring
|
||||
|
||||
- Mana Shield (15MP)
|
||||
- Longsword x2
|
||||
- Tonfa x2
|
||||
- Plateholder
|
||||
- Armor plate x2
|
||||
|
||||
- HP Potion LRG x1
|
||||
- MP Potion LRG x1
|
||||
- MP Potion MED x2
|
||||
- (Color) Potion LRG x3
|
||||
- 250z
|
||||
|
||||
HELPING HAND
|
||||
- Once per fight, you can turn one MINUS on an ALLY's roll in the same ZONE to a BLANK (can be used as a REACTION)
|
||||
|
||||
GOT YOUR BACK
|
||||
- Once per fight, you can turn one MINUS on an ALLY's roll in the same ZONE to a PLUS (can be used as a REACTION)
|
||||
|
||||
TACTICAL TAUNT
|
||||
- REACTION : If an ALLY is TARGETED by an ATTACK: that ENEMY must roll a WILL save VS your PROVOKE roll; if they FAIL, that enemy must ATTACK you instead at +2DMG on a HIT/MATCH (ONCE/ENEMY)
|
||||
|
||||
BURLY BRAWLER
|
||||
- Can dual-wield 3DMG TWO-HANDED & FLEXIBLE FIGHT weapons
|
||||
- Each weapon can only be used one-handed
|
||||
|
||||
MYSTIC BLADESMITH
|
||||
- You can INFUSE two FIGHT weapons with one spell
|
||||
|
||||
CALAMITY STRIKE
|
||||
- If you use FIGHT, you can ATTACK all players in a line, in a number of ZONES equal to the number of MVMT you do, but you cannot use MVMT this turn
|
||||
41
Characters/Special Characters/Zeroth.txt
Normal file
41
Characters/Special Characters/Zeroth.txt
Normal file
|
|
@ -0,0 +1,41 @@
|
|||
FIRST KING ZEROTH
|
||||
|
||||
35HP | 40MP | 2 MVMT
|
||||
+5 ACADEMICS MANA PHYSIQUE
|
||||
+4 ATHLETICS
|
||||
+3 FIGHT NOTICE
|
||||
+2 DRIVE RESOURCES
|
||||
+1 DECEIVE
|
||||
|
||||
> IMMUNE GOLD
|
||||
> RESIST All Magic Colors
|
||||
> WEAK All Weapons
|
||||
|
||||
SPELLS
|
||||
- CALAMITY GOLD DEVASTATION
|
||||
- LV5 GOLD CERAPTER
|
||||
- LV4 GOLD ANSE-KU-RA
|
||||
- LV3 GOLD RESPLENDENCE
|
||||
- LV2 GOLD BRILLIANCE
|
||||
- LV1 GOLD GLEAM
|
||||
|
||||
ADVANCED AWARENESS
|
||||
- During INITIATIVE rolls, you can turn one MINUS to a PLUS
|
||||
|
||||
NATURAL WEAPON (Hooves) x2
|
||||
- You can make a 2DMG melee ATTACK while EMPTY HANDED
|
||||
|
||||
POWERFUL LEGS
|
||||
During your turn, you can either:
|
||||
- 1) Increase your MVMT by 1
|
||||
- 2) Turn one MINUS on a FIGHT roll to a BLANK
|
||||
|
||||
MIDAS' MIGHT
|
||||
- All FIGHT attacks are INFUSED fists with GOLD magic that do DMG equal to the difference between YOUR FIGHT roll & the opponent's ATHLETICS/STEALTH roll on a HIT
|
||||
|
||||
HELIOS' HEALING
|
||||
- Any HIT you make with GOLD magic restores 1HP & 1MP
|
||||
|
||||
EQUALIZATION
|
||||
- ONCE/FIGHT : At 10HP or less: Recover HP & MP equal to the colors across all spells you were HIT by this fight x2
|
||||
- If you were hit by all 12 colors, you instead gain x3 per color instead, even if it goes over your HP MAX
|
||||
|
|
@ -1,132 +0,0 @@
|
|||
This warbling gate is a golden ring with a black magic wall, looking eerily like an ever-falling veil of black paint or ink.
|
||||
|
||||
In the forest:
|
||||
https://www.youtube.com/watch?v=4Y6n-1XQSfE
|
||||
|
||||
In the clearing:
|
||||
https://youtu.be/7UMNHyM5PgQ?si=2G-DWkBGxEo8FYtC
|
||||
|
||||
## As you exit the BLACK gate,
|
||||
your eyes cannot seem to focus on the colorless world around you. You are surrounded by trees, but they are all a strange grayscale and borderline lifeless. The branches are barren of leaves, instead covered in hanging black objects. And the only light in the sky overhead is a very large and VERY red full moon.
|
||||
|
||||
Welcome to the **Forest** demense!
|
||||
|
||||
Your visuals are disrupted by a distinctly golden glow of magic appearing in front of you, in the shape of a golden ring about 50 feet wide. It completely surrounds your group AND the entrance to the gate. The circle appears to be warbling in an odd pattern and drifting back and forth between black and gold.
|
||||
|
||||
*IF THEY WALK AROUND*
|
||||
Your shoes make an odd SQUELCHING noise, and you realize the bottoms of them are coated in what looks like black ink. Not only that, ALL of your shoes are dipped in it, and that ink expands well beyond the range of the circle.
|
||||
|
||||
*BEHIND*
|
||||
The gate itself is bound to a massive dead tree, and around the backside of that gate looks to be an abandoned lumber yard filled with incomplete pallets of different types, shapes, and sizes of wood. It's difficult to see, but there seems to be no signs of life.
|
||||
|
||||
(NOTICE/INVESTIGATE ROLL)
|
||||
You spot a sloppy wooden sign on a nearby tree hastily drawn with what looks like fingerpaint lettering stating "ONE WAY TRIP."
|
||||
|
||||
*TOUCH THE MAGIC WALL*
|
||||
Anything you touch it with has no effect, but when you push THROUGH it, you slowly sink right into it and past it. But, whatever you put through it cannot be brought back in and is stuck partway through the wall.
|
||||
|
||||
*IF THEY PASS THROUGH*
|
||||
The magic wall lets you pass through with enough effort, but once you're on the other side, it will NOT let you go back in.
|
||||
|
||||
*INTO THE LUMBERYARD*
|
||||
The yard itself is full of incomplete pallets of wood, mostly oak and birch with a couple spruce and mahogany (as the sign racks indicate), but most of the wood looks old, warped, and cracked, most of it borderline unusable. And inside the building doesn't look much better, the walls covered with uniforms of varying shapes & sizes. The tables are covered with axes, ropes, chainsaws, solar panels, battery packs, and a couple rings in a black hue, but no people at all. Just more of that black ink all over the floor, and a little smeared on the walls.
|
||||
|
||||
*INTO THE FOREST*
|
||||
While the forest is borderline devoid of any signs of life, you spot more wooden signs deeper in with arrows pointing in a specific direction, some with messages like WELCOME TO DAMNATION and INK STAINS THE SKIN and NEVER TOUCH THE INK and THE INK ALWAYS WINS. The signs look like they were hastily drawn WITH the very ink off the ground the signs warned you about.
|
||||
|
||||
(NOTICE ROLL) Around the backsides of some of the trees, you spot the most gorgeously woven spiderwebs you ever saw, but the beauty quickly wears off when you notice the webbing is about half an inch thick and the webs themselves stretch across multiple trees.
|
||||
|
||||
It takes a few minutes, but eventually you see the trees begin to open and form a clearing, and you finally spot bodies strewn about in various forms of prone positions, most of them atop rocks or fallen trees.
|
||||
|
||||
*IF THEY APPROACH*
|
||||
You see they are all pale, groaning, and weak, but definitely alive. Some of them are wearing uniforms matching the layout of the abandoned lumber yard, others are Thunder Force, and a few are wearing prison outfits.
|
||||
|
||||
Behind them all is what was once a wooden cottage, now completely destroyed and the remains coated in the same thick black ink you see all around you. However, there are no large objects nearby that would signify they were used to destroy it, so whatever did the deed is not here.
|
||||
|
||||
*IF THEY ASK*
|
||||
One person weakly raises an arm, a male Boa constrictor wearing Thunder Force garb. "We can't escape.. the BATTLEZONE spell has us trapped.. and the ink sapped our strength when we touched it.."
|
||||
|
||||
*HOW LONG HAVE THEY BEEN HERE*
|
||||
They all begin by stating a few weeks, quickly escalating to months. One guy says he's been there three days and he ALREADY wants to kill himself, and everyone collectively shouts at him WE KNOW.
|
||||
|
||||
(NOTICE ROLL) You recognize that voice as the Marauder LUCKY.
|
||||
|
||||
*ASK ABOUT DM/REGALIA*
|
||||
The one that had been here for months starts laughing maniacally and says "OH you wanna see inmate number one?! Cassius has been trapped here longer than anyone else!" And shakily points an arm in the direction of the largest dead tree by the house.
|
||||
|
||||
*IF THEY LOOK*
|
||||
Against the back side of the tree, you see a frail looking black fox man, slumped back against the tree with bandages wrapped around his eyes, chest, and right shoulder. His right arm is physically missing, and the bandages around his chest are loose enough to where you can see the gaping hole leading clear through his body. He is breathing, but otherwise makes no movement.
|
||||
|
||||
*IF THEY GET HIS ATTENTION*
|
||||
His head will slowly raise a few inches, and his ears flick once. You hear him mutter something, and upon closing in, you make out the word "RUN."
|
||||
|
||||
And that is when you hear the breath of a very large animal directly behind you.
|
||||
|
||||
Turning around, you spot what appears to be a colossal black fox made entirely of black ink. You cannot make out a face, but its obvious head will suddenly split open in six different directions, peeling back to reveal rows of teeth across each one as three tongues flick at you, screeching in three different voices at once. And it lurches forward.
|
||||
|
||||
*ATHLETICS ROLL*
|
||||
(Lowest Roll) is suddenly grabbed in its teeth, becoming swallowed whole. And the creature looks at the rest of your group with an identical hunger.
|
||||
|
||||
-----
|
||||
|
||||
AFTER THE FIGHT
|
||||
|
||||
Once the creature has fallen, you see its stomach start to warble and bounce around, before (eaten player's weapon) suddenly pushes through it, the body opening up and revealing an ink-coated (eaten player) standing in the mess. Their clothes are stained black in various spots, and what ISN'T stained is going grayscale very quickly.
|
||||
(THAT PLAYER IS AT 0HP AND CANNOT MOVE BEYOND BARE MINIMUM ARM MOVEMENTS AND WEAK SPEAKING)
|
||||
|
||||
(NOTICE ROLL) You hear a soft groaning in the distance coming from the nearby tree. The fox man from before is visibly reaching for the creature with its one arm, but is VERY visibly unable to reach it.
|
||||
|
||||
*IF SOMEONE HELPS*
|
||||
He places a hand upon the creature's body, slowly sinking his hand into it. You watch the creature slowly deflate like a balloon, and you see the man's arm pulse visibly as it... drinks the creature, would be the best description. It takes a few moments, but eventually its body is completely gone, and you see the man's body physically pulse hard, like a heartbeat going off for the first time.
|
||||
|
||||
He bellows out in agony and uses his one arm to yank off his bandages, fully revealing the massive hole in his chest. The hole is slowly filled with the same inky darkness as the creature he absorbed, strand by strand reforming into an odd ball that could easily resemble a heart, followed by the rest of his chest until it is completely sealed and looks good as new. He yanks the bandages off his eyes next, opening them and revealing pale yellow spheres, seeming to glow against the midnight black of his fur.
|
||||
|
||||
He sighs after a moment, before turning to your group. "I despise the concept of owing anyone anything, but... you have made my sentence in this demense much shorter than the eternity I was promised. You have my gratitude, and my aid in solving our... shared dilemma."
|
||||
|
||||
*ASK ABOUT THE INK*
|
||||
He will shakily walk to the tree you found him at, leaning against it with a sigh. "That is my... essence. My corrupted summon drained it from me the longer it existed, and spilled it freely across the demense." He will pull out a small sphere of gold, roughly the size of a marble, sizzling in the palm of his hand. "This bullet was the culprit."
|
||||
|
||||
*WHAT HAPPENED*
|
||||
He turns away and replies, "A man in black and gold challenged me, called himself the Crooked King. He used these... strange golden weapons. He ate through my strongest spells, corrupted my own magic creatures."
|
||||
|
||||
He will toss the bullet to your group. If anyone catches it bare handed, it will sizzle against their skin if it is bare, or will singe their fur or scales. "He was too dangerous to have my Regalia, so I animated a piece of myself to hold it and cast it out. He became enraged, corrupted the battlezone magic, pushed me through its walls. None of which should be possible for a mortal to do."
|
||||
|
||||
"The creature ran rampant through the demense, spilling my essence as its continued existence demanded it from me. The CHALLENGE circle prevented escape for us, my strength refused to recover, and I was alone."
|
||||
|
||||
"But when these... mortals entered and touched the ink, they became infected with my immortality. Unable to escape, unable to die."
|
||||
|
||||
"In defeating my Kurogitsune, you have returned what is mine, and assured the freedom of everyone here. I only need to reclaim my Regalia to break the seal, and reclaim my essence to sever the connection."
|
||||
|
||||
(EMPATHY ROLL) Something about what he said is bugging you. If they are all at no vitality, and likely haven't eaten or drank anything, then losing their connection to the immortality would possibly be fatal.
|
||||
|
||||
*IF THEY ASK TO CONFIRM*
|
||||
"Correct. Once I sever the connection, they will likely have minutes to live. If you care for these mortals, you will need to find a solution. They are of no consequence to me."
|
||||
|
||||
He raises his hand, sending out a dark wave of magical energy. You hear a familiar chittering and see a creature appear from the shadows. Striker snickers as he steps forward, and waltzes over beside Cassius' stumped arm. "Hello my friends, did you miss me?"
|
||||
|
||||
Cassius remarks, "Oh.. I see now... I have heard your exploits from my animated extension."
|
||||
|
||||
*IF THEY ASK ABOUT THEIR CONNECTION*
|
||||
"Striker hid my Regalia. He traveled by the Crooked King's shadow." Striker snickers a bit and returns the wavy vantablack dagger to his Master. "And as a piece of me, he knows he barely qualified AS me, and has used it to further his own ambitions."
|
||||
|
||||
Striker turns to Cassius. "It was all part of my plan. Once I found some capable warriors, I just needed to point them in the right direction as Regalia Hunters! They would eventually find their way to your demense and discover you, thereby aiding your recovery on their journey to free the people of Diadem and claim their wish!"
|
||||
|
||||
Cassius stares Striker down. "Is that the rumor you've been spreading?" Striker winces with a grumble, before Cassius continues, "I do not care. Your plan succeeded. I will be whole again soon. Once you all find a solution. And soon." He will leer at your group as he leans against the tree, waiting for you to decide the next step.
|
||||
|
||||
-----
|
||||
|
||||
*ONCE A SOLUTION HAS BEEN REACHED*
|
||||
Cassius will stop leaning against a nearby dead tree. "The Challenge was corrupted, but the circle was mine. Therefore..." He extends his arm straight into the air, aiming the blade at the sky, before pointing it in the direction of the gate. "I DECLARE THIS CHALLENGE NULL AND VOID." In the distance you hear a strange high pitched noise before what sounds like glass shattering, sending out a pulse of energy through the entire forest. "The magic is gone. You may now leave."
|
||||
|
||||
*IF THEY ASK HOW*
|
||||
"It is a rule. A demense master with their Regalia in hand may change or cancel any Challenge they are in. It is not a rule we use lightly." You see his tail flick in irritation for a moment. "And HE made a mockery of our rules. I will make him pay."
|
||||
|
||||
-----
|
||||
|
||||
He will place his hand into the ink, his eyes glowing with an ethereal light. The ink suddenly pulses outward from his hand, across the entire body of it, before slowly draining into his hand, much like the creature from earlier. It takes a minute, but you do see the ink levels slowly lower all around you. Even the ink on the various bodies around you seeps off their skin and into his hand.
|
||||
|
||||
Once all the black stains and ink have been recovered, the stub of where his missing arm is will suddenly vibrate a bit, before the bandages suddenly burst off and erupts with a series of nightmarish black tentacles, slowly wrapping themselves together into a spiral and morphing into a new arm. He will test and flex the fingers of for a moment, before turning to your group.
|
||||
|
||||
"This ends my compensation. I advise you leave. The demense will soon return to its normal state, and I am hungry." He will pause to turn to your group, his eyes suddenly turning as red as the moon in the sky, and he gains what can only be described as 'resting murder face.' "For your own sake, take my advice."
|
||||
|
||||
(NOTICE ROLL) You feel a sudden shadow cast over your heads in the clear night sky. When you look up to see what is causing it, a thought crosses your mind. "I could swear there was not a black circle on the surface of the blood red moon a moment ago, making it look like a giant red eye."
|
||||
|
|
@ -1,178 +0,0 @@
|
|||
This warbling gate is a golden ring with a blue magic wall, looking like a slow running waterfall
|
||||
|
||||
On the island:
|
||||
https://youtu.be/XO1MC0BS3K4?si=ZZ4U42grIgWaw_Lv
|
||||
|
||||
After meeting Dorrin:
|
||||
https://youtu.be/9xeWvFntMcc?si=OgqCsCZTSwpMFxX0
|
||||
|
||||
## As you exit the BLUE gate,
|
||||
Your nose is immediately bombarded by the stench of sea salt and your ears are greeted to the sound of seagulls. The wooden dock you are now standing on stretches around a small island in a large 2x2 block square, and the only thing beyond it is endless miles of water.
|
||||
|
||||
Welcome to the **Ocean** demense!
|
||||
|
||||
Despite the lack of overall land, the area is anything but lifeless. Dozens of people are walking about in either sailor uniforms, fishing outfits, or deep sea diving gear, all chatting each other up like it was the most normal thing in the world.
|
||||
|
||||
The gate itself is bound to the side of one of the nearby buildings, and there is a signpost with guiding arrows and signs.
|
||||
|
||||
*SOUTH SIDE SHOPS*
|
||||
|
||||
*EAST SIDE DIVING*
|
||||
|
||||
*WEST SIDE DOCKS*
|
||||
|
||||
*NORTH SIDE FISHING*
|
||||
|
||||
*CENTRAL STORAGE*
|
||||
|
||||
-----
|
||||
|
||||
*SOUTHSIDE SHOPS*
|
||||
All ten shops are selling a massive amount of freshly caught seafood of course, but a couple are selling clothing designed for the waters, fishing rods, tackle & bait, fresh catches, magic rings in a blue hue, and even some boat & diving suit rentals.
|
||||
|
||||
*APPROACH*
|
||||
The shopkeep, an octopus in a white poet shirt with a velvet vest and a blue nametag reading KLEIN, currently using his six tentacle arms to handle multiple business transactions at once. "Hm? What can I do ya fer?"
|
||||
|
||||
*DM/REGALIA*
|
||||
"Yer lookin fer Dorrin? Haven't seen him in a while, but he's probably around here somewhere."
|
||||
|
||||
-----
|
||||
|
||||
*EASTSIDE DIVERS*
|
||||
This stretch of wood seems to be for people to dive full-body in to the water without a vessel. All of them bare minimum have either a net, a spear, or a blade on hand before they dive in.
|
||||
|
||||
*APPROACH*
|
||||
One of the divers stops just before jumping in, and you can't tell what's inside the suit, but he DOES stop to talk to you. "Need something?"
|
||||
|
||||
*DM/REGALIA*
|
||||
"Dorrin's been kinda missing for a bit. He's here somewhere, just not sure where. I'll keep an eye out for him while I'm down there, he usually helps guide fish to us to make our catches better."
|
||||
|
||||
-----
|
||||
|
||||
*WESTSIDE BOATS*
|
||||
Each boat varies greatly in size from a basic 2 man fishing boat to a massive crew-bearing multi-floor vessel, and each one carries out fish as small as simple trout, as large as massive swordfish, and as weird-looking as blue lobsters.
|
||||
|
||||
*APPROACH*
|
||||
An Osprey woman with her hair bound up under a fisherman's hat in grey waders and a black shirt, her blue nametag reading VICTORIA, hops off her vessel once the rest of her crew hauls off their half full net. "What's up?"
|
||||
|
||||
*DM/REGALIA*
|
||||
"Haven't seen him in a bit. Which is a shame, our catches usually work out alot better when he's around."
|
||||
|
||||
-----
|
||||
|
||||
*SHACKS*
|
||||
The outermost shacks are essentially just ice boxes for the peoples' fish, and you spot a few people load one up as you walk by. However, you do see some of them get bigger as you get closer to the center.
|
||||
|
||||
The shack in the center is surprisingly large, to the point you could swear it mimicked a two story building. It has an actual front door with stairs leading up to it, and the door appears to be partly open.
|
||||
|
||||
*GO INSIDE*
|
||||
Inside is a fairly decent looking living space. Tables and couches in the living room, burgundy colored painted walls, fully functional kitchen with an extra large fridge, and well maintained stairs leading to the next floor.
|
||||
|
||||
(INVESTIGATE ROLL) The place is surprisingly organized, nothing appears damaged or out of the ordinary, but you DO notice everything seems to have several days worth of dust all over it.
|
||||
|
||||
*UPSTAIRS*
|
||||
You find a pair of fully furnished bedrooms, one of which CLEARLY is designed to house a girl with darker Gothic tastes, and the other furnished for more of a sharp dressed man.
|
||||
|
||||
-----
|
||||
|
||||
*NORTHSIDE FISHERS*
|
||||
For the most part, it's just a bunch of guys in basic fishing gear casting their lines from the dock itself instead of a boat. Some kids are even fishing with their dads using string-on-a-stick fishing poles. There's even a pole sticking out of a huge pile of seaweed in the corner.
|
||||
|
||||
Upon being asked, a few drunk men start slurring their words at you, but a sparrow in a captain's hat says something to the effect of 'if he ain't in his house, he's either out bulking, sulking, or skulking', and all the dtunks start laughing like it was the funniest joke they ever heard.
|
||||
|
||||
(INVESTIGATE Roll) You suddenly realize that pile of seaweed in the corner is... moving a little?
|
||||
|
||||
The seaweed begins to shift and fall as a massive finned tail swings out, revealing a massive bald person hiding within. He slowly rises to his feet, looming over your group by a few inches.
|
||||
|
||||
The seaweed slowly slips off his body to reveal a buff shark clad in only ocean blue swim trunks, shredded and tattered below the knees. Aside from the occasional piece of seaweed, the only other thing on him is the string on a stick he is holding, revealed to be a large harpoon.
|
||||
|
||||
*IF ANYONE SAYS ANYTHING*
|
||||
He will abruptly cut them off. "I know why you're here. And my answer is no."
|
||||
|
||||
*AFTER ANY RESPONSE*
|
||||
"I dont care anymore. Whatever you want is not my concern. Not anymore." He will attempt to walk away, harpoon in hand.
|
||||
|
||||
*IF THEY ASK WHY*
|
||||
He sighs and looks to the group, his ocean blue eyes glowing lightly. "You are among the freshest newbies, I assume. Your country sent you here because you were among the best of the best, or something along those lines. The people of these lands are all either the same way or the descendants of those people. And that includes the marauders."
|
||||
|
||||
"Those people, raised from such a 'noble and well educated background,' ambushed me in an attempt to take my Regalia by force. And when they didn't get what they wanted, they took something even more precious from me. They proved the quality of a person is irrelevant to their desperation when it comes to getting what they want."
|
||||
|
||||
He smashes his tail through a nearby plank of wood, causing it to break immediately. "They don't deserve anything less than the suffering they inflict on others, including me." And he leaves, heading into the water and submerging himself in it, disappearing from sight.
|
||||
|
||||
A fisherman nearby who heard the hold thing approaches, an old otter man in blue sailor garb and a blue nametag that says GALLON, grabs your group's attention with his thick West Country English accent. "Don't take it personally lads, he be grievin' somethin' fierce. Come with me, I'll explain everythin'."
|
||||
|
||||
He takes you to a fairly good size fishing vessel docked on the east docks, complete with a second floor and enough standing room for a dozen people AND their catches, with a sign on the rear naming it 'The Barrel of Forty-Two.'
|
||||
|
||||
*IF ASKED WHY*
|
||||
He laughs heartily and replies, "Because a barrel can hold 42 gallons!"
|
||||
|
||||
He takes you out a good mile from the docks, and hands each of you a fishing rod if you want, before flopping in the northernmost seat on the boat and casting out his own line. "Ah... nothin' like the deep blue sea, is thar? Just endless ocean, a gull here or there, and the catch of the day waitin' to be caught."
|
||||
|
||||
*WHEN ASKED ABOUT DM*
|
||||
Gallon sighs a bit before responding. "As I said, don't hate the lad. Dorrin is a prideful lad that had his greatest treasure stolen, something far more valuable than sunken gold or that fancy spear o' his. He lost his daughter, a local legend around these parts. Her name was Vivid."
|
||||
|
||||
"He adopted her when she was a teen, no memory of her parents. Ye wouldn't think 'im the fatherin' type, but he raised 'er ta be a fine woman. Beautiful too, her Crimson eyes offset her gray fur so well, she had ta turn away many a suitor." He laughed a bit before he lets out a soft sigh.
|
||||
|
||||
"Things changed about a month ago. The blasted marauders had just come by and tried to muck up the fishermen, but ol' Dorrin an' Vivid took care of 'em right quick. His power an' brutality was only matched by 'er speed and precision. Truly a tag team from Hell."
|
||||
|
||||
"But after they were sent packin', new ones stepped in and challenged 'im. An' there was somethin' diff'rent about one of 'em, somethin'... wrong. There were only three, but they challenged 'im fer 'is Regalia, and he accepted the 3 on 1. And they fought dirty."
|
||||
|
||||
"The two he fought first, a lad and a lass, put up a good fight. Zapped 'im, cooked 'im, froze 'im like a fishstick. And he took 'em down. But that last one, he did somethin' most foul.. while Dorrin was busy fightin' 'em, the last one told his men to take Vivid hostage. She fought as hard as she could, but they managed to take 'er away."
|
||||
|
||||
"When Dorrin realized she was nabbed, it was all that last one needed to strike. He shot 'im with some form of magic gun, golden in hue. It hit Dorrin hard enough to take 'im down. But the thing they never realized was, Dorrin is too tough to die."
|
||||
|
||||
"It was over in a flash, Dorrin had stood back up and had the leader's head an' helmet in his jaw, an' the other two in his hands by the throats. And right when 'e was about to eat the bastard's head clean through, 'e surrendered an' broke off the challenge, grabbed his men an' ran away."
|
||||
|
||||
"We couldnt get a good look at 'em, but I saw that lad's bloodied face through the broken helmet, got a good look at 'is eye when 'is helmet got crushed against 'is skull. He saw death in those Jaws. An' 'e barely escaped it with his life."
|
||||
|
||||
"Since then, Dorrin's waited every wakin' moment for them to return, hoping he can grab 'em an' squeeze 'em for any information. But they haven't returned even once, so he's just waited for 'em for an entire month."
|
||||
|
||||
-----
|
||||
|
||||
*WHY NOT GO AFTER HER*
|
||||
He turns to the one who asked. "Yer genuinely askin' why a six foot four enraged and grievin' shark man with the powers of the ocean at 'is fingertips doesn't go gallavantin' through the Town of Diadem, bellowin' about his lost daughter?"
|
||||
|
||||
"It only takes a single match to start a fire, (lad/lass). He knows if he does that an' even ONE person gets scared, he'll incite a riot. demense Master or not, people would fear 'im. It takes all 'is self control not to do just that."
|
||||
|
||||
-----
|
||||
|
||||
"I feel for th' lad, I do. All 'e wants is to know if his daughter is okay. He believes she is, but ev'ry day that passes without her is another day of misery fer 'im."
|
||||
|
||||
(CONTACTS ROLL) Someone suddenly remembers they have a shadowy informant on standby. But to summon him, you need a bit of darkness, which the second floor will likely offer.
|
||||
|
||||
*Striker appears in the second floor*
|
||||
"I knew you couldn't stay away forever... to what do I owe the patronage?"
|
||||
|
||||
*AFTER THEY EXPLAIN*
|
||||
"Hm hm.. Very well, I'll find your Vivid of the Crimson Eye, but this time it will cost you. Head back to the mainland, I should have something for you by the time you arrive. We can discuss your payment then..." He fades into the shadows of the boat.
|
||||
|
||||
When you return, Striker is sitting in the shade of one of the shacks, munching sloppily on a fresh fish carcass. "Mm, delicious.. Oh hello there, welcome back~"
|
||||
|
||||
*IF THEY ASK*
|
||||
"OH I found whom you were looking for, and she is very much alive..." An eerie moment of silence befalls the entire island, as Dorrin has appeared behind Striker.
|
||||
|
||||
"...what? Is there something on my face?" A piece of seaweed falls onto his shoulder, causing him to slowly turn around and gasp strainedly seeing the shark.
|
||||
|
||||
Dorrin is staring down at him with the intensity of a man ready to commit murder. "What... did you... just... say..?"
|
||||
|
||||
Striker turns to him and indignantly replies. "Now see here, fish breath, I will not be intimidated by the likes of HYEARGH!!" He is grabbed by the neck and lifted clean off his feet, meeting eye to eye with Dorrin, while he grabs at Dorrin's arm to try and free himself.
|
||||
|
||||
Dorrin leans in close and stares him in his bug eyes. "You stink of Cassius..."
|
||||
|
||||
That makes Striker freeze in place for a moment, before Dorrin drops him onto his ass. He grumbles a bit, but freezes again when Dorrin aims his Spear at him. "Now speak, insect. What do you know?"
|
||||
|
||||
Striker nervously gulps, and responds, "She's alive, she's alive! My informants spotted someone with Crimson eyes in Diadem a few days ago! I couldn't get an exact location but she's somewhere in the Essentials district!" When that spear backs away, he sighs deeply, but jumps in place when Dorrin flops on his ass, staring in the sky.
|
||||
|
||||
"I knew it... I knew she was alive..." His entire demeanor shifts and softens significantly, and you could almost see a smile on his face and a tear in his eye. He turns to your group after a moment. "Thank you... you have done me a great service. I owe you a debt that will be repaid."
|
||||
|
||||
Striker stands up and complains. "What about me?! I'm the one who got the information! Surely I deserve compensation as well!"
|
||||
|
||||
Dorrin simply reaches over, grabs him by the head, and pulls him down. "You may live to see another day, vermin." He then accurately throws him backward, Striker screaming the whole time as he flies through the air and falls right through the portal.
|
||||
|
||||
Dorrin finally stands back up, raises his Spear in the air, and speaks in a proud voice, "Today is a glorious day! Vivid of the Crimson Eye still lives!!!" And literally everyone on the wharf island cheers at this news. High fives are being exchanged, dancing lines are forming, bottles of booze are appearing out of nowhere.
|
||||
|
||||
"And these are the people whom we have to thank for this information. As repayment, I will accept your challenge for any future day, any time. This information is more valuable than any Regalia."
|
||||
|
||||
He pauses and turns away before continuing, "But for now, for the first time in a month, I am ready to rest." He slowly walks away, headed for the storage building.
|
||||
|
||||
Everyone else, however, is shouting, dancing, and taking drinks of booze in celebration that their island legend is still very much alive.
|
||||
|
|
@ -1,162 +0,0 @@
|
|||
This warbling gate is a golden ring with a brown magic wall, looking like a large cut of stone.
|
||||
|
||||
On the mountain:
|
||||
https://youtu.be/A-Er-HH1Od8?si=45j_cp0AGMy1tVb-
|
||||
|
||||
After saving the life:
|
||||
https://youtu.be/FPQwdQjA2zM?si=Vmv_1C-SISdNTfA_
|
||||
|
||||
## After exiting the BROWN gate,
|
||||
Your visuals are immediately ensnared by the giant mountainous crags extending straight into the sky, some even with snowy peaks, all eventually wrapping around you in a valley-like formation.
|
||||
|
||||
Welcome to the **Mountain** demense!
|
||||
|
||||
You also see a fairly large open space in the valley before you, occupied by a few dozen trees, a small isolated lake, and a large concrete building with a pair of stone benches in front of it, both of which are completely unoccupied.
|
||||
|
||||
*GO TO THE BUILDING*
|
||||
When you look inside through the windows, it turns out to be a double purpose building.
|
||||
|
||||
The left side is full of climbing gear for rent. Harnesses, ropes, hooks, helmets, pads, picks, etc. Theres also a kiosk in the back selling many of the same items, as well as trail mix, magic rings in a brown hue, and about six kinds of meat jerky, all of which is ran by a single koala man in a blue polo shirt, his nametag reading BUNJI.
|
||||
|
||||
(NOTICE ROLL) There is also a sign on the far side advertising something called a "Shredder backpack" for 50z
|
||||
|
||||
The right side is a large gym full of legitimately massive workout equipment, and bodybuilders of equal magnitude all working out together. There is one VERY muscular maned wolf woman walking around between them, spotting when necessary and handing out towels & water, her brown nametag reading Jekhyra.
|
||||
|
||||
*IF THEY TALK TO EITHER ONE*
|
||||
- He will see you walk in the door, suddenly smiling wide. "Welcome, how can I help you?"
|
||||
- She will suddenly turn to your group hearing the door open, raising an eyebrow in curiosity. "Hello strangers, can I help you?"
|
||||
|
||||
The group will be told basic information about the demense being THE place to get rock solid muscle and consistent results
|
||||
- The common ways would be either good old-fashioned working out, or doing some rigorous mountain climbing & hiking.
|
||||
|
||||
*IF THEY ASK ABOUT THE BACKPACK*
|
||||
The koala/maned wolf smiles a little, (dives down behind the counter/walks into the back for a sec), and pops back out with a 3 foot long 2 foot wide backpack that looks like it's made out of stone-like scales, but they feel like rough fingernails to the touch. Even stranger, in addition to the basic shoulder straps, there's a pair of thick woven strap sets that can be tightened with fabric-like ratchets, wide enough to stick an arm through it like a strapdown shield.
|
||||
|
||||
*IF THEY ASK ABOUT THE DM/REGALIA*
|
||||
"That it would be Tlaloc, he lives on the peak of the practice mountain. You can usually hear him when he's awake, but since noone has heard the glorious sounds of rocks against rocks, he's likely still asleep."
|
||||
|
||||
- If they spoke to BUNJI, he will call for Jekhyra to come over
|
||||
- If they spoke to Jekhyra, she will toss a towel around her neck and walk to Bunji
|
||||
|
||||
BUNJI: Afternoon Jekhyra, (I overheard / not sure if you heard), we have some people to see Tlaloc?
|
||||
|
||||
JEKHYRA: Yep, gonna be a fun day. Gonna need gear for (party size +1) looks like.
|
||||
|
||||
BUNJI: Not a problem, and at 25z a head, that'll come out to... uh... before I do that, you all CAN afford the equipment rental, yes?
|
||||
|
||||
JEKHYRA: Shiiit, forgot to mention that. You wanna head up, you gotta get equipment. Helmets, hooks, ropes, backpacks, all that shit.
|
||||
|
||||
Anyone that can afford the climb comes with, the rest can stay at the building and shop around or work out
|
||||
|
||||
The mountain in question already has an indicated entryway, at which she will connect a rope between each of those going up with her in-line before attaching it to herself. She grabs the rope and looks back to your group. "Everybody ready?" Once everyone confirms they are ready to begin, she will begin the climb with them all in tow.
|
||||
|
||||
The climb will take place over the span of an hour, and a total of three times, there will be an ATHLETICS roll made to take DMG from stumbling or making mistakes, as unskilled climbers.
|
||||
|
||||
At the top of the mountain is a relatively uneven and rocky circle of about 200 feet in width, with sparse boulders littering it.
|
||||
|
||||
Jekhyra unhooks you individually when you each safely reach the top, letting you all walk around and enjoy the view. This practice mountain PALES in comparison to the other ones surrounding you, but the view over the trees, lake, and building is stellar.
|
||||
|
||||
*WHERE IS DM*
|
||||
"Oh right, forgot you came to see him. He's around here somewhere, pretty hard to miss."
|
||||
|
||||
(INVESTIGATE roll) You find a massive rock that has a weird patterned texture, and even weirder, it appears to be... breathing?
|
||||
|
||||
The thing you found suddenly begins to move, raising itself up out of its small divot in the ground, stretching a pair of massive arms wide and unfurling a colossal tail, groaning loudly.
|
||||
|
||||
Everyone on top of the cliff watches this massive monster unfurl itself, stretch its arms out, and unfurling its tail, and realize immediately it was just yawning and stretching.
|
||||
|
||||
But you all also witness, in a fraction of a second, its tail accidentally swings out and pushes every one of your team backwards a bit, and it unfortunately knocks (player that woke him up) off the cliff.
|
||||
|
||||
Everyone rushes to the side of the cliff and tries to catch the fallen teammate, but noone can quite reach him in time. And you watch your teammate descend backward and down into the distance.
|
||||
|
||||
Even at this shallower height, you know landing from a fall like that will likely be serious, if not fatal. But before any of your group can even grieve, that massive brown creature LEAPS right down in the same direction at breakneck speed.
|
||||
|
||||
The falling character comes face to face with a large brown creature that grabs them in its massive arms, curls tightly around them to flip itself forward, and SLAMS into the ground full force, leaving a small crater upon landing.
|
||||
|
||||
The creature slowly lets you down onto your own two feet, and is currently looking you over, which gives you a chance to look over your savior as well.
|
||||
|
||||
The creature LOOMS over you with a body that is INSANELY beefy, every inch of it is covered in muscle from the front. His arms are huge & tipped with foot long nails, his entire back half is covered with what resembles brown dragon scales, his tail is almost as long as he is, and the only clothing he is wearing is a very minimal brown loincloth.
|
||||
|
||||
You are being stared down by a seven foot tall AND wide pangolin, staring at you with bright brown eyes atop a long muzzle. He leans down and, in a halting and slow manner, manages to form a few simple words in a deep, toungue-heavy voice. "YOU? OKAY? HURT?"
|
||||
|
||||
Once they confirm they are okay, the creature nods, turns around, and jams its claws into the rock face, suddenly climbing its way back up the mountain face like it's nothing.
|
||||
|
||||
-----
|
||||
|
||||
*IF ANYONE STAYED BEHIND*
|
||||
You've either been getting hassled by the guys in the gym into joining them for a workout, or mulling around the equipment store looking over the gear.
|
||||
|
||||
When that massive pangolin lands outside the building, everyone stops to watch him set your teammate down, and climb up the wall like some scaley spidermonkey.
|
||||
|
||||
-----
|
||||
|
||||
*AT THE TOP*
|
||||
|
||||
Jekhyra has been doing her best to talk each and every one of you down from doing something stupid like going after your teammate unescorted or jumping down there.
|
||||
|
||||
You all begin to hear rumbling from the side of the cliff.
|
||||
|
||||
You spot a massive brown scaly creature climbing up the rock walls with its large talons, and it is approaching FAST. And yes, it is the thing that dove after your friend.
|
||||
|
||||
Upon reaching the top, the creature helps itself up onto the flat surface and kinda just stands there for a second, before waving at you all and contorting its hands around as it speaks haltingly. "FRIEND. OKAY. RIDE? DOWN?" He then turns around and points to his back, offering to escort you down.
|
||||
|
||||
*IF ANYONE ASKS OR OBJECTS*
|
||||
Jekhyra will step forward and stand beside the creature. "You got nothing to worry about. Tlaloc here's an expert mountain climber." She will pat him on the shoulder before stepping away. "I'm going down the long way, so you can go with me, or with him."
|
||||
|
||||
*EITHER WAY*
|
||||
It only takes a few minutes before Tlaloc makes it to the ground, and when he touches down, he kneels down to let you all off his back. Once you are all off, he steps away and smiles in a goofy manner, showing his toothless gums.
|
||||
|
||||
Once you all have a chance to reunite, he steps up to your group, raising his arms straight out at his sides. "SORRY.. NEW... FRIENDS..." He is offering a hug as an apology.
|
||||
|
||||
*AFTER HUGGING*
|
||||
He lets you all go and trots off toward the building, looking back to your group and waving one hand for you all to follow.
|
||||
|
||||
Once inside, he takes you through the gym area to a room in the back, and pushes a wood crate full of metal water bottles and ice toward you all.
|
||||
|
||||
He grabs one and holds it over his head, poking a hole with one talon in the bottom like it was nothing, and guzzling the water as it streams out in only a few seconds.
|
||||
|
||||
After he finishes, he clears his throat as best he can and points at your group, then the floor, then the mountain. "YOU. VISIT. WHY?"
|
||||
|
||||
*IF THEY MENTION DM / REGALIA*
|
||||
Tlaloc suddenly stands up and begins laughing excitedly like a small child, in a deep unsettling tone. Everyone slowly puts down their equipment and starts asking what is going on and what has him so giddy.
|
||||
|
||||
*IF THEY ANSWER*
|
||||
All the guys working out start getting excited too, chanting and hollering like a group of rowdy frat boys at a party.
|
||||
|
||||
Jekhyra finally shows back up, and rushes into the group, going right for the water bottles. "What's with all the noise, boys?" She opens the bottle and takes a quick drink.
|
||||
|
||||
*IF THEY ANSWER*
|
||||
Jekhyra will do a good old fashioned spit take hearing YOU want to fight HIM, coughing hard as Tlaloc suddenly runs out the door, accidentally catching some of the free weights on his scaled tail on the way out.
|
||||
|
||||
Once she stops coughing, Jekhyra will stare at your group in disbelief. "Okay I'm going to assume you are all insane to actually WANT to take on THAT." She will pause to point at Tlaloc, whom is currently doing bicep curls with the stone benches from out front.
|
||||
|
||||
Tlaloc will suddenly turn toward the gate, seeing a new group of people come into the demense. You watch him excitedly run toward them like an excited toddler, leaving footprints in the ground with every step.
|
||||
|
||||
*GIVE THEM A MOMENT TO THINK IT OVER*
|
||||
You hear a loud thud and see that Tlaloc is suddenly on the ground, bellowing out in pain. You see the group's attention is now turned toward the building. And even from here, you can see one of them is holding a golden sword.
|
||||
|
||||
Every guy in the gym is VERY agitated, and you hear about twenty sets of knuckles and necks cracking as they all head out the door, led by Jekhyra. Her heckles are raised, her eyes are sharp, and she is practically snarling.
|
||||
|
||||
*OUTSIDE*
|
||||
As you exit the door, you immediately see dozens more Marauders pouring in from the gate, headed toward the people from the gym. And you get to subsequently watch as ten buff people easily lay the smackdown on about forty moderately-armed Marauders, very easily clearing a path for the rest of you to go for the leaders.
|
||||
|
||||
When you reach them, you see Tlaloc lying on his back, bellowing deeply and holding on to his chest wound with both arms. And you see a bull standing over him, one foot on his stomach. "Well lookie who it is!"
|
||||
|
||||
(CONTACTS ROLL) It's the same bull man from the first fight.
|
||||
|
||||
*WHAT DOES HE WANT*
|
||||
"Boss man sent me to take this lummox's Regalia, of course! And I think I'm gonna test it out on you lot!" He hops over Tlaloc and charges at your group with his own small group.
|
||||
|
||||
*AFTER THE FIGHT*
|
||||
|
||||
The Marauders are lying defeated in a heap before you, with the bull lying right on top. Behind you, the guys from the gym have ALSO finished, their own heap of Marauders significantly larger.
|
||||
|
||||
Jekhyra heads over to Tlaloc and slowly helps him up, the big guy sniffling like a toddler that bruised his knee. The good news is he looks okay, the gash across his chest not particularly large, but you DO see some golden powder trickling from the wound.
|
||||
|
||||
She walks Tlaloc over to the Marauders' leaders, holding his meaty hand like a mother with her massive child, and Tlaloc suddenly picks the half conscious bull up from the heap. When his eyes meets Tlaloc's, he suddenly becomes VERY scared. "OH FUCK! PLEASE DON'T HURT ME! I'M SORRY! I'M SORRY!"
|
||||
|
||||
Tlaloc just gives him a goofy grin and pulls him into a bear hug, holding him tight. "ME! FORGIVE! FRIEND!" You see a wave of relief wash over the Bull's face, which disappears after three seconds as Tlaloc slowly but surely starts tightening his hug. And starts dancing around, slinging him in slow circles all the while.
|
||||
|
||||
Jekhyrs watches beside your group, arms crossed and snickering. "Okay so... goes without saying, no challenge today. He's gonna be uh... 'playing' with his new friend for a while, plus that gash is gonna need time to heal..."
|
||||
|
||||
All the guys from the gym are VERY disappointed to hear that, and make it VERY vocally known. "Buuut... give him a couple days for this to heal up and he'll likely be good to go."
|
||||
|
|
@ -1,166 +0,0 @@
|
|||
This warbling gate is a golden ring with a gray magic wall, looking like a slowly moving gray fog
|
||||
|
||||
In the graveyard:
|
||||
https://youtu.be/fX07qD_782Y?si=DipdsPgRYBKiCadk
|
||||
|
||||
In the cathedral:
|
||||
https://youtu.be/6H2JbT4BRDU?si=lvecRpHQf5X5fU8H
|
||||
|
||||
## Upon exiting the GRAY gate,
|
||||
you feel a strange chill run up all your spines. Not from it being cold, but moreso because you find yourself face to face with several rows of tombstones that extend into an unending gray mist.
|
||||
|
||||
Welcome to the **Graveyard** demense!
|
||||
|
||||
(WILL ROLL)
|
||||
(Lowest roller) suddenly has the strangest sensation that they don't want to go any further inside. You feel a sense of dread at the thought of what may happen in this massive graveyard.
|
||||
|
||||
*IF THEY CONTINUE*
|
||||
As far as the eye can see is just rows upon rows of graves on both sides. The ones closest to the path itself look brand new, and their dates reflect as such. But other than that and the gray mist, you only see the brick path ahead of you.
|
||||
|
||||
(NOTICE roll) You hear a strange kind of noise, like wood on stone creaking and clacking, as well as a few footsteps. Moments later, you spot a body in the distance, obscured by the mist.
|
||||
|
||||
The obscured figure is a wolf man with messy silver hair, pulling a wheeled wooden cart behind himself. He will put the cart down a moment later, roll up the sleeves on his black dress shirt, bearing a beat-up gray nametag reading AZRAEL.
|
||||
|
||||
*IF THEY SAY ANYTHING OR APPROACH FURTHER*
|
||||
The wolf man will suddenly turn to your group, his eyes a dull emerald green. He will speak with a soft Tamil accent, "Oh... Abologies, I was focusing on my work."
|
||||
|
||||
He steps to the back side of his cart, grabbing an armload of fresh flowers. He walks to the graves beside the main path, kneeling to each one as he mutters a few words in a language NONE of you recognize, then places a few of them on the grave.
|
||||
|
||||
(INVESTIGATE ROLL)
|
||||
- His beat-up nametag has a sticker over it with the text AZRAEL written on it
|
||||
- His fur hides it well, but he has hypertrophic scars on his forearms, and they wrap around his entire arm
|
||||
|
||||
-----
|
||||
|
||||
(The language is SUMERIAN)
|
||||
(The oldest recorded language in history)
|
||||
|
||||
(Tamil sounds similar to middle eastern)
|
||||
(Replace T with D, P with B, roll the R, soft A)
|
||||
|
||||
-----
|
||||
|
||||
*ASK ABOUT DM/REGALIA*
|
||||
"Abologies, I know id is rude of me, bud I have much work do do before dhe ceremony. Would you be willing do waid inside for me? I will nod be long." He points down the pathway, and the fog is ebbing just enough for the general outline of a much larger building to be seen in the distance.
|
||||
|
||||
-----
|
||||
|
||||
You eventually come to a large cathedral-like facility with a massive pair of wide open doors, a sign beside them stating the next FUNERAL SERVICE and what time it starts. There is also a building on either side, not as fancy as the huge cathedral in the middle, but built similarly.
|
||||
|
||||
*LEFT BUILDING*
|
||||
It's a storage facility filled with instruments. A piano, violin, harp, flute, ceremonial drums, and the tools to repair them all. You also spot a box with a couple dozen magic rings in a gray hue
|
||||
|
||||
*RIGHT BUILDING*
|
||||
It's a warehouse with several sets of nice dress clothes in multiple sizes, as well as "pine boxes" in identical sizes, plus shovels, large slabs of stone, chisels, choir gowns, a wooden podium, and a surprisingly large hair and makeup kit.
|
||||
|
||||
*OPEN CATHEDRAL*
|
||||
You enter the main congregation hall, with rows of pews like a church. The elevated stage in the back is holding a podium, an open casket, and a portrait of the deceased.
