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Author SHA1 Message Date
f27d9367a3
Merge pull request 'dev: fixed license' (#2) from dev into master
Reviewed-on: #2
2025-11-17 12:57:48 -05:00
a30f123243
dev: fixed license 2025-11-17 12:56:28 -05:00
53ca2a209e
Merge pull request 'Changes as follows' (#1) from dev into master
Reviewed-on: #1
2025-05-12 23:05:54 -04:00
11417f75f0
Changes as follows
- Added GOVERNANCE
- Modified LICENSE
- Added MAINTAINERS
- Modified README
- Added RELEASES
2025-05-12 23:03:43 -04:00
df73cf13c2
Merge branch 'dev' 2024-09-23 15:24:16 -04:00
5d6d42672d
Race Distrobuted Skills 2024-09-23 15:22:09 -04:00
d8f4baa324
Merge branch 'dev' 2024-09-23 12:52:37 -04:00
e04a9b6595
Grammatical error fix in README 2024-09-23 12:52:12 -04:00
c39c2c2a94
Merge branch 'dev' 2024-09-23 12:39:09 -04:00
2c6c230d6f
Rewording for characters and rules
- awar
- skill-rules
2024-09-23 12:36:38 -04:00
be08ea0d5f
Merge branch 'dev' 2024-09-10 20:55:53 -04:00
47ab435ed5
Finished First Campaign 2024-09-10 20:54:32 -04:00
15 changed files with 124 additions and 5 deletions

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# Project governance
This file tasks the Project's maintainers (listed in the repository's [MAINTAINERS](MAINTAINERS.md) file) with:
> Creating, maintaining and enforcing governance guidelines for [hb-fate-game](https://git.jester-designs.com/riomoo/hb-fate-game), approved by the maintainers, and which shall be posted visibly.
## Amendments
The [project governance](#project-governance) rules and procedures MAY be amended or replaced using the procedures themselves.
The [MAINTAINERS](MAINTAINERS.md) of this project governance document is the total set of [MAINTAINERS](MAINTAINERS.md) from all Fate-Games.

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+BGRS License
Copyright (c) 2025 alister <alister at kamikishi dot net>
All rights reserved.
This Board Game/RPG/Story License (+BGRS) allows users to modify, adapt, and use the content for board games, RPGs, and stories while ensuring the integrity of the characters and their representations.
- You are free to modify and adapt the content as you see fit.
- You may use the characters in this and in other properties, provided that their feats, overall personality, and status are not misrepresented.
- Any modifications or adaptations must retain this +BGRS License.
- You must credit the original creator when using or adapting the content.
By using this content, you agree to abide by the terms of this +BGRS License.
For any inquiries regarding this +BGRS License, please contact the original creator.

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The current Maintainers Group for the [hb-fate-game] Project consists of:
| Name | Responsibilities |
| ------------------------------------------------- | ---------------------------------------------------- |
| [riomoo](https://git.jester-designs.com/riomoo) | Grammar & Organizer, Story Writer, Character Creator |
This list must be kept in sync with the [Project hb-fate-game Maintainers list](https://git.jester-designs.com/riomoo/hb-fate-game/src/branch/master/MAINTAINERS.md).
See [Governance](GOVERNANCE.md) for how maintainers are selected and replaced.

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# Summary
# HB FATE
## License
[![Custom badge](https://img.shields.io/endpoint?style=for-the-badge&url=https%3A%2F%2Fshare.jester-designs.com%2Fview%2Fplusbgrs.json)](LICENSE)
## Project Template
* README (this file)
* [+BGRS License](LICENSE)
* [A list of maintainers](MAINTAINERS.md)
* [Project governance](GOVERNANCE.md)
* [Release procedures](RELEASES.md)
## Summary
This is a Fate Core game based on the world of Helluva Boss.
However this has no reference to such characters,
not even in the same year of the present events of the show,
nor will there be any mention of the characters in this summary or in the example campaign,
not even in the same year of the present events of the show nor plot,
nor will there be any mention of the characters in this summary or in the example campaign
I have designed. This merely takes place in the same world some years before those events.
That I'll leave up to you to determine.

