FATE-Prism/Items.txt
2024-10-22 20:33:54 -04:00

91 lines
2.8 KiB
Text

# In-Game currency = Z (*pronounced zee*)
Coins are hand crafted from sea salt metal, infused with raw Mana, and coated in volcano zinc / nickel
- Currency references what MP it would be worth if it was used normally
## Weapons average 10z x base DMG *when bought from shop*
- 1DMG = 10z, 2DMG = 40z, 3DMG = 90z, 4DMG = 160z, 5DMG = 250z
- Selling to shop divides sale price by base DMG
## Potions average 50z per size, regardless of the type
- SML potions = 25z, MED potions = 50z, LRG potions = 75z
- Selling to shop reduces price by 1/2
# Banded Ring
## A magically infused ring available in 12 different colors
- *Wearer becomes immune to one STATUS*
- *STATUS immunity matches color of ring / magic*
# Mana Shield
A gold arm bar strapped in at both ends of the forearm, with an MP potion slot near the elbow
- Casts a REACTIVE only variant of GOLD spells, fueled by an equal number of MP
## HP Potions (clear liquid)
- SML heals 5HP
- MED heals 10HP
- LRG heals 15HP
## MP Potions (pearlescent)
- SML recovers 5MP
- MED recovers 10MP
- LRG recovers 15MP
## Element potions (misc color)
- SML deals 1 DMG + STATUS when thrown / reduces ELE DMG by 1 for 3 rounds + removes STATUS when drank
- MED deals 3 DMG + STATUS when thrown / reduces ELE DMG by 2 for 3 rounds + removes STATUS when drank
- LRG deals 5 DMG + STATUS when thrown / reduces ELE DMG by 3 for 3 rounds + removes STATUS when drank
WEAPONS
Weapons do anywhere from 1-5 DMG
- Weapons can be IMPROVED to gain +1 DMG
DUAL-WEILD
- HIT with weapon 1 = weapon 2 ATK at DISADV (roll twice, take lower roll)
- MISS with weapon 1 = weapon 2 ATK at ADV (roll twice, take higher roll)
FLEXIBLE
- These weapons can be used one-handed for normal DMG, or two-handed for +1 DMG)
REACH
- These weapons have the option to attack one zone away as a one-handed weapon
RELOAD
- To use weapon again once ammo is empty, sacrifice MVMT for the turn to reload with more ammo
THROWABLE
- Weapon can be thrown using either SHOOT or PHYSIQUE to do same DMG on HIT
- Can only be thrown into one ZONE away
TWO-HANDED
- Can only use one at a time and must hold it in both hands
## 1DMG
Chains (dual-weild, reach)
Daggers (throwable, dual-weild)
Rocks (throwable)
Slingshot (SHOOT, reload)
Metal Pipe (dual-weild)
Baseball Bat (dual-weild)
## 2DMG
Gauntlets (Dual-Weild)
Handaxes (throwable, dual-weild)
Swords (dual-weild)
Basic pistols (dual-weild)
Light crossbows (reload)
Whips (Reach)
Polearms (reach) (flexible)
## 3DMG
Long swords (two-handed)
Shotguns (two-handed, reload)
Long bows (reload, two-handed)
## 4DMG
**Broadswords** (two-handed)
**Grenade launcher** (two-handed, reload)
**Heavy crossbow** (two-handed, reload)
## 5DMG
**Rocket launcher** (two-handed)
**Zanbatou** (two handed)