FATE-Prism/Characters/Domain Masters.txt

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The DEMENSE MASTERS are the guardians of the twelve REGALIA. Despite the shared title, they are all different in personality, fighting style, and... well, they're all excessively distinct people for a myriad of reasons.
One thing they all share is they specialize and are essentially embodied by one element of magic
- They are exceedingly dangerous to be around for that reason alone, and unless you REALLY want those Regalia, should be avoided at all costs
-----
Aodaghan Panthrandu
Species: Avian / Phoenix
The personification of "pissed off", this six foot two bird man has a jet black beak that matches his waist-length tied-back black hair, piercing crimson eyes, and a dark red feathered physique that is well kept but still lithe to allow his gorgeous red, orange, and yellow wings to carry him through the air. His arms are separated from his wings, and at the end of his legs below his forward bending knees is a pair of deep yellow avian feet.
He normally either wears a fireproof smithing apron & black slacks, or a combat outfit of a knee-length red longcoat bound by small chains across the chest paired with heavy black combat boots. His weapon of choice is a six foot long two foot wide two-handed wavy sword, adorned with a phoenix on the hilt. While he is very much a fan of cutting his enemies down, he has a "habit" of striking with the flat side more often than the blade. "Oops."
He has a quick temper and is not afraid to fight anything or anyone that steps out of line. The only thing that quells that heated temperament seems to be trips to the hot springs, the local forge, or any environment with a heat stronger than his own.
LIKES: Physical training, Hot summer days, Working the forge
DISLIKES: Cold weather, YOU.
HP 35 | MP 40 | MVMT 2
+5 ACADEMICS FIGHT PHYSIQUE
+4 MANA ATHLETICS
+3 CRAFT WILL
+2 DRIVE
+1 RESOURCES
SPELLS
- LV0 PYRO
- LV1 TORCH
- LV2 FLAMETHROWER
- LV3 FIREBALL
- LV4 TAVROS
- LV5 PHOENIX
IMMUNE : FIRE
RESIST : LIGHTNING WIND
WEAK : WATER
FLIGHT (Phoenix Wings)
- Pay 1 MVMT : You are hovering over one "ZONE" over the BATTLEZONE
- You move 1 ZONE per MVMT over the other characters, same as normal MVMT
- Cannot ATTACK with, or be ATTACKED by, FIGHT weapons that are not REACH or THROWING
- Any HIT will knock you to the ground until you reactivate FLIGHT
NATURAL WEAPONS (Clawed feet)
- You can make a 2DMG melee ATTACK while EMPTY HANDED
SECOND SWING
- Once/Turn : You can attack TWICE per turn with any one 4/5DMG FIGHT weapon, but the second ATTACK is made at DISADV
NICE TRY
- ONCE/FIGHT, On an opponent's THROWN attack/item roll VS you and/or a ZONE you are in (except POTIONS):
- REACTION : CRAFTS roll vs THROWN weapon/item roll; on HIT, cancel action & add it to INVENTORY
- If GRENADE, item is DISARMED & can be used again
OVERHEATED ASSAULT
- FIGHT ATTACKS with a two-handed weapon hit all TARGETS in ZONE
- If in FLIGHT, you must GROUND yourself as part of the ATTACK, and will gain +1DMG on HIT/MATCH
PHOENIX FLARE (once/fight)
At 0HP;
- Recover ALL HP
- All FIRE spells gain 1DMG
- All AFTERBURN dealt is doubled
-----
Conroy Kaksteist
Species : Feline / Sabertooth Tiger
A curious lover of all things knowledge, his wide merrigold tiger eyes are barely obscured by a pair of black rimmed glasses. His messy black hair is tied back in a loose ponytail, making are to avoid his small round cat ears atop his head.
