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Characters/Special Characters/Reggie.txt
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Characters/Special Characters/Reggie.txt
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Reggie Kituma
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40 HP | 60 MP | 3 MVMT
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+6 ATHLETICS MANA PHYSIQUE
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+5 ACADEMICS FIGHT SHOOT
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+4 DRIVE NOTICE
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+3 CRAFTS INVESTIGATE
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+2 RAPPORT
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+1 EMPATHY
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SPELLS:
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- CALAMITY GOLD DEVASTATION
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- LV5 GOLD CERAPTER
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- LV4 GOLD ANSE-KU-RA
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- LV3 GOLD RESPLENDENCE
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- LV2 GOLD BRILLIANCE
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- LV1 GOLD GLEAM
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NICE TRY
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- ONCE/FIGHT, On an opponent's THROWN attack/item roll VS you and/or a ZONE you are in (except POTIONS):
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- REACTION : CRAFTS roll vs THROWN weapon/item roll; on HIT, cancel action & add it to INVENTORY
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- If GRENADE, item is DISARMED & can be used again
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SECOND SWING
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- You can now attack TWICE per turn with any FIGHT weapon with HEFT, but the second ATTACK is made at DISADV
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ADVANCED AWARENESS x2
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- During INITIATIVE rolls, you can turn up to two MINUS to PLUS
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BURLY BRALWER
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- Can dual-wield 3DMG TWO-HANDED FIGHT weapons
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- Each weapon is treated as one-handed and gains DUAL-WIELD
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HELPING HAND
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- REACTION : You can turn one MINUS on an ALLY's roll in the same ZONE to a BLANK, or a BLANK to a PLUS
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STAMPEDING NATURAL WEAPON (Fox Claws x2 + Horse Hooves x2 + Omnivore Jaws)
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- You can make multiple 3DMG melee FIGHT attacks, up to your FIGHT score
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- - One FIGHT roll applies across all attacks, but each shot beyond the first gains a -1, then -2, then -3, then -4 (Just like AUTO-FIRE)
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SPELL SLASHER
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- REACTION : If you are HIT by a SPELL while holding a GOLD SWORD; Reduce DMG to 1
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ORION HUNTA
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- When you HIT a non-mortal creature with your GOLD GUN: for the rest of the fight, that creature will randomly ATTACK any & all players
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MANIFESTATION (1MP)
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- At the start of your turn, up to twice/turn : You can replicate one Regalia
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- It is colored gold, it has no INVOCATION, and its status is changed to ANTI MAGIC
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- You can dual-wield two of the same Regalia, no different than normal weapons, so long as your stunts permit their use
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COAT OF ARMS (1MP)
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- At the start of your turn : You can replace yourself with any Demense Master
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- You gain that character's skills, stunts, and spell list
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- Your HP, MP, Inventory, immunities, weaknesses, and resistances does not change
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- You cannot activate any of their STUNTS that activate after their HP is 10 or lower, or if their HP is 0
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GRADUAL IMMUNITY
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- Every HIT or MATCH from any magic gives you RESISTANCE to that magic type
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- Every HIT or MATCH from any magic you have RESISTANCE to, you are also IMMUNE to that magic
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AURORA DISCHARGE (1MP)
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- The next LV1-LV3 you cast are treated as all magic types at the same time, have no range or zone restrictions, and hit all players in any zones of your choosing
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- The next LV4 summon you cast now calls an equal number of creatures as your number of opponents
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BEGUN ANEW
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- Sacrifice all IMMUNITUES and RESISTANCES you currently have
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- For a number of rounds equal to the number of IMMUNITIES sacrificed, your character is replaced with CROOKED KING (name treated as Nash) and FIRST KING ZEROTH
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- Both characters have a total HP and MP equal to the number of RESISTANCES sacrificed x2
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- Neither character can use any STUNT(S) that require sacrificing RESISTANCE or IMMUNITY
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- These characters leave and are replaced by REGGIE KITUMA when the number of rounds reaches 0, either have been reduced to 0HP, and/or this ability is dismissed
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