lots of changes nearly done

This commit is contained in:
Nanashi Kokoro 2025-02-25 16:59:21 -05:00
parent 38468ba75f
commit d90098d558
Signed by: nanashi
SSH key fingerprint: SHA256:XBqhcjlnAw2CyXVnPgyW1hdqY8CaKW32Mk/P2jREepQ
179 changed files with 10332 additions and 6971 deletions

View file

@ -0,0 +1,60 @@
King Akarui
35HP | 30MP | 3 MVMT
+5 ACADEMICS PHYSIQUE STEALTH
+4 FIGHT DRIVE
+3 MANA WILL
+2 ATHLETICS
+1 NOTICE
> IMMUNE GREEN
> RESIST GRAY BLACK
> WEAK YELLOW
SPELLS
- LV5 GREEN
- LV4 GREEN BLACK
- LV3 GOLD PINK PURPLE
- LV2 GOLD PINK WHITE BLACK
- LV1 GOLD GREEN PINK WHITE BLACK
INVENTORY
- CHRYS CROSS Regalia
- ORANGE Ring
- BLUE Ring
- PURPLE Ring
- PINK Ring
- WHITE Ring
- SILVER Ring
- BROWN Ring
- War Axe
- +1 Longsword (3DMG)
- Sickle x2 (2DMG)
- Daggers x10 (1DMG)
- Senbon x10 (1DMG)
- HP Potion LRG x2
- MP Potion LRG x2
- ELE Potion SML (LIGHT)
SECOND SWING
- You can now attack TWICE per turn with any one 4/5DMG FIGHT weapon, but the second ATTACK is made at DISADV
SHADOW STRIKE
- Any STEALTH HIT with a WEAPON will make the TARGET unable to ATTACK you on their next turn, but you also cannot ATTACK that TARGET on your next turn
ASSASSINATION
- You do DOUBLE DMG on a STEALTH CRIT HIT with a WEAPON
BEACON OF TRUTH
- Anyone you HIT with a FIGHT/STEALTH ATTACK cannot use DARKNESS magic or STEALTH attacks against YOU
CROWN AND SCEPTER
- ONCE/TURN : Sacrifice 1 of your 2 TURN Actions to TARGET anyone; Ask them a question, and if they are WRONG, they cannot use any ATTACK actions on their next TURN
1) How many Spells have I cast since we started fighting?
2) Who did I hit two turns ago?
3) How much mana have I spent?
FREIKUGEL (MP in multiples of 10)
- THRICE/FIGHT + ONCE/TURN : MAGIC attack using FIGHT roll vs ACADEMICS to dodge: Targets all characters in one ZONE; 1DMG per MANA spent

View file

@ -0,0 +1,54 @@
CAELUM / STARMAKER (LV X)
120HP | 120MP | UNLIMITED MVMT
+5 ALL SKILLS
IMMUNE STEALTH EFFECTS
RESIST ALL STATUS
WEAK NONE
INVENTORY
Catsith (lizard)
Staff of Stars (3DMG) (Two-Handed) (Flexible)
- Naturally INFUSED with AXIOM (does not require payment)
- Scales to the user's size & need (Flexible does not increase DMG)
- Can be used with STEALTH regardless of limitations
-----
INDIGO SPELLS (AXIOM MAGIC)
- Your spells carry no STATUS and cannot CRIT, but cannot be CANCELLED & ignores immunities/resistances
- GOLD SHIELDS & SPELLS REDUCE THE DMG BY THE MP PAID, DOES NOT CANCEL
EXTRAPLANAR (1MP)
- INDIGO Infusion spell
STELLARRAYS (1MP) *Star shaped ray of INDIGO magic*
- Target 1 player; Deal 1DMG
STELLARNIGHT (3MP) *Line of INDIGO star-shaped blasts*
- Deal 3DMG to all ENEMIES in a 1x4+1 L-shaped grid of ZONES
STELLARNULL (5MP) *An INDIGO colored shooting star eats and reverses the effects of a spell*
- REACTION : COUNTER any cast SPELL, then re-cast it for free, as though it was your own
MILKYWAY MADNESS (10MP) *An INDIGO star shower rains down across the entire BATTLEZONE*
- All other characters in all ZONES take 5DMG
CONSTILAQUICE (15MP) *Your gaze compels an enemy to work with you to perform one ACTION in place of your own*
- TARGET must make a WILL roll vs your WILL roll: If they FAIL, that TARGET must attack an ENEMY with any ACADEMICS, FIGHT, SHOOT, or STEALTH ACTION
-----
STUNTS
GAZE OF MESSIAH
- ONCE/TURN : See all enemy WEAKNESSES, then give one player one WEAKNESS
STAR BODY
- FIVE/FIGHT : REACTION : Half DMG from any ATTACK
RIVERS OF MAGATSUHI
- ONCE/TURN : Give up one entire set of TURN ACTIONS to increase your & all ALLIES' stats by +1 for 3 turns, but this duration increases by 1 for each subsequent use. This spell automatically ends & resets all bonuses if you take 15DMG
STELLARNOVA
- If RIVERS OF MAGATSUHI increases all stats to +10 : Skip all remaining TURN ACTIONS for the round, including REACTION, and remove all PLUSSES to all abilities; all players are reduced to 1HP

View file

@ -0,0 +1,61 @@
Aodaghan Panthrandu
Species: Avian / Phoenix
The personification of "pissed off", this six foot two bird man has a jet black beak that matches his waist-length tied-back black hair, as well as vibrant green eyes, and a dark red feathered physique that is well kept but still lithe to allow his gorgeous red, orange, and yellow wings to carry him through the air. His arms are separated from his wings, and at the end of his legs below his forward bending knees is a pair of deep yellow avian feet.
He normally either wears a fireproof smithing apron & black pants or shorts, or a combat outfit of a knee-length red longcoat bound by small chains across the chest paired with heavy black combat boots. His weapon of choice is a six foot long two foot wide two-handed wavy sword, adorned with a phoenix on the hilt. While he is very much a fan of cutting his enemies down, he has a 'habit' of striking with the flat side more often than the blade. "Oops."
He has a quick temper and is not afraid to fight anything or anyone that steps out of line. The only thing that quells that heated temperament seems to be working at the local forge, taking a trip to the sauna, or visiting any environment with a heat stronger than his own.
LIKES: Physical training, Hot summer days, Working the forge
DISLIKES: Cold weather, YOU.
HP 35 | MP 40 | MVMT 2
+5 ACADEMICS FIGHT PHYSIQUE
+4 MANA ATHLETICS
+3 CRAFT WILL
+2 DRIVE
+1 RESOURCES
SPELLS
- LV0 PYRO
- LV1 TORCH
- LV2 FLAMETHROWER
- LV3 FIREBALL
- LV4 TAVROS
- LV5 BASILISK
IMMUNE : FIRE
RESIST : LIGHTNING WIND
WEAK : WATER
BURLY BRAWLER
- Can dual-wield 3DMG TWO-HANDED non-Reach FIGHT weapons
- Each weapon is treated as one-handed and gains DUAL-WIELD
SECOND SWING
- Once/Turn : You can attack TWICE per turn with any one FIGHT weapon with HEFT, but the second ATTACK is made at DISADV
NICE TRY
- ONCE/FIGHT, On an opponent's THROWN attack/item roll VS you and/or a ZONE you are in (except POTIONS):
- REACTION : CRAFTS roll vs THROWN weapon/item roll; on HIT, cancel action & add it to INVENTORY
- If GRENADE, item is DISARMED & can be used again
FLIGHT (Phoenix Wings)
- Pay 1 MVMT : You are hovering over one "ZONE" over the BATTLEZONE
- You move 1 ZONE per MVMT over the other characters, same as normal MVMT
- Cannot ATTACK with, or be ATTACKED by, FIGHT weapons that are not REACH or THROWING
- Any HIT will knock you to the ground until you reactivate FLIGHT
NATURAL WEAPONS (Clawed feet) x2 (Dual Wield)
- You can make a 2DMG melee ATTACK while EMPTY HANDED
MOLTEN METALWORKER
- +2 to any CRAFT roll involving working metal
PHOENIX FLARE (once/fight)
At 0HP;
- Recover ALL HP
- All FIRE spells gain 1DMG
- All AFTERBURN dealt is doubled

