lots of changes nearly done
This commit is contained in:
parent
38468ba75f
commit
d90098d558
179 changed files with 10332 additions and 6971 deletions
53
Characters/Special Characters/FACES/-ACE.txt
Normal file
53
Characters/Special Characters/FACES/-ACE.txt
Normal file
|
|
@ -0,0 +1,53 @@
|
|||
RANGER ACE
|
||||
|
||||
30 HP | 30 MP | 3 MVMT
|
||||
+5 ACADEMICS FIGHT SHOOT
|
||||
+4 PHYSIQUE
|
||||
+3 ATHLETICS MANA
|
||||
+2 DRIVE INVESTIGATE
|
||||
+1 WILL
|
||||
|
||||
> RESIST BLACK
|
||||
> WEAK EARTH
|
||||
|
||||
SPELLS
|
||||
- LV5 SILVER
|
||||
- LV4 GREEN SILVER
|
||||
- LV3 GOLD WHITE SILVER
|
||||
- LV2 GOLD GREEN WHITE SILVER
|
||||
- LV1 GOLD RED ORANGE BLUE SILVER
|
||||
|
||||
INVENTORY
|
||||
- ORANGE Ring
|
||||
- YELLOW Ring
|
||||
- PINK Ring
|
||||
- GRAY Ring
|
||||
|
||||
- GOLD Rifle
|
||||
- Pistol x2
|
||||
- GOLD Dagger
|
||||
- 10 3DMG Ammo
|
||||
- 10 2DMG Ammo x2
|
||||
|
||||
- HP Potion LRG x2
|
||||
- MP Potion LRG x2
|
||||
- 250z
|
||||
|
||||
NATURAL WEAPONS (Claws) x2
|
||||
- You can make a 2DMG melee ATTACK without a weapon
|
||||
|
||||
BURLY BRAWLER
|
||||
- Can dual-wield 3DMG TWO-HANDED FIGHT weapons
|
||||
|
||||
SECOND SWING
|
||||
- You can now attack TWICE per turn with any FIGHT weapon with HEFT, but the second ATTACK is made at DISADV
|
||||
|
||||
SOLDIER'S DEXTERITY
|
||||
- You gain ADV on ATHLETICS rolls against SHOOT and THROWING attacks
|
||||
|
||||
STATIC STEP (1MP)
|
||||
- REACTION : You can move to any ZONE during your opponent's turn, and if you do this in response to an opponent's ATTACK, you can cancel it if it TARGETS you or half the DMG if it still hits
|
||||
|
||||
TASER TALON
|
||||
- On a HIT/MATCH with NATURAL WEAPON, if enemy is already affected by CONDUIT:
|
||||
- +1 DMG & +1 CONDUIT before resolving
|
||||
56
Characters/Special Characters/FACES/-JACK.txt
Normal file
56
Characters/Special Characters/FACES/-JACK.txt
Normal file
|
|
@ -0,0 +1,56 @@
|
|||
FIGHTER JACK
|
||||
|
||||
35HP | 40 MANA | 2 MVMT
|
||||
+5 FIGHT PHYSIQUE SHOOT
|
||||
+4 MANA
|
||||
+3 DRIVE WILL
|
||||
+2 ATHLETICS ACADEMICS
|
||||
+1 CONTACTS
|
||||
|
||||
> IMMUNE GREEN
|
||||
> RESIST BLACK PINK
|
||||
> WEAK SHOOT/THROWING
|
||||
|
||||
SPELLS
|
||||
- LV2 BLUE
|
||||
- LV1 ORANGE YELLOW
|
||||
|
||||
INVENTORY
|
||||
- RED Ring
|
||||
- ORANGE Ring
|
||||
- YELLOW Ring
|
||||
- PURPLE Ring
|
||||
- WHITE Ring
|
||||
- SILVER Ring
|
||||
- GRAY Ring
|
||||
- BROWN Ring
|
||||
|
||||
- Kanabo (5DMG)
|
||||
- GOLD Longsword x2 (3DMG)
|
||||
- Shield (15MP)
|
||||
|
||||
- HP Potion LRG x3
|
||||
- MP Potion LRG x2
|
||||
- (Color) Potion LRG x1
|
||||
- 250z
|
||||
|
||||
BURLY BRAWLER
|
||||
- Can dual-wield 3DMG TWO-HANDED FIGHT weapons
|
||||
|
||||
LOYALTY
|
||||
- REACTION : If the team leader is being ATTACKED by a spell: Switch positions with them
|
||||
- You will now roll in their place, as though YOU were attacked
|
||||
|
||||
NATURAL WEAPONS (Claws) x2
|
||||
- You can make a 2DMG melee ATTACK while EMPTY HANDED
|
||||
|
||||
SECOND SWING
|
||||
- You can now attack TWICE per turn with any FIGHT weapon with HEFT, but the second ATTACK is made at DISADV
|
||||
|
||||
BLADE WHEEL
|
||||
- When you use a FIGHT action with 2 DUAL WEILD weapons, you can ATTACK a number of times equal to your FIGHT score with one FIGHT roll in this or any adjacent ZONES
|
||||
- Cannot CRIT with this ATTACK
|
||||
- You lose the DUAL WEILD feature this ATTACK
