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61
Characters/Special Characters/Demense Masters/Aodaghan.txt
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61
Characters/Special Characters/Demense Masters/Aodaghan.txt
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Aodaghan Panthrandu
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Species: Avian / Phoenix
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The personification of "pissed off", this six foot two bird man has a jet black beak that matches his waist-length tied-back black hair, as well as vibrant green eyes, and a dark red feathered physique that is well kept but still lithe to allow his gorgeous red, orange, and yellow wings to carry him through the air. His arms are separated from his wings, and at the end of his legs below his forward bending knees is a pair of deep yellow avian feet.
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He normally either wears a fireproof smithing apron & black pants or shorts, or a combat outfit of a knee-length red longcoat bound by small chains across the chest paired with heavy black combat boots. His weapon of choice is a six foot long two foot wide two-handed wavy sword, adorned with a phoenix on the hilt. While he is very much a fan of cutting his enemies down, he has a 'habit' of striking with the flat side more often than the blade. "Oops."
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He has a quick temper and is not afraid to fight anything or anyone that steps out of line. The only thing that quells that heated temperament seems to be working at the local forge, taking a trip to the sauna, or visiting any environment with a heat stronger than his own.
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LIKES: Physical training, Hot summer days, Working the forge
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DISLIKES: Cold weather, YOU.
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HP 35 | MP 40 | MVMT 2
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+5 ACADEMICS FIGHT PHYSIQUE
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+4 MANA ATHLETICS
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+3 CRAFT WILL
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+2 DRIVE
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+1 RESOURCES
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SPELLS
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- LV0 PYRO
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- LV1 TORCH
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- LV2 FLAMETHROWER
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- LV3 FIREBALL
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- LV4 TAVROS
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- LV5 BASILISK
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IMMUNE : FIRE
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RESIST : LIGHTNING WIND
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WEAK : WATER
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BURLY BRAWLER
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- Can dual-wield 3DMG TWO-HANDED non-Reach FIGHT weapons
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- Each weapon is treated as one-handed and gains DUAL-WIELD
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SECOND SWING
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- Once/Turn : You can attack TWICE per turn with any one FIGHT weapon with HEFT, but the second ATTACK is made at DISADV
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NICE TRY
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- ONCE/FIGHT, On an opponent's THROWN attack/item roll VS you and/or a ZONE you are in (except POTIONS):
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- REACTION : CRAFTS roll vs THROWN weapon/item roll; on HIT, cancel action & add it to INVENTORY
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- If GRENADE, item is DISARMED & can be used again
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FLIGHT (Phoenix Wings)
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- Pay 1 MVMT : You are hovering over one "ZONE" over the BATTLEZONE
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- You move 1 ZONE per MVMT over the other characters, same as normal MVMT
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- Cannot ATTACK with, or be ATTACKED by, FIGHT weapons that are not REACH or THROWING
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- Any HIT will knock you to the ground until you reactivate FLIGHT
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NATURAL WEAPONS (Clawed feet) x2 (Dual Wield)
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- You can make a 2DMG melee ATTACK while EMPTY HANDED
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MOLTEN METALWORKER
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- +2 to any CRAFT roll involving working metal
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PHOENIX FLARE (once/fight)
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At 0HP;
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- Recover ALL HP
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- All FIRE spells gain 1DMG
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- All AFTERBURN dealt is doubled
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56
Characters/Special Characters/Demense Masters/Arledge.txt
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56
Characters/Special Characters/Demense Masters/Arledge.txt
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Arledge Tannifila
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Species: Rabbit / English Lop
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An adorer of animals big and small, this effeminate cowboy bunny has strikingly vibrant blue (almost purple) eyes beneath a short head of light purple hair and an adorable black nose, which wiggles when he smells something he likes. Due to his long loopy ears hanging behind him, he finds hats difficult to wear, instead letting his cowboy hat rest against his back by his neck.
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He usually wears simple clothes, his favorite being form-fitting jeans and a dark purple shirt, and he prefers to not wear shoes if he can avoid it. He is a stalwart pacifist, preferring to not fight under any circumstances, but is not afraid to help those in need by giving a quick boost in energy or patching up a wound.
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This bun is a hard worker, helping to run any and all animal and plant farms he can volunteer for. Seeming to never run out of energy, he is known far and wide as one of the most generous, selfless, and helpful people anyone has ever known.
