309 lines
No EOL
8.2 KiB
Text
309 lines
No EOL
8.2 KiB
Text
Jensen (Human) (F)
|
|
THUNDER FORCE 1st Commander
|
|
|
|
35HP | 30MP | 2 MVMT
|
|
+5 ACADEMICS PHYSIQUE SHOOT
|
|
+4 ATHLETICS NOTICE
|
|
+3 MANA WILL
|
|
+2 DRIVE
|
|
+1 FIGHT
|
|
|
|
> IMMUNE : LIGHT
|
|
> RESIST : LIGHTNING DARK
|
|
> WEAK : WATER
|
|
|
|
SPELLS
|
|
- LV5 PURPLE
|
|
- LV4 SILVER GRAY
|
|
- LV3 GOLD GREEN BLUE
|
|
- LV2 GOLD BLACK WHITE ORANGE
|
|
- LV1 GOLD RED GREEN BLUE SILVER
|
|
|
|
INVENTORY
|
|
- GREEN Ring
|
|
- RED Ring
|
|
- Rifle
|
|
- Pistol x2
|
|
- 2DMG ammo x30
|
|
- 3DMG ammo x60
|
|
- HP Potion LRG x2
|
|
- MP Potion LRG x2
|
|
- ELE Potion LRG x2
|
|
- 250z
|
|
|
|
ADVANCED AWARENESS x2
|
|
- During INITIATIVE rolls, you can turn up to 2 MINUS to PLUS
|
|
|
|
LIGHTEN THE LOAD
|
|
- When you or your ALLY is at half HP or lower: Switch positions
|
|
|
|
MYSTIC SUPPRESSING FIRE (1MP)
|
|
- You can treat one non-AUTO-FIRE SHOOT weapon (GUN) as AUTO-FIRE
|
|
|
|
TO WHOM IT MAY CONCERN
|
|
- ONCE/ROUND You can pay double the MP on one spell; Double the DMG of any LV1, LV2, or LV3 spell, and if you do, you can increase its overall range by the following amounts:
|
|
LV1 : This spell hits ALL characters in two connecting ZONES
|
|
LV2 : This spell hits all characters in a 2x4 grid of ZONES
|
|
LV3 : This spell hits ALL characters on the BATTLEZONE, except yourself
|
|
|
|
DESPERATION DEFENSE
|
|
- Twice/Fight, while you or your ALLY are at 10HP or less:
|
|
> REACTION : Discard one SHOOT weapon to CANCEL one enemy spell
|
|
|
|
-------------------------
|
|
|
|
Valeos (Gila Monster) (M)
|
|
THUNDER FORCE 2nd Commander
|
|
|
|
35HP | 10MP | 3 MVMT
|
|
+5 ATHLETICS FIGHT PHYSIQUE
|
|
+4 DRIVE RAPPORT
|
|
+3 ACADEMICS WILL
|
|
+2 PROVOKE
|
|
+1 MANA
|
|
|
|
> IMMUNE WHITE
|
|
> RESIST SILVER BROWN
|
|
> WEAK GREEN
|
|
|
|
SPELLS
|
|
> LV3 GRAY
|
|
> LV2 RED SILVER
|
|
> LV1 GREEN BLUE PINK
|
|
|
|
INVENTORY
|
|
- BLACK Ring
|
|
- PINK Ring
|
|
- Shield (15MP)
|
|
- Longsword x2
|
|
- Handaxe x2
|
|
- HP Potion LRG x1
|
|
- MP Potion LRG x1
|
|
- MP Potion MED x2
|
|
- ELE Potion LRG x3
|
|
- 250z
|
|
|
|
HELPING HAND
|
|
- Once per fight, you can turn one MINUS on an ALLY's roll in the same ZONE to a BLANK (can be used as a REACTION)
|
|
|
|
GOT YOUR BACK
|
|
- Once per fight, you can turn one MINUS on an ALLY's roll in the same ZONE to a PLUS (can be used as a REACTION)
|
|
|
|
TACTICAL TAUNT
|
|
- REACTION : If an ALLY is TARGETED by an ATTACK: that ENEMY must roll a WILL save VS your PROVOKE roll; if they FAIL, that enemy must ATTACK you instead at +2DMG on a HIT/MATCH (ONCE/ENEMY)
|
|
|
|
MYSTIC BLADESMITH
|
|
- You can INFUSE two FIGHT weapons with one MP
|
|
|
|
ADAPTIVE ANTI-MAGE
|
|
- Any STATUS affecting you from a SPELL (not including INFUSION) is permanently applied to your WEAPONS, as though they were INFUSED (STATUS cannot STACK in this way)
|
|
|
|
CALAMITY STRIKE
|
|
- If you use FIGHT, you can ATTACK all players in a line, in a number of ZONES equal to the number of MVMT you do, but you cannot use MVMT this turn
|
|
|
|
-------------------------
|
|
|
|
CAELUM / STARMAKER (LV X)
|
|
120HP | 120MP | UNLIMITED MVMT
|
|
+5 ALL SKILLS
|
|
|
|
IMMUNE STEALTH EFFECTS
|
|
RESIST ALL STATUS
|
|
WEAK NONE
|
|
|
|
INVENTORY
|
|
Catsith (lizard)
|
|
Staff of Stars (3DMG) (Two-Handed) (Flexible)
|
|
- Naturally INFUSED with AXIOM (does not require payment)
|
|