He is usually seen wearing a long white coat, reminiscent of a doctor or lab worker, trimmed in some black knotworking all the way down the front, barely obscuring his black knitted shirt and deep red pants underneath. He also rarely wears shoes, preferring the cool floor under his feet. He has no weapon of choice, but when combat is required, he will often don a strange orange stone buckler shield he pulls from his lab.
He is easily distracted by his innate curiosity, and prefers to read a good book or take a catnap somewhere comfortable, but most of all he enjoys putting his massive knowledge to work whenever he can and help everyone who needs or asks for his aid.
LIKES: Reading, organizing, teaching
DISLIKES: Outdoor weather, too much chaos
HP 35 | MP 40 | MVMT 3
+5 ACADEMICS ATHLETICS PHYSIQUE
+4 DRIVE MANA
+3 INVESTIGATE WILL
+2 NOTICE
+1 FIGHT
SPELLS
- LV0 CHRONO
- LV1 TIME OUT
- LV2 TIME STREAM
- LV3 TIMEZONE
- LV4 YO'LBARS
- LV5 SMILODON
IMMUNE: TIME
RESIST: DEATH WIND
WEAK: SPACE
ADVANCED AWARENESS
- During INITIATIVE rolls, you can turn one MINUS to a PLUS
INVENTORY INSIGHT
- Start Of Fight: INVESTIGATE roll to see what unique items/weapons your enemies are carrying
NATURAL WEAPON (Tiger Claws)
- You can make a 2DMG melee ATTACK while EMPTY HANDED
SANDS OF TIME
- ITEM: Summons a sand clone of a character from the party at a prior LV
REWIND
- REACTION: move to any ZONE touched on the prior turn
- Auto cancels incoming ATTACK action if it TARGETs or moves out of range
HISTORY LESSON (once/fight)
- At 10HP or less:
- Replace self with LV5 TIME IDOL SUMMON until it hits 0HP
- Summon has DOUBLE HP
- Summon has UNLIMITED spell use
-----
Zahir Onlarla
Species: Insect / Honeybee
A sunspot of smiles and celebration, this active little guy strives to spread joy in any way he can. His almond colored eyes draw attention to his messy golden blonde hair, billowing around his somewhat insectoid face and making his two small antennae atop his head even more obvious.
He is usually seen wearing some form of black and yellow clothing, either a casual kilt-like ensemble looking like it was made of a giant flower or a more formal soldier-style for serious occasions. Either way, his weapon of choice is his black and yellow gauntlets that flow right into the whole outfit, and almost obscure his second set of arms.
You rarely see him without a smile, as he believes joy to be its own religion that should be shared and spread openly to anyone who needs or wants it. If he is ever NOT smiling, people know the situation is serious, but it doesn't take much to being that smiling personality back.
LIKES: Dancing, Music, Sunny days
DISLIKES: Quiet rooms, dark places
HP 35 | MP 40 | MVMT 2
+5 ACADEMICS ATHLETICS PHYSIQUE
+4 FIGHT MANA
+3 DRIVE WILL
+2 RAPPORT
+1 CONTACTS
SPELLS
- LV0 HOLY
- LV1 SHINING RAY
- LV2 SOLARBEAM
- LV3 SHIMMERING BURST
- LV4 AILBHEAN
- LV5 AH-MUZEN-CAB
IMMUNE : LIGHT
RESIST : LIGHTNING LIFE
WEAK : DARKNESS
HELPING HAND
- REACTION : You can turn one MINUS on an ALLY's roll in the same ZONE to a BLANK
NATURAL WEAPON (Bee Stinger)
- You can make a 2DMG Melee ATTACK while EMPTY HANDED
AWKWARD AERODYNAMICS
- You hover over the ground rather than truly fly, but otherwise do not gain the normal benefits of flight
- All HITS received from spells and THROWN potions do 1 less DMG
OVERENTHUSIASM
- Every PLUS on your FIGHT ROLL with EMPTY HANDED or NATURAL WEAPON strikes deals 1 extra DMG
FLURRY OF STINGS (once per turn)
- Can FIGHT ATTACK a number of times equal to FIGHT score per ATTACK ACTION
- Can only use NATURAL WEAPON or INFUSED FISTS as weapons
SHINING SWARM (once/fight)
- At 10HP or less:
- Create duplicates equal to the number of party members
- Each clone is placed in the same zone as a player
- Same current HP, MP, and abilities each
- There is no 'real one,' last one standing is the 'real one'
-----
Corentin Tasnyak
Species: Reptile / Winged Serpent
A quiet and meditative person, he prefers the company of the open wind and silence to anyone or anything in particular. His emerald green serpent eyes are partly hidden behind a windswept head of green locks, barely distinct in hue against his forest green scale pattern.
