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Mechanics/Weapons.txt
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Mechanics/Weapons.txt
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WEAPONS
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Most weapons are fairly self-explanatory, but some have specialized subtypes for unique advantages in combat.
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DUAL-WEILD
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You can carry a dual-weild weapon in each hand, *they DO NOT need to be the SAME weapon*, and can attack twice per ATTACK action
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- If FIRST roll HITS, the second is made at DISADV
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- If FIRST roll MATCHES, the second is made NORMAL
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- If FIRST roll MISSES, the second is made at ADV
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EMPTY HANDED
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Even while holding this, you can still hold other weapons or items
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HEFT
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This weapon is two-handed and REQUIRES +3 *PHYSIQUE* to use
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- This can **NEVER be dual-wielded**, even with a STUNT
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TWO-HANDED
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This weapon DEMANDS both hands to be used, and you cannot actively carry other weapons
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-----
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- FIGHT Weapons -
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These weapons require a FIGHT roll to ATTACK with, and only hit a TARGET in the same ZONE
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FLEXIBLE
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This can be used one-handed for normal DMG, or two-handed for +1 DMG
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- You CAN Dual-Weild 2DMG or less FLEXIBLE weapons as one-handed
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GUARD
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This weapon is designed to be more defensive than other weapons
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- REACTION : Your ATHLETICS/STEALTH roll against a FIGHT/SHOOT roll is increased by 1 (PER WEAPON/ITEM with this trait)
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REACH
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This weapon can attack one zone away from your character *like THROWING weapons*
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THROWABLE
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This weapon can be thrown one ZONE away, and uses a FIGHT/SHOOT/STEALTH roll to ATTACK with in this context, *but you will need to retrieve it by going to the ZONE it landed in if you want to use it again*
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===== ===== ===== ===== =====
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SHOOT Weapons
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These weapons require a SHOOT roll to ATTACK with, use consumable projectiles/ammo (arrows, bullets, etc), and can TARGET anyone in any ZONE
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- AMMUNITION Types -
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Some weapons can use multiple different types of ammo
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BASIC
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This is ammo that ONLY hits one TARGET per attempt
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EXPLOSIVE (?x?)
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This ammo can hit everyone in a set number of directly connected ZONES (no diagonals)
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PIERCE-?
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This ammo can hit one TARGET per ZONE in a straight line of ZONES, up to its PIERCE rating
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SPREAD (?x?)
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This ammo can hit everyone in a set number of directly connected ZONES (including diagonals)
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-----
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SOFT RELOAD-?
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This weapon uses one piece of ammo each time you use it, but its RELOAD is part of the motion for using it
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RELOAD-?
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This weapon has a limited number of uses, and requires you to sacrifice 1 MVMT for the turn to reload it during COMBAT.
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HARD RELOAD-?
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This weapon has a limited number of uses, and requires your ITEM Action to reload it during COMBAT.
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-----
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AUTO-FIRE
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This can fire UP TO five times per ATTACK action, but weakens every shot beyond the first.
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- One roll applies across all five shots, but each shot beyond the first gains a -1, then -2, then -3, then -4 (Just like recoil)
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- Cannot be used during an ATTACK action you used DUAL-WEILD
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PIERCE-RAMP
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This ammo can hit one TARGET per ZONE in a straight line of ZONES, up to its PIERCE rating, and goes down per TARGET hit
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- This weapon's DMG on a HIT is instead equal to the PIERCE rating of said ammo
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- *EXAMPLE: If you use PIERCE-3 on a PIERCE-RAMP weapon, the DMG will be 3 on the first hit, then 2 on the second, and 1 on the last, regardless of the weapon's base DMG*
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===== ===== ===== ===== =====
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LIST OF WEAPONS #
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- This is only a generalized list of what is currently available
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- *It can and will be expanded over time*
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1DMG #
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__Fight Weapons__
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Chain | Dual-Wield | Reach | Throwable
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Dagger | Dual-Wield | Throwable
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Fist / Foot | Dual-Wield | Empty-Handed
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Senbon | Dual-Weild | Throwable
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__SHOOT Weapons__
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Slingshot | Basic | Soft Reload | Two-Handed
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2DMG #
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__FIGHT Weapons__
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Baseball Bat | Dual-Wield | Flexible
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Club | Dual-Wield
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Gauntlet | Dual-Wield
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Handaxes | Dual-Wield | Throwable
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Kunai & Chain | Flexible | Reach
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Mace | Dual-Wield
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Metal Pipe | Dual-Wield | Throwable
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Polearm | Flexible | Reach
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Spear | Flexible | Throwing
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Sickle | Dual-Wield
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Steel Chair | Dual-Wield | Flexible
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Sword | Dual-Wield | Flexible
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Tonfa | Dual-Wield | Guard
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Whip | Dual-Wield | Flexible | Reach
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__SHOOT Weapons__
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Blunderbuss | Spread 1x4 | Hard Reload-2 | Two-Handed
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Light crossbow | Basic | Dual-Wield | Reload-1
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Machinegun | Basic | Auto-Fire | Reload-100 | Two-Handed
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Pistols | Basic | Dual-Wield | Reload-10
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Revolver | Basic | Auto-Fire | Dual-Wield | Reload-6
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Sniper Rifle | Basic OR Pierce-Ramp | Reload-1 | Two-Handed
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3DMG #
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__FIGHT Weapons__
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Battleaxe | Two-Handed
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Longsword | Two-Handed
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Spiked Mace | Two-Handed
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Sledgehammer | Two-Handed
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__SHOOT Weapons__
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Bow | Basic | Soft Reload-1 | Two-Handed
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Crossbow | Basic | Reload-1 | Two-Handed
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Rifle | Basic | Reload-10 | Two-Handed
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Shotgun | Basic OR Spread 1x4 | Reload-2 | Two-Handed
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4DMG #
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__FIGHT Weapons__
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Broadsword | Heft | Two-Handed
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Morningstar | Heft | Two-Handed
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Giant Axe | Heft | Two-Handed
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Great Hammer | Heft | Two-Handed
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__SHOOT Weapons__
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Bazooka | Explosive 1x1 | Heft | Reload-1 | Two-Handed
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Heavy Crossbow | Basic OR Pierce-2 | Hard Reload-1 | Heft | Two-Handed
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Long Bow | Basic | Soft Reload-1 | Two-Handed
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5DMG #
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__FIGHT Weapons__
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War Axe | Heft | Two-Handed
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War Club | Heft | Two-Handed
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War Hammer | Heft | Two-Handed
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Zanbatou | Heft | Reach | Two-Handed
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__SHOOT Weapons__
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Rampart Crossbow | Pierce-2 | Hard Reload-1 | Heft | Two-Handed
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Rocket Launcher | Explosive 2x2 | Heft | Reload-1 | Two-Handed
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War Bow | Basic or Pierce-2 | Soft Reload-1 | Two-Handed
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