# The Renegades A group of freedom fighters made up of random looters, property damage enthusiasts, and people whom just enjoy causing misery. They do not enjoy the idea of being stuck in a giant biodome and want nothing more than to be allowed to leave, but since they are denied that which they consider a "basic freedom," they want to make everyone around them as miserable as they are. LV5 : THE FACES These are the true leaders of the organization, the bosses, the ones that control everything from a relatively unseen shadowy position ----- ||ROGUE|| JOKER 25HP | 10MP | 3 MVMT +5 NOTICE PHYSIQUE STEALTH +4 DRIVE BURGLARY +3 INVESTIGATE WILL +2 ACADEMICS +1 MANA > IMMUNE : BLACK > RESIST : PINK GREEN BROWN > WEAK : BLUE SPELLS > LV2 YELLOW > LV1 BLACK BLUE INVENTORY - YELLOW Ring - WHITE Ring - SILVER Ring - GOLD Sword - GOLD Kunai & Chain - Daggers x99 - HP Potion LRG x2 - MP Potion MED x2 - Ele Potion x3 - 250z ADVANCED AWARENESS - During INITIATIVE rolls, you can turn up to 2 MINUS to PLUS DEFT THEFT x2 - Twice/Fight : Pay 1 MVMT : BURGLARY roll vs ENEMY NOTICE roll to steal a random ITEM from that ENEMY in your ZONE INVENTORY INSIGHT - Start Of Fight : INVESTIGATE roll to see what unique items/weapons your enemies are carrying POWERFUL LEGS - During your turn, you can either: - 1) Increase your MVMT by 1 - 2) Turn one MINUS on a FIGHT/STEALTH ATTACK roll to a BLANK JUICED UP While you are under the benefit of a drank Ele Potion: all rolls gain +1; when potion effect ends, all rolls gain -1 for 3 rounds RIP AND TEAR - Once/Turn : If there are 2+ enemies in your ZONE, You can roll one STEALTH hit vs all of them, and any HIT made does DOUBLE DMG ----- ||RANGER|| ACE 30HP | 40MP | 3 MVMT +5 ACADEMICS SHOOT ATHLETICS +4 MANA PHYSIQUE +3 FIGHT INVESTIGATE +2 DRIVE +1 WILL > RESIST BLACK > WEAK EARTH SPELLS - LV5 SILVER - LV4 GREEN SILVER - LV3 GOLD WHITE SILVER - LV2 GOLD WHITE GREEN SILVER - LV1 GOLD RED ORANGE BLUE SILVER INVENTORY - RED Ring - ORANGE Ring - YELLOW Ring - BLUE Ring - PINK Ring - GRAY Ring - GOLD Rifle - Pistol x2 - GOLD Dagger - 10 3DMG Ammo - 10 2DMG Ammo x2 - HP Potion LRG x2 - MP Potion LRG x2 - 250z INVENTORY INSIGHT - Start Of Fight: INVESTIGATE roll to see what unique items/weapons your enemies are carrying NATURAL WEAPONS (Claws) - You can make a 2DMG melee ATTACK while EMPTY HANDED POWERFUL LEGS - During your turn, you can either: - 1) Increase your MVMT by 1 - 2) Turn one MINUS on a FIGHT roll to a BLANK SWIM SPEED - You can move 2 spaces per MVMT while in water SOLDIER'S DEXTERITY - You gain ADV on ATHLETICS rolls against SHOOT and THROWING attacks STATIC STEP (1MP) - REACTION : You can move to any ZONE during your opponent's turn, and if you do this in response to an opponent's ATTACK, you can cancel it if it TARGETS you or half the DMG if it does not ----- FIGHTER JACK 35HP | 40 MANA | 2 MVMT +5 FIGHT PHYSIQUE SHOOT +4 ATHLETICS MANA +3 ACADEMICS WILL +2 DRIVE +1 CONTACTS > IMMUNE GREEN > RESIST BLACK PINK > WEAK SHOOT/THROWING SPELLS - LV3 BLUE - LV2 RED PURPLE - LV1 SILVER ORANGE YELLOW INVENTORY - RED Ring - ORANGE Ring - YELLOW Ring - PURPLE Ring - WHITE Ring - SILVER Ring - GRAY Ring - BROWN Ring - Warhammer - GOLD Longsword x2 - Shield (15MP) - HP Potion