WEAPONS Most weapons are fairly self-explanatory, but some have specialized subtypes for unique advantages in combat. DUAL-WEILD You can carry a dual-weild weapon in each hand, *they DO NOT need to be the SAME weapon*, and can attack twice per ATTACK action - If FIRST roll HITS, the second is made at DISADV - If FIRST roll MATCHES, the second is made NORMAL - If FIRST roll MISSES, the second is made at ADV EMPTY HANDED Even while holding this, you can still hold other weapons or items HEFT This weapon is two-handed and REQUIRES +3 *PHYSIQUE* to use - This can **NEVER be dual-wielded**, even with a STUNT TWO-HANDED This weapon DEMANDS both hands to be used, and you cannot actively carry other weapons ----- - FIGHT Weapons - These weapons require a FIGHT roll to ATTACK with, and only hit a TARGET in the same ZONE FLEXIBLE This can be used one-handed for normal DMG, or two-handed for +1 DMG - You CAN Dual-Weild 2DMG or less FLEXIBLE weapons as one-handed GUARD This weapon is designed to be more defensive than other weapons - REACTION : Your ATHLETICS/STEALTH roll against a FIGHT/SHOOT roll is increased by 1 (PER WEAPON/ITEM with this trait) REACH This weapon can attack one zone away from your character *like THROWING weapons* THROWABLE This weapon can be thrown one ZONE away, and uses a FIGHT/SHOOT/STEALTH roll to ATTACK with in this context, *but you will need to retrieve it by going to the ZONE it landed in if you want to use it again* ===== ===== ===== ===== ===== SHOOT Weapons These weapons require a SHOOT roll to ATTACK with, use consumable projectiles/ammo (arrows, bullets, etc), and can TARGET anyone in any ZONE - AMMUNITION Types - Some weapons can use multiple different types of ammo BASIC This is ammo that ONLY hits one TARGET per attempt EXPLOSIVE (?x?) This ammo can hit everyone in a set number of directly connected ZONES (no diagonals) PIERCE-? This ammo can hit one TARGET per ZONE in a straight line of ZONES, up to its PIERCE rating SPREAD (?x?) This ammo can hit everyone in a set number of directly connected ZONES (including diagonals) ----- SOFT RELOAD-? This weapon uses one piece of ammo each time you use it, but its RELOAD is part of the motion for using it RELOAD-? This weapon has a limited number of uses, and requires you to sacrifice 1 MVMT for the turn to reload it during COMBAT. HARD RELOAD-? This weapon has a limited number of uses, and requires your ITEM Action to reload it during COMBAT. ----- AUTO-FIRE This can fire UP TO five times per ATTACK action, but weakens every shot beyond the first. - One roll applies across all five shots, but each shot beyond the first gains a -1, then -2, then -3, then -4 (Just like recoil) - Cannot be used during an ATTACK action you used DUAL-WEILD PIERCE-RAMP This ammo can hit one TARGET per ZONE in a straight line of ZONES, up to its PIERCE rating, and goes down per TARGET hit - This weapon's DMG on a HIT is instead equal to the PIERCE rating of said ammo - *EXAMPLE: If you use PIERCE-3 on a PIERCE-RAMP weapon, the DMG will be 3 on the first hit, then 2 on the second, and 1 on the last, regardless of the weapon's base DMG* ===== ===== ===== ===== ===== LIST OF WEAPONS # - This is only a generalized list of what is currently available - *It can and will be expanded over time* 1DMG # __Fight Weapons__ Chain | Dual-Wield | Reach | Throwable Dagger | Dual-Wield | Throwable Fist / Foot | Dual-Wield | Empty-Handed Senbon | Dual-Weild | Throwable __SHOOT Weapons__ Slingshot | Basic | Soft Reload | Two-Handed 2DMG # __FIGHT Weapons__ Baseball Bat | Dual-Wield | Flexible Club | Dual-Wield Gauntlet | Dual-Wield Handaxes | Dual-Wield | Throwable Kunai & Chain | Flexible | Reach Mace | Dual-Wield Metal Pipe | Dual-Wield | Throwable Polearm | Flexible | Reach Spear | Flexible | Throwing Sickle | Dual-Wield Steel Chair | Dual-Wield | Flexible Sword | Dual-Wield | Flexible Tonfa | Dual-Wield | Guard Whip | Dual-Wield | Flexible | Reach __SHOOT Weapons__ Blunderbuss | Spread 1x4 | Hard Reload-2 | Two-Handed Light crossbow | Basic | Dual-Wield | Reload-1 Machinegun | Basic | Auto-Fire | Reload-100 | Two-Handed Pistols | Basic | Dual-Wield | Reload-10 Revolver | Basic | Auto-Fire | Dual-Wield | Reload-6 Sniper Rifle | Basic OR Pierce-Ramp | Reload-1 | Two-Handed 3DMG # __FIGHT Weapons__ Battleaxe | Two-Handed Longsword | Two-Handed Spiked Mace | Two-Handed Sledgehammer | Two-Handed __SHOOT Weapons__ Bow | Basic | Soft Reload-1 | Two-Handed Crossbow | Basic | Reload-1 | Two-Handed Rifle | Basic | Reload-10 | Two-Handed Shotgun | Basic OR Spread 1x4 | Reload-2 | Two-Handed 4DMG # __FIGHT Weapons__ Broadsword | Heft | Two-Handed Morningstar | Heft | Two-Handed Giant Axe | Heft | Two-Handed Great Hammer | Heft | Two-Handed __SHOOT Weapons__ Bazooka | Explosive 1x1 | Heft | Reload-1 | Two-Handed Heavy Crossbow | Basic OR Pierce-2 | Hard Reload-1 | Heft | Two-Handed Long Bow | Basic | Soft Reload-1 | Two-Handed 5DMG # __FIGHT Weapons__ War Axe | Heft | Two-Handed War Club | Heft | Two-Handed War Hammer | Heft | Two-Handed Zanbatou | Heft | Reach | Two-Handed __SHOOT Weapons__ Rampart Crossbow | Pierce-2 | Hard Reload-1 | Heft | Two-Handed Rocket Launcher | Explosive 2x2 | Heft | Reload-1 | Two-Handed War Bow | Basic or Pierce-2 | Soft Reload-1 | Two-Handed