|
||||
|
||||
There are dozens of people in the seats ahead of you, chattering, crying, and even laughing as they support each other. A few people are walking up to the casket every so often to say their goodbyes.
|
||||
|
||||
(CONTACTS ROLL) It's a photo of Warton, the elderly bulldog man that ran the bookstore
|
||||
|
||||
A younger bulldog man steps forth to the podium as that same grayscale wolf man you met earlier steps up to the piano, playing a soft tune as the bulldog speaks. "Hello, uh.. My name is Peyton, and I'm Warton's son. I want to thank you all for coming out to say your goodbyes and... I'm... I'm sorry, I'm gonna need a moment." He pauses to step away and take a stilling breath.
|
||||
|
||||
"My father was a unique kind of guy. Always happy, well read, smartest man I ever met. He was always on the lookout for some new story or book he'd never heard of, loved meeting new people, and all he ever wanted was for others to love stories as much as he did."
|
||||
|
||||
"He made sure to read to me every night, and I always felt like I never really told him how much it meant to me that he did..." He paused again, fighting back tears.
|
||||
|
||||
"Back when I was a student at Diadem University, they had a class where they went over each known religion's interpretation of the afterlife. They were all different, but the trend showed if you were a decent person, then when you died, you went somewhere amazing or maybe got a better life the next time around."
|
||||
|
||||
"I say that to say, this man was quite possibly the kindest, strongest, and most morally upright man I ever knew. And I may not be a religious man, but if any of them turns out to be true, he deserves the absolute best and has MORE than earned it."
|
||||
|
||||
He turns to the casket, mic in hand. "Thank you for everything. I just hope that, wherever you are right now, you know that you are now, and always will be, loved."
|
||||
|
||||
The audience erupts in applause and comments, a few stepping up on stage to hug him and compliment his bravery. The next person in line, a cardinal man, steps up to speak next.
|
||||
|
||||
(NOTICE ROLL) You noticed the music stopped, and the wolf man from earlier is now standing/sitting a few feet from your group.
|
||||
|
||||
"Abologies for my indrusion, I hope you do not mind. Bud afder hearing him, I needed do dake a moment for myself. Id is empowering do hear one speak with such passion. And id is clear as day his fadher is so full of pride knowing his son dhinks so highly of him."
|
||||
|
||||
*IF THEY ASK HOW HE KNOWS*
|
||||
"Id is my... gifd, in a sense. In a manner similar do how dhe magic of dhis world has a unique color, dhere is a madching color do dhe emotions of people." He extends his hand for you to touch.
|
||||
|
||||
*TOUCH THE HAND*
|
||||
Everything you can see shifts a bit, the room around you losing its color, and the people themselves now giving vivid colorful glows.
|
||||
|
||||
You can see multiple sad people warble in a mix of blue & gray, including Peyton. There are a couple people to the side laughing and being supportive glowing a blend of yellow & violet with wisps of gray mixed in. You spot one person slumped in their seat, glowing an ominous black.
|
||||
|
||||
-----
|
||||
|
||||
(INVESTIGATE Roll) It turns out to be Nash, hunkered into a ball somewhat and staring at the floor. He has a blank expression, but his cheeks are stained with tears.
|
||||
|
||||
*IF THEY APPROACH*
|
||||
He will look up to them, give a half-hearted "hey," and go back to staring at the floor.
|
||||
|
||||
*IF THEY PRESS*
|
||||
"I knew Mr. Warton growing up... he helped me learn stuff when I was going through college... I didn't want to believe he was gone, but... yeah..."
|
||||
|
||||
-----
|
||||
|
||||
(EMPATHY Roll) You see a person shrouded in gray that wasn't there before you touched his hand, patting Peyton's shoulder with a warm smile, but it looks like Peyton doesn't even notice.
|
||||
|
||||
"In dhis life, loss comes from so many blaces, bud none so sdrong as dhe loss of life. Id is such a sdrong loss, dhe sensation can even be feld in dhe afderlife."
|
||||
|
||||
(highest roller)'s eyes are acting a bit odd, and are glitching a bit back and forth between normal view and this new mood ring like view.
|
||||
|
||||
"Dhad is why dhese ceremonies exisd, so dhose dhad feel dhe loss of dhemselves and dheir loved ones can grieve. Id allows dhad magic do gadher, calls do dhe one dhey all losd, and allows dhem do move on peacefully. Nod say goodbye, bud do come do derms widh whad happened, AND prepare for whad comes nexd, widh no regreds."
|
||||
|
||||
-----
|
||||
|
||||
That player has earned a new STUNT:
|
||||
EYES OF ETERNITY
|
||||
- +2 on EMPATHY rolls with people in distress
|
||||
- EMPATHY ROLL to read emotions as a color aura
|
||||
|
||||
-----
|
||||
|
||||
His wolf ears will suddenly flick a bit, and he will stand up, staring atraight at the door. "I beliebe we have uninvided guesds.. excuse me." He will quietly walk out the door, making sure to close it behind him.
|
||||
|
||||
Moments later, you hear several screams of men AND women just outside, while thankfully the people at the funeral have not heard a word.
|
||||
|
||||
*WHEN THEY GO OUTSIDE*
|
||||
You will see the thickest blanket of gray mist outside the doors, but you THINK you can also recognize the outline of seven or eight people, the closest one looking like the wolf man.
|
||||
|
||||
His back is turned to your group, and he steps forward, causing all the people he is facing to jump backwards a bit. You even hear one of them scream STAY BACK!!!
|
||||
|
||||
You see the faint outline of something extending from his hand, but it is obscured by the mist. "None of you are on dhe lisd... I advise you leave before dhad changes..."
|
||||
|
||||
In a fashion identical to an old horror movie, you hear several of the people suddenly shriek and run in the opposite direction.
|
||||
|
||||
He will turn to your group, the mist slowly evaporating and his hands empty. "Abologies, id was some eh... barty crashers, here do ruin dhe ceremony."
|
||||
|
||||
"Now dhad we are oudside, I believe now is a good dime for indroductions..." He reaches to his nametag and yanks off the sticker, revealing an equally banged up series of letters spelling THANATOS.
|
||||
|
||||
"My name is Thanatos, and I am dhe Masder and caredaker of dhis, dhe Deadh demense. Id is a bleasure do officially meed you."
|
||||
|
||||
*IF ASKED ABOUT CHALLENGE*
|
||||
He sighs a bit. "Drudhfully I would nod be able do do this right now, as I have many ceremonies to berform doday. Dhis one should be just aboud over, and a new one shall begin soon afder."
|
||||
|
||||
Just as he says that, everyone at the funeral files out the front doors, casket at the very front in the arms of four men, the rest following with all the photos and flowers in hand.
|
||||
|
||||
One of the grieving women, an elderly cardinal, walks over to Thanatos, sniffing and tearing up. "Thank you for such a lovely ceremony, sir. You did everything perfectly." He kneels down so he is at her eye level, taking her hands in his and smiling softly at her.
|
||||
|
||||
"A gread man deserves nodhing less dhan do be surrounded by friends and family, no differend dhan in life. All I did was provide dhe venue. Your people... dhey made dhe ceremony come do life."
|
||||
|
||||
She suddenly jumps up and hugs him tightly, bawling into his shoulder for a moment, and he eventually returns her embrace. And that is when she realizes your group standing right behind him.
|
||||
|
||||
She quickly releases him and covers her mouth with both hands over a soft gasp, taking a step back, and straightens her outfit out a bit. "I-Im so sorry, I didn't see you there.. I'm Rowena. I'm here for the service.. obviously.." She pauses and looks to Thanatos. "Are these your friends, or..?"
|
||||
|
||||
He replies hesitantly, "Dhey are nod friends ber se, dhey are.. a fudure abboindmend."
|
||||
|
||||
She gasps a bit and walks up to you all, wiping her eyes with a tissue. "I'm so sorry for your loss. My husband just lost his closest friend and gambling buddy."
|
||||
|
||||
Thanatos reaches down and holds her shoulder. "Acdually no, dhere is no loss. Dhey have a differend kind of abboindmend."
|
||||
|
||||
She turns to him a bit confused. "You do other things than funerals here?"
|
||||
|
||||
"Indeed. We host birdhday bardies, ghosd sdory nighds, and slam poedry readings on weekends." And she bursts out laughing, which catches the attention of the entire congregation as they set up the carry to the burial. He kindly ushers her to go back to her event, and she staggers off, laughing the whole way.
|
||||
|
||||
"Dhad is dhe kind of momend I exisd for. Despide dhe endless flow of dears, she found a momend do share a smile. And now, dhad smile will become as infecdious as the woe dhad broughd dhem here. And she knows if she can smile ad a dime like dhis, dhen... she will be okay." By the time he stops talking, the entire group of people she was part of are all bellowing in laughter.
|
||||
|
||||
(Whoever kept the eye ability can see her blue sadness fading into yellow joy, as does many others)
|
||||
|
||||
"Id is dime for me do begin proceedings for dhe next ceremony... bud I meand whad I said when I referred to you as a fudure abboindmend. Come back on any fudure dade and we shall have your challenge. For now, I have much do do."
|
||||
|
||||
He will step away from your group, heading back into the cathedral and slamming the doors behind him.
|
||||
|
|
@ -1,219 +0,0 @@
|
|||
The warbling gate is a golden ring with a green magic wall, looking like a slow swirling tornado
|
||||
|
||||
In the meadow:
|
||||
https://youtu.be/TZSA5HbOIEA?si=LsifjOBxxEd7iTrq
|
||||
|
||||
In the Archery range:
|
||||
https://youtu.be/D9X-bE51G08?si=v7PRWVioJGvBxWTb
|
||||
|
||||
## Upon exiting the GREEN gate,
|
||||
you feel the gentlest of breezes grazing your faces, you hear the lightest rustling of leaves in nearby trees, and as far as the eye can see is almost all lush green grasses, only sparsely populated by the occasional tree. The sky is as blue as the ocean, only decorated by a few small clouds, and for the first time since you entered the island, you are greeted by almost pure silence.
|
||||
|
||||
Welcome to the **Grasslands** demense!
|
||||
|
||||
(ATHLETICS ROLL)
|
||||
The silence is abruptly interrupted by a sputtering noise coming from right beside your group, a horse head leaning down and nibbling the shirt sleeve of (lowest roller). You notice the horse is inside a large wooden corral connected to a stable with a dozen different shape and size horses, all behind a sign on the front that reads "Villi's Fillies, Rentals 10z."
|
||||
|
||||
*IF ANYONE COMMENTS ON IT*
|
||||
A female voice from behind you speaks out. "Knock it off Rosa, they don't have food for you!"
|
||||
|
||||
The gate is attached to a fairly large boulder, and lying atop said Boulder stretched out is a white kitsune, her arms under her head as she stares into the sky, one leg crossed over the other. "Dont worry about the horses, long as you don't mess with them, they won't mess with you too much."
|
||||
|
||||
*ASKS ABOUT HER*
|
||||
She doesn't really move, but her head turns a little toward you. "Name's Villi. You new here? Most people know this to be the place for some peace and quiet."
|
||||
|
||||
*ASKING ABOUT DM/REGALIA*
|
||||
She sits upright and perks her ears, listening for a moment before pointing out a rather large oak tree in the distance. "You want Corentin, he's that way. Either practicing or sleeping on some warm rock." At best, you're looking at an hour of foot travel.
|
||||
|
||||
*IF ANYONE COMPLAINS*
|
||||
She will roll her eyes a bit. "Follow me." She jumps down to the other side of the rock, stepping out from behind it and walking into the ranch's main entrance.
|
||||
|
||||
*IF THEY FOLLOW*
|
||||
She will lead you into a walkway outside of the main pen, a few of the horses within approaching your group curiously. "Walking would take a while, but if you were to ride THESE, you'd get there in a few minutes."
|
||||
|
||||
*IF YES*
|
||||
She will guide (1/2 the number of players rounded up) horses toward the entrance, and straps a double seated saddle on each. "Pick your pairs, I don't have enough single saddles for all of you right now." While you decide, she will also put on a simple set of reigns, holding them for your group.
|
||||
|
||||
*REGARDLESS OF WHICH OPTION*
|
||||
As you travel through the lush grasses, you see mostly open greenery all being pushed around by a light breeze, and you hear leaves rustling in the nearby trees. Other than that, it's a quiet calm journey to the largest tree you can see.
|
||||
|
||||
(NOTICE ROLL) You detect a peculiar scent in the air, something delicate and sweet. And it gets stronger as you approach the tree.
|
||||
|
||||
You arrive at your destination, and it sticks out alot more than you'd expect. The first thing you notice is the grass in front tof the tree is kept incredibly short, while the grass AROUND it almost acts like a tall natural fence line.
|
||||
|
||||
The tree itself is huge and healthy, about 50 feet wide at its base and easily just as tall. There are also some ropes hanging from some of its higher branches to the ground.
|
||||
|
||||
To the left is a fairly large wooden corral with a dozen horses inside, wearing similar saddle and bridle sets as Villie's.
|
||||
|
||||
To the right is a fenced in garden with rows upon rows of bushes covered in flowers, which is where the scent appears to be coming from.
|
||||
|
||||
-----
|
||||
|
||||
*CORRAL*
|
||||
All the horses inside are casually eating grass or drinking from a nearby trough of water, all of them wearing saddles, most of which are single seaters. The corral doorway has a large sign on it saying "hold your horses" and a latched gate that CAN be opened from the outside.
|
||||
|
||||
(IF THEY BROUGHT HORSES)
|
||||
The gate opens easily enough, and the horses walk inside with mo real complaint. Yours happen to be the only ones with double length saddles, so picking them out will be easy. And your horses seem pretty content in here, as the first thing they do is go for the nearby food trough.
|
||||
|
||||
-----
|
||||
|
||||
*GARDEN*
|
||||
There are a dozen rows of bush that stretch out several yards back, all contained within a handcrafted wooden fence. The lattice archway at the entrance is about eight feet high and ten feet wide, with a wooden sign on the left stating "Camellia Sinensis" and an identical sign on the right stating "free to take."
|
||||
|
||||
The bushes all look identical from beginning to end, some having flowers and some having tiny brown or green berries. The bushes that DO have flowers are either a brilliant white or with some small amounts of pink, seven or eight petals each, with yellow stamen in each of them.
|
||||
|
||||
(ACADEMICS ROLL) Camellia Sinensis is the scientific name for the Tea Plant. You are looking at an acre-sized tea garden.
|
||||
|
||||
-----
|
||||
|
||||
*OAK TREE*
|
||||
You couldn't see it from so far away, but there is a large treehouse hidden inside its higher branches. It is masterfully crafted, shaped right in and around the branches themselves, blending in seamlessly. There is also a rope ladder AND a climbing rope leading up to it.
|
||||
|
||||
*IF THEY CALL UP*
|
||||
You get no response except for some chirping of birds around you.
|
||||
|
||||
*IF THEY CLIMB IN*
|
||||
The treehouse has a front landing that stretches a good 5 feet out from the front, and there is no real front door. The inside is surprisingly well crafted and cozy, full of breezy open windows, and comprised of three main rooms: the living room, the kitchen to the left, and the bedroom to the right.
|
||||
|
||||
- The central room has a wood and wicker double couch & single chair set with a coffee table in between them all, and a fireplace centered behind them.
|
||||
|
||||
- The left doorway leads to the fully functional kitchen, including a wooden table & chairs, cabinets full of glass & wood dishware, shelves full of jars of dried leaves, an actual metal sink, and an old-fashioned ice box fridge.
|
||||
|
||||
- The right doorway leads to the bedroom, which is fairly empty aside from a couple small tables around what LOOKS like it should be a bed, but it resembles a giant fabric sack full of... hay or straw?
|
||||
|
||||
-----
|
||||
|
||||
(INVESTIGATE ROLL) From the higher-up window, you can see what looks like the backyard, and it is FILLED with people of all ages and types doing all sorts of activities. Which you completely missed because the giant tree itself completely blocked your line of sight.
|
||||
|
||||
*BEHIND THE TREE*
|
||||
You spot not only a couple dozen people, but also a group of tables & chairs with people crafting things in the middle, yoga practicers on the left, kite flyers on the right, and archers in the back shooting targets FAR into the distance.
|
||||
|
||||
This explains why you couldn't hear them, everyone is doing quiet activities.
|
||||
|
||||
-----
|
||||
|
||||
*YOGA*
|
||||
You see one instructor, a swan woman in a black leotard, leading a group of nine other men and women in stretching exercises. They bend in a myriad of directions that you... never really expected a person to be flexible enough to bend in, honestly.
|
||||
|
||||
The teacher advises everyone to take a ten minute break, then approaches your group with a smile and a towel slung over her neck. "Hello, can I help you?"
|
||||
|
||||
*SENT BY SISTER SCHOOL*
|
||||
"Oh you met my twin sister, lovely. This is where we host our classes, as this grassland is so open and free for everyone to bond with nature. But some people prefer a more... rigid facility, so we co-opted the gym building. Were you interested in signing up for one of our schools?"
|
||||
|
||||
*DM/REGALIA*
|
||||
"Oh you're here to see Corentin? I believe he is practicing his Archery today a bit farther down."
|
||||
|
||||
-----
|
||||
|
||||
*TABLES*
|
||||
The eight or so people relaxing at the table seem to be doing arts and crafts projects with the twigs, berries, and leaves of nearby trees. Some of them appear to be makeshift arrow shafts, others look like they're stripping the leaves and petals of the flowers from the front yard.
|
||||
|
||||
*IF THEY ASK*
|
||||
A young boy in an indigo hoodie and white shorts turns to your group, his green nametag reading CAELUM. He hops down from his seat at the table, hands in pockets, and approaches you. "Can I help you?"
|
||||
|
||||
*DM/REGALIA*
|
||||
He points toward the archers. "Corentin should be that way. Just ask the other archers."
|
||||
|
||||
-----
|
||||
|
||||
*KITES*
|
||||
The four people flying kites are all lying in the grass, each one's kites string tied to their ankle or wrist and actively being guided in the soft wind. One is flying a diamond kite, one is flying a square box kite, and one is flying a mini hot air balloon.
|
||||
|
||||
*APPROACH*
|
||||
The four people in the grass are actually a group of identical looking geckos, and they all look up to you at the same time. "Yes?"(x4)
|
||||
|
||||
*DM/REGALIA*
|
||||
They all pointed their respective kite-holding appendages toward the archers. "That way." (x4)
|
||||
|
||||
-----
|
||||
|
||||
You spot five different people in all manner of dress, aiming what looks like homemade arrows in professional grade old fashioned wood bows and firing them. Most of them actually make their mark, aside from one or two that break on release, but that doesn't seem to deter anyone.
|
||||
|
||||
*APPROACH*
|
||||
A moth woman with black hair tied in a ponytail turns to you, lowering her bow. She's wearing an old fashioned white kyudogi training shirt, and a bright red hakama long skirt, and a green nametag reading BELL. Her eyes carry a tired expression, but she approaches with an odd amount of grace. "Good afternoon, can I help you?"
|
||||
|
||||
*DM/REGALIA*
|
||||
She nods quietly. "Follow me, please." She walks a bit farther into the grassy distance to another cut down clearing, where there sits a solitary green snake man in a loose fitting white Japanese Yukata with blue sky sleeve ends. The right arm is completely slid off, revealing the black shirt with red trim underneath, only barely obscured by the quiver of arrows on his back.
|
||||
|
||||
"Lord Corentin, you have visitors." Instead of responding, he pulls out a fresh arrow and pulls it back in his bow, aiming it directly at the sky in complete silence, holding perfectly still.
|
||||
|
||||
*AFTER ANY RESPONSE*
|
||||
His eyes slowly open and reveal the serpent slits within, before turning and launching the arrow in a seemingly random direction, staying in the air for several seconds before finally coming down and disappearing in the taller grass. And the moment it disappears, you hear a young voice in the far distance shout "OW! SON OF A BITCH!"
|
||||
|
||||
A far off head suddenly stands up, looking like a human woman under a bandana, rubbing her forehead and holding the arrow in her hand, which you now see is tipped with a green rubber ball. "WHAT WAS THAT FOR?! WE DIDN'T DO ANYTHING!"
|
||||
|
||||
*IF ANYONE ASKS ABOUT HER SAYING 'WE'*
|
||||
*OR IF NOONE NOTICES, (NOTICE ROLL)*
|
||||
Several more people pop up form the grass, one of whom smacks her upside the back of the head. They will suddenly charge your group and the archers, revealing themselves to be Marauders.
|
||||
|
||||
But right when they get close, the blue rubber ball on the arrow will suddenly POP, causing them all to scream that their ears are now either hurting immensely, or they can't hear.
|
||||
|
||||
*ALL ENEMIES WILL HAVE DISADV UNTIL THE START OF THEIR SECOND TURNS*
|
||||
|
||||
*CORENTIN WILL BE JOINING THE FIGHT AND PROVIDING COVER FIRE*
|
||||
|
||||
AFTER THE FIGHT
|
||||
|
||||
The Marauders lie in a heap, many of them with ears bleeding. Corentin slithers closer, his bowstring broken. "You have disturbed the peace of my demense. I would like to know why."
|
||||
|
||||
The one out of the group that can actually hear him will reply, "That's what we were sent here to do! It's literally our job!"
|
||||
|
||||
The archer will close his eyes and shake his head in disappointment, before pulling down the other sleeve of his yukata and unfurling a large pair of reptilian scaled wings, an array of deep emerald green scales glittering in the sun.
|
||||
|
||||
"Please take your occupational hazards elsewhere." He then flaps his wings once, twice, three times, each one blasting a larger and larger gust of air until it begins to circle the Marauders on the ground, picking each one up into a windy cyclone, all of them suddenly ascending into the sky in a dizzying spiral and headed straight for the gate.
|
||||
|
||||
*IF THEY ASK*
|
||||
All but one are unanimously flung through the gate by the air current, the last one flopping on the ground in front of it. And when he raises his head, his eyes are greeted by the sight of Villi, cracking her knuckles.
|
||||
|
||||
*BACK AT YOUR GROUP*
|
||||
The archer collapses his wings with a soft sigh, resleeving his yukata over his left arm only as before, then finally turns to you. "I appreciate your assistance in removing the troublemakers. I do not have much to offer in compensation, but would you like to join me for a cup of tea?"
|
||||
|
||||
*BACK AT THE TREEHOUSE*
|
||||
He hangs his broken bow and arrows by the door on wooden hooks, slithering to his kitchen, coming out with three kettles, all of which are placed in the fireplace. He lights a match to start a fire in it, the smoke rolling out the top and out a fairly well hidden chimney. "While the kettles warm, why don't we discuss what brings you here today?"
|
||||
|
||||
As you chat, he will grab a jar of honey and (number of players +1) cups out of his cupboard, placing them on a nearby table, each with a saucer and a spoon.
|
||||
|
||||
*HE WILL POUR TEA FOR EVERYONE AS THEY TALK*
|
||||
The first kettle will pour white tea for anyone wanting something sweet and fruity.
|
||||
The second kettle will pour green tea for anyone wanting something flowery and earthy.
|
||||
The third kettle will pour black tea for anyone wanting something malty and spiced.
|
||||
|
||||
*WHEN DM/REGALIA IS MENTIONED*
|
||||
"My Regalia is no longer in my possession. It was stolen from me some months ago." He oddly doesn't seem to care that much about it, treating it no differently than losing a sock he would never use.
|
||||
|
||||
*IF THEY ASK WHY HE DOESNT SEEM TO CARE*
|
||||
"Well it wouldn't do for a demense master of the most Serene paradise in all of Diadem to stress over such things, would it? The living embodiment of peace in the most peaceful demense showing stress would be... counterintuitive."
|
||||
|
||||
"All the demense and their respective masters are direct reflections of each other. Tell me, which ones have you visited thus far?"
|
||||
|
||||
(READ OFF THE FOLLOWING BASED ON WHICH ONES THEY SAY THEY HAVE VISITED SO FAR)
|
||||
|
||||
- Aodaghan has a location with a fiery attitude no different than his own, with an endless task he could labor over forever.
|
||||
|
||||
- Conroy has a knowledge base to potentially sate his endless curiosity for new information.
|
||||
|
||||
- Zahir has a place of whimsy and smiles, somewhere he could celebrate endlessly.
|
||||
|
||||
- Dorrin has a vast and unending depth he could work out his frustrations without breaking his vow of stoicism.
|
||||
|
||||
- Arledge has a bountiful paradise, where the land would always yield an endless supply of goods for everyone to enjoy together.
|
||||
|
||||
- Miranda has the unyielding vastness of space to look upon all the ahem... potential friends she could one day meet.
|
||||
|
||||
- Whitaker has a hiding place of slowly growing isolation, where it is as cold to others as others have been toward him.
|
||||
|
||||
- Fulmo has a stormy land that reflects his powerful and steadfast view of the law and its refined absolutism.
|
||||
|
||||
- Thanatos has a proper ceremonial grounds and final resting place for those whom have passed.
|
||||
|
||||
- Cassius has the most dangerous and solitary place imaginable, somewhere as empty physically as he is emotionally.
|
||||
|
||||
- Tlaloc has a land of endless challenge, a kind of playground for him to constantly climb to greater heights.
|
||||
|
||||
"As for mine, it is a peaceful home, somewhere where stress and aggravation can be left behind, and one could embrace the true sensation of serenity. Not just in the gentle sound of the winds, but also in sight of the rustling leaves from the vine, the smell of the inviting flowers, the taste of the cleanest & purest air, and the feel of the softest grass pressing against one's skin. This place is a delight to all five senses, and embodies the purest aspect of peace."
|
||||
|
||||
He looks down at his cup of tea, noticing a small twig of a tea leaf floating upright. "Speaking of... I don't fancy myself a therapist, but I can see some of you are very stressed for a multitude of reasons, and I doubt it has much to do with the Marauders either. Perhaps while you are here, we could discuss what ails you?"
|
||||
|
||||
HE WILL ATTEMPT TO LISTEN AND REASON THROUGH THEIR ISSUES, PROVIDED THEY WISH TO SHARE ABOUT THEM
|
||||
|
||||
After the conversation, he will stretch his arms high over his head. "Today has been a rather exciting day... I believe it is my turn to relax... If you happen to come across my bow, please do return it to me, and we can discuss a potential challenge then. In the meantime, feel free to enjoy my demense anytime you like."
|
||||
|
|
@ -1,105 +0,0 @@
|
|||
Upon walking through the "forbidden door", your group sees an infinite expanse of nothingness. There are no buildings, no trees, no signs of life of any kind.
|
||||
|
||||
Overhead you can see an infinite starry night sky with no moon in sight, and beneath you the floor seems to move and shimmer like a massive pool of water. Your feet stand upon it no differently than any other floor, and from where your feet stand and step, ripples expand out and make those little lights dance beautifully.
|
||||
|
||||
-----
|
||||
|
||||
*IF INTRUDING*
|
||||
Caelum will appear behind the individual/group, clear irritation in his eyes. "You people really don't know how to read, do you?" He glares at them a bit as they respons, but will sigh and push his way through the doorway. "Whatever, not like it really matters... might as well come in."
|
||||
|
||||
-----
|
||||
|
||||
Caelum will walk in and turn to your group, raising his hands in a half-hearted attempt at being entertaining. "Well here it is, my... 'demense' I guess, following this place's stupid rules. I call it the Seeker demense." He heads in a bit deeper, and waves your group to come kn half heartedly. You didn't quite spot it at first, but there are SOME small objects in the room.
|
||||
|
||||
You see a decent sized bed, a few sturdy wood & leather chairs, a lit fireplace with the smoke rising into the infinite above, a series of black candles lit atop the mantle, and a small table with some open books & papers on it near the chairs.
|
||||
|
||||
(NOTICE ROLL)
|
||||
- You notice the bedspread, the leather of the chairs, and the backs of all the books are almost all the same shade of indigo
|
||||
- You notice the flame inside the fireplace, as well as the flame on the candles themselves, are all a radiant green. Moreso, the candles are all in groups of 1, 2, 3, and 4 in their holders, but in the middle is an old fashioned menorah holding the last 5
|
||||
- The books on the table are surprisingly high class readings. Psychology books, conceptual understanding & reasoning dissertations, an interstellar Bible, and some strange scribbles discussing the values of mind & body, as well as logic & reason being correlated to emotion
|
||||
|
||||
*IF THEY ASK WHAT HE IS*
|
||||
He eill shrug a little. "There's no real definition for 'what' I am here, but the closest I can find would be... demon, I guess?" He will pull back his hood, revealing a small lizard sitting atop his head. He will pick the little creature up, hold it in his hands, and pet it lightly. "Suffice it to say I'm not mortal, I just chose this look to separate myself from... where I came from." He will set his lizard down on another nearby chair.
|
||||
|
||||
*WHERE DID HE COME FROM*
|
||||
His eyes suddenly sink a little as he thinks about that one, looking a bit sad. "I came here from another reality... one where everything was in a perpetual cycle, and no matter how hard anyone tried, it always ended up the same. Everything turned out well there... But, something else came up. So I left. Ended up here on accident, probably because it had... elements of my home I didn't want to leave behind."
|
||||
|
||||
*ASK ABOUT DM/REGALIA*
|
||||
"If you are looking to fight me as you would a demense Master, I can fill the part. I am only able to do so on a technicality, because of this island's... rules." He will stand up and approach your group, looking at all of you with a serious glint in his eye.
|
||||
|
||||
"I should warn you, my magic is vastly different from the Masters. I would severely limit myself, but it will not be an easy fight, I have to stress this above all else. And just like in their CHALLENGES, you can surrender anytime you want. You could come back and try again."
|
||||
|
||||
"There wouldn't be a Regalia at risk, for either of us. But, should you win, I would be inclined to give you another prize. I could give you an all-new ability, you could learn one of my spells, I could craft you a I could answer any question-- ALMOST any question. Some knowledge I hold would jeopardize my stay here."
|
||||
|
||||
*IF THEY ACCEPT*
|
||||
He will step away from your group into the center of the void, his body radiating with indigo colored energy. When he turns back around, his appearance has changed somewhat, dawning pale yellow fur, resembling a cat-like imp. He will slowly begin levitating into the air, and a strange staff will materialize in his hand, glowing the same indigo energy.
|
||||
|
||||
"I hope you are all ready for this. Should you defeat me, there would be nothing in this Universe that could stop you."
|
||||
|
||||
-----
|
||||
|
||||
AFTER THE FIGHT
|
||||
|
||||
Caelum will slowly lower himself to the ground, dismiss the cat-like form & staff, and walk toward your group. "I commend you for your efforts."
|
||||
|
||||
IF THEY LOSE & CAELUM IS AT 3/4 HEALTH
|
||||
"You did better than most would this early in your journey, you should take pride in this. Feel free to try again anytime." The door to the demense will open for your group.
|
||||
|
||||
IF THEY LOSE & CAELUM IS AT 1/2 HEALTH
|
||||
"You were truly impressive. But I know you can all do better." He will then comment on areas where your team could improve. The door to the demense will open for your group.
|
||||
|
||||
IF THEY LOSE & CAELUM IS AT 1/4 HEALTH
|
||||
"You were close, very close. (I can see why people would call you Kings.) Though this might be your limit, unless you try a little harder." The door to the demense will open for your group.
|
||||
|
||||
IF THEY WIN
|
||||
"You defeated me fair and square, fantastic job. Your last attack almost hurt. I had my doubts if your tactics would work, but you surprised me. And I will keep my promise. What would each of you request for your prize?"
|
||||
|
||||
-----
|
||||
|
||||
They can ask for any reasonable ability
|
||||
They can ask for any of his spells
|
||||
They can ask ALMOST any question
|
||||
|
||||
- They can NOT ask about the identity of the FACES, the CROOKED KING, the GOLD WEAPONS, what the demense MASTERS & REGALIA are, etc
|
||||
(ANYTHING STORY RELEVANT)
|
||||
|
||||
-----
|
||||
|
||||
WHERE DID YOU COME FROM
|
||||
"A place called Da'at. It's infinitly far from here."
|
||||
|
||||
WHAT ARE YOU REALLY
|
||||
"It would take too long to explain fully, just a cat-like demon."
|
||||
|
||||
WHY NOT FIGHT AND COLLECT REGALIA
|
||||
"It's not my place to fight. Even if I have every right."
|
||||
|
||||
HOW MUCH WERE YOU LIMITING YOURSELF
|
||||
"If I had to put a number to it, it was roughly 0.000001% of my full potential."
|
||||
|
||||
WHAT IS WITH THE CANDLE
|
||||
"It's a menorah. It's bound to me about as much as a Regalia is to demense Master."
|
||||
|
||||
WILL YOU FIGHT US AT FULL POWER
|
||||
"No. Not unless you want a fight you cannot win."
|
||||
|
||||
-----
|
||||
|
||||
WANTING A SPELL
|
||||
He will walk to a nearby chest, reach in, and pull out another black candle, setting it on the table. "This is my Menorah, it's akin to how Regalia work here, so far as the rules permit. Touch it, and it will give you any one of my spells."
|
||||
|
||||
-----
|
||||
|
||||
WEAPON
|
||||
He will raise his hands and ask them for a description of what they want from the weapon, slowly constructing it before them. Any weapon he constructs will be always treated as INFUSED, and can still be INFUSED with other magic, depending on what they want it to do.
|
||||
|
||||
If they request his staff instead, he will simply manifest it and give it to them.
|
||||
|
||||
-----
|
||||
|
||||
ABILITY/STUNT
|
||||
He will openly discuss with the player exactly what they are looking to do with this ability. Once it has been established, he will levitate up to them, hold their face in his small hands, and gaze into their eyes for a moment, his retina glowing a deep violet. After a few moments, he will lower himself back down and confirm they now have exactly what they wish.
|
||||
|
||||
-----
|
||||
|
||||
Once everyone has been given what they desire, the door will open to his demense. He will follow your group out and mention, "If you ever want your um.. abilities adjusted.. I think you've earned the right to have that done for free now." He will wave your group off as he reassumes his place behind the counter. "Good luck out there, Kings of Kings."
|
||||
|
|
@ -1,142 +0,0 @@
|
|||
This gate is a golden ring with an orange magic wall, looking like an hourglass but significantly slower
|
||||
|
||||
ORANGE demense
|
||||
|
||||
In the Library:
|
||||
https://www.youtube.com/watch?v=nT_Ql8kwm4M
|
||||
|
||||
In the back lab:
|
||||
https://www.youtube.com/watch?v=5Y-PFMU_NiM
|
||||
|
||||
## Upon exiting the ORANGE gate,
|
||||
you stumble on your way out of it and land on all fours one after the other in a pile of sand. You also notice a distinct dryness in the air, like it is devoid of moisture.
|
||||
|
||||
Looking up, your gaze is immediately captured by two triangular (lime)stone structures, easily hundreds of feet tall. But beyond that, all you see is endless miles of sand.
|
||||
|
||||
Welcome to the DESERT demense!
|
||||
|
||||
*BEHIND YOU*
|
||||
The gate itself is angled backward at about 45 degrees, as it is physically built into the angled wall of a third pyramid. You DO spot a pair of staircases going right around the Gate and up the stone incline to an opening about six feet high and six feet wide.
|
||||
|
||||
The other pyramids have identical stairways leading up to identical doorways, but each only has one set of stairs.
|
||||
|
||||
*IF THEY GO IN*
|
||||
The pathway inside is about 50 feet deep, and slowly expands out wider and taller as you go deeper. It ends at a pair of ten foot tall iron doors, both of which have iron handles covered in hieroglyphics, and one has a sign with raised letters stating PULL.
|
||||
|
||||
*IF THEY GO IN*
|
||||
You feel an immediate wave of coolness break the heat as you peer into what might be the largest library you have ever seen.
|
||||
|
||||
The floors are sandstone in hue with orange carpets trimmed in black, and you see decorative hieroglyphics all along the higher parts of the walls casting a glowing light that illuminates the whole building.
|
||||
|
||||
Before you are rows of bookshelves reaching heights well exceeding a second story building's, the columns easily double digit, and the depth too far to immediately spot with the naked eye.
|
||||
|
||||
To the far right is a series of tables, chairs, and couches being sparsely occupied by people reading, barring one tiger man taking a nap with a book over his face. There is also a card catalogue off in the corner with a sign saying USE AT YOUR OWN RISK.
|
||||
|
||||
To the left is a check-in / check-out station that also doubles as a merchandise space selling bookmarks, colorful book covers, comfy bookbags, magic rings in an orange hue, and several other bits and bobbles. But at the moment there is noone behind the counter and a sign on it saying BACK SHORTLY
|
||||
|
||||
-----
|
||||
|
||||
*CARD CATALOGUE*
|
||||
The catalogue drawer itself looks relatively normal, aside from there only being one drawer.
|
||||
|
||||
*OPEN IT*
|
||||
You pull it open, and it reveals name card after name card in an organized rack, so many so that you could step backwards and it would just keep on coming.
|
||||
|
||||
The sleeping tiger man will walk over to you, eyes closed and barely awake. "Oi mate... you know this is a MAGICAL library, right? You opened the drawer without an inquiry and now it's showing lit'rally every book it can think of."
|
||||
|
||||
He pushes the drawer shut with one swift motion, pulling you with it. "Just ask the drawer for something specific and it'll shrink the options." He will suddenly flop back onto the couch, curling up and resuming his cat nap in peace.
|
||||
|
||||
-----
|
||||
|
||||
*THE BOOKSHELVES*
|
||||
While exploring the seemingly endless shelves of books, you will randomly spot a quick trace of a person waltzing by just out of sight.
|
||||
|
||||
(NOTICE Roll) (Results highest to lowest)
|
||||
- You see a furred and clawed hand placing a book on a shelf, but the person is suddenly gone
|
||||
- You hear rumbling and just BARELY dodge someone in a white coat whizzing by on a wheeled ladder
|
||||
- You see someone's wobbly legs as they round a corner with a pile of books ten feet tall
|
||||
- You jump in place when a book falls off the shelf amd lands at your feet.
|
||||
|
||||
The title reads "the Diadem Magical Manuscript," an almost ancient hardback book with bent golden corners.
|
||||
|
||||
*OPEN IT*
|
||||
The inside is filled to the brim with multiple languages of scribbles of information you barely make out as magical in nature.
|
||||
|
||||
(INVESTIGATE roll) You make out a legible section almost at the end of the book, and it's about the twelve unique elements of magic. You see a 12 color pie chart with no indicators, but below it is some worn out text
|
||||
|
||||
*The twelve fonts of magic...*
|
||||
(ILLEGIBLE)
|
||||
*...defining concepts of the universe*
|
||||
|
||||
- Destruction and Restoration
|
||||
- Strength and Flexibility
|
||||
- Beginning and End
|
||||
- Quickness and Slowness
|
||||
- Where and When
|
||||
- All and Nothing
|
||||
|
||||
(ILLEGIBLE)
|
||||
*...balance is key...*
|
||||
(ILLEGIBLE)
|
||||
*...thirteenth force that counters...*
|
||||
(ILLEGIBLE)
|
||||
|
||||
*IF THEY GO TO THE COUNTER*
|
||||
When you approach the counter, the sign has SOMEHOW changed to now read RING BELL FOR SERVICE, and there is a bell you swear was not there before.
|
||||
|
||||
*RING THE BELL*
|
||||
A tiger man suddenly stands up from behind the library counter, as if he was always there just out of sight.
|
||||
|
||||
He flips his dark brown ponytail behind his shoulder, straightens his spectacles, adjusts his white flowing longcoat trimmed in black over his black tee shirt, and adds an orange nametag reading CONROY. "Ello ello! 'ow can I help you?"
|
||||
|
||||
*IF THEY ASK*
|
||||
The tiger man that was asleep on the couch is, indeed, gone.
|
||||
|
||||
-----
|
||||
|
||||
Upon being asked any question he cannot readily answer, he will duck down out of sight before what appears to be his hand slams the book down before your group from behind you all, and slides back behind the counter nonchalantly before opening the book up to the appropriate page for the information you need.
|
||||
|
||||
-----
|
||||
|
||||
*ISLAND HISTORY / DM / REGALIA*
|
||||
He will do a doubletake and suddenly reach down, yanking out a hundred-years-old golden tome with bent corners, slamming it before your group on the table with a plume of dust.
|
||||
|
||||
He will open it, showing the pages are very much singed and genuinely ancient paper, before landing on a page. "Ah, here we are! The island was constructed... according to this, 547 years ago, but the purpose behind it has been worn and damaged..."
|
||||
|
||||
Ah! It mentions finding the twelve champions and earning their treasures, they will be your keys to... freedom.. wish... it's a bit hard to read, but there is SOME form of a prize at the end of it all. Can't really gleam much else, these pages are badly damaged..."
|
||||
|
||||
He flips through the rest of the pages, looking for anything else of use, one of the pages crumbling against his fingertips, causing him to whimper a little. "Well... that's upsetting... I'll need to see about restoring this book somewhow, I suppose... but that's for another day." He puts the book down under the counter out of the way. "Anything else I can help you with?"
|
||||
|
||||
*IF THEY ARE DONE*
|
||||
"Wait a tic! Since I 'elped you, perhaps you can 'elp me in return? See, we have a small ritual here where, when a new person arrives, we 'ave them contribute to the library. I would only need a moment of your time, if that's alright?"
|
||||
|
||||
*IF YES*
|
||||
"Wonderful! Follow me please!" He takes you entirely out of the pyramid, and into the entrance of the pyramid to its immediate right. Inside you see a massive laboratory filled with a few sectioned off areas, each one full of beakers & test tubes, burners & freezers, microscopes & petri dishes, and all manners of bright lights & VERY old machinery anyone would recognize from any old horror movie.
|
||||
|
||||
He guides you to the back-right corner of the room, to a strange circular metal chamber with an orange magic circle drawn on the ground, and a panel containing an orange slab of stone with odd writing on it.
|
||||
|
||||
"The process is quite simple, this magic circle simply reads your mind and body for anything knowledge-based, checks it against any pre-existing books, and either fills in the blanks or writes whole new ones. Now if you would be so kind?"
|
||||
|
||||
He guides you inside the metal tube and has you stand as close to the center as you can manage. "Now just stand right there, keep your eyes closed, and..."
|
||||
|
||||
He slams his hand onto the orange stone tablet and causes it to jump to life, causing a small swirling sandstorm to surround you all. Each pellet glows with a soft orange light before taking off into the entryway, causing the cat to giggle with glee as he stares at the orange stone panel. "Fantastic! 17 books finished, 83 furthered along, 9 sequels, and (player number) all new ones just for you!"
|
||||
|
||||
An explosion occurs just outside the doorway to the lab, a small body careening across the room in a high overhead arc, headed straight for the nearby wall.
|
||||
|
||||
*IF THEY DO NOTHING*
|
||||
The body slams into the wall with a dull thud before slooowly sliding down to the floor. Conroy dashes over to the body, picking it up and dusting it off to reveal a young boy, barely double digit age in a singed indigo hoodie, his orange nametag reading CAELUM.
|
||||
|
||||
"Caelum?! What have I told you about doing your dangerous experiments inside the lab?! You do that OUT IN THE DESERT or the third Pyramid so the property damage is minimized!" He sets the boy down on his own two feet, and the boy responds by coughing up a bit of soot.
|
||||
|
||||
"Sorry, I just had this idea for that gold potion and I had to work on... it..." He slowly turns to your group, eyes wide and just now realizing you were there. "Uh... hello..?"
|
||||
|
||||
Conroy sighs and hangs his head. "Remember your manners, Caelum." He will look back at your group, guiding Caelum toward you all. "This is Caelum, my protégé. When he's not spending his free time here, he runs the pet shop in Diadem. He also fancies himself an alchemist. Mostly potions and such, but he loves to dabble in 'humanimal transmutation.'"
|
||||
|
||||
Caelum gets a bit huffy and extends his hand to your group, speaking with a bit of embarrassed irritation. "It's nice to meet you all.. if you need anything animal related, or.. maybe wanna.. experiment with my alchemical concoctions, you know where to find me.."
|
||||
|
||||
THE PLAYERS HAVE UNLOCKED THE ABILITY
|
||||
TO RESET AND RESPEC THEIR SKILL POINTS
|
||||
|
||||
Conroy smiles seeing him genuinely try. "There's a lad, your mother would be so proud. Anyhoo, I should be returning to work, plenty of people here need a good book. But if you need any help with information, feel free to stop by anytime you'd like! I assume you can see yourselves out?"
|
||||
|
||||
Conroy and Caelum both head out the door of the lab together, and you can very clearly hear him talking Caelum up for attempting to be social with someone for the first time in a while.
|
||||
|
|
@ -1,195 +0,0 @@
|
|||
This warbling gate is a golden ring with a pink magic wall, looking perfectly plain aside from some faint sparkles of white appearing randomly
|
||||
|
||||
On the satellite:
|
||||
https://youtu.be/Sf4oFaelTr4?si=p631VDqPUIAulWLE
|
||||
|
||||
During the fashion show:
|
||||
https://youtu.be/GTrs4QNzGPc?si=NppldyIjVhngVdA4
|
||||
|
||||
## Upon exiting the PINK gate,
|
||||
you feel the strangest sensation of physical unbalance, as though everything is moving beneath you, not unlike the unsteady sensation of riding a boat that never goes down.
|
||||
|
||||
(Do NOT tell them this until they figure it out for themselves)
|
||||
(Welcome to the **Satellite** demense!)
|
||||
(Be coy with the reveal, it is unique for a reason)
|
||||
|
||||
Once you get your bearings, you realize that (for the first time) the gate took you inside a building, but it's very plain and metallic. The leftmost and rightmost walls are wall-to-wall semi-reflective black, with several onlookers staring at them in amazement.
|
||||
|
||||
The wall straightahead is just gray metal with an array of doors with lines of people in front of them. The gate behind you is bound to an identical metal wall, minus the doors. Even the floor beneath you has an odd hollow thud to it despite the carpet paneling.
|
||||
|
||||
The center of the room is occupied by a large elevated stage with an extended walkway path, surrounded by about 50 chairs in an oval shape. A few chairs are occupied by well dressed attendees, writers, and photographers, all chatting with each other in excitement.
|
||||
|
||||
-----
|
||||
|
||||
*STAGE / SEATS*
|
||||
A binturong woman with shoulder-length brown hair in a stunning blue dress & matching high heels with a gold nametag reading CELINA notices you, pulls out a pen & notepad, and approaches. "Hi there, Celina from Diadem Daily, care to stop for an interview?"
|
||||
|
||||
She will mostly ask generic questions regarding who you are, if you're native or immigrated, and how they're enjoying Diadem so far. Also, every answer you give, she writes down flawlessly without even looking at her notepad.
|
||||
|
||||
*ONCE THEY ANSWER*
|
||||
She scribbles the last question's information down the fastest. "Oookay, thank you for indulging me, but I get the feeling you have some questions for me as well?"
|
||||
|
||||
*DM/REGALIA*
|
||||
"Oh she'll be out here soon, she always 'graces her audiences with her presence' toward the tail end of her shows." She pauses and leans in a little. "Personally I think it's a little obnoxious, but..." She leans back out. "...she mostly does it to drum up applause for the models. Which they deserve."
|
||||
|
||||
-----
|
||||
|
||||
*BLACK WALLS*
|
||||
The people standing around these half-reflective walls are either chatting with each other quietly or staring at them with a weird look of quiet amazement.
|
||||
|
||||
*APPROACH SOMEONE*
|
||||
A young gopher man aims an old-fashioned camera in your direction, but pauses and lowers it. "Wait a sec, I recognize you... you're from the Marauder incident some time ago, right? Okay now I HAVE to take a photo!" Your group will be momentarily blinded from the bulb flash, and he will squee in excitement. "AWESOME! Once I get it printed, I'm gonna bring it to you guys to autograph!"
|
||||
|
||||
*DM/REGALIA*
|
||||
"She's here getting ready in the back, I got her photo when I came in. Gonna add that one to my personal collection, she is a stunning view." He pauses to turn to the wall before continuing. "Though gotta say... this view is a close second.
|
||||
|
||||
(INVESTIGATE Roll)
|
||||
- The walls are covered in glass panels, which is why they are reflective.
|
||||
- You spot several very tiny white dots in the distance, and they are faintly glittering.
|
||||
- Looking down, you spot one object in the distance, a rather large sphere. Msotly blue, but with some smaller spots of white, green, and brown. And it is MASSIVE.
|
||||
|
||||
-----
|
||||
|
||||
*DOORS*
|
||||
|
||||
The farthest left door is guarded by a pair of suit wearing gentlemen, clearly bodyguards.
|
||||
|
||||
The middle-left door has a large sign on it saying ZERO G ROOM, and has a small line of people in front of it, mostly children.
|
||||
|
||||
The middle-right door has a sign over it saying CRAFT ROOM, with a shorter line of mostly adults.
