29 lines
1.9 KiB
Markdown
29 lines
1.9 KiB
Markdown
# Rules about certain skills
|
|
|
|
Discussing the proper functions of Notice and Investigate as skills in this campaign.
|
|
- Notice is primarily flat not made with rolls, and only deals with seeing details
|
|
of the present and not the past or the ability to guess what has occurred in the past.
|
|
ex ---------------------------------------------------------------------------
|
|
GM: "Once you three arrive in this room, there's a foul smell in the air."
|
|
player 1: "I would like to use my notice of +2 to determine the scent."
|
|
GM: "It's blood. and a lot of it."
|
|
---------------------------------------------------------------------------
|
|
Here this example shows the possible usage of Notice and how important it can be in
|
|
this detective style game. The intensity grows with value of Notice. You can also try
|
|
to add a roll to it to determine where the smell is coming from, or if its old or fresh.
|
|
|
|
- Investigate primarily focuses on things that has happened already not the present,
|
|
and can only be used in rolls to determine things.
|
|
ex ---------------------------------------------------------------------------
|
|
GM: "Now, you've found the body. Your Notice let you see that there's a
|
|
blade wound in his back and he's laying on his stomach."
|
|
Player 2: "I'm going check for marks on the floor with a roll for my
|
|
Investigate to a see if there was a fight or if he was attacked
|
|
from behind." Rolls "+2 Natural adding on +1 from the roll
|
|
makes it a +3"
|
|
GM: "It seems there was no real fight, which means he was attacked
|
|
from behind."
|
|
---------------------------------------------------------------------------
|
|
|
|
This is one very limited use of Investigate compared to or with Notice.
|
|
Please modify and use this to your digression.
|