FATE-Prism/Mechanics/Combat.txt

70 lines
No EOL
2.7 KiB
Text

An integral part of any tabletop game is the combat system!
Each turn, you have three TURN ACTIONS you can perform:
- ATTACK | ITEM | MVMT
I call this the A.I.M. system
During your turn, you can perform any two of these.
- MOVE and ATTACK
- MOVE and use an ITEM
- ATTACK and use an ITEM
The idea is that is all you would have time for in an active combat scenario.
Each player can also try to DODGE anything coming at them by:
- Making an ATLETICS/STEALTH roll to beat that ATTACK action
- Using their once-per-round REACTION, abilities and items permitting.
-----
ATTACK
An ATTACK action requires one of the following:
- FIGHT with melee weapons in the same ZONE
- SHOOT with ranged weapons into any ZONE
- STEALTH with a one melee/ranged/throwing weapon
- ACADEMICS with a spell that costs Mana Points
- THROWING weapons one ZONE away using FIGHT, SHOOT, or STEALTH
These are made against an opponent's ATHLETICS/STEALTH DODGE roll.
- If you roll HIGHER, you HIT & deal your weapon/spell DMG & STATUS
- If you roll THE SAME, you MATCH & deal no DMG, but STATUS is still applied
- If you roll LOWER, you Miss and deal no DMG or STATUS
Succeed with Style. (aka CRIT)
- If your roll has a difference of 3 or greater, you did so well at what you did, something EXTRA occurs and will give you an additional benefit or bonus.
- Extra damage, opponent at a DISadvantage, something hysterical & silly, anything is possible. This also applies when enemies do this to YOU.
-----
ITEM
ITEMS can be potions, consumables, or other non-weapon objects
You either use the item from the inventory and apply its effects, or you THROW the item no differently than using a throwing weapon (if it can be thrown)
Throwing an ITEM is NOT an ATTACK action, it takes your ITEM action.
- But you still roll with a FIGHT, SHOOT, or STEALTH roll.
-----
MVMT
MVMT is how many ZONES you move through during this action. All players start with 1 MVMT per turn, and can move to any nearby ZONE.
If you have 2+ MVMT, you can split your MVMT for the turn and do part of it before your other TURN action, and part of it after
-----
DODGE/REACTION
During the opponent's turn, you may be attacked or have things thrown at you. To avoid being HIT, you would roll your ATHLETICS or STEALTH score against their ACADEMICS, FIGHT, STEALTH, or SHOOT roll
OR, if you have a spell, item, or ability that lets you use your once-per-round REACTION in a unique way, you can use that instead
-----
BATTLEZONE
For the most part, combat will be performed on a simple 4x4 grid of space, called a BATTLEZONE.
Each 10ft by 10ft square is a ZONE, and holds a maximum of four people/things.
- The position in the ZONE is irrelevant. If they're in the ZONE, you can hit them.