His preferred method of dress is either a japanese-style casual wear kimono with depictions of the overhead cloudy sky, or a more regal style of green leather armor etched in Aztec knotworking all across his arms and chest piece. Either way, his preferred weapon is an artistically gorgeous long bow designed for long range attacks and heavy impacts.
This man is all about finding serenity in the world around him.. He finds clean air soothing, and silent winds energizing, but has recently come to appreciate how certain melodies tickle the soundwaves pleasantly. Otherwise, you will often find him drinking cups of homemade tea, made of plants from his own garden.
LIKES: Rhythmic music, Archery, Tea
DISLIKES: Smoking, White noise
HP 35 | MP 40 | MVMT 2
+5 ACADEMICS PHYSIQUE SHOOT
+4 ATHLETICS MANA
+3 CRAFT WILL
+2 DRIVE
+1 NOTICE
SPELLS
- LV0 AERO
- LV1 AIRBLAST
- LV2 DOWNBURST
- LV3 TORNADO
- LV4 MALFINI
- LV5 QUETZALCOATL
IMMUNE : WIND
RESIST : TIME FIRE
WEAK : EARTH
ADVANCED AWARENESS x2
- During INITIATIVE rolls, you can turn up to 2 MINUS to PLUS
GLIDE (Reptilian wings)
- You can move 2 spaces per point of MVMT each turn
NICE TRY
- ONCE/FIGHT, On an opponent's THROWN attack/item roll VS you and/or a ZONE you are in (except POTIONS):
- REACTION : CRAFTS roll vs THROWN weapon/item roll; on HIT, cancel action & add it to INVENTORY
- If GRENADE, item is DISARMED & can be used again
SUPERCELL SHOT
- All SHOOT ATTACKS with a bow can hit two targets, so long as both are 2+ ZONES away
TLACOCHTLI BARRAGE (1MP)
- Make one SHOOT attack roll vs ALL TARGETS on the BATTLEZONE using self-generated magical air darts, each dealing 1DMG + LIFTOFF on a HIT
MASK OF MIXCOATL (once/fight)
- At 10HP or less:
- Recover all HP
- For the rest of the fight, all SHOOT & THROWING attempts at you are made at DISADV
-----
Dorrin Dodici
Species: Fish / Bull Shark
Always seeming to have a tear in his eye, this hulking mass of muscle stands at 6 foot 5 vertically, and not too differently horizontally. He has no hair to speak of, instead preferring to wear some form of hat, making his deep ocean blue eyes his most striking facial feature.
His body is built with muscle on muscle, and is either easily viewable when he swims shirtless or is barely contained within one of his double breasted mafioso style Italian suits, usually tailored to match his hat. His weapon of choice is a massive fishing harpoon covered in notchwork to resemble the shark that holds it, and his precision with his throws is terrifying.
This walking talking tank of stoicism is difficult to read emotionally. He spends his time fishing, swimming, or speaking highly of his adopted daughter, but otherwise is very quiet. However, when situations get serious, he is always first and foremost ready to either outsmart his opponent, or outfight them.