View file

@ -0,0 +1,56 @@
Arledge Tannifila
Species: Rabbit / English Lop
An adorer of animals big and small, this effeminate cowboy bunny has strikingly vibrant blue (almost purple) eyes beneath a short head of light purple hair and an adorable black nose, which wiggles when he smells something he likes. Due to his long loopy ears hanging behind him, he finds hats difficult to wear, instead letting his cowboy hat rest against his back by his neck.
He usually wears simple clothes, his favorite being form-fitting jeans and a dark purple shirt, and he prefers to not wear shoes if he can avoid it. He is a stalwart pacifist, preferring to not fight under any circumstances, but is not afraid to help those in need by giving a quick boost in energy or patching up a wound.
This bun is a hard worker, helping to run any and all animal and plant farms he can volunteer for. Seeming to never run out of energy, he is known far and wide as one of the most generous, selfless, and helpful people anyone has ever known.
Likes: Animals, forests, fruits & veggies
Dislikes: Large cities, wasteful people
HP 35 | MP 30 | MVMT 2
+5 ACADEMICS ATHLETICS PHYSIQUE
+4 MANA RAPPORT
+3 FIGHT WILL
+2 DRIVE
+1 CONTACTS
SPELLS
- LV0 CURE
- LV1 HARMONIZE
- LV2 RESTORE
- LV3 MIRACLE
- LV4 HAZON'AINA
- LV5 NANABOZHO
IMMUNE : LIFE
RESIST : LIGHT SPACE
WEAK : DEATH
HELPING HAND x2
- Once/Round : REACTION : You can turn one MINUS on an ALLY's roll in the same ZONE to a BLANK, or a BLANK to a PLUS
POWERFUL LEGS
- Once/Round, you can either:
1) Gain 1 MVMT
2) Add +1 to any Empty-Handed FIGHT roll
STAND YOUR GROUND
- +2 to FIGHT Rolls when EMPTY HANDED if any ALLY is at half HP or lower
FARMER'S PHYSIQUE
- You have ADVANTAGE on all PHYSIQUE rolls
BOUNTY OF NATURE
- LV4 summons call 2 creatures per cast
NOBLE SACRIFICE (once per round)
- REACTION: Can use SELF or SUMMON to intercept any HIT in place of another in the same or a nearby ZONE
BOON OF PACIFISM (once/fight)
- At 10HP or less:
- Recover all HP and MP
- Cannot use any ATTACK action next turn

View file

@ -0,0 +1,56 @@
Cassius Summus
Species: Vulpes/ black fox
Cold and uncaring as can be, his midnight yellow eyes are surrounded by an ocean of black fur and hair that reaches to his waist, his fennec-like ears the only distinguishing feature against him.
Ironically, his preferred manner of dress is the opposite, being a white dress shirt with thin billowing wrists and a pair of gray pants, likely to ensure his opponent has at least a small chance to prove their worth. His preferred weapon is a curvy long dagger, just as dark as he is in hue.
Noone is entirely sure what his deal is, but he is most often seen alone. What little we DO know about him is he is as emotionally empty as the black magic he uses, showing no care or remorse for others in any context. The only thing he seems to enjoy is whittling away pieces of wood from his own forest.
Likes: Woodworking? Striker?
Dislikes: Everything else?
HP 25 | MP 40 | MVMT 3
+5 ACADEMICS BURGLARY STEALTH
+4 DRIVE MANA
+3 PHYSIQUE WILL
+2 CRAFTS
+1 NOTICE
SPELLS
- LV0 STYGIAN
- LV1 SHADOW STRIKE
- LV2 NIGHT WAVE
- LV3 BLACKOUT
- LV4 PILINDIR
- LV5 ABADDON
IMMUNE: DARKNESS
RESIST: DEATH ICE
WEAK: LIGHT
NICE TRY x2
- ONCE/FIGHT, On an opponent's THROWN attack/item roll VS you and/or a ZONE you are in (except POTIONS):
- REACTION : CRAFTS roll vs THROWN weapon/item roll;
- On HIT, cancel action & add it to inventory, OR immediately re-use it as a free ATTACK/ITEM action (If GRENADE, item is DISARMED & can be used again)
- *If you immediately attack with the weapon/item, use that CRAFT roll to determine the HIT/MATCH/MISS*
DEFT THEFT x2
- Twice/Fight : Pay 1 MVMT : BURGLARY roll vs ENEMY NOTICE roll to steal a random ITEM from that ENEMY in your ZONE
SHADOW STRIKE
- Any STEALTH HIT with a WEAPON will make the TARGET unable to ATTACK you on their next turn, but you also cannot ATTACK that target on YOUR next turn
ASSASSINATION
- You do DOUBLE DMG on a STEALTH CRIT HIT with a WEAPON
SOLO JOINER
- +2 to CRAFTS rolls involving wood
TENEBROSITY
- When an ENEMY MISSES a FIGHT roll against you, you immediately make a guaranteed counterattack, dealing 1DMG
HEART OF DARKNESS (once/fight)
- At 10HP or less;
- For the rest of the fight, every HIT received will only do 1DMG
- For the rest of the fight, you get +1 on all STEALTH rolls

