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Nanashi Kokoro 2025-02-25 16:59:21 -05:00
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# In the town
https://youtu.be/ddMSMwKQkKI?si=pwNsQ33NsDURbyq1
# During fights
https://youtu.be/8Q7cioftmKs?si=eQbKsZr_OY7tH8-_
# During challenges
https://youtu.be/3YO67uD8TAo?si=hV-EQlpzo8NdrvE8
CITY CENTER - CAPITOL QUARTZ
A fairly spacious five-building district, all white concrete roofed with gold, sits in a square formation in the direct center of this city. Each building is dedicated to the different necessary functions and filings that keep the entire city ran as efficiently as possible.
The center building is the City Hall, where the King of Diadem (as he is currently referred to) and the other top representatives of the city are all working hard every day of the week (but not weekends) making all the important decisions for the good of the people
EASTERN RESIDENTIAL DISTRICT
A compact but comfortable array of over 8,000 homes, each roughly 1,500 square feet with a good size yard in the front and back covering the rest of the 1/8 acre space. Each of the 36 streets and 12 avenues has a 2x11 block of houses, each with a two lane car width street & sidewalk.
And, the farthest right streets have been converted into three-story apartments for those with either lesser income or who don't feel the need to own a full home.
NORTHERN BUSINESS DISTRICT
This busy business section has everything a thriving town would ever need! And with over a thousand acres of storefronts, you'll never visit every store in a single day.
WESTERN ESSENTIALS DISTRICT
This district houses a myriad of what most people would consider to be the most important facilities for the land itself that makes all our citizens as comfortable as they can be.
SOUTHERN GATED DISTRICT
This illustrious private access area is dedicated to three types of people:
- The ruler of the land and other high-tier people
- The people that desire (and can afford) a nicer home
- The retirees whom require more dedicated care
OUTSKIRTS
The forefathers that built and governed this land wanted to ensure every available piece of land could be used for the betterment of the people, no matter how trivial or small it was!
-----
Outskirt NE - Welcome Facility
The entryway to the entire city, there is a massive rounded information center full of freely take-able items including maps, brochures, glass bottles of water, advertisements for jobs & upcoming events, and more, all in a myriad of different languages. Around the building is also free access spaces such as a massive natural orchard, individual lakes & ponds full of small fish, public playgrounds, and plenty of greenery surrounding!
Outskirt SE - Sport Zone
Designed to be the most entertaining area of the whole city, this is an area focused for anything and everything athletic and entertaining at all levels, fully equipped with a professionally maintained baseball diamond, football field, tennis courts, basketball court, Olympic pools, soccer field, indoor hockey rink, and seating for all the above openly viewable from all sides.
Outskirt SW - Entertainment Junction
This little slice of fun times is fully equipped for your enjoyment with an amusement park, arcade, bowling alley, mini-golf course, pool hall, public pool, roller rink, multiple special restaurants including a fine dining establishment & a buffet, and (if you know where to look) a red light area with a bar, adult item store, and strip club
Outskirt NW - The Trash Zone
Despite the incredible strides in the land's ability to keep waste to a minimum, there is still SOME food waste and non-recyclables that can't be utilized. If it can't be put through the on-site recycling plant or the next-door junkyard to be repurposed, it'll end up in the burn pit to be destroyed.

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The bank building is rather large and imposing, easily two stories tall and composed entirely of fresh brick. The parking lot is also freshly paved, but you do spot some scorched tire marks across the painted lines.
Inside is just as impressive. The walls are bottom half blue tile and top half lighter blue painted concrete, complete with marble stone flooring. There's one large leather couch seating area near the middle, three private offices to the left with all their doors shut, and a counter with four teller windows to the right.
-----
(IF THEY MET) You spot Garamond the Schnauzer in a light blue dress shirt & red tie, with a dark blue coat on the chair behind him. When he sees you, he waves you down to his counter. "Well look who it is! I haven't seen you since you arrived, how are things?"
(IF THEY HAVEN'T MET) You spot one of the teller windows is open and occupied by a portly Schnauzer man in a light blue dress shirt & red tie, with a dark blue coat on the chair behind him, and a gold nametag stating GARAMOND. When he sees you, he waves you down to his counter. "Hello hello, how can I help you?"
-----
*OPEN AN ACCOUNT*
"I'll be happy to do that for you! Will this be individual accounts or a single shared account for all of you?"
*EITHER WAY*
He hands you (each) a stack of papers, asking for some basic information like name, birthdate, current address, and occupation. "Please fill these out for me, it shouldn't take more than ten minutes."
*ONCE DONE*
"Jolly good! Now to open an account, we will need some coin to put in for your starting balance, and we would prefer it to be at least 50z. Once we have that, you will receive a checkbook(s) with a balance sheet(s) that are good at any place here in Diadem."
*OVERDRAW*
"Well we understand that sometimes people make mistakes, so when we see you have overdrawn your balance, we will notify you by letter first and give you seven days to fix the error. After that... it depends."
*YOU NOW HAVE A CHECKING ACCOUNT FOR EASY ACCESS TO YOUR FUNDING*
*YOU ARE NO LONGER REQUIRED TO CARY YOUR COIN ON YOURSELF*
*THERE IS NO LONGER RISK TO IT BEING STOLEN IF YOU LOSE A FIGHT*
-----
*CONVERT CURRENCY*
"Well I can definitely help with that! I would like to ask you to hand me any currency or valuables you have that we can exchange for our own currency."
When he sees you literally have a hundred different types of cash, he is a bit ecstatic, and trades you a bag of coins. They come in denominations of 1, 5, 10, 20, and 50, and are all fairly lightweight. When you count it out, you received a bag of 500 of this currency.
"Our currency is all coin, and it's called Z (zee). Each coin is filled with sea salt, enchanted with a special type of INFUSION technique that is a trade secret."

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The brick building bike store has a glass windowfront showing off dozens of bicycles of varying degrees and styles, including road bikes, mountain bikes, hybrid bikes, folding bikes, motorized bikes, and children's bikes. There is also a bike rack out front with the parking lot, but its bars are currently bent in from a blunt impact, possibly a car.
*INSIDE*
You spot a man that resembles a very red antelope (an Impala) with curly black hair working on realigning a tire on a mountain bike, his hands and white shirt stained with a little oil or grease and his gold nametag stating AKIRA.
Once he realizes you're there, he puts down the socket wrench, wipes his hands relatively clean with a nearby white towel he slings over his shoulder, and places both hands on the counter. "Sorry for the wait, how can I help you?"
(Bikes are 100z regardless of type)
(Repairs are 20z per HP)
- While riding a bike, you may use the bike as a weapon for your ATTACK action, and use DRIVE to determine HIT/MISS/MATCH, dealing 1DMG on a HIT. If the bike is used for an ATTACK action, it also takes 1DMG on a HIT/MATCH
- The bike itself has 1HP, and if it hits 0HP, it is now broken & unusable
- While riding a bike, your opponent may choose to attack you OR the bike, or if using anything that can hit multiple targets, it will hit both. You MUST use DRIVE to dodge any incoming attacks instead of ATHLETICS or STEALTH
- If multiple people are on the bike, whomever is driving must make the DODGE roll (using DRIVE) for any of them on their behalf, and that applies singularly OR as a group

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*BLACKSMITH*
The red brick building is of a small yet sturdy design, with a hammer & anvil sign over the door that currently has a bullet hole in the hammer's handle.
Upon opening the door, you are greeted by the metallic THUD of hammers on metal and the stench of coal fire.
- The left wall is full of freshly cleaned hammers, chisels, punches, tongs, and files
- The back wall has a few built-in-the-wall forges, each with its own anvil, vise, metal table, and steel drum full of water nearby, with one of these anvils currently being used
- The right wall is covered in racks of matte aprons, goggles, thick gloves, and other safety garments
- The center is occupied by a square counter, ran by an older Jackal man with short brown hair behind a pair of goggles on his forehead and a red flannel long-sleeve shirt under a matte apron with a gold nametag reading MARVIN
*IF THEY APPROACH*
Marvin is smoothing out a large chunk of wood with sandpaper, looking like a massive baseball bat with holes drilled through it and a loop at the end of the handle. When he spots you, he puts it down and smiles wide. "Hey there! How can I help ya?"
*WHAT HE'S WORKING ON*
"Oh this? Someone ordered something called a 'ken-NAH-bow.' Supposedly some suuuper dangerous oriental weapon. Once I finish sanding it, I gotta fill those holes with metal rods and turn the ends into rounded studs."
*ASKING ABOUT IMPROVING WEAPONS*
"I might be able to, depends on what you're working with."
*IF SIMPLE WEAPON*
"Oh yeah, this is right up my alley. Problem is, I gotta finish this project first. The earliest I can have it done is three days from now."
*IF NOT SATISFIED WITH WAITING*
*OR IF MORE COMPLICATED*
"I'm sorry, I got my limits. Doing a weapon that complicated/fast just ain't in me anymore."
He thinks for a moment. "But ya know, there IS someone who could help you out better than me, if you're interested?"
He leans in a little. "I was taught how to do metalworking by a hot-headed piece of work named Aodaghan. Pretty sure he's still around. You take that to him, he can do things with it I never could."
*IF INTERESTED*
"Well good, keep that energy high cuz you're gonna need it. Got a map?" He points it out as a spot on the northernmost part of the rock wall around Diadem.
(Go to RED DEMENSE)

