Organized Items into Folders

- Domains
- Mechanics
- Characters
- Mainline Story
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The DOMAIN MASTERS are the guardians of the twelve REGALIA, and also the masters of each individual DOMAIN.
They are each distinct in personality, fighting style, and... well, they're all excessively distinct people for a myriad of reasons.
One thing they all share is they specialize and are essentially embodied by one element of magic
- They are exceedingly dangerous to be around for that reason alone, and unless you REALLY want those Regalia, should be avoided at all costs
-----
Aodaghan Panthrandu
Species: Avian / Phoenix
The personification of "pissed off", this six foot two bird man has a jet black beak on his face that matches his waist-length tied-back black hair, piercing crimson eyes, and a dark red feathered physique that is well kept but still lithe to allow his gorgeous red, orange, and yellow wings carry him through the air. His arms are separated, and at the end of his legs below his forward bending knees is a pair of deep yellow avian feet.
He normally either wears a fireproof smithing apron & black slacks, or in a combat outfit of a knee-length red longcoat bound by small chains across the chest paired with heavy black combat boots. His weapon of choice is a six foot long two-handed black blade sword, adorned with a phoenix on the hilt, and he has a "habit" of striking with the flat side more often than the blade. "Oops."
He has a quick temper and is not afraid to fight anything or anyone that steps out of line. The only thing that quells that heated temperament seems to be trips to the hot springs, the local forge, or any environment with a heat stronger than his own.
LIKES: Physical training, Hot summer days, Working the forge
DISLIKES: Cold weather, YOU.
HP 35 | MP 40 | MVMT 2
+5 ACADEMICS FIGHT PHYSIQUE
+4 MANA ATHLETICS
+3 CRAFT WILL
+2 DRIVE
+1 RESOURCES
SPELLS
LV0 PYRO
LV1 TORCH
LV2 FLAMETHROWER
LV3 FIREBALL
LV4 TAVROS
LV5 PHOENIX
IMMUNE : FIRE
RESIST : LIGHTNING WIND
WEAK : WATER
FLIGHT (Phoenix Wings)
You are hovering over one "ZONE" over the BATTLEZONE
- Can be activated by paying 1 MVMT during your turn
- You move 1 ZONE per MVMT over the other characters, same as normal MVMT
- Cannot ATTACK with, or be ATTACKED by, FIGHT weapons that are not FLEXIBLE, REACH, or THROWING
- Any HIT will knock you to the ground until you reactivate FLIGHT
NATURAL WEAPONS (Clawed feet) x2
You can make a 2DMG melee ATTACK while EMPTY HANDED
SECOND SWING
Once/Turn : You can attack TWICE per turn with any one 4/5DMG FIGHT weapon, but the second ATTACK is made at DISADV
SKY FIRE
While in FLIGHT, any opponents under your ZONE gain AFTERBURN
OVERHEATED ASSAULT
FIGHT ATTACKS with a two-handed weapon hit all TARGETS in ZONE
- If in FLIGHT, you GROUND yourself as part of the ATTACK, and will gain +1DMG on HIT/MATCH
PHOENIX FLARE
Once/Fight, at 0HP;
- Recover ALL HP
- All FIRE spells gain 1DMG
- All AFTERBURN dealt is doubled
-----
Conroy Kaksteist
Species : Feline / Sabertooth Tiger
A curious lover of all things knowledge, his wide merrigold tiger eyes are barely obscured by a pair of black rimmed glasses. His messy black hair is tied back in a loose ponytail, making are to avoid his small round cat ears atop his head.
He is usually seen wearing a long white coat, reminiscent of a doctor or lab worker, trimmed in some black knotworking all the way down the front, barely obscuring his black knitted shirt and deep red pants underneath. He also rarely wears shoes, preferring the cool floor under his feet. He has no weapon of choice, but when combat is required, he will often don a strange orange stone buckler shield he pulls from his lab.
He is easily distracted by his innate curiosity, and prefers to read a good book or take a catnap somewhere comfortable, but most of all he enjoys putting his massive knowledge to work whenever he can and help everyone who needs or asks for his aid.
LIKES: Reading, organizing, teaching
DISLIKES: Outdoor weather, too much chaos
HP 35 | MP 40 | MVMT 3
+5 ACADEMICS ATHLETICS PHYSIQUE
+4 DRIVE MANA
+3 INVESTIGATE WILL
+2 NOTICE
+1 FIGHT
SPELLS
LV0 CHRONO
LV1 TIME OUT
LV2 TIME STREAM
LV3 TIMEZONE
LV4 YO'LBARS
LV5 SMILODON
IMMUNE: TIME
RESIST: DEATH WIND
WEAK: SPACE
ADVANCED AWARENESS
During INITIATIVE rolls, you can turn one MINUS to a PLUS
INVENTORY INSIGHT
Start Of Fight: INVESTIGATE roll to see what unique items/weapons your enemies are carrying
NATURAL WEAPON (Tiger Claws) x2
You can make a 2DMG melee ATTACK while EMPTY HANDED
SANDS OF TIME
ITEM ACTION: Summons a sand clone of a character from the party at a prior LV
REWIND
REACTION: move to any ZONE touched on the prior turn
- Auto cancels incoming ATTACK action if it TARGETs or moves out of range
HISTORY LESSON
Once/Fight, at 10HP or less:
- Replace self with LV5 TIME IDOL SUMMON until it hits 0HP
- *Summon has DOUBLE HP*
- *Summon has UNLIMITED spell use*
-----
Zahir Onlarla
Species: Insect / Honeybee
A sunspot of smiles and celebration, this active little guy strives to be helpful and spread joy in any way he can. His almond colored eyes draw attention to his messy golden blonde hair, billowing around his somewhat insectoid face and making his two small antennae atop his head even more obvious.