View file

@ -0,0 +1,57 @@
Conroy Kaksteist
Species : Feline / Sabertooth Tiger
A curious lover of all things knowledge, his wide merrigold tiger eyes are barely obscured by a pair of black rimmed glasses. His messy black hair is tied back in a loose ponytail, perfectly framing his little rounded tiger ears atop his head.
He is usually seen wearing a long white coat, reminiscent of a doctor or lab worker, trimmed in some black knotworking all the way down the front, barely obscuring his black knitted shirt and deep red pants underneath. He also rarely wears shoes, preferring the cool floor under his feet. He has no weapon of choice, but when combat is required, he will often don a strange orange stone buckler shield.
He is easily distracted by his innate curiosity, and prefers to read a good book or take a catnap over being violent. More than anything, he enjoys putting his massive knowledge to work whenever he can and help everyone who needs or asks for his aid.
LIKES: Reading, organizing, teaching
DISLIKES: Outdoor weather, too much chaos
HP 25 | MP 40 | MVMT 3
+5 ACADEMICS ATHLETICS INVESTIGATE
+4 MANA DRIVE
+3 PHYSIQUE WILL
+2 NOTICE
+1 FIGHT
SPELLS
- LV0 CHRONO
- LV1 TIME OUT
- LV2 TIME STREAM
- LV3 TIMEZONE
- LV4 SMILODON
- LV5 BAIHU
IMMUNE: TIME
RESIST: DEATH WIND
WEAK: SPACE
ADVANCED AWARENESS
- During INITIATIVE rolls, you can turn one MINUS to PLUS
NATURAL WEAPON (Tiger Claws) x2 (Dual Wield)
- You can make two 2DMG melee ATTACK without a weapon
NOCTURNAL NIMROD
- Swap your FIGHT and INVESTIGATE scores during combat at NIGHT
WISE TIGER EYES
- +2 to any INVESTIGATE roll regarding books
SANDS OF TIME
- ITEM: Summons a sand clone of a character from the party at one level less than current
- *clone has all HP, MP, Skills, Stunts, and weapons from that period*
REWIND
- REACTION: move to any ZONE touched on the prior turn
- Auto cancels incoming ATTACK action if it TARGETs or moves out of range
HISTORY LESSON (once/fight)
- At 10HP or less:
- Heal back to 12HP + you no longer take DMG from enemy ATTACKS, ITEMS, or STUNTS
- Pose a question to your ENEMIES regarding their journey
- Anyone whom answers WRONG or does not answer takes 1DMG
- If anyone answers right, you take 1DMG each question

View file

@ -0,0 +1,60 @@
Corentin Tasnyak
Species: Reptile / Winged Serpent
A quiet and meditative person, he prefers the company of the open wind and silence to anyone or anything in particular. His emerald green serpent eyes are partly hidden behind a windswept head of green locks, barely distinct in hue against his forest green scale pattern.
His preferred method of dress is either a japanese-style casual wear kimono with depictions of the overhead cloudy sky, or a more regal style of green leather armor etched in Aztec knotworking all across his arms and chest piece. His preferred weapon is an artistically gorgeous long bow designed for long range attacks and heavy impacts.
This man is all about finding serenity in the world around him. He finds clean air soothing, and silent winds energizing, but has recently come to appreciate how certain melodies tickle the soundwaves pleasantly. Otherwise, you will often find him drinking cups of homemade tea, made of plants from his own garden.
LIKES: Rhythmic music, Archery, Tea
DISLIKES: Smoking, White noise
HP 25 | MP 40 | MVMT 2
+5 ACADEMICS ATHLETICS SHOOT
+4 MANA NOTICE
+3 PHYSIQUE WILL
+2 DRIVE
+1 CRAFT
SPELLS
- LV0 AERO
- LV1 AIRBLAST
- LV2 DOWNBURST
- LV3 TORNADO
- LV4 MALFINI
- LV5 MIXCOATL
IMMUNE : WIND
RESIST : TIME FIRE
WEAK : EARTH
ADVANCED AWARENESS x2
- During INITIATIVE rolls, you can turn up to 2 MINUS to a PLUS
FLIGHT (Reptilian wings)
- Pay 1 MVMT : You are hovering over one "ZONE" over the BATTLEZONE
- You move 1 ZONE per MVMT over the other characters, same as normal MVMT
- Cannot ATTACK with, or be ATTACKED by, FIGHT weapons that are not REACH or THROWING
- Any HIT will knock you to the ground until you reactivate FLIGHT
NATURAL REACH WEAPON (Serpent tail)
- You can do a 2DMG melee FIGHT attack without a weapon
- This ATTACK has the REACH feature
READ THE WIND
- +2 to any NOTICE roll when outdoors
SUPERCELL SHOT
- Your SHOOT ATTACKS with a bow & arrow gain PIERCE equal to the number of PLUSSES rolled
TLACOCHTLI BARRAGE (1MP)
- Make one SHOOT attack roll vs ALL TARGETS on the BATTLEZONE using self-generated magical air darts, each dealing 1DMG + LIFTOFF on a HIT
MASK OF QUETZALCOATL (once/fight)
- At 10HP or less:
- Recover HP equal to MP
- Your NOTICE is also treated as FIGHT
- You now have two macuahuitl-style club weapons (2DMG | DUAL-WIELD)
- These weapons do NOT suffer from Dual Wield's DisAdvantage
- You may also make a third FIGHT attack with your NATURAL REACH WEAPON

View file

@ -0,0 +1,57 @@
Dorrin Dodici
Species: Fish / Bull Shark
This hulking mass of stoic muscle stands at 6 foot 5 vertically, and not too differently horizontally. He has no hair to speak of, instead preferring to wear some form of hat, making his deep ocean blue eyes his most striking facial feature.
His body is built with muscle on muscle, barely contained within one of his double breasted mafioso style Italian suits, usually tailored to match his hat. His weapon of choice is a massive fishing harpoon covered in notchwork to resemble the shark that holds it, and his precision with his throws is terrifying.
This walking talking tank of stoicism is difficult to read emotionally. He spends his time fishing, swimming, or speaking highly of his adopted daughter, but otherwise is very quiet. However, when situations get serious, he is always first and foremost ready to either outsmart his opponent, or outfight them.
LIKES: Big Game Fishing, Swimming, His Daughter
DISLIKES: Extreme Hot & Cold weather
HP 35 | MP 40 | MVMT 1
+5 ACADEMICS FIGHT PHYSIQUE
+4 ATHLETICS MANA
+3 EMPATHY WILL
+2 NOTICE
+1 INVESTIGATE
SPELLS
- LV0 HYDRO
- LV1 AQUA JET
- LV2 TIDAL WAVE
- LV3 GEYSER
- LV4 IHLENGESI
- LV5 UKUPANIPO
IMMUNE : WATER
RESIST : ICE EARTH
WEAK : FIRE
ADVANCED AWARENESS
- During INITIATIVE rolls, you can turn 1 MINUS to a PLUS
BURLY BRAWLER
- Can dual-wield 3DMG TWO-HANDED non-Reach FIGHT weapons
- Each weapon is treated as one-handed and gains DUAL-WIELD
LATERAL LINE
- +2 to EMPATHY rolls during investigations
SWIM SPEED
- You can move 2 spaces per MVMT while in water
MINCOPIE MAGIC
- All WATER spells are treated as THROWN WEAPONS, shaped as water harpoons, and will all do 2DMG per HIT, regardless of SPELL LV
CRASHING WAVE
- One FIGHT roll with a THROWN WEAPON hits all ZONES in a row, even diagonal
HURLY BURLY OCEAN (once/fight)
At 0HP:
- Recover ALL HP
- For the rest of the fight, you gain NATURAL WEAPON (Fists) (2DMG) x2
- *These do not suffer DUAL WEILD's DISADV*
- *These Fists are permanently INFUSED with HYDRO*