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-----=====-----=====-----
*BOOKSTORE*
This old-fashioned tan brick building has a sign showing an open book with a quill over the door, and a broken glass storefront window with a metal pipe sticking out of it.
The inside also has some damage here and there, but nothing a simple wipedown couldn't fix. You see racks of fiction, nonfiction, romance, sci-fi, comics, children's books, all the normal stuff you'd expect to see.
(INVESTIGATE ROLL) You find multiple history textbooks, but they couldn't be more than a few years old. You DO recognize alot of these titles on the shelves. In fact, some of these books you know were released VERY recently.
- Fiction: The Girl On The Train
- Nonfiction: Between The World and Me
- Romance: Tremaine's True Love
- Sci-Fi: Golden Son
- Comics: Paper Girls
- Children's Books: Hard Luck
"Hello there, can I help ya find anything??" The voice comes from an older bulldog man with thick glasses, a metal cane, and a blue apron over a red tee shirt & black slacks, his gold nametag reading WARTON.
ASK ABOUT THE HISTORY BOOK
He will laugh a bit and reply "Oh, you'd want the OLD history book then. The schools get to those quick, but I think we have one or two copies left."
He guides you to walk through one of the aisles toward the farther back part of the store. "So if ye don't mind me asking, what do ya need it fer? Old book like that, gotta be something special."
*AFTER ANY RESPONSE*
"Then this book'll give you some insight fer sure. You'll hafta excuse the mess though, those rassafrassin' Marauders have been makin' a mess outta everything lately. 'Speaking fer the unhappy people of Diadem' my ass."
-----
He reaches the shelf where the book SHOULD be, but the book and several others on the shelf have been burned to ash. "Oh dear, those were my last copies, and my next shipment isn't for another week..." He seems downright downtrodden.
He perks up suddenly, turning to your group with renewed vigor. "But I know where ya can look fer another one, The Grand Library!"
He laughs heartily as he walks back back to the front of the store. "It's a magical place, an amazing library of infinite knowledge and wisdom! I first went there when I was five, and the librarian there was so nice, he inspired me to open my bookstore."
He points to a larger version of the map you are all carrying plastered on the wall of the store, currently singed in one corner, and points out an orange spot on the westernmost side of the rock wall around Diadem.
-----
"Er, wait! Before you head there, could you do an old man a kindness?" He steps behind the counter to start digging around for something.
He pops back up holding an old children's book titled The Phantom Tollbooth. "Here it is! Could you please return this to the library? I borrowed it as a tot, but I think it's time for the next generation to be inspired by it."
(Go to ORANGE DEMENSE)

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The dealership is loaded with a multitude of somewhat odd looking vehicles. Instead of the ones you normally see back home, these ones are framed in a much more streamlined & minimalistic fashion, looking more like dune buggy frames with sheets of metal across it than normal cars.
The building itself is painted a pale sky blue and has a few people wandering around inside, staring at the various vehicles they have on display, Before you can even walk in, your attention is called out to by someone already in the lot.
A short weasel man with a brown combover hairdo in a goofy brown suit over a black jacket & red tie approaches, his gold nametag stating BARRY. "Hi hello and welcome to Barry's House of Wheels, I assume you're here to look at one of our fine and fantastic vehicles for your driving pleasure. What are we looking at today, something sporty and minimal, or something larger that the whole family can enjoy?"
-----
2 or 4 seater cars, trucks, and jeeps are 20,000z to own or 400z a month to rent, and can be a rent-to-own after 5 years at this rate (10HP)
6-seater vans are 37,500z to own or 750z a month to rent, and can be a rent-to-own after 5 years at this rate (10HP)
- Vehicles like cars or motorcycles do not require fuel. They instead run off a point of MANA, and will run on that point for the entire day, unless it is turned off
- While riding in a car, you may use the car as a weapon for your ATTACK action, and use DRIVE to determine HIT/MISS/MATCH, dealing 3DMG on a HIT. If the car is used for an ATTACK action, it also takes 1DMG on a HIT/MATCH
- The car itself has 10HP, and if it hits 0HP, it is now broken & unusable
- While riding in a car, your opponent may choose to attack you OR the car, or if using anything that can hit multiple targets, it will hit both. You MUST use DRIVE to dodge any incoming attacks instead of ATHLETICS or STEALTH
- If multiple people are in the car, whomever is driving must make the DODGE roll (using DRIVE) for any of them on their behalf, and that applies singularly OR as a group
- While riding in a car, you cannot use any FIGHT weapons, unless they have the THROWING or REACH property

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The enchanter's store is small, among the smallest stores you've seen across Diadem, but it appears well maintained, and the brick looks freshly cleaned. You do see one dent in the handrail leading up the stairs though.
Inside, the walls are covered in shelves of magical items and scroll tubes, the largest of which is the rack of mgic rings at the front counter. The register is ran by a Rook woman, a black bird with a white beak under a costume witch's hat and black dress, her gold nametag stating APRIL.
When you approach, you see her shining a gold ring with a red gem in it, smiling when she finishes. It is not until she holds it up to the light that she says anything to your group.
"Beautiful, isn't it? From one small stone, a few motes of magic, and a loop of gold metal comes an item so powerful, it can protect those whom wear it from the worst effects of certain spells."
*SCROLL TUBES*
"Oh those? Those are War Banners, created for enhancing certain abilities during the heat of battle, using magically infused fibers to draw out the latent talents and abilities of anyone near it."
-----
BANDED RING
A banded ring is a unique gemstone ring infused with magical energy in a permanent fashion. Much like how WILL functions, this ring dampens the effects of magic slightly, negating the status effect of one color of magic, and can also dampen the effects of constant magic exposure.
- Costs 50z
-----
WAR BANNERS
A War Banner is a unique magical item, a type of flag composed of fibers woven with MANA, that can be deployed during battle to give everyone within a ten foot radius (2x2 ZONES) a boost in their fighting abilities for three rounds before the magic is depleted.
(Each war banner costs 50z)
- Banner of Courage gives +1 to all FIGHT rolls
- Banner of Precision gives +1 to all SHOOT rolls
- Banner of Acrobatics gives +1 to all ATHLETICS rolls
- Banner of Mysticism gives +1 to all ACADEMICS rolls

