# The Renegades A group of freedom fighters made up of random looters, property damage enthusiasts, and people whom just enjoy causing misery. They do not enjoy the idea of being stuck in a giant biodome and want nothing more than to be allowed to leave, but since they are denied that which they consider a "basic freedom," they want to make everyone around them as miserable as they are. LV5 : THE FACES These are the true leaders of the organization, the bosses, the ones that control everything from a relatively unseen shadowy position ----- ||ROGUE|| JOKER 25HP | 10MP | 3 MVMT +5 NOTICE WILL STEALTH +4 DRIVE BURGLARY +3 ACADEMICS PHYSIQUE +2 CRAFT +1 MANA > IMMUNE : BLACK > RESIST : PINK GREEN BROWN ORANGE WHITE > WEAK : BLUE SPELLS > LV3 YELLOW > LV2 BLACK GRAY > LV1 YELLOW BLUE ORANGE INVENTORY - YELLOW Ring - WHITE Ring - SILVER Ring - GOLD Sword - GOLD Kunai & Chain - Daggers x99 - HP Potion LRG x2 - MP Potion MED x2 - (Color) Potion x3 - 250z ADVANCED AWARENESS - During INITIATIVE rolls, you can turn up to 2 MINUS to PLUS DEFT THEFT x2 - Twice/Fight : Pay 1 MVMT : BURGLARY roll vs ENEMY NOTICE roll to steal a random ITEM from that ENEMY in your ZONE NICE TRY ONCE/FIGHT, On an opponent's THROWN attack/item roll VS you and/or a ZONE you are in (except POTIONS): - REACTION : CRAFTS roll vs THROWN weapon/item roll; on HIT, cancel action & add it to INVENTORY - If GRENADE, item is DISARMED & can be used again JUICED UP While you are under the benefit of a drank Ele Potion: all rolls gain +1; when potion effect ends, all rolls gain -1 for 3 rounds RIP AND TEAR - Once/Turn : If there are 2+ enemies in your ZONE, You can roll one STEALTH hit vs all of them, and any HIT made does DOUBLE DMG FATHER'S BLESSING Once/Fight, you may change species to shark for rest of fight or until you choose to dismiss - You gain +1 to PHYSIQUE - Your NOTICE is now also treated as FIGHT - You gain 2 NATURAL WEAPON (Fists) 2DMG > - These are treated as INFUSED with WATER ----- ||RANGER|| ACE 30HP | 40MP | 3 MVMT +5 ACADEMICS SHOOT ATHLETICS +4 MANA PHYSIQUE +3 FIGHT INVESTIGATE +2 DRIVE +1 WILL > RESIST BLACK > WEAK EARTH SPELLS - LV5 SILVER - LV4 GREEN SILVER - LV3 GOLD WHITE SILVER - LV2 GOLD WHITE GREEN SILVER - LV1 GOLD RED ORANGE BLUE SILVER INVENTORY - RED Ring - ORANGE Ring - YELLOW Ring - BLUE Ring - PINK Ring - GRAY Ring - GOLD Rifle - Pistol x2 - GOLD Dagger - 10 3DMG Ammo - 10 2DMG Ammo x2 - HP Potion LRG x2 - MP Potion LRG x2 - 250z INVENTORY INSIGHT - Start Of Fight: INVESTIGATE roll to see what unique items/weapons your enemies are carrying NATURAL WEAPONS (Claws) - You can make a 2DMG melee ATTACK while EMPTY HANDED POWERFUL LEGS - During your turn, you can either: - 1) Increase your MVMT by 1 - 2) Turn one MINUS on a FIGHT roll to a BLANK SWIM SPEED - You can move 2 spaces per MVMT while in water SOLDIER'S DEXTERITY - You gain ADV on ATHLETICS rolls against SHOOT and THROWING attacks STATIC STEP (1MP) - REACTION : You can move to any ZONE during your opponent's turn, and if you do this in response to an opponent's ATTACK, you can cancel it if it TARGETS you or half the DMG if it does not ----- FIGHTER JACK 35HP | 40 MANA | 2 MVMT +5 FIGHT PHYSIQUE SHOOT +4 ATHLETICS MANA +3 ACADEMICS WILL +2 DRIVE +1 CONTACTS > IMMUNE GREEN > RESIST BLACK PINK > WEAK SHOOT/THROWING SPELLS - LV3 BLUE - LV2 RED PURPLE - LV1 SILVER ORANGE YELLOW INVENTORY - RED Ring - ORANGE Ring - YELLOW Ring - PURPLE Ring - WHITE Ring - SILVER Ring - GRAY Ring - BROWN Ring - Warhammer - GOLD Longsword x2 - Shield (15MP) - HP Potion LRG x3 - MP Potion LRG x2 - (Color) Potion LRG x1 - 250z BURLY BRAWLER - Can dual-wield 3DMG TWO-HANDED & FLEXIBLE FIGHT weapons LOYALTY - REACTION : If the team leader is being ATTACKED by a spell: Switch positions with them - You will now roll in their place, as though YOU were attacked NATURAL WEAPONS (Claws) - You can make a 2DMG melee ATTACK while EMPTY HANDED SECOND SWING - You can now attack TWICE per turn with any one 4/5DMG FIGHT weapon, but the second ATTACK is made at DISADV BLADE WHEEL - When you use a FIGHT action with 2 DUAL WEILD weapons, you can ATTACK a number of ENEMIES equal to your FIGHT score with one FIGHT roll in this or any adjacent ZONES - Cannot CRIT with this ATTACK - You lose the DUAL WEILD feature this ATTACK BRACE FOR IMPACT - REACTION : You can half the DMG of any HIT against you (rounded down), but you lose 1 MVMT on your next turn ----- MAGE QUEEN 30HP | 40MP | 2 MVMT +5 ACADEMICS ATHLETICS SHOOT +4 MANA PHYSIQUE +3 INVESTIGATE WILL +2 DRIVE +1 DECEIVE > IMMUNE : ORANGE > RESIST : GREEN BROWN > WEAK : RED SILVER SPELLS - LV5 ORANGE - LV4 GREEN BROWN - LV3 YELLOW GRAY GOLD - LV2 SILVER BROWN BLUE GOLD - LV1 RED BLACK WHITE GRAY GOLD INVENTORY - PINK Ring - WHITE Ring - YELLOW Ring - BROWN Ring - Machine Gun - 100 2DMG Ammo - Handaxes x4 - HP Potion LRG - MP Potion LRG - (Color) Potion LRG x6 - 250z INVENTORY INSIGHT - Start Of Fight: INVESTIGATE roll to see what unique items/weapons your enemies are carrying POWERFUL LEGS - During your turn, you can either: - Increase your MVMT by 1 - Turn one MINUS on a FIGHT roll to a BLANK BURLY BRAWLER - Can dual-wield 3DMG TWO-HANDED & FLEXIBLE FIGHT weapons - Each weapon can only be used one-handed 360 DEGREE VISION - During ATHLETICS rolls against incoming ATTACKS, you can turn one MINUS to a BLANK, or one BLANK to a PLUS MAGIC AMMO (1MP) - If you INFUSE a spell into a SHOOT weapon: You do not need ammunition, as the spell will create its own bullets. PACK TACTICS - If you cast a LV4 spell during your ATTACK action: You can spend double the MP; You may now apply the spell 3 times, but you cannot use other spells this round ----- SUPPORT KING 35HP | 50MP | 1 MVMT +5 ATHLETICS MANA PHYSIQUE +4 FIGHT SHOOT +3 RAPPORT WILL +2 RESOURCES +1 ACADEMICS > IMMUNE ORANGE > RESIST BLUE GREEN > WEAK MELEE/SHOOT INVENTORY - YELLOW Ring - PINK Ring - BLACK Ring - BROWN Ring - GOLD Sword CUTLASS - GOLD Pistol MAGNUM - 30 2DMG Ammo - Grenades x10 - Plateholder - Plate Armor x4 - HP Potion LRG x5 - MP Potion LRG x4 - ELE Potion LRG x3 - War Banner x5 HELPING HAND - Once/Round: REACTION : You can turn one MINUS on an ALLY's roll in the same ZONE to a BLANK SCRAMBLES - Once/Turn: Pay 1 MVMT; RESOURCES roll to loot for money, potions, weapons, or other relevant items from Defeated Enemy in same ZONE UNNATURAL WEAPON (Pistol Whip) - You can make a 2DMG melee ATTACK while wielding a gun TEAMWORK - For every ALLY of the same level, during your FIGHT or SHOOT rolls, you can do one of the following: - 1) Change one MINUS to a BLANK - 2) Change one BLANK to a PLUS BLADE MAGE (1MP) - Anytime you are HIT with a LV3 or lower SPELL: Reduce DMG to 1 - Cannot use REACTION ANTIMAGIC or ATHLETICS against spells BEAST HUNTER - When you HIT a LV4 or LV5 summon with your GOLD GUN: for the rest of the fight, that creature will randomly ATTACK any & all players