FATE-Prism/LVX Enemies.txt
2024-10-22 20:33:54 -04:00

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Jensen (Human) (F)
THUNDER FORCE 1st Commander
35HP | 30MP | 2 MVMT
+5 ACADEMICS PHYSIQUE SHOOT
+4 ATHLETICS NOTICE
+3 MANA WILL
+2 DRIVE
+1 FIGHT
> IMMUNE : LIGHT
> RESIST : LIGHTNING DARK
> WEAK : WATER
SPELLS
- LV5 PURPLE
- LV4 SILVER GRAY
- LV3 GOLD GREEN BLUE
- LV2 GOLD BLACK WHITE ORANGE
- LV1 GOLD RED GREEN BLUE SILVER
INVENTORY
- GREEN Ring
- RED Ring
- Rifle
- Pistol x2
- 2DMG ammo x30
- 3DMG ammo x60
- HP Potion LRG x2
- MP Potion LRG x2
- ELE Potion LRG x2
- 250z
ADVANCED AWARENESS x2
- During INITIATIVE rolls, you can turn up to 2 MINUS to PLUS
LIGHTEN THE LOAD
- When you or your ALLY is at half HP or lower: Switch positions
MYSTIC SUPPRESSING FIRE (1MP)
- You can treat one non-AUTO-FIRE SHOOT weapon (GUN) as AUTO-FIRE
TO WHOM IT MAY CONCERN
- ONCE/ROUND You can pay double the MP on one spell; Double the DMG of any LV1, LV2, or LV3 spell, and if you do, you can increase its overall range by the following amounts:
LV1 : This spell hits ALL characters in two connecting ZONES
LV2 : This spell hits all characters in a 2x4 grid of ZONES
LV3 : This spell hits ALL characters on the BATTLEZONE, except yourself
DESPERATION DEFENSE
- Twice/Fight, while you or your ALLY are at 10HP or less:
> REACTION : Discard one SHOOT weapon to CANCEL one enemy spell
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Valeos (Gila Monster) (M)
THUNDER FORCE 2nd Commander
35HP | 10MP | 3 MVMT
+5 ATHLETICS FIGHT PHYSIQUE
+4 DRIVE RAPPORT
+3 ACADEMICS WILL
+2 PROVOKE
+1 MANA
> IMMUNE WHITE
> RESIST SILVER BROWN
> WEAK GREEN
SPELLS
> LV3 GRAY
> LV2 RED SILVER
> LV1 GREEN BLUE PINK
INVENTORY
- BLACK Ring
- PINK Ring
- Shield (15MP)
- Longsword x2
- Handaxe x2
- HP Potion LRG x1
- MP Potion LRG x1
- MP Potion MED x2
- ELE Potion LRG x3
- 250z
HELPING HAND
- Once per fight, you can turn one MINUS on an ALLY's roll in the same ZONE to a BLANK (can be used as a REACTION)
GOT YOUR BACK
- Once per fight, you can turn one MINUS on an ALLY's roll in the same ZONE to a PLUS (can be used as a REACTION)
TACTICAL TAUNT
- REACTION : If an ALLY is TARGETED by an ATTACK: that ENEMY must roll a WILL save VS your PROVOKE roll; if they FAIL, that enemy must ATTACK you instead at +2DMG on a HIT/MATCH (ONCE/ENEMY)
MYSTIC BLADESMITH
- You can INFUSE two FIGHT weapons with one MP
ADAPTIVE ANTI-MAGE
- Any STATUS affecting you from a SPELL (not including INFUSION) is permanently applied to your WEAPONS, as though they were INFUSED (STATUS cannot STACK in this way)
CALAMITY STRIKE
- If you use FIGHT, you can ATTACK all players in a line, in a number of ZONES equal to the number of MVMT you do, but you cannot use MVMT this turn
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CAELUM / STARMAKER (LV X)
120HP | 120MP | UNLIMITED MVMT
+5 ALL SKILLS
IMMUNE STEALTH EFFECTS
RESIST ALL STATUS
WEAK NONE
INVENTORY
Catsith (lizard)
Staff of Stars (3DMG) (Two-Handed) (Flexible)
- Naturally INFUSED with AXIOM (does not require payment)
- Scales to the user's size & need (Flexible does not increase DMG)
- Can be used with STEALTH regardless of limitations
-----
INDIGO SPELLS (AXIOM MAGIC)
- Your spells carry no STATUS and cannot CRIT, but cannot be CANCELLED & ignores immunities/resistances
- GOLD SHIELDS & SPELLS REDUCE THE DMG BY THE MP PAID, DOES NOT CANCEL
EXTRAPLANAR (1MP)
- INDIGO Infusion spell
STELLARRAYS (1MP) *Star shaped ray of INDIGO magic*
- Target 1 player; Deal 1DMG
STELLARNIGHT (3MP) *Line of INDIGO star-shaped blasts*
- Deal 3DMG to all ENEMIES in a 1x4+1 L-shaped grid of ZONES
STELLARNULL (5MP) *An INDIGO colored shooting star eats and reverses the effects of a spell*
- REACTION : COUNTER any cast SPELL, then re-cast it for free, as though it was your own
MILKYWAY MADNESS (10MP) *An INDIGO star shower rains down across the entire BATTLEZONE*
- All other characters in all ZONES take 5DMG
CONSTILAQUICE (15MP) *Your gaze compels an enemy to work with you to perform one ACTION in place of your own*
- TARGET must make a WILL roll vs your WILL roll: If they FAIL, that TARGET must attack an ENEMY with any ACADEMICS, FIGHT, SHOOT, or STEALTH ACTION
-----
STUNTS
GAZE OF MESSIAH
- ONCE/TURN : See all enemy WEAKNESSES, then give one player one WEAKNESS