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# Releases
> Creating a release for [hb-fate-game](https://git.jester-designs.com/riomoo/hb-fate-game) can be only be approved by the [maintainers](MAINTAINERS.md), and which shall be posted visibly.
> Releases will be Tagged as a Version as following the examples below:
- Examples
1. Annotated Tag:
"v1.0"
2. Comment:
"FHB Version 1.0"
## Types of Releases
- There will only be two types of Release for this project, which will be [Versioned Releases](#versioned-releases) and [Other Releases](#other-releases)
### Versioned Releases
- These types of releases will contain a fully functioning compaign, with patches/updates from [Other Releases](#other-releases).
### Other Releases
- These type of releases include "Nightly Builds" and "Dev Builds".
> Dev Builds are quick spell checks, corrections, continuity checks, additions, etc.
> Nightly Builds are combined Dev Builds that don't belong in the Versioned Releases yet.

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If any player goes down during this fight, he will attempt to finish them off once but never again. to finish someone off he will need to not be hit for 1 full turn after he takes aim to do so, attempt to put one of those rocks through their head, this cannot miss and can only be stopped by hitting him once. Players finished off by this attack are effectively gone.
After beating him, he will also be effectively gone. The players can find an expensive freshly bought bottle of alcohol
After beating him, he will also be effectively gone. The players can find an expensive freshly bought bottle of alcohol and may close out the game with the conclusion from the Sinner they took the case for, giving her thanks.

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Gender: Male
Species: Screech Owl Goetia
Personality: Careful, secretive, but very curtious and understanding.
Job: Reveals truth in the human world to bring back to his father using his fathers pendant which reveals the truth and only that things that have happened, are currently happening, and even things happening within the minds of others. All he has to do is think about it while wearing it. He will not use this to illuminate paths for people in order for them to get ahead or allow them to chase ghosts.
Job: Reveals truth in the human world to bring back to his father using his fathers pendant which reveals the truth and only that. This includes: things that have happened, are currently happening, and even things happening within the minds of others. All he has to do is think about it/will it while wearing it. He will not use this to illuminate paths for people in order for them to get ahead or allow them to chase figurative ghosts of their pasts.
Relationship: Secretly dating his imp bodyguard, Malory.
Abilities: Able to reveal truth using his fathers pendant. Does not reveal his primary ability which is to be untouchable if he so chooses, even if its an Angelic Weapon or Equivelent. Has yet to gain access to his secondary ability.
Father: Aobon

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# Skill Distrobution by race
- This is primarily a detective game
- Combat isn't the main focus but it is needed for certain cases
- Goetia, Sinners, and the like are NOT allowed purely because
they cannot be beaten by normal means unless someone has
incredible magic or angelic/holy/equivalent weapons.
- If you can figure out a way to make them fair and balanced for
your game, make a pull request or suggestion and I'll potentially
add it for this repo.
- I only included the major races because I figured that's all
that anyone would need.

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NOT ALLOWED
by the lore, Goetia can only be killed by holy, angelic, or equivalent weaponry.

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# Hellhound Skill List
+3 3
+2 1
+1 2

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# Imp Skill List
+3 1
+2 2
+1 3

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# Shark Skill List
+3 2
+2 1
+1 3

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NOT ALLOWED
by the lore, Sinners can only be killed by holy, angelic, or equivalent weaponry.

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# Succubi/Incubi Skill List
+3 1
+2 1
+1 4

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Here this example shows the possible usage of Notice and how important it can be in
this detective style game. The intensity grows with value of Notice. You can also try
to add a roll to it to determine where the smell is coming from, or if its old or fresh.
But not how old or how fresh. Just if its warm or cold. Determining exact time of death
or age of the blood would require Investigate.
- Investigate primarily focuses on things that has happened already not the present,
and can only be used in rolls to determine things.