View file

@ -0,0 +1,60 @@
Fulmo 'Burrasca' Uncial
Species: Procyon / Raccoon
Calm and cool headed at all times, his blue eyes sit perfectly behind a pair of sunglasses against his grayed out face surrounded by interchanging rings of black and silver. His hair, an electric silver, is perfectly neat and trimmed between his long pointed ears.
When he is not wearing his trademark judge's robe, his preferred manner of dress is a simple set of black clothes, mainly cargo pants and a tee shirt under a denim longcoat. His preferred weapon of style is a pair of revolvers.
He always sees the world as black and white in terms of right and wrong. Blunt and honest to a fault, he is always charged up to deliver the clearest and most appropriate punishment to those on the wrong side of the law. The only thing more precise than his world views are his gunslinger skills.
Likes: Stormy days, target practice, the law
Dislikes: Wishy-washy people
HP 25 | MP 40 | MVMT 2
+5 ACADEMICS ATHLETICS SHOOT
+4 EMPATHY MANA
+3 PHYSIQUE WILL
+2 DRIVE
+1 FIGHT
SPELLS
- LV0 STATIC
- LV1 THUNDERCLAP
- LV2 LIGHTNINGBOLT
- LV3 PLASMA WALL
- LV4 BINESI
- LV5 AZEBAN
IMMUNE : LIGHTNING
RESIST : FIRE LIGHT
WEAK : ICE
NATURAL WEAPON (Raccoon Claws) x2
- You can make a 2DMG melee FIGHT attack without a weapon
SWIM SPEED
- You can move 2 spaces per MVMT while in water
LIE DETECTOR
- +2 to EMPATHY rolls during questioning situations
CIVIL RETURN
Before using ATTACK or ITEM, you can pull a RANDOM weapon/item and use it
- Anything used follows the same ATTACK/ITEM rules they normally follow
- Any item pulled from this can be THROWN, regardless of item specifics
- Anything used here is only usable for one turn, and will be dropped after
BULLET STORM (1MP)
- You can shoot FOUR targets per SHOOT action if using DUAL-WEILD
- The first two ROLLS are made normal, and the last two are made at ADV/DISADV
STATIC STEP
- Can move anywhere on BATTLEZONE each MVMT instead of one ZONE at a time
- Can use as REACTION (will cancel any TARGET ATTACK automatically)
THUNDER FORCE (once/fight)
- At 10HP or less:
- Recover HP equal to current MP
- For the rest of the fight, all normal SHOOT rolls are at ADV
- For the rest of the fight, all SHOOT rolls at DISADV are NORMAL

View file

@ -0,0 +1,62 @@
Miranda Baarah
Species: Chimera / Gryphon
An enthusiastic romantic, her brown eyes are framed perfectly from inside her trimmed neck-length deep brown hair (framed around her lengthy cat ears), her chocolate brown beak always in a playful smirk.
Her preferred manner of dress is either none, or a brand new outfit she will handmake in preparation for each situation. Her ensemble also always comes with a place for her whip, of which earned her the title as a 'sadist,' among others.
Her personality is a split between a flirty performer and a hungry predator, and it's hard to see where one ends and the other begins. She loves making eye-catching clothing for others to wear so they can catch the attention of the ones they deserve, but is also not afraid to seek out those people for her own fun.
Likes: Making clothes, music, sex
Dislikes: being alone, quiet
HP 25 | MP 40 | MVMT 1
+5 ACADEMICS CRAFTS FIGHT
+4 BURGLARY MANA
+3 PHYSIQUE WILL
+2 ATHLETICS
+1 CONTACTS
SPELLS
- LV0 STELLAR
- LV1 METEOROID
- LV2 STAR SHOWER
- LV3 GRAVITY WELL
- LV4 CON SU TU
- LV5 GRYPHUS
IMMUNE : SPACE
RESIST : LIFE EARTH
WEAK : TIME
FLIGHT (Gryphon Wings)
- Pay 1 MVMT : You are hovering over one "ZONE" over the BATTLEZONE
- You move 1 ZONE per MVMT over the other characters, same as normal MVMT
- Cannot ATTACK with, or be ATTACKED by, FIGHT weapons that are not REACH or THROWING
- Any HIT will knock you to the ground until you reactivate FLIGHT
NICE TRY x2
- ONCE/FIGHT, On an opponent's THROWN attack/item roll VS you and/or a ZONE you are in (except POTIONS):
- REACTION : CRAFTS roll vs THROWN weapon/item roll;
- On HIT, cancel action & add it to inventory, OR immediately re-use it as a free ATTACK/ITEM action (If GRENADE, item is DISARMED & can be used again)
- *If you immediately attack with the weapon/item, use that CRAFT roll to determine the HIT/MATCH/MISS*
DEFT THEFT x2
- Twice/Fight : Pay 1 MVMT : BURGLARY roll vs ENEMY NOTICE roll to steal a random ITEM from that ENEMY in your ZONE
STELLAR SEAMSTRESS
- +2 to CRAFT rolls involving any article of clothing
ASTEROID BELTING (Once/Turn)
- You can ATTACK all enemies with one ATTACK action using any 1DMG weapon, so long as they are all within that weapon's range
SODOMASOCHISM
- Any HIT/MATCH you do with a weapon heals 1HP per instance of STARSTRUCK the opponent has (cannot exceed MAX HP)
FATAL ATTRACTION (once/fight)
- At 10HP or less:
- Recover HP equal to current MP
- Choose one ZONE to create a gravastar (resembles a black hole)
- *Anyone starting their turn in that ZONE takes 1 SPACE DMG*
- *Every turn from there, that ZONE's range expands by 1 row of adjacent ZONES, and the center ZONE's DMG is increased by 1*
- *Anyone whom hits 0HP within its range is sucked into the gravastar until end of fight*

View file

@ -0,0 +1,58 @@
Thanatos Ondogon
Species: Canine / Gray Wolf
A quiet man usually deep in thought, he tends to stare into the distance and keep to himself. His jade green eyes offset his deep gray face perfectly and attract plenty of attention against his otherwise colorless fur, aside from his platinum silver head of hair.
His normal manner of dress is something religiously designed such as a pastor's robe or simple black dress clothes, choosing to bleed the colorlessness into every aspect of his overall appearance. But in serious situations, he will don a gray cloak to obscure himself entirely, which leads to VERY obvious conclusions based on his choice of weapon, a massive scythe.
He spends most of his time tending to the graveyard he lives in and around. Digging holes, cleaning headstones, passing out flowers, heading ceremonies for the dearly departed, and on occasion he will even be seen hosting more positive and fun parties. Combining his emphatic voice with any instrument sets a perfect tone for storytelling during ghost story nights.
Likes: Full moons, repairing instruments, yoga
Dislikes: Daytime, vegetables
HP 30 | MP 30 | MVMT 3
+5 ACADEMICS ATHLETICS FIGHT
+4 DRIVE PHYSIQUE
+3 MANA WILL
+2 RAPPORT
+1 CONTACTS
SPELLS
- LV0 NECRO
- LV1 WITHER
- LV2 TERRORIZE
- LV3 BLIGHT
- LV4 BUFNITA
- LV5 WEPWAWET
IMMUNE : DEATH
RESIST : DARKNESS TIME
WEAK : LIFE
HELPING HAND
- Once/Round : REACTION : You can turn one MINUS on an ALLY's roll in the same ZONE to a BLANK
NATURAL WEAPON (Wolf Claws) x2
- You can make a 2DMG melee FIGHT attack without a weapon
CEREMONIAL SPEAKER
- +2 to RAPPORT rolls when speaking during a ceremony or public event
INDELIBLE HOWL
- Make a FIGHT attack roll against all ENEMIES in a PLUS shaped formation of ZONES, centered on yours
- Anyone HIT in the nearby four ZONES takes 1DMG
- Anyone HIT in the center ZONE takes 2DMG + has DISADV on all non-ACADEMICS rolls until PLAYER's next turn
ABUNDANT HARVEST (Once/Turn)
- Upon CRIT HIT with a TWO-HANDED FIGHT weapon, move to a nearby ZONE & immediately make a FIGHT roll with the same weapon for free
ORCUS' ORDER
- Make an ATTACK with a TWO-HANDED FIGHT weapon in a 5-ZONE C-shape sweep, attacking all characters in those 5 ZONES
PALE RIDER (once/fight)
- At 0HP:
- Recover all HP
- You spawn a pale horse, which acts like a vehicle, and doubles your MVMT while riding
- You gain the stunt PESTILENCE
- *(After any HIT, you can remove all instances of DREAD from any/all ENEMIES, and deals 1DMG per instance)*