STAR BODY
- FIVE/FIGHT : REACTION : Half DMG from any ATTACK
RIVERS OF MAGATSUHI
- ONCE/TURN : Give up one entire set of TURN ACTIONS to increase your & all ALLIES' stats by +1 for 3 turns, but this duration increases by 1 for each subsequent use. This spell automatically ends & resets all bonuses if you take 15DMG
STELLARNOVA
- If RIVERS OF MAGATSUHI increases all stats to +10 : Skip all remaining TURN ACTIONS for the round, including REACTION, and remove all PLUSSES to all abilities; all players are reduced to 1HP
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King Akarui
35HP | 30MP | 3 MVMT
+5 ACADEMICS PHYSIQUE STEALTH
+4 FIGHT DRIVE
+3 MANA WILL
+2 ATHLETICS
+1 NOTICE
> IMMUNE GREEN
> RESIST GRAY BLACK
> WEAK YELLOW
SPELLS
- LV5 GREEN
- LV4 GREEN BLACK
- LV3 GOLD PINK PURPLE
- LV2 GOLD PINK WHITE BLACK
- LV1 GOLD GREEN PINK WHITE BLACK
INVENTORY
- CHRYS CROSS Regalia
- ORANGE Ring
- BLUE Ring
- PURPLE Ring
- PINK Ring
- WHITE Ring
- SILVER Ring
- BROWN Ring
- War Axe
- +1 Longsword
- Sickle x2
- Daggers x10
- Senbon x10
- HP Potion LRG x2
- MP Potion LRG x2
- ELE Potion SML (LIGHT)
SECOND SWING
- You can now attack TWICE per turn with any one 4/5DMG FIGHT weapon, but the second ATTACK is made at DISADV
SHADOW STRIKE
- Any STEALTH HIT with a WEAPON will make the TARGET unable to ATTACK you on their next turn, but you also cannot ATTACK that TARGET on your next turn
ASSASSINATION
- You do DOUBLE DMG on a STEALTH CRIT HIT with a WEAPON
BEACON OF TRUTH
- Anyone you HIT with a FIGHT/STEALTH ATTACK cannot use DARKNESS magic or STEALTH attacks against YOU
CROWN AND SCEPTER
- ONCE/TURN : Sacrifice 1 of your 2 TURN Actions to TARGET anyone; Ask them a question, and if they are WRONG, they cannot use any ATTACK actions on their next TURN
1) How many Spells have I cast since we started fighting?
2) Who did I hit two turns ago?
3) How much mana have I spent?
FREIKUGEL (MP in multiples of 10)
- THRICE/FIGHT + ONCE/TURN : MAGIC attack using FIGHT roll vs ACADEMICS to dodge: Targets all characters in one ZONE; 1DMG per MANA spent
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FIRST KING ZEROTH
35HP | 40MP | 2 MVMT
+5 ACADEMICS MANA PHYSIQUE
+4 ATHLETICS FIGHT
+3 WILL NOTICE
+2 DRIVE
+1 PROVOKE
> IMMUNE GOLD
> RESIST All Magic Colors
> WEAK INFUSED Weapons
SPELLS
- CALAMITY GOLD
- LV5 GOLD
- LV4 GOLD
- LV3 GOLD
- LV2 GOLD
- LV1 GOLD
ADVANCED AWARENESS
- During INITIATIVE rolls, you can turn one MINUS to a PLUS
NATURAL WEAPON (Hooves)
- You can make a 2DMG melee ATTACK while EMPTY HANDED
POWERFUL LEGS
During your turn, you can either:
- 1) Increase your MVMT by 1
- 2) Turn one MINUS on a FIGHT roll to a BLANK
MIDAS' MIGHT
- All FIGHT attacks are INFUSED fists with GOLD magic that do DMG equal to the difference between YOUR FIGHT roll & the opponent's ATHLETICS/STEALTH roll on a HIT
HELIOS' HEALING
- Any HIT you make with GOLD magic restores 1HP & 1MP
EQUALIZATION
- ONCE/FIGHT : At 10HP or less: You recover 3HP & 1MP per spell used in this fight, and for the rest of the fight, all HITS against you with MAGIC you are resistant to only do 1DMG
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CORRUPTED KING NASH-ZEROTH
40HP | 60MP | 4 MVMT
+6 DRIVE MANA PHYSIQUE
+5 ACADEMICS ATHLETICS WILL
+4 FIGHT SHOOT
+3 DECEIVE INVESTIGATE
+2 BURGLARY
+1 NOTICE
> IMMUNE GOLD
> RESIST All Magic Colors
> WEAK GOLD Weapons
SPELLS
- CALAMITY GOLD
- LV5 GOLD
- LV4 GOLD
- LV3 GOLD
- LV2 GOLD
- LV1 GOLD
ADVANCED AWARENESS
- During INITIATIVE rolls, you can turn one MINUS to a PLUS
ENHANCED NATURAL WEAPON (Hooves)
- You can make a 3DMG melee ATTACK while EMPTY HANDED
SCULPTED LEGS
- During your turn, you can either:
- 1) Increase your MVMT by 2
- 2) Turn one MINUS on a FIGHT roll to a PLUS
ADAPTIVE IMMUNITY
- Every HIT you take from a SPELL gives you RESISTANCE to that color
- Every HIT you take from a SPELL turns that color's RESISTANCE to IMMUNITY
OVERABUNDANT DISCHARGE
- All SPELLS you cast will now TARGET all players and only need one roll
ULTIMATE RETALIATION
- Once / Fight : You can sacrifice all IMMUNITY & RESISTANCE types: You gain 5HP per IMMUNITY and 1HP per RESISTANCE, then deal 1DMG to all players per IMMUNITY sacrificed
- (this is treated as a GOLD spell with no LEVEL)