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# The Renegades
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A group of freedom fighters made up of random looters, property damage enthusiasts, and people whom just enjoy causing misery. They do not enjoy the idea of being stuck in a giant biodome and want nothing more than to be allowed to leave, but since they are denied that which they consider a "basic freedom," they want to make everyone around them as miserable as they are.
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LV4 UNDERBOSS
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The highest level of associated agent with the Marauders, short of the actual BOSS of the organization itself. Well dressed, we armed, and well within their capabilities to run your ass.
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FIGHTER
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30HP | 10 MP | 3 MVMT
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30 HP | 10 MP | 2 MVMT
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+5 FIGHT ATHLETICS
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+4 PHYSIQUE DRIVE
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+4 PHYSIQUE
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+3 ACADEMICS
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+2 WILL
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+1 MANA
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+2 DRIVE PROVOKE
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+1 MANA NOTICE
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INVENTORY
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- PINK Ring
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- BLACK Ring
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- ORANGE Ring
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- PURPLE Ring
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- GOLD Broadsword
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- Longsword x2
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- GREEN Ring
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- BLACK Ring
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- GOLD Broadsword (4DMG)
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- Longsword x2 (3DMG)
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- Spear x2 (2DMG)
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- Magic Shield (15MP)
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- Spear x2
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- HP Potion LRG
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- MP Potion MED x2
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- 100z
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@ -31,7 +26,9 @@ SPELLS
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- LV2 BLUE GREEN
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- LV1 RED SILVER YELLOW
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> RESIST : GREEN BROWN
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> RESIST : ORANGE GREEN BLACK
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> REACTION : Magic Shield
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> You can now attack TWICE per turn with any one 4/5DMG FIGHT weapon, but the second ATTACK is made at DISADV
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@ -39,24 +36,27 @@ SPELLS
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> Can counter DECEIVE roll with EMPATHY roll
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-----
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----- ----- ----- ----- -----
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MAGE
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20HP | 40MP | 3 MVMT
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+5 ACADEMICS ATHLETICS
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+4 MANA DRIVE
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10HP | 50MP | 3 MVMT
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+5 ACADEMICS MANA
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+4 DRIVE
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+3 SHOOT
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+2 PHYSIQUE
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+1 WILL
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+2 ATHLETICS NOTICE
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+1 WILL CRAFTS
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INVENTORY
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- YELLOW Ring
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- BLUE Ring
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- PINK Ring
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- WHITE Ring
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- YELLOW Ring
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- Machine Gun
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- 100 2DMG Ammo
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- Revolver x2 (2DMG)
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- 2DMG Ammo x60
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- Handaxes x4
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- HP Potion LRG
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- MP Potion LRG
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- (Color) Potion LRG
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@ -69,26 +69,30 @@ SPELLS
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- LV2 ORANGE GREEN BROWN GOLD
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- LV1 YELLOW PINK SILVER BLACK GOLD
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> RESIST : ORANGE
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-----
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> RESIST : ORANGE YELLOW BLUE PINK WHITE
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----- ----- ----- ----- -----
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RANGER
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25HP | 10MP | 3 MVMT
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10 HP | 20MP | 3 MVMT
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+5 ATHLETICS SHOOT
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+4 DRIVE PHYSIQUE
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+4 DRIVE
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+3 WILL
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+2 ACADEMICS
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+1 MANA
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+2 ACADEMICS MANA
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+1 CRAFTS INVESTIGATE
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INVENTORY
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- PINK Ring
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- WHITE Ring
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- YELLOW Ring
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- GOLD Rifle
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- 10 3DMG Ammo x2
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- Handaxe x2
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- GOLD Rifle (3DMG)
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- Machinegun (2DMG)
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- 3DMG Ammo x30
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- 2DMG Ammo x100
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- Handaxe x4
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- HP Potion LRG
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- MP Potion LRG
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- 100z
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@ -100,34 +104,32 @@ SPELLS
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- LV2 BROWN
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- LV1 GREEN BLUE
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-----
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----- ----- ----- ----- -----
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ROGUE
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25HP | 10MP | 3 MVMT
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10 HP | 0 MP | 3 MVMT
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+5 STEALTH BURGLARY
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+4 DRIVE WILL
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+3 PHYSIQUE
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+2 ACADEMICS
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+1 MANA
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+4 DRIVE
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+3 WILL
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+2 DECEIVE NOTICE
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+1 INVESTIGATE RESOURCES
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INVENTORY
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- YELLOW Ring
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- WHITE Ring
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- BROWN Ring
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- GOLD Sword
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- GOLD Dagger
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- Handaxe x4
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- GOLD Sword (2DMG)
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- GOLD Dagger (2DMG)
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- Handaxe x4 (2DMG)
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- HP Potion LRG
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- MP Potion MED x2
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- 100z
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> IMMUNE : BLACK
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> RESIST : BLUE PINK GREEN
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SPELLS
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- LV2 GRAY
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- LV1 ORANGE YELLOW
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> IMMUNE : BLUE
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> RESIST : ORANGE YELLOW WHITE PINK BROWN
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> Twice/Fight : Pay 1 MVMT : BURGLARY roll vs ENEMY NOTICE roll to steal a random ITEM from that ENEMY in your ZONE
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@ -135,21 +137,22 @@ SPELLS
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> You do DOUBLE DMG on a STEALTH CRIT HIT with a WEAPON
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-----
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----- ----- ----- ----- -----
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SUPPORT
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25HP | 0 MP | 1 MVMT
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+5 ATHLETICS INVESTIGATE
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+4 FIGHT RAPPORT
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+3 PHYSIQUE
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+2 RESOURCES
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+1 WILL
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25 HP | 0 MP | 1 MVMT
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+5 ATHLETICS RAPPORT
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+4 DRIVE
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+3 PHYSIQUE
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+2 FIGHT SHOOT
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+1 RESOURCES WILL
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INVENTORY
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- WHITE Ring
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- BROWN Ring
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- GREEN Ring
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- 10 3DMG ammo x2
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- 10 2DMG Ammo x3
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- Grenades x8
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@ -159,6 +162,7 @@ INVENTORY
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- Plateholder
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- Plate Armor x3
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- Magic Shield (15MP)
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- HP Potion LRG x4
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- HP Potion MED x4
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- MP Potion LRG x2
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@ -166,12 +170,8 @@ INVENTORY
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- War Banner x4
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- 200z
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> RESIST : BLUE
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> Start Of Fight: INVESTIGATE roll to see what unique items/weapons your enemies are carrying
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> RESIST : GREEN BLUE WHITE BROWN
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> Once/Round: REACTION : You can turn one MINUS on an ALLY's roll in the same ZONE to a BLANK
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> Once/Round: REACTION : You can turn one MINUS on an ALLY's roll in the same ZONE to a PLUS
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> Once/Turn: Pay 1 MVMT; RESOURCES roll to loot for money, potions, weapons, or other relevant items from Defeated Enemy in same ZONE
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> Once/Round: REACTION : You can turn one MINUS on an ALLY's roll in the same ZONE to a PLUS
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