View file

@ -0,0 +1,59 @@
Tlaloc Dhjetëra
Species: Manidae / Ground Pangolin
Seemingly dimwitted, this behemoth is coated in deep brown rocky scales from around his face back and down, drawing attention to his deep stony brown eyes and goofy smile, topped with more brown scalesninstesd of hair.
Clothing is difficult for him, so he mainly sticks to a loincloth, but he DOES have a preferred style of a gown-like toga. His weapon of choice is moreso his body, which swings slow but strikes hard, and the tree trunk attached to a rock he "affectionately" calls a warhammer.
He appears dimwitted and unfocused, but many have taken note of his surprising artistic talent, his more than competent combat skills, AND his keen sense for digging up unique rocks and ores, leading many to think he is smarter than he lets on.
Likes: drawing, exercising, geology
Dislikes: mean people
HP 35 | MP 40 | MVMT 3
+5 ACADEMICS FIGHT PHYSIQUE
+4 MANA DRIVE
+3 RAPPORT WILL
+2 CONTACTS
+1 EMPATHY
SPELLS
- LV0 STONE
- LV1 ROCK WAVE
- LV2 BOULDER ROLL
- LV3 TECTONIC SHIFT
- LV4 BERBEC
- LV5 HIAE MOZA
IMMUNE: EARTH
RESIST: SPACE WATER
WEAK: WIND
HELPING HAND
- REACTION : You can turn one MINUS on an ALLY's roll in the same ZONE to a BLANK
BURLY BRAWLER
- Can dual-wield 3DMG TWO-HANDED non-Reach FIGHT weapons
- Each weapon is treated as one-handed and gains DUAL-WIELD
SECOND SWING
- Once/Turn : You can attack TWICE per turn with any one 4/5DMG FIGHT weapon, but the second ATTACK is made at DISADV
DOPEY HOPE
- +2 to RAPPORT rolls with people you never met
TERRA FIRMA
- Any HIT received is guaranteed, but DMG is halved (rounded down)
- Any FIGHT roll with a WEAPON gains -1, but DMG is doubled
BOULDER BODY (once/turn)
- You curl into a ball and roll between ZONES when you move in combat
- Any ALLY or ENEMY in any ZONE takes 1DMG when you enter that ZONE
SIDEARM LANDSLIDE (once/fight)
At 10HP or less:
- Recover HP equal to current MP
- Make a number of THROWN FIGHT ATTACKS equal to the number of HITS received
- *These are treated as 1DMG INFUSED projectiles (made of scales from your body)*
- *If any MAGIC attacks HIT, the STATUS of those spells is contained in the projectiles*

View file

@ -0,0 +1,64 @@
Whittaker Tormet'i
Species: Deer / Reindeer
A very skiddish little guy, he is only six feet tall if you count his antlers. His light mocha colored eyes pair well against his light brown fur against his face, his short almost-white locks an almost perfect match against his boney antlers.
His usual manner of dress is either a long black sweater with white trimming and matching ugg boots, or an outfit comprised of an all white sleeveless tee, jean shorts, and arm & leg warmers to obscure his hands and foothooves. Aside from tools he can generate on the fly made of ice, he also carries a white ninjato shortsword as his preferred weapon.
He is an extremely timid person when it comes to people, and it comes from the end result of nearly every adult he's interacted with recently treating him horribly. The only people he is not afraid of at this point are children, and the one woman that treated him with kindness when he needed it most.
Likes: Snowy days, ice skating, snowball fights
Dislikes: Summer heat, too much attention
HP 25 | MP 40 | MVMT 3
+5 ACADEMICS CRAFT STEALTH
+4 DRIVE MANA
+3 PHYSIQUE WILL
+2 EMPATHY
+1 DECEIVE
SPELLS
- LV0 FROST
- LV1 CHILL BURST
- LV2 ICE SPIKES
- LV3 HAILSTORM
- LV4 BELIY MEDVED
- LV5 FURFUR
IMMUNE : ICE
RESIST : DARKNESS WATER
WEAK : LIGHTNING
NICE TRY x2
- ONCE/FIGHT, On an opponent's THROWN attack/item roll VS you and/or a ZONE you are in (except POTIONS):
- REACTION : CRAFTS roll vs THROWN weapon/item roll;
- On HIT, cancel action & add it to inventory, OR immediately re-use it as a free ATTACK/ITEM action (If GRENADE, item is DISARMED & can be used again)
- *If you immediately attack with the weapon/item, use that CRAFT roll to determine the HIT/MATCH/MISS*
SHADOW STRIKE
- Any STEALTH HIT with a WEAPON will make the TARGET unable to ATTACK you on their next turn, but you also cannot ATTACK that TARGET on your next turn
ASSASSINATION
- You do DOUBLE DMG on a STEALTH CRIT HIT with a WEAPON
SKIDDISH
- +2 to STEALTH rolls when avoiding conflict
ICICLONE JUTSU (1MP)
- ITEM: CRAFT roll to create
- (1) An equal number of ICE STATUES on the BATTLEZONE (destroyed after one HIT)
- (2) Double that number of ICE KUNAI in your inventory (1DMG) (throwing) (dual-weild)
SNOWBLIND SUBSTITUTION
- Can swap places with one ICE ITEM on the BATTLEZONE per point of MVMT
- Can be used as REACTION
SNOW ANGEL (once/fight)
- At 10HP or less:
- Recover HP equal to your current MP
- You gain FLIGHT (Furfur Wings)
- All ICE STATUES you summon are now animated & controllable
- All ICE STATUES gain the 2 ICE KUNAI instead of you on summon
- THESE STATUES CANNOT USE FLIGHT
- You cannot use any ATTACK ACTION for rest of fight

