91 lines
2.9 KiB
Text
91 lines
2.9 KiB
Text
# In-Game currency = Z (*pronounced zee*)
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Coins are hand crafted from sea salt metal, infused with raw Mana, and coated in volcano zinc / nickel
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- Currency references what MP it would be worth if it was used normally
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## Weapons average 10z x base DMG *when bought from shop*
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- 1DMG = 10z, 2DMG = 40z, 3DMG = 90z, 4DMG = 160z, 5DMG = 250z
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- Selling to shop divides sale price by base DMG
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## Potions average 50z per size, regardless of the type
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- SML potions = 25z, MED potions = 50z, LRG potions = 75z
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- Selling to shop reduces price by 1/2
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# Banded Ring
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## A magically infused ring available in 12 different colors
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- *Wearer becomes immune to one STATUS*
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- *STATUS immunity matches color of ring / magic*
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# Mana Shield
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A gold arm bar strapped in at both ends of the forearm, with an MP potion slot near the elbow
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- Casts a REACTIVE only variant of GOLD spells, fueled by an equal number of MP
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## HP Potions (clear liquid)
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- SML heals 5HP
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- MED heals 10HP
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- LRG heals 15HP
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## MP Potions (pearlescent)
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- SML recovers 5MP
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- MED recovers 10MP
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- LRG recovers 15MP
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## Element potions (misc color)
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- SML deals 1 DMG + STATUS when thrown / reduces ELE DMG by 1 for 3 rounds + removes STATUS when drank
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- MED deals 3 DMG + STATUS when thrown / reduces ELE DMG by 2 for 3 rounds + removes STATUS when drank
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- LRG deals 5 DMG + STATUS when thrown / reduces ELE DMG by 3 for 3 rounds + removes STATUS when drank
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WEAPONS
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Weapons do anywhere from 1-5 DMG
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- Weapons can be IMPROVED to gain +1 DMG
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DUAL-WEILD
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- HIT with weapon 1 = weapon 2 ATK at DISADV (roll twice, take lower roll)
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- MISS with weapon 1 = weapon 2 ATK at ADV (roll twice, take higher roll)
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FLEXIBLE
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- These weapons can be used one-handed for normal DMG, or two-handed for +1 DMG)
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REACH
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- These weapons have the option to attack one zone away as a one-handed weapon
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RELOAD
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- To use weapon again once ammo is empty, sacrifice MVMT for the turn to reload with more ammo
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THROWABLE
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- Weapon can be thrown using either SHOOT or PHYSIQUE to do same DMG on HIT
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- Can only be thrown into one ZONE away
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TWO-HANDED
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- Can only use one at a time and must hold it in both hands
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## 1DMG
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Chains (dual-weild, reach)
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Daggers (throwable, dual-weild)
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Rocks (throwable)
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Slingshot (SHOOT, reload)
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Metal Pipe (dual-weild)
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Baseball Bat (dual-weild)
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## 2DMG
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Gauntlets (Dual-Weild)
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Handaxes (throwable, dual-weild)
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Swords (dual-weild)
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Basic pistols (dual-weild)
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Light crossbows (reload)
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Whips (Reach)
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Polearms (reach) (flexible)
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## 3DMG
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Long swords (two-handed)
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Shotguns (two-handed, reload)
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Long bows (reload, two-handed)
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## 4DMG
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**Broadswords** (two-handed)
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**Grenade launcher** (two-handed, reload)
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**Heavy crossbow** (two-handed, reload)
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## 5DMG
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**Rocket launcher** (two-handed)
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**Zanbatou** (two handed)
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