181 lines
10 KiB
Text
181 lines
10 KiB
Text
REGALIA are unique weapons or worn items that, while equipped or wielded, grants a STATUS on top of any HIT or MATCH dealt with any weapon, spell, or thrown item, including potions
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In addition, every Regalia possesses a ONCE PER FIGHT spell called an INVOCATION that lasts three rounds, and activating it counts as an ITEM action.
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REGARDLESS OF THE TYPE, YOU MAY ONLY HAVE ONE REGALIA EQUIPPED AT A TIME
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IF YOU TRADE OUT THE REGALIA, THE INVOCATION IMMEDIATELY ENDS
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Flint Flamberge (4DMG) (Heft)
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A six foot long two-handed long-sword with a wavy blade that narrows as it reaches the tip, the blade in multiple colors ascending from white to blue, to yellow, to orange, to red. The grip bears a feathered imprint pattern, it has a pair of yellow metal bird claws designed to be "gripping" the base of the blade & attaching it to the pommel, and a Phoenix head at the very end. Also comes with an intricately designed scabbard skin in a Phoenix feather pattern, meant to look like the bird tail
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While equipped, you gain AFTERBURN
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INVOCATION : WRATH ARENA
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While active, the BATTLEFIELD suddenly becomes surrounded in a pillar of flame, hot as the fires of the strongest volcano. For three rounds:
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- Any non-ALLY that ends their turn in any of the outermost 12 ZONES will take FIRE DMG equal to their player LV
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-----
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Sanskrit Chronicle (Empty Handed) (Guard)
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An awkward looking chunk of orange marble in the shape of a buckler shield, it weighs very little and is surprisingly durable, which may be thanks to the mystic inscriptions found all over the stone face. There also appear to be feline claw marks etched into the back, right above the golden handle grip
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While equipped, you gain DESYNC
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INVOCATION : CURIOUS THOUGHT
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While active, the BATTLEZONE becomes filled in a thin misting of bright orange sand, causing a mirage-like environment. For the next three rounds:
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- You & all ALLIES gain one additional REACTION per round
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- The caster may use their REACTION to force an opponent to retake their entire turn ONCE PER ROUND (including once their turn is over)
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- During this retake, that character must make a different action, whether it be MOVE, ITEM, or any FIGHT action, and all values are returned to their prior state
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Nova Knuckles x2 (Empty Handed) x2 (Guard) x2 (Unnatural weapon (+1DMG)) x2
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A pair of cestus cleverly designed as a pir of large honeybees, they slide onto the sides of the arm and strap down by a trio of wraparound buckles. The elbows each possess a black jutting spearhead for elbow jabs, and the heads carry a pair of mandible-like knuckle blades.
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While equipped, you gain RADIANT
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INVOCATION : DELIGHTFUL DEXTERITY
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While active, the gauntlets will glow a vibrant yellow, then shift straight down, giving you a duplicate set of energy arms just below your normal set, and they are just as dexterous as your own. For three rounds:
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- If you perform an ITEM action during your turn, you can perform two instead
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- If you perform an ATTACK action during your turn, you can perform two instead
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Zeph Arcus (4 DMG) (SHOOT) (Two-Handed)
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This strangely patterned Aztec-inspired 5 foot long war bow bears a pair of small green wings where the bow meets its golden string, and upon pulling said string, it magically generates its own arrows comprised entirely of a swirling green vortex of energy.
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While equipped, you gain LIFTOFF
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INVOCATION : SERENE STEPS
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While active, the BATTLEFIELD is encircled by a calming wind that guides your steps and flows through your bows. For three rounds:
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- You can now move anywhere on the BATTLEFIELD per point of MVMT
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- You & your ALLIES have ADV with SHOOT weapons
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- Your ENEMIES have DISADV with SHOOT weapons
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Tide Turner (2 DMG) (Flexible) (Reach) (Throwable)
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This ominous looking harpoon is carefully crafted with an image of a shark embedded in the two hand grips along its body, with the head engraved with multiple gold triangular divots in the shapes of shark teeth.
