lots of changes nearly done

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Nanashi Kokoro 2025-02-25 16:59:21 -05:00
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Reggie Kituma
40 HP | 60 MP | 3 MVMT
+6 ATHLETICS MANA PHYSIQUE
+5 ACADEMICS FIGHT SHOOT
+4 DRIVE NOTICE
+3 CRAFTS INVESTIGATE
+2 RAPPORT
+1 EMPATHY
SPELLS:
- CALAMITY GOLD DEVASTATION
- LV5 GOLD CERAPTER
- LV4 GOLD ANSE-KU-RA
- LV3 GOLD RESPLENDENCE
- LV2 GOLD BRILLIANCE
- LV1 GOLD GLEAM
NICE TRY
- ONCE/FIGHT, On an opponent's THROWN attack/item roll VS you and/or a ZONE you are in (except POTIONS):
- REACTION : CRAFTS roll vs THROWN weapon/item roll; on HIT, cancel action & add it to INVENTORY
- If GRENADE, item is DISARMED & can be used again
SECOND SWING
- You can now attack TWICE per turn with any FIGHT weapon with HEFT, but the second ATTACK is made at DISADV
ADVANCED AWARENESS x2
- During INITIATIVE rolls, you can turn up to two MINUS to PLUS
BURLY BRALWER
- Can dual-wield 3DMG TWO-HANDED FIGHT weapons
- Each weapon is treated as one-handed and gains DUAL-WIELD
HELPING HAND
- REACTION : You can turn one MINUS on an ALLY's roll in the same ZONE to a BLANK, or a BLANK to a PLUS
STAMPEDING NATURAL WEAPON (Fox Claws x2 + Horse Hooves x2 + Omnivore Jaws)
- You can make multiple 3DMG melee FIGHT attacks, up to your FIGHT score
- - One FIGHT roll applies across all attacks, but each shot beyond the first gains a -1, then -2, then -3, then -4 (Just like AUTO-FIRE)
SPELL SLASHER
- REACTION : If you are HIT by a SPELL while holding a GOLD SWORD; Reduce DMG to 1
ORION HUNTA
- When you HIT a non-mortal creature with your GOLD GUN: for the rest of the fight, that creature will randomly ATTACK any & all players
MANIFESTATION (1MP)
- At the start of your turn, up to twice/turn : You can replicate one Regalia
- It is colored gold, it has no INVOCATION, and its status is changed to ANTI MAGIC
- You can dual-wield two of the same Regalia, no different than normal weapons, so long as your stunts permit their use
COAT OF ARMS (1MP)
- At the start of your turn : You can replace yourself with any Demense Master
- You gain that character's skills, stunts, and spell list
- Your HP, MP, Inventory, immunities, weaknesses, and resistances does not change
- You cannot activate any of their STUNTS that activate after their HP is 10 or lower, or if their HP is 0
GRADUAL IMMUNITY
- Every HIT or MATCH from any magic gives you RESISTANCE to that magic type
- Every HIT or MATCH from any magic you have RESISTANCE to, you are also IMMUNE to that magic
AURORA DISCHARGE (1MP)
- The next LV1-LV3 you cast are treated as all magic types at the same time, have no range or zone restrictions, and hit all players in any zones of your choosing
- The next LV4 summon you cast now calls an equal number of creatures as your number of opponents
BEGUN ANEW
- Sacrifice all IMMUNITUES and RESISTANCES you currently have
- For a number of rounds equal to the number of IMMUNITIES sacrificed, your character is replaced with CROOKED KING (name treated as Nash) and FIRST KING ZEROTH
- Both characters have a total HP and MP equal to the number of RESISTANCES sacrificed x2
- Neither character can use any STUNT(S) that require sacrificing RESISTANCE or IMMUNITY
- These characters leave and are replaced by REGGIE KITUMA when the number of rounds reaches 0, either have been reduced to 0HP, and/or this ability is dismissed