LIKES: Big Game Fishing, Swimming, His Daughter
DISLIKES: Extreme Hot & Cold weather
HP 35 | MP 40 | MVMT 1
+5 ACADEMICS FIGHT PHYSIQUE
+4 ATHLETICS MANA
+3 INVESTIGATE WILL
+2 EMPATHY
+1 CONTACTS
SPELLS
- LV0 HYDRO
- LV1 AQUA JET
- LV2 TIDAL WAVE
- LV3 GEYSER
- LV4 IHLENGESI
- LV5 UKUPANIPO
IMMUNE : WATER
RESIST : ICE EARTH
WEAK : FIRE
INVENTORY INSIGHT
- Start Of Fight: INVESTIGATE roll to see what unique items/weapons your enemies are carrying
NATURAL WEAPON (Shark Bite)
- You can make a 2DMG Melee ATTACK without a weapon
SWIM SPEED
- You can move 2 spaces per MVMT while in water
MINCOPIE MAGIC
- All WATER spells are treated as THROWN WEAPONS, shaped as water harpoons, and will all do 2DMG per HIT, regardless of SPELL LV
CRASHING WAVE
- One FIGHT roll with a THROWN WEAPON hits all ZONES in a row, even diagonal
HURLY BURLY OCEAN (once/fight)
At 0HP:
- Recover ALL HP
- For the rest of the fight, you gain NATURAL WEAPON (Fists) x2
- *You can make a 2DMG Melee ATTACK while EMPTY HANDED*
- *These do not suffer DUAL WEILD's DISADV*
- *These Fists are permanently INFUSED with HYDRO*
------
Arledge Tannifila
Species: Rabbit / English Lop
An adorer of animals big and small, this effeminate cowboy bunny has strikingly vibrant indigo eyes beneath a short head of light purple hair and an adorable black nose, which wiggles when he smells something he likes. Due to his long loopy ears hanging behind him, he finds hats difficult to wear, instead letting his cowboy hat rest against his back by his neck.
He usually wears simple clothes, his favorite being form-fitting jeans and a dark purple shirt, and he prefers to not wear shoes if he can avoid it. He is a stalwart pacifist, preferring to not fight under any circumstances, but is not afraid to help those in need by giving g a quick boost in energy or patching up a wound.
This bun is a hard worker, helping to run any and all animal and plant farms he can volunteer for. Seeming to never run out of energy, he is known far and wide as one of the most generous, selfless, and helpful people anyone has ever known.
Likes: Animals, forests, fruits & veggies
Dislikes: Large cities, wasteful people
HP 35 | MP 30 | MVMT 2
+5 ACADEMICS ATHLETICS PHYSIQUE
+4 MANA RAPPORT
+3 EMPATHY WILL
+2 DRIVE
+1 CONTACTS
SPELLS
- LV0 CURE
- LV1 HARMONIZE
- LV2 RESTORE
- LV3 MIRACLE
- LV4 HAZON'AINA
- LV5 TU'ER YE
IMMUNE : LIFE
RESIST : LIGHT SPACE
WEAK : DEATH
HELPING HAND
- Once/Round : REACTION : You can turn one MINUS on an ALLY's roll in the same ZONE to a BLANK
GOT YOUR BACK
- Once/Round : REACTION : You can turn one MINUS on an ALLY's roll in the same ZONE to a PLUS
POWERFUL LEGS
- During your turn, you can either:
- (1) Increase your MVMT by 1
- (2) Turn one MINUS on a FIGHT roll to a BLANK
BOUNTY OF NATURE
- LV4 summons call 2 creatures per cast
NOBLE SACRIFICE (once per round)
- REACTION: Can use SELF or SUMMON to intercept any HIT in place of another
BOON OF PACIFISM (once/fight)
- At 10HP or less:
- Recover all HP and MP
- Cannot use any ATTACK action next turn
-----
Miranda Baarah
Species: Chimera / Gryphon
An enthusiastic romantic, her brown eyes are framed perfectly from inside her trimmed neck-length deep brown hair (framed around her lengthy cat ears), her chocolate brown lips always in a playful smirk, and her well-kept neck plumage.
