FATE-Prism/Characters/Special Characters/Demense Masters/Corentin.txt

60 lines
No EOL
2.5 KiB
Text

Corentin Tasnyak
Species: Reptile / Winged Serpent
A quiet and meditative person, he prefers the company of the open wind and silence to anyone or anything in particular. His emerald green serpent eyes are partly hidden behind a windswept head of green locks, barely distinct in hue against his forest green scale pattern.
His preferred method of dress is either a japanese-style casual wear kimono with depictions of the overhead cloudy sky, or a more regal style of green leather armor etched in Aztec knotworking all across his arms and chest piece. His preferred weapon is an artistically gorgeous long bow designed for long range attacks and heavy impacts.
This man is all about finding serenity in the world around him. He finds clean air soothing, and silent winds energizing, but has recently come to appreciate how certain melodies tickle the soundwaves pleasantly. Otherwise, you will often find him drinking cups of homemade tea, made of plants from his own garden.
LIKES: Rhythmic music, Archery, Tea
DISLIKES: Smoking, White noise
HP 25 | MP 40 | MVMT 2
+5 ACADEMICS ATHLETICS SHOOT
+4 MANA NOTICE
+3 PHYSIQUE WILL
+2 DRIVE
+1 CRAFT
SPELLS
- LV0 AERO
- LV1 AIRBLAST
- LV2 DOWNBURST
- LV3 TORNADO
- LV4 MALFINI
- LV5 MIXCOATL
IMMUNE : WIND
RESIST : TIME FIRE
WEAK : EARTH
ADVANCED AWARENESS x2
- During INITIATIVE rolls, you can turn up to 2 MINUS to a PLUS
FLIGHT (Reptilian wings)
- Pay 1 MVMT : You are hovering over one "ZONE" over the BATTLEZONE
- You move 1 ZONE per MVMT over the other characters, same as normal MVMT
- Cannot ATTACK with, or be ATTACKED by, FIGHT weapons that are not REACH or THROWING
- Any HIT will knock you to the ground until you reactivate FLIGHT
NATURAL REACH WEAPON (Serpent tail)
- You can do a 2DMG melee FIGHT attack without a weapon
- This ATTACK has the REACH feature
READ THE WIND
- +2 to any NOTICE roll when outdoors
SUPERCELL SHOT
- Your SHOOT ATTACKS with a bow & arrow gain PIERCE equal to the number of PLUSSES rolled
TLACOCHTLI BARRAGE (1MP)
- Make one SHOOT attack roll vs ALL TARGETS on the BATTLEZONE using self-generated magical air darts, each dealing 1DMG + LIFTOFF on a HIT
MASK OF QUETZALCOATL (once/fight)
- At 10HP or less:
- Recover HP equal to MP
- Your NOTICE is also treated as FIGHT
- You now have two macuahuitl-style club weapons (2DMG | DUAL-WIELD)
- These weapons do NOT suffer from Dual Wield's DisAdvantage
- You may also make a third FIGHT attack with your NATURAL REACH WEAPON