First Commit
This commit is contained in:
commit
58b0b04816
34 changed files with 6855 additions and 0 deletions
371
Magic.txt
Normal file
371
Magic.txt
Normal file
|
|
@ -0,0 +1,371 @@
|
|||
ACADEMICS is used to earn your spells and attack with them too
|
||||
|
||||
Every spell at their respective level does the same thing, and the COLOR/ELEMENT/STATUS of the spell itself is what makes them different
|
||||
|
||||
Every color/element of spell comes with a unique STATUS that is applied when the spell's roll is a HIT/MATCH
|
||||
|
||||
|
||||
LEVEL 0 Infusion (1MP)
|
||||
Deals 1DMG + STATUS
|
||||
|
||||
- Hits one TARGET in the same ZONE
|
||||
- Can be INFUSED into a WEAPON for a round to add its DMG & STATUS
|
||||
|
||||
-----
|
||||
|
||||
LEVEL 1 Strike (2MP)
|
||||
Deals 1DMG + STATUS
|
||||
|
||||
- Hits all characters in your ZONE or one nearby ZONE
|
||||
- Does NOT target
|
||||
|
||||
-----
|
||||
|
||||
LEVEL 2 Line (4MP)
|
||||
Deals 2DMG + STATUS
|
||||
|
||||
- Hits all characters in 4 ZONES in a line, including diagonal
|
||||
- Does NOT target
|
||||
|
||||
-----
|
||||
|
||||
LEVEL 3 Burst (6MP)
|
||||
Deals 3DMG + STATUS
|
||||
|
||||
- Hits a 3X3 grid of ZONES, and can HIT ALLIES, ENEMIES, or BOTH (caster's choice)
|
||||
- TARGETS if all ALLIES or ENEMIES are selected
|
||||
- Does NOT target if selecting ALL
|
||||
|
||||
-----
|
||||
|
||||
LEVEL 4 Summon (8MP)
|
||||
Summons a 10HP elemental creature
|
||||
|
||||
- It takes its turn directly after the CASTER, all stats are the same as the caster's
|
||||
- Attacks with a 4DMG (TARGET) MELEE ATK, which uses YOUR ACADEMICS for its roll
|
||||
|
||||
-----
|
||||
|
||||
LEVEL 5 Idol Summon (10MP)
|
||||
Summons a 15HP elemental creature
|
||||
|
||||
- It takes its turn directly after the CASTER, all stats are the same as the caster's
|
||||
- Can use each LV1, LV2, or LV3 spell of its element ONCE EACH for free
|
||||
- Also has a 5DMG (TARGET) MELEE ATK, which uses YOUR ACADEMICS for its roll
|
||||
- You can only control one of each IDOL at a time
|
||||
|
||||
-----
|
||||
|
||||
CALAMITY SPELL
|
||||
Costs ALL MP, minimum of 10
|
||||
- REQUIRES +5 ACADEMICS & +5 MANA
|
||||
|
||||
- Each ONCE-PER-FIGHT spell does something different, and the result is increased based on the amount of MP paid into it
|
||||
- Still requires ACADEMICS roll, but a MISS/MATCH deals HALF DMG + STATUS, but no additional effect(s)
|
||||
- Spells TARGET all Allies and/or Enemies regardless of resist/immune/status
|
||||
|
||||
-------------------------
|
||||
|
||||
RED / FIRE MAGIC
|
||||
