lots of changes nearly done

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Nanashi Kokoro 2025-02-25 16:59:21 -05:00
parent 38468ba75f
commit d90098d558
Signed by: nanashi
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179 changed files with 10332 additions and 6971 deletions

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RANGER ACE
30 HP | 30 MP | 3 MVMT
+5 ACADEMICS FIGHT SHOOT
+4 PHYSIQUE
+3 ATHLETICS MANA
+2 DRIVE INVESTIGATE
+1 WILL
> RESIST BLACK
> WEAK EARTH
SPELLS
- LV5 SILVER
- LV4 GREEN SILVER
- LV3 GOLD WHITE SILVER
- LV2 GOLD GREEN WHITE SILVER
- LV1 GOLD RED ORANGE BLUE SILVER
INVENTORY
- ORANGE Ring
- YELLOW Ring
- PINK Ring
- GRAY Ring
- GOLD Rifle
- Pistol x2
- GOLD Dagger
- 10 3DMG Ammo
- 10 2DMG Ammo x2
- HP Potion LRG x2
- MP Potion LRG x2
- 250z
NATURAL WEAPONS (Claws) x2
- You can make a 2DMG melee ATTACK without a weapon
BURLY BRAWLER
- Can dual-wield 3DMG TWO-HANDED FIGHT weapons
SECOND SWING
- You can now attack TWICE per turn with any FIGHT weapon with HEFT, but the second ATTACK is made at DISADV
SOLDIER'S DEXTERITY
- You gain ADV on ATHLETICS rolls against SHOOT and THROWING attacks
STATIC STEP (1MP)
- REACTION : You can move to any ZONE during your opponent's turn, and if you do this in response to an opponent's ATTACK, you can cancel it if it TARGETS you or half the DMG if it still hits
TASER TALON
- On a HIT/MATCH with NATURAL WEAPON, if enemy is already affected by CONDUIT:
- +1 DMG & +1 CONDUIT before resolving

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FIGHTER JACK
35HP | 40 MANA | 2 MVMT
+5 FIGHT PHYSIQUE SHOOT
+4 MANA
+3 DRIVE WILL
+2 ATHLETICS ACADEMICS
+1 CONTACTS
> IMMUNE GREEN
> RESIST BLACK PINK
> WEAK SHOOT/THROWING
SPELLS
- LV2 BLUE
- LV1 ORANGE YELLOW
INVENTORY
- RED Ring
- ORANGE Ring
- YELLOW Ring
- PURPLE Ring
- WHITE Ring
- SILVER Ring
- GRAY Ring
- BROWN Ring
- Kanabo (5DMG)
- GOLD Longsword x2 (3DMG)
- Shield (15MP)
- HP Potion LRG x3
- MP Potion LRG x2
- (Color) Potion LRG x1
- 250z
BURLY BRAWLER
- Can dual-wield 3DMG TWO-HANDED FIGHT weapons
LOYALTY
- REACTION : If the team leader is being ATTACKED by a spell: Switch positions with them
- You will now roll in their place, as though YOU were attacked
NATURAL WEAPONS (Claws) x2
- You can make a 2DMG melee ATTACK while EMPTY HANDED
SECOND SWING
- You can now attack TWICE per turn with any FIGHT weapon with HEFT, but the second ATTACK is made at DISADV
BLADE WHEEL
- When you use a FIGHT action with 2 DUAL WEILD weapons, you can ATTACK a number of times equal to your FIGHT score with one FIGHT roll in this or any adjacent ZONES
- Cannot CRIT with this ATTACK
- You lose the DUAL WEILD feature this ATTACK
BRACE FOR IMPACT
- REACTION : You can reduce the DMG of any HIT against you, up to your DRIVE score, but you cannot use MVMT on your next turn

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SUPPORT KING
25 HP | 40 MP | 1 MVMT
+5 ATHLETICS FIGHT SHOOT
+4 MANA
+3 PHYSIQUE WILL
+2 RAPPORT RESOURCES
+1 ACADEMICS
> IMMUNE ORANGE
> RESIST BLUE GREEN
> WEAK FIGHT/SHOOT
INVENTORY
- YELLOW Ring
- PINK Ring
- BLACK Ring
- BROWN Ring
- GOLD Sword CUTLASS (2DMG)
- GOLD Pistol MAGNUM (2DMG)
- GOLD Mace x2 (3DMG)
- 100 2DMG Ammo
- 100 3DMG Ammo
- Grenades x10
- Plateholder
- Plate Armor x4
- HP Potion LRG x5
- MP Potion LRG x4
- ELE Potion LRG x3
- War Banner x4
HELPING HAND
- REACTION : You can turn one MINUS on an ALLY's roll in the same ZONE to a BLANK
BURLY BRAWLER
- Can dual-wield 3DMG TWO-HANDED FIGHT weapons
- Each weapon can only be used one-handed
NATURAL WEAPON (Claws) x2
- You can make a 2DMG melee ATTACK without a weapon
TEAMWORK
- During your FIGHT or SHOOT rolls, you can do one of the following per ALLY that is not DOWN:
- 1) Change one MINUS to a BLANK
- 2) Change one BLANK to a PLUS
BLADE MAGE (1MP)
- Anytime you are HIT with a LV3 or lower SPELL: Reduce DMG to 1
- Cannot use REACTION ANTIMAGIC or ATHLETICS against spells
BEAST HUNTER
- When you HIT a LV4 or LV5 summon with your GOLD GUN: for the rest of the fight, that creature will randomly ATTACK any & all players