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Likes: Animals, forests, fruits & veggies
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Dislikes: Large cities, wasteful people
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HP 35 | MP 30 | MVMT 2
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+5 ACADEMICS ATHLETICS PHYSIQUE
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+4 MANA RAPPORT
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+3 FIGHT WILL
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+2 DRIVE
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+1 CONTACTS
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SPELLS
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- LV0 CURE
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- LV1 HARMONIZE
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- LV2 RESTORE
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- LV3 MIRACLE
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- LV4 HAZON'AINA
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- LV5 NANABOZHO
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IMMUNE : LIFE
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RESIST : LIGHT SPACE
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WEAK : DEATH
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HELPING HAND x2
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- Once/Round : REACTION : You can turn one MINUS on an ALLY's roll in the same ZONE to a BLANK, or a BLANK to a PLUS
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POWERFUL LEGS
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- Once/Round, you can either:
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1) Gain 1 MVMT
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2) Add +1 to any Empty-Handed FIGHT roll
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STAND YOUR GROUND
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- +2 to FIGHT Rolls when EMPTY HANDED if any ALLY is at half HP or lower
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FARMER'S PHYSIQUE
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- You have ADVANTAGE on all PHYSIQUE rolls
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BOUNTY OF NATURE
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- LV4 summons call 2 creatures per cast
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NOBLE SACRIFICE (once per round)
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- REACTION: Can use SELF or SUMMON to intercept any HIT in place of another in the same or a nearby ZONE
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BOON OF PACIFISM (once/fight)
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- At 10HP or less:
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- Recover all HP and MP
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- Cannot use any ATTACK action next turn
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56
Characters/Special Characters/Demense Masters/Cassius.txt
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56
Characters/Special Characters/Demense Masters/Cassius.txt
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Cassius Summus
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Species: Vulpes/ black fox
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Cold and uncaring as can be, his midnight yellow eyes are surrounded by an ocean of black fur and hair that reaches to his waist, his fennec-like ears the only distinguishing feature against him.
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Ironically, his preferred manner of dress is the opposite, being a white dress shirt with thin billowing wrists and a pair of gray pants, likely to ensure his opponent has at least a small chance to prove their worth. His preferred weapon is a curvy long dagger, just as dark as he is in hue.
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Noone is entirely sure what his deal is, but he is most often seen alone. What little we DO know about him is he is as emotionally empty as the black magic he uses, showing no care or remorse for others in any context. The only thing he seems to enjoy is whittling away pieces of wood from his own forest.
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Likes: Woodworking? Striker?
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Dislikes: Everything else?
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HP 25 | MP 40 | MVMT 3
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+5 ACADEMICS BURGLARY STEALTH
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+4 DRIVE MANA
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+3 PHYSIQUE WILL
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+2 CRAFTS
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+1 NOTICE
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SPELLS
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- LV0 STYGIAN
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- LV1 SHADOW STRIKE
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- LV2 NIGHT WAVE
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- LV3 BLACKOUT
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- LV4 PILINDIR
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- LV5 ABADDON
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IMMUNE: DARKNESS
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RESIST: DEATH ICE
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WEAK: LIGHT
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NICE TRY x2
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- ONCE/FIGHT, On an opponent's THROWN attack/item roll VS you and/or a ZONE you are in (except POTIONS):
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- REACTION : CRAFTS roll vs THROWN weapon/item roll;
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- On HIT, cancel action & add it to inventory, OR immediately re-use it as a free ATTACK/ITEM action (If GRENADE, item is DISARMED & can be used again)
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- *If you immediately attack with the weapon/item, use that CRAFT roll to determine the HIT/MATCH/MISS*
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DEFT THEFT x2
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- Twice/Fight : Pay 1 MVMT : BURGLARY roll vs ENEMY NOTICE roll to steal a random ITEM from that ENEMY in your ZONE
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SHADOW STRIKE
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- Any STEALTH HIT with a WEAPON will make the TARGET unable to ATTACK you on their next turn, but you also cannot ATTACK that target on YOUR next turn
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ASSASSINATION
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- You do DOUBLE DMG on a STEALTH CRIT HIT with a WEAPON
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SOLO JOINER
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- +2 to CRAFTS rolls involving wood
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TENEBROSITY
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- When an ENEMY MISSES a FIGHT roll against you, you immediately make a guaranteed counterattack, dealing 1DMG
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HEART OF DARKNESS (once/fight)
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- At 10HP or less;
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- For the rest of the fight, every HIT received will only do 1DMG
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- For the rest of the fight, you get +1 on all STEALTH rolls
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57
Characters/Special Characters/Demense Masters/Conroy.txt
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57
Characters/Special Characters/Demense Masters/Conroy.txt
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Conroy Kaksteist
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Species : Feline / Sabertooth Tiger
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A curious lover of all things knowledge, his wide merrigold tiger eyes are barely obscured by a pair of black rimmed glasses. His messy black hair is tied back in a loose ponytail, perfectly framing his little rounded tiger ears atop his head.
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He is usually seen wearing a long white coat, reminiscent of a doctor or lab worker, trimmed in some black knotworking all the way down the front, barely obscuring his black knitted shirt and deep red pants underneath. He also rarely wears shoes, preferring the cool floor under his feet. He has no weapon of choice, but when combat is required, he will often don a strange orange stone buckler shield.
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He is easily distracted by his innate curiosity, and prefers to read a good book or take a catnap over being violent. More than anything, he enjoys putting his massive knowledge to work whenever he can and help everyone who needs or asks for his aid.