|
||||
|
||||
The farthest right door is an open doorway leading to another segment of the station, specifically some kind of on-site store.
|
||||
|
||||
----- *GUARDED ROOM*
|
||||
The two well dressed Doberman guards standing at about six foot seven with sunglasses on (because of course they do) stare at your group, arms crossed. They tell you straight out that noone is allowed in Miranda's private quarters without permission or an invitation, and they know you all have neither.
|
||||
|
||||
----- *ZERO G ROOM*
|
||||
Once you wait in the line, which takes all of fifteen minutes, you are met at the door by a teenage boy in an indigo hoodie, the hood drawn up and his pink nametag reading CAELUM. He tells you that entry into the room is only 10z for 5 minutes, and that covers your group of no more than six people.
|
||||
|
||||
*IF THEY GO IN*
|
||||
The room is about 50 feet long, tall, and wide, the walls and ceiling lined with thin padding in a square grid formation. Once the door shuts behind you, you suddenly feel completely weightless.
|
||||
|
||||
The next five minutes are available to do whatever you like while behind these doors in a true zero gravity environment.
|
||||
|
||||
Once those five minutes are over, the gravity will slowly re-engage and lower your group to the ground, and the doors will open for you all to leave.
|
||||
|
||||
----- *CRAFT ROOM*
|
||||
Once you wait in the line, which takes all of fifteen minutes, you see it is literally just a massive crafting studio with a dozen tables worth of sewing machines and clothing racks all across the room, each one well maintained and with a unique clothing pattern schematic.
|
||||
|
||||
A bat in a black vest over a button front white shirt and black slacks, his pink nametag reading JAMIR, steps forward, acting like a tour guide.
|
||||
|
||||
He quickly explains (in a showy fashion) that THIS is the room where the magic happens, where all her clothes are hand crafted by herself and the volunteer students from Diadem College and Diadem Trade School.
|
||||
|
||||
He even shows a few mannequins with some incomplete design ideas, and says everyone is free to use any of the bolts of cloth and sewing machines if they want to try their hand at making something of their own. And, if Miranda sees it and likes it, she may either wear it herself or have it made for her stores, guaranteeing credit AND compensation for the idea and hard work.
|
||||
|
||||
----- *STORE*
|
||||
The store is more of a boutique loaded with what can only be YEARS worth of designer clothing, filled to the brim with every manner of shirt, skirt, top, one two & three piece outfit, multiple matching sets of shoes for each, magic rings in a pink hue, and tons of other accessories.
|
||||
|
||||
*BUYING*
|
||||
The register is ran by a seven foot antelope man in a black vest over a button front white shirt and black slacks with a pink nametag reading LEO.
|
||||
|
||||
-----
|
||||
|
||||
*LATER*
|
||||
Several more people have shown up since you started walking around, mostly curious onlookers like you but in decent dressy clothing, but a few of them being fashionista types that you'd expect to see at a place like this.
|
||||
|
||||
The lights begin to dim around the room, except for over the stage in the center, which cuases everyone to scramble for a decent seat. A very young boy in an indigo hoodie with the hood pulled back, white shorts, short white hair, and a pink nametag reading CAELUM steps out on stage, microphone in hand.
|
||||
|
||||
He looks a little nervous speaking in front of an audience, but he steels himself after a moment and speaks very bravely into the mic. "Ladies and gentlemen, thank you for attending Madam Miranda's fashion show! We are here to show off the latest and greatest omni-seasonal line of clothing for year-round function AND fashion!"
|
||||
|
||||
The 15 minute show, although awkward to anyone who has never attended one, goes off completely flawlessly. In sequence, you see models wearing:
|
||||
- Sporty summer clothing in muted colors being shown off by athletic students
|
||||
- Fall clothing in earthly toned colors shown off by theater students
|
||||
- Winter clothing being a split between straight black or solid white ensembles worn by poetry students
|
||||
- The spring line being all about weather resistant and vibrant ponchos & umbrellas with Easter color sweaters thrown in worn by cheerleaders
|
||||
- And, each piece individually has at least a tiny amount of pink somewhere in either the stitching, the trim, or at least the brand tag.
|
||||
|
||||
At the end of the fashion show, Caelum steps back on stage, looking much more confident now that he's been talking for so long. "Every item you saw will be available in the seasonal stores of Diadem Mall in two weeks! All of these pieces are handcrafted by the local students, based on designs made by the demense mistress and the hostess of the evening, Madam Miranda!"
|
||||
|
||||
From the curtains steps a caramel brown feline in a black flowing gown trimmed in pink highlights with split sides, showing off her long stiletto boots. Her generous chest draws attention to her unusual neck plumage and well maintained dark brown wings upon her back, but that visual is immediately distracted by her predatory smile cloaked behind her dark brown beak and slitted amber eyes, her face perfectly framed by her elongated ears and rounded brown haircut, topped with a single pink flower. Miranda is a gryphoness, and a well endowed one at that.
|
||||
|
||||
Caelum hands her the microphone. "Thank you all for coming out to see tonight's new line, my team put tremendous work into everything you see here, and the models did a marvelous job making it look DAMN good. As Caelum said, these pieces will be available in the Diadem Mall for purchase in 2 weeks, and anyone wanting early access can buy them in the on-ship store!"
|
||||
|
||||
She tosses Caelum the microphone as everyone applauds, and she spreads her wings, hopping off the stage and gliding out beyond the audience.
|
||||
|
||||
Most of the audience stood up and made a MAD rush for the boutique to get their hands on the clothing early, and the rest are either trying to talk to Miranda (especially the local paper) or are heading home (likely to prepare a budget for the clothes).
|
||||
|
||||
*IF THEY APPROACH*
|
||||
Her attention will immediately shift to your group, as she drops the conversation with her current interviewer to strut up to your group. eyes glowing a light pink around the dark browns. "Well hello there, new faces~ I hope you all enjoyed the show as much as I did~"
|
||||
|
||||
She offers to shake hands with each of your group one at a time, and makes playfully flirtatious comments toward each of you. (She will literally flirt with anyone)
|
||||
|
||||
She will slowly strut around your group, eyeing each of you like pieces of meat for her next meal. "So... what can I do for you today?~"
|
||||
|
||||
*IF ASK ABOUT REGALIA/CHALLENGE*
|
||||
"Oh you're a group of Regalia Hunters, even better than I had hoped~ I could use a little... stress relief~"
|
||||
|
||||
She extends a hand toward your group, smiling predatorily. "Normally I'd volunteer to take you all on at the same time, but I'm more in the mood for a little... one-on-one action, if anyone wants to volunteer?~"
|
||||
|
||||
*IF NOONE VOLUNTEERS*
|
||||
(RAPPORT Roll) Her eyes will drift toward (highest roller) and she will lean in close, purring lightly in their ear. "How about you?~"
|
||||
|
||||
-----
|
||||
|
||||
*IF DECLINED*
|
||||
"Hm.. that's a shame, I would've loved to get to know you... intimately~" She will step away and turn to face you all. "All playfulness aside, I can see you're all more interested in earning my Regalia, amd I'm obliged to accept, but this is neither the time nor the place." She waves her hand at the messy end result of the recent show.
|
||||
|
||||
"Not to mention I am FAR from dressed for the occasion." She pauses for a moment looking all of you over, and a smile creeps across her face. "Tell you what. Give me some time to clear the mess and make an appropriate stage? We can make a spectacle out of it for everyone to enjoy~"
|
||||
|
||||
*IF THEY AGREE*
|
||||
"Fantastic, be sure to bring your absolute best, you hear me? This will be seen between all corners of Diadem!"
|
||||
|
||||
She will laugh uproariously before walking away, grabbing both the security guards in front of the guarded doorway, and yank them into the room with her, slamming the door loudly enough for even YOU to hear.
|
||||
|
||||
-----
|
||||
|
||||
*IF ACCEPTED*
|
||||
Once (player) places their hand in her palm, she will grab their hand tight, pull them away from your group, and hold them to her tightly so THEIR face is half in her chest but she can still look them in the eyes.
|
||||
|
||||
"This is gonna be fun~" She will then stomp her heel, and a bright pink flash will blind all of you for a moment, only to dissipate and leave Caelum in both their place.
|
||||
|
||||
Several people are freaking out as they claim they just moved a solid 50 feet from where they were, but Caelum steps up, microphone in hand. "Ladies and gentlemen, I apologize for the confusion, but if you have been displaced, you will be perfectly fine! That is just the side effect of one of Madame Miranda's special powers! Just relocate back to your original groups and you will be fine!"
|
||||
|
||||
The audience calms down rather quickly hearing that, and Caelum turns to your group with a mildly irritated look. "Let me guess... Regalia Hunters, right?"
|
||||
|
||||
After they confirm, he will sigh and continue. "So Miranda has an... unusual hobby. She enjoys challenging people to a um... 'one on one match,' if you catch my drift. She should be in her private quarters right now, so..." He gestures toward the door where the security guards are standing outside of, and you can see a golden glow from the door.
|
||||
|
||||
Upon approaching the door, you see you can't even physically touch the door itself as it is just behind a golden magic barrier. Meaning that, whatever is happening in there, your teammate is on their own.
|
||||
|
||||
*INSIDE THE ROOM*
|
||||
Miranda and that player will each be making various FIGHT, PHYSIQUE, and ATHLETICS rolls (over the span of fifteen in game minutes) until a best two out of three result is determined
|
||||
|
||||
Eventually, the barrier finally dissipates and the door clicks unlocked. Miranda opens the door, grinning ear to ear, and VERY obviously only wearing a long fluffy pink robe. "Come in, come in~"
|
||||
|
||||
Your teammate is lying on a large king size bed, completely naked but only barely covered by a blanket and several VERY telling bite marks all over their body.
|
||||
|
||||
The room itself is something straight out of an adult film. The bed is completely surrounded on all sides by wall mirrors on the top half revealing JUST how thorough she was with your teammate, and beyond that are ordinary looking cabinets and dressers, but partly open to reveal an IMMENSE wardrobe of clothing.
|
||||
|
||||
She closes the door behind you all, smiling knowingly and remarks, "Before you ask, it's not what it looks like... *it's so much better~*"
|
||||
|
||||
She laughs proudly and offers them seats on the nearby couch before she genuinely talks to your group. "Well now that I got my cardio in, let's discuss the results, shall we?~"
|
||||
|
||||
*When they ask what happened,*
|
||||
"Well to put it simply, my CHALLENGE was for them to.. satisfy me~" She licks her beak, giggling to herself.
|
||||
|
||||
-----
|
||||
|
||||
*If they lost 2 out of 3,*
|
||||
"Sad to say, they tried their best, but I'm not easy to please, and I own it~
|
||||
|
||||
"Now since I'm a bit 'understandably exhausted' after the show and my workout, I don't think an actual fight today will work for me..."
|
||||
|
||||
"Tell you what. Give me a few days to clean up the mess, and I'll build us a true arena, a battleground worthy of a fight between all of us~ Does that sound good?~"
|
||||
|
||||
*IF YES*
|
||||
"Fantastic, then check your mail for a letter coming soon. And um.. you might want to get your friend some water, he's a little dehydrated~"
|
||||
|
||||
-----
|
||||
|
||||
*If they won 2 out of 3,*
|
||||
"And satisfy they did! I should apologize though, I exercise daily in zero gravity AND ten times gravity, so I may have been a little... rough?~"
|
||||
|
||||
She laughs proudly before reaching into the front of her robe and pulling out a long coiled up whip lightly radiating pink energy, handing it to your group. "This is your prize, the Regalia known as Star Scourge. Take it with my blessing, treat it like the treasure it is~"
|
||||
|
||||
*THEY TAKE IT*
|
||||
"Feel free to come back anytime, I do private shows on request~"
|
||||
|
|
@ -1,173 +0,0 @@
|
|||
This gate is a golden ring with a red magic wall, looking like a slowly dancing image of flames
|
||||
|
||||
RED demense
|
||||
|
||||
# In the main area:
|
||||
https://youtu.be/Ava45CrcDPQ?si=fDugZT4a8JKcZ1bv
|
||||
|
||||
# In the cavern:
|
||||
https://www.youtube.com/watch?v=gXYnUvln9So
|
||||
|
||||
## Upon exiting the RED gate,
|
||||
You feel an immense heat hit you right in the face and your nose is bombarded by the stench of fresh sulfur. Once the sensation of your eyes being soft boiled wears off, you see a simple tropical town, like it was right out of a movie.
|
||||
|
||||
Welcome to the **Volcano** demense!
|
||||
|
||||
*BEHIND YOU*
|
||||
The Gate is firmly attached to the side of a mountain's rocky baseline. And when you look up, you see a plume of smoke reaching into the sky from the top of said mountain. It's a volcano.
|
||||
|
||||
*TO THE LEFT*
|
||||
A dozen buildings of different colors stretches down a spacious dirt path, all of them hosting a storefront with wooden racks and tables.
|
||||
|
||||
*TO THE RIGHT*
|
||||
There are several good sized plantation fields behind wood fences, each one hosting a different kind of food or crop, each one with a person actively managing the plants.
|
||||
|
||||
*STRAIGHT AHEAD*
|
||||
You see a group of people all sitting around a fire, and it looks like they are having a good time. In fact, it sounds like some of them are playing music
|
||||
|
||||
-----
|
||||
|
||||
*SHOPS*
|
||||
|
||||
Each storefront has a display rack showing an individual food item or a bundle of a crop, and the spread is diverse. You see coconuts and palm leaf based products, wheat, bananas, lemons, coffee beans, magic rings in a red hue, and even sugarcane.
|
||||
|
||||
The shop you approach is ran by an Asp woman in a white flower pattern shirt and a sun hat, her red nametag reading LANA. "Hello, what can I get for you today?"
|
||||
|
||||
*ASK ABOUT DM/REGALIA*
|
||||
"Oh you want to see Aodaghan? He's working the forge right now. Wouldn't recommend bugging him, but if you really need to see him, just go in right there." She will point toward a cavern farther down the side of the volcano.
|
||||
|
||||
-----
|
||||
|
||||
*PLANTATIONS*
|
||||
|
||||
Each individual plantation has its own active gardening attendant. Trimming excess leaves, watering the plants, pulling nasty weeds, all of them are hard at work.
|
||||
|
||||
One of the workers notices you, a yellowjacket in brown pants and a white shirt with a red nametag reading CULVER, stops to wipe his face with a rag. "Ya need some help?"
|
||||
|
||||
*ASK ABOUT DM/REGALIA*
|
||||
"Oh you wanna see the man in charge? He's riiight up there." He points to a cave in the side of the volcano. "Good luck to ya, he's not an easy guy to talk to.
|
||||
|
||||
-----
|
||||
|
||||
*PARTY PEOPLE*
|
||||
|
||||
You see a circle of about ten people sitting around a nice little controlled fire on the far edge of the drive where the buildings and plantations end. All of them are either relaxing on top of some rocks or fallen trees, enjoying some plates of freshly cooked meat, or playing music on their ukuleles.
|
||||
|
||||
One of the ukulele players, a bearded dragon in blue trunks & a white shirt with a red nametag reading KYONG, puts down his instrument and waves your group over. "How can we help ya, friend?"
|
||||
|
||||
*IF DM/REGALIA*
|
||||
"You want to talk to the bird man? Better have a good reason, he don't like to be bothered when he works. But if it's important, try your luck up there." He points to a cave built into the side of the volcano.
|
||||
|
||||
----- ----- -----
|
||||
|
||||
INSIDE THE VOLCANO CAVE
|
||||
|
||||
The entrance to the cave is nothing special, clearly dug out by hand and tool, but goes in deep enough to where you can't see where it ends immediately.
|
||||
|
||||
*IF THEY GO IN*
|
||||
As you walk deeper in, the heat becomes far more intense by the second. A minute in, your ears fill with the strange sounds of metal on metal and metal on stone in the distance.
|
||||
|
||||
You eventually come to an opening in the path, which leads you to a full-on mining and smithing operation.
|
||||
|
||||
On the left is a group of massively muscled men and women swinging pickaxes into the rocky volcano walls, yanking out chunks of colorful or unique looking rocks, and tossing them into a crate.
|
||||
|
||||
At one point you hear one of their pickaxes SNAP right under the head, but this is apparently such a common occurrence they have a literal crate full of brand new ones, which the worker simply pulls a new one out of and resumes like it was nothing.
|
||||
|
||||
Opposite them on the right is a row of six large iron anvils, with just as many muscled people pounding away on chunks of metal, except for one anvil which is split in half, long ways.
|
||||
|
||||
Between them is a ten foot wide plume of hot smoke rising out and going straight up through a hole in the rock above. The smoke is coming from an indented hole full of fresh molten rock, and it is SWELTERING to be this close to it.
|
||||
|
||||
-----
|
||||
|
||||
*ASK ABOUT THE ANVIL*
|
||||
A boar with a red namtag that reads GARSEN pauses at the anvil and laughs. "Oh THAT? Some asshat came through here a couple years ago with a fancy slab of metal and made a blade out of it, broke the anvil by accident. We were gonna replace it, but it's like... how many times you see an anvil split long ways, ya know? Fucking hysterical!"
|
||||
|
||||
A gruff voice in the direction of the Lava pool speaks out. "Damn straight, it was 'see it to believe it' type shit."
|
||||
|
||||
-----
|
||||
|
||||
*NOTICE ROLL IF THEY DIDN'T ASK*
|
||||
You couldn't see it at first because of the immense heat and smoke, but you see a very tone and very red bird man in a black smithing apron, his nametag reading AODAGHAN.
|
||||
|
||||
You watch as he grabs a nearby heavy metal tray or mold of some sort, placing it on the lip of the lava pool's rock wall. He then reaches into two nearby crates, one of which is the crate the miners were tossing chunks of rock into.
|
||||
|
||||
From one he pulls an oddly colored bronze rock, and a chunk of charcoal from the other. He crushes both in his hands together slowly, causing them to grind together and mix into a chunky powder.
|
||||
|
||||
He then dips both hands into the lava pool for several seconds, and when he pulls them back out, you can see the glowing chunk of rock and metal in his palms glowing brightly.
|
||||
|
||||
He then breathes a steady stream of fire frlm his beak onto the mix, and you can see molten liquid slowly begin to drip from between his fingers, which he then guides into the large metal tray.
|
||||
|
||||
Once his hands are empty, he hands the tray off to the anvil workers, then grabs a fresh tray and places it on the lip of the lava pool, intending to start the process over again.
|
||||
|
||||
AN ALARM GOES OFF
|
||||
|
||||
Garsen suddenly stops what he's doing and turns to the others, giving a loud WAHOO before yelling QUITTING TIME! Every worker suddenly puts down their equipment and starts to pile out, avoiding your group as best they can, going out the tunnel you came in.
|
||||
|
||||
The red bird man by the lava pool is the only one that didn't leave, and you watch him continue to crush, heat, and drip metal into his tray.
|
||||
|
||||
*IF THEY TALK TO HIM*
|
||||
He cuts you off. "We'll talk when I'm done, I got an order to fill. Either make yourself useful or cop a squat in the corner, I don't give a shit which." Despite his Boston-ish accent, his irritation causes his words to come out in a snarl.
|
||||
|
||||
*IF THEY HELP*
|
||||
He finally looks up to your group, revealing surprisingly bright green eyes. "Grab those trays and line 'em up like dis one." He points to (number of players) trays, all of which look like VERY heavy metal.
|
||||
|
||||
(FIGHT or PHYSIQUE Roll)
|
||||
You each pick up one of those trays and place it beside the one he's currently filling. But in the process, (LOWEST ROLLER) struggled quite a bit to pick it up, and took 1 point of damage when it slipped out of your hands and clipped your foot.
|
||||
|
||||
When finally finished, he comes from around the back, chucking his apron, now in only a basic pair of black shorts. He stretches his arms over his head, and you hear SEVERAL cracks and pops. "Aight, I'm done. Now what the fuck do you want from me?"
|
||||
|
||||
*MENTION APPRENTICE*
|
||||
"That ol' jackal sent you my way, did he? Ain't seen 'im in 30 years."
|
||||
|
||||
*MENTION REGALIA/DM*
|
||||
"OH fuck me, you ain't one of them hero types, is ya?" He groans exagerratedly before continuing. "Aight, here's the deal--" And an explosion occurs that rumbles through the volcano cave. "--and this chat is on hold. We got assholes."
|
||||
|
||||
*WHEN THEY TURN AWAY*
|
||||
Apdaghan flies right over you at surprising speed, wings spread wide and shooting fire from his feet like jet engines.
|
||||
|
||||
By the time you make it out, he is hovering in the sky and staring down at the issue with a murderous glare, a group of Marauders.
|
||||
|
||||
You watch from afar as they break all the wood storefronts, smash the crops, break the ukuleles, and start burning the houses.
|
||||
|
||||
He divebombs them at mach speed, only turning up at the last possible second and creating an explosive air current that knocks everyone on the ground back, including a couple innocent bystanders.
|
||||
|
||||
He then lands, walks over to each Marauder, grabs them by whatever limb is closest, and throws them into a pile in the middle of the street. Once they are all in one heap, he collapses his wings and cracks his knuckles, stepping closer to them.
|
||||
|
||||
The Marauders aim their weapons at him, but he shakes his head in disappointment. "You fuckwits made a huge mistake comin' here and startin' shit. You ain't leavin' without a harsh lesson."
|
||||
|
||||
He raises his right arm and reaches behind him, pulling out a massive six foot long two foot wide multicolor wavy long-sword, looking like a solid strip of fire in steel form. He aims its tip at their feet, causing them all to flinch, and states with malicious intent, "I CHALLENGE THEE."
|
||||
|
||||
From Aodaghan's feet expands a magical golden energy that spreads to a width of about 50 feet, surrounding himself and all of the Marauders. Once it finishes expanding, you see a golden energy arise from it, producing a magic wall.
|
||||
|
||||
You get to watch all the Marauders begin to panic and punch, kick, spellcast, & sling weapons at the magic wall, but nothing and noone is getting through. They are all trapped in there with him.
|
||||
|
||||
Aodaghan slams his blade into the ground, getting everyone's attention. "Here's your challenge: SURVIVE!"
|
||||
|
||||
What you witness is the most brutal, bloody, one-sided beatdown you have ever seen. Every swing of a weapon gets deflected, every spell gets tanked, every attempt to defend gets punished. More flames than a house fire, more screams than a haunted house, and more bodies flying through the air than a paratrooper squadron.
|
||||
|
||||
(NOTICE or INVESTIGATE roll) And you pay particular attention to the fact that he only ever used the flat side of his massive sword.
|
||||
|
||||
By the end of those 38 seconds, the charred, battered, and bruised bodies of eight Marauders are lying in a smoking heap. Several of these bodies now have wavy blademarks bruised and seared into their skin, permanent reminders of everything that just happened.
|
||||
|
||||
Aodaghan proudly declares, "Well whaddya know... I WIN."
|
||||
|
||||
The gold circle fades away, and Aodaghan walks away, toward a pile of broken wood. He reaches behind it and picks up the Asp woman running one of the stands by the back of her white flower shirt, causing her to scream in fear.
|
||||
|
||||
She immediately shuts up when she is face to face with Aodaghan, whimpering a bit nervously. He states as quietly as he can, "Go... get... th' Thunda Force."
|
||||
|
||||
The woman quickly nods, eyes wide as dinner plates, before she is suddenly released. Her ass lands on the ground first, but she quickly picks herself up and darts for the gate.
|
||||
|
||||
He walks back to your group, and cracks his neck VERY loudly. "Well I feel better.. now where were we?"
|
||||
|
||||
*REGALIA*
|
||||
"Fucking seriously?! URGH... Okay, I'm gonna go nice an' slow. See this sword? This is a Regalia. It's my symbol of rule in this demense. Ev'ry Demense Masta's got one, an' ev'ry fucker wants it. But you gotta earn it by CHALLENGIN' th' current Holder."
|
||||
|
||||
*GOLDEN CIRCLE*
|
||||
"THAT was a CHALLENGE ring. Anyone holdin' a Regalia makes or receive a CHALLENGE, any legit Holder will make one o' those circle. Rules are, once it goes up, you either win, lose, surrender, or DIE. Otherwise, Noone goes in, Noone goes out."
|
||||
|
||||
*IF THEY WANT TO FIGHT*
|
||||
"Well tough titties, I ain't doin' that shit today. I just worked through my break. Besides, you pissants almost melted unda th' heat o' the lava pool. Come back when you got actual muscle on yer bones an' MAYBE I'll give you a shot."
|
||||
|
||||
He will unfurl his wings and take off, heading right back for the volcano cave, leaving you all in the partially destroyed town.
|
||||
|
||||
LEARNED: REGALIA, CHALLENGE, GOLD CIRCLE
|
||||
|
|
@ -1,99 +0,0 @@
|
|||
This warbling gate is a golden ring with a silver magic wall, looking like a disc with a slow moving static charge going across it
|
||||
|
||||
In the Academy:
|
||||
https://youtu.be/VSWF1SUcmpk?si=5W8vwTvaa9sB7Stt
|
||||
|
||||
In the courtroom:
|
||||
https://youtu.be/RPkHu8M_U4c?si=OclLJb7Cj4lhX8d2
|
||||
|
||||
## Upon exiting the SILVER gate,
|
||||
you are immediately greeted by the smell of ozone, sounds of orders being barked, and the faint rumble of marching. Before you is MULTIPLE large buildings, completely surrounding you on all sides, but the one in front of you is a larger version of the Thunder Force branch office in Diadem.
|
||||
|
||||
Welcome to the **TEMPLE** demense!
|
||||
|
||||
To the distant left but connected by a fenced in gate is what might be the largest and most terrifying obstacle course you have ever seen, filled to the brim with barbed wire, jagged climbing rope walls, smoke from very recent explosions & gunfire, and plenty of young men & women appearing to fight for their lives to make their way through it.
|
||||
|
||||
To the right is a plain grayscale brick building with very large and high fences all around, each one having routine guards walking around it and keeping a close eye on the people inside, all of whom look very disgruntled and pissed off, likely because of those really awful looking orange uniforms.
|
||||
|
||||
Behind you is a marble fronted building with a staircase of no less than thirty steps leading up to a series of doors, and what looks like a statue of a scale on a pedestal. The gate itself is actually bound to the middle staircase support column that leads directly up to said statue. And you could swear, for a brief moment, you heard the muffled rumbling of thunder behind those doors.
|
||||
|
||||
*THUNDER FORCE OFFICE*
|
||||
Inside looks quite literally like the prior Thunder Force base, except significantly larger. The immediate entrance is just a pair of prep rooms, as well as a service desk with a clerk (a leopard in TF gear and a silver namtag stating LIZ).
|
||||
|
||||
The left hall is dedicated to the locker rooms and bathrooms, as well as the break room and training hall. The right hall is dedicated to the three Commanders' offices, as well as the training room and interview office. And right in the middle is an isolated evidence room, surrounded on all sides by the hallways.
|
||||
|
||||
*TRAINING GROUNDS*
|
||||
The fenced in area appears to be inaccessible from the outside, suggesting you need to go in THROUGH the Thunder Force office to access it. But even with that, the inside looks a bit more terrifying when you take a closer look, and it is split in two segments.
|
||||
|
||||
The closer segment is an Assault Course, filled with climbing walls with both ropes & window holes, barbed wire & pipes to crawl through, wood beams & planks to balance on, and apparently explosive charges buried for bomb simulations, based on the smoke. The farther segment has a SEVERELY worn out brick building used for simulated combat entry, several scorch marks and bullet holes sticking out like sore thumbs against its beige paint.
|
||||
|
||||
*PRISON BUILDING*
|
||||
The three TF guards at the front entrance are a bit confused by the presence of random people at the front gate, but they are a little happy to see people taking an active interest in the facility. They make a quick call on their personal radios, before having Second Commander Valeos meet you at the gate with a look of surprise in his reptilian. "At Ease, officers, they are most definitely welcome here."
|
||||
|
||||
Inside is a pretty drab and boring facility, mostly long hallways of locked doors they won't allow you into. The sparse Thunder Force agents salute your group as they pass by, but otherwise pay you no mind. You eventually come to the biggest part of the facility, the jail house. A four floor building of nothing but barred cells on the three topmost floors and a cafeteria on the first floor.
|
||||
|
||||
*COURTHOUSE*
|
||||
Inside the courthouse is a mix of white marble walls, bright red carpets, massive & thick brown doors, and silver colored flag patterns scattered throughout, mimicking the colors and overall theme of the Thunder Force itself. You also see several people walking through the halls, most of which are either judges, attorneys, Thunder Force, or citizens being guided and spoken to by one of the three.
|
||||
|
||||
You are suddenly approached by a curious onlooker, a garter snake woman in an all pink suit with matching skirt and a white dress shirt, her silver nametag reading PAMELA. "May I help you?"
|
||||
|
||||
*IF COURT SESSION*
|
||||
"Oh you're here to testify on Marauder crimes? Excellent, come with me please." She will walk over to a nearby desk and pull out a clipboard with various names and dates on it. "Now when did this crime happen, and do you recall the aggressors' name or species?"
|
||||
|
||||
*MENTION THE BULL*
|
||||
She will pause and stare at your group. "You're here about LUCKY? He's been in and out of here so often, some of us are debating giving him a coffee mug with his name on it." She scrawls their names on the paper and heads over to an intercom, pressing the button. "Excuse me ma'am, we have another group for the Marauder court case today. And they're here for Lucky."
|
||||
|
||||
In a matter of seconds, a set of doors burst open, and a frantic human woman marches her way to the desk. It only takes a moment to recognize her as First Commander Jensen, who calms down immediately recognizing your group. "You know... I should've expected it to be you. Welcome to the Temple of Justice."
|
||||
|
||||
*AFTER QUESTIONS*
|
||||
Jensen will eventually say, "So since you're also Regalia Hunters, you're gonna be VERY interested in whom is handling the court proceedings today. On that note, we should probably head in." She brings you all the way to the back into the last set of doors, opening wide to the back room of a court proceeding just about to start. You are guided to the front row of seats, alongside a group of other seemingly normal citizens and other Thunder Force agents.
|
||||
|
||||
(NOTICE ROLL) There doesn't appear to be anything particularly out of the ordinary, the walls and floor are made of solid wood. However, if any of you have knowledge of court proceedings, you will see there is no juror box.
|
||||
|
||||
Jensen salutes your group and marches to the front of the courtroom, as Second Commander Valeos steps in beside her, turns toward the audience, and states "All Rise! The Honorable Judge Fulmo presiding." In steps a raccoon man with a black and silver fur pattern in banded rings, his fluffy tail occasionally zapping the open air with electrical discharge, as he sits down at the podium and looks out to everyone with his bright electric blue eyes against the black mask like fur surrounding them.
|
||||
|
||||
His voice is surprisingly emotionless and lacks any accent. "Thank you, Commander. Thank you everyone for attending, I am judge Fulmo Uncial, the head judge of the Diadem Temple of Justice. You may be seated. Please call the first case."
|
||||
|
||||
What comes next is about 90 minutes of very quick and simple proceedings of people stepping forth in handcuffs, others in the audience stating they were witness to their attacks, and Judge Fulmo immediately rendering verdicts based on the testimony given rather than letting it go to any form of deliberation. After their guilt was declared, he will hand out strange but fair punishments. Most of them are fines, jail time, public service to work off the debt from their destruction, and in one instance with a minor, being ordered to talk out their rebellious issues with their parents.
|
||||
|
||||
But the last case comes forth and presents the big Marauder you yourselves fought off on the first day you were here. When the Judge calls out for witnesses to this man's activities, the entire courtroom is dead silent this time.
|
||||
*Give them a chance*
|
||||
|
||||
*If noone speaks out,*
|
||||
"As noone can attest to his involvement in the crime, we will therefore have to default on this charge. You are free to go." His handcuffs are undone and he walks away like nothing happened.
|
||||
|
||||
*If someone speaks out,*
|
||||
"Thank you for your testimony/evidence in this matter, it is duly appreciated. This man has been accused and disciplined for multiple violent crimes in the past, but has been shown leniency. However, he has proven he either cannot change or refuses to, so leniency is no longer available to you. Your sentence is one year in the Diadem Prison, with a possibility of parole based on good behavior. Take him away."
|
||||
|
||||
The Marauder is then hauled off by Valeos and Jensen, glaring at those that spoke out with white hot intensity. "The boss will have your heads!" His head is pushed down as two more officers grab and shove him out, almost running into Officer Harken, whom is VERY surprised to see the Marauder being taken away.
|
||||
|
||||
"That was the last case for the day, thank you for your time. Court is dismissed." Fulmo stands from the podium and steps down, but pauses as he speaks to a very confused Harken. You can barely make out the muttering of shock that he is truly being put in jail for once. Fulmo nods a bit and turns to your group, slipping on a pair of thin sunglasses as he approaches, arms behind his back.
|
||||
|
||||
"I understand we have you to thank for putting that repeat offender away this time. Truth be told, it was becoming frustrating seeing him walk in and out of my courtroom so often. Shall we... walk and talk?" He will guide your group out into the hall to speak.
|
||||
|
||||
*ASKS ABOUT JURY*
|
||||
"My courtroom is the only one without a jury box, because it is not required for me." He will pause and pull down his glasses, showing those electric blues and how they are slowly warbling with magic silver energy. "I can see the electricity the mortal body runs on, and have learned over time exactly what parts of their bodies light up when lies are told."
|
||||
|
||||
*IF ASK ABOUT DM/REGALIA*
|
||||
"I see... as pedestrian as it seems, I am not free to accept such a challenge today. I am very serious about my duties as a judge here, and still need to file my documentation for all of those court cases. However, should you come by another time, I will graciously accept your challenge then."
|
||||
|
||||
He will offer to shake each of your hands to prove he is on the level, and each hand he shakes, all of your hair will suddenly fill with static and start to levitate. "And THAT... is why we use wooden gavels and tables here." He will then turn and walk down a different hallway, leaving you at the front door of the courthouse.
|
||||
|
||||
On your way out, you are approached by Jensen and Valeos, both of whom clearly were waiting for you by the door. Valeos starts by asking, "Care to talk for a moment?"
|
||||
|
||||
They both walk toward the gate with your group. Jensen asks the first question. "Are you planning on fighting Fulmo?"
|
||||
|
||||
*IF YES*
|
||||
Valeos chimes in. "We obviously voice caution when it comes to him, he is the reason the Thunder Force exist. We emulate him to a great extent in our magic AND fighting prowess."
|
||||
|
||||
Jensen cuts back in. "Which is why, if you're really serious, we might be able to help."
|
||||
|
||||
Valeos responds. "Since everything we are and do is based on him and what he does, we could offer combat training, if you're interested."
|
||||
|
||||
*IF YES*
|
||||
Jensen is clearly excited. "Well good, we promise not to go TOO hard on you. Obviously this won't be TODAY, but at some point when you think you're ready, stop by the Thunder Force branch office and ask for the two of us."
|
||||
|
||||
Valeos snickers a bit. "And just because we are nice people, if you manage to beat us, we might be able to offer a small... incentive bonus."
|
||||
|
||||
*EITHER WAY*
|
||||
They both stop at the gate and give your group a salute. "We must return to our duties now, but it was an honor to see you all again. Good luck against the Marauder threat." They turn away and march back to their building.
|
||||
|
|
@ -1,169 +0,0 @@
|
|||
This warbling gate is a golden ring with a violet magic wall, displaying a field of flowers
|
||||
|
||||
Out on the farm:
|
||||
https://youtu.be/nDbE6Z5b8TM?si=RH_6wMk5Gi6zQMpV
|
||||
|
||||
Doing farm work
|
||||
https://youtu.be/6LI-yCnA2UM?si=7jXv4WZIHlOjA2t0
|
||||
|
||||
## Upon exiting the VIOLET gate,
|
||||
you are immediately surrounded hy the sounds of animals & acoustic guitars, the smell of fresh cut grass & hay, and the sight of endless ranches surrounding a dusty dirt road that stretches for miles.
|
||||
|
||||
Welcome to the **Countryside** demense!
|
||||
|
||||
The left side of the road looks to be all animal farms, each one filled with dozens of a single species of animal, like each one is a specialty ranch.
|
||||
|
||||
The right side of the road is filled with multitudes of crops in their own dedicated fields, mimicking the ranches opposite them, in a sense.
|
||||
|
||||
*BEHIND*
|
||||
The gate itself is attached to the side of a red and white barn, and right next door, you spot a trio of burly cow men sitting back in rocking chairs, each one smiling and playing tunes from old fashioned acoustic guitars.
|
||||
|
||||
*IF THEY APPROACH*
|
||||
The yellow one puts his guitar down, stands up, and approaches your group. He tips his brown cowboy hat in greetings, his purple nametag on his blue shirt reading "MONTANA." "Howdy, ya'll new to these parts?"
|
||||
|
||||
*ASK ABOUT REGALIA/DM*
|
||||
"Ah, yer lookin' fer Arledge. Ain't seen 'im today, but we got a shipment to deliver to the market. Why don't ya'll come with, see if anyone spotted 'im?" He gestures to his horsedrawn wagon sitting in the barn the Gate is attached to.
|
||||
|
||||
*IF THEY ACCEPT*
|
||||
He will help each of you one at a time into the back of the cart, then pick up two large sacks and throwing them in the back between you. The other two cow boys (a Holstein named Kid and a Blue steer named Dakota) attach a pair of horses to the front of the cart, which Montana will thank them for.
|
||||
|
||||
*If there are any women in the group, Kid the Holstein will try to flirt with them and show off. (Make a Grade A Beef joke.) Afterwards, the blue steer that stands several inches taller will pick Kid up by the back of his shirt, tilt his hat & say 'ma'am,' and walk away with Kid in tow.*
|
||||
|
||||
He will then climb into the front and hop into the driver's seat, grab the reigns, and get the horse moving down the dirt road.
|
||||
|
||||
-----
|
||||
|
||||
*ON THE FARMS*
|
||||
Each one has both an actively slow spinning windmill, the animals within mulling around to eat their grass or food from a trough, and a few farmhands tending & feeding their individual livestock. Most of them pay you no mind, aside from the occasional friendly wave.
|
||||
|
||||
*IN THE CROP FIELDS*
|
||||
Several farmhands have paired up and are carrying large wheeled baskets back and forth between the tree or crop of choice, each pair pulling them together to & from, and then working as a chain to load it from said plant onto the cart, and unload it from the cart to a nearby storage shed.
|
||||
|
||||
*IN THE FLOWER FIELDS*
|
||||
There are a few farmhands out picking different varieties of flower, each one with a sizeable crop that would make any florist you've ever met jealous.
|
||||
|
||||
Montana turns to the group a little, still eyeing the road. "Forgive me fer bein' nosy, but it ain't ev'ryday someone asks ta see Arledge. Ya'll got business with 'im?"
|
||||
|
||||
*MENTIONS DM/REGALIA*
|
||||
"Oh, ya'll's a bunch o' then Regalya hunters, are ya? We don't get too many o' yer types around 'ere, most people that come around are lookin' fer work."
|
||||
|
||||
*ASKS ABOUT ARLEDGE*
|
||||
"Ah, well Arledge is a bit of an oddball. He may not look it, but he's a heck of a farmhand. I'd say at least half the work around here's done cuz o' him."
|
||||
|
||||
-----
|
||||
|
||||
In the distance, you spot a large farmer's market sign, advertising fresh produce and meats for everyone. And there are just as many stalls inside selling meats as there are farms, plus a few extras for fruits, veggies, milk, eggs, magic rings in a purple hue, and fresh bouquets.
|
||||
|
||||
Every seller is smiling and chatting with each other, trading and selling between different amounts of Z, different jarred & preserved ingredients, or fully made foods. You could swear one person was haggling a fresh slice of blueberry pie for a plate of fresh cooked bacon.
|
||||
|
||||
*IF ASK ABOUT DM/REGALIA*
|
||||
The sable running the (food) stand, wearing blue jeans and a red tee shirt with a straw hat and a violet nametag reading MARTY, thinks for a moment. "Huh... ya know, I did see him a couple hours ago when I opened, haven't seen him since."
|
||||
|
||||
(PLAYER) suddenly feels a tug on their shirt from below, and you see a short elderly sheep lady, her purple nametag reading JUDITH. "I couldn't help but overhear, are you looking for Arledge?"
|
||||
|
||||
*IF THEY CONFIRM*
|
||||
"Oh I know where he is, sweetheart is brushing down the horses in the stables right behind the market."
|
||||
|
||||
*STABLES*
|
||||
Behind the market looks to be the only non-produce related farm, and there are well over a dozen freshly groomed horses. Deeper inside, you see one that has a wet mane, but is currently being brushed down by a light purple rabbit in tight jeans and a deep purple tee, with a white cowboy hat nestled between a pair of loppy waist-long bunny ears, barely obscuring a fuzzy mop of violet hair.
|
||||
|
||||
The horse reacts to you first with a whinny, then the bunny boy turns with a warm smile, and a pair of wide blue -almost purple- eyes greet you, as does his distinctly southern accent. "Howdy! I'd greet ya proper, but I'm finishin' up here. Ya'll mind givin' me a sec?"
|
||||
|
||||
It only takes him 2 minutes to finish brushing down the mare's side before he steps away. She decides to thank him by shaking her mane free and dry of any moisture, getting daffodil scented water all over everyone. "Alright, ya showoff, get goin'."
|
||||
|
||||
The horse trots away as the bunny walks to a nearby hose, kneeling down to rinse off his hands and brush. "Sorry bout that, she was th' last one, wanted to give ya'll my undivided attention. How can I help ya'll?"
|
||||
|
||||
*IF REGALIA/CHALLENGE*
|
||||
"Aw shoot, I'd love to help ya, but I can't. Someone already won m' Regalia a while back, and it ain't found its way back t' me yet."
|
||||
|
||||
*IF THEY ASK WHO*
|
||||
"Hm.. th' name escapes me, one a' them fancy foreign names, but he was a purple bird man, kinda short, big into regal stuff an' lookin' like some kinda royalty. If ya'll find HIM, ya'll can either challenge HIM an' win it off a' him, or have 'im give it back t' me."
|
||||
|
||||
(CONTACTS ROLL) If you haven't figured it out, he's referring to King Akarui himself.
|
||||
|
||||
*IF THEY ASK WHY*
|
||||
"It's all fancy pants magic rules, we hold the items until someone wins 'em off us. Don't mean dirt if they just take 'em, gotta be won in some kinda competition, usually a fight o' some sort. Otherwise, they're just unbreakable geegaws, nothin' more. But whoever legit owns it gets all its 'magic benefits.'" He makes sure to wiggle his fingers on the last two words.
|
||||
|
||||
"Now I'd love to keep jawin' off with ya, but I gots a busy day today. I gotta help milk the cows, then help sheer the sheep, then help feed the baby animals..." He thinks for a moment. "Wait a sec... ya'll got anywhere ya need t' be? I'd get done FAR quicker if'n I had some extra hands?"
|
||||
|
||||
*IF THEY ACCEPT*
|
||||
"Now that is what I was hopin' t'hear! C'mon, let's get started!" He runs into the stables and grabs two horses, walks them both out front, and hooks both up to a cart identical to the one you came here in. He helps each of you into the cart same as last time, takes the driver's position, and takes off.
|
||||
|
||||
Your group rides down the beaten path you came up for about a minute before you stop at the nearby dairy ranch. Arledge "parks" the cart in a nearby horse stall and ties it to a hook, before helping each of you down. He guides all of you straight into the nearby barn on the property, guiding you to a series of miling stalls.
|
||||
|
||||
The next several minutes is all of you taking up a stall and milking one cow at a time. There are no pumps, so all the milking is done by hand. He demonstrates by giving slow squeezes to each udder, and explicitly points out to NOT pull them.
|
||||
|
||||
(RESOURCES Roll) Each milking only takes about five minutes.
|
||||
(Each player milks an average of ten cows, but add one for each PLUS on the roll and subtract one for each MINUS)
|
||||
|
||||
At the tail end of it, Arledge playfully squirts (lowest roller) with a stream of fresh milk, but whistles innocently qith a shit eating grin he is trying his HARDEST to hold back.
|
||||
|
||||
After they're all taken care of, the ranch owner (an older terrier and his wife) both thank Arledge AND all of you, and hand him a bag of Z for his trouble. He drops it into his hat on the back of his neck and excuses himself & your group to move to the next task. As before, he helps you in the cart, takes driver, heads down the road a solid minute, and parks in a different farm.
|
||||
|
||||
This time, you're all taken to a wool farm attached to a sheep field. This time they have electric trimmers ready for you, so the shearing part will be much quicker. Arledge demonstrates how to do it and starts with the top, trims around the sides, then lifts each leg and rolls them onto the belly to finish, all in about 2 minutes.
|
||||
|
||||
(CRAFT Roll) It takes the rest of you a few tries, but the sheep wool comes off for each of you clean as butter.
|
||||
(Each player shears an average of five sheep, but add one for each PLUS on the roll and subtract one for each MINUS)
|
||||
|
||||
But in the middle of your shearing, (LOWEST ROLLER) is suddenly surrounded by a group of your freshly cleaned sheep, and start taking bites at your clothing.
|
||||
|
||||
You struggle to try and get away, but they chase you clear across the ranch and back. By the time you get out, your clothes have fairly large holes in them.
|
||||
|
||||
The ranch owners (a middle-aged pair of bluejays) are laughing a little, and offer you some fresh clothing to replace them as payment for all your hard work.
|
||||
|
||||
*IF THEY ACCEPT*
|
||||
Unfortunately, the only clothing they have that fit you perfectly is a basic white long-sleve shirt and a pair of blue jean overalls.
|
||||
|
||||
|
||||
You all climb back into the cart, Arledge reclaims the reigns, and you all head back toward the market, this time pulling off to the side somewhat to a petting zoo. Arledge hops out first and sheepishly rubs the back of his neck with a grin. "Okay so, I might've fibbed a bit with this'n. It's not so much that I need to feed th' babies as it is just makin' sure they all get fed."
|
||||
|
||||
He walks over to the rail of the corral, peering in to all the individual pins full of animals. There are ponies, baby goats, piglets, chicks, and many more, all separated by size of the species so they don't hurt each other. And, the spaces inside are elevated just enough so the animals can each be fed by hand without risk of them escaping.
|
||||
|
||||
Right on cue, the petting zoo starts filling in with families and their children from the farm itself, all of them excitedly wanting to pet and play with the animals. You see the kids all immediately run over to a table full of food pellets, an odd color mix of brown, green, and orange. And when they feed the animals, those cubes disappear in a blink, and the animals all start nibbling or licking the hands that fed them.
|
||||
|
||||
*ASK ABOUT THE FOOD*
|
||||
He smiles and replies "Not an issue, each corral has them special all natural-y pellets full of vitamins, minerals, and plenty of roughage. It's no different than grazin' grass n' such, just in a pellet form. But fer th' more discernin' taste, we also got fresh fruit n' veggies we can give 'em."
|
||||
|
||||
He points out the long table of fresh produce and fruit juices in cups before continuing, "It's just as much fer us as it is them." He pauses to take a carrot stick off the table and takes a nice resounding crunch off it, munching on it happily. "Been needin' t' eat anyways. Help yerselves, ya'll!"
|
||||
|
||||
After a few minutes of munching and making sure all the animals in the zoo are getting an equal amount of food each, you all finally get a chance to relax. "Thanks a ton fer th' help. I'm sure ya'll're probably keen on that challenge thang, so I won't take up anymore of ya'll's time--"
|
||||
|
||||
He is interrupted by a loud bellowing roar in the distance, making all the animals hide and the children rush back to their parents. "... oh shoot, that's a problem."
|
||||
|
||||
He bolts for the market, runs back out with two burlap sacks, and calls to you. "C'mon, I need yer help fer one last thang!" He runs over to the cart, loads up both sacks, and ties them down. Once everyone is aboard, you all head in a fast gallop back out beyond the market for a solid five minutes.
|
||||
|
||||
Arledge has a look of concern in his eyes as you all travel. "Okay so, there's one other baby I gotta feed, an' I was gonna do it after ya'll took off, but I might need ya'll's help with--"
|
||||
|
||||
He pauses when you come within eyesight of a small mountain in the distance with a rather large cavern surrounded by large chunks of rock. He stops the cart, looks around for a moment, then looks upwards, and spots a massive body flying around in the distance. "Sheeeiiit... Azar is not happy."
|
||||
|
||||
The large body descends and lands before you with a massive THUD, revealing itself to be a large red dragon with golden underscales, whom then proceeds to screech at you. "Oh he's gonna go after th' market if'n we don't calm 'im down..!"
|
||||
|
||||
He will hop out and try to call the dragon's attention, but AZAR will simply thwack him with his tail and send him into the cart.