Her preferred manner of dress is either none, or a brand new outfit she will handmake in preparation for each situation. Her ensemble also always comes with a place for her whip, of which earned her the title as a 'sadist,' among others.
Her personality is a split between a flirty performer and a hungry predator, and its hard to see where one ends and the other begins. She loves making eye-catchjng clothing g for others to wear so they can catch the attention of the ones they deserve, but is also not afraid to seek out those people for her own fun.
Likes: Making clothes, music, sex
Dislikes: being alone, quiet
HP 35 | MP 40 | MVMT 2
+5 ACADEMICS FIGHT PHYSIQUE
+4 ATHLETICS MANA
+3 CRAFT WILL
+2 DRIVE
+1 CONTACTS
SPELLS
- LV0 STELLAR
- LV1 METEOROID
- LV2 STAR SHOWER
- LV3 GRAVITY WELL
- LV4 CON SU TU
- LV5 GRYPHUS
IMMUNE : SPACE
RESIST : LIFE EARTH
WEAK : TIME
FLIGHT (Gryphon Wings)
- Pay 1 MVMT : You are hovering over one "ZONE" over the BATTLEZONE
- You move 1 ZONE per MVMT over the other characters, same as normal MVMT
- Cannot ATTACK with, or be ATTACKED by, FIGHT weapons that are not REACH or THROWING
- Any HIT will knock you to the ground until you reactivate FLIGHT
NATURAL WEAPONS (Lion Claws) x2
- You can make a 2DMG melee ATTACK while EMPTY HANDED
NICE TRY
- ONCE/FIGHT, On an opponent's THROWN attack/item roll VS you and/or a ZONE you are in (except POTIONS):
- REACTION : CRAFTS roll vs THROWN weapon/item roll; on HIT, cancel action & add it to INVENTORY
- If GRENADE, item is DISARMED & can be used again
ASTEROID BELTING (Once/Turn)
- REACH weapons can attack TWICE per FIGHT action without penalty
SODOMASOCHISM
- Any HIT/MATCH you do with a weapon heals 1HP per instance of STARSTRUCK the opponent has (cannot exceed MAX HP)
FATAL ATTRACTION (once/fight)
- At 10HP or less:
- Recover HP equal to current MP
- Choose one ZONE to create a black hole
- *Anyone starting their turn in that ZONE takes 1 SPACE DMG*
- *Every turn from there, that ZONE's range expands by 1 row of adjacent ZONES, and the center ZONE's DMG is increased by 1*
-----
Whittaker Tormet'i
Species: Deer / Reindeer
A very skiddish little guy, he is only six feet tall if you count his antlers. His light mocha colored eyes are a perfect match against his light brown fur against his face, his short almost-white locks an almost perfect match against his fur and boney antlers.
His usual manner if dress is either a long black sweater with white trimming and matching ugg boots, or an outfit comprised of an all white sleeveless tee, jean shorts, and arm & leg warmers to obscure his hands and foothooves so people can't see what he plans to use. Aside from tools he can generate on the fly made of ice, he also carries a white ninjato shortsword as his preferred weapon.
He is an extremely timid person when it comes to people, and it comes from the end result of nearly every adult he's interacted with recently treating him horribly. The only people he is not afraid of at this point are children, and the one woman that treated him with kindness when he needed it most.