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MAGE QUEEN
15 HP | 40MP | 2 MVMT
+5 ACADEMICS ATHLETICS SHOOT
+4 MANA
+3 EMPATHY WILL
+2 DRIVE NOTICE
+1 PHYSIQUE
> IMMUNE : ORANGE
> RESIST : GREEN BROWN
> WEAK : RED
SPELLS
- LV5 ORANGE
- LV4 GREEN BROWN
- LV3 YELLOW GRAY GOLD
- LV2 SILVER BROWN BLUE GOLD
- LV1 RED BLACK WHITE GRAY GOLD
INVENTORY
- PINK Ring
- WHITE Ring
- YELLOW Ring
- BROWN Ring
- Machine Gun (2DMG)
- 100 2DMG Ammo
- Handaxes x4
- HP Potion LRG
- MP Potion LRG
- (Color) Potion LRG x6
- 250z
POWERFUL LEGS
- During your turn, you can either:
- Increase your MVMT by 1
- Turn one MINUS on a FIGHT roll to a BLANK
WOOLY DEFENSE
- You take -1 DMG from any HIT by a melee weapon
360 DEGREE VISION
- During ATHLETICS rolls against incoming ATTACKS, you can turn one MINUS to a BLANK, or one BLANK to a PLUS
LOYALTY
- REACTION : If the team leader is being ATTACKED by a spell: Switch positions with them
- You will now roll in their place, as though YOU were attacked
MAGIC AMMO (1MP)
- If you INFUSE a spell into a SHOOT weapon: You do not need ammunition, as the spell will create its own bullets.
PACK TACTICS
- If you cast a LV4 spell during your ATTACK action: You can spend double the MP; You may now apply the spell 3 times, but you cannot use other ACTIONS this round

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ROGUE JOKER
20 HP | 10 MP | 3 MVMT
+5 NOTICE STEALTH WILL
+4 DRIVE
+3 ACADEMICS BURGLARY
+2 CRAFT PHYSIQUE
+1 MANA
> IMMUNE : BLACK
> RESIST : PINK GREEN BROWN ORANGE WHITE
> WEAK : BLUE
SPELLS
> LV3 YELLOW
> LV2 BLACK GRAY
> LV1 YELLOW BLUE ORANGE
INVENTORY
- YELLOW Ring
- WHITE Ring
- SILVER Ring
- GOLD Sword
- GOLD Kunai & Chain
- Daggers x99
- HP Potion LRG x2
- MP Potion MED x2
- (Color) Potion x3
- 250z
ADVANCED AWARENESS x2
- During INITIATIVE rolls, you can turn up to 2 MINUS to PLUS
DEFT THEFT
- Once/Fight : Pay 1 MVMT : BURGLARY roll vs ENEMY NOTICE roll to steal a random ITEM from that ENEMY in your ZONE
NICE TRY
ONCE/FIGHT, On an opponent's THROWN attack/item roll VS you and/or a ZONE you are in (except POTIONS):
- REACTION : CRAFTS roll vs THROWN weapon/item roll; on HIT, cancel action & add it to INVENTORY
- If GRENADE, item is DISARMED & can be used again
JUICED UP
While you are under the benefit of a drank (color) Potion: all rolls gain +1; when potion effect ends, all rolls gain -1 for 3 rounds
RIP AND TEAR
- Once/Turn, If there are 2+ enemies in your ZONE: You can roll one STEALTH hit vs all of them, and any HIT made does DOUBLE DMG
FATHER'S BLESSING
Once/Fight, you may change species to shark for rest of fight or until you choose to dismiss
- You gain +1 to PHYSIQUE
- Your NOTICE is now treated as FIGHT
- You gain 2 NATURAL WEAPON (Fists) 2DMG
> - These are treated as INFUSED with WATER