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The grocery store building is painted an odd shade of tan, but is among the larger buildings in the area. The front doors are glass push & pull, the parking lot is freshly paved, and the cart rack is full, but you see a few carts with some ribs of metal missing.
Inside, the walls are a freshly painted peach, the floors are smooth concrete, and there are a dozen aisles filled with fresh & pre-packaged foods of all types. Any foods you can think of can be found here, all organized across maybe ten aisles.
*SOMETHING SPECIFIC*
You spot a stocker working on an aisle's cans of soup, a ferret boy with short blonde hair in a white tee shirt under a red apron with a gold nametag stating JACK. When you approach, he turns one more can and smiles to your group. "How can I help you?"
*QUESTION OR ISSUE*
The employee takes off toward the back of the store, coming back about 30 seconds later with a second man, a middle aged Condor man with long silver hair tied back into a ponytail, wearing a button front white shirt & black tie, his gold nametag stating FERGUS. "What seems to be the problem here?"
*CHECK OUT*
You see a few lines open, but the shortest one is the farthest from the door ran by a balding tortoise man in a beige long sleeve shirt under a red apron, his gold nametag stating EUSTACE. When he spots you, he leans over the hand-crank conveyor belt with a smile on his face. "Find everything you needed today?"
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*GYM*
The two story brick building itself seems pretty basic. Concrete pathways, wooden double doors, large sign with both an arm flexing and a body in a yoga pose. You DO spot a pool off to the side, but it is partly on fire.
Inside gives you a school building feeling, aside from the sounds of grunting and metal clanking in the distance. There is one long hallway leading to multiple doors and one big staircase leading upstairs. You see the same yoga pose sign in the distance at the staircase, pointing up.
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*IF THEY STAY DOWNSTAIRS*
You see a door open beside you, and out steps an over six foot tall rhino man with a blond buzzcut held up behind an orange sweatband, wearing black and blue spandex-like workout clothing, his gold nametag reading CLINT.
"Spotted you through the door, you looking for a workout?"
*EXPLANATION*
He smiles and claps his hands. "Fantastic, let's get started. First day is free so we can do a kind of... evaluation, see where you need work."
He guides anyone interested into one of the workout rooms, laid out with basic workout equipment. There are maybe five other people all doing their own thing, and they all look about the same sizes as your group.
Clint sets you up with your choice of a rowing machine, barbell, leg press, or treadmill to start, and puts you at the lowest setting.
You spend the next 30 minutes training under a slowly increasing workload guided by him watching over all of you simultaneously.
(PHYSIQUE Roll)
- (Highest roller) receives a bit of praise for handling themself so well and pushing the limit
- But (lowest roller) tried a little too hard and took a point of damage as a result.
He gets a solid read on what exactly it is you need to improve on, and its all fairly basic stuff. He hands each of you a written workout routine for longer better physical health.
"You do this regimen three times a week for 30 minutes, and you'll start seeing some solid results pretty quick. Were ya interested in signing up for a gym membership?"
*AFTER RESPONSE*
"Now hang on, I'm not saying you gotta do it, I'm just giving you options."
- You could buy your own gym and set yourself back a few thousand Z
- You could get a membership here, since we're the only gym in Diadem
- And I don't like telling first timers, but if you're really hard up for coin, there IS a free option if you wanna do a little traveling.
"Well there's this place called the Mountain valley gym. Way more top notch gear and trainers, but most people go there to get RIPPED. They like helping new guys too, but uh.. they can be a bit intense."
*FREE OPTION*
"Cool cool, got a map?" He points out a brown spot on the southeast side of the rock wall around Diadem.
(Go to BROWN DEMENSE)
-----
IF THEY GO UPSTAIRS*
You spot a sign at the top of the stairs with a flexing arm pointing down, defining a separation between the floors. The second floor is mostly just one giant room, with partly padded flooring and partly wood paneled flooring. You also see a long metal bar going across one of the walls.
"Can I help you?" As silently as can be, you are approached by a swan woman with blond hair tied into a long braid to her waist in a black leotard, her gold nametag reading JADA.
*EXPLANATION*
She will smile and take a step backward into the room, extending her arm in an inviting manner. "Then let's give you a free day to see what we can do for you."
She will them spend the next 30 minutes giving each of you basic instructions of flexibility exercises, including a few yoga poses.
(ATHLETICS Roll)
- (Highest roller) receives her applause and a moment of admiration for being so flexible.
- But (lowest roller) most definitely pulled something and took a point of damage as a result.
Once you all finish and she gets a good idea of what you can do, her recommendations are all fairly mundane stuff you could do as a morning warmup routine.
"Now these are all for basic flexibility and conditioning, and you should see results very soon. Were any of you considering signing up for more advanced aerobics classes?"
*AFTER RESPONSE*
"I see... well I am obligated to tell you that you could always have a membership here if you like, or you could do your routines at home without the professional aid of myself or my co-owners."
She thinks for a moment. "There is also a third option if you're interested. We have a sort of 'sister school', much more zen and atmospheric than ours. That one's free, but requires travel. We send any potential students to each other and find their preferred space."
*INTERESTED*
"Fantastic, if you have a map, I can point it out for you." She points out a green spot on the northwest side of the rock wall around Diadem.
(Go to GREEN DEMENSE)

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*HARDWARE STORE*
The pale blue concrete building is HUGE, easily two stories in height, and the parking lot is partly taken up by a frontside loading & unloading bay. Although you DO spot two of the storefront windows boarded up by pieces of metal.
Inside, the aisles are floor to ceiling, and every inch is covered in every kind of building material, plumbing, electrical, cleaning, hand & power tool, and lawn & garden accessory you could imagine.
You are immediately approached by a TALL bull man with tied back brown hair in a black apron over a dark blue tee shirt and blue jeans, his gold nametag reading ULRICH. "Welcome in, can I help ya find anything?"
-----
*ANYTHING BUT WOOD*
"Oh we got that in spades, right over here." He guides you all to a nearby aisle, and points out exactly what you are looking for. And the price is cheap, even for hardware store standards.
(NOTICE Roll)
On your way to the registers, you hear a commotion in the building supply aisle, and notice several angry people. Nearly every type of wood rack is completely empty, save for some small scraps.
*IF THEY ASK*
"Hm? Oh. THAT."
-----
*IF WOOD*
He inhales sharply through his teeth and carefully asks, "What KIND of wood exactly..?"
*AFTER THEIR RESPONSE*
"Well uh... hm... I doubt we have a substantial amount, but let's go take a look." He guides you to the building supply aisle, and nearly every type of wood rack is completely empty, save for some small scraps.
-----
"We can't exactly get more right now, the uh... supply chain is interrupted, and..." He sighs and rubs the back of his neck in frustration.
"Alright, I'm gonna level with you guys, we can't get into the Lumberyard to get more. Something fucked up happened over there, something NASTY. Everyone is too afraid to go in, and those that did, didn't come back out. Been a year since we got new supply, and whatever we CAN get usually gets earmarked for housing needs."
*IF THEY WANT TO GO*
He seems genuinely shocked. "Well... it's your funeral. Let me show you where you gotta go."
He walks over to a nearby endcap, grabs a fresh map, and points out a black spot on the southwestern side of the rock wall around Diadem.
(Go to BLACK DEMENSE)

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The dual purpose herbalism & potion store is an odd looking one, partly occupied by a small greenhouse attached to the small brick building. The building is also partly overrun by vines, aside from the spots where it's been burnt off.
Inside is a compact little store, half the shelves dedicated to herbs & spices of any caliber you can imagine, and the other half to bottles & vials, both empty and full of every color of liquid you can think of.
You spot a head peeking around the corner of the shelf on the left, a blue pair of hands stocking a handful of shelves full of fresh tobacco leaves in a brown bag, before turning the corner and disappearing from view.
You THEN spot an identical head turning the corner on the far right shelf, adjusting the colored elemental potion bottles so the labels face outward, before disappearing again.
You spot ANOTHER head appear from the greenhouse entryway, carrying a sack of... something into the building and straight back into the store room door, slamming it behind him.
"Can I help you?" Behind the register stands a lanky bright green gecko man in a lab coat with blue hands, short red hair, and a gold nametag stating JEFFREY.
*ASK FOR ANYTHING*
You feel someone poking your shoulder twice.
When you turn to look, you see three more geckos, identical to the last detail, except their hair is laid out in different positions and their nametags state BILLY, SAMWISE, and MARSHALL. The three are all holding the exact item you are looking for.
-----
*POTIONS*
Potions traditionally come in three sizes
- Small Medium & Large
Potions also come in three varieties
- HP, MP, and Color / Elemental
Potions cost 25z per size, regardless of type
- SML = 25z, MED = 50z, LRG = 75z
Potions sell for 10z per size, regardless of type
- SML = 10z, MED = 20z, LRG = 30z
-----
HP Potions (clear liquid)
SML heals 5HP
MED heals 10HP
LRG heals 15HP
MP Potions (pearlescent)
SML recovers 5MP
MED recovers 10MP
LRG recovers 15MP
Elemental (color) potions
- Each potion comes in 12 different colors, one for each color of magic (except gold)
- Each Potion does two things:
1) If you throw it as an ITEM action, it does X DMG + STATUS to all characters in the ZONE it lands in on a HIT, or just the STATUS on a MATCH (mimicking a spell)
- SML = 1DMG, MED = 2DMG, LRG = 3DMG
2) If you drink it as an ITEM action, it reduces the DMG you take from spells of that color by X amount & negates its STATUS for three turns (mimicking WILL resistance)
- SML = -1DMG, MED = -2DMG, LRG = -3DMG