Likes: Snowy days, ice skating, snowball fights
Dislikes: Summer heat, too much attention
HP 35 | MP 40 | MVMT 3
+5 ACADEMICS PHYSIQUE STEALTH
+4 MANA NOTICE
+3 CRAFT WILL
+2 DRIVE
+1 EMPATHY
SPELLS
- LV0 FROST
- LV1 CHILL BURST
- LV2 ICE SPIKES
- LV3 HAILSTORM
- LV4 BELIY MEDVED
- LV5 PERYTON
IMMUNE : ICE
RESIST : DARKNESS WATER
WEAK : LIGHTNING
ADVANCED AWARENESS x2
- During INITIATIVE rolls, you can turn up to 2 MINUS to PLUS
NATURAL WEAPON (Antlers)
- You can make a 2DMG melee ATTACK while EMPTY HANDED
NICE TRY
- ONCE/FIGHT, On an opponent's THROWN attack/item roll VS you and/or a ZONE you are in (except POTIONS):
- REACTION : CRAFTS roll vs THROWN weapon/item roll; on HIT, cancel action & add it to INVENTORY
- If GRENADE, item is DISARMED & can be used again
ICICLONE JUTSU (1MP)
- ITEM: CRAFT roll to create
- (1) An equal number of ICE STATUES on the BATTLEZONE (destroyed after one HIT)
- (2) Double that number of ICE KUNAI in your inventory (1DMG) (throwing) (dual-weild)
SNOWBLIND SUBSTITUTION
- Can swap places with one ICE ITEM on the BATTLEZONE per point of MVMT
- Can be used as REACTION
SNOW ANGEL (once/fight)
- At 10HP or less:
- Recover HP equal to your current MP
- You gain the stunt FLIGHT (Peryton Wings)
- All ICE STATUES you summon are now animated & controllable, and gain the 2 ICE KUNAI instead of you on summon
- THESE STATUES CANNOT USE FLIGHT
- You cannot use ATTACK ACTION for rest of fight
-----
Fulmo 'Burrasca' Uncial
Species: Procyon / Raccoon
Calm and cool headed at all times, his gray eyes sit perfectly behind a pair of sunglasses against his grayed out face surrounded by ainterchanging rings of black and silver. His hair, an electric silver, is perfectly neat and trimmed between his long pointed ears.
When he is not wearing his trademark judge's robe, his preferred manner of dress is a simple set of black clothes, mainly cargo pants and a tee shirt under a denim longcoat. His preferred weapon of style is a pair of revolvers, when he isn't using his overwhelming speed.
Much like his peculiar fur pattern is so specifically colored, he always sees the world as black and white in terms of right and wrong. Blunt and honest to a fault, he is always charged up to deliver the clearest and most appropriate punishment to those on the wrong side of the law. The only thing more precise than his world views are his gunslinger skills.
Likes: Stormy days, target practice, the law
Dislikes: Wishy-washy people
HP 35 | MP 30 | MVMT 2
+5 ACADEMICS PHYSIQUE SHOOT
+4 ATHLETICS NOTICE
+3 MANA WILL
+2 DRIVE
+1 FIGHT
SPELLS
- LV0 STATIC
- LV1 THUNDERCLAP
- LV2 LIGHTNINGBOLT
- LV3 PLASMA WALL
- LV4 BINESI
- LV5 AZEBAN
IMMUNE : LIGHTNING
RESIST : FIRE LIGHT
WEAK : ICE
ADVANCED AWARENESS x2
- During INITIATIVE rolls, you can turn up to 2 MINUS to PLUS
SWIM SPEED
- You can move 2 spaces per MVMT while in water
CIVIL RETURN
Before using ATTACK or ITEM, you can pull a RANDOM weapon/item and use it
- Anything used follows the same ATTACK/ITEM rules they normally follow
- Any item pulled from this can be THROWN, regardless of item specifics
- Anything used here is only usable for one turn, and will be dropped after
BULLET STORM (1MP)
- You can shoot FOUR targets per SHOOT action if using DUAL-WEILD
- This ability does not detract extra ammo from RELOAD score
- The first two ROLLS are made normal, and the last two are made at ADV/DISADV
STATIC STEP
- Can move anywhere on BATTLEZONE each MVMT instead of one ZONE at a time
- Can use as REACTION (will cancel any TARGET ATTACK automatically)
THUNDER FORCE (once/fight)
- At 10HP or less:
- Recover HP equal to current MP
- For the rest of the fight, all normal SHOOT rolls are at ADV
- For the rest of the fight, all SHOOT rolls at DISADV are NORMAL
-----
Thanatos Ondogon
Species: Canine / Gray Wolf
Sulky and creepy by nature, he tends to keep to himself more often than not, but does welcome social interaction during moments of importance and ceremonies. His jade green eyes offset his deep gray face perfectly and attract plenty of attention against his otherwise colorless fur, aside from his platinum silver head of hair.