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LIKES: Reading, organizing, teaching
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DISLIKES: Outdoor weather, too much chaos
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HP 25 | MP 40 | MVMT 3
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+5 ACADEMICS ATHLETICS INVESTIGATE
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+4 MANA DRIVE
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+3 PHYSIQUE WILL
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+2 NOTICE
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+1 FIGHT
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SPELLS
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- LV0 CHRONO
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- LV1 TIME OUT
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- LV2 TIME STREAM
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- LV3 TIMEZONE
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- LV4 SMILODON
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- LV5 BAIHU
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IMMUNE: TIME
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RESIST: DEATH WIND
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WEAK: SPACE
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ADVANCED AWARENESS
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- During INITIATIVE rolls, you can turn one MINUS to PLUS
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NATURAL WEAPON (Tiger Claws) x2 (Dual Wield)
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- You can make two 2DMG melee ATTACK without a weapon
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NOCTURNAL NIMROD
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- Swap your FIGHT and INVESTIGATE scores during combat at NIGHT
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WISE TIGER EYES
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- +2 to any INVESTIGATE roll regarding books
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SANDS OF TIME
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- ITEM: Summons a sand clone of a character from the party at one level less than current
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- *clone has all HP, MP, Skills, Stunts, and weapons from that period*
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REWIND
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- REACTION: move to any ZONE touched on the prior turn
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- Auto cancels incoming ATTACK action if it TARGETs or moves out of range
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HISTORY LESSON (once/fight)
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- At 10HP or less:
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- Heal back to 12HP + you no longer take DMG from enemy ATTACKS, ITEMS, or STUNTS
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- Pose a question to your ENEMIES regarding their journey
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- Anyone whom answers WRONG or does not answer takes 1DMG
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- If anyone answers right, you take 1DMG each question
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60
Characters/Special Characters/Demense Masters/Corentin.txt
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60
Characters/Special Characters/Demense Masters/Corentin.txt
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Corentin Tasnyak
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Species: Reptile / Winged Serpent
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A quiet and meditative person, he prefers the company of the open wind and silence to anyone or anything in particular. His emerald green serpent eyes are partly hidden behind a windswept head of green locks, barely distinct in hue against his forest green scale pattern.
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His preferred method of dress is either a japanese-style casual wear kimono with depictions of the overhead cloudy sky, or a more regal style of green leather armor etched in Aztec knotworking all across his arms and chest piece. His preferred weapon is an artistically gorgeous long bow designed for long range attacks and heavy impacts.
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This man is all about finding serenity in the world around him. He finds clean air soothing, and silent winds energizing, but has recently come to appreciate how certain melodies tickle the soundwaves pleasantly. Otherwise, you will often find him drinking cups of homemade tea, made of plants from his own garden.
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LIKES: Rhythmic music, Archery, Tea
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DISLIKES: Smoking, White noise
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HP 25 | MP 40 | MVMT 2
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+5 ACADEMICS ATHLETICS SHOOT
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+4 MANA NOTICE
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+3 PHYSIQUE WILL
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+2 DRIVE
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+1 CRAFT
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SPELLS
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- LV0 AERO
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- LV1 AIRBLAST
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- LV2 DOWNBURST
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- LV3 TORNADO
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- LV4 MALFINI
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- LV5 MIXCOATL
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IMMUNE : WIND
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RESIST : TIME FIRE
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WEAK : EARTH
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ADVANCED AWARENESS x2
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- During INITIATIVE rolls, you can turn up to 2 MINUS to a PLUS
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FLIGHT (Reptilian wings)
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- Pay 1 MVMT : You are hovering over one "ZONE" over the BATTLEZONE
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- You move 1 ZONE per MVMT over the other characters, same as normal MVMT
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- Cannot ATTACK with, or be ATTACKED by, FIGHT weapons that are not REACH or THROWING
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- Any HIT will knock you to the ground until you reactivate FLIGHT
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NATURAL REACH WEAPON (Serpent tail)
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- You can do a 2DMG melee FIGHT attack without a weapon
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- This ATTACK has the REACH feature
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READ THE WIND
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- +2 to any NOTICE roll when outdoors
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SUPERCELL SHOT
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- Your SHOOT ATTACKS with a bow & arrow gain PIERCE equal to the number of PLUSSES rolled
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TLACOCHTLI BARRAGE (1MP)
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- Make one SHOOT attack roll vs ALL TARGETS on the BATTLEZONE using self-generated magical air darts, each dealing 1DMG + LIFTOFF on a HIT
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MASK OF QUETZALCOATL (once/fight)
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- At 10HP or less:
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- Recover HP equal to MP
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- Your NOTICE is also treated as FIGHT
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- You now have two macuahuitl-style club weapons (2DMG | DUAL-WIELD)
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- These weapons do NOT suffer from Dual Wield's DisAdvantage
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- You may also make a third FIGHT attack with your NATURAL REACH WEAPON
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57
Characters/Special Characters/Demense Masters/Dorrin.txt
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57
Characters/Special Characters/Demense Masters/Dorrin.txt
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Dorrin Dodici
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Species: Fish / Bull Shark
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This hulking mass of stoic muscle stands at 6 foot 5 vertically, and not too differently horizontally. He has no hair to speak of, instead preferring to wear some form of hat, making his deep ocean blue eyes his most striking facial feature.
