FATE-Prism/Characters/Special Characters/Zeroth.txt

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1.1 KiB
Text

FIRST KING ZEROTH
35HP | 40MP | 2 MVMT
+5 ACADEMICS MANA PHYSIQUE
+4 ATHLETICS
+3 FIGHT NOTICE
+2 DRIVE RESOURCES
+1 DECEIVE
> IMMUNE GOLD
> RESIST All Magic Colors
> WEAK All Weapons
SPELLS
- CALAMITY GOLD DEVASTATION
- LV5 GOLD CERAPTER
- LV4 GOLD ANSE-KU-RA
- LV3 GOLD RESPLENDENCE
- LV2 GOLD BRILLIANCE
- LV1 GOLD GLEAM
ADVANCED AWARENESS
- During INITIATIVE rolls, you can turn one MINUS to a PLUS
NATURAL WEAPON (Hooves) x2
- You can make a 2DMG melee ATTACK while EMPTY HANDED
POWERFUL LEGS
During your turn, you can either:
- 1) Increase your MVMT by 1
- 2) Turn one MINUS on a FIGHT roll to a BLANK
MIDAS' MIGHT
- All FIGHT attacks are INFUSED fists with GOLD magic that do DMG equal to the difference between YOUR FIGHT roll & the opponent's ATHLETICS/STEALTH roll on a HIT
HELIOS' HEALING
- Any HIT you make with GOLD magic restores 1HP & 1MP
EQUALIZATION
- ONCE/FIGHT : At 10HP or less: Recover HP & MP equal to the colors across all spells you were HIT by this fight x2
- If you were hit by all 12 colors, you instead gain x3 per color instead, even if it goes over your HP MAX