STATUS: AFTERBURN
|
||||
TARGET takes 1 FIRE DMG at EOT
|
||||
- (can negate this by sacrificing MVMT during their turn)
|
||||
|
||||
Level 0 spell: PYRO
|
||||
|
||||
LV1 spell: TORCH
|
||||
|
||||
LV2 spell: FLAMETHROWER
|
||||
|
||||
LV3 spell: FIREBALL
|
||||
|
||||
LV4 spell: TAVROS
|
||||
(bull) RESIST Fire, WEAK Water
|
||||
|
||||
Level 5 spell: PHOENIX
|
||||
(firebird) IMMUNE Fire
|
||||
|
||||
CALAMITY : VOLCANO
|
||||
- TARGET(s) take FIRE DMG equal to MP spent across all TARGETS + AFTERBURN
|
||||
|
||||
-----
|
||||
|
||||
ORANGE / TIME MAGIC
|
||||
STATUS: DESYNC
|
||||
TARGET's next ATTACK has DISADV
|
||||
|
||||
Level 0 spell: CHRONO
|
||||
|
||||
LV1 spell: TIME OUT
|
||||
|
||||
LV2 spell: TIME STREAM
|
||||
|
||||
LV3 spell: TIMEZONE
|
||||
|
||||
LV4 spell: YO'LBARS
|
||||
(tiger) RESIST Time, WEAK Space
|
||||
|
||||
LV5 spell: SMILODON
|
||||
(sabertooth) IMMUNE Time
|
||||
|
||||
CALAMITY : TIME STOP
|
||||
- (Can be cast as REACTION)
|
||||
- Caster gains one extra turn per 10MP spent + TARGET(s) get DESYNC
|
||||
- Any ATTACKS against ENEMIES are guaranteed CRIT HIT
|
||||
- Any STATUS persists until spell ends
|
||||
|
||||
-----
|
||||
|
||||
YELLOW / LIGHT MAGIC
|
||||
STATUS: RADIANT
|
||||
Next ATTACK vs TARGET gets ADV
|
||||
|
||||
Level 0 spell: HOLY
|
||||
|
||||
LV1 Spell: SHINING RAY
|
||||
|
||||
LV2 spell: SOLARBEAM
|
||||
|
||||
LV3 spell: SHIMMER BURST
|
||||
|
||||
LV4 spell: AILBHEAN
|
||||
(elephant) RESIST Light, WEAK Dark
|
||||
|
||||
LV5 spell: MELISSAE
|
||||
(honeybee goddess) IMMUNE: Light
|
||||
|
||||
CALAMITY : SMITE
|
||||
- TARGET(s) take 1 LIGHT DMG per 2MP spent + RADIANT + all weapons & worn items are destroyed (except REGALIA & INVENTORY items)
|
||||
|
||||
-----
|
||||
|
||||
GREEN / WIND MAGIC
|
||||
STATUS: LIFTOFF
|
||||
TARGET pushed one ZONE away from CASTER
|
||||
(deal 1 DMG if something/someone else is in same zone instead)
|
||||
|
||||
Level 0 spell: AERO
|
||||
|
||||
LV1 Spell: AIRBLAST
|
||||
|
||||
LV2 spell: DOWNBURST
|
||||
|
||||
LV3 spell: TORNADO
|
||||
|
||||
LV4 spell: BAO DOM
|
||||
(jaguar) RESIST Wind, WEAK Earth
|
||||
|
||||
LV5 spell: QUETZALCOATL
|
||||
(winged serpent) IMMUNE Wind
|
||||
|
||||
CALAMITY : HURRICANE
|
||||
- TARGET(s) take 1 WIND DMG per 2MP spent + LIFTOFF + all characters lifted and dropped into random zones, then take 1DMG upon landing
|
||||
|
||||
-----
|
||||
|
||||
BLUE / WATER MAGIC
|
||||
STATUS: RIPTIDE
|
||||
TARGET pulled toward CASTER by 1 ZONE
|
||||
(Deal 1 DMG if something/someone else is in same zone instead)
|
||||
|
||||
