FATE-Prism/Mechanics/Weapons.txt

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WEAPONS
Most weapons are fairly self-explanatory, but some have specialized subtypes for unique advantages in combat.
DUAL-WEILD
You can carry a dual-weild weapon in each hand, *they DO NOT need to be the SAME weapon*, and can attack twice per ATTACK action
- If FIRST roll HITS, the second is made at DISADV
- If FIRST roll MATCHES, the second is made NORMAL
- If FIRST roll MISSES, the second is made at ADV
EMPTY HANDED
Even while holding this, you can still hold other weapons or items
HEFT
This weapon is two-handed and REQUIRES +3 *PHYSIQUE* to use
- This can **NEVER be dual-wielded**, even with a STUNT
TWO-HANDED
This weapon DEMANDS both hands to be used, and you cannot actively carry other weapons
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- FIGHT Weapons -
These weapons require a FIGHT roll to ATTACK with, and only hit a TARGET in the same ZONE
FLEXIBLE
This can be used one-handed for normal DMG, or two-handed for +1 DMG
- You CAN Dual-Weild 2DMG or less FLEXIBLE weapons as one-handed
GUARD
This weapon is designed to be more defensive than other weapons
- REACTION : Your ATHLETICS/STEALTH roll against a FIGHT/SHOOT roll is increased by 1 (PER WEAPON/ITEM with this trait)
REACH
This weapon can attack one zone away from your character *like THROWING weapons*
THROWABLE
This weapon can be thrown one ZONE away, and uses a FIGHT/SHOOT/STEALTH roll to ATTACK with in this context, *but you will need to retrieve it by going to the ZONE it landed in if you want to use it again*
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SHOOT Weapons
These weapons require a SHOOT roll to ATTACK with, use consumable projectiles/ammo (arrows, bullets, etc), and can TARGET anyone in any ZONE
- AMMUNITION Types -
Some weapons can use multiple different types of ammo
BASIC
This is ammo that ONLY hits one TARGET per attempt
EXPLOSIVE (?x?)
This ammo can hit everyone in a set number of directly connected ZONES (no diagonals)
PIERCE-?
This ammo can hit one TARGET per ZONE in a straight line of ZONES, up to its PIERCE rating
SPREAD (?x?)
This ammo can hit everyone in a set number of directly connected ZONES (including diagonals)
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SOFT RELOAD-?
This weapon uses one piece of ammo each time you use it, but its RELOAD is part of the motion for using it
RELOAD-?
This weapon has a limited number of uses, and requires you to sacrifice 1 MVMT for the turn to reload it during COMBAT.
HARD RELOAD-?
This weapon has a limited number of uses, and requires your ITEM Action to reload it during COMBAT.
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AUTO-FIRE
This can fire UP TO five times per ATTACK action, but weakens every shot beyond the first.
- One roll applies across all five shots, but each shot beyond the first gains a -1, then -2, then -3, then -4 (Just like recoil)
- Cannot be used during an ATTACK action you used DUAL-WEILD
PIERCE-RAMP
This ammo can hit one TARGET per ZONE in a straight line of ZONES, up to its PIERCE rating, and goes down per TARGET hit
- This weapon's DMG on a HIT is instead equal to the PIERCE rating of said ammo
- *EXAMPLE: If you use PIERCE-3 on a PIERCE-RAMP weapon, the DMG will be 3 on the first hit, then 2 on the second, and 1 on the last, regardless of the weapon's base DMG*
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LIST OF WEAPONS #
- This is only a generalized list of what is currently available
- *It can and will be expanded over time*
1DMG #
__Fight Weapons__
Chain | Dual-Wield | Reach | Throwable
Dagger | Dual-Wield | Throwable
Fist / Foot | Dual-Wield | Empty-Handed
Senbon | Dual-Weild | Throwable
__SHOOT Weapons__
Slingshot | Basic | Soft Reload | Two-Handed
2DMG #
__FIGHT Weapons__
Baseball Bat | Dual-Wield | Flexible
Club | Dual-Wield
Gauntlet | Dual-Wield
Handaxes | Dual-Wield | Throwable
Kunai & Chain | Flexible | Reach
Mace | Dual-Wield
Metal Pipe | Dual-Wield | Throwable
Polearm | Flexible | Reach
Spear | Flexible | Throwing
Sickle | Dual-Wield
Steel Chair | Dual-Wield | Flexible
Sword | Dual-Wield | Flexible
Tonfa | Dual-Wield | Guard
Whip | Dual-Wield | Flexible | Reach
__SHOOT Weapons__
Blunderbuss | Spread 1x4 | Hard Reload-2 | Two-Handed
Light crossbow | Basic | Dual-Wield | Reload-1
Machinegun | Basic | Auto-Fire | Reload-100 | Two-Handed
Pistols | Basic | Dual-Wield | Reload-10
Revolver | Basic | Auto-Fire | Dual-Wield | Reload-6
Sniper Rifle | Basic OR Pierce-Ramp | Reload-1 | Two-Handed
3DMG #
__FIGHT Weapons__
Battleaxe | Two-Handed
Longsword | Two-Handed
Spiked Mace | Two-Handed
Sledgehammer | Two-Handed
__SHOOT Weapons__
Bow | Basic | Soft Reload-1 | Two-Handed
Crossbow | Basic | Reload-1 | Two-Handed
Rifle | Basic | Reload-10 | Two-Handed
Shotgun | Basic OR Spread 1x4 | Reload-2 | Two-Handed
4DMG #
__FIGHT Weapons__
Broadsword | Heft | Two-Handed
Morningstar | Heft | Two-Handed
Giant Axe | Heft | Two-Handed
Great Hammer | Heft | Two-Handed
__SHOOT Weapons__
Bazooka | Explosive 1x1 | Heft | Reload-1 | Two-Handed
Heavy Crossbow | Basic OR Pierce-2 | Hard Reload-1 | Heft | Two-Handed
Long Bow | Basic | Soft Reload-1 | Two-Handed
5DMG #
__FIGHT Weapons__
War Axe | Heft | Two-Handed
War Club | Heft | Two-Handed
War Hammer | Heft | Two-Handed
Zanbatou | Heft | Reach | Two-Handed
__SHOOT Weapons__
Rampart Crossbow | Pierce-2 | Hard Reload-1 | Heft | Two-Handed
Rocket Launcher | Explosive 2x2 | Heft | Reload-1 | Two-Handed
War Bow | Basic or Pierce-2 | Soft Reload-1 | Two-Handed