# In-Game currency = Z (*pronounced zee*) Coins are hand crafted from sea salt metal, infused with raw Mana, and coated in volcano zinc / nickel - Currency references what MP it would be worth if it was used normally ## Weapons average 10z x base DMG *when bought from shop* - 1DMG = 10z, 2DMG = 40z, 3DMG = 90z, 4DMG = 160z, 5DMG = 250z - Selling to shop divides sale price by base DMG ## Potions average 50z per size, regardless of the type - SML potions = 25z, MED potions = 50z, LRG potions = 75z - Selling to shop reduces price by 1/2 # Banded Ring ## A magically infused ring available in 12 different colors - *Wearer becomes immune to one STATUS* - *STATUS immunity matches color of ring / magic* # Mana Shield A gold arm bar strapped in at both ends of the forearm, with an MP potion slot near the elbow - Casts a REACTIVE only variant of GOLD spells, fueled by an equal number of MP ## HP Potions (clear liquid) - SML heals 5HP - MED heals 10HP - LRG heals 15HP ## MP Potions (pearlescent) - SML recovers 5MP - MED recovers 10MP - LRG recovers 15MP ## Element potions (misc color) - SML deals 1 DMG + STATUS when thrown / reduces ELE DMG by 1 for 3 rounds + removes STATUS when drank - MED deals 3 DMG + STATUS when thrown / reduces ELE DMG by 2 for 3 rounds + removes STATUS when drank - LRG deals 5 DMG + STATUS when thrown / reduces ELE DMG by 3 for 3 rounds + removes STATUS when drank WEAPONS Weapons do anywhere from 1-5 DMG - Weapons can be IMPROVED to gain +1 DMG DUAL-WEILD - HIT with weapon 1 = weapon 2 ATK at DISADV (roll twice, take lower roll) - MISS with weapon 1 = weapon 2 ATK at ADV (roll twice, take higher roll) FLEXIBLE - These weapons can be used one-handed for normal DMG, or two-handed for +1 DMG) REACH - These weapons have the option to attack one zone away as a one-handed weapon RELOAD - To use weapon again once ammo is empty, sacrifice MVMT for the turn to reload with more ammo THROWABLE - Weapon can be thrown using either SHOOT or PHYSIQUE to do same DMG on HIT - Can only be thrown into one ZONE away TWO-HANDED - Can only use one at a time and must hold it in both hands ## 1DMG Chains (dual-weild, reach) Daggers (throwable, dual-weild) Rocks (throwable) Slingshot (SHOOT, reload) Metal Pipe (dual-weild) Baseball Bat (dual-weild) ## 2DMG Gauntlets (Dual-Weild) Handaxes (throwable, dual-weild) Swords (dual-weild) Basic pistols (dual-weild) Light crossbows (reload) Whips (Reach) Polearms (reach) (flexible) ## 3DMG Long swords (two-handed) Shotguns (two-handed, reload) Long bows (reload, two-handed) ## 4DMG **Broadswords** (two-handed) **Grenade launcher** (two-handed, reload) **Heavy crossbow** (two-handed, reload) ## 5DMG **Rocket launcher** (two-handed) **Zanbatou** (two handed)