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*HOSPITAL*
The facility is an impressively tall three story brick building with multiple separate wings and sub-buildings. You see several doctors and nurses walking in and out at random intervals, with a parking lot full of civilian vehicles on one side and oddly designed ambulances on the other. But one of the ambulances is currently on its side.
Inside is even more impressive than outside. The building is immaculate, the lines are short, the floors are all marble squares, and the smell of cafeteria food fills the air.
This floor of the facility is mostly comprised of a line of check-in windows, a large seating area with about two dozen chairs, and a series of glass doorways leading to catwalks to other nearby buildings.
-----
*IF ANYONE IS INJURED*
A pair of male nurses walking by in purple scrubs stop in front of your group with concern. An Alpaca with poofy brown hair & a gold nametag reading MICAH, and a black (Vietnam forest) scorpion man with a pale blonde buzzcut & a gold nametag stating KITIA, see your injured teammate(s) and guide them to sit down, asking what happened.
While you talk, the two give a quick inspection to their wounds, scribble down notes on their general appearance, and check their heart rate. Once that is evaluated, the nurses give you two options.
- Immediate relief using a high dosage of healing magic at a high price (3z per HP)
- Basic medical care & medicines that take a bit longer to work but are cheaper (1z per HP)
NOTE:
If they take Basic care, they either cannot participate in the next fight, or all rolls will be at a -1 during it, unless they sleep first
*EITHER WAY*
-----
(NOTICE Roll) You hear a siren from outside, and it is approaching rapidly. Moments later, a team is wheeling a gurney with into the main lobby, carrying a parakeet man holding his side tightly.
"What's the emergency here?"
"38 year old male with a laceration across his ribs and side, likely a sword."
"Okay, get him some healing magic and--
"Healing magic doesn't work on this."
"WHAT?"
"Every healing spell we cast just... doesn't work on it. And there's something else, we spotted gold in the wound."
"Oh God, another one? Okay, get him to a bed, we'll do what we can."
You watch the squad wheel the gurney away, the frustrated doctor writing something down on a clipboard.
*IF THEY ASK*
The doctor turns to you, a dolphin man with glasses and ear length brown hair, wearing a white labcoat with a stethoscope around his neck, his gold nametag reading DR TOHRU LEUMADAIR. "Hm? Did you need something?"
*IF THEY ASK*
He puts the clipboard back under his arm. "I'm surprised you don't know yet. People are coming in with injuries that can't be healed by magical means. Mostly cuts or gunshot wounds, all of which medicine and surgery can still treat, but their blood has traces of gold... something we can't identify around the injury."
"Whatever this is isn't fatal in and of itself for the moment, and we've succeeded in removing it to prevent embolysms without issue, but healing magic is our fast acting option for critical care. If someone were to lose something valuable to this, it could be permanent. We've had one fatality from this so far, and we want to keep it that way."
-----
*SEE THE PATIENT*
"Medical code dictates noone can see any patient or any part of them therein, except Healthcare professionals, and even then only with consent."
*ANYONE WITH MEDICAL EXPERTISE*
*OR IF THEY HAVE SEEN IT BEFORE*
He seems very hesitant. "Given circumstances, there ARE protocols to allow you to see this, especially if it can further our understanding of what is happening."
He leans in very closely. "But you need to be very careful and follow my every word. You may have knowledge that can help, but this is still a hospital, and every person & procedure MUST be treated with dignity and respect. Understood?"
*IF YES*
He takes you to the nearby clerk window and requests (current party number) guest passes from the clerk, which she hands over no questions asked. "YWear these at all times, stay close to me, and keep your hands to yourself."
He guides you into the patient area with several sick and injured people occupying the beds, toward a specific wing earmarked G.D.I. (Gold Dust Injury / God Damn It) You see various people with semi-deep cuts and gunshot wounds, nothing too catastrophic, but they are definitely in some amount of agony.
He moves past them to a private office area full of file cabinets, pulls out a folder marked Tarbh, W., and pulls out an image of a fairly large cut on someone's chest. The wound has been cleaned fairly well, but you do see traces of gold dust against the opening, as well as a small sample dish with blood & the gold dust in it.
"This is the image of a wound that caused our first and only fatality. We attempted to clean and close the wound, but we couldn't get to it quick enough. Add to it the age of the patient complicated it further... but, do you know anything about what caused this?"
*MENTION GOLD WEAPONS OR SHIELD*
He writes down the information as you say it.
"So these gold weapons are to blame then... in the hands of the Marauders no less, can't say I'm surprised. And they devour mana to create this dust... I wouldn't believe it if the evidence didn't back you up."
He seems relieved to have this confirmation. "I'll be honest, just getting confirmation on what we half suspected makes a huge difference. We will add a prioritized protocol to clean the wound even more closely before anything else."
He quickly walks over to a nearby nurse and hands her his clipboard. "Get this to the other doctors, get an addendum added to our protocols made as quick as you can. This 'epidemic' might be over."
She wastes no time at all getting the information down the hall, and he turns back to your group. "Your timing was impeccable on this one. And thanks to you, Warton Tarbh might be the only fatality. May he rest in peace."
(CONTACTS Roll)
Warton was the name of the bookstore owner.
*RECOGNIZE WARTON*
"Did... you know him? My condolences. I assume you know his funeral service is later today, yes? I'd attend myself, but I wasn't invited, and I didn't know him well enough."
*FUNERAL SITE*
"If you have a map..." He points out a GRAY spot on the westernmost side of the rock wall around Diadem
(Go to GRAY DEMENSE)

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The building itself is fairly large light blue concrete walls with a dark blue support framing, with one dark blue metal front door and several windows all around, surrounded by chain link fence with a large hole in the side by the entryway. You also see a sign on the front with pictures of water & a lightning bolt, as well as electrical wires originating from behind the building.
-----
*BACKSIDE*
You see what resembles a LARGE old fashioned electrical substation surrounded by more chain link fence covere in WARNING signs, and four major power poles with cables flowing out to the nearest poles that THEN travel to all the major districts. Anyone with electrical background can recognize the circuit switchers, regulators, reclosers, and a few control buildings with heavy cables running to one and between the others.
*CONTROL BUILDINGS*
The first control building is wall to wall machinery, nothing but on/off lights and on/off switches on every single panel. Some of the panels are open, and each one is full of machinery and wiring dedicate to moving electricity from itself to another area.
The second control building is surprisingly empty, the only thing in it being a series of open spaces with handlebars, and these handlebars are connected to a series of cables and circuitry, not unlike the first control building. Some of these cables appear to lead to massive battery units.
-----
*INSIDE*
The building inside is surprisingly minimal, but a bit loud for your liking. In one corner is a small set of lockers with a small kitchenette, the other has a small desk and workstation with a red phone. But the majority of the room's space is taken up by a MASSIVE rounded metal casing, humming and grinding away as whatever is inside it (you assume) generates the power.
From around the backside steps a shorter hamster man in blue coveralls, a white hard hat, white rubber gloves, and a gold nametag reading KAELID. He spots your group and immediately rushes to push you out the door. "HEY HEY HEY, YOU CAN'T BE IN HERE!"
*GIVE ANY RESPONSE*
He seems hesitant to listen. "Wait wait... you're not Marauders, are you?"
*SAY NO*
He stares at you for a few seconds. "I'm inclined to believe you since you didn't start breaking things immediately, but... net time, just have someone call in advance, okay? This place is important AND dangerous."
He sighs a bit. "But as long as you're here... what were you looking for anyways?"
*ANYTHING TO DO WITH A TOUR OR A CLOSER LOOK*
He blinks a few times. "You serious?"
*IF YES*
He thinks for a second. "You know... I'm not opposed, because I never get tour groups, but... you're gonna have to get geared up. Grab a hard hat, earplugs, and rubber gloves from the locker, I'll give you a closer look."
He leans in real close. "BUT DON'T... TOUCH... ANYTHING."
Once you are all sufficiently geared up, he takes you for a general look around the unit itself. There isn't much to see, until you spot the trap door near the back with a ladder inside.
*DOWN THE LADDER*
As you descend, you get a better llok at the inner workings thanks to the lights running down the inside of the massive hole.
Looking up, you see the motor half of a large rotor inside a stator, crackling and grinding as it gathers electricity.
You also see a MASSIVE metal rod leading from it straight down into a massive chain link floor panel, all surrounded by a square cage of chain link fence locked behind chain and padlock.
Beneath it, the chain link floor panel is digging into the rock, and you can see the centermost part of the massive turbine fan underneath it in the water, spinning surprisingly fast in the ocean current beneath it.
*IF THEY WANT TO LOOK FOR ANYTHING SPECIFIC*
(INVESTIGATE Roll) You spot a sparkling line of gold in the rock, only about an inch thick, and it runs in a massive ring all around the rock wall.
*WHAT IS IT*
KAELID looks at it for half a second. "Oh THAT? Not a clue, it's been here since before the generator was put in. Wouldn't recommend touching it with bare hands, shit burns hard. But gloves are fine."