|
||||
|
||||
He will sit upright and groan a bit, noticing his arm is severely red. He will look to your group reluctantly. "Fellas, I know it's alot t' ask, but I need ya'll to wear Azar out. I hate violence, but I don't see much of an option."
|
||||
|
||||
He will slowly climb his feet, his free hand holding his injured arm and surrounding it in a violet magical energy, causing it to slowly heal itself. "I'll keep ya'll in fightin' shape!"
|
||||
|
||||
*The fight will begin with your team facing Azar in front of you with Arledge behind you. The dragon is treated as a LV5 25HP creature that interchanges between a 2DMG CLAW-CLAW ATK, a 3DMG BITE ATK, and a 2DMG FIRE BREATH ATK that hits 4 ZONES like a LV2 LINE spell*
|
||||
- FIGHT & ACADEMICS +5
|
||||
- ATLL OTHERS +1
|
||||
- Immune to FIRE
|
||||
- Resistant to MELEE
|
||||
- Weak to WATER
|
||||
|
||||
AFTER THE FIGHT
|
||||
|
||||
Azar bellows out and flops over against the grass with a dull thud, exhausted and unable to continue. Arledge walks over to Azar and places a hand on his side, releasing more of the violet healing magic you saw him use on himself and during the fight.
|
||||
|
||||
"There now, ya big baby. Now what's got yer scales in a snarl?" He starts to do a once-over around Azar, then pauses near his underbelly and tilts his head a bit. "Huh... that's weird... ya'll might wanna see this!"
|
||||
|
||||
Arledge points out a spot on Azar's left side, where there is a large cut and a series of scales missing. "Sumthin' done attacked 'im, cut clean through his scales. That prob'ly spooked the li'l guy and got 'im all flustered."
|
||||
|
||||
He looks closer and tries to heal it specifically, but when he does, it suddenly leaks out golden dust from the cut. Arledge looks visibly disturbed, taking a step back. "That... that ain't right... whatever did this ain't normal... I mean it ain't a deep cut, but it's keepin' healin' magic from workin' on it... ya'll seen anythin' like this?"
|
||||
|
||||
*EITHER WAY*
|
||||
"Well, I'll keep an eye on 'im, come back later and make sure he's okay. Meantime, it's gettin' late, I'll give ya'll a lift back to the gate." He leaves the two sacks beside Azar's head, which he slowly sniffs for a moment in his post-combat haze, and begins chewing on.
|
||||
|
||||
"Well at least it ain't affectin' his appetite.." He reluctantly leads your group back to the cart and heads to the gate, looking back at Azar back and forth the whole ride.
|
||||
|
||||
Once you all arrive at the market, he keeps up a brave face and lets everyone know everything is okay. Montana steps up to your group with a smile. "I'm assumin' yer business is done, so how's about a lift home?"
|
||||
|
|
@ -1,192 +0,0 @@
|
|||
This gate is a golden ring with a white magic wall, looking like a slow falling of snowflakes
|
||||
|
||||
In the snow:
|
||||
https://youtu.be/Tkn3YVh4wu8?si=8Ackzr_TD9qwpX49
|
||||
|
||||
On the snowball field:
|
||||
https://youtu.be/qD2ahwiPRBk?si=sMQ2yPCv_X6BI5tr
|
||||
|
||||
## Upon exiting the WHITE gate,
|
||||
You are immediately struck with a wave of cold and the sound of crunching as you step into ankle-deep snow, and the sight of a pure field of white stretches as far as the eye can see.
|
||||
|
||||
Welcome to the **Tundra** demense!
|
||||
|
||||
(Dont penalize the players for not having warm clothes, just make them experience cold-like symptoms. The second time they step out, THEN start penalizing them with either HP damage or the FROZEN status effect, or anything else you deem appropriate)
|
||||
|
||||
You're not alone though, there are dozens of other people here enjoying the winter time as well.
|
||||
|
||||
- There are several adults and kids alike sledding down the long inclines to the left
|
||||
- A small group of adults are slowly building a MASSIVE igloo on the right
|
||||
- Several children have grouped off in the center and set up base walls for a surprisingly well coordinated snowball fight
|
||||
- In the distance you see a few couples wearing ice skates, dancing across a frozen river of ice like it was nothing
|
||||
|
||||
(Everyone they talk to is bundled up so thickly in winter clothing that you can't tell who or what they are, but everyone you ask questions to will give basic generic answers)
|
||||
(If they ask about the DM/REGALIA, the response will be "The Demense Master tends to keep away from public eye, not really sure why.")
|
||||
|
||||
(NOTICE ROLL)
|
||||
You hear whip cracking noises, followed by the sound of a man with a thick accent yelling MUSH! MUSH! coming from your immediate right. Pulling in and stopping right behind your group is a good old fashioned dozen-dog snowdog sled, which is pulling a second sled with multiple smaller seats behind it.
|
||||
|
||||
The sled driver steps off, a rather large man under a thick tan winter coat with the hood pulled up,his white nametag reading EXILE. He pulls back the hood to reveal his face so he can speak, and he is a blue and white husky man who speaks with a thick Russian accent. "Hello comrades! You are new of the faces in this demense! Are you in need of guide dog perhaps? Ha ha!"
|
||||
|
||||
*ASKS ABOUT DM/REGALIA*
|
||||
He will shake his head. "I am sorry, I have not seen ice Master in some time, tends to be secluded. But I know where house is! Come, Exile escort you to cabin. Get you warm, get you dry, then get you to ice Master house, yes? All for small cost of 5z each!"
|
||||
|
||||
You only now notice he is piloting a snow taxi service with his double sled. (And if you're concerned about the weight, the average snow dog can pull 100 pounds each, so six bodies is right at its comfort threshold)
|
||||
|
||||
*IF THEY ACCEPT*
|
||||
He collects his payment, gets everyone seated, re-grabs the reigns, and all the dogs start pulling & running along the side of the frozen River at a brisk pace.
|
||||
|
||||
A few minutes later, you see a thick pillar of smoke in the distance coming from a VERY large wooden cabin, big enough to easily hold a hundred people comfortably.
|
||||
|
||||
Exile's sled pulls in front of the building, and he detaches the dogs from the sled, guiding them to a nearby corral with a fenced in fire pit. "Okay, halfway there! We take break, warm up, get snacks, 'maybe get better clothing?'" He's jabbing you for coming here so underdressed.
|
||||
|
||||
He walks with you to the entrance, opens the tall oak door to a second set kf doors just inside with a sign saying "CLOSE DOOR BEHIND YOU BEFORE OPENING." The doors behind you have the same sign.
|
||||
|
||||
Upon opening the second door, you are immediately struck by the warmth of the inside, the soft sounds of winter style jazz, and the warm scents of burning hickory wood & hot cocoa.
|
||||
|
||||
The massive one room building is mostly centered around a colossal roaring fire, contained inside a black metal cage leading up to a metal pipe leading through the ceiling. Surrounding it are several rounded rows of seats, and in the back corners farthest from the door is a pair of kiosks, the left one having a longer line than the right. Right between them is a slightly elevated stage with a live jazz band of four people.
|
||||
|
||||
-----
|
||||
|
||||
*SEATING*
|
||||
The seats are all thickly woven cushions built into a wooden rounded frame surrounding the giant pitfire in the middle, designed to act like massive warm couches. The seats AND the wood are all warm to the touch, and some have spaces in between large enough to place your drinks.
|
||||
|
||||
-----
|
||||
|
||||
*LEFT KIOSK*
|
||||
A white fox man with silver hair tied back in a clean ponytail in a white dress shirt, black vest, and white nametag reading OUJA is running the kiosk expertly, casually strolling between two different hot drink machines.
|
||||
|
||||
He quickly hands off two cups of cocoa and a plate of fresh cookies to those in front of you, and smiles to your group when your turn comes up. The overhead menu shows he is selling multiple varieties of hot chocolate, coffee, fresh baked goods, and even meat treats like jerky. "What can I get for you?"
|
||||
|
||||
-----
|
||||
|
||||
*RIGHT KIOSK*
|
||||
An eight foot creature you can only describe as a white-haired ape-bear with slicked back black hair in a white shirt, black vest, and a white nametag reading BODHI is running this kiosk, trading coin for heavy snow equipment singlehandedly.
|
||||
|
||||
He trades a small bag of coin for a snowboard to those in front of you, and flashes you a toothy grin when your turn comes up. The menu in front of the stand shows he is selling coats, hats, small sleds, gloves, magic rings in a white hue, and rentals for winter sports gear like snowboards and family size sleds. "HOW ME HELP YOU?"
|
||||
|
||||
-----
|
||||
|
||||
*JAZZ BAND*
|
||||
The group between the kiosks don't look entirely like professionals, but they clearly enjoy what they do and really bring the atmosphere. All of them ARE wearing identical outfits of deep blue pants & sports coats over white button front shirts and sunglasses.
|
||||
- On Baritone Sax is a pretty young Harp Seal woman with brown baided hair, her white nametag reading PIPER
|
||||
- On Trumpet is a heavy Saint Bernard man in a deep blue fedora, his white nametag reading RAMONE
|
||||
- On Bass Guitar is a surprisingly slim Musk Ox man in a deep blue fedora, his white nametag reading ZIMRI
|
||||
- On Piano is a young human boy with visible white hair under an Indigo fedora, his white nametag reading CAELUM.
|
||||
|
||||
*APPROACH*
|
||||
You can't really tell if anyone pays attention to you behind the sunglasses, until the song ends and everyone in the building gives the jazz band some well-earned applause. The Saint Bernard on bass guitar announces in a gravely voice they're going on a five minute break. Caelum on piano picks up a small lizard and puts it on the top of his fedora, turning to walk away before he notices your group. "Uh.. what're you guys doing here..?"
|
||||
|
||||
*DM/REGALIA*
|
||||
"Uhm.. haven't seen the Demense Master today, but I haven't been looking. I came here cuz I.. kinda.. like playing piano." He excuses himself to go wait in the food line, petting his little lizard on top of its head the whole way.
|
||||
|
||||
-----
|
||||
|
||||
Exile approaches and sighs happily, patting his stomach. "Ahh... Nothing like warm cocoa on cold winter day, yes?"
|
||||
|
||||
He pauses and walks closer to one of the massive windows, and his demeanor becomes a bit more serious. "Is time to go, Ice Master is home today."
|
||||
|
||||
*IF THEY ASK HOW HE KNOWS*
|
||||
He will point out the window, and you will see a clear view to one particular spot in the distance where the snow is falling VERY hard in this otherwise barely flurrying area. "Where ice Master goes, surely it snows. Is a uh.. bad habit, keeps people away."
|
||||
|
||||
He will lead your group back outside and re-hitch the dogs to the sled, before cracking the reigns and taking everyone to the thick pillar of snowfall. It takes a few minutes, but he eventually stops at the top of a snow embankment at about a 45 degree angle leading into a small flat valley from a good 50 foot drop, the perfect height and angle for a quick sled ride.
|
||||
|
||||
"This is far as I go comrades, Ice Master house is on opposite end of valley. This path only way in or out. Thank you for patronage!" He rides off, leaving your group in front of the inclined embankment as the snowfall in front of you thickens.
|
||||
|
||||
WHOEVER SLIDES DOWN THE EMBANKMENT, they land right in front of a group of a dozen snowmen. And they are all facing the same direction: the center.
|
||||
|
||||
*APPROACH THE CENTER*
|
||||
(ATHLETICS Roll) (Lowest roller) is suddenly STRUCK in the back of the head by a solid impact of cold before a shrill voice pops out from an angle you aren't looking at, screaming ATTAAAAACK!!! Suddenly every snowman head explodes open, and all party members are struck by ten attacks each, to which there is unfortunately NO save, and will all do a collective of... zero damage each.
|
||||
*Because they were pelted with snowballs. Thrown by a gang of small children.*
|
||||
|
||||
After the initial excitement, all the children suddenly become dejected and a little upset. One little brown bear girl in a pink coat approaches, pouting a little. "I'm sowwy, we tawt you was someone else.."
|
||||
|
||||
*IF THEY ASK*
|
||||
She will point to a house in the distance, surrounded by the thickest blanket of snowfall compared to the surrounding area. "The nice people pway with us aww the time, so we wanted to do a supwise." She sniffles a bit as she heads back over to the snowmen and her friends.
|
||||
|
||||
After a few minutes of walking, you spot a pair of people in the distance, chatting away as if everything was right with the world. One is a tall dark cat woman whom looks SURPRISINGLY underdressed to be in the snow, covered in a spacious and open red robe-like dress trimmed in thick white. The other is a deer about a foot shorter than her if you don't include the antlers, in warmer clothing of a black sweater stopping above the knee and thick black boots stopping just below the knee.
|
||||
|
||||
They spot you approaching, the deer hiding behind the taller cat woman while she smiles warmly, arms crossed. "Well hello there, new faces! How can we help you?"
|
||||
|
||||
*DM/REGALIA*
|
||||
"Well if it's the Demense Master you're after, them look no further!" She giggles to herself before continuing, "My name is Morana, and this is..." She turns behind herself to see the deer has disappeared, replaced by a rather large chunk of snow. "..the best disappearing act you never saw!"
|
||||
|
||||
She looks around for a moment, then points to a nearby tree and launches an ice spike at one of the high branches, causing a pile of snow to fall from it, as well as the very deer that disappeared a moment later. "There's the little darling~" She waltzes over and grabs the deer, carrying him over her shoulder, before looking back at your group. "Let's get out of the cold and chat, shall we?"
|
||||
|
||||
Morana sits back in a chair inside their shared home, smiling quietly as she pets the deer between the antlers, no differently than if he were a pet. "Now, let's try again... My name is Morana, and this is Whitaker, the Demense Master~"
|
||||
|
||||
*ASK ABOUT DM/REGALIA*
|
||||
Whitaker whimpers a little, hanging his head in shame, as Morana reaches down to pet him again. "Please forgive him, he's very upset with himself. He had his Regalia stolen a few weeks ago by the Marauders. He was overseeing a snowball fight, the Marauders started harassing the children."
|
||||
|
||||
"He tried to stand up for them, but the Marauders did a whole hostage thing. Tod him to trade his Regalia for their safety, and he agreed. So whoever has it has what amounts to an unbreakable white shortsword."
|
||||
|
||||
(CONTACTS ROLL) You remember seeing a sword matching that description in the hands of a Marauder when you came here on your first day.
|
||||
|
||||
"After the exchange, they DID let the kids go, but then they ganged up on him when he couldn't properly defend himself. This is just the latest in a long line of targeted abuse, and it started LONG before I came around. It's basically what caused us to meet."
|
||||
|
||||
"I found him sneaking into my home one night, beat up and hungry... I sat him down and made him a warm meal, and the rest is history. Took a while before he learned to trust me. You can imagine my surprise when I found out this adorable little man ruled the demense of Ice." He actually hides his face in his sleeved hands.
|
||||
|
||||
"It's hard to explain, but when people are abused near constantly by everyone they meet, it can lead to PTSD and Anthrophobia. So, given his disposition, when social things come up, I work on his behalf unless some--"
|
||||
|
||||
She is suddenly interrupted by the same little bear girl from before, barging into the house, making excited noises and grabbing Whitaker's hand, pulling him toward the door and outside. You could swear you saw a smile cross his face when the kid grabbed his hand.
|
||||
|
||||
The door shuts, and Morana continues, "...unless something like that happens." She waltzes over to the window and invites your group in to watch as he gets boobytrapped by the same children hidden in the snowmen, but he bursts into laughter when it happens, before playfully starting a snowball fight with all of them.
|
||||
|
||||
"The little darling is afraid of everyone and everything... except for children. It's the one time he lets his guard down, because before he met me, the local children helped him by bringing him food, toys, and warm clothes. It might be the only reason he will ever be a good demense Master." She sighed a bit before continuing, "Sadly it didn't do much for him when he was King..."
|
||||
|
||||
*IF THEY ASK ABOUT KING*
|
||||
She smiles at your group knowingly. "Oh, you were never told, were you? All the demense Masters were Kings, in a sense.. a fun little bit of trivia about Diadem's history I picked up while moonlighting as a college teacher. Tell me, which of the demense Masters have you met so far?"
|
||||
|
||||
-----
|
||||
|
||||
Aodaghan the King of Rage, believing in hard work. He helped construct the whole town, and expects commitment to labor.
|
||||
|
||||
Conroy the Curious King, believing in knowledge. He maintained the town's history, as best he can & could.
|
||||
|
||||
Zahir the King of Joy, believing in happiness. He believed the peoples' smiles was paramount above all.
|
||||
|
||||
Corentin the Calm King, believing in serenity. He was devout in the stillness of mind and flexibility of form.
|
||||
|
||||
Dorrin the King of Sorrow, believing in patience. He encouraged unwavering stoicism, even behind an ocean of tears.
|
||||
|
||||
Arledge the Kindest King, believing in generosity. He desired a bountiful harvest and longevity of life for all.
|
||||
|
||||
Miranda the Intimate Queen, believing in relationships. Physical or emotional, she wished for everyone to find closeness.
|
||||
|
||||
Fulmo the King of Judgment, believing in the Law. He was adamant about enforcing strict yet fair policy for basic society.
|
||||
|
||||
Thanatos the King of Despair, believing in ceremony. He valued the life and memory of everyone that ever came.
|
||||
|
||||
Cassius the Silent King, believing in solidarity. He... just wanted to be left alone.
|
||||
|
||||
Tlaloc the King of Hope, believing in strength. Dopey as he may seem, he embodies the idea that a rock-solid mind and body always wins. He just has issues articulating it. (She circles her mouth with her finger)
|
||||
|
||||
-----
|
||||
|
||||
"And Whitaker the... Timid King. He tried so hard to be a king that advocated for those that couldn't speak for themselves. Even after they treated him horribly. Tormented him. Hurt him. Destroyed his confidence in himself."
|
||||
|
||||
"The only ones that didn't were the children. They adored him so much, partly because he's cute as a button, partly because he actually cared about them. So he plays with them, cares for them, does whatever he can for them." She sighed a bit and watched him from behind the window with a smile.
|
||||
|
||||
*IF THEY WANNA HELP*
|
||||
"If you mean his Regalia, there won't be much you can do, unless you can find it and return it. But if you mean helping HIM..." She muses for a moment as she watches the children build more snowmen with his help. "..are any of you good at building things? Because I bet if you were to go out and make things in the snow for the kids..."
|
||||
|
||||
-----
|
||||
|
||||
The players can earn his trust by playing in the snow with Whitaker and the children
|
||||
- FIGHT/STEALTH for snowball fights
|
||||
- CRAFT/RESOURCES for snowmen and igloos
|
||||
- EMPATHY/RAPPORT after each activity to earn trust
|
||||
|
||||
-----
|
||||
|
||||
AFTER A FEW ATTEMPTS
|
||||
|
||||
All the children are called out to by their parents, and all of them give a resounding AWWWW. Each one of them comes up and gives Whitaker a massive group hug, and you see him give them the most heartwarming smile you ever saw. All the children then start shuffling their way off to their parents in the distance, climbing that incline with relative ease despite one or two stumbling a bit.
|
||||
|
||||
-----
|
||||
|
||||
*IF THEY ROLL POORLY*
|
||||
Whitaker will maintain that warm smile until he turns to your group, rubbing his arm nervously. He will give you a small timid wave before heading back to Morana, whom is waiting for him at the front door.
|
||||
|
||||
*IF THEY ROLL WELL*
|
||||
Whitaker will maintain that warm smile until he turns to your group, rubbing his arm nervously as he trots up to your group. He will open his mouth to try and convey words, but finds he can't get them out, so he instead gives (highest overall roller) a sudden tight hug for a few seconds, before walking away. He will pause a few steps in, turn back to your group, and give you a soft wave, before walking into Morana's awaiting arms for a hug of his own.
|
||||
|
|
@ -1,162 +0,0 @@
|
|||
This warbling gate is a golden ring with a yellow magic wall, and it doesn't look like anything specific, but it IS unusually bright
|
||||
|
||||
On the beach:
|
||||
https://youtu.be/yy0701OyeRo?si=H_9WEeAvScDcXAJ0
|
||||
|
||||
Inside the festival:
|
||||
https://youtu.be/75q8Krpw-R0?si=isT0RYZ1oQVxQAHz
|
||||
|
||||
## Upon exiting the YELLOW gate,
|
||||
You feel warmth beaming down on your heads, you hear a few seagulls chirping in the distance, and you see the rolling waves of the ocean washing on the sandy shore of the beach right beneath your feet.
|
||||
|
||||
Welcome to the **Beach** demense!
|
||||
|
||||
In front of you is a pure golden yellow sandy beach stretching for miles
|
||||
|
||||
On the right is a rolling ocean as endless as the sandy beach
|
||||
|
||||
On your left, elevated by a few wooden steps, is a massive stretch of walkable boardwalk full of shops and stands
|
||||
|
||||
-----
|
||||
|
||||
*BEACH*
|
||||
The sands of this beach are a surprisingly clean & clear golden yellow, and it almost seems unending. But within the few miles you can see, you spot dozens of beach bodies young & old lying back on towels & soaking in rays, making sandcastles or sandscultures of impressive design, and you can clearly smell burgers & hot dogs being grilled on charcoal barbecues.
|
||||
|
||||
A plastic disk flies low through the air and lightly bonks (player) in the knee. You see a group of six or seven beachgoers waving at your group and asking you to throw the frisbee back.
|
||||
|
||||
(FIGHT/SHOOT/PHYSIQUE Roll) You toss the disk as best you can and...
|
||||
(high roll) it lands right in the hands of one of the nearest beachgoers
|
||||
(low roll) it lands just short of them in the sand at their feet
|
||||
...which makes everyone in their group cheer, and one of them asks if you AND your friends wanna join in!
|
||||
|
||||
-----
|
||||
|
||||
*OCEAN*
|
||||
Before you set foot in the water, you are called out to by a trio of people riding by the edge of the water on short skimboards like they're skating on the wet sand.
|
||||
|
||||
You haven't seen water as clean & clear as this in a long time, and just watching & listening to the water crash against the shore is surprisingly pleasant. The water ungulates and carries you up & down slowly, and you see other people swimming through the ungulations.
|
||||
|
||||
Your group is approached by an Orangutan man in green shorts with long red hair and a massive grin, pedaling through the water on a longboard surfboard. He looks behind himself and starts pedaling forward, until you ee the water rising high over your head as a giant wave and CRASHES into your faces, but that man rides it all the way back to the beach like it was NOTHING.
|
||||
|
||||
-----
|
||||
|
||||
*BOARDWALK*
|
||||
It takes a few steps to get up there, but you see dozens of people in beach attire traveling across it on foot, skates, scooters, bikes, and skateboards. Scattered along the distance is several miniature stores, shacks, and pop-up stands selling swimsuits, inflatables, sunscreen, towels, sunglasses, magic rings in a yellow hue, and even surf board rentals. There's also a few stands selling cold snacks including ice cream, shaved ice, frozen yogurt, and a few iced drinks.
|
||||
|
||||
*IF FOOD*
|
||||
As you read the menu, you spot a little caricature of a bee holding up a sign saying all sugary foods are sweetened with all natural honey instead of sugar.
|
||||
A portly pelican man in a baseball cap and a blue tank top with a yellow nametag reading HORACE happily meets you at the counter. "Hey there! What can get I get for ya?"
|
||||
|
||||
*IF SHOP*
|
||||
A fashionable flamingo woman smiles and waves to your group, her light brown hair tied back and draped over her shoulder across a white polo tee, her yellow nametag reading JANICE. "Welcome in! Can I help you find anything?"
|
||||
|
||||
-----
|
||||
|
||||
(IF DM/REGALIA)
|
||||
"Oh, you wanna talk to Zahir. You won't have to search far, he tends to make himself known. He's hosting an event later today, so if you just wanna hang out you'll figure out where he is."
|
||||
|
||||
-----
|
||||
|
||||
Later on in the evening,
|
||||
(NOTICE Roll) You spot a sudden influx of people walking in from the gate. And unlike the normal beachgoers up to now, they are all dressed a little strangely. Alot of the guys are shirtless and alot of the girls are in bikini tops, but many of them are wearing bright neon mesh clothing and their pants or shorts are either black or matching neons.
|
||||
|
||||
You ALSO begin to hear a deep repetitive thumping in the distance, like someone is banging on a very large drum. And it looks like all these oddly dressed people are heading for that noise.
|
||||
|
||||
*FOLLOW THE NOISE*
|
||||
You spot a large building in the distance, what looks like a repurposed warehouse. The people you spotted heading toward that beat are going inside, and that beat doubles in volume the second the doors are open, but you're a bit too far to see what is inside.
|
||||
|
||||
*OPEN DOOR*
|
||||
Your ears are met with a thunderous BOOM BOOM BOOM BOOM, a repetitive thud so deep and powerful it makes your whole body rumble
|
||||
|
||||
*STEP INSIDE*
|
||||
There is a MASSIVE hexagonal plate glass panel floorspace, lit up and flashing multiple different colors and filled with people bumping, jumping, grinding and vibing to that powerful beat, their neon clothes glowing intensely in this low light.
|
||||
You have entered a beach rave.
|
||||
|
||||
Sitting around the doors on the left and right are tables of clothing and accessories.
|
||||
Dozens of people are walking around in the audience, talking as best they can over the music, dancing to the beat in a myriad of styles, and overall just being friendly.
|
||||
You can also see a VERY vibrantly dressed person manning the DJ table in the back of the room, and he is having the time of his yellow little life.
|
||||
|
||||
*MERCH TABLES*
|
||||
- The table on the left has glowsticks galore, neon shirts & wristbands, and beaded accessories of many different styles, ran by portly pelican man in a baseball cap and a blue tank top, his yellow nametag reading HORACE
|
||||
- The table on the right has few bowls of yellow punch right beside the changing rooms with a distinct aroma of honey, as well as tall paper cups full of the same stuff or just plain water, ran by a flamingo woman with light brown hair tied back and draped over her shoulder across a white polo tee, her nametag reading JANICE
|
||||
|
||||
*IN THE AUDIENCE*
|
||||
(NOTICE Roll)(Lowest to Highest)
|
||||
- A white tiger woman bumps hips with someone, wearing baggy black pants with reflective orange stripes and a black crop top
|
||||
- A ferret dances backwards right in front of your group, only wearing some cutoff jean shorts and glowsticks around his wrists, and just waves at you before booty shaking his way back into the audience.
|
||||
- A hand FIRMLY grabs a handful of SOMEONE's ass, and you have no clue who did it
|
||||
- You spot SOMEONE in the distance just eyeing your group up before heading out the door
|
||||
|
||||
*DJ STATION*
|
||||
You approach the massive speakers thumping and rumbling around a LARGE wooden DJ stand as a yellow butterfly man operates the turntable, fnishing out the current track. He picks up a nearby microphone, speaking with a firm tone toward the audience with a slight echo. "LADIES AND GENTLEMEN, THANK YOU FOR COMING OUT TONIGHT AND MAKING THIS SHOW COME TO LIFE!"
|
||||
|
||||
The people around you cheer excitedly and applaud, before the butterfly man continues, "NOW IT'S TIME FOR THE MAN YOU ARE ALL HERE TO SEE, THE DEMENSE MASTER HIMSELF, DJ ZAHIR!!!" The lights around you AND in the floor all dim as you hear a deep low thumping beat begin to sound out around you, the only light in the room from the glowsticks those around you are holding.
|
||||
|
||||
Over the stage, you see a swirling yellow light hovering over head, slowly expanding in swirling waves into a massive yellow flower. The flower petals open wide and reveal a glowing neon yellow honeybee man inside, lying upside down in the petals and stretching his four arms over his head.
|
||||
|
||||
When you hear the beat drop, the four arms suddenly CLAP in front of it, causing the flower to explode into millions of particles of light, floating outward in every direction. The bee man zips downward and waves happily at everyone from above,, laughing happily as everyone reaches back up to him.
|
||||
|
||||
His hair is a frazzled dirty blonde around his two antennae, he easily hands out a flurry of high fives with his four arms, and his glowing outfit of a black tee, jerkin, tight pants, boots, and detached elbow-to-wrist bell sleeves is all outlined and laced with neon yellow along the belt, zipper, laces, and inner & outer edges.
|
||||
|
||||
As he hovers over the audience, he rights himself and begins to spin around, pulling all the light particles back around himself and resembling a slow-spinning galaxy, before sending them to the ceiling, decorating it like a starry sky. He flies back over toward the DJ station, taking the microphone from the butterfly man, speaking loudly into it with a youthfully energetic tone.
|
||||
|
||||
"FROM THE BOTTOM OF MY HEART, I WELCOME EACH AND EVERY ONE OF YOU, NEW AND RETURNING, TO SHIIINEDOOOOOWN!!!" Applause ERUPTS from the people around you.
|
||||
|
||||
"I INVITE EACH AND EVERY ONE OF YOU, FOR ONE NIGHT, TO LET YOURSELVES GO, SHARE IN THE JOY OF THOSE AROUND YOU, AND LET YOUR BEAUTIFUL SOULS SHINE LIKE THE FUCKING SUN!!!"
|
||||
|
||||
And that is when the doors to the building get kicked open, causing the music to suddenly cut out. The Marauders march their happy asses inside, all grinning ear to ear. This time, they brought dozens of footsoldiers carrying baseball bats and swinging chains. They immediately surround everyone and start smashing lights, cutting cables, attacking speakers, and flipping tables.
|
||||
|
||||
A smaller group of better dressed individuals stays near the doors, the leader pulling out a golden pistol and aiming it at the partygoers in the middle. "Aight you bunch of hippies, we're here to 'repossess the property.' Everyone cooperates, noone ends up with a hole in their heads."
|
||||
|
||||
*IF THEY STEP FORTH*
|
||||
Music suddenly starts up with an IMMEDIATE hard flourish of sound, and several of the Marauders on stage go FLYING over everyone's heads, one landing in front of your group on their back. Zahir is standing behind the DJ station, grinning ear to ear as you hear an energetic thumping beat begins to play.
|
||||
|
||||
The people in the audience begin to clap in time with the music, every single one of them suddenly feeling the beat, and it is ENERGIZING them. Once that beat drops, you see a hundred eager party people jump the surrounding Marauders and fight back against them, leaving the more powerful group in the middle... to you and yours.
|
||||
|
||||
AFTER THE FIGHT
|
||||
|
||||
Around the time you finish your fight, all the partygoers are laughing and high fiving each other, having finished around the same time as you. You see all the other Marauders tied up with various pieces of cabling, clothing, and even their own chains.
|
||||
|
||||
Zahir approaches the center of the room, eyes wide and one set of hands over his mouth, the other crossed over his stomach. The speakers were destroyed, cables were cut, and several light fixtures were destroyed.
|
||||
|
||||
The leader of the captured Marauders starts laughing at you and everyone else in the room. "Mission accomplished! The party's over!"
|
||||
|
||||
Zahir's head suddenly turns to a creepy degree to look at him dead in the eyes, smiling wide, before responding, "What makes you say that?"
|
||||
|
||||
... "we downed your lights, broke your speakers, and killed your vibe. Sure looks over to me!"
|
||||
|
||||
All four of Zahir's hands begin to glow a soft yellow light as he slowly and methodically walks toward the Marauder, touching the shoulders and hands of people he walks by, leaving stains of pure light magic on their bodies.
|
||||
|
||||
His smile just widens. "Let me shed some light on this for you. If the vibe is dead, would they all still be here?" The leader realizes not a single person has left yet.
|
||||
|
||||
Zahir continues, dramatically cupping two of his hands around his ears. "If the speakers are dead, why do I hear music?" The people whom are glowing have started singing, in a gospel choir type of way where it's all vocalizing, but its a beautiful harmonious note. And you also see that more and more people are starting to glow as they touch each other's hands and shoulders.
|
||||
|
||||
Zahir stops walking and crouches down in front of the Marauder. "And if the lights are dead, why is it so bright in here?" By this point, everyone in the room is glowing like night lights, and more than half of them are vocalizing.
|
||||
|
||||
The Marauder scoffs at him. "You're the one doing that, you idiot!"
|
||||
|
||||
"Oh, all I did was open the blinds. Most people can't see it through their fleshy bodies, but I see it in them, and these people here... they all learned to see it in each other."
|
||||
|
||||
He slowly steps around behind the Marauder before continuing, placing his hands on his shoulders. "I see it in you too. It's dim, but it's there. It's the kind of light you can't turn off. It's their beautiful souls!" He suddenly pauses to snap his fingers.
|
||||
|
||||
Back at the podium, you see a line of sparks fly up in a zigzag pattern across the front of the table, slowly opening to reveal a set of hidden internal hexagonal speakers, folding out and open to fully cover and obscure the busted ones, even starting to glow with RGB style lighting.
|
||||
|
||||
|
||||
Zahir rests his chin atop the Marauder's head. "Lights and speakers are just things, break them all you like. The people ARE the party. They can sing. They can dance. And they can shine. Like the fucking. Sun."
|
||||
|
||||
The marauder is just confused at this point, but you can see the gears in his head turn as the message is starting to sink in. In the middle of that thought, Zahir steps back and rears back all four arms. "Now it's your turn!"
|
||||
|
||||
Zahir slams all four hands into the Marauder's back, flooding his body with magical light. The Marauder's shirt is blown completely off, and when Zahir removes his hands, the Marauder's back now has four handprints on it, each with three digits but the palms lined up in a circle, looking like a 12 point sun. The Marauder's eyes are glowing with light and he is enamored by the sight of colors, dumbfounded by the sight of it all.
|
||||
|
||||
"That light is stronger than any weapon, than the strongest metal, the deadliest virus! So long as their souls shine bright, THIS PARTY WILL NEVER DIE!!!" Everyone in the audience NOT humming that tune cheers at the same time, lighting the warehouse with magnificent light AND noise.
|
||||
|
||||
The Marauder is in awe, everything looking like a kaleidoscope through his eyes as that magic takes hold of his senses, and he breaks out into hysterical laughter. From the outside, he looks like he is tripping balls.
|
||||
|
||||
Zahir picks him up bridal style, and flies him up into a dance cage near the center of the ceiling. Thanks to that light magic coursing through him, he is illuminating the whole place as well as any light fixture ever could.
|
||||
|
||||
The music starts coming from the new speakers, harmozing with the vocalization at first until it completely overtakes it. The second that beat drops, the audience is dancing like the party never stopped.
|
||||
|
||||
Zahir flutters overhead in a wide circle as he sees the party has picked back up, giving everyone a fly by high five. Or high three in his case. He eventually comes to your group and lands in front of you, offering each of you high fives and handshakes. "Crazy night, right?! Not every day I gotta break out the special gear!"
|
||||
|
||||
*DM/REGALIA*
|
||||
"Indeedily I am! Guessing you're here to try and grab my gear, right?" He laughs a bit. "I'd love to, but I think you all deserve a fun night after laying the THmackdown on those guys earlier. What say we enjoy the party tonight, and you come by another day? Then we can do this fight right!"
|
||||
|
|
@ -1,311 +0,0 @@
|
|||
OPENING SCENE
|
||||
|
||||
You open on a military base in a private meeting room. The table in the center takes up half the space of the room, but is large enough to accommodate 12 chairs, even though only (players #) are currently occupied. The room is otherwise decently lit, and the silence speaks volumes, only interrupted by the visual loudness of the (country) flag against the front wall before you.
|
||||
|
||||
After several minutes, the door directly to the right of the flag opens and in steps (players #) high ranking officers armed with the latest and greatest two handed military combat rifles, full thickly plated chest armor, and a surprisingly large backpack CLEARLY filled to the brim with supplies.
|
||||
|
||||
The officers step back, take a saluting pose, and the farthest left one announces in a boisterous voice "ROOM CLEARED. SEND IN THE COMMANDER IN CHIEF."
|
||||
|
||||
In steps a man everyone in this room recognizes as the president of the goddamn US of A himself, carrying a confident smile and a stack of file folders under his arm. He politely turns to the officers and says "thank you gentlemen, at ease."
|
||||
|
||||
The soldiers step back and assume a more laxed position, but no less threatening with those guns in hand. He turns to all of you and clears his throat before dropping his folders onto the table, them opening to reveal every personal record and document to ever have your (player #) names on them.
|
||||
|
||||
"I thank you for stepping forth to participate in what is now known as the single most dangerous recon mission in history. I know you've been briefed on it multiple times, but I'd like to take the jargon out and shoot straight so there's no misinterpretation, and when I'm done, I want each and every one of you to decide once and for all if this is really a task you are prepared for."
|
||||
|
||||
He grabs a remote from his pocket, presses a button, and lowers a projector screen in front of the flag. He taps another button, and images of a giant circular chunk of rock jutting up from the ocean are displayed. "For as long as we have documented it, we have been aware of a mysterious unknown land mass in the middle of the Pacific."
|
||||
|
||||
"This mass is approximately 10 miles wide, nearly perfectly circular, and has an unscaleable rock wall all around its border. We believe this land mass is occupied with people who, bare minimum, have the tools and numbers needed to shape it as such."
|
||||
|
||||
"Now I'm sure you've heard of us using... less than friendly means of gaining entrance, and it is true, but it has failed at every turn. Either the weapons we use never make contact or have no effect if they do."
|
||||
|
||||
And true to his word, you see several clips of missiles, bombs, and massive artillery that would eventually evaporate a continent essentially either bounce off the rock walls, or explode on impact and leave none.
|
||||
|
||||
"We are, of course, curious to see if such an amazing material has military applications, but samples show that whatever is making the rock so resilient is not the rock itself. In comes the Program."
|
||||
|
||||
"Twice a year for over a century now, we've sent soldiers, scientists, engineers, the best of the best men and women we had to offer inside through this one entrance, a small cavern near the water's edge. Despite that, every single one of them has never returned, and we never receive communication from them again."
|
||||
|
||||
"As such, the military has opted to start taking in people of a more... unique background this time around, which is where you all come in. Your mission, should you choose to accept it, will be the same as those before you. Infiltrate this island, gather any and all intel you can about this place and its inhabitants, and (for once) return alive."
|
||||
|
||||
"Now I know ya'll have lives, assets, and dependents of varying degrees, but we always ask for people to be prepared to never return to them. But in exchange, they will also have the most to look forward to."
|
||||
|
||||
"There is a dedicated monthly budget for this project, and all the excess proceeds went into essentially a "reward" for anyone that came back. That is well over a century's worth of amassed funds, and if any or all of you (players #) return with anything of value, you get the whole sum."
|
||||
|
||||
He then slides a folder toward your group with a single sheet of paper inside, listing a sum of money that would take a chunk out of the national debt. "In addition, we would even be willing to discuss your personal records and how to make certain... red flags and highlighted marks disappear."
|
||||
|
||||
"In the meantime, your personal possessions, homes, assets, and everything else would be funded by this budget and cared for either by your pre-selected caregivers or ones we select if needed. We do this for 25 years, and if you do not return, any remaining assets are liquidated and added right back into the budget."
|
||||
|
||||
"And that is about the nitty gritty of it. If you are still interested, we will leave immediately to get you geared up in the finest weapons, armor, tactical equipment, and... essentially everything these gentlemen behind me are wearing and then some."
|
||||
|
||||
"If you have questions, feel free to ask now. And if you are having second thoughts, the exit is right there. And trust me when I say, no hard feelings, braver men and women have walked away from this offer. Myself included."
|
||||
|
||||
He waits for anyone to ask questions or walk out of the room before finishing, "Very well then, welcome to Project Evermore. Gear up, your chopper leaves in an hour."
|
||||
|
||||
You are then escorted to an armory full of whatever weapons, ammunition, and special gear you think you may need. Everything is packed as cleanly as possible into backpacks for you, including a few days worth of military food rations, a flashlight, a first aid kit, and other basic survival accessories.
|
||||
|
||||
They also give you the opportunity to eat, and they offer to make you whatever your favorite dishes are, as a kind of "last meal" situation in case you go without quality food for a while.
|
||||
|
||||
Once you are done, the president escorts you to a nearby helicopter and salutes you all as you take off to your next destination. "Good luck! I look forward to your return!"
|
||||
|
||||
SEVERAL HOURS LATER
|
||||
|
||||
The helicopter carries you to an aircraft carrier, where they will escort you off one by one. They double check your gear and weapon stock, making sure everything functions and is strapped down. All the while, you can see the colossal rock wall of an island, and it is IMPOSING.
|
||||
|
||||
They give each of you an envelope of money worth $100,000 they refer to as a "signing bonus." But, the money is broken up into 100 different types of currency worth about $1,000 each. They say it is "just in case there IS civilization, this will help you survive among the most likely related countries."
|
||||
|
||||
You are then escorted to a speedboat, and once everyone boards, it quickly jets off through the water to the island entrance in a matter of minutes, a rounded cave opening about 20 feet in width and height. It pulls up close enough to where you can hop up to the entrance with relative ease.
|
||||
|
||||
Before he takes off, the driver turns back and hands one of you a signal flare gun, to let them know if and when you are ready for your return trip. You are now faced with the ocean at your backs and the cave before you, and it only gets darker as you look deeper in.
|
||||
|
||||
*IF YOU ENTER*
|
||||
While the rock is overall rough, it is definitely NOT a natural cave. The walls have something of a carved and scraped pattern in them, like chisels were taken to it, but not with a rhythm in mind. Even the floor itself shows some smoothness.
|
||||
|
||||
About 20 minutes walking into the cave, your flashlight shows the floor and walls not only getting smoother as you go deeper in, you could almost recognize a pattern in the ground.
|
||||
|
||||
(NOTICE ROLL) You hear a soft rumbling noise in the distance, slow and repetitive, like a growl on a repeat pattern.
|
||||
|
||||
*IF THEY CONTINUE*
|
||||
The noise only grows louder as you continue, and the path before you slowly but surely grows even cleaner and more uniform all across the walls and floor.
|
||||
|
||||
You finally spot a light in the distance, coming from a lantern hanging off the front of an old blue and white wooden shack, tall as the cave itself and about half as wide. You also notice the cave is a dead end directly behind the box.
|
||||
|
||||
There are no obvious markings on it, but there IS a large square opening on the front, which looks like an open window, and that repetitive rumbling noise is as loud as it could possibly be AND is coming from inside.
|
||||
|
||||
(INVESTIGATE ROLL) Approaching the opening, you see a man sprawled out on a chair, and he isn't moving much. His legs are loosely flopped, his arms are hanging freely beside him, and his head is flopped almost all the way back and to the side.
|
||||
|
||||
*SAY OR DO ANYTHING*
|
||||
You hear the most ungodly painful snoring noise you have EVER heard another person make.
|
||||
|
||||
*INTERACT WITH HIM*
|
||||
The man suddenly shouts "OH FUCK" as his body flails and falls backward onto the ground, chair and all. "Owww...."
|
||||
|
||||
After a minute, he stands up and dusts himself off, revealing himself to be a golden blonde Stallion of just over 6 feet, in a tan button front shirt and black slacks. "Sorry about that, these shifts're so freaking boring... it's hard to stay awake."
|
||||
|
||||
He squints at all of you. "Wait... I don't... are you all new people?"
|
||||
|
||||
*IF THEY CONFIRM*
|
||||
He becomes excited. "Fantastic, I love greeting new arrivals! Okay, ahem.. Hello, my name's Reiji, I'm here to give you one last warning that if you go in, there is a definite possibility you might not leave. Are you sure you want to do this?"
|
||||
|
||||
*IF YES*
|
||||
He pops out of a door on the left side of the box, walking to the far left wall and placing his hand on it. "And the password is... OPEN SAYS ME."
|
||||
|
||||
Bright golden lines suddenly start growing from his hand into the wall for a few moments, before the rock wall behind him opens to reveal another stretch of path into the distance. But it is slightly obscured by a strange gold membrane of energy.
|
||||
|
||||
(MANA Roll) And it is definitely magical in nature, but for the life of you, you can not identify exactly WHAT or HOW. "Alright, just follow the path ahead until you come out of the cave. Best of luck to you all!"
|
||||
|
||||
*IS HE COMING*
|
||||
He laughs a little and shakes his head. "No, I still have a few hours on my shift, go on ahead."
|
||||
|
||||
*IF THEY CONTINUE*
|
||||
Walking through the strange energy is no real issue, it just feels like walking through a wall made of cool wind.
|
||||
|
||||
*ANYONE WITH MANA*
|
||||
You DO notice your magic feels a little... off, since you walked through the membrane. It's not a BAD feeling either, it just feels a little more "energetic."
|
||||
|
||||
CAVE EXIT
|
||||
|
||||
After another 20 minutes or so of walking, you finally see the light at the end of the tunnel, and you think you hear voices in the distance.
|
||||
|
||||
*IF THEY CONTINUE*
|
||||
It blinds you for a moment as you walk out, but you find yourself completely surrounded by trees. You smell fresh fruit, you hear chirping & scratching, and you definitely hear voices.
|
||||
|
||||
(NOTICE Roll) (INVESTIGATE Roll)
|
||||
- The trees are filled with fresh wild fruit. Apples, bananas, peaches, cherries, figs, all different kinds. And, some of these trees have metal & wooden benches underneath.
|
||||
- The branches are also full of small birds and squirrels, you spot a raccoon climbing around the trunk with a fresh pear in its mouth, and the occasional rabbit hops by.
|
||||
- You see a pair of well dressed humans relaxing on one of those wood and steel benches, each one eating an apple.
|
||||
|
||||
*IF THEY USE COMMS*
|
||||
The second you attempt to use it, your device SCREECHES and SQUELCHES with static, getting the attention of a walking by family of parakeets. The mother and father stare angrily at your group before covering their two childrens' ears and walking away with a huff.
|
||||
|
||||
*IF THEY CONTINUE*
|
||||
You didn't notice it at first, but the rocky cave path you were walking on is now a concrete slab path cutting through the massive grove of trees.
|
||||
|
||||
The path eventually leads to a large white concrete building covered in a brick red tile roof, and while you can't immediately see inside, there are a pair of glass double doors with brass square handles.
|
||||
|
||||
*IF THEY GO INSIDE*
|
||||
The inside is fairly nice and well maintained, resembling a tourist rest stop.
|
||||
|
||||
- Right beside the door is a crate of cold plastic-like bottles of clear liquid, and each one has a RECYCLE symbol pressed into them.
|
||||
- On the left, there are racks of pamphlets, brochures, and maps in a myriad of different languages, with most of the prints in English.
|
||||
- On the right, there are walls of corkboard covered in fliers about upcoming events, job openings, and other ads with phone numbers.
|
||||
- In the middle is a six foot tall and twenty foot wide circular corkboard with a round map of the planet, covered in thousands of pushpins, with several unused ones in a box below.
|
||||
- On the far wall behind the map is a series of bathrooms, one on either side of the glass exit door leading to the outside path.
|
||||
|
||||
*AFTER THEY LEAVE*
|
||||
The path out the door leads you directly into another massive patch of trees, and there are FAR more people walking around, as well as small bodies of water resembling fish ponds.
|
||||
|
||||
Past the trees, you see an almost metropolitan city. There are people walking, biking, driving, or riding a trolley on the paved roads. And all along those roads are simplistic power line structures, all connecting to the buildings.
|
||||
|
||||
Among them, you see a few people using low grade magic to douse each other in water playfully, or to heal a kid's scraped knee, or to ignite some clubs and do a flaming juggling routine.
|
||||
|
||||
There is a fairly large sized road sign at the end of your pathway pointing in five directions. RESIDENTIAL, BUSINESS, CAPITOL, GATED, and ESSENTIAL are all pointed out individually.
|
||||
|
||||
- On your left is a massive neighborhood filled to the brim with houses, most of them two stories tall
|
||||
- On your right is a bustling group of stores and businesses, each with a simple sign to represent what they are for
|
||||
- In the middle is a group of five gold and white buildings, multiple people in dressier clothes carrying suitcases walking between them.
|
||||
- You can't quite see the other two areas the sign point out for you
|
||||
|
||||
*Every place they visit, have them make NOTICE rolls to detect if they are being followed*
|
||||
|
||||
You are approached (if not straight surrounded) by a group of average looking thugs carrying baseball bats, chains, rocks, and other random items. Most of them look young college age, but their faces are obscured by their bandanas or helmets.
|
||||
|
||||
A six foot white ram man steps forward, wearing a black leather jacket, sunglasses, and wielding a white shortsword that is CLEARLY too small for him. "Well hey there strangers, we're the welcome wagon, here to greet-- sorry, I mean BEAT you at the door of our home, the city of Diadem."
|
||||
|
||||
He aims his little white sword at your group with a very excited grin. "I CHALLENGE THEE!"
|
||||
|
||||
Several seconds pass and nothing happens.
|
||||
|
||||
"Ahem... I CHALLENGE THEE!" Nothing happens. And his cohorts start snickering a bit.
|
||||
|
||||
"Okay WHAT THE FUCK?!" He slams his fist with the sword into the pavement, leaving a sizeable crack in the ground.