View file

@ -0,0 +1,61 @@
Zahir Onlarla
Species: Insect / Honeybee
A sunspot of smiles and celebration, this sweet little bumblebee strives to spread joy in any way he can. His almond colored eyes draw attention to his messy golden blonde hair, billowing around his somewhat insectoid face and making his two small antennae atop his head even more obvious.
He is usually seen wearing some form of black and yellow clothing, either a casual kilt-like ensemble looking like it was made of a giant flower, or a more formal soldier-style for serious occasions. Either way, his weapon of choice is his black and yellow gauntlets that flow right into the whole outfit.
You rarely see him without a smile, as he believes joy to be its own religion that should be shared and spread openly to anyone who needs or wants it. If he is ever NOT smiling, people know the situation is serious, but it doesn't take much to bring it back.
LIKES: Dancing, Music, Sunny days
DISLIKES: Quiet rooms, dark places
HP 25 | MP 40 | MVMT 3
+5 ACADEMICS ATHLETICS FIGHT
+4 DRIVE MANA
+3 PHYSIQUE WILL
+2 RAPPORT
+1 CONTACTS
SPELLS
- LV0 HOLY
- LV1 SHINING RAY
- LV2 SOLARBEAM
- LV3 SHIMMERING BURST
- LV4 AILBHEAN
- LV5 AH-MUZEN-CAB
IMMUNE : LIGHT
RESIST : LIGHTNING LIFE
WEAK : DARKNESS
HELPING HAND
- REACTION : You can turn one MINUS on an ALLY's roll in the same ZONE to a BLANK
BURLY BRAWLER
- Can dual-wield 3DMG TWO-HANDED non-Reach FIGHT weapons
- Each weapon is treated as one-handed and gains DUAL-WIELD
LIFE OF THE PARTY
+2 to any RAPPORT roll during any major event or festival
AWKWARD AERODYNAMICS
- You naturally hover over the ground rather than truly fly, but otherwise do not gain the normal benefits of flight
- All HITS received from spells and THROWN potions do 1 less DMG
OVERENTHUSIASM
- Every PLUS on your FIGHT ROLL with EMPTY HANDED strikes deals 1 extra DMG
FLURRY OF STINGS (once per turn)
- Can FIGHT ATTACK a number of times equal to FIGHT score per ATTACK ACTION
- Can only use EMPTY HANDED or NATURAL WEAPON
- Cannot CRIT during this action
AUDIENCE ALIGHT (once/fight)
- At 10HP or less:
- Create duplicates of himself equal to the number of party members -1, himself becoming one of those 'duplicates'
- Each duplicate is placed in the same zone as a player
- Same current HP, MP, and abilities each
- There is no 'real one,' last one standing is the 'real one'

View file

@ -0,0 +1,53 @@
RANGER ACE
30 HP | 30 MP | 3 MVMT
+5 ACADEMICS FIGHT SHOOT
+4 PHYSIQUE
+3 ATHLETICS MANA
+2 DRIVE INVESTIGATE
+1 WILL
> RESIST BLACK
> WEAK EARTH
SPELLS
- LV5 SILVER
- LV4 GREEN SILVER
- LV3 GOLD WHITE SILVER
- LV2 GOLD GREEN WHITE SILVER
- LV1 GOLD RED ORANGE BLUE SILVER
INVENTORY
- ORANGE Ring
- YELLOW Ring
- PINK Ring
- GRAY Ring
- GOLD Rifle
- Pistol x2
- GOLD Dagger
- 10 3DMG Ammo
- 10 2DMG Ammo x2
- HP Potion LRG x2
- MP Potion LRG x2
- 250z
NATURAL WEAPONS (Claws) x2
- You can make a 2DMG melee ATTACK without a weapon
BURLY BRAWLER
- Can dual-wield 3DMG TWO-HANDED FIGHT weapons
SECOND SWING
- You can now attack TWICE per turn with any FIGHT weapon with HEFT, but the second ATTACK is made at DISADV
SOLDIER'S DEXTERITY
- You gain ADV on ATHLETICS rolls against SHOOT and THROWING attacks
STATIC STEP (1MP)
- REACTION : You can move to any ZONE during your opponent's turn, and if you do this in response to an opponent's ATTACK, you can cancel it if it TARGETS you or half the DMG if it still hits
TASER TALON
- On a HIT/MATCH with NATURAL WEAPON, if enemy is already affected by CONDUIT:
- +1 DMG & +1 CONDUIT before resolving

View file

@ -0,0 +1,56 @@
FIGHTER JACK
35HP | 40 MANA | 2 MVMT
+5 FIGHT PHYSIQUE SHOOT
+4 MANA
+3 DRIVE WILL
+2 ATHLETICS ACADEMICS
+1 CONTACTS
> IMMUNE GREEN
> RESIST BLACK PINK
> WEAK SHOOT/THROWING
SPELLS
- LV2 BLUE
- LV1 ORANGE YELLOW
INVENTORY
- RED Ring
- ORANGE Ring
- YELLOW Ring
- PURPLE Ring
- WHITE Ring
- SILVER Ring
- GRAY Ring
- BROWN Ring
- Kanabo (5DMG)
- GOLD Longsword x2 (3DMG)
- Shield (15MP)
- HP Potion LRG x3
- MP Potion LRG x2
- (Color) Potion LRG x1
- 250z
BURLY BRAWLER
- Can dual-wield 3DMG TWO-HANDED FIGHT weapons
LOYALTY
- REACTION : If the team leader is being ATTACKED by a spell: Switch positions with them
- You will now roll in their place, as though YOU were attacked
NATURAL WEAPONS (Claws) x2
- You can make a 2DMG melee ATTACK while EMPTY HANDED
SECOND SWING
- You can now attack TWICE per turn with any FIGHT weapon with HEFT, but the second ATTACK is made at DISADV
BLADE WHEEL
- When you use a FIGHT action with 2 DUAL WEILD weapons, you can ATTACK a number of times equal to your FIGHT score with one FIGHT roll in this or any adjacent ZONES
- Cannot CRIT with this ATTACK
- You lose the DUAL WEILD feature this ATTACK
BRACE FOR IMPACT
- REACTION : You can reduce the DMG of any HIT against you, up to your DRIVE score, but you cannot use MVMT on your next turn

View file

@ -0,0 +1,53 @@
SUPPORT KING
25 HP | 40 MP | 1 MVMT
+5 ATHLETICS FIGHT SHOOT
+4 MANA
+3 PHYSIQUE WILL
+2 RAPPORT RESOURCES
+1 ACADEMICS
> IMMUNE ORANGE
> RESIST BLUE GREEN
> WEAK FIGHT/SHOOT
INVENTORY
- YELLOW Ring
- PINK Ring
- BLACK Ring
- BROWN Ring
- GOLD Sword CUTLASS (2DMG)
- GOLD Pistol MAGNUM (2DMG)
- GOLD Mace x2 (3DMG)
- 100 2DMG Ammo
- 100 3DMG Ammo
- Grenades x10
- Plateholder
- Plate Armor x4
- HP Potion LRG x5
- MP Potion LRG x4
- ELE Potion LRG x3
- War Banner x4
HELPING HAND
- REACTION : You can turn one MINUS on an ALLY's roll in the same ZONE to a BLANK
BURLY BRAWLER
- Can dual-wield 3DMG TWO-HANDED FIGHT weapons
- Each weapon can only be used one-handed
NATURAL WEAPON (Claws) x2
- You can make a 2DMG melee ATTACK without a weapon
TEAMWORK
- During your FIGHT or SHOOT rolls, you can do one of the following per ALLY that is not DOWN:
- 1) Change one MINUS to a BLANK
- 2) Change one BLANK to a PLUS
BLADE MAGE (1MP)
- Anytime you are HIT with a LV3 or lower SPELL: Reduce DMG to 1
- Cannot use REACTION ANTIMAGIC or ATHLETICS against spells
BEAST HUNTER
- When you HIT a LV4 or LV5 summon with your GOLD GUN: for the rest of the fight, that creature will randomly ATTACK any & all players

