FATE-Prism/Characters/Special Characters/FACES/-RED-JOKER.txt

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1.4 KiB
Text

ROGUE JOKER
20 HP | 10 MP | 3 MVMT
+5 NOTICE STEALTH WILL
+4 DRIVE
+3 ACADEMICS BURGLARY
+2 CRAFT PHYSIQUE
+1 MANA
> IMMUNE : BLACK
> RESIST : PINK GREEN BROWN ORANGE WHITE
> WEAK : BLUE
SPELLS
> LV3 YELLOW
> LV2 BLACK GRAY
> LV1 YELLOW BLUE ORANGE
INVENTORY
- YELLOW Ring
- WHITE Ring
- SILVER Ring
- GOLD Sword
- GOLD Kunai & Chain
- Daggers x99
- HP Potion LRG x2
- MP Potion MED x2
- (Color) Potion x3
- 250z
ADVANCED AWARENESS x2
- During INITIATIVE rolls, you can turn up to 2 MINUS to PLUS
DEFT THEFT
- Once/Fight : Pay 1 MVMT : BURGLARY roll vs ENEMY NOTICE roll to steal a random ITEM from that ENEMY in your ZONE
NICE TRY
ONCE/FIGHT, On an opponent's THROWN attack/item roll VS you and/or a ZONE you are in (except POTIONS):
- REACTION : CRAFTS roll vs THROWN weapon/item roll; on HIT, cancel action & add it to INVENTORY
- If GRENADE, item is DISARMED & can be used again
JUICED UP
While you are under the benefit of a drank (color) Potion: all rolls gain +1; when potion effect ends, all rolls gain -1 for 3 rounds
RIP AND TEAR
- Once/Turn, If there are 2+ enemies in your ZONE: You can roll one STEALTH hit vs all of them, and any HIT made does DOUBLE DMG
FATHER'S BLESSING
Once/Fight, you may change species to shark for rest of fight or until you choose to dismiss
- You gain +1 to PHYSIQUE
- Your NOTICE is now treated as FIGHT
- You gain 2 NATURAL WEAPON (Fists) 2DMG
> - These are treated as INFUSED with WATER