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10
GOVERNANCE.md
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10
GOVERNANCE.md
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# Project governance
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This file tasks the Project's maintainers (listed in the repository's [MAINTAINERS](MAINTAINERS.md) file) with:
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> Creating, maintaining and enforcing governance guidelines for [hb-fate-game](https://git.jester-designs.com/riomoo/hb-fate-game), approved by the maintainers, and which shall be posted visibly.
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## Amendments
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The [project governance](#project-governance) rules and procedures MAY be amended or replaced using the procedures themselves.
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The [MAINTAINERS](MAINTAINERS.md) of this project governance document is the total set of [MAINTAINERS](MAINTAINERS.md) from all Fate-Games.
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14
LICENSE
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14
LICENSE
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+BGRS License
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Copyright (c) 2025 alister <alister at kamikishi dot net>
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All rights reserved.
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This Board Game/RPG/Story License (+BGRS) allows users to modify, adapt, and use the content for board games, RPGs, and stories while ensuring the integrity of the characters and their representations.
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- You are free to modify and adapt the content as you see fit.
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- You may use the characters in this and in other properties, provided that their feats, overall personality, and status are not misrepresented.
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- Any modifications or adaptations must retain this +BGRS License.
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- You must credit the original creator when using or adapting the content.
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By using this content, you agree to abide by the terms of this +BGRS License.
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For any inquiries regarding this +BGRS License, please contact the original creator.
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9
MAINTAINERS.md
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9
MAINTAINERS.md
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The current Maintainers Group for the [hb-fate-game] Project consists of:
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| Name | Responsibilities |
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| ------------------------------------------------- | ---------------------------------------------------- |
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| [riomoo](https://git.jester-designs.com/riomoo) | Grammar & Organizer, Story Writer, Character Creator |
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This list must be kept in sync with the [Project hb-fate-game Maintainers list](https://git.jester-designs.com/riomoo/hb-fate-game/src/branch/master/MAINTAINERS.md).
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See [Governance](GOVERNANCE.md) for how maintainers are selected and replaced.
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20
README.md
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README.md
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# Summary
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# HB FATE
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## License
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[](LICENSE)
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## Project Template
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* README (this file)
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* [+BGRS License](LICENSE)
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* [A list of maintainers](MAINTAINERS.md)
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* [Project governance](GOVERNANCE.md)
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* [Release procedures](RELEASES.md)
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## Summary
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This is a Fate Core game based on the world of Helluva Boss.
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This is a Fate Core game based on the world of Helluva Boss.
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However this has no reference to such characters,
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However this has no reference to such characters,
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not even in the same year of the present events of the show,
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not even in the same year of the present events of the show nor plot,
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nor will there be any mention of the characters in this summary or in the example campaign,
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nor will there be any mention of the characters in this summary or in the example campaign
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I have designed. This merely takes place in the same world some years before those events.
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I have designed. This merely takes place in the same world some years before those events.
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That I'll leave up to you to determine.
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That I'll leave up to you to determine.
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29
RELEASES.md
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29
RELEASES.md
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# Releases
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> Creating a release for [hb-fate-game](https://git.jester-designs.com/riomoo/hb-fate-game) can be only be approved by the [maintainers](MAINTAINERS.md), and which shall be posted visibly.
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> Releases will be Tagged as a Version as following the examples below:
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- Examples
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1. Annotated Tag:
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"v1.0"
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2. Comment:
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"FHB Version 1.0"
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## Types of Releases
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- There will only be two types of Release for this project, which will be [Versioned Releases](#versioned-releases) and [Other Releases](#other-releases)
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### Versioned Releases
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- These types of releases will contain a fully functioning compaign, with patches/updates from [Other Releases](#other-releases).
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### Other Releases
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- These type of releases include "Nightly Builds" and "Dev Builds".
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> Dev Builds are quick spell checks, corrections, continuity checks, additions, etc.
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> Nightly Builds are combined Dev Builds that don't belong in the Versioned Releases yet.
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@ -33,4 +33,4 @@
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If any player goes down during this fight, he will attempt to finish them off once but never again. to finish someone off he will need to not be hit for 1 full turn after he takes aim to do so, attempt to put one of those rocks through their head, this cannot miss and can only be stopped by hitting him once. Players finished off by this attack are effectively gone.