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*MALL*
The outside looks fairly standard, large concrete building sun bleached into a bland pale gray. But the building looks well maintained, the streets are paved with no visible cracks or marks outside of some scorchmarks, and the doors are ten foot high glass panel with brass handles.
Inside the two story building is a different matter. The walls are all painted a startling white, the staircases are immaculate, every storefront looks trendy & clean, and there are old-fashioned elevators with liftmen.
*EXPLORE*
Every store is a specialty store selling all manner of fashionable AND functional clothes. There are stores for sportswear, swimwear, shoes, accessories, heavy duty workout wear, even winter wear.
*ANY STORE THEY GO TO*
You will see a solid array of color and style options, in sizes ranging from toddler to giant.
*AFTER THEY SHOP AROUND*
The counter is ran by:
A curvy Peafowl woman with long multicolored hair in a tight fitting red polo uniform polo shirt and a gold nametag stating Andrea
A bored looking Persian cat woman with tied back black hair in an orange uniform tee shirt and a gold nametag stating Maria
A young Falcon man with slicked back brown hair in a yellow uniform polo tee trimmed in white, his gold nametag stating Jackson
A lanky teenage Cheetah boy in a deep green tee shirt with the store logo on the chest, opposite a gold nametag stating Dashiell
A tall Cricket girl with blonde hair in a braid across her shoulder over a blue polo tee, her nametag stating Violet
A muscular White lion man with a white mane of hair behind a black headband and a purple tee-shirt, his gold nametag stating Kevin
Once the merchandise is brought to the counter, paid for, and put in a brown paper bag, the clerk will slip a bright pink piece of paper in the bag before handing it to the one that paid.
It's a flier for an upcoming once-a-month fashion show this afternoon, taking place in the PINK demense, and hosted by 'The One And Only Demense Mistress, Madam Miranda.'
*IF THEY ASK*
The clerk smiles and points out the small pink flower pin on their uniform, on the opposite side of their chest from the nametag. "Madam Miranda is the one who designed all the clothes everyone in Diadem wears, and every piece has her insignia on them somewhere."
(INVESTIGATE Roll) You didnt notice this before but:
- Every article of clothing you bought has that symbol embroidered on their tags
- Several people are walking around with that pinned on their clothes, bags, or hats
- Every store sign has that little symbol somewhere on it
(IF THEY DIDNT ASK)
- Why is there a winter wear store in the summer?
*WHERE IS IT*
The clerk smiles and turns to a giant map behind the counter on the wall, and points out a pink spot on the southeast side of the rock wall around Diadem.
(Go to PINK DEMENSE)
-----
*WINTER WEAR STORE*
The store is overall no different than any other store in this mall, but it instead has a myriad of thick clothing & gloves and stylized weatherproof coats to handle any blizzard.
*IF THEY ASK*
The clerk will give a knowing grin. "You aren't from around here, are you?"
"Okay there's three reasons. One, alot of people are cold blooded and need a little more thermal layering to get by."
"Two, we do get winter weather here when the season aligns for it, and people prep for it year round."
"Three, and because I knew you were new, you don't know about the best place to cool off in the summer, do ya?"
*NO*
"If you got a map, I'll show you where it is. But you might wanna grab a coat." They point out a WHITE spot on the southwestern side of the rock wall around Diadem
(Go to WHITE DEMENSE)
-----=====-----=====-----
*MALL FOOD COURT*
The food court itself is fairly basic, dark green square metal tables with matching chairs, four seats each. There are several food vendors to pick from, and while most of them are more fast food related, there are also options for more specific tastes.
-----
*REGARDLESS OF THE FOOD*
Everything on this table is rich in the purest and most savory flavors you could've asked for. The ingredients are top notch, the beverages are fresh, even the salt & pepper are more flavorful than you expected.
*IF THEY ASK OR COMPLIMENT*
The clerk will laugh proudly, already in progress of making more food for the next people. "We get our ingredients fresh from the farmlands (ocean if they picked seafood)
*QUESTION FARMLAND / OCEAN*
"Oh shoot, you must be newbies. Just a sec." The clerk checks out the next person in line, trots over to your table, and asks to see your map, pointing out a:
- BLUE spot on the southernmost side of the rock wall around Diadem.
- VIOLET spot on the easternmost side of the rock wall around Diadem.
"You go to this place here, everything'll make perfect sense."
(Go to BLUE DEMENSE or VIOLET DEMENSE)

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The mechanic shop is surprisingly simple, mostly an empty space inside with two garage bays. One is big enough for two large vehicles (likely cars), the other for a few smaller ones (likely motorcycles). But it is painted a welcoming blue and has a small main entrance lobby on the front, and you can spot a man standing behind the counter flipping through a magazine.
*APPROACH*
Inside, you hear nothing but the soft sounds of metal on metal, and you can see the mechanics in the back hard at work, wearing blue jumpsuits and hats. The one up front wears an identical outfit, a black & brown ball python man with short black hair and a gold nametag stating MIKEY.
He realizes you're approaching and quickly stashes the magazine. "Oh uh, hi there, how can I help you?"
-----
The mechanics specialize in repairing anything with a motor, any repair will cost 10z per HP, and will take one phase of the day for 5HP or less, or two for 6-10HP

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The dealership is overloaded with different types of motorcycles in AND out of the red building. Street bikes, sport bikes, pocket rockets, cruisers, luxury bikes, all types can be found here. And unlike the cars you've seen, these motorcycles look identical to normal ones, aside from the motors looking more streamlined.
On your way inside, you see one of the windowpanes to the storefront is partially melted.
Inside you see a few more bikes, prized and platform-held models they consider to be top of the line. You also see dozens of people gawking at them in amazement, except for one burly German Shepherd man, arms crossed and laring your group down.
*APPROACH*
The burly German Shepherd man is wearing a black leather jacket with the sleeves removed over a black tee shirt, a pair of metal goggles on his forehead holding back his spiky black hair, and a gold nametag stating ARDEN. He silently chews on his toothpick, glaring at all of you shorter than his 6 foot 7 frame.
*SAY ANYTHING*
Instead of answering you, he simply extends a meaty hand forward, offering you a handshake. However, his gaze also holds the malice of a demon, like he's waiting for you to make a mistake.
-----
*TAKE THE HANDSHAKE* (PHYSIQUE Roll)
(LOW Roll) He seems unimpressed and squeezes your hand a bit too tight for your liking. You don't take any damage, but you probably won't be twisting any doorknobs for the day.
- Give them -1 to their first FIGHT roll today
(MATCH Roll) He raises an eyebrow and flexes his arm a little, before giving a smirk, showing off those dangerous canines.
(HIGH Roll) His glare sharpens when your hands make contact, and you physically hear his knucles popping in your grip. He puts his free hand on your shoulder, laughing a deep disturbing laugh. "That's ALL I needed to hear."
- They earned a discount on their purchase/lease
*EITHER WAY*
"Welcome to my little slice of Hog Heaven. What kinda ride're you lookin' for?"
-----
Motorcycles are 5,000z to own or 150z a month, and can be a rent-to-own after 3 years at this rate
-----
ITEM: MOTORCYCLE (VEHICLE)
Requires DRIVE to use
5 Hit Points
Deals 2DMG on a HIT
+1 MVMT per turn
Motorcycles do NOT require fuel. They instead run off a point of MANA, and will run on that point for the entire day, unless it is turned off

