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- summary - harvester campaign - Skills - Health Values Added character T
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rules/Skills.md
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rules/Skills.md
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Academics
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Athletics
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Burglary
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Contacts
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Crafts
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Deceive
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Drive
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Empathy
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Fight
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Investigate
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Lore
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Notice
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Physique
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Provoke
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Rapport
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Resources
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Shoot
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Stealth
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Will
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rules/health-values.md
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rules/health-values.md
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# Health Values
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This isn't too complicated, start everyone out with a max of three Mental and Physical Stress. The Skill called "Will" increases max Mental Stress. "Physique" increases max Physical Stress.
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of the present and not the past or the ability to guess what has occurred in the past.
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ex ---------------------------------------------------------------------------
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GM: "Once you three arrive in this room, there's a foul smell in the air."
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player 1: "I would like to use my notice of +2 to determine the scent."
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Player 1: "I would like to use my notice of +2 to determine the scent."
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GM: "It's blood. and a lot of it."
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---------------------------------------------------------------------------
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Here this example shows the possible usage of Notice and how important it can be in
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