His normal manner of dress is something religiously designed such as a pastor's robe or simple black dress clothes, choosing to bleed the colorlessness into every aspect of his overall appearance. But when the situation calls for a more serious overtone, he will don a VERY thick cloak to obscure himself entirely, which leads to VERY obvious conclusions based on his choice of weapon.
He spends most of his time tending to the graveyard he lives in and around. Digging holes, cleaning headstones, passing out flowers, heading ceremonies for the dearly departed, and on occasion he will even be seen hosting more positive and fun parties. Combining his emphatic voice with any instrument sets a perfect tone for storytelling during ghost story nights.
Likes: Full moons, repairing instruments, yoga
Dislikes: Daytime, vegetables
HP 35 | MP 30 | MVMT 3
+5 ACADEMICS FIGHT PHYSIQUE
+4 ATHLETICS DRIVE
+3 MANA WILL
+2 RAPPORT
+1 CONTACTS
SPELLS
- LV0 NECRO
- LV1 WITHER
- LV2 TERRORIZE
- LV3 BLIGHT
- LV4 BUFNITA
- LV5 WEPWAWET
IMMUNE : DEATH
RESIST : DARKNESS TIME
WEAK : LIFE
HELPING HAND
- Once/Round : REACTION : You can turn one MINUS on an ALLY's roll in the same ZONE to a BLANK
POWERFUL LEGS
- During your turn, you can either:
- (1) Increase your MVMT by 1
- (2) Turn one MINUS on a FIGHT roll to a BLANK
INDELIBLE HOWL
- Make a FIGHT attack roll against all ENEMIES in a PLUS shaped formation of ZONES, centered on yours
- Anyone HIT in the nearby four ZONES takes 1DMG
- Anyone HIT in the center ZONE takes 2DMG + has DISADV on all non-ACADEMICS rolls until PLAYER's next turn
ABUNDANT HARVEST (Once/Turn)
- Upon CRIT HIT with a TWO-HANDED FIGHT weapon, move to a nearby ZONE & immediately make a FIGHT roll with the same weapon for free
ORCUS' ORDER
- Make an ATTACK with a TWO-HANDED FIGHT weapon in a 5-ZONE C-shape sweep, attacking all characters in those 5 ZONES
PALE RIDER (once/fight)
- At 0HP:
- Recover all HP
- For the rest of the fight, you can move to any ZONE per point of MVMT
- You gain the feat PESTILENCE
- *(After any HIT, you can remove all instances of DREAD from any/all ENEMIES, and deals 1DMG per instance)*
-----
Cassius Summus
Species: Vulpes/ black fox
Cold and uncaring as can be, his midnight yellow eyes are surrounded by an ocean of black fur and hair that reaches to his waist, his fennec-like ears the only distinguishing feature against him.
Ironically, his preferred manner of dress is the opposite, being a white dress shirt with thin billowing wrists and a pair of gray pants, likely to ensure his opponent has at least a small chance to prove their worth. His preferred weapon is a curvy long dagger, just as dark as he is in hue.
Noone is entirely sure what his deal is, but he genuinely prefers to be alone and have zero interaction with others. What little we DO know about him is he is as emotionally empty as the black magic he uses, showing no care or remorse for others in any context.