|
||||
|
||||
"You know what, fuck it. I'm kicking your ass the old fashioned way!"
|
||||
|
||||
AFTER THE FIGHT
|
||||
|
||||
*IF THEY WIN*
|
||||
The attackers lie on the ground, groaning in agony at their defeat. The ram is in shock, holding his head to keep a bleeding injury from pouring out. "Ugh, my aching head..."
|
||||
|
||||
(NOTICE ROLL)
|
||||
You suddenly detect the stench of ozone.
|
||||
- Quick as a flash, both your group and your assailants are surrounded by a series of oddly dressed soldiers, their bodies lightly cloaked in silver trails of electricity.
|
||||
|
||||
Each one is geared up with a thin knee-length black jacket trimmed in inch-wide silver all along the body and at the ends of the sleeves, the letters T.F. emblazoned on the back in identical silver. These coats somewhat hide a silver chestplate & matching bracers, black tact pants leading down into black boots with silver laces, chrome half-masks covering the bottom halves of their faces, and sunglasses that perfectly hide their eyes.
|
||||
|
||||
The ram man is terrified. "SHIT! Thunder Force!"
|
||||
|
||||
He tries to scramble away, but two agents step up and each grab an arm, stopping that right quick. Their outfits' silver stripes begin to glow and crackle with energy, and all three appear to be teleported away, as do all the other knocked out thugs and costumed people in pairs.
|
||||
|
||||
The ground is scorched in several straight lines, implying they were really just moving so insanely fast that they left marks in the ground.
|
||||
|
||||
One of the costumed men stays behind, a Panther man standing at just over six feet with a very short black hair buzzcut and a scar under his left eye, his coat bearing a silver nametag that reads HARKEN.
|
||||
|
||||
He approaches your group, removing his sunglasses and looking you all in the eye. "I don't know who you are, but you have helped us contain a significant threat today, and we appreciate your assistance."
|
||||
|
||||
Your group is suddenly approached by dozens of passerbys, all of whom are really curious and start bombarding you with questions.
|
||||
|
||||
Harken will lean down and mumble to your group "Now it is MY turn to save YOU."
|
||||
|
||||
You hear him speak loudly and proudly. "People of Diadem!" That declaration alone was loud enough to cause everyone to back away a good couple feet, before he continues, "I apologize sincerely for the commotion, the Marauders paid us yet another visit! But with the help of these valiant heroes, they were soundly defeated AND in record time!"
|
||||
|
||||
The random people around you slowly but surely start to applaud and cheer for your group, giving you a few moments of (honestly well deserved) glory. You get offered handshakes, a couple people want autographs, the whole ordeal you'd expect.
|
||||
|
||||
Once the excitement dies down, the people start breaking away, trying to clean some of the debris up. HARKEN will approach your group again. "I must return to my duties. Head to Capitol Quartz in the city center and ask to see the King. If nothing else, he will also want to thank you for your service."
|
||||
|
||||
His body will begin to crackle with identical electrical energy before he takes a single step away and is GONE in a flash, only leaving another scorch mark.
|
||||
|
||||
*CAPITOL QUARTZ*
|
||||
The capitol itself is actually five different buildings, four of which are surrounding the larger one in the center. Each one has several floors and you can spot businessmen walking around inside them through the windows or between each building with suitcases and loads of papers.
|
||||
|
||||
-----
|
||||
|
||||
*ASK FOR HELP*
|
||||
A brown deer man stops and approaches your group, sipping a cup of coffee. His suit is black, his tie is red, and his gold nametag reads YAOTL. "You uh.. need some help?"
|
||||
|
||||
*THE KING*
|
||||
"Oh you're here for him? He should be working today, uh.. Head to the main complex, the big one in the middle, walk in the front door and speak to the clerk. They'll be way more helpful than me."
|
||||
|
||||
-----
|
||||
|
||||
The main complex building is almost physically identical to the buildings around it, but is a bit wider with more prominent doors on the front and a large staircase leading up to it. The staircase is loaded with more people all talking, trading papers, and seeming to enjoy the day.
|
||||
|
||||
*INSIDE*
|
||||
The inside is just as massive inside as it is out. Several people are walking about in suits, carrying stacks of papers across a spacious marble-lined floor covered with deep red carpets. You only see a few desks and tables out here, hardly anything that would be royalty related, but there are several doors all over the place with gold colored nameplates.
|
||||
|
||||
A fox man with shoulder length black hair in a black & red suit approaches your group curiously, his gold nametag reading NASH. "Hello? Can I help you?"
|
||||
|
||||
*HARKEN SENT THEM*
|
||||
*ASKING FOR KING*
|
||||
*SAY THEY ARE NEW*
|
||||
"Oh! Well my name is NASH, I'm the King's Aide. Gimme one sec and I'll see if he can squeeze you in." He trots over to a nearby desk with stacks of paper, pencils, and an old fashioned intercom box. He will push the speaker button before speaking, "Your Majesty, we have some new people in Diadem that want to speak with you?"
|
||||
|
||||
The voice on the other end is a bit garbled, but you do hear someone say SEND THEM IN PLEASE. He picks up a clipboard and guides you through a pair of double-doors marked KING'S CHAMBERS, down a looong carpeted hallway deep into the building.
|
||||
|
||||
He turns and starts walking backwards down the hall as he talks to you. "I'm assuming you have questions, but I'm gonna ask you to hold onto those until you meet the man in charge, if that's okay."
|
||||
|
||||
He takes you to a massive pair of golden colored doors, one of which is open, and guides you inside before closing them behind you. The office is nothing spectacular, a few file cabinets, a couple couches on the left and right surrounding a decent sized coffee table, one large wooden desk, one chair behind it, and one man sitting in it.
|
||||
|
||||
Behind the desk sits a deep purple robin man, draped in the finest golden laced draperies you've seen anyone manage to pull off, and whom sticks out a bit compared to the rest of the room and people.
|
||||
|
||||
He stands and walks around the desk, revealing himself to be just under 5 feet tall, offering to shake each of your hands. "Hello, my name is Akarui, and I am King of the city of Diadem."
|
||||
|
||||
*IF THEY DONT EXPLAIN*
|
||||
"I'm gonna take a wild guess. You were sent here by your country's government, strapped for war, got confronted by the Marauders, kicked their asses in short order, and were sent here to meet me by... I'm guessing someone from the Thunder Force?"
|
||||
|
||||
*AFTER THEY RETORT*
|
||||
"Basically the same as how I ended up here." He will hop onto the desk and sit on it like a chair in front of you all, guiding you to sit on the couches. "I'm sure you have endless questions and I will be happy to answer all of them for you here and now."
|
||||
|
||||
ANSWER ANY QUESTIONS AS HONESTLY AS YOU CAN
|
||||
|
||||
*WHAT IS THIS PLACE*
|
||||
"A long time ago, this land mass just spawned in the middle of the ocean, and every country wanted to be the first to find out what happened. Every one of them sent in soldiers, scientists, and volunteers of the highest caliber to the land, but none of them ever came back."
|
||||
|
||||
"The reason is because of the special magic of this land. I'm sure you saw the golden membrane that surrounds our city as you came in. It's difficult to put into words, but its a type of protective magic, prevented our ancestors from leaving without going through some OBNOXIOUS bullshit prophecy type thing."
|
||||
|
||||
"So, instead of just dying here, they cultivated the land and make it liveable. Since the first wave didn't come back, they kept sending new ones to find out what happened. Rinse and repeat a few dozen generations, and we became a thriving city with a current population of about... what was it, 10,000 last census?"
|
||||
|
||||
*WHAT ABOUT THE ATTACKERS*
|
||||
"THAT would be the Marauders. Or at least that's what they're calling themselves. They're just a huge collection of troublemakers that hate not being able to leave. Their logic is since they are stuck here, they may as well make everyone else as miserable as they are."
|
||||
|
||||
*THUNDER FORCE*
|
||||
"Ah yes, our soldiers in silver. They are the peacekeeping force in this town, our version of the police and military all rolled up into one. Someone found out harnessing lightning magic in our bodies in just the right way gave people a massive speed and strength boost, so those that were gifted for it usually ended up joining them. And thanks to the Marauders, they do recruitment drives every week it seems.."
|
||||
|
||||
*POWER IN TOWN*
|
||||
"Funny story, THAT was a happy accident. About 20 years ago, we had our scientists try and devise a way out of here by drilling our way out. We managed to make a hole straight down through the island, with some severe casualties, but we couldn't exactly escape through it."
|
||||
|
||||
"Being on an island in the middle of the ocean with our limited resources meant it wasn't a feasible or safe escape plan, so our remaining engineers converted it into an access point for a hydroelectric generator. Took a few years, and it's a bit buggy at times, but it makes living here so much more pleasant."
|
||||
|
||||
*LEGEND/PROPHECY*
|
||||
"Well... I hesitate to tell you and get your hopes up, but there is an old island legend, predates all of us. Supposedly, you can earn your way out by challenging some 'island guardians' and earning their treasures as keys. But the legend is old, the rules are unclear, and I'd rather not have my citizens jumping headfirst into some hokey magic legend. Which, by the way, includes you. We're already working on another way out, we just... aren't there yet."
|
||||
|
||||
*NO OTHER QUESTIONS*
|
||||
"Okay well, before before you go, I'd like to offer you a token of my gratitude for your selfless service." He will reach back and hit a button on his desk on his own intercom. "Nash, please bring me Anais and Garamond." It takes a moment, but the double doors open again, and Nash steps in with a pair of people, a man and woman both dressed in suits.
|
||||
|
||||
(NOTICE ROLL) You notice Nash is walking with a bit of a limp, his hair is ruffled some, and his shirt is wrinkled in the front. The guy is shaking his head a little, and the lady has a kind of "superiority" judgment in her eyes.
|
||||
|
||||
Akarui walks back around to his seat. "This is Garamond of the local Bank, and this is Anais of the Homeowners' Association. We're gonna transition you from your currency to ours, AND get you a decent place to live so you don't have to worry about either. And since you helped us, I'm footing the bill for the first month AND paying for the transaction fees out of pocket."
|
||||
|
||||
Garamond, a portly Dachsund in a deep blue suit, steps forward first. "Ello there, I would like to ask you to hand me any currency or valuables you have that we can exchange for our own currency, which we call Z."
|
||||
|
||||
When he sees you literally have a hundred different types of cash, he is a bit ecstatic, and trades each of you a bag of coins. They come in denominations of 1, 5, 10, 20, 50, and 100, and are all fairly lightweight. When you count it out, you received a bag of 1,000z.
|
||||
|
||||
"These are very special, each coin is filled with magically infused sea salt using a special type of INFUSION technique that is a trade secret even on the island, so every coin is ever so slightly special and practically impossible to fake."
|
||||
|
||||
Anais, a well groomed Sheep woman in a red suit with a bit of a grumpy disposition, steps forward after and pulls out a clipboard, speaking in a VERY monotone and irritated tone. "Hello, I represent the HOA and need a few simple questions answered for your new home here in Diadem."
|
||||
|
||||
- What are your names, ages, and species?
|
||||
- Have any of you sought gainful employment since you arrived and/or plan to in the near future?
|
||||
- Since your first month is being paid in advance by his Majesty, we do not need a down payment at this time. We collect payment on the first of the month, and if payment is not received by then, we reserve the right to remove you from your home. Do you understand these terms?
|
||||
|
||||
"Okay so, our housing options at the moment for your party would consist of either:"
|
||||
|
||||
- (number) 2 bed 1 bath apartments
|
||||
- (number) 4 bed 2 bath residential home(s)
|
||||
- An upgraded gated community home with as many beds and baths as you would like
|
||||
|
||||
-----
|
||||
|
||||
*IF THEY SELECT GATED*
|
||||
Anais will perk RIGHT the fuck up, her demeanor doing a complete 180. "Well fantastic, I should let you know that there are some special... let's call them 'guidelines' we follow there. Nothing too special, just that you keep your yards trimmed to a certain height, you choose specific colors for your fence & house to be, no noise after a certain time of night--"
|
||||
|
||||
She is interrupted by Akarui with a bit of irritation. "ANAIS... We've been over this. The people can do whatever they want with the houses, the lawns, the parties, I do not care. So long as they don't blow them up or set the yard on fire or anything, it is theirs to do with as they wish." Anais suddenly returns to her prior demeanor of irritation, and simply hands you a fancy looking piece of folded paper before walking away.
|
||||
|
||||
*IF ANYWHERE ELSE*
|
||||
Anais will sigh a little. "Are you sure? Given the size of the group, you might be comfortable in a larger home, in our more upright living area?" Akarui will clear his throat, causing her to shut right up, and hand your group a document before stepping away with a scowl.
|
||||
|
||||
-----
|
||||
|
||||
Akarui claps his bird hands together. "And you are officially all set. Feel free to stop by any time if you have questions, concerns, change in circumstances, anything like that. I'm usually busy running the town, so you might have to set up appointments with Nash first, but I'm here to help. Have a fantastic day, and Welcome to Diadem!"
|
||||
|
||||
Nash will guide your group back outside and ask to see your map & approval letter. Once he sees both, he points out exactly where your new home(s) can be found, and a VIVID description of how to get there on foot. He shakes each of your hands one last time before waltzing himself back inside the building and closing the doors behind him, leaving you to your own decisions from here.
|
||||
|
||||
OUTSIDE TOWN HALL
|
||||
(NOTICE ROLL) You hear a rustling noise and a hissing voice from behind (lowest roller). "Ooooh~ Fresh meeeaaat~"
|
||||
|
||||
*IF ANYONE REACTS*
|
||||
The voice is coming from a large black tarantula man, but his appearance is somewhat obscured by a long brown trenchcoat. He raises all six arms at varying degrees and angles. "Don't be alarmed, I'm just here to offer my... special services~"
|
||||
|
||||
He laughs a sinister chuckle before giving a generous bow and continuing, "Call me Striker~ I'm a travelling merchant, here to offer information and wares to you and yours, for a small fee of course~ Tell me, you all seem a bit out of sorts... I could give you a bit of guidance as a one-time courtesy for free?~"
|
||||
|
||||
AFTER HELPING THEM
|
||||
|
||||
"That's all I have for now, but if you require my assistance for anything else, just find a shady little spot and call for me with coin at the ready~ I'll be seeing you soon~" He then slithers up into a nearby tree and vanishes as quietly as he came.
|
||||
|
|
@ -1,425 +0,0 @@
|
|||
*BLACKSMITH*
|
||||
|
||||
The red brick building is of a small yet sturdy design, with a hammer & anvil sign over the door. Upon opening it, you are greeted by the metallic THUD of hammers on metal and the stench of coal fire.
|
||||
|
||||
- The left wall is full of hammers, chisels, punches, tongs, and files
|
||||
- The back wall has a few built-in-the-wall forges, each with its own anvil, vise, metal table, and steel drum full of water nearby
|
||||
- The right wall is covered in racks of aprons, goggles, thick gloves, and other safety garments
|
||||
- The center is occupied by a square counter, ran by an older Jackal man with short brown hair behind a pair of goggles on his forehead and red flannel with a gold nametag reading MARVIN.
|
||||
|
||||
*IF THEY APPROACH*
|
||||
Marvin is in the process of smoothing out a large tube of metal with some old fashioned sandpaper. When he spots you, he puts it down and smiles wide. "Hey there! How can I help ya?"
|
||||
|
||||
*WHAT HE'S WORKING ON*
|
||||
"Oh this? Someone ordered, and I quote, 'the biggest and heaviest hammer you can make.' Been working on it all week."
|
||||
|
||||
*ASKING ABOUT IMPROVING WEAPONS*
|
||||
"I might be able to improve the ones you have, depends on what you're working with."
|
||||
|
||||
*IF SIMPLE WEAPON*
|
||||
"Oh yeah, this is right up my alley. Problem is, I gotta finish this project first. The earliest I can have it done is tomorrow evening."
|
||||
|
||||
*IF NOT SATISFIED WITH WAITING*
|
||||
*OR IF MORE COMPLICATED*
|
||||
"I'm sorry, I got my limits. Doing a weapon that complicated/fast just ain't in me anymore."
|
||||
|
||||
He thinks for a moment. "But ya know, there IS someone who could help you out better than me, if you're interested?"
|
||||
|
||||
He leans in a little. "I was taught how to do metalworking by a hot-headed piece of work named Aodaghan. Pretty sure he's still around. You take that to him, he can do things with it I never could."
|
||||
|
||||
*IF INTERESTED*
|
||||
"Well good, keep that energy high cuz you're gonna need it. Got a map?" He points it out as a spot on the northernmost part of the rock wall around Diadem.
|
||||
|
||||
-----=====-----=====-----
|
||||
|
||||
*BOOKSTORE*
|
||||
This old-fashioned tan brick building has a sign showing an open book with a quill over the door, and a glass storefront window with a metal pipe sticking out of it. There are already people sweeping up & picking up debris, and it LOOKS like the store is still open for business.
|
||||
|
||||
The inside also has some damage here and there, but nothing a simple wipedown couldn't fix. You see racks of fiction, nonfiction, romance, sci-fi, comics, children's books, all the normal stuff you'd expect to see.
|
||||
|
||||
(INVESTIGATE ROLL) You can't seem to spot the book you're looking for immediately, but you DO recognize alot of these titles on the shelves. In fact, some of these books you know were released maybe a year ago on the outside, if not less.
|
||||
|
||||
"Hello younguns, can I help ya find anything??" The voice comes from an older bulldog gentleman with inch thick glasses, a wooden cane, and a blue apron, his gold nametag reading WARTON.
|
||||
|
||||
ASK ABOUT THE HOSTORY BOOK
|
||||
He will laugh a bit and reply "Oh, you'd want the OLD history book then. The schools get to those quick, but I think we have one or two copies left." He guides you to walk through one of the aisles toward the farther back part of the store.
|
||||
|
||||
"So if ye don't mind me asking, what do ya need it fer? Old book like that, gotta be something special."
|
||||
|
||||
*AFTER ANY RESPONSE*
|
||||
"Then this book'll give you some insight fer sure. You'll hafta excuse the mess though, those rassafrassin' Marauders have been makin' a mess outta everything lately. 'Speaking fer the unhappy people of Diadem' my patoot."
|
||||
|
||||
-----
|
||||
|
||||
He reaches the shelf where the book SHOULD be, but the book and several others on the shelf have been burned to ash. "Oh dear, those were my last copies, and my next shipment isn't for another week..." He seems downright downtrodden.
|
||||
|
||||
He perks up suddenly, turning to your group with renewed vigor. "I can do you one better! There's a place not too far from here with books about everything, The Grand Library!"
|
||||
|
||||
He laughs heartily as he walks back back to the front of the store. "It's a magical place I went to when I was a kid, an amazing library of infinite knowledge and wisdom! The librarian there was so nice too, he inspired me to open my bookstore."
|
||||
|
||||
He points to a larger version of the map you are all carrying plastered on the wall of the store, currently singed in one corner, and points out an orange spot on the westernmost side of the rock wall around Diadem.
|
||||
|
||||
-----
|
||||
|
||||
"Er, wait! Before you head there, could you do an old man a kindness?" He steps behind the counter to start digging around for something.
|
||||
|
||||
He pops back up holding an old children's book titled The Phantom Tollbooth. "Here it is! Could you please return this to the library? I borrowed it as a tot, but I think it's time for the next generation to be inspired by it."
|
||||
|
||||
-----=====-----=====-----
|
||||
|
||||
*GYM*
|
||||
|
||||
The two story brick building itself seems pretty basic. Concrete pathways, wooden double doors, large sign with both an arm flexing and a body in a yoga pose. But you DO spot a pool off to the side.
|
||||
|
||||
Inside gives you a school building feeling, aside from the sounds of grunting and metal clanking in the distance. There is one long hallway leading to multiple doors and one big staircase leading upstairs. You see the same yoga pose sign in the distance at the staircase, pointing up.
|
||||
|
||||
-----
|
||||
|
||||
*IF THEY STAY DOWNSTAIRS*
|
||||
You see a door open beside you, and out steps a seven foot tall rhino man with a blond buzzcut held up behind an orange sweatband, wearing black and blue spandex-like workout clothing, his gold nametag reading CLINT.
|
||||
|
||||
"Spotted you through the door, you looking for a workout?"
|
||||
|
||||
*EXPLANATION*
|
||||
He smiles and claps his hands, making a loud thud of a noise. "Fantastic, let's get started. First day is free so we can do a kind of... evaluation, see where you need work."
|
||||
|
||||
He guides anyone interested into one of the workout rooms, loaded wall to wall with workout machinery. There are maybe ten other people all doing their own thing, and they all look about the same sizes as your group.
|
||||
|
||||
Clint sets you up with your choice of a rowing machine, barbell, leg press, or treadmill to start, and puts you at the lowest setting.
|
||||
|
||||
You spend the next 30 minutes training under a slowly increasing workload guided by him watching over all of you simultaneously.
|
||||
|
||||
(PHYSIQUE Roll)
|
||||
- (Highest roller) receives a bit of praise for handling himself so well and pushing their limits
|
||||
- But (lowest roller) tried a little too hard and took a point of damage as a result.
|
||||
|
||||
He gets a solid read on what exactly it is you need to improve on, and its all fairly basic stuff. He hands each of you a written workout routine for longer better physical health.
|
||||
|
||||
"I recommend you do this regimen three times a week for 30 minutes, and you'll start seeing some solid results pretty quick. Were ya interested in signing up for a gym membership?"
|
||||
|
||||
*AFTER RESPONSE*
|
||||
"Now hang on, I'm not saying you gotta do it, I'm just giving you options."
|
||||
- You could buy your own gym and set yourself back a few thousand Z
|
||||
- You could get a membership here, since we're the only gym in Diadem
|
||||
- And I don't like telling first timers, but if you're really hard up for coin, there IS a free option if you wanna do a little traveling.
|
||||
|
||||
"You uh... you ever been to the Brown demense? They got a sweet ass gym, super top notch gear and trainers. Most people go there to get RIPPED, but they like helping new guys too."
|
||||
|
||||
*FREE OPTION*
|
||||
"Cool cool, gimme yer map." He points out a brown spot on the southeast side of the rock wall around Diadem.
|
||||
|
||||
-----
|
||||
|
||||
IF THEY GO UPSTAIRS*
|
||||
You spot a sign at the top of the stairs with a flexing arm pointing down, defining a separation between the floors. The second floor is mostly just one giant room, partly padded and partly wood paneled.
|
||||
|
||||
"Can I help you find your way?" As silently as can be, you are approached by a swan woman with blond hair tied into a long braid to her waist in a black leotard, her gold nametag reading JADA.
|
||||
|
||||
*EXPLANATION*
|
||||
She will smile and take a step backward into the room, extending her arm in an inviting manner. "Then let's give you a free day to see what you can do."
|
||||
|
||||
She will them spend the next 30 minutes giving each of you basic instructions of flexibility exercises, including a few yoga poses.
|
||||
|
||||
(ATHLETICS Roll)
|
||||
- (Highest roller) receives her applause and a moment of admiration for being so flexible.
|
||||
- But (lowest roller) most definitely pulled something and took a point of damage as a result.
|
||||
|
||||
Once you all finish and she gets a good idea of what you can do, her recommendations are all fairly mundane stuff you could do as a morning warmup routine.
|
||||
|
||||
"Now these are all for basic flexibility and conditioning, and you should see results very soon. Curious though, were any of you considering working your way up to an intermediate aerobics schedule?"
|
||||
|
||||
*AFTER RESPONSE*
|
||||
"I see... well I feel obligated to tell you that you could always have a membership here, or you could do it at home without the professional aid of myself or my co-owners."
|
||||
|
||||
She thinks for a moment. "There is also a third option if you're interested. We have a sort of 'sister school' operating in the Green demense, much more zen and atmospheric than inside a building. That one's free, but requires travel. We send any potential students to each other and find their preferred space."
|
||||
|
||||
*INTERESTED*
|
||||
"Fantastic, if you have a map, I can point it out for you." She points out a green spot on the northwest side of the rock wall around Diadem.
|
||||
|
||||
-----=====-----=====-----
|
||||
|
||||
*HARDWARE STORE*
|
||||
The concrete building itself is LARGE, easily two stories in height, and the parking lot is partly taken up by a frontside loading & unloading bay for the customers.
|
||||
|
||||
Inside, the aisles are floor to ceiling, and every inch is covered in every kind of building material, plumbing, electrical, cleaning, hand & power tool, and lawn & garden accessory you could imagine.
|
||||
|
||||
You are immediately approached by a TALL bull man with tied back brown hair in a black apron, his gold nametag reading ULRICH. "Welcome in, can I help ya find anything?"
|
||||
|
||||
-----
|
||||
|
||||
*ANYTHING BUT WOOD*
|
||||
"Oh we got that in spades, right over here." He guides you all to a nearby aisle, and points out exactly what you are looking for. And the price is cheap, even for hardware store standards.
|
||||
|
||||
(NOTICE Roll) On your way to the registers, you spot the building supply aisle, and notice that nearly every type of wood rack is completely empty, save for some small scraps.
|
||||
|
||||
*IF THEY ASK*
|
||||
"Hm? Oh. THAT."
|
||||
|
||||
-----
|
||||
|
||||
*IF WOOD*
|
||||
He inhales sharply through his teeth and carefully asks, "What KIND of wood exactly..?"
|
||||
|
||||
*AFTER THEIR RESPONSE*
|
||||
"Well uh... hm... I doubt we have any, but let's go take a look." He guides you to the building supply aisle, and nearly every type of wood rack is completely empty, save for some small scraps.
|
||||
|
||||
-----
|
||||
|
||||
"We can't exactly get more right now, the uh... supply chain is interrupted, and..." He sighs and rubs the back of his neck in frustration.
|
||||
|
||||
"Alright, I'm gonna level with you guys, we can't get into the Black demense to get more. Something fucked up happened over there, something NASTY. Everyone is too afraid to go in, and those that did, didn't come back out. Been a year since we got new supply, and whatever we can get from the other demenses usually gets earmarked for housing needs."
|
||||
|
||||
*IF THEY WANT TO GO*
|
||||
He seems genuinely shocked. "Well... it's your funeral. Let me show you where you gotta go." He walks over to a nearby endcap, grabs a fresh map, and points out a black spot on the southwestern side of the rock wall around Diadem.
|
||||
|
||||
-----=====-----=====-----
|
||||
|
||||
*HOSPITAL*
|
||||
|
||||
The facility is an impressively tall three story brick building with multiple separate wings and sub-buildings. You see several doctors and nurses walking in and out at random intervals, with a parking lot full of civilian vehicles on one side and oddly designed ambulance vehicles on the other.
|
||||
|
||||
Inside is even more impressive than outside. The building is immaculate, the lines are short, the floors are all marble squares, and the smell of cafeteria food fills the air.
|
||||
|
||||
This floor of the facility is mostly comprised of a line of check-in windows, a large seating area with about two dozen chairs, and a series of glass doorways leading to catwalks to other nearby buildings.
|
||||
|
||||
-----
|
||||
|
||||
(NOTICE Roll) You hear a siren from outside, and it is approaching rapidly. Moments later, a team is wheeling a gurney with into the main lobby, carrying a parakeet man holding his side tightly.
|
||||
|
||||
"What's the emergency here?"
|
||||
"Patient received a nasty cut across his ribs and side."
|
||||
"Okay, not a life threatening injury, we can get him some healing magic and--
|
||||
"Healing magic doesn't work on this."
|
||||
"WHAT?"
|
||||
"Every healing spell we cast just... doesn't work on it. And there's something else, he's bleeding gold."
|
||||
"Oh God, another one? Okay, get him to a room, we'll do what we can."
|
||||
You watch the squad wheel the gurney away, the doctor writing something down on a clipboard.
|
||||
|
||||
*IF THEY ASK*
|
||||
The doctor turns to you, a dolphin man with glasses and an ear length head of brown hair, wearing a white labcoat with a stethoscope around his neck, his gold nametag reading DR TOHRU BEIFONG. "Hm? Did you need something?"
|
||||
|
||||
*IF THEY ASK*
|
||||
"I'm surprised you don't know. There's something of an epidemic going on in Diadem. People are coming in with injuries that can't be healed by magical means."
|
||||
|
||||
"Mostly cuts or gunshot wounds, all of which medicine and surgery can still treat, but there's the issue of the golden... whatever it is in their blood we can't identify."
|
||||
|
||||
*INVESTIGATE*
|
||||
"We've done investigations and found the blood deeper inside doesn't seem to be affected. It's exclusively what is nearest to the wound."
|
||||
|
||||
"Whatever this is isn't fatal in and of itself for the moment, but healing magic is our fast acting option for critical care. If someone were to lose something valuable to this, it could be permanent. Possibly fatal."
|
||||
|
||||
"We've had one fatality from this so far, but we get better at managing the issue every day."
|
||||
|
||||
*CAN THEY SEE*
|
||||
"... aside from that being completely unethical and a bit morbid, the body is no longer here. He's already been processed and is being sent to the gray demense."
|
||||
|
||||
*WHERE IS IT*
|
||||
"I... you... this is very awkward for me, but if you have a map..." He points out a GRAY spot on the westernmost side of the rock wall around Diadem
|
||||
|
||||
-----=====-----=====-----
|
||||
|
||||
*MALL*
|
||||
|
||||
The outside looks fairly standardized, large concrete building sun bleached into a bland pale gray over time. But the facility looks well maintained, the streets are paved with no visible cracks, and the doors are ten foot high glass panel with brass handles.
|
||||
|
||||
Inside the two story building is a different matter. The walls are all painted a startling white, the staircases are immaculate, every storefront looks trendy & clean, and there are old-fashioned elevators with liftmen.
|
||||
|
||||
*EXPLORE*
|
||||
Every store is a specialty store selling all manner of fashionable AND functional clothes. There are stores for sportswear, swimwear, shoes, accessories, heavy duty workout wear, even winter wear.
|
||||
|
||||
*ANY STORE THEY GO TO*
|
||||
You will see a solid array of color and style options, in sizes ranging from toddler to giant.
|
||||
|
||||
*AFTER THEY SHOP AROUND*
|
||||
Once the merchandise is brought to the counter, paid for, and put in a brown paper bag, the clerk will slip a bright pink piece of paper with the clothes.
|
||||
|
||||
It's a flier for an upcoming once-a-month fashion show this afternoon, taking place in the PINK demense, and hosted by "The One And Only demense Mistress, Madam Miranda."
|
||||
|
||||
*IF THEY ASK*
|
||||
The clerk smiles and points out the small pink flower pin on their uniform, on the opposite side of their chest from the nametag.
|
||||
|
||||
"Madam Miranda is the one who designed all the clothes everyone in Diadem wears, and every piece has her insignia on them somewhere."
|
||||
|
||||
(NOTICE Roll) You didnt notice this before but:
|
||||
- Every store sign has that little symbol
|
||||
- Several people are walking around with that pinned on their clothes, bags, or hats
|
||||
- Every article of clothing you bought has that symbol embroidered on their tags
|
||||
- Why is there a winter wear store in the summer?
|
||||
|
||||
*WHERE IS IT*
|
||||
The clerk turns to a giant map behind the counter on the wall, and points out a pink spot on the southeast side of the rock wall around Diadem.
|
||||
|
||||
-----
|
||||
|
||||
*WINTER WEAR STORE*
|
||||
The store is overall no different than any other store, it has a myriad of thick clothing & gloves and stylized weatherproof coats to handle any blizzard.
|
||||
|
||||
*IF THEY ASK*
|
||||
The clerk will smile a little with a knowing grin. "You aren't from around here, are you?"
|
||||
|
||||
"Okay there's three reasons. One, alot of people are cold blooded and need a little more thermal layering to get by."
|
||||
|
||||
"Two, we do get winter weather here when the season aligns for it, and people prep for it year round."
|
||||
|
||||
"Three, alot of people like to go to the white demense, and it tends to get a little chilly. It's better to be prepared for the worst, ya know?"
|
||||
|
||||
*WHITE demense*
|
||||
"You've never been? It's a nice place to beat the summer heat. You got a map? I'll show you where it is." They point out a WHITE spot on the southwestern side of the rock wall around Diadem
|
||||
|
||||
-----=====-----=====-----
|
||||
|
||||
*RESTAURANT(S)*
|
||||
|
||||
*MALL FOOD COURT*
|
||||
The food court itself is fairly basic, dark green square metal tables with matching chairs, four seats each. There are several food vendors to pick from, and while most of them are more fast food related, there are also options for more specific tastes.
|
||||
|
||||
-----
|
||||
|
||||
*ACTUAL RESTAURANT*
|
||||
There are multiple restaurant style buildings right beside each other, all of them looking mostly identical inside AND out, except for the signs on the front.
|
||||
|
||||
Inside, the walls are all a basic white with paintings & photos of their meals. The chairs are all lightweight black metal, the seats & tables are all treated wood, and the counterspace is some form of stylized corful stone.
|
||||
|
||||
-----
|
||||
|
||||
*REGARDLESS OF THE FOOD*
|
||||
Everything on this table is rich in the purest and most savory flavors you could've asked for. The ingredients are top notch, the beverages are fresh, even the salt & pepper are more flavorful than you expected.
|
||||
|
||||
*IF THEY ASK OR COMPLIMENT*
|
||||
The clerk will laugh proudly, already in progress of making more food for the next people. "We get our ingredients fresh from the demenses! Mostly the VIOLET one, but our seafood comes from BLUE!"
|
||||
|
||||
*WHERE IS IT*
|
||||
The clerk checks out the next person in line, trots over to your table, and asks to see your map, pointing out a:
|
||||
- BLUE spot on the southernmost side of the rock wall around Diadem.
|
||||
- VIOLET spot on the easternmost side of the rock wall around Diadem.
|
||||
|
||||
-----=====-----=====-----
|
||||
|
||||
*MUSIC STORE*
|
||||
|
||||
This brick building is alot more stylized than the others. The front of the store is covered in a black iron mesh meant to resemble speakers, covering and slightly obscuring the glass open front display.
|
||||
|
||||
Inside is wall to wall aisles of musical instruments and supplies, but the aisles shorten in length closer to the store's center. Instead, there are four black leather couches, a small coffee table, and a few people sitting to either enjoy the atmosphere or test the instruments.
|
||||
|
||||
Behind the couches and beside the door is the register, manned by an Ibis woman with braided black hair and a loose tiedye tank top, working a modernized record player connected to the store's sound system, her gold nametag reading ELLEN.
|
||||
|
||||
- Drums and percussion instruments
|
||||
|
||||
- Fretted instruments (guitars, ukuleles, etc)
|
||||
|
||||
- Brass and woodwind instruments
|
||||
|
||||
- Violin family instruments
|
||||
|
||||
- Metronomes, music stands, and sheet music
|
||||
|
||||
- Consumables (strings, reeds, drumsticks)
|
||||
|
||||
- Microphones, cables, audio tech, & amplifiers
|
||||
|
||||
- Racks upon racks of records, with record players nearby
|
||||
|
||||
(NOTICE Roll) You spot a yellow flier on the wall for a beach party, hosted by DJ ZAHIR in the yellow demense.
|
||||
|
||||
*IF THEY ASK*
|
||||
Ellen puts down her headphones and lets the record play for a bit. "Hell yeah, love his parties. Guy throws one about every week and everyone is invited. Hell of a shindig too, last one had at least a hundred people. You going?"
|
||||
|
||||
*IF THEY GO*
|
||||
"Sweeeet, gimme your map." She points out a yellow spot on the northeast side of the rock wall around Diadem.
|
||||
|
||||
-----=====-----=====-----
|
||||
|
||||
*THUNDER FORCE*
|
||||
|
||||
The two story precinct building looks relatively basic, the bottom half made of stylized brick and the top half more concrete. There's no obvious sign like the other buildings, but you see a few Thunder Force agents walking in and out of the main doors, as well as normal people whom all seem a bit excited.
|
||||
|
||||
Inside, there are several more officers with clipboards in hand, all talking to a large group of normally dressed people in the middle.
|
||||
|
||||
A group of three agents in the back spot your group, all of whom approach you rather quickly.
|
||||
|
||||
- The first is a human woman with tightly bound brown hair in a bun, her silver nametag reading JENSEN
|
||||
- The second is a Gila monster man about her height, his hair jet black and cut tight to his skin, his silver nametag reading VALEOS
|
||||
- The third you immediately recognize from the Marauder incident, the tall Panther man with the scar under his eye, his silver nametag reading HARKEN
|
||||
|
||||
Harken crosses his arms, eyeing you all up from behind his tight shades. "Wait, I recognize you lot, you're from the Marauder incident the other day. Good to see you all in our office. Do you plan to try out? Or were you just here to watch?"
|
||||
|
||||
*EITHER WAY*
|
||||
"(Good to hear / That's too bad), we are always looking for promising new recruits." He pauses and looks at his two associates.
|
||||
|
||||
"It occurs to me none of us have been introduced formally. I am Third commander Harken, this is Second commander Valeos, and this is First commander Jensen." All three of them extend a hand to shake yours.
|
||||
|
||||
*IF THEY WANT TO TRY OUT*
|
||||
Harken will hold out a slip of paper. "You will be number 29 (add more per person). When your number is called, just step out into the center and we will get started."
|
||||
|
||||
The tryouts begin, and half of the participants are less than impressive. They mostly fumble with their guns full of blanks, fizzle out on their electric speed demonstrations, and jumble their words on the quick Q&A segments.
|
||||
|
||||
(NOTICE Roll) Poor Harken looks so disappointed, he eventually turns around and walks out of the building entirely, leaving Jensen and Valeos to finish evaluations.
|
||||
|
||||
-----
|
||||
|
||||
*IF PARTICIPATING*
|
||||
Number 29 is called out. Once you step on the floor, a Thunder Force agent steps up with a clipboard (A shorter cat woman with a silver nametag reading BINX) looks up to you.
|
||||
|
||||
"Just like the others before you, we will be judging you on several specific attributes of being a Thunder Force officer. Are you ready?"
|
||||
|
||||
- FIGHT/SHOOT/STEALTH roll for weapon finesse
|
||||
- ACADEMICS/MANA roll for magical prowess
|
||||
- EMPATHY/DECEIVE roll for verbal skills
|
||||
|
||||
Each time, Binx will scribble something on her clipboard, as do a few other officers randomly. Once you finish, she offers to shake your hand. "Thank you, we will have your results once all testing is complete."
|
||||
|
||||
*REPEAT AS MANY TIMES AS NECESSARY FOR EACH ADDITIONAL NUMBER*
|
||||
|
||||
-----
|
||||
|
||||
*FIVE MINUTES LATER, OR*
|
||||
*AFTER LAST EVALUATION*
|
||||
You hear an explosion outside, and Harken runs back in a moment later, coughing up smoke and covered in debris. "The Marauders are attacking the Residential district! I pursued but they outnumbered me!"
|
||||
|
||||
He winces in pain, but Jensen steps up beside him and casts a violet healing spell on him to take the edge off. "I'll get you fixed up in a sec.."
|
||||
|
||||
Valeos turns to everyone in the office. "Attention Thunder Force, current and potential! The time to truly test your merit has come! All non-agents are temporarily deputized until this threat is neutralized! I am deploying you all to the Residential District immediately!"
|
||||
|
||||
He pauses to look at your group. "That includes you! Get down and help however you can! If there were enough to outnumber Harken, we need all the help we can get!"
|
||||
|
||||
*RESIDENTIAL DISTRICT*
|
||||
You see a group of about thirty Marauders, all laughing and swinging their weapons into whatever they can find. Car windows, mailboxes, light posts, everything breaks and they enjoy every second of it.
|
||||
|
||||
The other non-agents approach the Marauders, and immediately start breaking up into street brawls with them. There is about as many on both sides, barring the one group in the middle that you would assume to be the ringleaders.
|
||||
|
||||
*WHEN THEY APPROACH*
|
||||
You hear a familiar laugh, and see the same ram man waltz out into the open, waving that fancy little white sword of his around. "I was hoping I'd get to see you fuckheads again. Ready for round two? Cuz I know I am!"
|
||||
|
||||
AFTER THE FIGHT
|
||||
|
||||
The ram lies in a heap with not only the group HE fought you with, but also every other Marauder in the area. The non-agents are all fairly battered and banged up, but you all did win today.
|
||||
|
||||
"THUNDER FORCE!!!" You hear Harken's voice bellow out behind you. The agents all turn and form a lineup, saluting Harken immediately, holding his stomach with one hand.
|
||||
|
||||
"TODAY YOU HAVE DONE WELL. RETURN TO THE OFFICE TO RECUPERATE. NON-AGENTS, STANDBY." All the Thunder Force agents suddenly take off with electrically charged leaps, leaving you all behind in the lineup.
|
||||
|
||||
"As for the rest of you... what I witnessed out there was sloppy, uncoordinated, and barely qualified as a victory." Everyone around you looks dejected.
|
||||
|
||||
"So when you don that uniform, I expect each and every one of you to be better than you were today." The entire group suddenly seem surprised.
|
||||
|
||||
"We will be using today's fight to evaluate each and every one of you, so pay attention to your mail. You will each receive a letter within the week with your results. BUT, regardless if you pass or fail, remember that on this day, you all fought to make Diadem better. DISMISSED."
|
||||
|
||||
All the people start cheering for themselves and each other, before dispersing and walking away. Harken turns and looks at your group. "NOT. YOU." He ushers you all to come toward him. By this time, Jensen and Valeos join his sides.
|
||||
|
||||
"We saw what you all did. Out of all the people in this fight, we recognize coordination and effort when we see it. You definitely have what it takes. I think I speak for all of us when I say, we want you to be Thunder Force."
|
||||
|
||||
"You would start at entry level of course, but this will immediately qualify you for all employment perks. Uniforms, income, and status, including a publicly wearable trainee badge with a hit or miss chance at bonuses with the people."
|
||||
|
||||
*REGARDLESS OF WHAT THEY PICK*
|
||||
Jensen and Valeos walk away to grab some of the defeated Marauders, and Harken takes notice of the ram. "Wait, I know him. Didn't we just book him a few days ago?"
|
||||
|
||||
*THE PARTY RECOGNIZES HIM*
|
||||
"Well this expedites things a bit. Since both our groups have dealt with him more than once, he is officially a repeat offender, and will likely receive an expedited trial."
|
||||
|
||||
"In fact... if you three would be willing to go to the courthouse in the silver demense and speak as witnesses, we might be able to put him behind bars permanently."
|
||||
|
||||
*IF THEY AGREE*
|
||||
He will pull out his own map and point out a silver spot on the northeastern side of the rock wall around Diadem.
|
||||
|
||||
--------------------------
|
||||
|
||||
File diff suppressed because it is too large
Load diff
|
|
@ -1,96 +0,0 @@
|
|||
THIS IS TO BE TOLD ONCE SIX demenseS HAVE BEEN VISITED
|
||||
|
||||
The scene opens early one morning with a phone call. (player) answers, and it is Nash. He cheerily asks for your group to come see King Akarui at your earliest convenience, as there is an urgent matter he wishes to speak with you about.
|
||||
|
||||
-----
|
||||
|
||||
Upon arriving, you see a perky Nash flagging you down to his desk. "There is our new town heroes! King Akarui is waiting for you, I just need to buzz you in." Right before he hits the button, you see King Akarui's doors burst open, an angry stout Doberman marching out, followed by a Panther man in Thunder Force attire.
|
||||
|
||||
You recognize Third Commander Harken, but the other one...
|
||||
|
||||
(IF THEY VISITED THE WEAPONS STORE)
|
||||
The stout Doberman is Jerras, owner of the Weapons store.
|
||||
|
||||
He quickly turns to Harken, growling lowly. "That son of a bitch tried to lowball me on that deal and you know it..."
|
||||
|
||||
Harken maintains his composure, removing his sunglasses and revealing his deep brown soulful panther eyes. "Jerras, you have to understand, he is not made of coin. He has only so much to spare for this kind of thing. Not to mention the morality issue--"
|
||||
|
||||
Jerras groans in annoyance, rolling his eyes. "Dont give me that crap Harken, the man wears gold draperies like some... what do they call them out there, Arabian princesses?"
|
||||
|
||||
He puts his hands around his muzzle and yells muffledly in frustration, then takes a deep breath, sighing a bit. "I refuse to be taken advantage of. This could have been the deal of a lifetime for me.
|
||||
|
||||
He punches the doorway,, and you are about 80% certain he broke something g that time. "I owe you one for talking him up to where it landed, but FUCK."
|
||||
|
||||
Harken extends his hand toward Jerras with a stern look in his eye. "Friends don't hold debts over each other, you know that. But... you spot me for lunch and we will call it even." Jerras immediately calms down hearing that, and accepts the handshake with a soft smile, then finally nltices your group at the doorway.
|
||||
|
||||
-----
|
||||
|
||||
- *IF THEY DID NOT MEET YET*
|
||||
"Hey wait a sec, I recognize you... aren't you the latest batch of newbies turned heroes?"
|
||||
|
||||
*IF THEY CONFIRM*
|
||||
"Well this day just became better. Name's Jerras, I own the weapons store in the Business District. If you're ever looking for something bigger and better, look me up." He then slips you a business card with black lettering that mirrors everything he just told you, before heading out the door and looking significantly happier.
|
||||
|
||||
- *IF THEY MET*
|
||||
"Well look who it is, my favorite customers. You hear to see King birdface too, huh?"
|
||||
|
||||
*IF THEY CONFIRM*
|
||||
"Well he ain't in a charitable mood, so good luck to ya. Yer gonna need it." He chuckles a bit and heads out the door, looking significantly happier.
|
||||
|
||||
-----
|
||||
|
||||
Harken steps toward your group. "I understand you have a meeting with the King? I'll be attending with you."
|
||||
|
||||
*ASK ABOUT JERRAS*
|
||||
"He came to broker a deal to outfit the Thunder Force with weapons. King Akarui lowballed him when he realized Jerras resells weapons pawned off to him, sometimes FROM the Marauders. I vouched for Jerras to get the profit up enough to make it financially beneficial to him."
|
||||
|
||||
*IF THEY AGREE WITH JERRAS*
|
||||
"The bigger issue was moreso the morality of the circumstances. To hand our forces weapons that were once used against them, and sold to Jerras by those same Marauders beforehand, is... what did that book call it... An Unfortunate Series of Events, against Jerras."
|
||||
|
||||
"In any case, we have a meeting to attend. Shall we?" Harken will escort you to the meeting this time, holding open the door for all of you, then following you in and pulling it shut.
|
||||
|
||||
Akarui will be closing the door on a nearby file cabinet, turning to your group with a smile on his beak. "Welcome back, heroes! And thank you for coming to see me so soon."
|
||||
|
||||
*WHAT IS THIS ABOUT*
|
||||
He will sit behind his desk again, holding up two digits. "Well this is a dual purpose meeting. Firstly, I wanted to see how you were all faring so far. Normally after the welcoming in, I would just leave you to your own devices, but unlike the others that came the last few times, you've been more... 'active' in public."
|
||||
|
||||
*AFTER THEIR RETORT*
|
||||
"Well keep up the good work, I appreciate you dealing with those Marauders so efficiently. And cleanly, according to Harken here. The expense to repairing all their property damage was REALLY starting to hurt, so now our budget is starting to normalize again."
|
||||
|
||||
"Which brings me to our second and, admittedly, more distressing topic. We think there may be a mole in the Thunder Force."
|
||||
|
||||
*AFTER THEY COMMENT*
|
||||
Harken steps up. "We've noticed some unusual things happening within our organization for some time, long before you arrived. Calls coming in and sending us to the wrong locations, reports having information fudged, evidence disappearing entirely from our inventory. It's happening too consistently to be a coincidence."
|
||||
|
||||
Akarui will chime back in. "Which is where your group comes in."
|
||||
|
||||
*DOES HE WANT THEM TO SEEK OUT THE MOLE*
|
||||
"Personally I would be thrilled to see the bad element rooted out, but I cannot be the one to authorize such a mission. Nor Harken. You CAN keep an eye out for suspicious behavior if you are so inclined, but I'm not going to ask you. Quite the contrary actually."
|
||||
|
||||
-----
|
||||
|
||||
IF THEY APPLIED
|
||||
"I understand you have recently applied to join the Thunder Force. I have your application paperwork in a file on hand, and I'm willing to approve it immediately. But I need to know that, even with the knowledge of a corrupt agent somewhere in this, you are still interested in making a difference."
|
||||
|
||||
*IF THEY HAVENT APPLIED YET*
|
||||
"The Thunder Force has open tryouts coming up soon to join their ranks. Given your dedication to the city this far, it would be a disservice of me to not forewarn you of this, provided any of you were interested in applying to join their ranks."
|
||||
|
||||
-----
|
||||
|
||||
*IF THEY WANT TO JOIN STILL*
|
||||
"I admire your dedication. I will get your paperwork filed as soon as possible and we will likely see you on the field within the week."