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His body is built with muscle on muscle, barely contained within one of his double breasted mafioso style Italian suits, usually tailored to match his hat. His weapon of choice is a massive fishing harpoon covered in notchwork to resemble the shark that holds it, and his precision with his throws is terrifying.
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This walking talking tank of stoicism is difficult to read emotionally. He spends his time fishing, swimming, or speaking highly of his adopted daughter, but otherwise is very quiet. However, when situations get serious, he is always first and foremost ready to either outsmart his opponent, or outfight them.
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LIKES: Big Game Fishing, Swimming, His Daughter
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DISLIKES: Extreme Hot & Cold weather
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HP 35 | MP 40 | MVMT 1
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+5 ACADEMICS FIGHT PHYSIQUE
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+4 ATHLETICS MANA
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+3 EMPATHY WILL
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+2 NOTICE
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+1 INVESTIGATE
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SPELLS
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- LV0 HYDRO
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- LV1 AQUA JET
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- LV2 TIDAL WAVE
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- LV3 GEYSER
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- LV4 IHLENGESI
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- LV5 UKUPANIPO
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IMMUNE : WATER
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RESIST : ICE EARTH
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WEAK : FIRE
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ADVANCED AWARENESS
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- During INITIATIVE rolls, you can turn 1 MINUS to a PLUS
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BURLY BRAWLER
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- Can dual-wield 3DMG TWO-HANDED non-Reach FIGHT weapons
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- Each weapon is treated as one-handed and gains DUAL-WIELD
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LATERAL LINE
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- +2 to EMPATHY rolls during investigations
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SWIM SPEED
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- You can move 2 spaces per MVMT while in water
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MINCOPIE MAGIC
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- All WATER spells are treated as THROWN WEAPONS, shaped as water harpoons, and will all do 2DMG per HIT, regardless of SPELL LV
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CRASHING WAVE
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- One FIGHT roll with a THROWN WEAPON hits all ZONES in a row, even diagonal
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HURLY BURLY OCEAN (once/fight)
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At 0HP:
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- Recover ALL HP
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- For the rest of the fight, you gain NATURAL WEAPON (Fists) (2DMG) x2
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- *These do not suffer DUAL WEILD's DISADV*
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- *These Fists are permanently INFUSED with HYDRO*
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60
Characters/Special Characters/Demense Masters/Fulmo.txt
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60
Characters/Special Characters/Demense Masters/Fulmo.txt
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Fulmo 'Burrasca' Uncial
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Species: Procyon / Raccoon
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Calm and cool headed at all times, his blue eyes sit perfectly behind a pair of sunglasses against his grayed out face surrounded by interchanging rings of black and silver. His hair, an electric silver, is perfectly neat and trimmed between his long pointed ears.
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When he is not wearing his trademark judge's robe, his preferred manner of dress is a simple set of black clothes, mainly cargo pants and a tee shirt under a denim longcoat. His preferred weapon of style is a pair of revolvers.
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He always sees the world as black and white in terms of right and wrong. Blunt and honest to a fault, he is always charged up to deliver the clearest and most appropriate punishment to those on the wrong side of the law. The only thing more precise than his world views are his gunslinger skills.
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Likes: Stormy days, target practice, the law
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Dislikes: Wishy-washy people
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HP 25 | MP 40 | MVMT 2
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+5 ACADEMICS ATHLETICS SHOOT
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+4 EMPATHY MANA
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+3 PHYSIQUE WILL
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+2 DRIVE
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+1 FIGHT
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SPELLS
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- LV0 STATIC
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- LV1 THUNDERCLAP
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- LV2 LIGHTNINGBOLT
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- LV3 PLASMA WALL
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- LV4 BINESI
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- LV5 AZEBAN
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IMMUNE : LIGHTNING
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RESIST : FIRE LIGHT
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WEAK : ICE
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NATURAL WEAPON (Raccoon Claws) x2
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- You can make a 2DMG melee FIGHT attack without a weapon
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SWIM SPEED
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||||
- You can move 2 spaces per MVMT while in water
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LIE DETECTOR
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- +2 to EMPATHY rolls during questioning situations
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||||
CIVIL RETURN
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Before using ATTACK or ITEM, you can pull a RANDOM weapon/item and use it
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- Anything used follows the same ATTACK/ITEM rules they normally follow
|
||||
- Any item pulled from this can be THROWN, regardless of item specifics
|
||||
- Anything used here is only usable for one turn, and will be dropped after
|
||||
|
||||
BULLET STORM (1MP)
|
||||
- You can shoot FOUR targets per SHOOT action if using DUAL-WEILD
|
||||
- The first two ROLLS are made normal, and the last two are made at ADV/DISADV
|
||||
|
||||
STATIC STEP
|
||||
- Can move anywhere on BATTLEZONE each MVMT instead of one ZONE at a time
|
||||
- Can use as REACTION (will cancel any TARGET ATTACK automatically)
|
||||
|
||||
THUNDER FORCE (once/fight)
|
||||
- At 10HP or less:
|
||||
- Recover HP equal to current MP
|
||||
- For the rest of the fight, all normal SHOOT rolls are at ADV
|
||||
- For the rest of the fight, all SHOOT rolls at DISADV are NORMAL
|
||||
62
Characters/Special Characters/Demense Masters/Miranda.txt
Normal file
62
Characters/Special Characters/Demense Masters/Miranda.txt
Normal file
|
|
@ -0,0 +1,62 @@
|
|||
Miranda Baarah
|
||||
Species: Chimera / Gryphon
|
||||
An enthusiastic romantic, her brown eyes are framed perfectly from inside her trimmed neck-length deep brown hair (framed around her lengthy cat ears), her chocolate brown beak always in a playful smirk.
