45 lines
No EOL
1.4 KiB
Text
45 lines
No EOL
1.4 KiB
Text
CORRUPTED KING NASH-ZEROTH
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40HP | 60MP | 4 MVMT
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+6 DRIVE MANA PHYSIQUE
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+5 ACADEMICS ATHLETICS WILL
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+4 FIGHT DECEIVE
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+3 NOTICE SHOOT
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+2 BURGLARY
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+1 NOTICE
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> IMMUNE GOLD
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> RESIST All Magic Colors
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> WEAK GOLD Weapons
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SPELLS
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- CALAMITY GOLD DEVASTATION
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- LV5 GOLD CERAPTER
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- LV4 GOLD ANSE-KU-RA
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- LV3 GOLD RESPLENDENCE
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- LV2 GOLD BRILLIANCE
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- LV1 GOLD GLEAM
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ADVANCED AWARENESS
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- During INITIATIVE rolls, you can turn one MINUS to a PLUS
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ENHANCED NATURAL WEAPON (Hooves) x2
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- You can make a 3DMG melee ATTACK without a weapon
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SCULPTED LEGS
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- During your turn, you can either:
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- 1) Increase your MVMT by 2
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- 2) Turn one MINUS on a FIGHT roll to a PLUS
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ADAPTIVE IMMUNITY
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- Every HIT you take from MAGIC gives you RESISTANCE to that color
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- Every HIT you take from MAGIC you RESIST turns to IMMUNITY
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OVERABUNDANT DISCHARGE (1MP)
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- All LV1-LV3 SPELLS you cast have no range or zone restrictions, and hit all players in any zones of your choosing
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- All LV4 SUMMONS you cast now maifest two of the same creature
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ULTIMATE RETALIATION
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- You can sacrifice all IMMUNITY & RESISTANCE types: You gain 5HP per IMMUNITY and 1HP per RESISTANCE, then deal 1DMG per IMMUNITY sacrificed across all players
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- *this is treated as a GOLD spell with no LEVEL*
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- Your HP can exceed its maximum in this way, and if it does, all ATHLETICS rolls are at DISADV until your HP is at or below your original MAX |