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- summary - harvester campaign - Skills - Health Values Added character T
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of the present and not the past or the ability to guess what has occurred in the past.
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ex ---------------------------------------------------------------------------
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GM: "Once you three arrive in this room, there's a foul smell in the air."
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player 1: "I would like to use my notice of +2 to determine the scent."
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Player 1: "I would like to use my notice of +2 to determine the scent."
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GM: "It's blood. and a lot of it."
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Here this example shows the possible usage of Notice and how important it can be in
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