|
||||
|
||||
Her preferred manner of dress is either none, or a brand new outfit she will handmake in preparation for each situation. Her ensemble also always comes with a place for her whip, of which earned her the title as a 'sadist,' among others.
|
||||
|
||||
Her personality is a split between a flirty performer and a hungry predator, and it's hard to see where one ends and the other begins. She loves making eye-catching clothing for others to wear so they can catch the attention of the ones they deserve, but is also not afraid to seek out those people for her own fun.
|
||||
|
||||
Likes: Making clothes, music, sex
|
||||
Dislikes: being alone, quiet
|
||||
|
||||
HP 25 | MP 40 | MVMT 1
|
||||
|
||||
+5 ACADEMICS CRAFTS FIGHT
|
||||
+4 BURGLARY MANA
|
||||
+3 PHYSIQUE WILL
|
||||
+2 ATHLETICS
|
||||
+1 CONTACTS
|
||||
|
||||
SPELLS
|
||||
- LV0 STELLAR
|
||||
- LV1 METEOROID
|
||||
- LV2 STAR SHOWER
|
||||
- LV3 GRAVITY WELL
|
||||
- LV4 CON SU TU
|
||||
- LV5 GRYPHUS
|
||||
|
||||
IMMUNE : SPACE
|
||||
RESIST : LIFE EARTH
|
||||
WEAK : TIME
|
||||
|
||||
FLIGHT (Gryphon Wings)
|
||||
- Pay 1 MVMT : You are hovering over one "ZONE" over the BATTLEZONE
|
||||
- You move 1 ZONE per MVMT over the other characters, same as normal MVMT
|
||||
- Cannot ATTACK with, or be ATTACKED by, FIGHT weapons that are not REACH or THROWING
|
||||
- Any HIT will knock you to the ground until you reactivate FLIGHT
|
||||
|
||||
NICE TRY x2
|
||||
- ONCE/FIGHT, On an opponent's THROWN attack/item roll VS you and/or a ZONE you are in (except POTIONS):
|
||||
- REACTION : CRAFTS roll vs THROWN weapon/item roll;
|
||||
- On HIT, cancel action & add it to inventory, OR immediately re-use it as a free ATTACK/ITEM action (If GRENADE, item is DISARMED & can be used again)
|
||||
- *If you immediately attack with the weapon/item, use that CRAFT roll to determine the HIT/MATCH/MISS*
|
||||
|
||||
DEFT THEFT x2
|
||||
- Twice/Fight : Pay 1 MVMT : BURGLARY roll vs ENEMY NOTICE roll to steal a random ITEM from that ENEMY in your ZONE
|
||||
|
||||
STELLAR SEAMSTRESS
|
||||
- +2 to CRAFT rolls involving any article of clothing
|
||||
|
||||
ASTEROID BELTING (Once/Turn)
|
||||
- You can ATTACK all enemies with one ATTACK action using any 1DMG weapon, so long as they are all within that weapon's range
|
||||
|
||||
SODOMASOCHISM
|
||||
- Any HIT/MATCH you do with a weapon heals 1HP per instance of STARSTRUCK the opponent has (cannot exceed MAX HP)
|
||||
|
||||
FATAL ATTRACTION (once/fight)
|
||||
- At 10HP or less:
|
||||
- Recover HP equal to current MP
|
||||
- Choose one ZONE to create a gravastar (resembles a black hole)
|
||||
- *Anyone starting their turn in that ZONE takes 1 SPACE DMG*
|
||||
- *Every turn from there, that ZONE's range expands by 1 row of adjacent ZONES, and the center ZONE's DMG is increased by 1*
|
||||
- *Anyone whom hits 0HP within its range is sucked into the gravastar until end of fight*
|
||||
58
Characters/Special Characters/Demense Masters/Thanatos.txt
Normal file
58
Characters/Special Characters/Demense Masters/Thanatos.txt
Normal file
|
|
@ -0,0 +1,58 @@
|
|||
Thanatos Ondogon
|
||||
Species: Canine / Gray Wolf
|
||||
|
||||
A quiet man usually deep in thought, he tends to stare into the distance and keep to himself. His jade green eyes offset his deep gray face perfectly and attract plenty of attention against his otherwise colorless fur, aside from his platinum silver head of hair.