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*MOVIE THEATER*
The pale yellow building is an old fashioned type theater, the kind your history books would call a Nickelodeon. The entryway has a ticket seller, the overhead & side displays are all lit in very colorful & stylish ways, and the sign hanging above it just has an image of a double spinning reel movie projector, the type that uses actual movie tape. But you also see a bullet hole directly in front of the camera lens.
*BUY TICKETS*
The ticket seller is a rather short tuft ear owl man sitting on a stool, fidgeting with a purple pendant out of boredom, wearing a red vest trimmed in gold over a white dress shirt, his gold nametag reading AWAR. He straightens up immediately when you approach. "Welcome! I'm assuming... (NUMBER OF PLAYERS) for The Magic Circle?"
The movies playing are:
- Fast & Furious 7 (SOLD OUT)
- What We Do In The Shadows (SOLD OUT)
- Mad Max: Fury Road (SOLD OUT)
- Inside Out (SOLD OUT)
- It Follows (SOLD OUT)
- The Magic Circle (INCOMPLETE)
- TICKETS TO ANY MOVIE ARE 5z EACH
*GO INSIDE*
The main lobby is small, but cozy. The walls are a gorgeous tan-orange, the theater entrances are three each on the left & right walls, and the back wall past them is occupied by a snack counter.
- The popcorn smells fresh, there are six different seasonings, and the butter looks real
- The soda machine has twelve flavors of soda, two of which are diet
- The glass candy display is full of all the classic snack foods you expect
(peanut butter chocolate hard & soft candies, chocolate bars, licorice, gummy candies, malted milk balls, taffy bites, the works)
The Condor man running the snack booth has well groomed blond hair and wears the same uniform as Awar, his gold nametag reading DOLMA. You also notice he is wearing braces, and it is more obvious when he speaks that he is NOT used to them. "Can I help you?"
- BAGS OF POPCORN ARE 1z, 2z, & 3z BASED ON SIZE
- SODA IS 1z, 2z, & 3z EACH BASED ON SIZE
- EACH CANDY IS ONLY 1z PER PACK
- *OFFER DISCOUNTS ON MULTIPLE ITEMS OF MEDIUM OR LARGE*
*IN THEATER*
The theater is small, but well maintained. The walls are painted deep shades of orange green & purple, the black stone-like floors are fairly clean, and the 100-ish padded metal seats are well used but in good shape. They also have cupholders.
On your way in, you spot a short but excessively fluffy snow owl woman with white shoulderblade long hair in an identical uniform as the prior two, her gold nametag reading MALLORY. She is carrying a short broom & dustpan and doing aisle inspections.
About 3 minutes later, the lights dim and the title sequence of the movie begins automatically, no advertisements. First is the title card THE MAGIC CIRCLE, and it calls itself a live-action documentary of a group of brave heroes digging and rediscovering the ancient history of Diadem.
It also lists itself as "severely recreated" due to some of the dangerous elements being a bit TOO lethal to show to everyone. And, the film was recorded over the span of a year, which all took place about five years ago.
The next 92 minutes have got to be the most GARBAGE TIER COLLEGE FILM you have ever seen. It is so cheesy you HAVE to laugh at it, the production values are clearly made in the cheapest manner possible, and the camerawork is genuinely terrible.
The main characters are a mid 20s Condor man, a short owl man & woman couple, and the cameraman that remains unseen but is heard sporadically voicing his concerns. All three actors wear some amount of generic adventuring clothing (vests, backpacks, hats with long brims), but the owls are both wearing eye-catching pendants, the male's round and purple and the woman's an icicle.
The story in a nutshell is, the three main characters (including the cameraman) look through an OLD old history book to find the ancient lore of the land, explain gathering twelve magical treasures, and use them to fulfill their wish to free the people. (the very task King Akarui advised you NOT to get your hopes up over.) Other than that, NOTHING about what you watch makes an ounce of cohesive sense.
- They find a lost child in an indigo hoodie lying facedown in a desert, and while explaining him as "another victim of the harsh environment," the kid stands up, dusts himself off, and walks away mid-shot
- They climb a mountain together and the Condor performs the most perfectly cut scream you ever saw as he is walloped by a falling boulder
- They go to what SEEMS like a graveyard, only to come across some kid's Gothic themed birthday party and almost ruin it
- They go to a jungle where they are constantly being pursued by nightmarish red-eyed wild animals
- They end up in the middle of a blizzard and are constantly being bombarded by snowballs from some VERY upset children
There are also repeated instances of the Condor ending up in the hospital, each time for a different injury or affliction. But strangely enough (and even with the crappy camera quality), the two owls are always untouched. The cameraman is also never hurt, but moreso because he stood far back enough to never be in harm's way. The Condor commented on this constantly, calling him a chicken.
The Condor, however, suffered from:
- multiple degrees of burns
- sleep-wake cycle disorders
- temporary blindness
- high velocity abrasions & aerophagia
- decompression sickness (the BENDS)
- blunt trauma from a horse kick to the head
- dependant edema (disassociation to gravity)
- severe frostbite
- electrocution burns
- sudden onset depression
- night terrors
- extreme muscle fatigue & broken bones
By the end of the movie, you see them gather twelve multicolored glass orbs in front of the Diadem City Hall building, and in the most anime (Dragonball Z) fashion, you see the Condor raise his hands to call out to... something. But, the film suddenly cuts out before the end result occurs. Not by choice, but moreso because the film looked damaged and burnt out.
The only part that remains after is a tacked on credit scene, and you only see four names listed for the entire movie's production.
- Star : Dolma Pe
- Co-star : Awar Solomon
- Tertiary star : Mallory Solomon
- Cameraman: Sunny Sydup
On your way out, you are called out to by the ticket seller (Awar). "Hey, so... just curious... did you guys like the movie?"
*REGARDLESS OF ANSWER*
"Yeah I'm not a fan myself. I wish I could say 'the book was better,' but there's not a real book. It was based on a chunk of lore from the back of an old history textbook. I'd still recommend that little blurb over that college project film any day of the week."
He leans closer to the window. "But don't tell anyone I told you that."
*HISTORY BOOK*
"The schools don't use them anymore, but there's a bookstore down the street that does. They keep a few copies on hand, much like how people outside copy and sell pocket versions of their country's important documents, like... what do they call that one... the Constitution?"

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*MUSIC STORE*
This brick building is alot more stylized than the others. The front of the store is covered in a black iron mesh meant to resemble speakers, covering and slightly obscuring the glass open front display. You also see a handful of broken arrows sticking out of the holes in the black metal mesh.
Inside is wall to wall aisles of musical instruments and supplies, but the aisles shorten in length closer to the store's center. Instead, there are four black leather couches, a small coffee table, and a few people sitting together, either enjoying the atmosphere or testing the instruments.
Behind the couches and beside the door is the register, manned by an Ibis woman with braided black hair and a loose tiedye tank top, working a modernized record player connected to the store's sound system, her gold nametag reading ELLEN.
(INVESTIGATE Roll)
(Aisle 1) has Drums and percussion instruments
(Aisle 2) has Fretted instruments (guitars, ukuleles, etc)
(Aisle 3) has Brass and woodwind instruments
(Aisle 4) has Violin family instruments
(Aisle 5) has Metronomes, music stands, and sheet music
(Aisle 6) has Consumables (strings, reeds, drumsticks)
(Aisle 7) has Microphones, cables, audio tech, & amplifiers
(Aisle 8) has Racks upon racks of records with relatively recent music, and record players nearby
*IF THEY ASK*
Among the records, you spot:
- UPTOWN FUNK by Mark Ronson & Bruno Mars
- SEE YOU AGAIN by Wiz Khalifa & Charlie Puth
- SHUT UP & DANCE by Walk To The Moon
- THE HILLS by The Weekend
- BAD BLOOD by Taylor Swift & Kendrick Lamar
- A few yellow fliers attached to the rack separators for a party, hosted by DJ ZAHIR, and it happens every (day of the week).
*ASK ABOUT FLIER*
Ellen puts down her headphones and lets the record play for a bit. "Hell yeah, love his parties. Guy throws one about every week and everyone is invited. Hell of a shindig too, last one had at least a hundred people. You going?"
*WANT TO GO*
"Sweeeet, got a map?" She points out a yellow spot on the northeast side of the rock wall around Diadem.
(Go to YELLOW DEMENSE)