|
||||
|
||||
*IF THEY DONT WANT TO JOIN*
|
||||
"I completely understand. (I will have the paperwork removed from the active personnel file.) Despite this, I hope it will not dissuade you from doing what you've been doing up until now. You don't necessarily NEED to be Thunder Force to fight for what is right, afterall."
|
||||
|
||||
-----
|
||||
|
||||
*EITHER WAY*
|
||||
"It should also be noted that this information is strictly confidential. Until now, the only ones who knew about the potential mole were myself and Harken. Thank you for your time, heroes. Harken will see you out." Harken will nod and open the door for you, leading you out the front door of the building.
|
||||
|
||||
(NOTICE ROLL) Nash is no longer at his desk, a small sign sitting on it saying "back in an hour" with a drawn picture of a cheeseburger attached.
|
||||
|
||||
Once outside, Harken will turn to your group. "I will see you around, I'm sure." Harken will slide his sunglasses back on, the silver parts of his uniform glowing with electric energy before he disappears from view, the only remnants being a scorchmark in the ground and the stench of ozone.
|
||||
|
||||
(NOTICE ROLL)
|
||||
You spot Jerras in the distance, leaning on a nearby shady tree, and he is chatting with Striker of all people very casually, almost like old friends. Jerras hands Striker a bag of coin, then Striker steps out of view. Jerras sighs a little and heads out, mumbling under his breath a bit.
|
||||
|
|
@ -1,301 +0,0 @@
|
|||
THIS IS TO BE TOLD ONCE ALL TWELVE demenseS HAVE BEEN VISITED
|
||||
|
||||
----- ----- ----- ----- -----
|
||||
|
||||
The scene opens early in the morning with a phone call. (Player) answers, and it is Nash. He tells your group King Akarui is requesting you come down to the Town Hall for a special meeting. And he sounds a bit more serious this time.
|
||||
|
||||
-----
|
||||
|
||||
Upon arrival, Nash will flag your group down to his desk again, his demeanor seeming a bit more rushed. "Right on time! Let's get you inside." He grabs a nearby clipboard, guides you to the meeting room, and opens the door for you.
|
||||
|
||||
You see King Akarui and Anais already in the middle of a heated discussion. Nash will turn around and freeze in place, looking like he just saw a ghost. But before he has a chance to go back out the door, Akarui will point at him.
|
||||
|
||||
"You. Wait right there. I'll be with you in a moment." He will visibly gulp and move a little more inward into the room, standing almost militantly at attention, partially hiding behind his clipboard.
|
||||
|
||||
King Akarui sighs and returns to his prior conversation. "Anais, you can't expect people to follow these nitpicky rules. Fence color restrictions, hedge height requirements, heavy volume level regulations... I don't care how many complaints you've received, this is nonsense and I won't enforce it."
|
||||
|
||||
Anais will reply with a whiny tone. "But think of how much it'll beautify the Gated community! It'll be so much more pleasant for the seniors to see, plus you'll get to see a much cleaner and quieter neighborhood!"
|
||||
|
||||
Akarui will just stare at her deadpan in the eyes. "Okay one, the seniors face the opposite way. Two, I practically live HERE. And three, the people who own those properties can do what they want as long as they don't set them on fire. "
|
||||
|
||||
Anais will slam her hands into the desk. "Sir, I respect your authority, but I need you to at least take this seriously. The noise complaints and slow self destruction of these properties are going to drive down the value of the district! We'll start losing money when noone wants to live somewhere so ugly!"
|
||||
|
||||
Akarui will continue to just... stare at her. "You've been reading too many of the books about outside property values. The only places to live are the Gated homes, Residential houses, and apartments. We set those values and you know damn well they won't fluctuate."
|
||||
|
||||
Anais will try to respond, but Akarui will raise a hand. "That being said... I will have the noise complaints investigated and the general condition of the neighborhood therein given a thorough look. We can discuss the rest on another day. Will that suffice?"
|
||||
|
||||
Anais will pause for a moment. "... I suppose. But if I get one more noise complaint--"
|
||||
|
||||
"--I'll be the first to hear about it, yes. Just like the last seven. Now if you'll excuse me, I have business to attend to with our local heroes. Or should I call them... 'Kings of Kings?'"
|
||||
|
||||
She will turn away, and glare at your group on the way out the door, giving an indignant HMPH. She will slam the door behind her, leaving Akarui alone with your group. Akarui sighs in frustration, rubbing the bridge of his beak. "My apologies for that one, she is always in some kind of mood when it comes to the Gated community. Thinks it should be some pristine living community."
|
||||
|
||||
His gaze will immediately turn to Nash. "Now Nash, we've had this conversation before. You know you're supposed to announce anyone coming my way, even if it's just you, specifically for situations like this."
|
||||
|
||||
You see Nash's ears droop a bit before Akarui continues, "However, your inadvertent interruption gave me the perfect excuse to get out of THAT meeting, so I'm going to let it go. This time."
|
||||
|
||||
He will smirk a bit before continuing, "Just... don't let it happen again."
|
||||
|
||||
Nash will smile a bit before heading out the door and closing it behind him with a sigh of relief. You hear a sharp YELP from behind the door, then silence.
|
||||
|
||||
Akarui grabs your attention. "On to business..."
|
||||
|
||||
-----
|
||||
|
||||
(IF THEY JOINED TF)
|
||||
"I understand you signed up to be Thunder Force. Allow me to be the first to congratulate you on your acceptance. After all the contributions you and your team have made to this town already, it makes me proud to see you dedicate yourselves to the protection of the people. In fact, Commander Harken and I had a discussion regarding your first assignment."
|
||||
|
||||
(IF THEY HAVE NOT)
|
||||
"I understand you are technically an unaligned team of 'vigilantes' for lack of a better term, but you've proven to the public that you are here to help. The fact you haven't joined the Thunder Force is a curiosity to many, but I'm sure you have your reasons. Either way, I would like to ask you to work with them on a special assignment."
|
||||
|
||||
-----
|
||||
|
||||
"A business in the ESSENTIALS district has requested extra security for an upcoming delivery. There is an important shipment coming in for a special project we need to keep safe."
|
||||
|
||||
"Harken will brief you on the mission at TFHQ." He will reach over and push the intercom button, asking Nash to escort your group out. A minute later, a disheveled Nash opens the door to let you out.
|
||||
|
||||
His hair is a mess, his shirt is crumpled, and his pants pockets are inside out. He walks down the hall with you, fixing his outfit as you all walk, laughing nervously and apologizing the whole way.
|
||||
|
||||
IF THEY ASK WHAT IS WRONG
|
||||
He stammers some before sighing with frustration. "Anais is very... easy to frustrate. She uh... demanded my assistance in cooling down."
|
||||
|
||||
IF THEY RETORT
|
||||
He realizes what he said. "She just kinda... used me as a punching bag. I'll be fine, she doesn't hit THAT hard, but I might need to visit the tailor on my way out."
|
||||
|
||||
His eyes widen and he suddenly hides behind you all as you head out of the lobby, passing by a brown wolf girl in a right lighter brown postal worker outfit. She is wearing sunglasses indoors, she is blowing a bubblegum bubble, and she is wearing a gold nametag that says COCO.
|
||||
|
||||
(CONTACTS ROLL) You don't really RECOGNIZE her, but you spotted her delivering mail in the past.
|
||||
|
||||
He doesn't try to stop, he just ushers you all forward to get out of the building before she sees him. Once he is out of sight range, he will breathe a heavy sigh. "And SHE just scares me." Once you are out by the doors, you see him scurry to his car and take off out of the parking lot.
|
||||
|
||||
AT THUNDER FORCE HEADQUARTERS
|
||||
|
||||
Harken meets your group at the door and guides you directly into his office, locking the door once you go in. "I appreciate you showing up so promptly for this job. Ordinarily I would prefer to leave protection assignments to fully trained officers, but we are a bit shorthanded at the moment. Plus..."
|
||||
|
||||
-----
|
||||
|
||||
*IF THEY ARE TF*
|
||||
"As you have prominent combat experience before even joining, I felt this would be a suitable assignment for your group."
|
||||
|
||||
*IF THEY ARE NOT*
|
||||
"The people know you now, and as such, you have earned a modicum of trust on our end. As such, I wish to deputize you for the day regarding an important assignment, if you are interested."
|
||||
|
||||
-----
|
||||
|
||||
"Your assignment will be to go to the Research and Development Lab in the Essentials district. We have a rather large shipment of steel, copper, aluminum, and brass coming in from the Red and Brown demenses, for a special construction project. You simply need to guard it until the end of the day to ensure it is kept safe."
|
||||
|
||||
-----
|
||||
|
||||
*IF THEY ACCEPT*
|
||||
"You are expected to arrive in one hour, work an eight hour shift of hourly building inspections one at a time, and otherwise are to stay inside with the containers until the end of your shift. They will be picked up and transported after. Afterwards, report back to me here. That is your mission for the day."
|
||||
|
||||
*IF THEY ASK ABOUT PAY*
|
||||
He will reach into his desk and pull out several small bags full of coins. "I had a small budget approved by King Akarui before we set this up, you will be paid the same as any Thunder Force agent starting out. 25z an hour, 8 hours of work, that entitles each of you to 200z, all paid upfront. AND, since you are with us, you have access to our special uniform selection. Pick some up on the way out, free of charge."
|
||||
|
||||
"Dismissed!"
|
||||
|
||||
*IF THEY PARTAKE*
|
||||
You are met by agent Binx the Cat, whom escorts you to the wardrobe area, with multiple tables full of gear to match all shapes and sizes.
|
||||
|
||||
(IF THEY ASK) They don't really provide armor, since the magic everyone tends to use bypasses it anyways. It more is just a basic uniform.
|
||||
|
||||
- The first table is full of chrome colored bracers and chest covers
|
||||
- The second table is full of black slacks, boots, and short & long-sleeved shirts
|
||||
- The third table is full of chrome bottom-half masks, black sunglasses, and folded black & silver long coats
|
||||
|
||||
-----
|
||||
|
||||
AT THE SITE
|
||||
|
||||
A chameleon man in a red dress shirt greets you at the door, his eyes flicking back and forth between all of you, his gold nametag reading ELEAZAR. "Oh good good, you made it! Appreciate your time, Officers."
|
||||
|
||||
"Your station is this desk, the fenced in area is your patrol circle, and I assume you brought your own food, but there is free coffee & doughnuts in the break room."
|
||||
|
||||
Right on cue, a vehicle suddenly backs in to the facility, and a group of four muscled oxen men unload ten wooden crates, each one emblazoned with a burn mark in the shape of a hand.
|
||||
|
||||
(NOTICE ROLL) You spot Nash with a clipboard on site, scribbling down information with a smile on his face. And he hasn't seemed to notice you.
|
||||
|
||||
*IF THEY APPROACH*
|
||||
When he sees you, he LITERALLY jumps three feet in the air screaming "OH FUCK" and flops on his back. "Owww..."
|
||||
|
||||
*HELPING HIM UP*
|
||||
"Jeez, didn't expect YOU guys to be here... wait, are you the security detail for the shipment?"
|
||||
|
||||
*IF THEY CONFIRM*
|
||||
"AWESOME! This is so perfect! I don't care what anyone says, Akarui is AWESOME!!!"
|
||||
|
||||
He realizes he is acting a fool and straightens himself out. "Sorry, I uh... may or may not have overheard about that 'mole' situation, and since you didn't show up until AFTER that started, I gotta assume it's not you guys."
|
||||
|
||||
*HOW DOES HE KNOW*
|
||||
He is a little taken aback by the third degree. "Those intercoms we use are kinda junky, so I hear alot of those private meetings without meaning to. Among other things..."
|
||||
|
||||
He will lean in and whisper to your group, "...Apparently the King is trying to supplement his height with platform shoes on the sly..."
|
||||
|
||||
*ASK WHAT HE IS DOING THERE*
|
||||
"Oh, uh, right... so this is kind of a secret, but you know how we got those hydroelectric generators giving Diadem power, right? Well, my dad was an engineer here. He helped create the hole through the Diadem floor like 20 years ago, and he had a dream we MIGHT be able to use that to escape from this place."
|
||||
|
||||
"But since we're on an island in the middle of the ocean, going out through the hole is a bit of a suicide mission. So, we need a safety vessel. Some scientists and I proposed this idea about two years ago to King Akarui that we could build like... a test submarine and see if it could descend far enough to get out, make it to some nearby land, and then get some actual help!"
|
||||
|
||||
"And he finally approved it a month ago! Full ride budget and everything! This here is the last of the shipments of raw material we need to make a test sub. We're thinking a fifty man vessel would be enough to get ourselves into the outside world. Can you believe it???"
|
||||
|
||||
"All I gotta do is get this to the secure location this evening, and we can finally finish building it. We might just be making history."
|
||||
|
||||
He looks up to a clock on the wall. "Anyways, we can talk about it later. King Akarui only gave me an hour to come check on stuff. I'll see you guys later!" He pauses and turns around with a cheeky grin. "...or if this works, maybe not?" ;D
|
||||
|
||||
-----
|
||||
|
||||
The shift goes pretty much without issue, and around 5:30pm, you see an all new flatbed truck pull in to the same entrance. This time you see a dozen much more normal sized men approach, each one wearing different degrees of clothing. "We're uh.. we're here for the shipment?"
|
||||
|
||||
(EMPATHY ROLL VS DECEIVE ROLL)
|
||||
*IF PLAYERS PASS* These guys are not dressed right, are fidgeting like hell, and the one in front can't even look you in the eye properly.
|
||||
|
||||
One of them will suddenly pull out a gun, aiming it right at (Player who beat roll)'s forehead. All eleven of the others will run in, going for the boxes.
|
||||
|
||||
*IF CHALLENGE*
|
||||
They will hear a familiar voice shout DONT EVEN TRY IT! They will turn to see LUCKY the ram with the chameleon in his arms, a gold dagger against his throat. YOU TAKE ANOTHER STEP, YOUR FRIEND IS DEAD.
|
||||
|
||||
*IF THEY RESIST*
|
||||
A familiar scent of burning ozone will appear behind (player), a gun pressed against (PLAYER's) back. "Braver than I expected. Unfortunate."
|
||||
|
||||
The rest of the party sees someone new behind you, a man of authority and stature inside of what looks like a modified motorcycle outfit. The shoulders, arms from elbow down, and legs from knee down are layered in thick blue padding ridges. The rest is standard black, including the elongated motorcycle helmet with a white letter A on the front above the shaded eye visor.
|
||||
|
||||
*IF THAT PLAYER PLAYER RESISTS*
|
||||
The person will counter, pinning that player to the ground with lightning speed. He will quickly turn to the others and shout "HURRY UP!"
|
||||
|
||||
*IF ANYONE ATTACKS HIM*
|
||||
He will manage to dodge, but not completely. The attack will catch the front of his helmet, cracking it open to reveal part of his face for a quick moment.
|
||||
|
||||
(NOTICE ROLL) You see dark fur, possibly brown or black, and you see a deep brown eye with a small rounded scar under it.
|
||||
|
||||
He will cover his face quickly, then speed to the truck, the Marauders finished getting the crates inside before taking off in a hurry. However, they have left LUCKY behind, still holding the chameleon hostage.
|
||||
|
||||
"... they just left me..." He suddenly lowers himself onto his knees, staring at the place the truck used to be.
|
||||
|
||||
"I did everything they asked... I escaped prison three times... and they STILL left me behind..." He finally releases the chameleon and the knife, just staring at the floor.
|
||||
|
||||
*IF THEY SAY ANYTHING*
|
||||
"He promised he... he was gonna get me out... and he just left me behind... again..."
|
||||
|
||||
*THE GUY IN THE OUTFIT*
|
||||
"NOT ACE, HIS BOSS! OUR BOSS! EVERYONE'S BOSS!" He slams his fists in the ground in frustration. "HE PROMISED ME MY FREEDOM!!!"
|
||||
|
||||
*WHO IS HE*
|
||||
He will look up to your group, a tear in his eye. "The Crooked King."
|
||||
|
||||
-----
|
||||
|
||||
THAT EVENING
|
||||
THUNDER FORCE HEADQUARTERS
|
||||
|
||||
Back at Harken's office, Harken is pacing in front of your group. "This task was supposed to be simple, a guard position of no real strategic import. Instead, tomorrow's headline will read that a hostage situation resulted in the theft of the entire shipment of research and building materials under our watch." He slams one hand into the desk in frustration, rubbing his eyes with the other.
|
||||
|
||||
IF THEY OBJECT
|
||||
"I know what happened. Fact is, you followed your orders perfectly to a tee, you defended an innocent from harm in a hostage situation, and you proved you value lives over cold hard metal. You even re-captured LUCKY, AND got him to cooperate for the first time ever. We finally have solid intel on their organization."
|
||||
|
||||
He will pull out a folder, slap it on the table, and pull out a document with information scrawled all over. "We now know there is a genuine hierarchical structure in the Marauders. What we thought were random acts of thuggery were coordinated and strategic from the start."
|
||||
|
||||
"Add to that we now have confirmation of an active general, the man with the A on the helmet. ACE, as Lucky calls him. We have dealt with him in the past. He uses lightning magic to move same as we do, so it is safe to assume he is also the mole. Which would explain how he knew about the shipment. But the issue comes in with this... Crooked King."
|
||||
|
||||
"Noone within their organization knows who he is, but he is the mastermind behind the Marauders. He picks whom to recruit & when, supplies the coin for their weapons, coordinates every attack, and supplies them with THESE." He places the gold dagger LUCKY had on the table inside a plastic bag.
|
||||
|
||||
"This is career defining evidence. If it were anyone else, you would have a fucking parade in your honor. But due to these... unfortunate circumstances, the public will choose to ignore those positives, as will the media. They will expect some form of punishment for your 'failure' to protect the shipment."
|
||||
|
||||
IF THEY ARE NOT TF
|
||||
"Worst of all, given you were wearing our uniforms, they will assume you are with us, which doubly complicates the matter."
|
||||
|
||||
"As third commander, I have to take some form of action. 'Firing' you would be too harsh, and a slap on the wrist would be too easy."
|
||||
|
||||
He grabs a handful of papers, quickly scribbles some information down, turns them around, and passes them to your group. "This is a form stating you are being taken off active duty and placed on two weeks paid leave, effective immediately."
|
||||
|
||||
*IF THEY INTERRUPT*
|
||||
"During this time, all activities, including but not limited to any & all criminal syndicate altercations, cannot and will not be associated directly with the Thunder Force. They will instead be seen as the activities of a group of rogue REGALIA HUNTERS working to save the people of Diadem from their imprisoned fate, no different than those that attempted before."
|
||||
|
||||
"And if, within those fourteen days, you manage to gather them all and free the people, well... I doubt anyone would care about this debacle anymore, and you may even become... heroes again. But THAT is information I, and the Thunder Force, cannot and will not be responsible for OR associated with during your two week paid leave." He gives you something of a sly smile.
|
||||
|
||||
IF THEY ARE TF
|
||||
"Now this does mean I will require your badges for the next two weeks."
|
||||
|
||||
He will walk behind you and open the door for you. "You are all dismissed."
|
||||
|
||||
As you leave the Thunder Force office, everyone around you slowly begins to applaud you. The Thunder Force does in fact know what happened, and even if they can't really do anything about it, they are showing their support in whatever way they can. Once you leave the doors, they will slam behind you, leaving you as free agents with a convenient paycheck.
|
||||
|
||||
----- ----- ----- ----- -----
|
||||
|
||||
You are met with a phone call the next morning.
|
||||
|
||||
*IF THEY ANSWER*
|
||||
It is a female voice you don't recognize, asking you to come to the Capitol and meet with the King. He has a favor to ask of you, and requests your presence ASAP. Before you get more than two words out, she will hang up.
|
||||
|
||||
Upon arrival, you are greeted by a Parakeet woman sitting at Nash's desk, and she does not look happy. "I assume you to be the Kings of Kings, yes? Please follow me." She marches you quickly through the office area and right to King Akarui's door. No kindness, no nonsense, just professionalism.
|
||||
|
||||
Once inside, you see a concerned Akarui stamping documents. He pauses for a moment and drops the stamp, looking up to your group. "Kings of Kings, I know this is a bit pedestrian of me to ask of you, but I'd like you to do a wellness check on Nash."
|
||||
|
||||
"When he came in this morning, I let him know the metal for his project was stolen, and... well, he looked like the sound of glass hitting the floor. I gave him the rest of the week off, but based on what I saw... I'd love some peace of mind."
|
||||
|
||||
"And as long as you're out there, for the sake of my sanity, could you also ask around and check on the supposed 'noise complaints' coming from that area? Killing two birds with one stone and all that. Plus it might keep Anais out of my office for longer than five minutes."
|
||||
|
||||
*IF THEY ACCEPT*
|
||||
He hands you a folded document made of a strangely textured light brown paper, with a stamp on the top reading FROM THE DESK OF KING AKARUI. "The guards there are likely to be an issue. This will get you in. Please don't lose it."
|
||||
|
||||
-----
|
||||
|
||||
Upon arriving at the Gated community, you are confronted by a pair of Doberman guards, one brown and one black, but both wearing identical silver Thunder Force outfits. They both see your group coming and the brown one asks in a German accent, "How may ve help you today?"
|
||||
|
||||
*ASKS ABOUT ENTRY*
|
||||
The black one will chime in. "Sorry, ve vere not informed about any visitors, ve cannot permit entry."
|
||||
The brown one will respond. "Da, now please vacate ze premises. Danke, nice day."
|
||||
|
||||
*IF PRESENTING PAPER*
|
||||
The brown one will open it so they can both read over it and start sniffing over it excitedly. The black one will wince a bit and shake his head. "Vell, ze scent matches ze king bird, so zis is legit. Danke for ze papers, you may pass." They manually open the striped bar of wood up and out of the way.
|
||||
|
||||
The brown one will nod. "Please pick up all ze trash you drop und have ein nice visit. Ve vill be expecting you on ze vay out."
|
||||
|
||||
Before you go more than ten feet inside, the black one calls out "VAIT! Ve almost forgot to tell you. Ze Mr. Nash is at ze family home due to renovations!" He waves a slip of paper at you with a different address than the one you were given.
|
||||
|
||||
The brown one adds "Please do not tell anyone else, he has asked us only to tell ze delivery people."
|
||||
|
||||
They both chuckle at each other with big shit eating grins, before the black one responds. "Ja ja, especially ze pretty little wolf girl~"
|
||||
|
||||
They chuckle again before clearing their throats. "Uh but.. given your credentials, I am sure ze Mr. Nash vill understand."
|
||||
|
||||
-----
|
||||
|
||||
The neighborhoods are considerably fewer in numbers per house, but every property has a full acre MINIMUM of land and the houses are minimum TWICE the size of the ones in the Residential district. The lawns are trimmed, the fences are painted, there are several with animal-shaped ornamental bushes being maintained by landscapers right this very second. But when you reach the property you are looking for, all those homes are put to shame.
|
||||
|
||||
The house is easily three floors, has a colossal front yard, a massive bird bath, perfectly trimmed bushes along the immaculately painted fences, a multiple car garage with Nash's car parked in front of it, and even a chandelier style light hanging from the porch.
|
||||
|
||||
*IF THEY KNOCK*
|
||||
It takes a few seconds, but you eventually see Nash greet you at the door, and he looks exactly like how King Akarui described.
|
||||
|
||||
His ears that were always perked are slumped against his head, his chipper smile looks like it was manually pulled downward, and you could even swear his fur looks less colorful. But at least his hair looks brushed, sorta. When he sees your group, he looks a little perkier. "Oh.. hey guys.. you wanna come in?"
|
||||
|
||||
*INSIDE*
|
||||
His home looks almost too immaculate, the cushions on the furniture all look borderline unused, and there is zero dust on anything that you can see. But the lights are on, even if it is just the living room.
|
||||
|
||||
(Notice roll) There are no pictures on the walls either, even though there is clear evidence there used to be. The only real furniture is the roaring fireplace and a couple pillows & large couches in front of it.
|
||||
|
||||
"Sorry about the mess, I uh... kinda just... didn't feel like going upstairs to any of the bedrooms."
|
||||
|
||||
*MENTION KING WAS WORRIED*
|
||||
"He was.. worried about me? I just thought he didn't wanna deal with me being upset, but.. huh. That makes me feel better knowing he cares."
|
||||
|
||||
*ASK ABOUT HOUSE*
|
||||
"Well technically it's not MY house, it was my parents'. I inherited it when they died. It's a bit much for me, so I stay at my own place down the street. But I come here once in a while to keep the place clean and... ya know... remember."
|
||||
|
||||
*WHY SO UPSET*
|
||||
"Well.. my dad was an immigrant here, and when he found out he was trapped, he made it his life's mission to get out. Spent his whole adult life doing that, right until he met my mom. They got together and had me, and between the two of them, they made the first drill to get out of Diadem.
|
||||
|
||||
But during their first actual test, the drill exploded. And they both died. I made it my life's goal to resume his plan, if for no other reason than in his memory. And after the theft, well... the entire project is on hold for a bit until they get a replacement shipment.
|
||||
|
||||
I just... I waited so long, ya know? To get the approval, then when the supplies started coming in, I was so happy, and then finding out they got stolen... It was crushing. I fully planned to work through the pain too, just like before, but... I guess King thought I needed a break instead. And he might've been right."
|
||||
|
||||
*MENTION NOISE COMPLAINTS*
|
||||
"Ugh... Anais... those noise complaints are my fault. I was having my home renovated, wanted one of those underground car garages put in. I'm afraid my car might get stolen, even in here. That's the other reason I'm over here, thought it'd be a good idea to get away from the noise. They should be done soon."
|
||||
|
||||
*NO MORE QUESTIONS*
|
||||
"Well listen.. thanks alot for stopping by guys, I honestly feel alot better getting all of that out of my system. You can tell King Akarui I'll be back in tomorrow morning if you want, or I could make it a nice surprise. But for right now, I think I just need to... ya know... sleep this all off." He will stand up and walk you guys to the door, closing it behind you.
|
||||
|
||||
(NOTICE ROLL) Through the nearby window, you can see him slowly shuffle his way back to the pile of pillows and flop into them face first.
|
||||
|
||||
(INVESTIGATE ROLL)
|
||||
On the way to the gate, you can see a house in the distance vaguely matching the direction Nash pointed out with several stacks of metal sitting in front of the hole. Each one is covered by a fabric tarp of some kind, and the hole in the ground is easily twice as big as the vehicle he drives.
|
||||
|
|
@ -1,151 +0,0 @@
|
|||
THIS IS TO BE TOLD ONCE THEY HAVE EARNED THEIR SIXTH REGALIA
|
||||
|
||||
----- ----- ----- ----- -----
|
||||
|
||||
For the first time, there will be actual mail waiting for you. There is a letter addressed "Kings of Kings, 722 (Fave DM last name) Avenue."
|
||||
|
||||
*OPEN IT*
|
||||
There is a small snippet of a map pointing out a specific location in the Essentials district stating "today, 5pm, burn this" in some scrawl of red ink.
|
||||
|
||||
-----
|
||||
|
||||
AT THE LOCATION
|
||||
The place indicated on the map turns out to be the local post office, but everything appears to be shutting down for the evening. Workers are starting to pour out in droves, all of them laughing and groaning in varying degrees. The OPEN sign on the front of the building will flip to CLOSED right before you show up.
|
||||
|
||||
THE SECOND ANYONE COMPLAINS
|
||||
An explosion will occur right behind your group. The post office warehouse right across the street from the building is now a pile of rubble, a literal fleet of Marauders pouring out and carrying what looks like wooden shipping crates.
|
||||
|
||||
Out of the smoke comes a new individual, wearing an outfit of mostly black with gold sleeves from the elbows and knees down, and a mid length gold cape accented by gold shoulderplates holding it in place, wearing an elongated motorcycle helmet with a crown emblem on the front. He tightens his gloves a bit, turning to see your group. "Well this is a surprise, the Kings of Kings came to greet us at our latest acquisition."
|
||||
|
||||
AT ANY REMARK
|
||||
"Riiight... so I literally have anything better to do than play with you, so I'm just going to... yeah..." He will attempt to walk away.
|
||||
|
||||
-----
|
||||
|
||||
WHEN CHALLENGED
|
||||
A golden circle radiates out from under the feet of the challenger AND the man before you, overlapping to form one. He just shakes his head slowly, pulling out a gold sword from his waist, aiming the tip at your group. "Your CHALLENGE is... DENIED."
|
||||
|
||||
He then turns around, swings his arm downward, and cuts through the circle's boundary with a swooping slash, causing it to pause in place, flickering and flashing for a moment before completely shattering around you like glass. He finishes his wide swing and faces your group again, aiming the tip in your direction again.
|
||||
|
||||
"Niiice, right? I call it the Crooked Cutlass. See, this little beauty fucks with those fancy gold magic circles made by your Regalia. I just have to get REALLY REALLY pissed off. And right now, standing before the ASSHOLES that are interfering with my plans makes that so goddamn easy."
|
||||
|
||||
-----
|
||||
|
||||
SHOOT ATTACK
|
||||
As the projectile approaches, it is suddenly caught inches before it lands in his helmet, resting in the hand of an identically dressed man, except his outfit is black with BLUE accents, and his helmet bears the letter A. The same man from the incident with the metal theft.
|
||||
|
||||
K: Allow me to introduce you to my speed demon of an assistant, Ace. He handles all the things I dont care to dodge.
|
||||
|
||||
A: We've met, sir.
|
||||
|
||||
K: Is that right? Were they the ones that busted your helmet the other day? Damn... I'm gonna have to take that expense out of your paycheck.
|
||||
|
||||
A: ... Unfortunate.
|
||||
|
||||
-----
|
||||
|
||||
MAGIC ATTACK
|
||||
As the spell approaches, you see the familiar sight of a wave of gold magic absorbing, eating, and canceling the spell, as a new person steps out from directly behind King, this time VERY much obvious it is a woman, but her suit is black with WHITE trimming, and her helmet bears a smaller, more petite crown.
|
||||
|
||||
K: Oh where are my manners? A king is nothing without his Queen afterall, and she just HAPPENS to be one of the most powerful mages in the land.
|
||||
|
||||
Q: You flatter me, my King.. But no, I refuse to let anyone damage what I consider my property. Or my paycheck for that matter.
|
||||
|
||||
K: Your dedication to your craft is just so... so appreciated.
|
||||
|
||||
-----
|
||||
|
||||
MELEE ATTACK
|
||||
You rush in to strike one of them down, when a massive hammer swings down and smashes the ground right in front of your toes. Standing before you is another man, this time in a black outfit trimmed in yellow, and bearing a simple letter J on his helmet.
|
||||
|
||||
K: Now no self respecting leader would ever go anywhere without some hired muscle, isn't that right Jack?
|
||||
|
||||
J: Got that right. Gave me a chance to test out my latest acquisition as well.
|
||||
|
||||
K: And a fine addition it is.
|
||||
|
||||
-----
|
||||
|
||||
THROWN ATTACK
|
||||
|
||||
As the projectile heads toward him, a hand reaches out and catches the object. A woman in the same outfit but in black with RED trimming and a helmet bearing a clown face casually strides forward, thumbing with the thrown item. "And that... was... close."
|
||||
|
||||
K: Impeccable timing, Joker.
|
||||
|
||||
JK: Shove it, asshole. I never agreed to go by that name.
|
||||
|
||||
K: Your attitude and wit simply brightens my day every time I hear it.
|
||||
|
||||
-----
|
||||
|
||||
WHAT IS YOUR GOAL
|
||||
King steps forward. "It's simple. I'm leaving." He pulls out a golden revolver in his left hand and pulls back the hammer. "I found out this place's grand secret. I know all about the Diadem, the purpose of the demense Masters, and the pot of gold supposedly at the end of the rainbow. And surprise surprise, it just might be a crock of shit."
|
||||
|
||||
"So I plan to take myself and my most loyal employees here off this island first chance I get. And just because I can, I'm gonna make a pitstop to every demense Master, plant a round between their eyes, and tell them to 'kiss my ass' on the way out the door." You all hear a sudden click, before everyone turns to see Joker holding an elemental potion grenade.
|
||||
|
||||
"Alright... that's all I needed to hear. Deal's off, chump." She suddenly drops the grenade in front of the enemy group, before disappearing right before everyone's eyes.
|
||||
|
||||
King suddenly screams KILL THEM!!! before the potion hits the ground, coating everyone on his team in a splash of black magic, acting as a smokescreen. In that one brief moment, you see Joker reappear in front of your group, tells you to follow her, and takes off down the nearest alley.
|
||||
|
||||
*IF THEY FOLLOW*
|
||||
She runs down a few alleyways until you reach the Residential district, grabbing the door on a seemingly random house, and opening it for you. She urges you to follow her downstairs into the basement, slamming the door and barring it shut.
|
||||
|
||||
The room is very minimal, furnished with couches, beds, a table covered in coin & small bladed weapons, a coat rack with a green bow hanging from it, a small fridge, and a very minimal bathroom, but not much else.
|
||||
|
||||
She sighs heavily and flops onto the couch, looking up to you. "Not gonna lie, thought you might not even show."
|
||||
|
||||
She quickly removes her helmet, revealing a matting down of dark hair and fur. She quickly shakes the sweat out and reveals her hair fully, revealing herself to be the same dark furred wolf girl that delivered your mail AND that package to the Capitol.
|
||||
|
||||
But when she opens her eyes, you see they are a blatantly pure red. Crimson, one might say. "Alright... let's talk."
|
||||
|
||||
-----
|
||||
|
||||
*WHAT HAPPENED*
|
||||
"The Marauders hit me with ether or something, I don't remember. But when I woke up, I was in some underground building. Surrounded by fuckheads. Made them regret that decision. Lasted about six days with no food or water, until HE finally paid me a visit."
|
||||
|
||||
"He made me a deal. I work for him, he leaves my dad's demense alone. I agreed, with the condition if he made even the SLIGHTEST hint of a push against Dorrin, his ass would be grass. Been working with him ever since."
|
||||
|
||||
"Had to start wearing this nasty ass fur dye to walk around, but it doesn't last very long. Added bonus, disguises my scent, and cheap shades hide the eyes. Sun's Always Shining In Diadem or some shit."
|
||||
|
||||
-----
|
||||
|
||||
*ASKS ABOUT IDENTITIES*
|
||||
She cracks open an energy drink and slurps it, shaking a bit in her seat as it hits near immediately. "HOO yeah, that's the shit. Ahh... So the bad news is, the crooked king knows who we all are in his little upper circle, but none of us have a clue who he is, and we're not SUPPOSED to know who each other are. Made it easier to work with each other when we actively couldn't point each other out in a crowd."
|
||||
|
||||
"He calls us the FACES, and let us each kinda sorta have shadow control of each of the four Districts. I got the Essentials district, let him look at any changes or developments happening that he could find useful for his master plan."
|
||||
|
||||
"Queen was given the Gated District. Let him have an in-depth look as to where everyone of "higher value" lived that might be an asset or an issue down the road."
|
||||
|
||||
"Jack's got the Business District. He outfitted the entire organization with weapons and shields and shit."
|
||||
|
||||
"Ace has the Residential District, he started fucking with the calls made and received so the Thunder Force couldn't make it in time to certain Marauder incidents."
|
||||
|
||||
(CONTACTS ROLL) You recall Akarui and Harken mentioning a mole in the Thunder Force fudging calls and information regarding calls made.
|
||||
|
||||
*IF THEY MENTION IT*
|
||||
"That gives me two reasons to go after the bastard... he's also the one who shot my dad. Heard he almost lost his head in the process."
|
||||
|
||||
"King is still a mystery to me, and he's done a damn good job keeping it that way. He gets around pretty quick too, always knows where to find new potential recruits. He tells us who they are in the districts, we send out lower guys, and they get recruited."
|
||||
|
||||
-----
|
||||
|
||||
*TAKE HIM DOWN*
|
||||
"You wanna collapse his empire, you gotta take down the FACES first. I've been working on a strategy for just that." She walks over to a nearby corkboard covered in papers and strings.
|
||||
|
||||
"Queen is an insane mage, keeps people far away and hits them hard during. You get up close, she will fold like paper."
|
||||
|
||||
"Jack is all about up close and personal, and that brand new hammer of his is a real issue. Ideally you either wanna keep your distance or, if you're either really brave or really stupid, you go toe to toe with him and PRAY he misses."
|
||||
|
||||
"Ace is tricky. He's got combat experience, Thunder Force training, and most likely a grudge from almost getting his head bit off. His go-to is mid-range combat so he can move around freely. You disable his movement, he should be easy pickings."
|
||||
|
||||
"The Crooked King is gonna be the biggest issue. Those gold weapons are normally easy to break, but the two he uses are reinforced. Challenging him is worthless, his sword can eat magic, and we have never seen him in an actual fight, so we have no combat strategy. BUT... I have a theory that without the gold weapons, he is an absolute pussy. Otherwise he wouldn't obsess over them so much."
|
||||
|
||||
"Good news is, I know they won't come after you at your place, or they would out themselves as either really desperate or openly admit you are a threat. And as marauders, that would be a BAD image."
|
||||
|
||||
-----
|
||||
|
||||
(CONTACTS ROLL)
|
||||
You suddenly recall someone mentioning something about a missing bow from the GREEN demense.
|
||||
|
||||
*IF THEY MENTION IT*
|
||||
"Oh that? Had to steal it to prove myself to the fucker in charge. Don't need it anymore, you can take it."
|
||||
|
|
@ -1,324 +0,0 @@
|
|||
THIS IS TO BE TOLD ONCE ALL TWELVE REGALIA HAVE BEEN EARNED
|
||||
|
||||
----- ----- ----- ----- -----
|
||||
|
||||
You receive a call very early in the morning.
|
||||
You hear Vivid, and she is panicking.
|
||||
|
||||
"Guys, something's wrong! I'm in King Akarui's office and he's not here! Have you--" The line suddenly goes dead.
|
||||
|
||||
Within seconds, you hear and feel a rumbling sensation from your living room. Anyone who WASN'T awake would be fully awake at this point.
|
||||
|
||||
*IF THEY LOOK*
|
||||
You can see the remnants of a massive fireball and a smoke trail coming from the center of the city.
|
||||
|
||||
-----
|
||||
|
||||
*AT THE CAPITOL*
|
||||
The center Capitol building has a massive burning hole in the backside of it, and the ground is littered with flaming debris & paper. Noone appears to be hurt severely, but a few people have some scratches and burns. You don't see Vivid anywhere.
|
||||
|
||||
*INVESTIGATE ROLL*
|
||||
You eventually spot her pale furred tail sticking out of a pile of debris.
|
||||
|
||||
*RESOURCES OR PHYSIQUE ROLL*
|
||||
You eventually dig her out from the debris, and she looks VERY badly banged up. Her fur is singed and her skin is scratched all to hell, but she IS alive. She shakily manages to stand up, sees the damage to the building, and punches a nearby piece of wall, causing it to crumble.
|
||||
|
||||
"Fuck... I didn't know they booby trapped his office..."
|
||||
|
||||
*WHAT IS GOING ON*
|
||||
"I've been tailing the FACES, trying to find out their next step, and they took a big one."
|
||||
|
||||
She will slowly try to take a couple steps, but she will only get a few feet before she flops on her knees. You hear a blaring horn sound and see a pair of boxy vehicles pull up, one red and one white.
|
||||
|
||||
Within seconds, you see a fleet of firefighters run out and start blasting the exploded office with water spells, while a fleet of white coated & uniformed men & women all set up special tents, and start helping various people inside to treat any injuries. Two of them pull up a stretcher and carefully roll Vivid onto it, immediately running her into a tent.
|
||||
|
||||
*INSIDE THE TENT*
|
||||
You watch as a VERY tall elephant woman in a white nurse outfit casts violet colored magic on Vivid, her scratches and burnt fur slowly starting to undo and heal. You see the pained look on her face slowly let up as she turns to your group. "I figured out the next step of their plan, they're trying to incite a riot from the people, led by the Marauders."
|
||||
|
||||
She slowly sits upright. "They're gonna blow up the hydroelectric plant and cut off everyone's power supply, make them all retaliate at once. When he does that, he thinks everyone will blame the king."
|
||||
|
||||
*WHERE IS HE*
|
||||
"They invaded a home in the Gated district, turned it into their new base. They kidnapped that Nash guy, I spotted him tied up. And they had a huge sack next to him, figured they got Akarui in there. Came here to confirm, set off some kind of bomb."
|
||||
|
||||
You see in the distance of the Gated Community some trails of smoke in a semi-formal line. They are basically signaling where they are.
|
||||
|
||||
-----
|
||||
|
||||
*GATED DISTRICT ENTRANCE*
|
||||
You see both of the dogs' guard shacks are on fire and the protective bar is completely destroyed. At the gateway, you are met by three Marauders AND the stoic stick in the mud himself, ACE. He tightens his gloves and sighs. "You really think yourselves heroes, don't you..."
|
||||
|
||||
He reaches out to two of the three men, and smashes their heads together, before the third one turns around to face him, and he punches that one hard enough to knock him out. "Call me old fashioned, but I prefer a more personal fight."
|
||||
|
||||
*WHY HE IS DOING THIS*
|
||||
"I'm an immigrant to this land. United States military, assigned here twenty-five years ago. My mission was likely the same as yours, information gathering and eventual extraction.
|
||||
|
||||
In my case, they wanted (1) information about what makes this place so specifically indestructible, (2) to see if it could be replicated for military purposes, and (3) to discover what happened to the prior soldiers sent in before me.
|
||||
|
||||
From the moment we arrived, we carried out our mission as best we could. Researched everything about the island we could find, and our conclusion came down to a unique magic we simply could not pin down the nature of.
|
||||
|
||||
Eventually, we all began to assimilate, despite our best efforts. We made friends, started families, became pillars of the community, members of the Thunder Force, some even higher than that.
|
||||
|
||||
When the Marauders became an active threat. I did everything I could to stop them and put them away, but every time we did, two more would appear. These were not just new people gone criminal either, these were the citizens I was supposed to protect.
|
||||
|
||||
It became very clear that so long as they were stuck here, they were their own worst enemy. I infiltrated the Marauders and attempted to bring down the entire organization, for their sake. And failed.
|
||||
|
||||
But much like Joker, I entered into an uneasy alliance with the Crooked King. He helped me reach the conclusion that the island itself is to blame for everything. They stay prisoners, attack each other out of misery, promote that attitude to the next people, and more will spawn. An unending cycle.
|
||||
|
||||
He promised me that, in exchange for creating coordinated distractions with the Marauders and delaying the Thunder Force long enough for the damage to cause its desired effect, he would allow me to get all the people off the island.
|
||||
|
||||
-----
|
||||
|
||||
Running further inside, you see the black and yellow Jack in the distance between you and your goal. Some of the houses have their standalone bushes on the edges of the property set on fire, almost giving it a kind of gladiator arena feel. "Sure as shit took you long enough... I had money riding on Ace not stopping you... looks like I win the bet."
|
||||
|
||||
IF THEY ASK WHY
|
||||
"I've run into fifty different immigrants to this land, and seen every kind of currency they carry. Do you know how many of them use magic infused coins? ZERO. We literally have the single rarest currency in existence here in Diadem. Not because it's scarce either, but because we exclusively hold the ability to make it.
|
||||
|
||||
Do you have any idea how much that information is worth? I could literally take ONE of these coins to any nation on the planet and be set for life. And the Crooked King promised me my weight in Z once we are free. He even paid half up front! It's honest business, nothing more."
|
||||
|
||||
-----
|
||||
|
||||
You reach the front yard of Nash's family home, the bushes set on fire and clear evidence of explosions. This time, you are met by Queen with her own group of thugs. "Hilarious, Jack wasn't worth a single Z he was paid. Oh well, guess that means I get to finish you off afterall."
|
||||
|
||||
IF THEY ASK WHY
|
||||
"Oh honey, it's all in the title. I'm a queen, tandem to his being, my King. And a king and queen are nothing without their kingdom to rule, of course. And my kingdom is, was, and always will be DIADEM ITSELF!
|
||||
|
||||
Once his plan is fulfilled and King no longer needs Diadem, the queen shall rule in his stead! The entire island will be mine to do with as I please! I can establish any rule, any structure, any taxation rate I wish! And as the queen, anyone whom wants to stay will either get on board or get out!!!"
|
||||
|
||||
(If it wasn't obvious, she is a control freak.)
|
||||
|
||||
-----
|
||||
|
||||
You run into the house and start rummaging through the rooms.
|
||||
|
||||
(INVESTIGATE ROLL) The most material and damage appears to be in the upper floor.
|
||||
|
||||
There are crates and bags all around one of the bedroom doors.
|
||||
|
||||
You find it to be locked, and you can hear muffled yelling from behind it.
|
||||
|
||||
(FIGHT/PHYSIQUE ROLL) Once you break into the room, you see Nash lying on the ground, tied up with rope and blindfolded & muzzled by torn up rags. He hears the door open and starts thrashing, muffledly screaming for help.
|
||||
|
||||
Once you remove the rags and rope, he starts pounding at the closet door. "KING AKARUI IS IN HERE!"
|
||||
|
||||
After a few moments of trying, he will make a mad dash for the door. "HANG ON, THE KEYS ARE DOWNSTAIRS!"
|
||||
|
||||
Once everyone is back to work at the closet door, the bedroom door is slammed shut. And you hear several heavy objects barricading the door. And you see fire seeping in from under the door. You have been trapped.
|
||||
|
||||
*INVESTIGATE ROLL*
|
||||
The smoke is starting to roll in, but the room is pretty simple. Bed, dresser, chest of drawers, cabinet, closet, window, walls, barricaded door.
|
||||
|
||||
ONCE THEY ESCAPE
|
||||
You all land around the back side of the house, you see the entire building is slowly catching fire, starting from the room you were all in and working its way down. You suddenly hear a loud wailing in the front yard, from a male voice.
|
||||
|
||||
In the front yard, you see the Crooked King standing in front of the burning house, cradling Queen in his arms. "You people couldn't just curl up and die, could you? It would have made my job SO MUCH DAMN EASIER."
|
||||
|
||||
(NOTICE ROLL) You spot in the distance the other three FACES, specifically JOKER carrying ACE and JACK in on her shoulders.
|
||||
|
||||
Joker sets the two down and approaches him, arms crossed. "Face it fucknut, they beat you fair and square!"
|
||||
|
||||
King doesn't move an inch. "I suppose I have you to thank for that..." He turns and hands QUEEN to JOKER, then kicks her in the stomach and pushes them both away so they fall beside ACE and JACK.
|
||||
|
||||
Ace is visibly disturbed by what he saw. "King, that is enough! She's right, they beat you at every corner. Whatever this insane plan of yours is, it won't work anymore."
|
||||
|
||||
King turns to them. "Oh no, everything went exactly as planned. Everyone thinks Akarui is dead. Noone is running Diadem now. Which means..."
|
||||
|
||||
Ace responds. "You cannot be serious."
|
||||
|
||||
King laughs a bit. "Oh I am very serious." He walks over to ACE and leans in real close. "We all know what happens to a kingdom without a competent leader."
|
||||
|
||||
Even JACK is shocked at this revalation. "You mean we did all of this JUST so YOU could actually be the KING?"
|
||||
|
||||
KING shrugs a bit. "Only for a short while. The King's throne, as it were, is the second to last step of my plan."
|
||||
|
||||
He will turn to your group, both gold weapons in hand. "That only leaves my competition, the so-called Kings of Kings. ANY of you could be the next King of Diadem, if you so desired, and the people would back any one of you 100%. And I can't have that."
|
||||
|
||||
He places the back of his sword on his shoulder and aims the gun at your group. "Once you're gone, everything falls into place."
|
||||
|
||||
----- ----- ----- ----- -----
|
||||
|
||||
AFTER THE FIGHT
|
||||
|
||||
The Crooked King's helmet shatters in front of you, and you see Nash panting heavily, blood dripping from his forehead and mouth. But unlike before, his eyes hold a bloodthirsty rage you have NEVER seen on him. "I am so... God damn... SICK... of you people. This was a two year plan. TWO. YEARS. And all you had to do was literally NOTHING but leave it alone."
|
||||
|
||||
-----
|
||||
|
||||
QUEEN suddenly shrieks "WHAT THE FUCK," pointing at Nash in disbelief. "YOU?! HOW COULD YOU BE THE CROOKED KING?!"
|
||||
|
||||
JACK is tilting his head a bit. "Damn, I lost that bet. Thought for sure it was Akarui on stilts or something. Only way he had that kind of money."
|
||||
|
||||
QUEEN is furious. "THIS DOESN'T MAKE ANY SENSE! YOU KNEW WHO I WAS UNDER THE HELMET, AND YOU STILL LET ME BEAT YOU UP ALMOST EVERY TIME I SAW YOU?!"
