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README.md
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README.md
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# Summary
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This is a Fate Core game based on the world of Helluva Boss.
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However this has no reference to such characters,
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not even in the same year of the present events of the show,
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nor will there be any mention of the characters in this summary or in the example campaign,
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I have designed. This merely takes place in the same world some years before those events.
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That I'll leave up to you to determine.
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Your players run a detective agency.
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Whether its owned by one of them, many, or all is up to you.
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Its name is also up to you or them.
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The detective business can be located in any of the rings of hell you or the players would like.
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The players will use their detective abilities and skills to achieve their goals within these cases.
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They will not have complete help of police at first in the human world.
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Also, these players will not start off with disguises.
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Souls (symbol: $) are the currency within hell.
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The pay rate should be a flat one for each case and should be decided by all of the players.
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If you would like, you can forgo the cash reward in favor of a magic item(s) for the players.
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The players should be given access to an Asmodeus Crystal to solve these cases that may be happening in the human world.
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The humans desperate enough to get in contact with them that know about this service can do so through a small sacrament through given up blood and drawing a specific pattern.
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It can be a small pattern or a large one but either way the portal made is big enough for anyone to step or squeeze into.
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These are merely guidelines to help structure the game, please, use what you like.
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It's completely up to you how you make this game work.
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Names: T, Tim, Timmothy
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Age: 43
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Gender: Male
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Species: Human
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Personality: Organized, confident, speaks when he needs too.
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Job: A lettered agent within the ASO (Alphabet Soup Organization) where they are above the law. No police, nor federal, nor worldly doctrine may tell him where he can or can't go or do. If its in the name of protecting humanity then he may do it. He mainly takes on cases that fall into aspects of Earth and not Hell. While he may work with beings from hell, he will not deal with the threats from there. Ghost, Ghouls, Zombies, Magic using Humans, all are fair game for him. Imps, Hellound, Sharks, Goetia, etc, are not.
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Job: A lettered agent within the ASO (Alphabet Soup Organization) where they are above the law. No police, nor federal, nor worldly doctrine may tell him where he can or can't go or do. If its in the name of protecting humanity then he may do it. He mainly takes on cases that fall into aspects of Earth and not Hell. While he may work with beings from hell, he will not deal with the threats from there. Ghost, Ghouls, Zombies, Magic using Humans, all are fair game for him. Imps, Hellhounds, Sharks, Goetia, etc, are not.
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# Awar Goetia
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Age: 19
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Gender: Male
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Species: Screech Owl Goetia
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Personality: Careful, secretive, but very curtious and understanding.
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Job: Reveals truth in the human world to bring back to his father using his fathers pendant which reveals the truth and only that things that have happened, are currently happening, and even things happening within the minds of others. All he has to do is think about it while wearing it. He will not use this to illuminate paths for people in order for them to get ahead or allow them to chase ghosts.
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Relationship: Secretly dating his imp bodyguard, Malory.
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Abilities: Able to reveal truth using his fathers pendant. Does not reveal his primary ability which is to be untouchable if he so chooses, even if its an Angelic Weapon or Equivelent. Has yet to gain access to his secondary ability.
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Father: Aobon
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Mother: Niteo
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# Malory
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Age: 19
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Gender: Female
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Species: Imp
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Personality: Puts up a front of being tough, is actually very vulnerable and caring dosn't want to hurt anyone if it can be avoided.
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Job: Protecting Awar Goetia and making sure his needs are met.
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Relationship: Secretly dating her assignment, Awar.
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Abilities: Melee Combat Expert, knives, daggers, etc. Expert Sniper.
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Name: Nael
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Species: Imp
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Gender: Male
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# Nael
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Occupation: Living World organ harvester. Killing people, using a Ghoul to sell what that person owned and feeding that Ghoul that persons organs as payment. Owns a bar in hell not too far away from the player characters business.
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Hobbies: Using his nails to carve down jagged pieces of rock into smooth round balls as ammunition.
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Abilities: Is able to flick small objects at very high speeds, enough to embed them in trees or pierce straight through.
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Age: ?
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Gender: Male
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Species: Imp
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Personality: Organized, confident, speaks when he needs too.
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Hobbies: Using his nails to carve down jagged pieces of rock into smooth round balls as ammunition.
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Job: Living World organ harvester. Killing people, using a Ghoul to sell what that person owned and feeding that Ghoul that persons organs as payment. Owns a bar in hell not too far away from the player characters business.
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Abilities: Is able to flick small objects at very high speeds, enough to embed them in trees or pierce straight through.
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# Summary
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This is a Fate Core game based on the world of Helluva Boss. However this has no reference to such characters, not even in the same year of the present events of the show nor will there be any mention of the characters in this summary or in the example campaign I have designed. This merely takes place in the same world some years before those events. That I'll leave up to you to determine.
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Your players run a detective agency. Whether its owned by one of them, many, or all is up to you. Its name is also up to you or them. The detective business can be located in any of the rings of hell you or the players would like. The players will use their detective abilities and skills to achieve their goals within these cases. They will not have complete help of police at first in the human world. Also, these players will not start off with disguises. Souls (symbol: $) are the currency within hell. The pay rate should be a flat one for each case and should be decided by all of the players. If you would like, you can forgo the cash reward in favor of a magic item(s) for the players.
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The players should be given access to an Asmodeus Crystal to solve these cases that may be happening in the human world. The humans desperate enough to get in contact with them that know about this service can do so through a small sacrament through given up blood and drawing a specific pattern. It can be a small pattern or a large one but either way the portal made is big enough for anyone to step or squeeze into.
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These are merely guidelines to help structure the game, please, use what you like. It's completely up to you how you make this game work.
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