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While equipped, you gain RIPTIDE
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INVOCATION : MOROSE MAELSTROM
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While active, the BATTLEZONE is suddenly enveloped by a violent storm, filled with bustling wind and heavy rainfall. For three rounds:
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- You & your ALLIES have ADV with THROWN weapons or items
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- You can now throw THROWABLE weapons/items to any ZONE no different than SHOOT weapons, and if the weapon/item is not one-time-use, it returns to your hand at EOT
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Chrys Cross (Empty Handed)
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This six inch violet ankh-shaped pendant bears a small metal sculpture of a golden sleeping bunny surrounded by darker purple chrysanthemums, and comes pre-bound to a piece of old fashioned twine as a necklace string
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While equipped, you gain VITAL
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INVOCATION : COMPASSIONATE ATMOSPHERE
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While active, the BATTLEZONE suddenly becomes engulfed in a field of the most gorgeous flowers any of you have ever witnessed. For three rounds:
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- You and all ALLIES recover 1HP per your character's LV at the start of your turn(s)
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- All ALLIES gain HP equal to any you gain from any use of VITAL
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Star Scourge (1 DMG) (Reach) (Disarm)
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This is an old-fashioned hand-woven black leather whip with a bright pink handle, a gold gryphon head endcap, and a group of pink star-shaped strike pieces, giving it the appearance of a long range cat-o-nine-tails
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While equipped, you gain STARSTRUCK
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INVOCATION : AMOROUS ALIGNMENT
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While active, the sky above the BATTLEZONE suddenly becomes a clear night sky with direct view of the Gryphem constellation. For three rounds:
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- Any ATTACKS you or your allies make with REACH weapons gain ADV
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- You can pay 1 MVMT to swap positions with any character or distinguishable whole item (ONCE/TURN)
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- *THIS CAN BE DONE AS A REACTION FOR FREE*
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- *If this action would interrupt a FIGHT action that TARGETS another player, that attack will automatically target the new person*
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Mokha Verglas (1 DMG) (Dual-Weild)
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This intricately crafted snowflake patterned & colored Kodachi shortsword can be attached at the hip or back with its uniquely flexible golden clasp loop, and its enchanted blade with a permafrost pattern is the perfect compliment for ice cold strikes
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While equipped, you gain FROZEN
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INVOCATION : TREPIDATION TUNDRA
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While active, a sudden blizzard encompasses the BATTLEZONE, causing the ground beneath you to freeze over in moments. For three rounds:
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- Upon casting, the caster chooses a plus sign of spaces (1-3-1) that, if an ENEMY ends their turn in, becomes encased in a snowman until their next EOT.
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- That ENEMY cannot use REACTION, ATHLETICS, or MVMT, and the next ATK against them HITS without a roll. (This counts as an ICE ITEM)
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Rai Revolver x2 (2DMG) (Dual Weild) (Reload 6)
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These blocky semi-auto pistols are covered with circular rings of black and silver all along the top of the units aiming toward the end of the gold tipped muzzle. When the guns are aimed down, these rings begin collecting charge within, acting as electromagnetic pathways and accelerators, much like handheld railguns.
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While equipped, you gain CONDUIT
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INVOCATION : THUNDEROUS TEMPERANCE
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While active, the sky over the BATTLEZONE suddenly darkens and turns into a dangerous thunderstorm, the area becoming electrically charged and collecting into your weapons. For three rounds:
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- Any HIT or MATCH with your or any ALLY's weapon adds 1 DMG, as though that ATK was a CRIT
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- Any CRIT HIT with your or any ALLY's weapon adds DMG equal to the DMG inflicted, instead of the normal CRIT bonus
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Grimm Requiem (3 DMG) (Two-Handed) (Reach)
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This morbid scythe is uncomfortably old fashioned by design, the long arm intricately designed to resemble a running pack of wolves, and the blade is attached by a long wolf skull running along the top of the blade
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While equipped, you gain DREAD
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INVOCATION : REAPER'S ANGUISH
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While active, the BATTLEZONE becomes surrounded by a dreary gray mist, tombstones appearing in the distance in massive rows. For three rounds:
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- If an ENEMY makes an ATTACK that results in a MISS/MATCH against you or your ALLIES, that enemy takes 1DMG per MISS/MATCH
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- This includes attacks affecting 2+ players
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Dusk Kris (1 DMG) (Dual-Weild)
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This black handled dagger with a surprisingly festive black fox tail hanging from it by a gold chain carries a wavy vantablack blade, so dark it almost appears to erase the light around its curved edges
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While equipped, you gain HOLLOW
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INVOCATION : BARREN FEAST
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While active, every player suddenly becomes engulfed in their own shadow, chilling them to the bone. For three rounds:
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- You & all ALLIES are IMMUNE to all STATUS effects, instead being "eaten" by (collected in) the dagger (these STATUS do not dissipate once the effect wears off)
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- On the next HIT with that dagger, all "eaten" STATUS will be afflicted onto that target, including STACKED STATUS
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Cliff Breaker (4DMG) (Heft) (Two-Handed)
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For all intents and purposes, it looks like someone jammed a tree limb into a rock and called it a GreatHammer. But it has also clearly been magically enhanced with bizarre runes that, in the most rudimentary language imaginable, barely translate to "break," "smash," "crush," and "pain"
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While equipped, you gain HEAVY
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INVOCATION : ROCK-RIB VALLEY
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While active, the BATTLEZONE begins to rumble and crumble around you, becoming an unstable terrain. For three rounds:
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- When you or an ally ATTACKs with MELEE, it becomes an AOE MELEE attack against all enemies in that ZONE (strikes the ground)
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- This ATK will still use the same roll, DMG, and bonuses, and will also apply any STATUS it normally would on a HIT/MATCH
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Diadem of Zeroth
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This island-sized crown houses twelve equally massive magic gems, each of which contains a subdimension (demense) of an unending vastness, protected by a guardian (master) with their own unique representative Regalia.
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While equipped, you gain ANTI MAGIC
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- Any & all DMG you do drain an equal amount of MANA from your ENEMY'S Mana bar
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INVOCATION: I CHALLENGE THEE
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While active, a golden magic barrier appears around any challenger possessing a Regalia, expanding 50 feet around & toward any potential opponents. Until a victor is determined:
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- Noone may enter or exit this barrier, except a demense master with their rightful Regalia in hand OR the current owner of this Regalia
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- The barrier will only disappear once a victory is decided, and/or any opposition is either no longer fit for battle or dead
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