|
||||
|
||||
His normal manner of dress is something religiously designed such as a pastor's robe or simple black dress clothes, choosing to bleed the colorlessness into every aspect of his overall appearance. But in serious situations, he will don a gray cloak to obscure himself entirely, which leads to VERY obvious conclusions based on his choice of weapon, a massive scythe.
|
||||
|
||||
He spends most of his time tending to the graveyard he lives in and around. Digging holes, cleaning headstones, passing out flowers, heading ceremonies for the dearly departed, and on occasion he will even be seen hosting more positive and fun parties. Combining his emphatic voice with any instrument sets a perfect tone for storytelling during ghost story nights.
|
||||
|
||||
Likes: Full moons, repairing instruments, yoga
|
||||
Dislikes: Daytime, vegetables
|
||||
|
||||
HP 30 | MP 30 | MVMT 3
|
||||
|
||||
+5 ACADEMICS ATHLETICS FIGHT
|
||||
+4 DRIVE PHYSIQUE
|
||||
+3 MANA WILL
|
||||
+2 RAPPORT
|
||||
+1 CONTACTS
|
||||
|
||||
SPELLS
|
||||
- LV0 NECRO
|
||||
- LV1 WITHER
|
||||
- LV2 TERRORIZE
|
||||
- LV3 BLIGHT
|
||||
- LV4 BUFNITA
|
||||
- LV5 WEPWAWET
|
||||
|
||||
IMMUNE : DEATH
|
||||
RESIST : DARKNESS TIME
|
||||
WEAK : LIFE
|
||||
|
||||
HELPING HAND
|
||||
- Once/Round : REACTION : You can turn one MINUS on an ALLY's roll in the same ZONE to a BLANK
|
||||
|
||||
NATURAL WEAPON (Wolf Claws) x2
|
||||
- You can make a 2DMG melee FIGHT attack without a weapon
|
||||
|
||||
CEREMONIAL SPEAKER
|
||||
- +2 to RAPPORT rolls when speaking during a ceremony or public event
|
||||
|
||||
INDELIBLE HOWL
|
||||
- Make a FIGHT attack roll against all ENEMIES in a PLUS shaped formation of ZONES, centered on yours
|
||||
- Anyone HIT in the nearby four ZONES takes 1DMG
|
||||
- Anyone HIT in the center ZONE takes 2DMG + has DISADV on all non-ACADEMICS rolls until PLAYER's next turn
|
||||
|
||||
ABUNDANT HARVEST (Once/Turn)
|
||||
- Upon CRIT HIT with a TWO-HANDED FIGHT weapon, move to a nearby ZONE & immediately make a FIGHT roll with the same weapon for free
|
||||
|
||||
ORCUS' ORDER
|
||||
- Make an ATTACK with a TWO-HANDED FIGHT weapon in a 5-ZONE C-shape sweep, attacking all characters in those 5 ZONES
|
||||
|
||||
PALE RIDER (once/fight)
|
||||
- At 0HP:
|
||||
- Recover all HP
|
||||
- You spawn a pale horse, which acts like a vehicle, and doubles your MVMT while riding
|
||||
- You gain the stunt PESTILENCE
|
||||
- *(After any HIT, you can remove all instances of DREAD from any/all ENEMIES, and deals 1DMG per instance)*
|
||||
59
Characters/Special Characters/Demense Masters/Tlaloc.txt
Normal file
59
Characters/Special Characters/Demense Masters/Tlaloc.txt
Normal file
|
|
@ -0,0 +1,59 @@
|
|||
Tlaloc Dhjetëra
|
||||
Species: Manidae / Ground Pangolin
|
||||
|
||||
Seemingly dimwitted, this behemoth is coated in deep brown rocky scales from around his face back and down, drawing attention to his deep stony brown eyes and goofy smile, topped with more brown scalesninstesd of hair.
|
||||
|
||||
Clothing is difficult for him, so he mainly sticks to a loincloth, but he DOES have a preferred style of a gown-like toga. His weapon of choice is moreso his body, which swings slow but strikes hard, and the tree trunk attached to a rock he "affectionately" calls a warhammer.
|
||||
|
||||
He appears dimwitted and unfocused, but many have taken note of his surprising artistic talent, his more than competent combat skills, AND his keen sense for digging up unique rocks and ores, leading many to think he is smarter than he lets on.
