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Nanashi Kokoro 2025-02-25 16:59:21 -05:00
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The dual purpose herbalism & potion store is an odd looking one, partly occupied by a small greenhouse attached to the small brick building. The building is also partly overrun by vines, aside from the spots where it's been burnt off.
Inside is a compact little store, half the shelves dedicated to herbs & spices of any caliber you can imagine, and the other half to bottles & vials, both empty and full of every color of liquid you can think of.
You spot a head peeking around the corner of the shelf on the left, a blue pair of hands stocking a handful of shelves full of fresh tobacco leaves in a brown bag, before turning the corner and disappearing from view.
You THEN spot an identical head turning the corner on the far right shelf, adjusting the colored elemental potion bottles so the labels face outward, before disappearing again.
You spot ANOTHER head appear from the greenhouse entryway, carrying a sack of... something into the building and straight back into the store room door, slamming it behind him.
"Can I help you?" Behind the register stands a lanky bright green gecko man in a lab coat with blue hands, short red hair, and a gold nametag stating JEFFREY.
*ASK FOR ANYTHING*
You feel someone poking your shoulder twice.
When you turn to look, you see three more geckos, identical to the last detail, except their hair is laid out in different positions and their nametags state BILLY, SAMWISE, and MARSHALL. The three are all holding the exact item you are looking for.
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*POTIONS*
Potions traditionally come in three sizes
- Small Medium & Large
Potions also come in three varieties
- HP, MP, and Color / Elemental
Potions cost 25z per size, regardless of type
- SML = 25z, MED = 50z, LRG = 75z
Potions sell for 10z per size, regardless of type
- SML = 10z, MED = 20z, LRG = 30z
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HP Potions (clear liquid)
SML heals 5HP
MED heals 10HP
LRG heals 15HP
MP Potions (pearlescent)
SML recovers 5MP
MED recovers 10MP
LRG recovers 15MP
Elemental (color) potions
- Each potion comes in 12 different colors, one for each color of magic (except gold)
- Each Potion does two things:
1) If you throw it as an ITEM action, it does X DMG + STATUS to all characters in the ZONE it lands in on a HIT, or just the STATUS on a MATCH (mimicking a spell)
- SML = 1DMG, MED = 2DMG, LRG = 3DMG
2) If you drink it as an ITEM action, it reduces the DMG you take from spells of that color by X amount & negates its STATUS for three turns (mimicking WILL resistance)
- SML = -1DMG, MED = -2DMG, LRG = -3DMG