Level 0 spell: HYDRO
|
||||
|
||||
LV1 spell: AQUA JET
|
||||
|
||||
LV2 spell: TIDAL WAVE
|
||||
|
||||
LV3 spell: GEYSER
|
||||
|
||||
LV4 spell: IHLENGESI
|
||||
(dolphin) RESIST Water, WEAK Fire
|
||||
|
||||
LV5 spell: DAKUWANGA
|
||||
(shark god) IMMUNE Water
|
||||
|
||||
CALAMITY : TSUNAMI
|
||||
- TARGET(s) take 1 WATER DMG per 2MP spent + all pulled to 1 ZONE of caster's choosing + RIPTIDE
|
||||
|
||||
-----
|
||||
|
||||
VIOLET / LIFE MAGIC
|
||||
STATUS: VITAL
|
||||
On an ALLY: Heals HP instead of doing DMG (Does not require ROLL)
|
||||
On an ENEMY: Caster heals own HP equal to highest DMG dealt among ENEMIES
|
||||
|
||||
Level 0 spell: CURE
|
||||
|
||||
LV1 spell: HARMONY
|
||||
|
||||
LV2 spell: RESTORE
|
||||
|
||||
LV3 spell: MIRACLE
|
||||
|
||||
LV4 spell: HAZON'AINA
|
||||
(tree of life) RESIST Life, WEAK Death
|
||||
|
||||
LV5 spell: TU'ER YE
|
||||
(moon rabbit god) IMMUNE Life
|
||||
|
||||
CALAMITY : REBIRTH
|
||||
- ENEMY TARGET(s) lose 1HP per 2MP spent
|
||||
- ALLY TARGET(s) gain 1HP per 2MP spent
|
||||
- Revive one DEAD character per 10MP spent
|
||||
|
||||
-----
|
||||
|
||||
PINK / SPACE MAGIC
|
||||
STATUS: STARSTRUCK
|
||||
TARGET must ATTACK CASTER next turn
|
||||
+ TARGET cannot use REACTION next turn
|
||||
|
||||
Level 0 spell: STELLAR
|
||||
|
||||
LV1 spell: ASTEROID
|
||||
|
||||
LV2 spell: STAR SHOWER
|
||||
|
||||
LV3 spell: GRAVITY WELL
|
||||
|
||||
LV4 spell: CON SU TU
|
||||
(lion) RESIST Space, WEAK Time
|
||||
|
||||
LV5 spell: GRYPHUS
|
||||
(gryphon) IMMUNE Space
|
||||
|
||||
CALAMITY: METEOR STRIKE
|
||||
- TARGET(s) take 1 SPACE DMG per 2MP spent + STARSTRUCK + each ENEMY can only use ONE A.I.M. action per turn for rest of fight
|
||||
|
||||
-----
|
||||
|
||||
WHITE / ICE MAGIC
|
||||
STATUS: FROZEN
|
||||
TARGET cannot throw ITEMS/WEAPONS next turn
|
||||
|
||||
Level 0 spell: FROST
|
||||
|
||||
LV1 spell: CHILL BURST
|
||||
|
||||
LV2 spell: ICE SPIKES
|
||||
|
||||
LV3 spell: HAILSTORM
|
||||
|
||||
LV4 spell: BELIY MEDVED
|
||||
(polar bear) RESIST Ice, WEAK Lightning
|
||||
|
||||
LV5 spell: CERNUNNOS
|
||||
(stag man god) IMMUNE Ice
|
||||
|
||||
CALAMITY: AVALANCHE
|
||||
- TARGET(s) take 1 ICE DMG per 2MP spent + FROZEN + cannot use MVMT next turn
|
||||
|
||||
-----
|
||||
|
||||
SILVER / LIGHTNING MAGIC
|
||||
STATUS: CONDUIT
|
||||
Next HIT to TARGET deals 1 extra LIGHTNING DMG
|
||||
(does not apply to anything with CONDUIT status)
|
||||
|
||||
Level 0 spell: STATIC
|
||||
|
||||
LV1 spell: THUNDERCLAP
|
||||
|
||||
LV2 spell: LIGHTNINGBOLT
|
||||
|
||||
LV3 spell: PLASMA WALL
|
||||