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*PET SHOP*
The tan brick building is fairly plain on the outside, has a couple window displays full of baby animals that are waiting to be adopted, and has a sign hanging over the door with a cartoon cat and dog face. It is also the first store that doesn't have SOME amount of physical damage.
Walking inside, you see a few aisles full of basic animal supplies, most of which is separated by species. Cat, Dog, Fish, Reptile, Bird, all the basics are there.
In the distance, you see the distinctly Indigo hoodie of Caelum, and it looks like he's talking to someone. And whatever the conversation is about, he seems enamored by the topic.
(CONTACTS Roll) He is talking to a very enthusiastic Striker.
(IF THEY APPROACH)
Both Caelum and (Striker) the person he is talking to look in your direction seeing you approach, and (Striker) the other person ducks down out of view. By the time you make it to the counter, (Striker) whomever he was speaking to has completely vanished. But Caelum is pinching the bridge of his nose, seemingly in frustration. "Ugh... of course..."
(IF THEY ASK)
"I was... talking to an old friend. Can I help you find anything today?"
(WAS THAT STRIKER)
"Oh you... know him too? Yeah he's an... exotic character, to put it simply. I like talking to him, he swings by and keeps me company."
(COMPLAIN ABOUT HIM)
"Well... I trust him. He's never given me a reason not to."
-----
*RESPEC*
"Oh, you... just a second." He walks over to the door and puts up a sign on it saying CLOSED FOR THE DAY.
"Alright, if you're serious, then I'll prepare everything I need. Meet me at the Orange Demense laboratory in an hour, I have preparations to make." He quickly trots off into the room marked KEEP OUT, slamming the door behind him quickly.
*AT THE LAB*
You find Caelum already hard at work, mixing a myriad of chemicals together in various beakers and test tubes. He sits upright when you arrive, pushing a pair of goggles on his eyes further up on his head. "Perfect timing, I was just about finished."
He walks over to (whomever made the request), holding out both hands. "I only need two more things. A sample of your DNA, and 100z."
Once he has both, he walks back over to the laboratory area. First he takes the sample and adds it into the mix, but nothing appears to happen or change.
Then he takes the 100z and breaks open the coin(s), allowing the mana-infused sea salt to fall into the mix. The second it makes contact, the mix begins to glow in a myriad of colors.
He takes a stirring stick and carefully mixes it all together until the salt dissolves entirely, and the new potion settles into a warm indigo shade, almost identical to his hoodie.
He pours the mix from a beaker into a potion bottle, corks it, and hands it to (whoever made the request), looking them sternly in the eye. "This is for you, and only you. Noone else can drink this."
-----
*ASK FOR SUPPLIES*
"What we have is on the shelves, but if you didn't see it coming in... let me check the back for you." He trots off and heads for a pair of doors opposite where you came in from. One marked STOCK ROOM and the other marked KEEP OUT.
*IF THEY GO INTO DOOR MARKED 'KEEP OUT'*
(Go to -VIOLET DEMENSE)

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The wide yet short brick building is half glass storefront with two main rooms: The left room being the actual counterspace, and the right room being PO Boxes. It's not until you look behind it that you see the building is simplylonger than it is wide, roughly triple the length. You see a parking lot behind it that mimicks the one out front, except larger for the mail trucks sitting behind it. Although yo do see one of the trucks is currently tipped over.
*GO INSIDE*
The counter is ran by a jackrabbit man wearing a full brown mail carrier outfit, hat and all, but for some reason he appears to be sporting small antlers-- holy shit he's a jackalope. He smiles and waves at your group as you come in, his gold nametag stating KAITO. "Hi, how can I help you?"
*ASK ANY QUESTION*
You suddenly hear the door behind you open, and in steps an identically dressed brown wolf girl with sunglasses on, and she looks VERY displeased with something. She doesn't even acknowledge your group being there, she just walks into the side door located by the PO Boxes and slams it hard enough to rattle the cardboard boxes behind Kaito.
Kaito hangs his head a bit and sighs. "Please excuse Coco, she is easy to anger."

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The light brown concrete facility stands at two stories tall and is surprisingly well kept. You see a myriad of people through the multiple windows, all in high quality suits and high spirits. This is also one of the few buildings
that doesn't have some amount of damage.
Inside is as clean and well kept as the outside. Tile floors, white walls with framed pictures of plants & people you could easily assume are important to the building, and a quaint lobby area with two couchs and four chairs surrounding a coffee table.
In one of those chairs, you spot a familiar face: Anais, the sheep woman from your meeting with Akarui. She is flipping through several folders of paper lying on the coffee table, and is chewing on her metal pen cap every few moments. And she looks stressed.
*APPROACH*
Anais doesn't even notice you're there at first, but she eventually puts the paers down with a heavy sigh, and looks up to your group, like she knew you were there the whole time. "Thanks for not interrupting me... is there something I can help you with?"
*WHY ARE YOU HERE*
"I'm a realtor. The HOA isn't exactly a paying gig, ya know."
*WHY SO STRESSED*
She stands up and drops the folders into a pile onto the table. "You know what THESE are? These are noise complaints within the Gated community over the last month alone. Which wouldn't even BE an issue if the King would just take my idea of a sound ordinance seriously. But NOPE, he won't even give me a chance."
She stands and walks around in frustration. "I have fantastic and simple ideas for fixing alot of the housing & money issues in Diadem. Sound ordinances after a set time, color restrictions for colors to paint your house and fence, basic yard cleanliness standards... it's not that hard to keep things running."
She flops back down into her seat. "And if it's not the King, it's the realtor board. They won't take my vetting proposal seriously. All I want is a simple process of putting certain people in certain homes based on specific criteria, so the right people end up in the right neighborhood!"
"But NOOO, we have to allow grocery store workers and fast food workers to buy Gated Community homes, knowing full well they won't survive a year in there financially. And then, when they SOMEHOW abandon the place and owe three months of back rent, it's somehow MY fault!"
*ITS NOT A RACE OR SPECIES THING?*
"Of course not. I'm an economist, not a bigot."
-----
*HOUSING*
- Apartments have 2 bed 1 bath max and go for 250z a month
- Houses have max 4 bed and 2 bath, and go for 500z a month
- Gated residences have as many bed & bath as needed and go for 1,000z a month

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*RESTAURANT*
There are multiple restaurant style buildings right beside each other, all of them looking mostly identical inside AND out, except for the signs on the front. Each sign displays a different food or ingredient to differentiate them, and each one has a small group of outdoor weatherproof metal & leather tables & chairs in a small corral of iron fencing.
-----
The Breakfast restaurant is quaint inside, the walls & floor a soft light brown with wooden white tables. The Skink woman working the entryway has a long black ponytail and a blue shirt under a black apron uniform, her nametag stating Siya
The Meat restaurant is more of a steakhouse with dark brown floors & tables and dark gray tile walls, but serves all manners of meat, fish, & poultry based on the grill smell. The grill is manned by a Black mamba man under a white chef's outfit with a gold nametag stating Weylan
The Vegetarian joint is a wooden wall & tile floor place with pale beiige tables, and their menu is surprisingly diverse. The main counter is ran by a short Panda man in a green apron & matching cap, his gold nametag stating Xavi
The Fast food joint is surprisingly modern with metal-edged wood tables & chairs and dark colored tile walls & floors. The register is ran by a teenage Jackalope boy in a red shirt and black apron & matching hat, his gold naetag stating Yvgeny
The Dessert restaurant is a combination bakery & milk bar, serving up drinks and fresh icing-rich baked goods. The restaurant itself is something out of the 50s with magenta & white booths and barstools. The counter is ran by a middle-aged Snow leopard man in a striped magenta & white outfit with a paper hat, his gold nametag stating Max
The Coffee shop is more of a lounge area with two-seater tables and leather chairs alike, as well as a small bookshelf. The counter is ran by a younger Partridge girl with blonde hair tied in a tight bun and a deep blue apron over a black tee shirt, her nametag stating Avah
The Juice bar strongly resembles a coffee shop, except instead of coffee, you smell fresh fruity smoothies in the air. The place is brightly designed with white walls & tables with lightly colored wood seats. The counter is ran by a taller Wombat man with slicked back red hair and a mint green tee under a white apron, his gold nametag stating Gary
The Bakery doesn't have much seating, mostly two-seater tables in dark wood surrounded by pale brick walls. The counter & ovens are all being ran by a portly Salamander in a white baker's apron & hairnet over a gray tee-shirt, his gold nametag stating Zach
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*REGARDLESS OF THE FOOD*
Everything on this table is rich in the purest and most savory flavors you could've asked for. The ingredients are top notch, the beverages are fresh, even the salt & pepper are more flavorful than you expected.
*IF THEY ASK OR COMPLIMENT*
The clerk will laugh proudly, already in progress of making more food for the next people. "We get our ingredients fresh from the farmlands (ocean if they picked seafood)
*QUESTION FARMLAND / OCEAN*
"Oh shoot, you must be newbies. Just a sec." The clerk checks out the next person in line, trots over to your table, and asks to see your map, pointing out a:
- BLUE spot on the southernmost side of the rock wall around Diadem.
- VIOLET spot on the easternmost side of the rock wall around Diadem.
"You go to this place here, everything'll make perfect sense."
(Go to BLUE DEMENSE or VIOLET DEMENSE)

