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riomoo 2024-04-07 15:42:52 -04:00
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# The Harvester
The day will begin as every does at the detective business. Waiting for a client to call or arrive. But after some time the players getting a feel for the more relaxed nature.
The day will begin as every does at the detective business. Waiting for a client to call or arrive. But after some time the players getting a feel for the more relaxed nature. Eventually someone new to hell will appear near their place of work. They won't have any money but they can promise to pay them if they figure out how they died.
This Sinner (named Catherine) who had just died will be frantic, why are they dead? What happened to their dog (specific breed here) ? but they promise to work off the debt if they can just find out who killed them and took her dog, she can move on in this afterlife. The last thing she remembered was two loud bangs like rocks being hit together and then a pain in her back and she died.
They'll be told by her where the crime took place. The players will be able to use their Asmo-Crystal to to teleport to the crime scene. There will be a few cops and an Investigator by the name of Tim/Timmothy. The cops will allow them to enter because Tim allows them to investigate. He'll tell them something along the lines of "If it has something to do with Hell, don't call me. If it doesn't, let me know, I'll be back at the station."
They will then examine the area, hopefully checking the corpse. They'll need a decent notice of +2 to see the wound in her back that reveals a very smooth ball of rock lodged inside her.
If they use Investigate and roll above a +2 they'll see another rock, same smoothness lodged into a tree. If less they'll need to look harder at the trees specifically to try again. the tragectory can be determined with an Academic roll above a +1, a Notice +3 or higher (No Roll), or an Investigate roll of +2 or higher.
This will lead them to a bush where a phone can be found and some shoe prints.
The phone will be unlocked and reveal the location of a dog kennel. A place for breeding the same breed the Sinner had. There's nothing in the contacts like they were cleared.
Upon going to this dog kennel a sweet old lady will be startled by the players and their forms. but will just assume its a costume. when they ask about the dog she will say that she was sold one recently and they smelled really bad, like a corpse. but she gave him (sum of money here) for the dog. And he left into the woods and she'll point out exactly which way he went. But warns that the only thing that way is a cemetery.

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# T
Names: T, Tim, Timmothy
Age: 43
Species: Human
Personality: Organized, confident, speaks when he needs too.
Job: A lettered agent within the ASO (Alphabet Soup Organization) where they are above the law. No police, nor federal, nor worldly doctrine may tell him where he can or can't go or do. If its in the name of protecting humanity then he may do it. He mainly takes on cases that fall into aspects of Earth and not Hell. While he may work with beings from hell, he will not deal with the threats from there. Ghost, Ghouls, Zombies, Magic using Humans, all are fair game for him. Imps, Hellound, Sharks, Goetia, etc, are not.

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rules/Skills.md Normal file
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Academics
Athletics
Burglary
Contacts
Crafts
Deceive
Drive
Empathy
Fight
Investigate
Lore
Notice
Physique
Provoke
Rapport
Resources
Shoot
Stealth
Will

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rules/health-values.md Normal file
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# Health Values
This isn't too complicated, start everyone out with a max of three Mental and Physical Stress. The Skill called "Will" increases max Mental Stress. "Physique" increases max Physical Stress.

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of the present and not the past or the ability to guess what has occurred in the past.
ex ---------------------------------------------------------------------------
GM: "Once you three arrive in this room, there's a foul smell in the air."
player 1: "I would like to use my notice of +2 to determine the scent."
Player 1: "I would like to use my notice of +2 to determine the scent."
GM: "It's blood. and a lot of it."
---------------------------------------------------------------------------
Here this example shows the possible usage of Notice and how important it can be in

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# Summary
This is a fate game based on the world of Helluva Boss. However this has no reference to such characters, not even in the same year of the present events of the show nor will there be any mention of the characters in this summary or in the example campaign I have designed. This merely takes place in the same world some years before the events. That I'll leave up to you to determine.
This is a Fate Core game based on the world of Helluva Boss. However this has no reference to such characters, not even in the same year of the present events of the show nor will there be any mention of the characters in this summary or in the example campaign I have designed. This merely takes place in the same world some years before those events. That I'll leave up to you to determine.
Your players run a detective agency. Whether its owned by one of them, many, or all is up to you. Its name is also up to you or them. The detective business can be located in any of the rings of hell you or the players would like. The players will use their detective abilities and skills to achieve their goals within these cases. They will not have complete help of police at first. Also, these players will not start off with disguises. Souls (symbol: $) are the currency within hell. The pay rate should be a flat one for each case and should be decided by all of the players. If you would like, you can forgo the cash reward in favor of a magic item(s) for the players.
Your players run a detective agency. Whether its owned by one of them, many, or all is up to you. Its name is also up to you or them. The detective business can be located in any of the rings of hell you or the players would like. The players will use their detective abilities and skills to achieve their goals within these cases. They will not have complete help of police at first in the human world. Also, these players will not start off with disguises. Souls (symbol: $) are the currency within hell. The pay rate should be a flat one for each case and should be decided by all of the players. If you would like, you can forgo the cash reward in favor of a magic item(s) for the players.
The players should be given access to an Asmodeus Crystal to solve these cases that may be happening in the human world. The humans desperate enough to get in contact with them that know about this service can do so through a small sacrament.
The players should be given access to an Asmodeus Crystal to solve these cases that may be happening in the human world. The humans desperate enough to get in contact with them that know about this service can do so through a small sacrament through given up blood and drawing a specific pattern. It can be a small pattern or a large one but either way the portal made is big enough for anyone to step or squeeze into.
These are merely guidelines to help structure the game, please, use what you like. It's completely up to you how you make this game work.