|
||||
|
||||
NASH just rolls his eyes. "Please, your never hit me THAT hard. Besides, if you knew, you wouldn't have followed me."
|
||||
|
||||
ACE turns to QUEEN. "He has a point. King's aide or no."
|
||||
|
||||
"STUFF IT!" She yanks off her helmet, revealing herself to be Anais of the HOA, and throws it on the ground. "YOU WERE NEVER GOING TO GIVE ME THE ISLAND, WERE YOU?!"
|
||||
|
||||
JACK removes his helmet, revealing himself to be JERRAS. "And what about my money?"
|
||||
|
||||
ACE pulls his off, revealing himself as Harken. "I assume you didn't intend to free the people either."
|
||||
|
||||
Jerras and Anais turn to him. "HARKEN?!"
|
||||
|
||||
JOKER is laughing her ass off in the grass. "This is the best day of my life!" She sits up and yanks her own helmet off, revealing herself to them.
|
||||
|
||||
"The leaders of the infamous and terrifying Marauders are the second in command of the country, the third in command of the Thunder Force, the weapons dealer, and the Wicked Bitch of the HOA! You are dysfunctional as FUCK!"
|
||||
|
||||
You hear a gunshot and see a smoking hole right beside Vivid's head, which shuts her right up. And an identical trail of smoke from Nash's gun. "For the record... I missed on purpose."
|
||||
|
||||
He will pause and pick himself up a little. "Also for the record, I DID plan to give you all exactly what you asked for, as an end result to my plan."
|
||||
|
||||
-----
|
||||
|
||||
*WHAT IS THIS ABOUT*
|
||||
"This is about getting the FUCK out of this dead end rat's maze. Nothing More."
|
||||
|
||||
*WHAT IS YOUR PLAN*
|
||||
"Still haven't figured it out yet? Let me spell it out for you.
|
||||
|
||||
I told you my father was an immigrant and an engineer. Built the drills that dug the hole down through Diadem currently being used for the hydroelectric generators. And I told you the drill exploded and killed my parents.
|
||||
|
||||
What I DIDN'T tell you was the drill didn't explode on its own. It exploded because it came in contact with this fancy golden magic metal. It runs through the entire underside of the island. And as I learned, it gets volatile when it's hit hard enough.
|
||||
|
||||
That explosion killed my parents, and scattered huge chunks of it all over the place. Once I regained my sense of thought from watching my parents die, I decided to collect the metal and look into why it was there in the first place.
|
||||
|
||||
I spent eighteen years educating myself and job hopping until I wound up as the King's aide, while ALSO using the resources from the college and grand library to figure out what the gold metal was. And I couldn't find SHIT.
|
||||
|
||||
But, I "did" find some super obscure wordings and religious text about someone named Zeroth. Supposedly, HE built this place, something about elevating mortals to a higher plane of existence. Figured it was just the ramblings of some overly religious whacknut from the days of yore.
|
||||
|
||||
But ya know, eighteen years of fruitless efforts is a long time to focus on such an outlier project, and I almost moved on with my life. In fact, I decided to continue my dad's project.
|
||||
|
||||
I proposed the submarine plan to Akarui, poured my heart and soul into the project. He said he would consider it. Waited a week. Then two, a month, three months, nothing. It felt like I watched my parents die all over again.
|
||||
|
||||
In a fit of depression and rage, I decided I wanted revenge. I took a bag of that gold metal to the Volcano demense Forge, wanted to make a poetic weapon out of it and uh.. "hand deliver it" to the king.
|
||||
|
||||
Bad news, it can't be melted down like normal metal. Good news, it could be bent, sharpened, and whittled. But it was delicate, couldn't take more than a couple hits. And as we already discovered, can be volatile in larger amounts.
|
||||
|
||||
But the edge itself? Sharper than any blade and packs a HELL of a punch. The first shitty one I ever made accidentally cut through an anvil. AN ANVIL. I also found out 'by accident' that it eats magic to make gold dust, which is so much fun.
|
||||
|
||||
I spent six months experimenting with new and improved versions, slowly learning to bend and shape it into different blades, and even tubes for guns. The tiny pieces I couldn't use for THAT went into those fancy magic shields, made a killing selling those through Jerras.
|
||||
|
||||
I took my largest piece and poured my heart & soul into making THIS Cutlass. It cut so cleanly, glided so smoothly... But even with that, it needed a handle that was just as glorious as the rest of it. I couldn't go around carrying a magic blade with a handkerchief.
|
||||
|
||||
Now I couldn't be seen carrying this around, so I grabbed my dad's old biker gear and went to the black demense in disguise. People didn't go there at night, figured I could harvest some wood for a handle. And apparently Cassius is fucking psychic, because he came out of nowhere and scared me shitless.
|
||||
|
||||
Words were exchanged, I fumbled a bit and called myself the Crooked King, and kinda ran with it. Decided to challenge him and see what my weapons could really do, even without proper handles.
|
||||
|
||||
Lodged a gold bullet in his summon's brain and made it go ballistic, put a hole in his chest, cut off his arm, blinded him with the gold dust, I basically kicked his ass. I still don't know how he hid his Regalia, but I got pissed and started screaming things I was... VERY grateful noone else was around to hear.
|
||||
|
||||
At one point I got so mad, I kicked him through the supposedly unbreakable magic barrier, or so I thought. I didn't realize until after that the SWORD was GLOWING, and it... changed the rules so things COULD go through the barrier, but only one way. I... decided to NOT press my luck and ran off with the wood.
|
||||
|
||||
I got home and... I... had a mental breakdown. I kept replaying everything that happened in my head over and over, and none of it made sense independently. Once I calmed down, I noticed a strange pattern on everything I hadn't before.
|
||||
|
||||
Gold magic metal in Diadem, gold magic barrier around Diadem, gold magic barrier circles, demense masters and their regalia with bits and pieces of gold on them... it's all connected. Everything here shares a common magic source.
|
||||
|
||||
And then it hit me. If this is all from the same magical source, then everything about this place must be made by the same person. Which had to be Zeroth, who is... I don't know, GOD or something. And then it clicked.
|
||||
|
||||
He made this island, put people on it, lined it with magic eating metal, has them fight his twelve henchmen for a few trinkets of God power, and once all twelve of them are collected and gathered in the center of town, you call for big daddy Zeroth, and SUPPOSEDLY GOD HIMSELF IS SUPPOSED TO COME DOWN and reward them with freedom and some fetters of mention of a god tier prize that FIVE HUNDRED YEARS WORTH OF TEXT CAN'T SEEM TO GIVE A STRAIGHT ANSWER ABOUT?!
|
||||
|
||||
THIS IS ALL JUST SOME STUPID GAME! This stuff is the cardboard walls of this magical rat maze, and we're the lab rats! The demense masters are glorified referees and their Regalia are promotional incentives!
|
||||
|
||||
The wish, the freedom, the power, whatever prize that was offered was just the fucking piece of cheese at the end of it all! Which means my parents died to escape some FUCKING COSMIC SCIENCE EXPERIMENT!
|
||||
|
||||
Well when I figured that out, I decided I had enough of being a specimen to some asshole celestial scientist or WHATEVER the fuck Zeroth is, and I started plotting my escape.
|
||||
|
||||
First I had to destroy all the knowledge I had up to that point, including the books in the library and bookstore. If I could figure this out, someone else could too, and I couldn't risk anyone stopping me.
|
||||
|
||||
Then I started the Marauders, a band of Freedom Fighters sick of being stuck in Diadem, whose sole mission was to distract King Akarui by inflicting directed attacks on certain strategic locations AND funded by my magic shield profits.
|
||||
|
||||
But I'd keep the mortality casualties to a minimum because I AM NOT A MONSTER. Mostly just irritating property damage, unless a point needed to be made.
|
||||
|
||||
Once I got enough good strong people, I would give them higher rankings, and the lesser quality gold weapons as proof of their higher role. I'd send THEM to fight the demense Masters, both to test the weapons against them and to generate even more attention to the Marauders.
|
||||
|
||||
Between the distracted demense Masters, the Thunder Force being overloaded, and King Akarui getting overworked, the people would become unsettled!
|
||||
|
||||
It would promote the idea that MAYBE someone really SHOULD try focusing on getting us out of here sooner, without relying on some mystical playthings all being in one place at the same time. Of which, by the way, AFTER 500 YEARS, noone seemed able to do.
|
||||
|
||||
And guess what? MY PLAN WORKED. My escape plan submarine proposal FINALLY got approved! Supplies were coming in, the escape vessel was underway! Once it was done, the Crooked King would magically disappear, the generators in the hole would be shut down, we would send a crew of people, and we would have earned our freedom!
|
||||
|
||||
And then, at the WORST possible time, YOU SHOWED UP. You started giving these people HOPE that their fate could be solved by your quirky can-do attitudes and following the legend's rules. AND to make matters worse, you were competent at collecting Regalia. And as a result, faith in MY submarine idea plummeted.
|
||||
|
||||
So I changed it up a little, decided to kidnap King Bird Boy and hold him somewhere, fake his death, and take over as active leader. As the king's most trusted aide, I would fill the void until we got out of here. All that was left was to destroy any... competition.
|
||||
|
||||
He stares at Harken. "By getting us out of here the easy way, the people would be freed."
|
||||
|
||||
He turns to Jerras. "They wouldn't need any of their own currency anymore and could be collected on the way out."
|
||||
|
||||
He turns to Anais. "And as the acting King, I'd leave you in charge after I left."
|
||||
|
||||
"Everything would've been wrapped up in a nice little bow, everyone would have been happy."
|
||||
|
||||
Vivid glares at him. "And what about me?"
|
||||
|
||||
Nash stares back for a second. "Oh I fully intended to MURDER every demense Master. But I decided to call that pre-emptive hit I called on Dorrin my one attempt and leave him alone. I keep my promises, no matter what."
|
||||
|
||||
"And that officially brings us back to the here and now, where I kill each and every one of you FUCKERS calling yourselves Kings of Kings. The last roadblock in the way to my freedom."
|
||||
|
||||
-----
|
||||
|
||||
*IF THEY ASK ABOUT AZAR*
|
||||
"Okay to be fair, THAT was an accident. I heard a rumor about some dragon out in the Violet demense, and had to see it for myself. I followed the purple one when he went out into the middle of nowhere to feed the thing.
|
||||
|
||||
When it went out for a flight, I tried grabbing some dragon scales to see if they could make a more comfy handle, and that thing dropped out of the sky and scared the shit out of me.
|
||||
|
||||
I took a swing in self defense, you can hardly blame ME for that one. It was LITERALLY fight or flight."
|
||||
|
||||
-----
|
||||
|
||||
*IF THEY ASK ABOUT THE SHIPMENT*
|
||||
"That was plan B. On the extreme off chance I DIDN'T beat you, I have a mini-sub my team and I built hidden away JUST big enough for myself and my four most loyal teammates to bail out in." He will pause and turn toward the FACES. "Or at least they WERE, until they started questioning EVERYTHING I EVER DID FOR THEM!!!" He will sigh VERY loudly before finishing. "Good help is so hard to find, I swear."
|
||||
|
||||
-----
|
||||
|
||||
*IF NOONE PROPOSES ANYTHING*
|
||||
All four of the faces stare at Nash for a few seconds in silence, then look at each other. Jerras is the first one to speak up. "You really expect us to believe you intended to do all of that...?"
|
||||
|
||||
"I don't EXPECT anything. That is the fucking truth, plain and simple." He pulls out a large HP potion and chugs it quick, wiping the blood from his lip after. "And I've come too far to stop now."
|
||||
|
||||
Harken speaks up finally. "You are going to kill yourself, you realize that right?"
|
||||
|
||||
Nash pulls out his gun, loads it with fresh ammo one bullet at a time, and clicks it closed. "I'm not giving up until either they go down or I do. I'm willing to die on this hill."
|
||||
|
||||
Anais actually stands up and walks up to him, and for once all the rage in her eyes is gone. "Do you have any idea how much I want to kill you right now?"
|
||||
|
||||
"No more than them I assume--" She interrupts him mid sentence by grabbing his shirt collar, yanking him down to her level, and KISSING HIM. Right in front of everyone. He takes a few seconds to process what just happened. "...you are giving me really mixed signals, you know that?"
|
||||
|
||||
"Shut it." She pulls out her own rifle and loads a fresh magazine. "If we make it out of this alive, you and I are gonna have A LONG TALK."
|
||||
|
||||
Harken stands up and lights a cigarette, sighing a bit. "Well you can count me out. At this point, if I join either side, I stop being a neutral entity. Whomever wins, is the one in the right."
|
||||
|
||||
-----
|
||||
|
||||
ROLL FOR JERRAS
|
||||
|
||||
*DOES NOT JOIN*
|
||||
"Well you can count me out too. As a businessman, I know when the coin ain't worth the effort."
|
||||
|
||||
*DOES JOIN*
|
||||
"Well you can count me in. I make it a habit to see every business deal through to the end." He marches himself over to Nash's side, hefting his hammer on his shoulder.
|
||||
|
||||
Vivid rolls her eyes and groans. "Fuuuck, this is such bullshit..!" She picks herself up and walks to your group, pulling out her sword.
|
||||
|
||||
"Harken, you and I are gonna have words after all of this. But I know HE gave you the order to shoot my dad, so I'm gonna kick his ass TWICE as hard for the BOTH of you."
|
||||
|
||||
REDO FIGHT WITH HALF HEALTH ENEMIES
|
||||
|
||||
*IF THEY WIN*
|
||||
Nash will flop against the ground HARD, curling up a bit in severe pain. Anais will slowly drag herself toward him through the ground, panting raggedly all the while.
|
||||
|
||||
-----
|
||||
|
||||
*IF JERRAS JOINED*
|
||||
Jerras will lie on his back, half conscious. "I think it's safe to say it's over, Boss..."
|
||||
|
||||
*IF JERRAS DID NOT JOIN*
|
||||
Harken will take a long drag off his cigarette. "You lost fair and square. Twice. Time to pack it in."
|
||||
|
||||
-----
|
||||
|
||||
"NO! I'M NOT DONE!" Nash will slam his fist into the ground in frustration, and Anais will put her hand over his, holding it tight. He will stop shaking for a moment, muttering a bit in frustration, and she full on hugs him tightly from behind.
|
||||
|
||||
*IF THEY APPROACH*
|
||||
Nash will suddenly raise his arm and reveal a green potion bottle. "THIS ISN'T OVER, YOU HEAR ME?!" He will slam the potion bottle into the ground right in front of him, causing a whirlwind explosion to send him AND Anais clinging to his back flying into the distance.
|
||||
|
||||
Harken just stares, his cigarette finally gone. "I'll give him this, he is persistent." He walks over to your group, helping each of you up. "This is going to be one hell of a report."
|
||||
|
|
@ -1,278 +0,0 @@
|
|||
LAST CHAPTER
|
||||
|
||||
-------------------------
|
||||
|
||||
*BRING ALL 12 REGALIA FORTH*
|
||||
*CALL DOWN ZEROTH*
|
||||
|
||||
The island itself begins to rumble, all twelve gates shining with ethereal glows of their respective colors. You suddenly see a bright golden glow from behind the welcome center in the distance. Right after, you see trees slowly bend away, hear crashing of metal & glass, and watch the entire welcome center collapse.
|
||||
|
||||
From the cloud of dust and rubble steps Reiji the Stallion from the front gate, eyes shining an ethereal gold and body brimming with warbling energy, head held high. Every step he takes causes a crater to form beneath his hooves, shaking the citizens around him violently.
|
||||
|
||||
When he finally arrives at the center of town, he stares at you all and extends his hands toward you. "CONGRATULATIONS ON COMPLETING YOUR MOST VIRTUOUS TASK. YOU HAVE BEEN DEEMED THE MOST OUTSTANDING MORTALS TO EXIST AND THUS ARE BUT A STEP FROM WHAT YOU WOULD REFER TO AS GODHOOD."
|
||||
|
||||
*ANSWER ANY QUESTIONS*
|
||||
|
||||
"I NEED ONLY RECLAIM THE FRAGMENT OF MY POWER AND YOU MAY HAVE YOUR PRIZE." He places his hand on the ground of Diadem, and everything begins to rumble all over again.
|
||||
|
||||
The rock walls surrounding Diadem begin to crumble and dissolve one massive chunk at a time. Once the rock is gone, there are clean golden magic metal walls in a jagged 12-point circle around Diadem, resembling something of an extremely large crown, with each of the gates embedded into it like crown jewels.
|
||||
|
||||
The gates all shift from their respective colors to gold, and every person and creature inside is suddenly forced out. When these people and creatures realize everything is shaking & breaking, they begin to scream and run in a panic, a few of them falling off Diadem into the ocean through the lowest points in the metal walls.
|
||||
|
||||
*IF THEY COMPLAIN*
|
||||
He will retort "I HAVE WITNESSED THESE PEOPLE GROW, WITHER, AND DIE OVER THE LAST 547 YEARS. I HAVE LEARNED THESE PEOPLE ARE INSIGNIFICANT COMPARED TO THEE. SO LONG AS YOU ARE ELEVATED, THE REST CAN BE IGNORED."
|
||||
|
||||
*If they protest again*
|
||||
He stops shaking the Diadem. "HMM... I MAY HAVE UNDERESTIMATED YOUR MORTAL SENSE OF CARE... I HAD HOPED IT A SIMPLE MATTER TO APPEASE TO YOUR MORTAL DESIRES."
|
||||
|
||||
"I HAVE A SOLUTION. WE SHALL HOLD OURSELVES AN HONORABLE DUEL, FOR THE FATE OF THE PEOPLE OF DIADEM AND YOUR GODHOOD. NO CHALLENGE CIRCLE, THE PEOPLE WILL BE OUR BOUNDARY AND BARRIER. BEST ME, AND YOU MAY HAVE IT ALL. BUT FAIL, AND EVERYTHING & EVERYONE WILL BE FORFEIT. WILL THAT SUFFICE?"
|
||||
|
||||
*THE PEOPLE THAT FELL*
|
||||
"HM.. I WOULD NOT WISH FOR ANY DISTRACTIONS FROM OUR MOST HONORABLE DUEL.. VERY WELL. ALLOW ME A MOMENT."
|
||||
|
||||
He will raise his hand, glowing with gold energy. Every person that fell will suddenly be encased in that same energy and lifted from the water, then placed safely on Diadem. "WILL THIS SATISFY YOU?"
|
||||
|
||||
Every person in Diadem is very quickly converging on your location, slowly encircling you all and literally becoming the arena boundary he claimed they would be.
|
||||
|
||||
AFTER THE FIGHT
|
||||
|
||||
He kneels in pain, panting softly. "I YIELD... YOU HAVE BESTED ME..." He looks up to your group. "I have witnessed this planet's evolution for an entire eon, watched the denizens of this false island for half a millennium, and none have come so far as to have the power to best me, even in my current state."
|
||||
|
||||
He slowly stands and walks forward. "I will keep my word and allow these people safe passage from the Diadem. Before then, shall we discuss your true prize?"
|
||||
|
||||
*WHAT IS THE PRIZE*
|
||||
"As I offered, your prize was to be power akin to my own, but of you like, I will offer each of you anything of your choosing. You could be immortal like myself or the other concepts, have unlimited power in a different matter, endless wealth from any nation, anything your heart desires."
|
||||
|
||||
He bellows in anguish as he is struck from behind by Nash, still carrying his golden cutlass. And he is looking very excited.
|
||||
|
||||
"I HEARD THE WHOLE THING, YOU SON OF A BITCH! You never intended to free us, you were gonna let us all DIE HERE! Which means I was FUCKING RIGHT!!!" He laughs hysterically before continuing. "Hey Zeroth, wanna know what I wish for?! I wish to sentence you to death like you just tried to do to ALL OF US!"
|
||||
|
||||
He jams his whole sword into Zeroth's back, causing him to cry out in anguish, but the sword does not come out the other side.
|
||||
|
||||
All the hysterical joy Nash was experiencing disappears in an instant. "What?! What are you-- NO! LET GO OF ME!!" His arm is being pulled in and against Zeroth's body, slowly becoming absorbed into him.
|
||||
|
||||
With a sharp scream of terror, the two bodies fully combine. A brilliant golden flash erupts from their physical union, blinding all of you for a brief moment, and a new entity stands before you.
|
||||
|
||||
A ten foot tall prismatic fox man with flowing pearlescent hair, atop centaur legs of the same hue, stands before you, followed by thirteen fox tails, each of which is tipped in a different color matching each element of magic.
|
||||
|
||||
The eyes open, and within shine the colors of all thirteen shades of magic, as the new creature gazes upon your group, as well as himself. His voice sounds like Nash, but with Zeroth's as an echo.
|
||||
|
||||
"I... have assumed control of all... All his knowledge, his magic, his POWER, everything is in my grasp." He suddenly bellows out in anguish, his new form pulsing with energy. "This body is unstable with a humanimal element... it seems I am not suited for this power..." His eyes drift toward your group. "...but you are! COME TO ME!"
|
||||
|
||||
He raises his hand and aims it at your group, your bodies glowing gold as he attemps to force you to come closer. "Join with me and we will all get our wish! Freedom! Godhood! Anything we desire will be ours!"
|
||||
|
||||
A black long sword falls from the air, glowing with red magic, slicing directly into the center of his left hand and binding it to the ground. "WHAT IS THIS?!"
|
||||
|
||||
Your group's bodies land on the ground, but you feel several HP and MP vials fall into your laps as twelve familiar bodies pull forward and around you. The twelve demense Masters have stepped forward. "You would dare to defy your Master?! Your Creator?!"
|
||||
|
||||
Aodaghan: We would defy the shit out of you any day of the week!
|
||||
|
||||
Conroy: Not the words I'd choose, but I concur!
|
||||
|
||||
Zahir: This party is over! It's not fun anymore!
|
||||
|
||||
Corentin: You have disrupted the peace of this land!
|
||||
|
||||
Dorrin: And made the people cry!
|
||||
|
||||
Arledge: We don't wanna fight ya'll, but we will!
|
||||
|
||||
Miranda: We love these people like our own!
|
||||
|
||||
Whittaker: We've always been careful around you, and we're done!
|
||||
|
||||
Fulmo: There is no justice in your actions!
|
||||
|
||||
Thanatos: We will fighd you, do prodecd dhem!
|
||||
|
||||
Cassius: ... (He will just be standing there cross-armed and silent)
|
||||
|
||||
Striker: What Master Cassius means to say is, we're done hiding in the dark!
|
||||
|
||||
Tlaloc: WE! HELP! FRIENDS!
|
||||
|
||||
Nash-Zeroth slams his free hand into the ground, one eye shining vibrant gold only while the other maintains its multicolor glow. His voice has suddenly changed to be dripping with hatred.
|
||||
|
||||
"ENOUGH OF YOUR SENTIMENTAL BULLSHIT! YOU ARE NOTHING MORE THAN EXTENSIONS OF ME! LITERAL FRAGMENTS OF POWER DESIGNED TO BE MY LESSER! THESE CREATURES WERE THE ONLY ONES THAT SHOWED ANY POTENTIAL TO EVOLVE AND BECOME MY EQUALS, AND THEY PROVED TO BE A FAILURE OF A SPECIES! THEY DO NOT DESERVE TO DRAW BREATH!"
|
||||
|
||||
A golden sword this time falls from the sky and into Zeroth's right hand, pinning it to the ground. But attached to it is King Akarui, now wearing his military outfit. He jumps off the colossal hand and lands before your group, facing Nash-Zeroth.
|
||||
|
||||
"If that's how you feel, Nash-Zeroth, then the Thirteen Kings of Diadem will fight back!" He turns back around to your group with a smile and a wink. "With a little help from the Kings of Kings, of course."
|
||||
|
||||
The twelve demense Masters step forward with Akarui leading them. "Okay.. Aodaghan, Dorrin, Tlaloc, you're on offense. Hit him hard and make it hurt." All three jump in to the fray and IMMEDIATELY start either blasting him with spells or straight punching him.
|
||||
|
||||
"Zahir, Corentin, Whitaker, Fulmo, you're on range. Keep him distracted so their hits are more effective." All four either take to the air or slide into a position closer to his rear and begin slinging spells, immediately catching Zeroth's attention.
|
||||
|
||||
"Conroy, Miranda, Thanatos, Cassius, you're all on support. Make openings for everyone else. Arledge, you back them up and keep everyone on their feet." All five jump to a sparse combat position, launching spells as well for the rest of the team.
|
||||
|
||||
"Hold your positions from here. I'll be preparing your reinforcements." He then runs back to your group, kneeling down and making sure you've all taken your potions.
|
||||
|
||||
"Okay the Masters are amazing, but it's like he said. They are literally DESIGNED to not be at his level. Now I have a really stupid idea that might just work, but it all hinges on one thing. I didn't have a great view from where I was, but is there any chance Nash combined in him WITH his gold weapon?"
|
||||
|
||||
AFTER THEY CONFIRM
|
||||
"Okay, then this might work. I want all of you to challenge him, full gold circle, and wager the gold sword inside him. I have a hunch, and this might fix everything at once."
|
||||
|
||||
Nash-Zeroth suddenly bellows out as his thirteen tails all glow with raw magic, the gold tailtip suddenly sending out a wave of energy so bright it blinds all the demense Masters for a moment.
|
||||
|
||||
While they're distracted, the other twelve tails all fire magic beams at a different Master, each one hitting their (as you have learned) elemental opposite and knocking them to the ground around him.
|
||||
|
||||
Nash-Zeroth looks around at the twelve injured Masters, showing immense disdain. "Pathetic. I expected better from extensions of myself at the very least."
|
||||
|
||||
He groans as his body begins to warble again like before, the injuries he sustained attempting to heal themselves. He turns his attention to Akarui. "This was the best you could do? An asssult against me with my own fetters of power?"
|
||||
|
||||
Akarui smiles at Nash-Zeroth. "I can do far better and you know it. That is why I was chosen to be King, and you were my assistant! The best idea you ever had was to put everyone in a tin can and hope we didn't die!"
|
||||
|
||||
Nash-Zeroth slams his hands into the ground as he charges forward, coming up to a few feet from your group and well past the demense Masters. "WE ARE WELL PAST THE POINT OF THIS. The people no longer matter to me, all that matters is I rip your head off your arrogant shoulders!"
|
||||
|
||||
Akarui sighs a bit and shakes his head. "Well then... it's all up to you, Kings of Kings. Say the magic words." And right before you say those words, he jumps far outside its capture range. "I JUST HOPE I'M RIGHT!"
|
||||
|
||||
-----
|
||||
|
||||
*CHALLENGE NASH-ZEROTH*
|
||||
Upon hearing the phrase, Nash-Zeroth actually bellows in pain as the outline of the gold cutlass appears in his torso. The gold walls will begin to radiate with energy, before a gold circle expands from your group's feet AND Nash-Zeroth.
|
||||
|
||||
Akarui lands outside the circle. "I was right! The Diadem is a Regalia! IT'S ZEROTH'S REGALIA! The gold circles are INVOCATIONS of its magic!"
|
||||
|
||||
The sword was a big enough piece that it could work like an antenna! And Nash was the first one to get his hands on it AND give it a command it could work with!"
|
||||
|
||||
This revelation causes the unstable Nash-Zeroth to screech in anger, clawing at the ground for a moment. "I WILL FEED YOU YOUR OWN ENTRAILS YOU POMPOUS PIGEON!"
|
||||
|
||||
Akarui actually looks a little offended at that one, as Nash-Zeroth turns to your group in the circle. "FINE! ONE FINAL BATTLE IT IS! THE KINGS OF KINGS WILL BECOME THE FIRST CASUALTIES OF WAR!!!"
|
||||
|
||||
AFTER THEY WIN
|
||||
|
||||
Nash-Zeroth will collapse in defeat, his body beginning to warp and writhe in pain as a small gold circle appears on his chest, the golden sword from within producing its handle, awaiting the victor to grab and remove it.
|
||||
|
||||
(FIGHT/PHYSIQUE ROLL)
|
||||
The sword is surprisingly not giving immediately and requires more effort to pull out.
|
||||
|
||||
Upon removing it, you pull an entire separate body out of its chest that is also clinging to the back of the sword by its non-bladed edge. Nash goes careening several yards away and lands & rolls a couple times with a dull thud.
|
||||
|
||||
The body in front of you pulses with energy, glowing brightly and thrashing about with an ear piercing screeching noise, the body expanding like a balloon, the skin peeling and revealing golden energy in its rawest form underneath.
|
||||
|
||||
You don't need to be a genius to realize that body is going critical from losing its primary mind (Nash) and is about to explode.
|
||||
|
||||
King Akarui will see this, and yell at everyone. "ANYONE WHO HAS A GOLD WEAPON, GRAB IT AND FOLLOW MY LEAD!" He will then run over, grab the gold sword he flew in with, and run into the growing body, hacking and slashing it with the sword.
|
||||
|
||||
Every cut anyone makes causes misting of the gold dust to appear as it slowly eats the magic body, and it does appear to slow the expanding with every cut made.
|
||||
|
||||
(LET EVERYLNE MAKE A FIGHT/SHOOT ROLL WITH THE WEAPONS & RESPOND ACCORDINGLY BASED ON RESULTS)
|
||||
|
||||
The hacking and slashing has caused the massive body to go DOWN in size significantly, but it is still getting brighter over time, and is still likely to go critical in only a few seconds.
|
||||
|
||||
IF NOONE ELSE HAS A SOLUTION, NOTICE ROLL
|
||||
You hear a familiar chittering from within your own shadow. "Hehehe.. looks like "I" get to be the big hero this time~" Striker appears from Akarui's shadow and pushes him & all the other gold weapon holders away.
|
||||
|
||||
He chuckles and pulls out all the gold weapons everyone had, as well as a few more gold daggers. "Consider this MY repayment for you saving my Master from his fate, Kings of Kings~" He turns to the expanding body.
|
||||
|
||||
"I've always wanted to say this.. I CHALLENGE THEE!" It takes a moment, but the six gold weapons he holds AND the Diadem glow gold again as a barrier circle appears around Striker and the unstable Zeroth.
|
||||
|
||||
With a rebellious screech,h he leaps forward and stabs all six weapons into the body, causing it to burst and erupt with magic energy. Striker turns to your group and gives you all a small wave, before the light is too bright to see.
|
||||
|
||||
The explosion is completely contained within the gold magic circle, but after a few seconds, it does eventually shatter like glass, and everyone is knocked back onto the ground by the blast wave.
|
||||
|
||||
-----
|
||||
|
||||
When the smoke clears, you see Zeroth, battered and bruised but in one piece and lying in the middle of a crater. You also see small particles of gold dust elevating from his body into the open air, like snow in reverse.
|
||||
|
||||
The demense masters run to his side, Conroy gently lifting him up a bit so he can talk. "You... may not have meant to, but you saved me... I thank you... Kings of Kings."
|
||||
|
||||
King Akarui calls out to you from a distance. "Guys... Nash feels cold... and his heartbeat is really slow..." Anyone who inspects him will notice he feels cold, his fur is less colorful, and his pulse is weak.
|
||||
|
||||
Zeroth speaks out. "You are correct. The physical trauma of melding with me, taking on so much damage, and being ejected how he was was too much for his mortal body. His life is fading... as is mine."
|
||||
|
||||
The demense Masters all freak out hearing this. "The strain on my existence is too much... being defeated in combat, struck down by a piece of my own Regalia, fused with a mortal in such a manner, defeated a second time, and having my own magic carved away in that corrupted state has taken most of my strength..."
|
||||
|
||||
*IF NOONE ASKS*
|
||||
Conroy will look around. "Well if noone else will ask, I will. What does that mean for us?"
|
||||
|
||||
Zeroth will shake his head slowly. "I gave you all separate lives and will, but the essence of your existence is still tethered to mine. It matters not if it is yours or mine, equilibrium MUST be maintained. If I go, then... you go with me." All the demense masters turn to themselves, then look to you guys before Zeroth continues. "And I do not have long."
|
||||
|
||||
(Give everyone a chance to complain, cry, and be angry about it)
|
||||
|
||||
Zeroth will speak out. "You truly care for them, don't you?"
|
||||
|
||||
WHEN THE PARTY SPEAKS OUT
|
||||
Zeroth will turn his head to your group. "I was not referring to you." All twelve demense Masters nod in agreement. "I see... I am not a fan of such a title, but as YOUR 'King,' I am going to give you my final order. Bring me to the one you call Nash. I wish to speak with him."
|
||||
|
||||
AFTER ANY RESPONSE
|
||||
"When I was melded with him, I saw inside his mind. Sifted through his memories. His deceased parents were the only people in his life that mattered to him. Without them, he was alone. Adrift amongst a sea of beings he felt no connection to, no matter how much he desired it to be otherwise. I resonate with him on that level. Please... grant me this one request."
|
||||
|
||||
SOMEONE CARRIES HIM BESIDE NASH
|
||||
|
||||
He will lie beside him, lying on his back while Nash lies on his stomach. "Hello Nash..."
|
||||
|
||||
N: H-hey.. you son of a bitch..
|
||||
|
||||
Z: Still alive I see..
|
||||
|
||||
N: Yeah.. gonna take more than that to kill ME..
|
||||
|
||||
Z: I wish I could say the same.. I will cease to exist very shortly..
|
||||
|
||||
N: Yeah.. cards on the table, I'm probably right behind you..
|
||||
|
||||
Z: ...do you have any regrets?
|
||||
|
||||
N: Well, I... wish I hit you a little harder, heh
|
||||
|
||||
Z: Hm.. all things considered, I suppose I could say the same..
|
||||
|
||||
Both of them laugh at the joke weakly, sighing a little after.
|
||||
|
||||
Z: Truthfully, I.. have only one real regret..
|
||||
|
||||
N: Lay it on me, Z.. Dead men tell no tales and all that shit..
|
||||
|
||||
Z: When I found this planet an eon ago, I had a simple curiosity, to see what life was like from their perspective. A species with origins not so dissimilar from myself. For a brief moment, I was able to see it from your eyes, however corrupt. It felt... nice. I wish to experience more of it.
|
||||
|
||||
N: Is that right? Well.. I guess it was kinda nice not being alone in my head.. or.. your head..? You get the point..
|
||||
|
||||
Z: Indeed I do... I have a proposal...
|
||||
|
||||
N: I'm all ears...
|
||||
|
||||
Z: Rather than leave this plane of existence individually... what if we simply... became one entity? Properly this time?
|
||||
|
||||
N: You even got the juice for that..?
|
||||
|
||||
Z: Even in this state, I have more than enough power to perform such an action. Though... I cannot guarantee what the end result will be. I cannot guarantee we will live through it either.
|
||||
|
||||
N: Well... the way I see it, it's either we both die here... or we both get a chance at living together... tough call, and I know I'm gonna hate myself for this one, heh.. (cough hard) ..but, what the hell, I'll give it a shot..
|
||||
|
||||
Z: Your bravery is admirable.. Goodbye, Nash..
|
||||
|
||||
N: So long, you arrogant horse's ass..
|
||||
|
||||
Zeroth reaches for Nash's hand and grasps it as tight as he can, and both bodies begin to glow. You see both physical forms overlap, but this time the glow is soft and warm, shifting in hue from old gold to new gold.
|
||||
|
||||
Once the shine fades, a new entity lies before you with a mix of traits of both species. The body and fur pattern is largely Nash's fox, but the limbs are cloaked in Zeroth's limb fluff. The feet end in solid hooves, the tail becomes horsehair in a fox pattern, and the ears have become stubby little horse ears. The hair has also become longer as a whole, but he mostly maintained the foxy face.
|
||||
|
||||
It takes a moment, but he slowly wakes up, groaning heavily as he makes his first moves as a new being. "Urgh... my aching head.." He looks around at everyone. "Is... there a reason everyone is staring at me..? Is there something on my face?"
|
||||
|
||||
He reaches for his face, noticing a distinct difference in the feeling of his paw. "Wait, what the..? Why are my arms so fluffy? Why is my tail so ropey?? Are those fucking HOOVES?! AM I A HORSE?!?!" He suddenly winces in pain, both hands grasping his head. "WAIT... It's all coming back to me now... bits and pieces... okay, okay... I get it now... this is me now... or, US, I guess..? This is so weird..."
|
||||
|
||||
Aodaghan steps forth. "It ain't much better from where we stand." All the demense masters are still here, Aodaghan helping the new guy to his feet. "Welcome back to the livin' world, Zeroth. Or do we call you Nash now?"
|
||||
|
||||
"No... new me, new name. What did Zeroth call himself when he was greeting new people at the door? Reiji? How about... Reggie. I like the sound of that." He smiles at the demense Masters and sighs. "This is gonna be so weird..."
|
||||
|
||||
Reggie's entire eyes glow gold for moment, his voice changed to sound more like Zeroth. "This will be an adjustment for all of us it seems. This union was better than I had hoped. We are, in effect, no different than the demense Masters."
|
||||
|
||||
The gold in his eyes fades, and he blinks a few times rapidly. "So... he is still here too, and I guess we just kinda... share this weird-ass body now..?"
|
||||
|
||||
-----
|
||||
|
||||
IF ANYONE ASKS ABOUT THE FUTURE OF DIADEM
|
||||
Conroy speaks out this time. "That depends on what the Kings of Kings decide. They won the right to claim ownership of the Diadem in that last fight, no differently than our own regalia. So now... they are our new Kings. True Kings of Kings."
|
||||
|
||||
You can almost hear the depression seeping off Akarui, but he sighs and nods. "They are right. Diadem is a giant Regalia, and you won the rights to it fair and square. This is, quite literally, your property now. So... what will you do first?"
|
||||
|
||||
PITCH THE FOLLOWING
|
||||
|
||||
Get everyone off Diadem
|
||||
|
||||
Make Diadem a legit country
|
||||
|
||||
Give control to Akarui
|
||||
|
||||
SKIP TO ONE YEAR LATER AND DETERMINE AN APPROPRIATE ENDING ON YOUR OWN
|
||||
|
|
@ -1,5 +1,6 @@
|
|||
In-Game currency = Z (*pronounced zee*)
|
||||
Hand crafted coins made of sea salt metal, infused with raw Mana, and coated in volcanic zinc / nickel, in denominations of 1, 5, 10, 20, 50, and 100
|
||||
# In-Game currency = Z (*pronounced zee*)
|
||||
Coins are hand crafted from sea salt metal, infused with raw Mana, and coated in volcano zinc / nickel
|
||||
- Currency references what MP it would be worth if it was used normally
|
||||
|
||||
Weapons
|
||||
|
||||
|
|
@ -50,14 +51,18 @@ Potions sell for 10z per size, regardless of the type
|
|||
- MED = 20z
|
||||
- LRG = 30z
|
||||
|
||||
-----
|
||||
|
||||
Banded Ring
|
||||
- Sells for 50z, buys for 25z
|
||||
- Costs 50z, sells for 25z
|
||||
|
||||
Mana Shield
|
||||
- Sells for 100z, buys for 50z
|
||||
- Costs 100z, sells for 50z
|
||||
|
||||
War Banner
|
||||
- Sells for 50z, buys for 25z
|
||||
- Costs 50z, sells for 25z
|
||||
|
||||
-----
|
||||
|
||||
Housing
|
||||
- Apartments have 2 bed 1 bath max and go for 250z a month
|
||||
|
|
@ -66,13 +71,25 @@ Housing
|
|||
|
||||
- Gated residences have as many bed & bath as needed and go for 1,000z a month
|
||||
|
||||
-----
|
||||
|
||||
Vehicles
|
||||
Vehicles with engines require 1 MANA to start, as they do not use other fuel sources. And until you turn that vehicle off, it runs indefinitely.
|
||||
|
||||
Bikes cost 50z to own for single seater and 75z for two seater
|
||||
Bikes are 100z regardless of type (3HP)
|
||||
|
||||
Motorcycles are 5,000z to own or 100z a month, and can be a rent-to-own after 5 years at this rate
|
||||
Motorcycles are 5,000z to own or 250z a month, and can be a rent-to-own after 3 years at this rate (5HP)
|
||||
|
||||
2 or 4 seater cars, trucks, and jeeps are 25,000z to own or 500z a month to rent, and can be a rent-to-own after 5 years at this rate
|
||||
2 or 4 seater cars, trucks, and jeeps are 20,000z to own or 400z a month to rent, and can be a rent-to-own after 5 years at this rate (10HP)
|
||||
|
||||
6-seater vans are 37,500z to own or 750z a month to rent, and can be a rent-to-own after 5 years at this rate
|
||||
6-seater vans are 37,500z to own or 750z a month to rent, and can be a rent-to-own after 5 years at this rate (10HP)
|
||||
|
||||
- While riding in a vehicle, you may use the vehicle as a weapon for your ATTACK action, and use DRIVE to determine HIT/MISS/MATCH, dealing 3DMG on a HIT. If the vehicle is used for an ATTACK action, it also takes 1DMG on a HIT/MATCH
|
||||
|
||||
- The vehicle itself has 3HP if a bike, 5HP if a motorcycle, or 10HP if a car, and if it hits 0HP, it is now broken & unusable
|
||||
|
||||
- While riding in a vehicle, your opponent may choose to attack you OR the vehicle, or if using anything that can hit multiple targets, it will hit both. You MUST use DRIVE to dodge any incoming attacks instead of ATHLETICS or STEALTH
|
||||
|
||||
- If multiple people are in the vehicle, whomever is driving must make the DODGE roll (using DRIVE) for any of them on their behalf, and that applies singularly OR as a group
|
||||
|
||||
- While riding in a car SPECIFICALLY, you cannot use any FIGHT weapons, unless they have the THROWING or REACH property
|
||||
|
|
@ -1,91 +1,75 @@
|
|||
# In-Game currency = Z (*pronounced zee*)
|
||||
Coins are hand crafted from sea salt metal, infused with raw Mana, and coated in volcano zinc / nickel
|
||||
- Currency references what MP it would be worth if it was used normally
|
||||
|
||||
## Weapons average 10z x base DMG *when bought from shop*
|
||||
- 1DMG = 10z, 2DMG = 40z, 3DMG = 90z, 4DMG = 160z, 5DMG = 250z
|
||||
- Selling to shop divides sale price by base DMG
|
||||
AMMUNITION
|
||||
Firearms are an integral part of this game and consume ALOT of ammunition to use properly. From bows to guns, from standard bullets to explosive, different weapons have different ammo needs.
|
||||
|
||||
## Potions average 50z per size, regardless of the type
|
||||
- SML potions = 25z, MED potions = 50z, LRG potions = 75z
|
||||
- Selling to shop reduces price by 1/2
|
||||
Ammo is labeled generically. A weapon that does 2DMG will simply have 2DMG ammo, for the sake of simplicity. There are different subtypes:
|
||||
|
||||
# Banded Ring
|
||||
## A magically infused ring available in 12 different colors
|
||||
- *Wearer becomes immune to one STATUS*
|
||||
- *STATUS immunity matches color of ring / magic*
|
||||
BASIC ammo is used across almost every projectile
|
||||
PIERCE is used for weapons designed to hit multiple targets in a line
|
||||
SPREAD is used when your weapon shoots shrapnel at people in a line
|
||||
EXPLOSIVE is when the weapon is expected to go BOOM on impact
|
||||
|
||||
# Mana Shield
|
||||
ARMOR
|
||||
A simple armor plate holder (military grade) is what most people here will use. The holder itself is relatively cheap, but the armor plates it holds may not be.
|
||||
|
||||
One Armor Plate per holder
|
||||
Armor plates can absorb 2 non-Magic non-Pierce DMG before breaking
|
||||
Replacing a plate during combat is an ITEM Action
|
||||
If you are HIT by PIERCE weapons, the PIERCE rating is reduced by 1
|
||||
|
||||
GRENADES
|
||||
These throwable explosives are a great way to take down multiple people in one fell swoop. Best of all, despite technically being a weapon, you use them with your ITEM Action!
|
||||
|
||||
All characters in a 2x2 grid of your choosing will be dealt 3DMG on a HIT
|
||||
This uses your FIGHT, SHOOT, or STEALTH to determine HIT/MATCH/MISS
|
||||
|
||||
Banded Ring
|
||||
A magically infused ring available in 12 different colors
|
||||
|
||||
Wearer becomes immune to one STATUS
|
||||
STATUS immunity matches color of ring / magic
|
||||
|
||||
Mana Shield
|
||||
A gold arm bar strapped in at both ends of the forearm, with an MP potion slot near the elbow
|
||||
- Casts a REACTIVE only variant of GOLD spells, fueled by an equal number of MP
|
||||
|
||||
## HP Potions (clear liquid)
|
||||
- SML heals 5HP
|
||||
- MED heals 10HP
|
||||
- LRG heals 15HP
|
||||
Casts a REACTIVE only variant of GOLD spells, fueled by an equal number of MP
|
||||
|
||||
## MP Potions (pearlescent)
|
||||
- SML recovers 5MP
|
||||
- MED recovers 10MP
|
||||
- LRG recovers 15MP
|
||||
HP Potions (clear liquid)
|
||||
SML heals 5HP
|
||||
MED heals 10HP
|
||||
LRG heals 15HP
|
||||
|
||||
## Element potions (misc color)
|
||||
- SML deals 1 DMG + STATUS when thrown / reduces ELE DMG by 1 for 3 rounds + removes STATUS when drank
|
||||
- MED deals 3 DMG + STATUS when thrown / reduces ELE DMG by 2 for 3 rounds + removes STATUS when drank
|
||||
- LRG deals 5 DMG + STATUS when thrown / reduces ELE DMG by 3 for 3 rounds + removes STATUS when drank
|
||||
MP Potions (pearlescent)
|
||||
SML recovers 5MP
|
||||
MED recovers 10MP
|
||||
LRG recovers 15MP
|
||||
|
||||
WEAPONS
|
||||
Elemental (color) potions (misc color)
|
||||
|
||||
Weapons do anywhere from 1-5 DMG
|
||||
- Weapons can be IMPROVED to gain +1 DMG
|
||||
SML deals 1 DMG + STATUS when thrown
|
||||
- Reduces (color) DMG by 1 for 3 rounds + removes STATUS when drank
|
||||
|
||||
DUAL-WEILD
|
||||
- HIT with weapon 1 = weapon 2 ATK at DISADV (roll twice, take lower roll)
|
||||
- MISS with weapon 1 = weapon 2 ATK at ADV (roll twice, take higher roll)
|
||||
MED deals 3 DMG + STATUS when thrown
|
||||
- Reduces (color) DMG by 2 for 3 rounds + removes STATUS when drank
|
||||
|
||||
FLEXIBLE
|
||||
- These weapons can be used one-handed for normal DMG, or two-handed for +1 DMG)
|
||||
LRG deals 5 DMG + STATUS when thrown
|
||||
- Reduces (color) DMG by 3 for 3 rounds + removes STATUS when drank
|
||||
|
||||
REACH
|
||||
- These weapons have the option to attack one zone away as a one-handed weapon
|
||||
WAR BANNERS
|
||||
An unusual item composed of thread interwoven with raw MANA, this item is used to give a small boost to one skill score and help make the difference in battle.
|
||||
|
||||
RELOAD
|
||||
- To use weapon again once ammo is empty, sacrifice MVMT for the turn to reload with more ammo
|
||||
It is a one-time-use ITEM that is placed on the BATTLEZONE, and when you do so, you choose a grid of four ZONES in a 2x2 formation. While in these ZONES, one SKILL is given a +1 for three rounds, so long as it does not cause that SKILL to exceed a total of +5.
|
||||
|
||||
THROWABLE
|
||||
- Weapon can be thrown using either SHOOT or PHYSIQUE to do same DMG on HIT
|
||||
- Can only be thrown into one ZONE away
|
||||
After those three rounds, the banner is destroyed.