|
||||
LV4 spell: BINESI
|
||||
(thunderbird) RESIST Lightning, WEAK Ice
|
||||
|
||||
LV5 spell: AZEBAN
|
||||
(raccoon god) IMMUNE lightning
|
||||
|
||||
CALAMITY : JUDGMENT
|
||||
- TARGET(s) take 1 LIGHTNING DMG per 2MP spent + CONDUIT + all ENEMY FIGHT & SHOOT attempts are at DISADV for rest of fight
|
||||
|
||||
-----
|
||||
|
||||
GRAY / DEATH MAGIC
|
||||
STATUS: DREAD
|
||||
TARGET cannot TARGET caster next turn for ATTACKS
|
||||
|
||||
Level 0 spell: NECRO
|
||||
|
||||
LV1 spell: WITHER
|
||||
|
||||
LV2 spell: TERRORIZE
|
||||
|
||||
LV3 spell: BLIGHT
|
||||
|
||||
LV4 spell: BUFNITA
|
||||
(gray owl) RESIST Death, WEAK Life
|
||||
|
||||
LV5 spell: WEPWAWET
|
||||
(Anubis' gray brother) IMMUNE Death
|
||||
|
||||
CALAMITY : DEATH'S DOOR
|
||||
- Reduce 1 TARGET per 10MP spent to 1HP x that TARGET's LV + DREAD
|
||||
|
||||
-----
|
||||
|
||||
BLACK / DARKNESS MAGIC
|
||||
STATUS: HOLLOW
|
||||
TARGET's next DODGE roll has DISADV
|
||||
(does not apply to anything with HOLLOW)
|
||||
|
||||
Level 0 spell: STYGIAN
|
||||
|
||||
LV1 spell: SHADOW STRIKE
|
||||
|
||||
LV2 spell: NIGHT WAVE
|
||||
|
||||
LV3 spell: BLACKOUT
|
||||
|
||||
LV4 spell: PILINDIR
|
||||
(tarantula) RESIST Dark, WEAK Light
|
||||
|
||||
LV5 spell: KUROGITSUNE
|
||||
(Black fox demon) IMMUNE Dark
|
||||
|
||||
CALAMITY : VOID
|
||||
- TARGET(s) take 1 DARKNESS DMG per 2MP spent + HOLLOW + must attack each other for 1 round
|
||||
|
||||
-----
|
||||
|
||||
BROWN / EARTH MAGIC
|
||||
STATUS: HEAVY
|
||||
TARGET moves 1 less ZONE on their next turn
|
||||
|
||||
Level 0 spell: STONE
|
||||
|
||||
LV1 spell: ROCK WAVE
|
||||
|
||||
LV2 spell: BOULDER ROLL
|
||||
|
||||
LV3 spell: TECTONIC SHIFT
|
||||
|
||||
LV4 spell: BERBEC
|
||||
(ram) RESIST Earth, WEAK Wind
|
||||
|
||||
LV5 spell: HIAE MOZA
|
||||
(pangolin god) IMMUNE Earth
|
||||
|
||||
CALAMITY: EARTHQUAKE
|
||||
- TARGET(s) take 1 EARTH DMG per 2MP spent + HEAVY + 4 squares of BATTLEZONE in line are destroyed & unusable (any characters in destroyed zones are pushed to a nearby ZONE & take 1DMG)
|
||||
|
||||
-----
|
||||
|
||||
GOLD / ANTI MAGIC
|
||||
STATUS: ANTIMAGIC
|
||||
These spells have no STATUS effect, but also have no RESISTANCE
|
||||
|
||||
LV1 spell: GLEAM
|
||||
|
||||
LV2 spell: BRILLIANCE
|
||||
|
||||
LV3 spell: RESPLENDENCE
|
||||
|
||||
REACTION: Each spell can be cast at half cost to CANCEL one spell of equal LV
|
||||
- Using it this way does not deal DMG or inflict STATUS, this is pure counterspell
|
||||
|
||||
-----
|
||||
|
||||
Loading…
Add table
Add a link
Reference in a new issue