|
||||
|
||||
BRACE FOR IMPACT
|
||||
- REACTION : You can reduce the DMG of any HIT against you, up to your DRIVE score, but you cannot use MVMT on your next turn
|
||||
53
Characters/Special Characters/FACES/-KING.txt
Normal file
53
Characters/Special Characters/FACES/-KING.txt
Normal file
|
|
@ -0,0 +1,53 @@
|
|||
SUPPORT KING
|
||||
25 HP | 40 MP | 1 MVMT
|
||||
+5 ATHLETICS FIGHT SHOOT
|
||||
+4 MANA
|
||||
+3 PHYSIQUE WILL
|
||||
+2 RAPPORT RESOURCES
|
||||
+1 ACADEMICS
|
||||
|
||||
> IMMUNE ORANGE
|
||||
> RESIST BLUE GREEN
|
||||
> WEAK FIGHT/SHOOT
|
||||
|
||||
INVENTORY
|
||||
- YELLOW Ring
|
||||
- PINK Ring
|
||||
- BLACK Ring
|
||||
- BROWN Ring
|
||||
|
||||
- GOLD Sword CUTLASS (2DMG)
|
||||
- GOLD Pistol MAGNUM (2DMG)
|
||||
- GOLD Mace x2 (3DMG)
|
||||
- 100 2DMG Ammo
|
||||
- 100 3DMG Ammo
|
||||
- Grenades x10
|
||||
- Plateholder
|
||||
- Plate Armor x4
|
||||
|
||||
- HP Potion LRG x5
|
||||
- MP Potion LRG x4
|
||||
- ELE Potion LRG x3
|
||||
- War Banner x4
|
||||
|
||||
HELPING HAND
|
||||
- REACTION : You can turn one MINUS on an ALLY's roll in the same ZONE to a BLANK
|
||||
|
||||
BURLY BRAWLER
|
||||
- Can dual-wield 3DMG TWO-HANDED FIGHT weapons
|
||||
- Each weapon can only be used one-handed
|
||||
|
||||
NATURAL WEAPON (Claws) x2
|
||||
- You can make a 2DMG melee ATTACK without a weapon
|
||||
|
||||
TEAMWORK
|
||||
- During your FIGHT or SHOOT rolls, you can do one of the following per ALLY that is not DOWN:
|
||||
- 1) Change one MINUS to a BLANK
|
||||
- 2) Change one BLANK to a PLUS
|
||||
|
||||
BLADE MAGE (1MP)
|
||||
- Anytime you are HIT with a LV3 or lower SPELL: Reduce DMG to 1
|
||||
- Cannot use REACTION ANTIMAGIC or ATHLETICS against spells
|
||||
|
||||
BEAST HUNTER
|
||||
- When you HIT a LV4 or LV5 summon with your GOLD GUN: for the rest of the fight, that creature will randomly ATTACK any & all players
|
||||
54
Characters/Special Characters/FACES/-QUEEN.txt
Normal file
54
Characters/Special Characters/FACES/-QUEEN.txt
Normal file
|
|
@ -0,0 +1,54 @@
|
|||
MAGE QUEEN
|
||||
15 HP | 40MP | 2 MVMT
|
||||
+5 ACADEMICS ATHLETICS SHOOT
|
||||
+4 MANA
|
||||
+3 EMPATHY WILL
|
||||
+2 DRIVE NOTICE
|
||||
+1 PHYSIQUE
|
||||
|
||||
> IMMUNE : ORANGE
|
||||
> RESIST : GREEN BROWN
|
||||
> WEAK : RED
|
||||
|
||||
SPELLS
|
||||
- LV5 ORANGE
|
||||
- LV4 GREEN BROWN
|
||||
- LV3 YELLOW GRAY GOLD
|
||||
- LV2 SILVER BROWN BLUE GOLD
|
||||
- LV1 RED BLACK WHITE GRAY GOLD
|
||||
|
||||
INVENTORY
|
||||
- PINK Ring
|
||||
- WHITE Ring
|
||||
- YELLOW Ring
|
||||
- BROWN Ring
|
||||
|
||||
- Machine Gun (2DMG)
|
||||
- 100 2DMG Ammo
|
||||
- Handaxes x4
|
||||
|
||||
- HP Potion LRG
|
||||
- MP Potion LRG
|
||||
- (Color) Potion LRG x6
|
||||
- 250z
|
||||
|
||||
POWERFUL LEGS
|
||||
- During your turn, you can either:
|
||||
- Increase your MVMT by 1
|
||||
- Turn one MINUS on a FIGHT roll to a BLANK
|
||||
|
||||
WOOLY DEFENSE
|
||||
- You take -1 DMG from any HIT by a melee weapon
|
||||
|
||||
360 DEGREE VISION
|
||||
- During ATHLETICS rolls against incoming ATTACKS, you can turn one MINUS to a BLANK, or one BLANK to a PLUS
|
||||
|
||||
LOYALTY
|
||||
- REACTION : If the team leader is being ATTACKED by a spell: Switch positions with them
|
||||
- You will now roll in their place, as though YOU were attacked
|
||||
|
||||
MAGIC AMMO (1MP)
|
||||
- If you INFUSE a spell into a SHOOT weapon: You do not need ammunition, as the spell will create its own bullets.