|
||||
|
||||
Likes: drawing, exercising, geology
|
||||
Dislikes: mean people
|
||||
|
||||
HP 35 | MP 40 | MVMT 3
|
||||
|
||||
+5 ACADEMICS FIGHT PHYSIQUE
|
||||
+4 MANA DRIVE
|
||||
+3 RAPPORT WILL
|
||||
+2 CONTACTS
|
||||
+1 EMPATHY
|
||||
|
||||
SPELLS
|
||||
- LV0 STONE
|
||||
- LV1 ROCK WAVE
|
||||
- LV2 BOULDER ROLL
|
||||
- LV3 TECTONIC SHIFT
|
||||
- LV4 BERBEC
|
||||
- LV5 HIAE MOZA
|
||||
|
||||
IMMUNE: EARTH
|
||||
RESIST: SPACE WATER
|
||||
WEAK: WIND
|
||||
|
||||
HELPING HAND
|
||||
- REACTION : You can turn one MINUS on an ALLY's roll in the same ZONE to a BLANK
|
||||
|
||||
BURLY BRAWLER
|
||||
- Can dual-wield 3DMG TWO-HANDED non-Reach FIGHT weapons
|
||||
- Each weapon is treated as one-handed and gains DUAL-WIELD
|
||||
|
||||
SECOND SWING
|
||||
- Once/Turn : You can attack TWICE per turn with any one 4/5DMG FIGHT weapon, but the second ATTACK is made at DISADV
|
||||
|
||||
DOPEY HOPE
|
||||
- +2 to RAPPORT rolls with people you never met
|
||||
|
||||
TERRA FIRMA
|
||||
- Any HIT received is guaranteed, but DMG is halved (rounded down)
|
||||
- Any FIGHT roll with a WEAPON gains -1, but DMG is doubled
|
||||
|
||||
BOULDER BODY (once/turn)
|
||||
- You curl into a ball and roll between ZONES when you move in combat
|
||||
- Any ALLY or ENEMY in any ZONE takes 1DMG when you enter that ZONE
|
||||
|
||||
SIDEARM LANDSLIDE (once/fight)
|
||||
At 10HP or less:
|
||||
- Recover HP equal to current MP
|
||||
- Make a number of THROWN FIGHT ATTACKS equal to the number of HITS received
|
||||
- *These are treated as 1DMG INFUSED projectiles (made of scales from your body)*
|
||||
- *If any MAGIC attacks HIT, the STATUS of those spells is contained in the projectiles*
|
||||
64
Characters/Special Characters/Demense Masters/Whittaker.txt
Normal file
64
Characters/Special Characters/Demense Masters/Whittaker.txt
Normal file
|
|
@ -0,0 +1,64 @@
|
|||
Whittaker Tormet'i
|
||||
Species: Deer / Reindeer
|
||||
|
||||
A very skiddish little guy, he is only six feet tall if you count his antlers. His light mocha colored eyes pair well against his light brown fur against his face, his short almost-white locks an almost perfect match against his boney antlers.
|
||||
|
||||
His usual manner of dress is either a long black sweater with white trimming and matching ugg boots, or an outfit comprised of an all white sleeveless tee, jean shorts, and arm & leg warmers to obscure his hands and foothooves. Aside from tools he can generate on the fly made of ice, he also carries a white ninjato shortsword as his preferred weapon.
|
||||
|
||||
He is an extremely timid person when it comes to people, and it comes from the end result of nearly every adult he's interacted with recently treating him horribly. The only people he is not afraid of at this point are children, and the one woman that treated him with kindness when he needed it most.
|
||||
|
||||
Likes: Snowy days, ice skating, snowball fights
|
||||
Dislikes: Summer heat, too much attention
|
||||
|
||||
HP 25 | MP 40 | MVMT 3
|
||||
|
||||
+5 ACADEMICS CRAFT STEALTH
|
||||
+4 DRIVE MANA
|
||||
+3 PHYSIQUE WILL
|
||||
+2 EMPATHY
|
||||
+1 DECEIVE
|
||||
|
||||
SPELLS
|
||||
- LV0 FROST
|
||||
- LV1 CHILL BURST
|
||||
- LV2 ICE SPIKES
|
||||
- LV3 HAILSTORM
|
||||
- LV4 BELIY MEDVED
|
||||
- LV5 FURFUR
|
||||
|
||||
IMMUNE : ICE
|
||||
RESIST : DARKNESS WATER
|
||||
WEAK : LIGHTNING
|
||||
|
||||
NICE TRY x2
|
||||
- ONCE/FIGHT, On an opponent's THROWN attack/item roll VS you and/or a ZONE you are in (except POTIONS):
|
||||
- REACTION : CRAFTS roll vs THROWN weapon/item roll;
|
||||
- On HIT, cancel action & add it to inventory, OR immediately re-use it as a free ATTACK/ITEM action (If GRENADE, item is DISARMED & can be used again)
|
||||
- *If you immediately attack with the weapon/item, use that CRAFT roll to determine the HIT/MATCH/MISS*
|
||||
|
||||
SHADOW STRIKE
|
||||
- Any STEALTH HIT with a WEAPON will make the TARGET unable to ATTACK you on their next turn, but you also cannot ATTACK that TARGET on your next turn
