FATE-Prism/Characters/Special Characters/Nash-Zeroth.txt

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1.4 KiB
Text

CORRUPTED KING NASH-ZEROTH
40HP | 60MP | 4 MVMT
+6 DRIVE MANA PHYSIQUE
+5 ACADEMICS ATHLETICS WILL
+4 FIGHT DECEIVE
+3 NOTICE SHOOT
+2 BURGLARY
+1 NOTICE
> IMMUNE GOLD
> RESIST All Magic Colors
> WEAK GOLD Weapons
SPELLS
- CALAMITY GOLD DEVASTATION
- LV5 GOLD CERAPTER
- LV4 GOLD ANSE-KU-RA
- LV3 GOLD RESPLENDENCE
- LV2 GOLD BRILLIANCE
- LV1 GOLD GLEAM
ADVANCED AWARENESS
- During INITIATIVE rolls, you can turn one MINUS to a PLUS
ENHANCED NATURAL WEAPON (Hooves) x2
- You can make a 3DMG melee ATTACK without a weapon
SCULPTED LEGS
- During your turn, you can either:
- 1) Increase your MVMT by 2
- 2) Turn one MINUS on a FIGHT roll to a PLUS
ADAPTIVE IMMUNITY
- Every HIT you take from MAGIC gives you RESISTANCE to that color
- Every HIT you take from MAGIC you RESIST turns to IMMUNITY
OVERABUNDANT DISCHARGE (1MP)
- All LV1-LV3 SPELLS you cast have no range or zone restrictions, and hit all players in any zones of your choosing
- All LV4 SUMMONS you cast now maifest two of the same creature
ULTIMATE RETALIATION
- You can sacrifice all IMMUNITY & RESISTANCE types: You gain 5HP per IMMUNITY and 1HP per RESISTANCE, then deal 1DMG per IMMUNITY sacrificed across all players
- *this is treated as a GOLD spell with no LEVEL*
- Your HP can exceed its maximum in this way, and if it does, all ATHLETICS rolls are at DISADV until your HP is at or below your original MAX