Edited Files n Added Files

- summary
- harvester campaign
- Skills
- Health Values

Added character T
This commit is contained in:
riomoo 2024-03-30 12:31:54 -04:00
parent f389295010
commit d1e32b88fd
6 changed files with 51 additions and 5 deletions

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rules/Skills.md Normal file
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Academics
Athletics
Burglary
Contacts
Crafts
Deceive
Drive
Empathy
Fight
Investigate
Lore
Notice
Physique
Provoke
Rapport
Resources
Shoot
Stealth
Will

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rules/health-values.md Normal file
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# Health Values
This isn't too complicated, start everyone out with a max of three Mental and Physical Stress. The Skill called "Will" increases max Mental Stress. "Physique" increases max Physical Stress.

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of the present and not the past or the ability to guess what has occurred in the past.
ex ---------------------------------------------------------------------------
GM: "Once you three arrive in this room, there's a foul smell in the air."
player 1: "I would like to use my notice of +2 to determine the scent."
Player 1: "I would like to use my notice of +2 to determine the scent."
GM: "It's blood. and a lot of it."
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Here this example shows the possible usage of Notice and how important it can be in