|
||||
|
||||
ASSASSINATION
|
||||
- You do DOUBLE DMG on a STEALTH CRIT HIT with a WEAPON
|
||||
|
||||
SKIDDISH
|
||||
- +2 to STEALTH rolls when avoiding conflict
|
||||
|
||||
ICICLONE JUTSU (1MP)
|
||||
- ITEM: CRAFT roll to create
|
||||
- (1) An equal number of ICE STATUES on the BATTLEZONE (destroyed after one HIT)
|
||||
- (2) Double that number of ICE KUNAI in your inventory (1DMG) (throwing) (dual-weild)
|
||||
|
||||
SNOWBLIND SUBSTITUTION
|
||||
- Can swap places with one ICE ITEM on the BATTLEZONE per point of MVMT
|
||||
- Can be used as REACTION
|
||||
|
||||
SNOW ANGEL (once/fight)
|
||||
- At 10HP or less:
|
||||
- Recover HP equal to your current MP
|
||||
- You gain FLIGHT (Furfur Wings)
|
||||
- All ICE STATUES you summon are now animated & controllable
|
||||
- All ICE STATUES gain the 2 ICE KUNAI instead of you on summon
|
||||
- THESE STATUES CANNOT USE FLIGHT
|
||||
- You cannot use any ATTACK ACTION for rest of fight
|
||||
61
Characters/Special Characters/Demense Masters/Zahir.txt
Normal file
61
Characters/Special Characters/Demense Masters/Zahir.txt
Normal file
|
|
@ -0,0 +1,61 @@
|
|||
Zahir Onlarla
|
||||
Species: Insect / Honeybee
|
||||
|
||||
A sunspot of smiles and celebration, this sweet little bumblebee strives to spread joy in any way he can. His almond colored eyes draw attention to his messy golden blonde hair, billowing around his somewhat insectoid face and making his two small antennae atop his head even more obvious.
|
||||
|
||||
He is usually seen wearing some form of black and yellow clothing, either a casual kilt-like ensemble looking like it was made of a giant flower, or a more formal soldier-style for serious occasions. Either way, his weapon of choice is his black and yellow gauntlets that flow right into the whole outfit.
|
||||
|
||||
You rarely see him without a smile, as he believes joy to be its own religion that should be shared and spread openly to anyone who needs or wants it. If he is ever NOT smiling, people know the situation is serious, but it doesn't take much to bring it back.
|
||||
|
||||
LIKES: Dancing, Music, Sunny days
|
||||
DISLIKES: Quiet rooms, dark places
|
||||
|
||||
HP 25 | MP 40 | MVMT 3
|
||||
|
||||
+5 ACADEMICS ATHLETICS FIGHT
|
||||
+4 DRIVE MANA
|
||||
+3 PHYSIQUE WILL
|
||||
+2 RAPPORT
|
||||
+1 CONTACTS
|
||||
|
||||
SPELLS
|
||||
- LV0 HOLY
|
||||
- LV1 SHINING RAY
|
||||
- LV2 SOLARBEAM
|
||||
- LV3 SHIMMERING BURST
|
||||
- LV4 AILBHEAN
|
||||
- LV5 AH-MUZEN-CAB
|
||||
|
||||
IMMUNE : LIGHT
|
||||
RESIST : LIGHTNING LIFE
|
||||
WEAK : DARKNESS
|
||||
|
||||
HELPING HAND
|
||||
- REACTION : You can turn one MINUS on an ALLY's roll in the same ZONE to a BLANK
|
||||
|
||||
BURLY BRAWLER
|
||||
- Can dual-wield 3DMG TWO-HANDED non-Reach FIGHT weapons
|
||||
- Each weapon is treated as one-handed and gains DUAL-WIELD
|
||||
|
||||
LIFE OF THE PARTY
|
||||
+2 to any RAPPORT roll during any major event or festival
|
||||
|
||||
AWKWARD AERODYNAMICS
|
||||
- You naturally hover over the ground rather than truly fly, but otherwise do not gain the normal benefits of flight
|
||||
- All HITS received from spells and THROWN potions do 1 less DMG
|
||||
|
||||
OVERENTHUSIASM
|
||||
- Every PLUS on your FIGHT ROLL with EMPTY HANDED strikes deals 1 extra DMG
|
||||
|
||||
FLURRY OF STINGS (once per turn)
|
||||
- Can FIGHT ATTACK a number of times equal to FIGHT score per ATTACK ACTION
|
||||
- Can only use EMPTY HANDED or NATURAL WEAPON
|
||||
- Cannot CRIT during this action
|
||||
|
||||
AUDIENCE ALIGHT (once/fight)
|
||||
- At 10HP or less:
|
||||
- Create duplicates of himself equal to the number of party members -1, himself becoming one of those 'duplicates'
|
||||
- Each duplicate is placed in the same zone as a player
|
||||
- Same current HP, MP, and abilities each
|
||||
- There is no 'real one,' last one standing is the 'real one'
|
||||
|
||||
Loading…
Add table
Add a link
Reference in a new issue