|
||||
|
||||
TWO-HANDED
|
||||
- Can only use one at a time and must hold it in both hands
|
||||
Banner of Courage
|
||||
+1 to all FIGHT rolls
|
||||
|
||||
## 1DMG
|
||||
Chains (dual-weild, reach)
|
||||
Daggers (throwable, dual-weild)
|
||||
Rocks (throwable)
|
||||
Slingshot (SHOOT, reload)
|
||||
Metal Pipe (dual-weild)
|
||||
Baseball Bat (dual-weild)
|
||||
Banner of Precision
|
||||
+1 to all SHOOT rolls
|
||||
|
||||
## 2DMG
|
||||
Gauntlets (Dual-Weild)
|
||||
Handaxes (throwable, dual-weild)
|
||||
Swords (dual-weild)
|
||||
Basic pistols (dual-weild)
|
||||
Light crossbows (reload)
|
||||
Whips (Reach)
|
||||
Polearms (reach) (flexible)
|
||||
Banner of Acrobatics
|
||||
+1 to all ATHLETICS rolls
|
||||
|
||||
## 3DMG
|
||||
Long swords (two-handed)
|
||||
Shotguns (two-handed, reload)
|
||||
Long bows (reload, two-handed)
|
||||
|
||||
## 4DMG
|
||||
**Broadswords** (two-handed)
|
||||
**Grenade launcher** (two-handed, reload)
|
||||
**Heavy crossbow** (two-handed, reload)
|
||||
|
||||
## 5DMG
|
||||
**Rocket launcher** (two-handed)
|
||||
**Zanbatou** (two handed)
|
||||
Banner of Mysticism
|
||||
+1 to all ACADEMICS rolls
|
||||
|
|
@ -82,8 +82,8 @@ LV3 spell: FIREBALL
|
|||
LV4 spell: TAVROS
|
||||
(bull) RESIST Fire, WEAK Water
|
||||
|
||||
Level 5 spell: PHOENIX
|
||||
(firebird) IMMUNE Fire
|
||||
Level 5 spell: BASILISK
|
||||
(reptilian bird) IMMUNE Fire
|
||||
|
||||
CALAMITY : VOLCANO
|
||||
- TARGET(s) take FIRE DMG equal to MP spent across all TARGETS + AFTERBURN
|
||||
|
|
@ -102,11 +102,11 @@ LV2 spell: TIME STREAM
|
|||
|
||||
LV3 spell: TIMEZONE
|
||||
|
||||
LV4 spell: YO'LBARS
|
||||
(tiger) RESIST Time, WEAK Space
|
||||
LV4 spell: SMILODON
|
||||
(sabertooth tiger) RESIST Time, WEAK Space
|
||||
|
||||
LV5 spell: SMILODON
|
||||
(sabertooth) IMMUNE Time
|
||||
LV5 spell: BAIHU
|
||||
(guardian tiger) IMMUNE Time
|
||||
|
||||
CALAMITY : TIME STOP
|
||||
- (Can be cast as REACTION)
|
||||
|
|
@ -131,8 +131,8 @@ LV3 spell: SHIMMER BURST
|
|||
LV4 spell: AILBHEAN
|
||||
(elephant) RESIST Light, WEAK Dark
|
||||
|
||||
LV5 spell: MELISSAE
|
||||
(honeybee goddess) IMMUNE: Light
|
||||
LV5 spell: AH-MUZEN-CAB
|
||||
(bee god) IMMUNE: Light
|
||||
|
||||
CALAMITY : SMITE
|
||||
- TARGET(s) take 1 LIGHT DMG per 2MP spent + RADIANT + all weapons & worn items are destroyed (except REGALIA & INVENTORY items)
|
||||
|
|
@ -152,11 +152,11 @@ LV2 spell: DOWNBURST
|
|||
|
||||
LV3 spell: TORNADO
|
||||
|
||||
LV4 spell: BAO DOM
|
||||
(jaguar) RESIST Wind, WEAK Earth
|
||||
LV4 spell: MALFINI
|
||||
(eagle) RESIST Wind, WEAK Earth
|
||||
|
||||
LV5 spell: QUETZALCOATL
|
||||
(winged serpent) IMMUNE Wind
|
||||
LV5 spell: MIXCOATL
|
||||
(cloud serpent) IMMUNE Wind
|
||||
|
||||
CALAMITY : HURRICANE
|
||||
- TARGET(s) take 1 WIND DMG per 2MP spent + LIFTOFF + all characters lifted and dropped into random zones, then take 1DMG upon landing
|
||||
|
|
@ -179,7 +179,7 @@ LV3 spell: GEYSER
|
|||
LV4 spell: IHLENGESI
|
||||
(dolphin) RESIST Water, WEAK Fire
|
||||
|
||||
LV5 spell: DAKUWANGA
|
||||
LV5 spell: UKUPANIPO
|
||||
(shark god) IMMUNE Water
|
||||
|
||||
CALAMITY : TSUNAMI
|
||||
|
|
@ -194,7 +194,7 @@ On an ENEMY: Caster heals own HP equal to highest DMG dealt among ENEMIES
|
|||
|
||||
Level 0 spell: CURE
|
||||
|
||||
LV1 spell: HARMONY
|
||||
LV1 spell: HARMONIZE
|
||||
|
||||
LV2 spell: RESTORE
|
||||
|
||||
|
|
@ -203,8 +203,8 @@ LV3 spell: MIRACLE
|
|||
LV4 spell: HAZON'AINA
|
||||
(tree of life) RESIST Life, WEAK Death
|
||||
|
||||
LV5 spell: TU'ER YE
|
||||
(moon rabbit god) IMMUNE Life
|
||||
LV5 spell: NANABOZHO
|
||||
(the great rabbit) IMMUNE Life
|
||||
|
||||
CALAMITY : REBIRTH
|
||||
- ENEMY TARGET(s) lose 1HP per 2MP spent
|
||||
|
|
@ -220,7 +220,7 @@ TARGET must ATTACK CASTER next turn
|
|||
|
||||
Level 0 spell: STELLAR
|
||||
|
||||
LV1 spell: ASTEROID
|
||||
LV1 spell: METEOROID
|
||||
|
||||
LV2 spell: STAR SHOWER
|
||||
|
||||
|
|
@ -232,7 +232,7 @@ LV4 spell: CON SU TU
|
|||
LV5 spell: GRYPHUS
|
||||
(gryphon) IMMUNE Space
|
||||
|
||||
CALAMITY: METEOR STRIKE
|
||||
CALAMITY: ASTEROID
|
||||
- TARGET(s) take 1 SPACE DMG per 2MP spent + STARSTRUCK + each ENEMY can only use ONE A.I.M. action per turn for rest of fight
|
||||
|
||||
-----
|
||||
|
|
@ -252,8 +252,8 @@ LV3 spell: HAILSTORM
|
|||
LV4 spell: BELIY MEDVED
|
||||
(polar bear) RESIST Ice, WEAK Lightning
|
||||
|
||||
LV5 spell: CERNUNNOS
|
||||
(stag man god) IMMUNE Ice
|
||||
LV5 spell: FURFUR
|
||||
(winged deer) IMMUNE Ice
|
||||
|
||||
CALAMITY: AVALANCHE
|
||||
- TARGET(s) take 1 ICE DMG per 2MP spent + FROZEN + cannot use MVMT next turn
|
||||
|
|
@ -323,8 +323,8 @@ LV3 spell: BLACKOUT
|
|||
LV4 spell: PILINDIR
|
||||
(tarantula) RESIST Dark, WEAK Light
|
||||
|
||||
LV5 spell: KUROGITSUNE
|
||||
(Black fox demon) IMMUNE Dark
|
||||
LV5 spell: ABADDON
|
||||
(formless dark entity) IMMUNE Dark
|
||||
|
||||
CALAMITY : VOID
|
||||
- TARGET(s) take 1 DARKNESS DMG per 2MP spent + HOLLOW + must attack each other for 1 round
|
||||
|
|
|
|||
|
|
@ -8,18 +8,19 @@ IF YOU TRADE OUT THE REGALIA, THE INVOCATION IMMEDIATELY ENDS
|
|||
|
||||
-------------------------
|
||||
|
||||
Flint Flamberge (5DMG) (Heft) (Two-Handed)
|
||||
Flint Flamberge (4DMG) (Heft)
|
||||
|
||||
A six foot long two-handed long-sword with a wavy blade that narrows as it reaches the tip, the blade in multiple colors ascending from white to blue, to yellow, to orange, to red. The grip bears a feathered imprint pattern, it has a pair of yellow metal bird claws designed to be "gripping" the base of the blade & attaching it to the pommel, and a Phoenix head at the very end. Also comes with an intricately designed scabbard skin in a Phoenix feather pattern, meant to look like the bird tail
|
||||
|
||||
While equipped, you gain AFTERBURN
|
||||
|
||||
INVOCATION : FURIOUS BURNOUT
|
||||
INVOCATION : WRATH ARENA
|
||||
While active, the BATTLEFIELD suddenly becomes surrounded in a pillar of flame, hot as the fires of the strongest volcano. For three rounds:
|
||||
- Any non-ALLY that ends their turn in any of the outermost 12 ZONES will take FIRE DMG equal to their player LV
|
||||
|
||||
-----
|
||||
|
||||
Regalia: Sanskrit Chronicle (Empty Handed)
|
||||
Sanskrit Chronicle (Empty Handed) (Guard)
|
||||
|
||||
An awkward looking chunk of orange marble in the shape of a buckler shield, it weighs very little and is surprisingly durable, which may be thanks to the mystic inscriptions found all over the stone face. There also appear to be feline claw marks etched into the back, right above the golden handle grip
|
||||
|
||||
|
|
@ -33,7 +34,7 @@ While active, the BATTLEZONE becomes filled in a thin misting of bright orange s
|
|||
|
||||
-----
|
||||
|
||||
Regalia: Nova Knuckles (Empty Handed)
|
||||
Nova Knuckles x2 (Empty Handed) x2 (Guard) x2 (Unnatural weapon (+1DMG)) x2
|
||||
|
||||
A pair of cestus cleverly designed as a pir of large honeybees, they slide onto the sides of the arm and strap down by a trio of wraparound buckles. The elbows each possess a black jutting spearhead for elbow jabs, and the heads carry a pair of mandible-like knuckle blades.
|
||||
|
||||
|
|
@ -46,9 +47,9 @@ While active, the gauntlets will glow a vibrant yellow, then shift straight down
|
|||
|
||||
-----
|
||||
|
||||
Regalia: Zeph Arcus (3 DMG) (SHOOT) (Two-Handed)
|
||||
Zeph Arcus (4 DMG) (SHOOT) (Two-Handed)
|
||||
|
||||
This strangely patterned Aztec-inspired 5 foot long war bow bears a pair of small wings on the far ends where the bow meets its golden string, and upon pulling said string, it magically generates its own arrows comprised entirely of a swirling green vortex of energy.
|
||||
This strangely patterned Aztec-inspired 5 foot long war bow bears a pair of small green wings where the bow meets its golden string, and upon pulling said string, it magically generates its own arrows comprised entirely of a swirling green vortex of energy.
|
||||
|
||||
While equipped, you gain LIFTOFF
|
||||
|
||||
|
|
@ -60,7 +61,7 @@ While active, the BATTLEFIELD is encircled by a calming wind that guides your st
|
|||
|
||||
-----
|
||||
|
||||
Regalia: Tide Turner (2 DMG) (Flexible) (Reach) (Thrown)
|
||||
Tide Turner (2 DMG) (Flexible) (Reach) (Throwable)
|
||||
|
||||
This ominous looking harpoon is carefully crafted with an image of a shark embedded in the two hand grips along its body, with the head engraved with multiple gold triangular divots in the shapes of shark teeth.
|
||||
|
||||
|
|
@ -69,26 +70,26 @@ While equipped, you gain RIPTIDE
|
|||
INVOCATION : MOROSE MAELSTROM
|
||||
While active, the BATTLEZONE is suddenly enveloped by a violent storm, filled with bustling wind and heavy rainfall. For three rounds:
|
||||
- You & your ALLIES have ADV with THROWN weapons or items
|
||||
- You can now THROW weapons/items to any ZONE no different than SHOOT weapons, and if the weapon or item is not one-time-use, it returns to your hand at EOT
|
||||
- You can now throw THROWABLE weapons/items to any ZONE no different than SHOOT weapons, and if the weapon/item is not one-time-use, it returns to your hand at EOT
|
||||
|
||||
-----
|
||||
|
||||
Regalia: Chrys Cross (Empty Handed)
|
||||
Chrys Cross (Empty Handed)
|
||||
|
||||
This six inch violet ankh-shaped pendant bears a small metal sculpture of a golden sleeping bunny surrounded by darker purple chrysanthemums, and comes pre-bound to a piece of old fashioned bailing twine as a necklace string
|
||||
This six inch violet ankh-shaped pendant bears a small metal sculpture of a golden sleeping bunny surrounded by darker purple chrysanthemums, and comes pre-bound to a piece of old fashioned twine as a necklace string
|
||||
|
||||
While equipped, you gain VITAL
|
||||
|
||||
INVOCATION : COMPASSIONATE ATMOSPHERE
|
||||
While active, the BATTLEZONE suddenly becomes engulfed in a field of the most gorgeous flowers any of you have ever witnessed. For three rounds:
|
||||
- You and all ALLIES recover 1HP per LV at the start of your turn(s)
|
||||
- If you HEAL your allies (outside this spell), the highest HP they recover gives you an equal amount, as though they were enemies affected by VITAL
|
||||
- You and all ALLIES recover 1HP per your character's LV at the start of your turn(s)
|
||||
- All ALLIES gain HP equal to any you gain from any use of VITAL
|
||||
|
||||
-----
|
||||
|
||||
Regalia: Star Scourge (2 DMG) (Reach)
|
||||
Star Scourge (1 DMG) (Reach) (Disarm)
|
||||
|
||||
This is an old-fashioned hand-woven black leather whip with a bright pink handle, gold endcaps on either end, and a group of pink star-shaped strike pieces, giving it the appearance of a long range cat-o-nine-tails
|
||||
This is an old-fashioned hand-woven black leather whip with a bright pink handle, a gold gryphon head endcap, and a group of pink star-shaped strike pieces, giving it the appearance of a long range cat-o-nine-tails
|
||||
|
||||
While equipped, you gain STARSTRUCK
|
||||
|
||||
|
|
@ -101,60 +102,62 @@ While active, the sky above the BATTLEZONE suddenly becomes a clear night sky wi
|
|||
|
||||
-----
|
||||
|
||||
Regalia: Mokha Verglas (2 DMG) (Dual-Weild)
|
||||
Mokha Verglas (1 DMG) (Dual-Weild)
|
||||
|
||||
This intricately crafted snowflake patterned & colored Ninjato shortsword can be attached at the hip or back with its uniquely flexible golden clasp loop, and its enchanted blade with a permafrost pattern is the perfect compliment for ice cold strikes
|
||||
This intricately crafted snowflake patterned & colored Kodachi shortsword can be attached at the hip or back with its uniquely flexible golden clasp loop, and its enchanted blade with a permafrost pattern is the perfect compliment for ice cold strikes
|
||||
|
||||
While equipped, you gain FROZEN
|
||||
|
||||
INVOCATION : TREPIDATION TUNDRA
|
||||
While active, a sudden blizzard encompasses the BATTLEZONE, causing the ground beneath you to freeze over in moments. For three rounds:
|
||||
- Upon casting, the caster chooses a plus sign of spaces (1-3-1) that, if an ENEMY ends their turn in, becomes encased in a snowman until their next EOT. That ENEMY cannot use REACTION, ATHLETICS, or MVMT, and the next ATK against them HITS without a roll. (This counts as an ICE ITEM)
|
||||
- Upon casting, the caster chooses a plus sign of spaces (1-3-1) that, if an ENEMY ends their turn in, becomes encased in a snowman until their next EOT.
|
||||
- That ENEMY cannot use REACTION, ATHLETICS, or MVMT, and the next ATK against them HITS without a roll. (This counts as an ICE ITEM)
|
||||
|
||||
-----
|
||||
|
||||
Regalia: Rai Revolver x2 (2DMG) (Dual Weild) (Reload 6)
|
||||
Rai Revolver x2 (2DMG) (Dual Weild) (Reload 6)
|
||||
|
||||
These blocky semi-auto pistols are covered with circular rings of black and silver all along the top of the units aiming toward the end of the gold tipped muzzle. When the guns are aimed down, these rings begin collecting charge within, acting as electromagnetic pathways and accelerators, much like handheld railguns.
|
||||
|
||||
While equipped, you gain CONDUIT
|
||||
|
||||
INVOCATION : TESLA'S TEMPERANCE
|
||||
INVOCATION : THUNDEROUS TEMPERANCE
|
||||
While active, the sky over the BATTLEZONE suddenly darkens and turns into a dangerous thunderstorm, the area becoming electrically charged and collecting into your weapons. For three rounds:
|
||||
- Any HIT or MATCH with your or any ALLY's weapon adds 1 LIGHTNING DMG, as though that ATK was a CRIT
|
||||
- Any CRIT HIT with your or any ALLY's weapon adds LIGHTNING DMG equal to the DMG inflicted, instead of the normal CRIT bonus
|
||||
- Any HIT or MATCH with your or any ALLY's weapon adds 1 DMG, as though that ATK was a CRIT
|
||||
- Any CRIT HIT with your or any ALLY's weapon adds DMG equal to the DMG inflicted, instead of the normal CRIT bonus
|
||||
|
||||
-----
|
||||
|
||||
Regalia: Grimm Requiem (3 DMG) (Reach)
|
||||
Grimm Requiem (3 DMG) (Two-Handed) (Reach)
|
||||
|
||||
This morbid scythe is uncomfortably old fashioned by design, but the blade itself is attached to the handle by a long wolf skull running along the top of the blade
|
||||
This morbid scythe is uncomfortably old fashioned by design, the long arm intricately designed to resemble a running pack of wolves, and the blade is attached by a long wolf skull running along the top of the blade
|
||||
|
||||
While equipped, you gain DREAD
|
||||
|
||||
INVOCATION : REAPER'S ANGUISH
|
||||
While active, the BATTLEZONE becomes surrounded by a dreary gray mist, tombstones appearing in the distance in massive rows. For three rounds:
|
||||
- All ENEMY ATTACK ACTIONs are made at -1
|
||||
- Any ENEMY MISSES or MATCHES deal 1 DEATH DMG per miss to that enemy
|
||||
- If an ENEMY makes an ATTACK that results in a MISS/MATCH against you or your ALLIES, that enemy takes 1DMG per MISS/MATCH
|
||||
- This includes attacks affecting 2+ players
|
||||
|
||||
-----
|
||||
|
||||
Regalia: Dusk Kris (2 DMG) (Dual-Weild)
|
||||
Dusk Kris (1 DMG) (Dual-Weild)
|
||||
|
||||
This black handled dagger with a surprisingly festive black fox tail hanging from it by a gold chain carries a wavy vantablack blade, so dark it almost appears to erase the light around its curved edges
|
||||
|
||||
While equipped, you gain HOLLOW
|
||||
|
||||
INVOCATION : BARREN FEAST
|
||||
|
||||
While active, every player suddenly becomes engulfed in their own shadow, chilling them to the bone. For three rounds:
|
||||
- You & all ALLIES are IMMUNE to all STATUS effects, instead being "eaten" by the dagger (these STATUS do not dissipate once the effect wears off)
|
||||
- You & all ALLIES are IMMUNE to all STATUS effects, instead being "eaten" by (collected in) the dagger (these STATUS do not dissipate once the effect wears off)
|
||||
- On the next HIT with that dagger, all "eaten" STATUS will be afflicted onto that target, including STACKED STATUS
|
||||
|
||||
-----
|
||||
|
||||
Regalia: Cliff Breaker (4 DMG) (Heft) (Two-Handed)
|
||||
Cliff Breaker (4DMG) (Heft) (Two-Handed)
|
||||
|
||||
For all intents and purposes, it looks like someone jammed a tree limb into a rock and called it a Warhammer. But it has also clearly been magically enhanced with bizarre runes that, in the most rudimentary language imaginable, barely translate to "break," "smash," "crush," and "pain"
|
||||
For all intents and purposes, it looks like someone jammed a tree limb into a rock and called it a GreatHammer. But it has also clearly been magically enhanced with bizarre runes that, in the most rudimentary language imaginable, barely translate to "break," "smash," "crush," and "pain"
|
||||
|
||||
While equipped, you gain HEAVY
|
||||
|
||||
|
|
@ -162,3 +165,17 @@ INVOCATION : ROCK-RIB VALLEY
|
|||
While active, the BATTLEZONE begins to rumble and crumble around you, becoming an unstable terrain. For three rounds:
|
||||
- When you or an ally ATTACKs with MELEE, it becomes an AOE MELEE attack against all enemies in that ZONE (strikes the ground)
|
||||
- This ATK will still use the same roll, DMG, and bonuses, and will also apply any STATUS it normally would on a HIT/MATCH
|
||||
|
||||
-----
|
||||
|
||||
Diadem of Zeroth
|
||||
|
||||
This island-sized crown houses twelve equally massive magic gems, each of which contains a subdimension (demense) of an unending vastness, protected by a guardian (master) with their own unique representative Regalia.
|
||||
|
||||
While equipped, you gain ANTI MAGIC
|
||||
- Any & all DMG you do drain an equal amount of MANA from your ENEMY'S Mana bar
|
||||
|
||||
INVOCATION: I CHALLENGE THEE
|
||||
While active, a golden magic barrier appears around any challenger possessing a Regalia, expanding 50 feet around & toward any potential opponents. Until a victor is determined:
|
||||
- Noone may enter or exit this barrier, except a demense master with their rightful Regalia in hand OR the current owner of this Regalia
|
||||
- The barrier will only disappear once a victory is decided, and/or any opposition is either no longer fit for battle or dead
|
||||
|
|
|
|||
|
|
@ -5,25 +5,34 @@ Some of these skills also come with Skill-Based Combat-only Stunts at certain PL
|
|||
-----
|
||||
|
||||
ACADEMICS
|
||||
Your ability to know & cast spells
|
||||
|
||||
+1 | You have ALL 12 Level 0 Infusion Spells and a single LV1 spell
|
||||
+2 | Gain another LV1 spell and your first LV2 spell
|
||||
+3 | Gain another LV1 & LV2 spell and your first LV3 spell
|
||||
+4 | Gain another LV1, LV2, & LV3 spell, and your first LV4 spell
|
||||
+5 | Gain another LV1, LV2, LV3, & LV4 spell, and your only LV5 spell
|
||||
Mundane, everyday human knowledge and education, including history, sciences, and medicine. Academics stunts often refer to specialized areas of knowledge and medical skills.
|
||||
|
||||
In this game, it's your ability to know & cast spells
|
||||
|
||||
+1 | You have ALL 12 Infusion Spells and a single LV1 spell
|
||||
+2 | Gain another LV1 spell and your first LV2 spell
|
||||
+3 | Gain another LV1 & LV2 spell and your first LV3 spell
|
||||
+4 | Gain another LV1, LV2, & LV3 spell, and your first LV4 spell
|
||||
+5 | Gain another LV1, LV2, LV3, & LV4 spell, and your only LV5 spell
|
||||
|
||||
-----
|
||||
|
||||
ATHLETICS
|
||||
Your ability to dodge incoming ATTACKS and other hazards
|
||||
|
||||
A measurement of physical potential. Athletics stunts focus on movement—running, jumping, parkour—and dodging attacks.
|
||||
|
||||
In this game, it's how flexible you are at dodging all hazards
|
||||
|
||||
- No additional bonuses at plus, just makes you better at dodging things
|
||||
|
||||
-----
|
||||
|
||||
BURGLARY
|
||||
Your ability to steal from ACTIVE scenarios
|
||||
|
||||
Knowledge of and ability to bypass security systems, pick pockets, and generally commit crimes. Burglary stunts give bonuses to the various stages of committing a crime, from the planning to the execution and escape.
|
||||
|
||||
In this game, it's used to hide and steal from ACTIVE scenarios
|
||||
|
||||
+2 | Deft Theft
|
||||
Once/Fight : Pay 1 MVMT : BURGLARY roll vs ENEMY NOTICE roll to steal a random ITEM from that ENEMY in your ZONE
|
||||
|
|
@ -33,75 +42,105 @@ Once/Fight : Pay 1 MVMT : BURGLARY roll vs ENEMY NOTICE roll to steal a random I
|
|||
-----
|
||||
|
||||
CONTACTS
|
||||
Your ability to recall information about people, places, and things
|
||||
|
||||
Knowledge of the right people and connections that can help you. Contacts stunts give you ready allies and an information network wherever you go in the world.
|
||||
|
||||
In this game, it lets you find & recall story relevant information
|
||||
|
||||
- No additional bonuses at plus, just makes you better at remembering relevant information about your story
|
||||
|
||||
-----
|
||||
|
||||
CRAFTS
|
||||
Your ability to make anything you want or need
|
||||
|
||||
- No additional bonuses at plus, just lets you make things based on the available situation
|
||||
Ability to make or break machinery, build contraptions, and pull off MacGyver-esque feats of ingenuity. Crafts stunts let you have the gizmo on hand, and gives bonuses to building, breaking, & repairing things.
|
||||
|
||||
In this game, it also represents how dexterous your fingers are
|
||||
|
||||
+2 | Nice Try
|
||||
ONCE/FIGHT, On an opponent's THROWN attack/item roll VS you and/or a ZONE you are in (except POTIONS):
|
||||
- REACTION : CRAFTS roll vs THROWN weapon/item roll; on HIT, cancel action & add it to INVENTORY
|
||||
- (If GRENADE, item is DISARMED as well)
|
||||
|
||||
+4 | Return to Sender
|
||||
ONCE/FIGHT, On an opponent's THROWN attack/item roll VS you and/or a ZONE you are in (except POTIONS):
|
||||
- REACTION : CRAFTS roll vs THROWN weapon/item roll; on HIT, that weapon/item is caught and thrown back as a new ATTACK/ITEM action with the thrower and/or ZONE(s) they are in as the new TARGET
|
||||
- This ATTACK action uses that CRAFT roll to determine the HIT/MATCH/MISS
|
||||
|
||||
-----
|
||||
|
||||
DECEIVE
|
||||
Your ability to fool other people based on the scenario
|
||||
|
||||
Ability to lie and cheat convincingly and with aplomb. Deceive stunts might improve your ability to tell a particular breed of lie or help invent false identities.
|
||||
|
||||
In this game, it lets you fool other people based on the scenario
|
||||
|
||||
- No additional bonuses at plus, just makes you really good at lying
|
||||
|
||||
-----
|
||||
|
||||
DRIVE
|
||||
Your ability to physically move across the board during combat
|
||||
- You also need this to operate vehicles
|
||||
|
||||
+2 | Can move up to 2 ZONES per turn during combat
|
||||
- (Not a STUNT, just a metric mark)
|
||||
Controlling vehicles under the most grueling circumstances, pulling wicked maneuvers, and simply getting the most out of your ride. Drive stunts can be signature maneuvers, a special vehicle of your own, or even movement in general.
|
||||
|
||||
+4 | Can move up to 3 ZONES per turn during combat
|
||||
- (Not a STUNT, just a metric mark)
|
||||
In this game, it also controls how much YOU move in battle
|
||||
|
||||
+2 | Can move up to 2 ZONES per turn in combat
|
||||
|
||||
+4 | Can move up to 3 ZONES per turn in combat
|
||||
|
||||
- You can split your movement and do MVMT first, then ATTACK/ITEM, then use the rest of your MVMT
|
||||
|
||||
-----
|
||||
|
||||
EMPATHY
|
||||
Your ability to show you care, and recognize dishonesty
|
||||
- You also need this to counter DECEIVE attempts
|
||||
|
||||
Ability to accurately judge someone’s mood and intentions. Empathy stunts can be about judging a crowd, picking up on lies, or helping others recover from mental consequences.
|
||||
|
||||
In this game, it also helps you beat DECEIVE rolls
|
||||
|
||||
- No additional bonuses at plus, just lets you know when people change or lie
|
||||
|
||||
-----
|
||||
|
||||
FIGHT
|
||||
Your ability to use any & all MELEE weapons
|
||||
- Can also be used for THROWING weapons/items
|
||||
|
||||
Ability to excel at hand-to-hand combat, whether with weapons or fists. Fight stunts include signature weapons and special techniques.
|
||||
|
||||
In this game, it can also be used for THROWING weapons/items
|
||||
|
||||
+4 | Second Swing
|
||||
You can now attack TWICE per turn with any one 4/5DMG FIGHT weapon, but the second ATTACK is made at DISADV
|
||||
|
||||
|
||||
-----
|
||||
|
||||
INVESTIGATE
|
||||
Your ability to see and understand scenarios ACTIVELY
|
||||
|
||||
+3 | Inventory Insight
|
||||
Start Of Fight: INVESTIGATE roll to see what unique items/weapons your enemies are carrying
|
||||
Deliberate, careful study and puzzling out mysteries. Use this to piece together clues or reconstruct a crime scene. Investigate stunts help you form brilliant deductions or piece together information more quickly.
|
||||
|
||||
In this game, it helps you see and understand scenarios ACTIVELY
|
||||
|
||||
- No additional bonuses at plus, just makes you really good at looking for things you are TRYING to find
|
||||
|
||||
-----
|
||||
|
||||
MANA (originally LORE)
|
||||
Your ability to pay for your spells
|
||||
MANA
|
||||
|
||||
Every PLUS in this score equals 10 Mana Points
|
||||
- (Not a STUNT, just a metric mark)
|
||||
This skill was originally called LORE
|
||||
|
||||
Specialized, arcane knowledge that falls outside of the scope of Academics, including supernatural topics of one sort or another. This is where the weird stuff happens. Lore stunts often support practical applications of your arcane knowledge, such as casting spells.
|
||||
|
||||
In this game, it tracks your "payment" for spells via Mana Points
|
||||
|
||||
+? | Every PLUS equals 10 Mana Points
|
||||
|
||||
-----
|
||||
|
||||
NOTICE
|
||||
Your ability to see and understand scenarios PASSIVELY
|
||||
- Also used to counter BURGLARY attempts
|
||||
|
||||
Ability to pick up details in the moment, spot trouble before it happens, and generally be perceptive. Notice stunts sharpen your senses, improve your reaction time, or make you harder to sneak up on.
|
||||
|
||||
In this game, it also helps you counter BURGLARY attempts
|
||||
|
||||
+2 | Advanced Awareness
|
||||
During INITIATIVE rolls, you can turn one MINUS to a PLUS
|
||||
|
|
@ -111,62 +150,77 @@ During INITIATIVE rolls, you can turn one MINUS to a PLUS
|
|||
-----
|
||||
|
||||
PHYSIQUE
|
||||
Your ability to be hit by incoming attacks and survive
|
||||
- Also used to mark how physically strong you are as a whole
|
||||
|
||||
- Every PLUS in this score equals 5 Hit Points in addition to your 10 Hit Point minimum
|
||||
- (Not a STUNT, just a metric mark)
|
||||
Raw power and durability. Physique stunts let you perform superhuman feats of strength, throw your weight around while wrestling, and shrug off physical stress or consequences.
|
||||
|
||||
In this game, it also tracks your Hit Point maximum
|
||||
|
||||
- Every PLUS equals 5 additional Hit Points
|
||||
|
||||
+3 | Burly Brawler
|
||||
Can dual-wield 3DMG TWO-HANDED & FLEXIBLE FIGHT weapons
|
||||
Can dual-wield 3DMG TWO-HANDED FIGHT weapons
|
||||
- Each weapon is treated as one-handed and gains DUAL-WIELD
|
||||
|
||||
-----
|
||||
|
||||
PROVOKE
|
||||
Your ability to be distracting and irritating
|
||||
|
||||
Ability to push people to act the way you want them to. It’s coarse and manipulative, not a positive interaction. Provoke stunts let you push opponents into foolhardy action, draw aggression toward you, or scare enemies (assuming they can feel fear).
|
||||
|
||||
In this game, it's used to be distracting and irritating.
|
||||
|
||||
+2 | Tactical Taunt
|
||||
REACTION : Once/Enemy, if an ALLY in your ZONE is targeted for an ATTACK, before rolling; PROVOKE roll vs ENEMY WILL roll to redirect attack to YOU
|
||||
REACTION : Once/Enemy, if an ALLY in your ZONE is targeted for an ATTACK, *before rolling*; PROVOKE roll vs ENEMY WILL roll to redirect attack to YOU
|
||||
- Any HIT/MATCH you receive from this will deal you +2DMG
|
||||
|
||||
-----
|
||||
|
||||
RAPPORT
|
||||
Your ability to be liked, charming, and trustworthy
|
||||
# RAPPORT
|
||||
### *Building connections with others and working together. Where Provoke is manipulation, Rapport is sincerity, trust, and goodwill. Rapport stunts let you sway the crowd, improve relationships, or build contacts.*
|
||||
## In this game, it's basically your *charisma.*
|
||||
|
||||
+2 | Helping Hand
|
||||
Once/Round: REACTION : You can turn one MINUS on an ALLY's roll in the same ZONE to a BLANK
|
||||
REACTION : You can turn one MINUS on an ALLY's roll in the same ZONE to a BLANK, or a BLANK to a PLUS
|
||||
|
||||
+4 | Got Your Back
|
||||
Once/Round: REACTION : You can turn one MINUS on an ALLY's roll in the same ZONE to a PLUS
|
||||
REACTION : You can turn one MINUS on an ALLY's roll in the same ZONE to a PLUS
|
||||
|
||||
-----
|
||||
|
||||
RESOURCES
|
||||
Your ability to gain and maintain your wealth and supplies
|
||||
|
||||
+2 | Scrambles
|
||||
Once/Turn: Pay 1 MVMT; RESOURCES roll to loot for money, potions, weapons, or other relevant items from Defeated Enemy in same ZONE
|
||||
Access to material things, not just money or direct ownership. It might reflect your ability to borrow from friends or dip into an organization’s armory. Resources stunts let you better quality and/or quantity on things you buy and/or gather.
|
||||
|
||||
In this game, it also dictates how well you gather money & supplies
|
||||
|
||||
- No additional bonus at PLUS, just makes you better at keeping your inventory full
|
||||
|
||||
-----
|
||||
|
||||
SHOOT
|
||||
Your ability to use guns, bows, and other RANGED weapons
|
||||
- Can also be used for THROWING weapons/items
|
||||
|
||||
All forms of ranged combat, whether guns, throwing knives, or bow and arrow. Shoot stunts let you make called shots, quick-draw, or always have a gun handy.
|
||||
|
||||
In this game, it can also be used for THROWING weapons/items
|
||||
|
||||
- No additional bonuses at plus, just lets you handle guns, bows, and other projectiles
|
||||
|
||||
-----
|
||||
|
||||
STEALTH
|
||||
Your ability to be unseen when moving, attacking, or evading
|
||||
|
||||
- This can be used in place of ATHLETICS, FIGHT, and SHOOT
|
||||
- Can only use ONE-HANDED ITEM/WEAPON in COMBAT
|
||||
- Can also be used for throwing WEAPONS/ITEMS
|
||||
Staying unseen or unheard and escaping when you need to hide. Stealth stunts let you vanish in plain sight, blend into crowds, or advance through shadows unseen.
|
||||
|
||||
In this game, it is a tactical low-damage all-in-one combat skill
|
||||
|
||||
- It can be used in place of ATHLETICS, FIGHT, and SHOOT
|
||||
|
||||
- You can only use a single ONE-HANDED or FLEXIBLE weapon*
|
||||
|
||||
- It can also be used for THROWING weapons/items
|
||||
|
||||
+2 | Shadow Strike
|
||||
Any STEALTH HIT with a WEAPON will make the TARGET unable to ATTACK you on their next turn, but you also cannot ATTACK that TARGET on your next turn
|
||||
Any STEALTH HIT with a WEAPON will make the TARGET unable to ATTACK you on *their* next turn, but you also cannot ATTACK that TARGET on *your* next turn
|
||||
|
||||
+4 | Assassination
|
||||
You do DOUBLE DMG on a STEALTH CRIT HIT with a WEAPON
|
||||
|
|
@ -174,10 +228,13 @@ You do DOUBLE DMG on a STEALTH CRIT HIT with a WEAPON
|
|||
-----
|
||||
|
||||
WILL
|
||||
Your ability to fortify yourself physically AND mentally
|
||||
- Also lets you resist certain types of DMG
|
||||
|
||||
- Every PLUS lets you pick one MAGIC type to RESIST
|
||||
(RESIST = -1 DMG + IMMUNE to STATUS of Magic Type/Color)
|
||||
Mental fortitude, the ability to overcome temptation, and to withstand trauma. Will stunts let you ignore mental consequences, withstand the mental agony of strange powers, and hold steady against enemies who provoke you.
|
||||
|
||||
+3 | One RESIST becomes IMMUNE (NO DMG + NO STATUS)
|
||||
In this game, it also lets you resist magic effects
|
||||
|
||||
+? | Every PLUS lets you pick one Magic Type/Color to RESIST (-1DMG + IMMUNE to its STATUS)
|
||||
|
||||
+3 | One RESIST becomes IMMUNE (NO DMG + NO STATUS of that Magic Type/Color)
|
||||
|
||||
-----
|
||||
159
Mechanics/Weapons.txt
Normal file
159
Mechanics/Weapons.txt
Normal file
|
|
@ -0,0 +1,159 @@
|
|||
WEAPONS
|
||||
Most weapons are fairly self-explanatory, but some have specialized subtypes for unique advantages in combat.
|
||||
|
||||
DUAL-WEILD
|
||||
You can carry a dual-weild weapon in each hand, *they DO NOT need to be the SAME weapon*, and can attack twice per ATTACK action
|
||||
- If FIRST roll HITS, the second is made at DISADV
|
||||
- If FIRST roll MATCHES, the second is made NORMAL
|
||||
- If FIRST roll MISSES, the second is made at ADV
|
||||
|
||||
EMPTY HANDED
|
||||
Even while holding this, you can still hold other weapons or items
|
||||
|
||||
HEFT
|
||||
This weapon is two-handed and REQUIRES +3 *PHYSIQUE* to use
|
||||
- This can **NEVER be dual-wielded**, even with a STUNT
|
||||
|
||||
TWO-HANDED
|
||||
This weapon DEMANDS both hands to be used, and you cannot actively carry other weapons
|
||||
|
||||
-----
|
||||
|
||||
- FIGHT Weapons -
|
||||
These weapons require a FIGHT roll to ATTACK with, and only hit a TARGET in the same ZONE
|
||||
|
||||
FLEXIBLE
|
||||
This can be used one-handed for normal DMG, or two-handed for +1 DMG
|
||||
- You CAN Dual-Weild 2DMG or less FLEXIBLE weapons as one-handed
|
||||
|
||||
GUARD
|
||||
This weapon is designed to be more defensive than other weapons
|
||||
- REACTION : Your ATHLETICS/STEALTH roll against a FIGHT/SHOOT roll is increased by 1 (PER WEAPON/ITEM with this trait)
|
||||
|
||||
REACH
|
||||
This weapon can attack one zone away from your character *like THROWING weapons*
|
||||
|
||||
THROWABLE
|
||||
This weapon can be thrown one ZONE away, and uses a FIGHT/SHOOT/STEALTH roll to ATTACK with in this context, *but you will need to retrieve it by going to the ZONE it landed in if you want to use it again*
|
||||
|
||||
===== ===== ===== ===== =====
|
||||
|
||||
SHOOT Weapons
|
||||
These weapons require a SHOOT roll to ATTACK with, use consumable projectiles/ammo (arrows, bullets, etc), and can TARGET anyone in any ZONE
|
||||
|
||||
- AMMUNITION Types -
|
||||
Some weapons can use multiple different types of ammo
|
||||
|
||||
BASIC
|
||||
This is ammo that ONLY hits one TARGET per attempt
|
||||
|
||||
EXPLOSIVE (?x?)
|
||||
This ammo can hit everyone in a set number of directly connected ZONES (no diagonals)
|
||||
|
||||
PIERCE-?
|
||||
This ammo can hit one TARGET per ZONE in a straight line of ZONES, up to its PIERCE rating
|
||||
|
||||
SPREAD (?x?)
|
||||
This ammo can hit everyone in a set number of directly connected ZONES (including diagonals)
|
||||
|
||||
-----
|
||||
|
||||
SOFT RELOAD-?
|
||||
This weapon uses one piece of ammo each time you use it, but its RELOAD is part of the motion for using it
|
||||
|
||||
RELOAD-?
|
||||
This weapon has a limited number of uses, and requires you to sacrifice 1 MVMT for the turn to reload it during COMBAT.
|
||||
|
||||
HARD RELOAD-?
|
||||
This weapon has a limited number of uses, and requires your ITEM Action to reload it during COMBAT.
|
||||
|
||||
-----
|
||||
|
||||
AUTO-FIRE
|
||||
This can fire UP TO five times per ATTACK action, but weakens every shot beyond the first.
|
||||
- One roll applies across all five shots, but each shot beyond the first gains a -1, then -2, then -3, then -4 (Just like recoil)
|
||||
- Cannot be used during an ATTACK action you used DUAL-WEILD
|
||||
|
||||
PIERCE-RAMP
|
||||
This ammo can hit one TARGET per ZONE in a straight line of ZONES, up to its PIERCE rating, and goes down per TARGET hit
|
||||
- This weapon's DMG on a HIT is instead equal to the PIERCE rating of said ammo
|
||||
- *EXAMPLE: If you use PIERCE-3 on a PIERCE-RAMP weapon, the DMG will be 3 on the first hit, then 2 on the second, and 1 on the last, regardless of the weapon's base DMG*
|
||||
|
||||
===== ===== ===== ===== =====
|
||||
|
||||
LIST OF WEAPONS #
|
||||
|
||||
- This is only a generalized list of what is currently available
|
||||
- *It can and will be expanded over time*
|
||||
|
||||
1DMG #
|
||||
|
||||
__Fight Weapons__
|
||||
Chain | Dual-Wield | Reach | Throwable
|
||||
Dagger | Dual-Wield | Throwable
|
||||
Fist / Foot | Dual-Wield | Empty-Handed
|
||||
Senbon | Dual-Weild | Throwable
|
||||
__SHOOT Weapons__
|
||||
Slingshot | Basic | Soft Reload | Two-Handed
|
||||
|
||||
2DMG #
|
||||
|
||||
__FIGHT Weapons__
|
||||
Baseball Bat | Dual-Wield | Flexible
|
||||
Club | Dual-Wield
|
||||
Gauntlet | Dual-Wield
|
||||
Handaxes | Dual-Wield | Throwable
|
||||
Kunai & Chain | Flexible | Reach
|
||||
Mace | Dual-Wield
|
||||
Metal Pipe | Dual-Wield | Throwable
|
||||
Polearm | Flexible | Reach
|
||||
Spear | Flexible | Throwing
|
||||
Sickle | Dual-Wield
|
||||
Steel Chair | Dual-Wield | Flexible
|
||||
Sword | Dual-Wield | Flexible
|
||||
Tonfa | Dual-Wield | Guard
|
||||
Whip | Dual-Wield | Flexible | Reach
|
||||
__SHOOT Weapons__
|
||||
Blunderbuss | Spread 1x4 | Hard Reload-2 | Two-Handed
|
||||
Light crossbow | Basic | Dual-Wield | Reload-1
|
||||
Machinegun | Basic | Auto-Fire | Reload-100 | Two-Handed
|
||||
Pistols | Basic | Dual-Wield | Reload-10
|
||||
Revolver | Basic | Auto-Fire | Dual-Wield | Reload-6
|
||||
Sniper Rifle | Basic OR Pierce-Ramp | Reload-1 | Two-Handed
|
||||
|
||||
3DMG #
|
||||
|
||||
__FIGHT Weapons__
|
||||
Battleaxe | Two-Handed
|
||||
Longsword | Two-Handed
|
||||
Spiked Mace | Two-Handed
|
||||
Sledgehammer | Two-Handed
|
||||
__SHOOT Weapons__
|
||||
Bow | Basic | Soft Reload-1 | Two-Handed
|
||||
Crossbow | Basic | Reload-1 | Two-Handed
|
||||
Rifle | Basic | Reload-10 | Two-Handed
|
||||
Shotgun | Basic OR Spread 1x4 | Reload-2 | Two-Handed
|
||||
|
||||
4DMG #
|
||||
|
||||
__FIGHT Weapons__
|
||||
Broadsword | Heft | Two-Handed
|
||||
Morningstar | Heft | Two-Handed
|
||||
Giant Axe | Heft | Two-Handed
|
||||
Great Hammer | Heft | Two-Handed
|
||||
__SHOOT Weapons__
|
||||
Bazooka | Explosive 1x1 | Heft | Reload-1 | Two-Handed
|
||||
Heavy Crossbow | Basic OR Pierce-2 | Hard Reload-1 | Heft | Two-Handed
|
||||
Long Bow | Basic | Soft Reload-1 | Two-Handed
|
||||
|
||||
5DMG #
|
||||
|
||||
__FIGHT Weapons__
|
||||
War Axe | Heft | Two-Handed
|
||||
War Club | Heft | Two-Handed
|
||||
War Hammer | Heft | Two-Handed
|
||||
Zanbatou | Heft | Reach | Two-Handed
|
||||
__SHOOT Weapons__
|
||||
Rampart Crossbow | Pierce-2 | Hard Reload-1 | Heft | Two-Handed
|
||||
Rocket Launcher | Explosive 2x2 | Heft | Reload-1 | Two-Handed
|
||||
War Bow | Basic or Pierce-2 | Soft Reload-1 | Two-Handed
|
||||
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Media/Characters/ignis-lv1.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Media/Characters/joseph-costume.jpg
(Stored with Git LFS)
Normal file
BIN
Media/Characters/joseph-costume.jpg
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Media/Characters/joseph-head.png
(Stored with Git LFS)
Normal file
BIN
Media/Characters/joseph-head.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Media/Characters/joseph-lv1.png
(Stored with Git LFS)
Normal file
BIN
Media/Characters/joseph-lv1.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Media/Characters/joseph-normal.png
(Stored with Git LFS)
Normal file
BIN
Media/Characters/joseph-normal.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Media/Characters/lucky.png
(Stored with Git LFS)
Normal file
BIN
Media/Characters/lucky.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Media/Characters/sunny.png
(Stored with Git LFS)
Normal file
BIN
Media/Characters/sunny.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Media/Images/Logo/fate-prism.png
(Stored with Git LFS)
Normal file
BIN
Media/Images/Logo/fate-prism.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Media/Images/Logo/fate-prism.tif
(Stored with Git LFS)
Normal file
BIN
Media/Images/Logo/fate-prism.tif
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Media/Images/Maps/Beach Boardwalk Mini.png
(Stored with Git LFS)
Normal file
BIN
Media/Images/Maps/Beach Boardwalk Mini.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Media/Images/Maps/Beach Boardwalk.png
(Stored with Git LFS)
Normal file
BIN
Media/Images/Maps/Beach Boardwalk.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Media/Images/Maps/Desert Outside Mini.png
(Stored with Git LFS)
Normal file
BIN
Media/Images/Maps/Desert Outside Mini.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Media/Images/Maps/Desert Outside.png
(Stored with Git LFS)
Normal file
BIN
Media/Images/Maps/Desert Outside.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Media/Images/Maps/Diadem City.png
(Stored with Git LFS)
Normal file
BIN
Media/Images/Maps/Diadem City.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Media/Images/Maps/Farmland Start.png
(Stored with Git LFS)
Normal file
BIN
Media/Images/Maps/Farmland Start.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Media/Images/Maps/Forest Circle Mini.png
(Stored with Git LFS)
Normal file
BIN
Media/Images/Maps/Forest Circle Mini.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Media/Images/Maps/Forest Circle.png
(Stored with Git LFS)
Normal file
BIN
Media/Images/Maps/Forest Circle.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Media/Images/Maps/Grasslands Entry Mini.png
(Stored with Git LFS)
Normal file
BIN
Media/Images/Maps/Grasslands Entry Mini.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Media/Images/Maps/Grasslands Entry.png
(Stored with Git LFS)
Normal file
BIN
Media/Images/Maps/Grasslands Entry.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Media/Images/Maps/Graveyard Path Mini.png
(Stored with Git LFS)
Normal file
BIN
Media/Images/Maps/Graveyard Path Mini.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Media/Images/Maps/Graveyard Path.png
(Stored with Git LFS)
Normal file
BIN
Media/Images/Maps/Graveyard Path.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Media/Images/Maps/Mountain Valley.png
(Stored with Git LFS)
Normal file
BIN
Media/Images/Maps/Mountain Valley.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Media/Images/Maps/Ocean Island.png
(Stored with Git LFS)
Normal file
BIN
Media/Images/Maps/Ocean Island.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Media/Images/Maps/Satellite Lobby Mini.png
(Stored with Git LFS)
Normal file
BIN
Media/Images/Maps/Satellite Lobby Mini.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Media/Images/Maps/Satellite Lobby.png
(Stored with Git LFS)
Normal file
BIN
Media/Images/Maps/Satellite Lobby.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Media/Images/Maps/Tundra Cabin.png
(Stored with Git LFS)
Normal file
BIN
Media/Images/Maps/Tundra Cabin.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Media/Images/Maps/Volcano Village.png
(Stored with Git LFS)
Normal file
BIN
Media/Images/Maps/Volcano Village.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Media/Images/Maps/Volcano_Village_Mini.png
(Stored with Git LFS)
Normal file
BIN
Media/Images/Maps/Volcano_Village_Mini.png
(Stored with Git LFS)
Normal file
Binary file not shown.
Some files were not shown because too many files have changed in this diff Show more
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Add table
Add a link
Reference in a new issue