LRG x3 - MP Potion LRG x2 - ELE Potion LRG x1 - 250z BURLY BRAWLER - Can dual-wield 3DMG TWO-HANDED & FLEXIBLE FIGHT weapons LOYALTY - REACTION : If the team leader is being ATTACKED by a spell: Switch positions with them - You will now roll in their place, as though YOU were attacked NATURAL WEAPONS (Claws) - You can make a 1DMG melee ATTACK while EMPTY HANDED SECOND SWING - You can now attack TWICE per turn with any one 4/5DMG FIGHT weapon, but the second ATTACK is made at DISADV BLADE WHEEL - When you use a FIGHT action with 2 DUAL WEILD weapons, you can ATTACK a number of ENEMIES equal to your FIGHT score with one FIGHT roll in this or any adjacent ZONES, but you cannot CRIT with this ATTACK, and you lose the DUAL WEILD feature this ATTACK BRACE FOR IMPACT - REACTION : You can half the DMG of any HIT against you (rounded down), but you lose 1 MVMT on your next turn ----- MAGE QUEEN 25HP | 40MP | 2 MVMT +5 ACADEMICS ATHLETICS SHOOT +4 MANA PHYSIQUE +3 INVESTIGATE WILL +2 DRIVE +1 DECEIVE > IMMUNE : ORANGE > RESIST : GREEN BROWN > WEAK : RED SILVER SPELLS - LV5 ORANGE - LV4 GREEN BROWN - LV3 YELLOW GRAY GOLD - LV2 SILVER BROEN BLUE GOLD - LV1 RED BLACK WHITE GRAY GOLD INVENTORY - PINK Ring - WHITE Ring - YELLOW Ring - BROWN Ring - Machine Gun - 100 Ammo - Handaxes x4 - HP Potion LRG - MP Potion LRG - Ele Potion LRG x6 - 250z INVENTORY INSIGHT - Start Of Fight: INVESTIGATE roll to see what unique items/weapons your enemies are carrying 360 DEGREE VISION - During ATHLETICS rolls against incoming ATTACKS, you can turn one MINUS to a BLANK, or one BLANK to a PLUS POWERFUL LEGS - During your turn, you can either: - 1) Increase your MVMT by 1 - 2) Turn one MINUS on a FIGHT roll to a BLANK WOOLY DEFENSE - HITS from FIGHT weapons do 1 less DMG MAGIC AMMO (1MP) - If you INFUSE a spell into a SHOOT weapon: You do not need ammunition, as the spell will create its own bullets. PACK TACTICS - If you cast a LV4 spell during your ATTACK action: You can spend double the MP; You may now apply the spell 3 times, but you cannot use other spells this round ----- SUPPORT KING 35HP | 50MP | 1 MVMT +5 ATHLETICS MANA PHYSIQUE +4 FIGHT SHOOT +3 RAPPORT WILL +2 RESOURCES +1 ACADEMICS > IMMUNE ORANGE > RESIST BLUE GREEN > WEAK MELEE INVENTORY - YELLOW Ring - PINK Ring - BLACK Ring - BROWN Ring - GOLD Sword CUTLASS - GOLD Pistol MAGNUM - HP Potion LRG x5 - MP Potion LRG x4 - ELE Potion LRG x3 - War Banner x5 HELPING HAND - Once/Round: REACTION : You can turn one MINUS on an ALLY's roll in the same ZONE to a BLANK SCRAMBLES - Once/Turn: Pay 1 MVMT; RESOURCES roll to loot for money, potions, weapons, or other relevant items from Defeated Enemy in same ZONE NATURAL WEAPON (Claws) - You can make a 2DMG melee ATTACK while EMPTY HANDED TEAMWORK - For every ALLY of the same level, during your FIGHT or SHOOT rolls, you can do one of the following: - 1) Change one MINUS to a BLANK - 2) Change one BLANK to a PLUS STUNT: BLADE MAGE (1MP) - Anytime you are HIT with a LV3 or lower SPELL: HALF the DMG (rounded down) - Cannot use REACTION ANTIMAGIC or ATHLETICS against spells STUNT: BEAST HUNTER - When you HIT a LV4 or LV5 summon with your GOLD GUN: for the rest of the fight, that creature will randomly ATTACK any & all players