View file

@ -0,0 +1,54 @@
MAGE QUEEN
15 HP | 40MP | 2 MVMT
+5 ACADEMICS ATHLETICS SHOOT
+4 MANA
+3 EMPATHY WILL
+2 DRIVE NOTICE
+1 PHYSIQUE
> IMMUNE : ORANGE
> RESIST : GREEN BROWN
> WEAK : RED
SPELLS
- LV5 ORANGE
- LV4 GREEN BROWN
- LV3 YELLOW GRAY GOLD
- LV2 SILVER BROWN BLUE GOLD
- LV1 RED BLACK WHITE GRAY GOLD
INVENTORY
- PINK Ring
- WHITE Ring
- YELLOW Ring
- BROWN Ring
- Machine Gun (2DMG)
- 100 2DMG Ammo
- Handaxes x4
- HP Potion LRG
- MP Potion LRG
- (Color) Potion LRG x6
- 250z
POWERFUL LEGS
- During your turn, you can either:
- Increase your MVMT by 1
- Turn one MINUS on a FIGHT roll to a BLANK
WOOLY DEFENSE
- You take -1 DMG from any HIT by a melee weapon
360 DEGREE VISION
- During ATHLETICS rolls against incoming ATTACKS, you can turn one MINUS to a BLANK, or one BLANK to a PLUS
LOYALTY
- REACTION : If the team leader is being ATTACKED by a spell: Switch positions with them
- You will now roll in their place, as though YOU were attacked
MAGIC AMMO (1MP)
- If you INFUSE a spell into a SHOOT weapon: You do not need ammunition, as the spell will create its own bullets.
PACK TACTICS
- If you cast a LV4 spell during your ATTACK action: You can spend double the MP; You may now apply the spell 3 times, but you cannot use other ACTIONS this round

View file

@ -0,0 +1,55 @@
ROGUE JOKER
20 HP | 10 MP | 3 MVMT
+5 NOTICE STEALTH WILL
+4 DRIVE
+3 ACADEMICS BURGLARY
+2 CRAFT PHYSIQUE
+1 MANA
> IMMUNE : BLACK
> RESIST : PINK GREEN BROWN ORANGE WHITE
> WEAK : BLUE
SPELLS
> LV3 YELLOW
> LV2 BLACK GRAY
> LV1 YELLOW BLUE ORANGE
INVENTORY
- YELLOW Ring
- WHITE Ring
- SILVER Ring
- GOLD Sword
- GOLD Kunai & Chain
- Daggers x99
- HP Potion LRG x2
- MP Potion MED x2
- (Color) Potion x3
- 250z
ADVANCED AWARENESS x2
- During INITIATIVE rolls, you can turn up to 2 MINUS to PLUS
DEFT THEFT
- Once/Fight : Pay 1 MVMT : BURGLARY roll vs ENEMY NOTICE roll to steal a random ITEM from that ENEMY in your ZONE
NICE TRY
ONCE/FIGHT, On an opponent's THROWN attack/item roll VS you and/or a ZONE you are in (except POTIONS):
- REACTION : CRAFTS roll vs THROWN weapon/item roll; on HIT, cancel action & add it to INVENTORY
- If GRENADE, item is DISARMED & can be used again
JUICED UP
While you are under the benefit of a drank (color) Potion: all rolls gain +1; when potion effect ends, all rolls gain -1 for 3 rounds
RIP AND TEAR
- Once/Turn, If there are 2+ enemies in your ZONE: You can roll one STEALTH hit vs all of them, and any HIT made does DOUBLE DMG
FATHER'S BLESSING
Once/Fight, you may change species to shark for rest of fight or until you choose to dismiss
- You gain +1 to PHYSIQUE
- Your NOTICE is now treated as FIGHT
- You gain 2 NATURAL WEAPON (Fists) 2DMG
> - These are treated as INFUSED with WATER

View file

@ -0,0 +1,55 @@
Jensen (Human) (F)
THUNDER FORCE 1st Commander
20 HP | 50 MP | 2 MVMT
+5 ATHLETICS MANA SHOOT
+4 ACADEMICS
+3 FIGHT WILL
+2 NOTICE PHYSIQUE
+1 EMPATHY
> IMMUNE : LIGHT
> RESIST : LIGHTNING DARK
> WEAK : WATER
SPELLS
- LV4 PURPLE
- LV3 GOLD SILVER
- LV2 GOLD GREEN BLUE
- LV1 GOLD BLACK WHITE PURPLE
INVENTORY
- BLUE Ring
- RED Ring
- Rifle (3DMG)
- Pistol x2 (2DMG)
- 2DMG ammo x30
- 3DMG ammo x60
- Plateholder
- Armor plate x2
- HP Potion LRG x2
- MP Potion LRG x2
- (Color) Potion LRG x2
- 250z
ADVANCED AWARENESS
- During INITIATIVE rolls, you can turn one MINUS to PLUS
UNNATURAL WEAPON x2
- You can deal a 2DMG MELEE attack if holding a gun
LIGHTEN THE LOAD
- When you or your ALLY is at half HP or lower: Switch positions
MYSTIC SUPPRESSING FIRE (1MP)
- You can treat one non-AUTO-FIRE SHOOT weapon as AUTO-FIRE, up to the number of ammo it can hold
- Cannot INFUSE the weapon if you do this
DAMAGE CONTROL
- Once per Round : If you WOULD take DMG from an opponent's spell; you can remove MP equal to the amount of HP you would have taken (does not mitigate STATUS)
DESPERATION DEFENSE
- Twice/Fight, while you or your ALLY are at 10HP or less:
> REACTION : Discard one SHOOT weapon to CANCEL one enemy spell

View file

@ -0,0 +1,45 @@
CORRUPTED KING NASH-ZEROTH
40HP | 60MP | 4 MVMT
+6 DRIVE MANA PHYSIQUE
+5 ACADEMICS ATHLETICS WILL
+4 FIGHT DECEIVE
+3 NOTICE SHOOT
+2 BURGLARY
+1 NOTICE
> IMMUNE GOLD
> RESIST All Magic Colors
> WEAK GOLD Weapons
SPELLS
- CALAMITY GOLD DEVASTATION
- LV5 GOLD CERAPTER
- LV4 GOLD ANSE-KU-RA
- LV3 GOLD RESPLENDENCE
- LV2 GOLD BRILLIANCE
- LV1 GOLD GLEAM
ADVANCED AWARENESS
- During INITIATIVE rolls, you can turn one MINUS to a PLUS
ENHANCED NATURAL WEAPON (Hooves) x2
- You can make a 3DMG melee ATTACK without a weapon
SCULPTED LEGS
- During your turn, you can either:
- 1) Increase your MVMT by 2
- 2) Turn one MINUS on a FIGHT roll to a PLUS
ADAPTIVE IMMUNITY
- Every HIT you take from MAGIC gives you RESISTANCE to that color
- Every HIT you take from MAGIC you RESIST turns to IMMUNITY
OVERABUNDANT DISCHARGE (1MP)
- All LV1-LV3 SPELLS you cast have no range or zone restrictions, and hit all players in any zones of your choosing
- All LV4 SUMMONS you cast now maifest two of the same creature
ULTIMATE RETALIATION
- You can sacrifice all IMMUNITY & RESISTANCE types: You gain 5HP per IMMUNITY and 1HP per RESISTANCE, then deal 1DMG per IMMUNITY sacrificed across all players
- *this is treated as a GOLD spell with no LEVEL*
- Your HP can exceed its maximum in this way, and if it does, all ATHLETICS rolls are at DISADV until your HP is at or below your original MAX