- Scales to the user's size & need (Flexible does not increase DMG)
|
|
- Can be used with STEALTH regardless of limitations
|
|
|
|
-----
|
|
|
|
INDIGO SPELLS (AXIOM MAGIC)
|
|
- Your spells carry no STATUS and cannot CRIT, but cannot be CANCELLED & ignores immunities/resistances
|
|
- GOLD SHIELDS & SPELLS REDUCE THE DMG BY THE MP PAID, DOES NOT CANCEL
|
|
|
|
EXTRAPLANAR (1MP)
|
|
- INDIGO Infusion spell
|
|
|
|
STELLARRAYS (1MP) *Star shaped ray of INDIGO magic*
|
|
- Target 1 player; Deal 1DMG
|
|
|
|
STELLARNIGHT (3MP) *Line of INDIGO star-shaped blasts*
|
|
- Deal 3DMG to all ENEMIES in a 1x4+1 L-shaped grid of ZONES
|
|
|
|
STELLARNULL (5MP) *An INDIGO colored shooting star eats and reverses the effects of a spell*
|
|
- REACTION : COUNTER any cast SPELL, then re-cast it for free, as though it was your own
|
|
|
|
MILKYWAY MADNESS (10MP) *An INDIGO star shower rains down across the entire BATTLEZONE*
|
|
- All other characters in all ZONES take 5DMG
|
|
|
|
CONSTILAQUICE (15MP) *Your gaze compels an enemy to work with you to perform one ACTION in place of your own*
|
|
- TARGET must make a WILL roll vs your WILL roll: If they FAIL, that TARGET must attack an ENEMY with any ACADEMICS, FIGHT, SHOOT, or STEALTH ACTION
|
|
|
|
-----
|
|
|
|
STUNTS
|
|
|
|
GAZE OF MESSIAH
|
|
- ONCE/TURN : See all enemy WEAKNESSES, then give one player one WEAKNESS
|
|
|
|
STAR BODY
|
|
- FIVE/FIGHT : REACTION : Half DMG from any ATTACK
|
|
|
|
RIVERS OF MAGATSUHI
|
|
- ONCE/TURN : Give up one entire set of TURN ACTIONS to increase your & all ALLIES' stats by +1 for 3 turns, but this duration increases by 1 for each subsequent use. This spell automatically ends & resets all bonuses if you take 15DMG
|
|
|
|
STELLARNOVA
|
|
- If RIVERS OF MAGATSUHI increases all stats to +10 : Skip all remaining TURN ACTIONS for the round, including REACTION, and remove all PLUSSES to all abilities; all players are reduced to 1HP
|
|
|
|
-------------------------
|
|
|
|
King Akarui
|
|
|
|
35HP | 30MP | 3 MVMT
|
|
+5 ACADEMICS PHYSIQUE STEALTH
|
|
+4 FIGHT DRIVE
|
|
+3 MANA WILL
|
|
+2 ATHLETICS
|
|
+1 NOTICE
|
|
|
|
> IMMUNE GREEN
|
|
> RESIST GRAY BLACK
|
|
> WEAK YELLOW
|
|
|
|
SPELLS
|
|
- LV5 GREEN
|
|
- LV4 GREEN BLACK
|
|
- LV3 GOLD PINK PURPLE
|
|
- LV2 GOLD PINK WHITE BLACK
|
|
- LV1 GOLD GREEN PINK WHITE BLACK
|
|
|
|
INVENTORY
|
|
- CHRYS CROSS Regalia
|
|
- ORANGE Ring
|
|
- BLUE Ring
|
|
- PURPLE Ring
|
|
- PINK Ring
|
|
- WHITE Ring
|
|
- SILVER Ring
|
|
- BROWN Ring
|
|
- War Axe
|
|
- +1 Longsword
|
|
- Sickle x2
|
|
- Daggers x10
|
|
- Senbon x10
|
|
- HP Potion LRG x2
|
|
- MP Potion LRG x2
|
|
- ELE Potion SML (LIGHT)
|
|
|
|
SECOND SWING
|
|
- You can now attack TWICE per turn with any one 4/5DMG FIGHT weapon, but the second ATTACK is made at DISADV
|
|
|
|
SHADOW STRIKE
|
|
- Any STEALTH HIT with a WEAPON will make the TARGET unable to ATTACK you on their next turn, but you also cannot ATTACK that TARGET on your next turn
|
|
|
|
ASSASSINATION
|
|
- You do DOUBLE DMG on a STEALTH CRIT HIT with a WEAPON
|
|
|
|
BEACON OF TRUTH
|
|
- Anyone you HIT with a FIGHT/STEALTH ATTACK cannot use DARKNESS magic or STEALTH attacks against YOU
|
|
|
|
CROWN AND SCEPTER
|
|
- ONCE/TURN : Sacrifice 1 of your 2 TURN Actions to TARGET anyone; Ask them a question, and if they are WRONG, they cannot use any ATTACK actions on their next TURN
|
|
1) How many Spells have I cast since we started fighting?
