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- summary - skill rules
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rules/skill-rules.md
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rules/skill-rules.md
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# Rules about certain skills
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Discussing the proper functions of Notice and Investigate as skills in this campaign.
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- Notice is primarily flat not made with rolls, and only deals with seeing details
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of the present and not the past or the ability to guess what has occurred in the past.
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ex ---------------------------------------------------------------------------
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GM: "Once you three arrive in this room, there's a foul smell in the air."
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player 1: "I would like to use my notice of +2 to determine the scent."
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GM: "It's blood. and a lot of it."
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---------------------------------------------------------------------------
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Here this example shows the possible usage of Notice and how important it can be in
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this detective style game. The intensity grows with value of Notice. You can also try
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to add a roll to it to determine where the smell is coming from, or if its old or fresh.
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- Investigate primarily focuses on things that has happened already not the present,
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and can only be used in rolls to determine things.
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ex ---------------------------------------------------------------------------
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GM: "Now, you've found the body. Your Notice let you see that there's a
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blade wound in his back and he's laying on his stomach."
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Player 2: "I'm going check for marks on the floor with a roll for my
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Investigate to a see if there was a fight or if he was attacked
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from behind." Rolls "+2 Natural adding on +1 from the roll
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makes it a +3"
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GM: "It seems there was no real fight, which means he was attacked
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from behind."
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---------------------------------------------------------------------------
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This is one very limited use of Investigate compared to or with Notice.
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Please modify and use this to your digression.
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