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If any player goes down during this fight, he will attempt to finish them off once but never again. to finish someone off he will need to not be hit for 1 full turn after he takes aim to do so, attempt to put one of those rocks through their head, this cannot miss and can only be stopped by hitting him once. Players finished off by this attack are effectively gone.
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After beating him, he will also be effectively gone. The players can find an expensive freshly bought bottle of alcohol
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After beating him, he will also be effectively gone. The players can find an expensive freshly bought bottle of alcohol and may close out the game with the conclusion from the Sinner they took the case for, giving her thanks.
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Gender: Male
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Gender: Male
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Species: Screech Owl Goetia
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Species: Screech Owl Goetia
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Personality: Careful, secretive, but very curtious and understanding.
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Personality: Careful, secretive, but very curtious and understanding.
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Job: Reveals truth in the human world to bring back to his father using his fathers pendant which reveals the truth and only that things that have happened, are currently happening, and even things happening within the minds of others. All he has to do is think about it while wearing it. He will not use this to illuminate paths for people in order for them to get ahead or allow them to chase ghosts.
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Job: Reveals truth in the human world to bring back to his father using his fathers pendant which reveals the truth and only that. This includes: things that have happened, are currently happening, and even things happening within the minds of others. All he has to do is think about it/will it while wearing it. He will not use this to illuminate paths for people in order for them to get ahead or allow them to chase figurative ghosts of their pasts.
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Relationship: Secretly dating his imp bodyguard, Malory.
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Relationship: Secretly dating his imp bodyguard, Malory.
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Abilities: Able to reveal truth using his fathers pendant. Does not reveal his primary ability which is to be untouchable if he so chooses, even if its an Angelic Weapon or Equivelent. Has yet to gain access to his secondary ability.
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Abilities: Able to reveal truth using his fathers pendant. Does not reveal his primary ability which is to be untouchable if he so chooses, even if its an Angelic Weapon or Equivelent. Has yet to gain access to his secondary ability.
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Father: Aobon
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Father: Aobon
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15
rules/race-skill-distro/README.md
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15
rules/race-skill-distro/README.md
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# Skill Distrobution by race
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- This is primarily a detective game
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- Combat isn't the main focus but it is needed for certain cases
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- Goetia, Sinners, and the like are NOT allowed purely because
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they cannot be beaten by normal means unless someone has
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incredible magic or angelic/holy/equivalent weapons.
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- If you can figure out a way to make them fair and balanced for
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your game, make a pull request or suggestion and I'll potentially
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add it for this repo.
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- I only included the major races because I figured that's all
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that anyone would need.
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3
rules/race-skill-distro/goetia.md
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3
rules/race-skill-distro/goetia.md
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NOT ALLOWED
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by the lore, Goetia can only be killed by holy, angelic, or equivalent weaponry.
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5
rules/race-skill-distro/hellhound.md
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rules/race-skill-distro/hellhound.md
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# Hellhound Skill List
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+3 3
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+2 1
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+1 2
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5
rules/race-skill-distro/imp.md
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5
rules/race-skill-distro/imp.md
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# Imp Skill List
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+3 1
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+2 2
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+1 3
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5
rules/race-skill-distro/shark.md
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5
rules/race-skill-distro/shark.md
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# Shark Skill List
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+3 2
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+2 1
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+1 3
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3
rules/race-skill-distro/sinner.md
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3
rules/race-skill-distro/sinner.md
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NOT ALLOWED
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by the lore, Sinners can only be killed by holy, angelic, or equivalent weaponry.
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5
rules/race-skill-distro/succubi-n-incubi.md
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5
rules/race-skill-distro/succubi-n-incubi.md
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# Succubi/Incubi Skill List
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+3 1
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+2 1
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+1 4
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Here this example shows the possible usage of Notice and how important it can be in
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Here this example shows the possible usage of Notice and how important it can be in
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this detective style game. The intensity grows with value of Notice. You can also try
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this detective style game. The intensity grows with value of Notice. You can also try
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to add a roll to it to determine where the smell is coming from, or if its old or fresh.
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to add a roll to it to determine where the smell is coming from, or if its old or fresh.
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But not how old or how fresh. Just if its warm or cold. Determining exact time of death
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or age of the blood would require Investigate.
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- Investigate primarily focuses on things that has happened already not the present,
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- Investigate primarily focuses on things that has happened already not the present,
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and can only be used in rolls to determine things.
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and can only be used in rolls to determine things.
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Loading…
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Reference in a new issue