From 73f79a9214934213c2281cc6d4ec5fd6fa46262f Mon Sep 17 00:00:00 2001 From: riomoo Date: Sat, 30 Mar 2024 08:10:10 -0400 Subject: [PATCH] Init Commit - summary - skill rules --- rules/skill-rules.md | 29 +++++++++++++++++++++++++++++ summary.md | 7 +++++++ 2 files changed, 36 insertions(+) create mode 100644 rules/skill-rules.md create mode 100644 summary.md diff --git a/rules/skill-rules.md b/rules/skill-rules.md new file mode 100644 index 0000000..d63a0c9 --- /dev/null +++ b/rules/skill-rules.md @@ -0,0 +1,29 @@ +# Rules about certain skills + + Discussing the proper functions of Notice and Investigate as skills in this campaign. + - Notice is primarily flat not made with rolls, and only deals with seeing details + of the present and not the past or the ability to guess what has occurred in the past. + ex --------------------------------------------------------------------------- + GM: "Once you three arrive in this room, there's a foul smell in the air." + player 1: "I would like to use my notice of +2 to determine the scent." + GM: "It's blood. and a lot of it." + --------------------------------------------------------------------------- + Here this example shows the possible usage of Notice and how important it can be in + this detective style game. The intensity grows with value of Notice. You can also try + to add a roll to it to determine where the smell is coming from, or if its old or fresh. + + - Investigate primarily focuses on things that has happened already not the present, + and can only be used in rolls to determine things. + ex --------------------------------------------------------------------------- + GM: "Now, you've found the body. Your Notice let you see that there's a + blade wound in his back and he's laying on his stomach." + Player 2: "I'm going check for marks on the floor with a roll for my + Investigate to a see if there was a fight or if he was attacked + from behind." Rolls "+2 Natural adding on +1 from the roll + makes it a +3" + GM: "It seems there was no real fight, which means he was attacked + from behind." + --------------------------------------------------------------------------- + + This is one very limited use of Investigate compared to or with Notice. + Please modify and use this to your digression. diff --git a/summary.md b/summary.md new file mode 100644 index 0000000..0184ed0 --- /dev/null +++ b/summary.md @@ -0,0 +1,7 @@ +# Summary + + This is a fate game based on the world of Helluva Boss. However this has no reference to such characters, not even in the same year of the present events of the show nor will there be any mention of the characters in this summary or in the example campaign I have designed. This merely takes place in the same world some years before the events. That I'll leave up to you to determine. + + Your players run a detective agency. Whether its owned by one of them, many, or all is up to you. Its name is also up to you or them. The detective business can be located in any of the rings of hell you or the players would like. The players will use their detective abilities and skills to achieve their goals within these cases. They will not have complete help of police at first. Also, these players will not start off with disguises. Souls (symbol: $) are the currency within hell. The pay rate should be a flat one for each case and should be decided by all of the players. If you would like, you can forgo the cash reward in favor of a magic item(s) for the players. + + The players should be given access to an Asmodeus Crystal to solve these cases that may be happening in the human world. The humans desperate enough to get in contact with them that know about this service can do so through a small sacrament.