102 lines
3.9 KiB
Text
102 lines
3.9 KiB
Text
(THESE ARE TO BE USED IN ANY ORDER YOU LIKE, BUT ARE MEANT TO HAPPEN AFTER WINNING THEIR FIRST, THIRD, FIFTH, SEVENTH, NINTH, AND ELEVENTH REGALIA)
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(AFTER THE CONVERSATION, INVOKE/COMPEL THE "REGALIA HOLDER" ASPECT(S) ON THEIR CHARACTER SHEET(S), AND OFFER A FATE POINT IF THEY ACCEPT, BUT OFFER TO SKIP THE FIGHT NARRATIVELY IF THEY WANT TO SPEND A FATE POINT INSTEAD)
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(ALL ENCOUNTER CHARACTERS ARE SET AT LV2 (BARRING CHILDREN), BUT IF THE PLAYERS ARE AT LV4, ADD +1 TO EVERY ROLL TO SIMULATE LV3 (BARRING CHILDREN))
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(IF THE PLAYER(S) LOSE, THE CHALLENGER(S) WILL TAKE THE REGALIA. IF THE REGALIA IS FROM THE DEMENSE THEY ARE FROM, THEY WILL RETURN IT TO THE DEMENSE MASTER, AND THE PLAYERS HAVE TO FIGHT THE DEMENSE MASTER AGAIN TO EARN IT BACK. OTHERWISE, THEY WILL NEED TO SEEK OUT THE PERSON THEY FOUGHT AND FIGHT THEM AGAIN.)
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----- MONTANA
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You hear thunderous footsteps approaching in the distance. No... not thunderous, more like... stampeding?
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From around the corner you see three familiar looking cow men on horseback galloping toward you, only slowing down when they are a few yards away. The riders step off, revealing themselves to be Montana, Kid, and Dakota. Montana steps up first. "Howdy, been a while since ya'll stopped by!"
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- (IF THEY WON ARLEDGE'S REGALIA)
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"We thought we'd stop by and congratulate ya'll on winnin' our favorite farmhand's regalia. Thang's been outta his hands fer... ten years and change? Ain't seen it before m'self, any chance we can take a peek at it?"
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- (IF THEY HAVENT YET)
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"Word on the street's ya'll're makin' a name fer yerselves. Huntin' regalia an' such, even winnin' a few. That true?"
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*CONFIRM*
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"Well sunuva gun, that's mighty impressive. Won't lie though, I'd love ta try my hand at earnin' one o' those myself. Fancy givin' an ol' sheriff a shot at the big time?"
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He pulls out a pair of unusual looking pistols, each with a tall & narrow barrel. "Let's Rodeo!"
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(these are shuriken revolvers that fire tin stars)
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-----
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*IF MULTIPLE CHARACTERS WANT TO FIGHT*
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Kid suddenly marches in. "Now hold yer horses, that ain't a fair fight!"
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Dakota walks in beside him, arms crossed. "Kid's Right. Fer Once."
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Montana re-holsters his pistols. "As it says in the Code of the West, 'give yer enemy a fightin' chance.' How about we even the odds? All of us against all ya'll?"
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*ACCEPT*
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Kid gives an enthusiastic YEEHAW and pulls out his lasso, as Dakota cracks his knuckles loudly enough for your group to hear.
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-----
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MONTANA | HP 25 | MP 0 | MVMT 2
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+5 SHOOT
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+4 ATHLETICS
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+3 PHYSIQUE
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+2 DRIVE RAPPORT
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+1 EMPATHY WILL
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(RESIST LIFE / WEAK DEATH)
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HORSE (NAME: CYCLONE)
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STAR SHOOTER PISTOL x2 (2DMG)(DUAL-WIELD)(RELOAD-UNLIMITED)
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STUNT: TRICK STAR SHOT
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- Pay 1 MVMT: cover (SHOOT SCORE) ZONES in star caltrops
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- Deals 1DMG when a player enters/leaves zone
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STUNT: DISARM SHOT
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- SHOOT ATTACK action, does not do DMG
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- Removes weapon/item currently being held on HIT/MATCH
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- Weapon/Item now pinned to ground, requires 1 MVMT to pick up
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-----
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DAKOTA | HP 35 | MP 0 | MVMT 2
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+5 PHYSIQUE
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+4 DRIVE
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+3 ATHLETICS
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+2 EMPATHY FIGHT
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+1 CONTACTS WILL
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(RESIST LIFE / WEAK DEATH)
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HORSE (NAME: REBEL)
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FISTS (1DMG)(DUAL-WIELD)
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STUNT: STRONG BUT SILENT
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- Add PHYSIQUE score to FIGHT rolls
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STUNT: HIS PRECIOUS HAT
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- Every 5HP he loses increases his FIST DMG by 1
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-----
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KID | HP 20 | MP 0 | MVMT 2
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+5 ATHLETICS
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+4 DRIVE
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+3 PHYSIQUE
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+2 CONTACTS EMPATHY
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+1 DECEIVE RAPPORT WILL
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(RESIST LIFE / WEAK DEATH)
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HORSE (NAME: JEZEBEL)
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LASSO/ROPE (1DMG)(TWO-HANDED)(REACH)
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STUNT: LASSO TACTICS
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- ITEM ACTION : ATHLETICS VS ATHLETICS/STEALTH
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- HIT/MATCH : Bind enemy in a lasso (Hogtied style)
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- BOUND Target cannot use AIM action until YOUR next turn
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STUNT: SWING YER PARTNER
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- PHYSIQUE ATTACK action using BOUND player as REACH weapon
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- HIT/MATCH: Deals (BOUND character's LV) on HIT/MATCH to TARGET & BOUND CHARACTER
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- BOUND TARGET automatically freed after
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