ROGUE JOKER 20 HP | 10 MP | 3 MVMT +5 NOTICE STEALTH WILL +4 DRIVE +3 ACADEMICS BURGLARY +2 CRAFT PHYSIQUE +1 MANA > IMMUNE : BLACK > RESIST : PINK GREEN BROWN ORANGE WHITE > WEAK : BLUE SPELLS > LV3 YELLOW > LV2 BLACK GRAY > LV1 YELLOW BLUE ORANGE INVENTORY - YELLOW Ring - WHITE Ring - SILVER Ring - GOLD Sword - GOLD Kunai & Chain - Daggers x99 - HP Potion LRG x2 - MP Potion MED x2 - (Color) Potion x3 - 250z ADVANCED AWARENESS x2 - During INITIATIVE rolls, you can turn up to 2 MINUS to PLUS DEFT THEFT - Once/Fight : Pay 1 MVMT : BURGLARY roll vs ENEMY NOTICE roll to steal a random ITEM from that ENEMY in your ZONE NICE TRY ONCE/FIGHT, On an opponent's THROWN attack/item roll VS you and/or a ZONE you are in (except POTIONS): - REACTION : CRAFTS roll vs THROWN weapon/item roll; on HIT, cancel action & add it to INVENTORY - If GRENADE, item is DISARMED & can be used again JUICED UP While you are under the benefit of a drank (color) Potion: all rolls gain +1; when potion effect ends, all rolls gain -1 for 3 rounds RIP AND TEAR - Once/Turn, If there are 2+ enemies in your ZONE: You can roll one STEALTH hit vs all of them, and any HIT made does DOUBLE DMG FATHER'S BLESSING Once/Fight, you may change species to shark for rest of fight or until you choose to dismiss - You gain +1 to PHYSIQUE - Your NOTICE is now treated as FIGHT - You gain 2 NATURAL WEAPON (Fists) 2DMG > - These are treated as INFUSED with WATER