|
|
2) Who did I hit two turns ago?
|
|
3) How much mana have I spent?
|
|
|
|
FREIKUGEL (MP in multiples of 10)
|
|
- THRICE/FIGHT + ONCE/TURN : MAGIC attack using FIGHT roll vs ACADEMICS to dodge: Targets all characters in one ZONE; 1DMG per MANA spent
|
|
|
|
-------------------------
|
|
|
|
FIRST KING ZEROTH
|
|
|
|
35HP | 40MP | 2 MVMT
|
|
+5 ACADEMICS MANA PHYSIQUE
|
|
+4 ATHLETICS FIGHT
|
|
+3 WILL NOTICE
|
|
+2 DRIVE
|
|
+1 PROVOKE
|
|
|
|
> IMMUNE GOLD
|
|
> RESIST All Magic Colors
|
|
> WEAK INFUSED Weapons
|
|
|
|
SPELLS
|
|
- CALAMITY GOLD
|
|
- LV5 GOLD
|
|
- LV4 GOLD
|
|
- LV3 GOLD
|
|
- LV2 GOLD
|
|
- LV1 GOLD
|
|
|
|
ADVANCED AWARENESS
|
|
- During INITIATIVE rolls, you can turn one MINUS to a PLUS
|
|
|
|
NATURAL WEAPON (Hooves)
|
|
- You can make a 2DMG melee ATTACK while EMPTY HANDED
|
|
|
|
POWERFUL LEGS
|
|
During your turn, you can either:
|
|
- 1) Increase your MVMT by 1
|
|
- 2) Turn one MINUS on a FIGHT roll to a BLANK
|
|
|
|
MIDAS' MIGHT
|
|
- All FIGHT attacks are INFUSED fists with GOLD magic that do DMG equal to the difference between YOUR FIGHT roll & the opponent's ATHLETICS/STEALTH roll on a HIT
|
|
|
|
HELIOS' HEALING
|
|
- Any HIT you make with GOLD magic restores 1HP & 1MP
|
|
|
|
EQUALIZATION
|
|
- ONCE/FIGHT : At 10HP or less: You recover 3HP & 1MP per spell used in this fight, and for the rest of the fight, all HITS against you with MAGIC you are resistant to only do 1DMG
|
|
|
|
-------------------------
|
|
|
|
CORRUPTED KING NASH-ZEROTH
|
|
|
|
40HP | 60MP | 4 MVMT
|
|
+6 DRIVE MANA PHYSIQUE
|
|
+5 ACADEMICS ATHLETICS WILL
|
|
+4 FIGHT SHOOT
|
|
+3 DECEIVE INVESTIGATE
|
|
+2 BURGLARY
|
|
+1 NOTICE
|
|
|
|
> IMMUNE GOLD
|
|
> RESIST All Magic Colors
|
|
> WEAK GOLD Weapons
|
|
|
|
SPELLS
|
|
- CALAMITY GOLD
|
|
- LV5 GOLD
|
|
- LV4 GOLD
|
|
- LV3 GOLD
|
|
- LV2 GOLD
|
|
- LV1 GOLD
|
|
|
|
ADVANCED AWARENESS
|
|
- During INITIATIVE rolls, you can turn one MINUS to a PLUS
|
|
|
|
ENHANCED NATURAL WEAPON (Hooves)
|
|
- You can make a 3DMG melee ATTACK while EMPTY HANDED
|
|
|
|
SCULPTED LEGS
|
|
- During your turn, you can either:
|
|
- 1) Increase your MVMT by 2
|
|
- 2) Turn one MINUS on a FIGHT roll to a PLUS
|
|
|
|
ADAPTIVE IMMUNITY
|
|
- Every HIT you take from a SPELL gives you RESISTANCE to that color
|
|
- Every HIT you take from a SPELL turns that color's RESISTANCE to IMMUNITY
|
|
|
|
OVERABUNDANT DISCHARGE
|
|
- All SPELLS you cast will now TARGET all players and only need one roll
|
|
|
|
ULTIMATE RETALIATION
|
|
- Once / Fight : You can sacrifice all IMMUNITY & RESISTANCE types: You gain 5HP per IMMUNITY and 1HP per RESISTANCE, then deal 1DMG to all players per IMMUNITY sacrificed
|
|
- (this is treated as a GOLD spell with no LEVEL) |