Likes:
Dislikes:
HP 35 | MP 30 | MVMT 3
+5 ACADEMICS PHYSIQUE STEALTH
+4 BURGLARY DRIVE
+3 MANA WILL
+2 NOTICE
+1 DECEIVE
SPELLS
- LV0 STYGIAN
- LV1 SHADOW STRIKE
- LV2 NIGHT WAVE
- LV3 BLACKOUT
- LV4 PILINDIR
- LV5 NOGITSUNE
IMMUNE: DARKNESS
RESIST: DEATH ICE
WEAK: LIGHT
ADVANCED AWARENESS
- During INITIATIVE rolls, you can turn one MINUS to a PLUS
DEFT THEFT x2
- Twice/Fight : Pay 1 MVMT : BURGLARY roll vs ENEMY NOTICE roll to steal a random ITEM from that ENEMY in your ZONE
SHADOW STRIKE
- Any STEALTH HIT with a WEAPON will make the TARGET unable to ATTACK you on their next turn, but you also cannot ATTACK that target on YOUR next turn
ASSASSINATION
- You do DOUBLE DMG on a STEALTH CRIT HIT with a WEAPON
TENEBROSITY
- Upon an enemy CRIT MISS, can make one ATTACK vs that TARGET for free
HEART OF DARKNESS (once/fight)
- At 10HP or less;
- For the rest of the fight, every HIT received will only do 1DMG
- For the rest of the fight, you get ADV on all STEALTH rolls
-----
Tlaloc Dhjetëra
Species: Manidae / Ground Pangolin
Not necessarily the brightest light in the room, this behemoth of a man is coated in deep brown rocky scales from around his face back and down, drawing attention to his deep stony brown eyes and goofy smile, which of course means he has no true hair. Unless you count his headscales.
Clothing is difficult for him, so he mainly sticks to a loincloth, but he DOES have a preferred style of a gown-like toga he can essentially strap onto himself. His weapon of choice is moreso his body, which swings slow but strikes hard, and the tree trunk attached to a rock he "affectionately" calls a warhammer.
He appears dimwitted and unfocused, but many have taken note of his surprising artistic talent, his more than competent combat skills, AND his keen sense for digging up unique rocks and ores, leading many to think he is smarter than he lets on.
Likes: drawing, exercising, geology
Dislikes: mean people
HP 35 | MP 40 | MVMT 3
+5 ACADEMICS FIGHT PHYSIQUE
+4 MANA DRIVE
+3 WILL RAPPORT
+2 CONTACTS
+1 EMPATHY
SPELLS
- LV0 STONE
- LV1 ROCK WAVE
- LV2 BOULDER ROLL
- LV3 TECTONIC SHIFT
- LV4 BERBEC
- LV5 HIAE MOZA
IMMUNE: EARTH
RESIST: SPACE WATER
WEAK: WIND
HELPING HAND
- REACTION : You can turn one MINUS on an ALLY's roll in the same ZONE to a BLANK
SECOND SWING
- Once/Turn : You can attack TWICE per turn with any one 4/5DMG FIGHT weapon, but the second ATTACK is made at DISADV
TERRA FIRMA
- Any HIT received is guaranteed, but DMG is halved (rounded down)
SEISMIC STRIKES
- Any FIGHT roll with a WEAPON is at DISADV, but DMG is doubled
BOULDER BODY (once/turn)
- Can combine MVMT with FIGHT roll, and ATTACK all PLAYERS in every ZONE he enters, using self as WEAPON & using FIGHT score for base DMG
SIDEARM LANDSLIDE (once/fight)
- At 10HP or less:
- Recover HP equal to current MP
- Make a number of THROWN FIGHT ATTACKS equal to the number of HITS received
- *These are treated as 1DMG INFUSED projectiles (made of scales from your body)*
- *If any MAGIC attacks HIT, the STATUS of those spells is contained in the projectiles*