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*THUNDER FORCE*
The two story precinct building looks relatively basic, the bottom half made of stylized brick and the top half basic concrete. There's no hanging sign like the other buildings, but you see a few Thunder Force officers walking in and out of the main doors, as well as normal people whom all seem a bit excited.
Inside, there are several more officers with clipboards in hand, all talking to a large group of normally dressed people in the middle. Otherwise the building itself is mostly dedicated hallway and wooden doors leading to various other rooms.
A group of three officers in the back spot your group, all of whom approach you rather quickly.
- The first is a human woman with tightly bound brown hair in a bun, her silver nametag reading JENSEN
- The second is a Gila monster man about her height, his hair jet black and cut tight to his skin, his silver nametag reading VALEOS
- The third you immediately recognize from the Marauder incident, the tall Puma man with the scar under his eye, his silver nametag reading HARKEN
Harken crosses his arms, eyeing you all up from behind his tight shades. "Wait, I recognize you lot, you're from the Marauder incident the other day. Good to see you all in our office. Do you plan to try out? Or were you just here to watch?"
*EITHER WAY*
"(Good to hear / That's too bad), we are always looking for promising new recruits." He pauses and looks at his two associates.
"It occurs to me none of us have been introduced formally. I am Third commander Harken, this is Second commander Valeos, and this is First commander Jensen."
All three of them extend a hand to shake yours.
-----
*IF THEY WANT TO TRY OUT*
Harken will hold out a slip of paper. "You will be number 29 (add more per person). When your number is called, just step out into the center and we will get started."
-----
*EITHER WAY*
When the numbers are finally being called, the Commanders all turn toward the center, clipboards in hand. Harken turns to your group and mutters, "Let's hope this group is better than last week's."
Despite the lack of frame of reference, you can see plain as day on all three Commanders' faces that their disappointment is immeasurable and their day is ruined. The attendees fumble with their guns full of blanks, fizzle out on their magic demonstrations, and jumble their words on the quick Q&A segments.
Poor Harken looks so disappointed, he eventually turns around and walks out of the building entirely, leaving Jensen and Valeos to finish evaluations without him.
-----
*IF PARTICIPATING*
Number 29 is called out. Once you step on the floor, a shorter cat woman in full officer garb with a silver nametag reading BINX looks up to you.
"Just like the others before you, we will be judging you on several specific attributes of being a Thunder Force officer. Are you ready?"
- FIGHT/SHOOT/STEALTH roll for weapon finesse
- ACADEMICS/MANA/WILL roll for magical prowess
- EMPATHY/DECEIVE/RAPPORT roll for verbal skills
Once you finish, she offers to shake your hand. "Thank you, we will have your results once all testing is complete."
*REPEAT AS MANY TIMES AS NECESSARY FOR EACH ADDITIONAL NUMBER*
-----
*FIVE MINUTES LATER, OR*
*AFTER LAST EVALUATION*
You feel the ground under your feet rumble and hear an explosion just outside the building. Harken runs back inside a moment later, coughing up smoke and covered in debris. "The Marauders are attacking the Residential district! I pursued but they outnumbered me!"
He winces in pain, but Jensen steps up beside him and casts a violet healing spell on him to take the edge off. "I'll get you fixed up in a sec.."
Valeos turns to everyone currently in the office. "Attention Thunder Force, current and potential! The time to truly test your merit has come! All non-agents are temporarily deputized until this threat is neutralized! I am deploying you all to the Residential District immediately!"
He pauses to look at your group. "That includes you! Get down and help however you can! If there were enough to outnumber Harken, we need all the help we can get!"
*RESIDENTIAL DISTRICT*
You see a group of about thirty Marauders, all laughing and swinging their weapons into whatever they can find. Car windows, mailboxes, light posts, everything breaks and they enjoy every second of it.
Rather than try any de-escalation tactics, the other deputized officers immediately start jumping into street brawls with the Marauders. There is about as many on both sides, barring one group in the middle that you would assume to be the ringleaders.
*WHEN THEY APPROACH*
You hear a familiar laugh, and see the same ram man waltz out into the open, waving that fancy shortsword of his around. "I was hoping I'd get to see you fuckheads again."
AFTER THE FIGHT
The ram lies in a heap with not only the group HE fought you with, but also every other Marauder in the area. The deputized officers are all fairly battered and banged up, but your side definitely won today. Despite their various injuries, they are all managing high fives and fist bumps.
"THUNDER FORCE!!!" You hear Harken's voice bellow out behind you. The officers all turn and form a lineup, all saluting Harken immediately. Harken walks over with a soft limp, holding his stomach with one hand.
"YOU HAVE DONE WELL. RETURN TO THE OFFICE TO RECUPERATE. DEPUTIZED OFFICERS, STANDBY." All the Thunder Force agents suddenly take off with electrically charged leaps, leaving you all behind in the lineup.
"As for the rest of you... what I witnessed out there was sloppy, uncoordinated, and barely qualified as a victory." Everyone around you looks dejected.
"So when you don that uniform, I expect each and every one of you to be better than you were today." The entire group suddenly seem surprised.
"We will be using today's fight to evaluate each and every one of you, so pay attention to your mail. You will each receive a letter within the week with your results. BUT, regardless if you pass or fail, remember that on this day, you all fought to make Diadem better. DISMISSED."
All the people start cheering for themselves and each other, before dispersing and walking away. Harken turns and looks at your group. "NOT. YOU."
He ushers you all to come toward him. By this time, Jensen and Valeos join his sides. "We saw what you all did. Out of all the people in this fight, we recognize coordination and effort when we see it. You definitely have what it takes. I think I speak for all of us when I say, we want you to be Thunder Force."
"You would start at entry level of course, but this will immediately qualify you for all employment perks. Uniforms, income, and status, including a publicly wearable trainee badge."
*REGARDLESS OF WHAT THEY PICK*
Jensen and Valeos walk away to grab some of the defeated Marauders, and Harken takes notice of the ram. "Wait, I know him. Didn't we just book him a few days ago?"
*THE PARTY RECOGNIZES HIM*
"Well this expedites things a bit. Since both our groups have dealt with him more than once, he is officially a repeat offender, and will likely receive an expedited trial."
"In fact... if you three would be willing to go to the courthouse and speak as witnesses, he might end up behind bars permanently."
*IF THEY AGREE*
He will pull out his own map and point out a silver spot on the northeastern side of the rock wall around Diadem.
(Go to SILVER DEMENSE)

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*WEAPONS STORE*
The red brick building is not in the greatest shape. There are steel bars across the one window, the metal door is dented in a few places, and the hanging sign of a gun and sword crossed over each other is currently split in half, each half hanging on separate chains.
But inside is immaculate. The walls are freshly painted a deep blue, there are multiple racks each overloaded with used blades & firearms, and there are brand new ones behind the counter currently occupied by a stout Doberman in a basic white tee under a leather jacket, currently polishing a brand new dagger set.
*APPROACH*
He places the daggers on a rack behind him, turning to your group and leaning on the glass case full of ammunition, silencers, scopes, extended magazines, holsters for guns & blades alike, chest armor holders & separate plates, and magic rings in a dozen different colors.
(IF THEY HAVENT MET)
"What can I get for ya?"
(IF THEY HAVE MET)
"Well look who it is, my favorite customers."
*HE WILL GLADLY SELL THEM ANY WEAPONS, AMMO, AND ACCESSORIES THEY NEED*
*HIGH AMOUNT OF STOCK*
"Yeah I'm kinda overloaded on gear right now. People have been selling alot, but not many are buyin'. You'd think with all the Marauder nonsense, they'd be more into home defense nowadays, but guess not."
-----
*SECOND VISIT*
The building looks essentially the same from the outside, but the sign is being held together in midair by a strip of duct tape on the back. It's crooked, but it's legible now.
Inside is identical as well, but this time, all the racks with the used weapons are borderline barren. The large number of basic swords, pistols, knives, and rifles are almost completely empty, and all the ammo for them are gone from the case. Still plenty of bigger weapons and magic rings though.
"Well look who it is, my favorite customers."
*STOCK IS MOSTLY GONE*
"Funny story about that, the store got raided by Marauders. They wanted to steal every weapon I had, but uh... they were kinda empty handed. And when they found out I now buy and sell from the Thunder Force, they straightened up RIGHT quick. Now I got regular customers, business is boomin', AND I got a new business partner."
The front door to the store opens and reveals STRIKER, carrying a deep blue duffel bag. "Ah, Kings of Kings, what a wonderful surprise, heheh~"
Jerras leans to the side and smirks. "Well look who's early to their shift."
Striker snickers and lies the duffel bag on the counter. "Well I had to do some inventory before I got on duty, PARTNER."
Striker unzips the duffel bag, revealing it to be full of used weapons.
*ASK ABOUT WEAPONS*
"Normally I carry a large number of these with me everywhere I go, but that gets tiresome. Now, I just shadow travel myself back and forth between here and any potential buyers, making myself a mobile business partner."