View file

@ -0,0 +1,71 @@
Reggie Kituma
40 HP | 60 MP | 3 MVMT
+6 ATHLETICS MANA PHYSIQUE
+5 ACADEMICS FIGHT SHOOT
+4 DRIVE NOTICE
+3 CRAFTS INVESTIGATE
+2 RAPPORT
+1 EMPATHY
SPELLS:
- CALAMITY GOLD DEVASTATION
- LV5 GOLD CERAPTER
- LV4 GOLD ANSE-KU-RA
- LV3 GOLD RESPLENDENCE
- LV2 GOLD BRILLIANCE
- LV1 GOLD GLEAM
NICE TRY
- ONCE/FIGHT, On an opponent's THROWN attack/item roll VS you and/or a ZONE you are in (except POTIONS):
- REACTION : CRAFTS roll vs THROWN weapon/item roll; on HIT, cancel action & add it to INVENTORY
- If GRENADE, item is DISARMED & can be used again
SECOND SWING
- You can now attack TWICE per turn with any FIGHT weapon with HEFT, but the second ATTACK is made at DISADV
ADVANCED AWARENESS x2
- During INITIATIVE rolls, you can turn up to two MINUS to PLUS
BURLY BRALWER
- Can dual-wield 3DMG TWO-HANDED FIGHT weapons
- Each weapon is treated as one-handed and gains DUAL-WIELD
HELPING HAND
- REACTION : You can turn one MINUS on an ALLY's roll in the same ZONE to a BLANK, or a BLANK to a PLUS
STAMPEDING NATURAL WEAPON (Fox Claws x2 + Horse Hooves x2 + Omnivore Jaws)
- You can make multiple 3DMG melee FIGHT attacks, up to your FIGHT score
- - One FIGHT roll applies across all attacks, but each shot beyond the first gains a -1, then -2, then -3, then -4 (Just like AUTO-FIRE)
SPELL SLASHER
- REACTION : If you are HIT by a SPELL while holding a GOLD SWORD; Reduce DMG to 1
ORION HUNTA
- When you HIT a non-mortal creature with your GOLD GUN: for the rest of the fight, that creature will randomly ATTACK any & all players
MANIFESTATION (1MP)
- At the start of your turn, up to twice/turn : You can replicate one Regalia
- It is colored gold, it has no INVOCATION, and its status is changed to ANTI MAGIC
- You can dual-wield two of the same Regalia, no different than normal weapons, so long as your stunts permit their use
COAT OF ARMS (1MP)
- At the start of your turn : You can replace yourself with any Demense Master
- You gain that character's skills, stunts, and spell list
- Your HP, MP, Inventory, immunities, weaknesses, and resistances does not change
- You cannot activate any of their STUNTS that activate after their HP is 10 or lower, or if their HP is 0
GRADUAL IMMUNITY
- Every HIT or MATCH from any magic gives you RESISTANCE to that magic type
- Every HIT or MATCH from any magic you have RESISTANCE to, you are also IMMUNE to that magic
AURORA DISCHARGE (1MP)
- The next LV1-LV3 you cast are treated as all magic types at the same time, have no range or zone restrictions, and hit all players in any zones of your choosing
- The next LV4 summon you cast now calls an equal number of creatures as your number of opponents
BEGUN ANEW
- Sacrifice all IMMUNITUES and RESISTANCES you currently have
- For a number of rounds equal to the number of IMMUNITIES sacrificed, your character is replaced with CROOKED KING (name treated as Nash) and FIRST KING ZEROTH
- Both characters have a total HP and MP equal to the number of RESISTANCES sacrificed x2
- Neither character can use any STUNT(S) that require sacrificing RESISTANCE or IMMUNITY
- These characters leave and are replaced by REGGIE KITUMA when the number of rounds reaches 0, either have been reduced to 0HP, and/or this ability is dismissed

View file

@ -0,0 +1,5 @@
Striker the Black Tarantula
- Travelling merchant
- Sells information and supplies
"Words and Wares from MY World Wide Web"
"Everything comes from my web, thanks to my Diadem Spider Line"

View file

@ -0,0 +1,51 @@
Valeos (Gila Monster) (M)
THUNDER FORCE 2nd Commander
35 HP | 20 MP | 3 MVMT
+5 ATHLETICS FIGHT PHYSIQUE
+4 DRIVE
+3 RAPPORT WILL
+2 MANA PROVOKE
+1 ACADEMICS
> IMMUNE WHITE
> RESIST SILVER BROWN
> WEAK GREEN
SPELLS
> LV1 PINK
INVENTORY
- BLACK Ring
- PINK Ring
- Mana Shield (15MP)
- Longsword x2
- Tonfa x2
- Plateholder
- Armor plate x2
- HP Potion LRG x1
- MP Potion LRG x1
- MP Potion MED x2
- (Color) Potion LRG x3
- 250z
HELPING HAND
- Once per fight, you can turn one MINUS on an ALLY's roll in the same ZONE to a BLANK (can be used as a REACTION)
GOT YOUR BACK
- Once per fight, you can turn one MINUS on an ALLY's roll in the same ZONE to a PLUS (can be used as a REACTION)
TACTICAL TAUNT
- REACTION : If an ALLY is TARGETED by an ATTACK: that ENEMY must roll a WILL save VS your PROVOKE roll; if they FAIL, that enemy must ATTACK you instead at +2DMG on a HIT/MATCH (ONCE/ENEMY)
BURLY BRAWLER
- Can dual-wield 3DMG TWO-HANDED & FLEXIBLE FIGHT weapons
- Each weapon can only be used one-handed
MYSTIC BLADESMITH
- You can INFUSE two FIGHT weapons with one spell
CALAMITY STRIKE
- If you use FIGHT, you can ATTACK all players in a line, in a number of ZONES equal to the number of MVMT you do, but you cannot use MVMT this turn

View file

@ -0,0 +1,41 @@
FIRST KING ZEROTH
35HP | 40MP | 2 MVMT
+5 ACADEMICS MANA PHYSIQUE
+4 ATHLETICS
+3 FIGHT NOTICE
+2 DRIVE RESOURCES
+1 DECEIVE
> IMMUNE GOLD
> RESIST All Magic Colors
> WEAK All Weapons
SPELLS
- CALAMITY GOLD DEVASTATION
- LV5 GOLD CERAPTER
- LV4 GOLD ANSE-KU-RA
- LV3 GOLD RESPLENDENCE
- LV2 GOLD BRILLIANCE
- LV1 GOLD GLEAM
ADVANCED AWARENESS
- During INITIATIVE rolls, you can turn one MINUS to a PLUS
NATURAL WEAPON (Hooves) x2
- You can make a 2DMG melee ATTACK while EMPTY HANDED
POWERFUL LEGS
During your turn, you can either:
- 1) Increase your MVMT by 1
- 2) Turn one MINUS on a FIGHT roll to a BLANK
MIDAS' MIGHT
- All FIGHT attacks are INFUSED fists with GOLD magic that do DMG equal to the difference between YOUR FIGHT roll & the opponent's ATHLETICS/STEALTH roll on a HIT
HELIOS' HEALING
- Any HIT you make with GOLD magic restores 1HP & 1MP
EQUALIZATION
- ONCE/FIGHT : At 10HP or less: Recover HP & MP equal to the colors across all spells you were HIT by this fight x2
- If you were hit by all 12 colors, you instead gain x3 per color instead, even if it goes over your HP MAX