FATE-Prism/Characters/Special Characters/FACES/-QUEEN.txt

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1.3 KiB
Text

MAGE QUEEN
15 HP | 40MP | 2 MVMT
+5 ACADEMICS ATHLETICS SHOOT
+4 MANA
+3 EMPATHY WILL
+2 DRIVE NOTICE
+1 PHYSIQUE
> IMMUNE : ORANGE
> RESIST : GREEN BROWN
> WEAK : RED
SPELLS
- LV5 ORANGE
- LV4 GREEN BROWN
- LV3 YELLOW GRAY GOLD
- LV2 SILVER BROWN BLUE GOLD
- LV1 RED BLACK WHITE GRAY GOLD
INVENTORY
- PINK Ring
- WHITE Ring
- YELLOW Ring
- BROWN Ring
- Machine Gun (2DMG)
- 100 2DMG Ammo
- Handaxes x4
- HP Potion LRG
- MP Potion LRG
- (Color) Potion LRG x6
- 250z
POWERFUL LEGS
- During your turn, you can either:
- Increase your MVMT by 1
- Turn one MINUS on a FIGHT roll to a BLANK
WOOLY DEFENSE
- You take -1 DMG from any HIT by a melee weapon
360 DEGREE VISION
- During ATHLETICS rolls against incoming ATTACKS, you can turn one MINUS to a BLANK, or one BLANK to a PLUS
LOYALTY
- REACTION : If the team leader is being ATTACKED by a spell: Switch positions with them
- You will now roll in their place, as though YOU were attacked
MAGIC AMMO (1MP)
- If you INFUSE a spell into a SHOOT weapon: You do not need ammunition, as the spell will create its own bullets.
PACK TACTICS
- If you cast a LV4 spell during your ATTACK action: You can spend double the MP; You may now apply the spell 3 times, but you cannot use other ACTIONS this round