|
||||
|
||||
PACK TACTICS
|
||||
- If you cast a LV4 spell during your ATTACK action: You can spend double the MP; You may now apply the spell 3 times, but you cannot use other ACTIONS this round
|
||||
55
Characters/Special Characters/FACES/-RED-JOKER.txt
Normal file
55
Characters/Special Characters/FACES/-RED-JOKER.txt
Normal file
|
|
@ -0,0 +1,55 @@
|
|||
ROGUE JOKER
|
||||
|
||||
20 HP | 10 MP | 3 MVMT
|
||||
+5 NOTICE STEALTH WILL
|
||||
+4 DRIVE
|
||||
+3 ACADEMICS BURGLARY
|
||||
+2 CRAFT PHYSIQUE
|
||||
+1 MANA
|
||||
|
||||
> IMMUNE : BLACK
|
||||
> RESIST : PINK GREEN BROWN ORANGE WHITE
|
||||
> WEAK : BLUE
|
||||
|
||||
SPELLS
|
||||
> LV3 YELLOW
|
||||
> LV2 BLACK GRAY
|
||||
> LV1 YELLOW BLUE ORANGE
|
||||
|
||||
INVENTORY
|
||||
- YELLOW Ring
|
||||
- WHITE Ring
|
||||
- SILVER Ring
|
||||
|
||||
- GOLD Sword
|
||||
- GOLD Kunai & Chain
|
||||
- Daggers x99
|
||||
|
||||
- HP Potion LRG x2
|
||||
- MP Potion MED x2
|
||||
- (Color) Potion x3
|
||||
- 250z
|
||||
|
||||
ADVANCED AWARENESS x2
|
||||
- During INITIATIVE rolls, you can turn up to 2 MINUS to PLUS
|
||||
|
||||
DEFT THEFT
|
||||
- Once/Fight : Pay 1 MVMT : BURGLARY roll vs ENEMY NOTICE roll to steal a random ITEM from that ENEMY in your ZONE
|
||||
|
||||
NICE TRY
|
||||
ONCE/FIGHT, On an opponent's THROWN attack/item roll VS you and/or a ZONE you are in (except POTIONS):
|
||||
- REACTION : CRAFTS roll vs THROWN weapon/item roll; on HIT, cancel action & add it to INVENTORY
|
||||
- If GRENADE, item is DISARMED & can be used again
|
||||
|
||||
JUICED UP
|
||||
While you are under the benefit of a drank (color) Potion: all rolls gain +1; when potion effect ends, all rolls gain -1 for 3 rounds
|
||||
|
||||
RIP AND TEAR
|
||||
- Once/Turn, If there are 2+ enemies in your ZONE: You can roll one STEALTH hit vs all of them, and any HIT made does DOUBLE DMG
|
||||
|
||||
FATHER'S BLESSING
|
||||
Once/Fight, you may change species to shark for rest of fight or until you choose to dismiss
|
||||
- You gain +1 to PHYSIQUE
|
||||
- Your NOTICE is now treated as FIGHT
|
||||
- You gain 2 NATURAL WEAPON (Fists) 2DMG
|
||||
> - These are treated as INFUSED with WATER
|
||||
Loading…
Add table
Add a link
Reference in a new issue