He is usually seen wearing some form of black and yellow clothing, either a casual kilt-like ensemble looking like it was made of a giant flower or a more formal soldier-style for serious occasions. Either way, his weapon of choice is his black and yellow gauntlets that flow right into the whole outfit, and almost obscure his second set of arms.
You rarely see jim without a smile, as he believes joy to be its own religion that should be shared and spread openly to anyone who needs or wants it. If he is ever NOT smiling, people know the situation is serious, but it doesn't take much to being that smiling personality back.
LIKES: Dancing, Flying, Sunny days
DISLIKES: Quiet rooms, dark places
HP 35 | MP 40 | MVMT 2
+5 ACADEMICS ATHLETICS PHYSIQUE
+4 FIGHT MANA
+3 DRIVE WILL
+2 RAPPORT
+1 CONTACTS
SPELLS
LV0 HOLY
LV1 SHINING RAY
LV2 LASERBEAM
LV3 SOLAR FLARE
LV4 AILBHEAN
LV5 MELISSAE
IMMUNE : LIGHT
RESIST : LIGHTNING LIFE
WEAK : DARKNESS
HELPING HAND
Once/Round : REACTION : You can turn one MINUS on an ALLY's roll in the same ZONE to a BLANK
NATURAL WEAPON (Bee Stinger)
You can make a 2DMG Melee ATTACK while EMPTY HANDED
AWKWARD AERODYNAMICS
You hover over the ground rather than truly fly, but otherwise do not gain the normal benefits of flight
- All HITS received from spells and potions do 1 less DMG
OVERENTHUSIASM
Every PLUS on your FIGHT ROLL with EMPTY HANDED or NATURAL WEAPON strikes deals 1 extra DMG
FLURRY OF STINGS (once per turn)
Can FIGHT ATTACK a number of times equal to FIGHT score per ATTACK ACTION, but can only use NATURAL WEAPON
SHINING SWARM
Once/Fight, at 10HP or less:
- Create duplicates equal to the number of ENEMY party members -1
- *Each clone is placed in the same zone as a player*
- *Same current HP, MP, and abilities each*
- *There is no 'real one,' last one standing is the 'real one'*
-----
Corentin Tasnyak
Species: Reptile / Winged Serpent
A quiet and meditative person, he prefers the company of the open wind and silence to anyone or anything in particular. His emerald green serpent eyes are partly hidden behind a windswept head of green locks, barely distinct in hue against his forest green scale pattern.
His preferred method of dress is either a japanese-style casual wear kimono with depictions of the overhead cloudy sky, or a more regal style of green leather armor etched in Aztec knotworking all across his arms and chest piece. Either way, his preferred weapon is an artistically gorgeous long bow designed for long range attacks and heavy impacts.
This man is all about finding serenity in the world around him.. He finds clean air soothing, and silent winds energizing, but has recently come to appreciate how certain melodies tickle the soundwaves pleasantly. Otherwise, you will often find him drinking cups of homemade tea, made of plants from his own garden.
LIKES: Rhythmic music, Archery, Tea
DISLIKES: Smoking, White noise
HP 35 | MP 40 | MVMT 2
+5 ACADEMICS PHYSIQUE SHOOT
+4 ATHLETICS NOTICE
+3 MANA WILL
+2 DRIVE
+1 CRAFT
SPELLS
LV0 AERO
LV1 AIRBLAST
LV2 TORNADO
LV3 SONIC BOOM
LV4 BAO DOM
LV5 QUETZALCOATL
IMMUNE : WIND
RESIST : TIME FIRE
WEAK : EARTH
ADVANCED AWARENESS x2
During INITIATIVE rolls, you can turn up to 2 MINUS to PLUS
GLIDE (Reptilian wings)
You can move 2 spaces per point of MVMT each turn
NATURAL WEAPON (Snake Bite)
You can make a 2DMG Melee ATTACK while EMPTY HANDED
SUPERCELL SHOT
All SHOOT ATTACKS with a bow can hit two targets, so long as both are 2+ ZONES away
TLACOCHTLI BARRAGE (1MP)
Make one SHOOT attack roll vs ALL TARGETS on the BATTLEZONE using self-generated magical air darts, each dealing 1DMG + LIFTOFF on a HIT
MASK OF MIXCOATL
Once/Fight, at 10HP or less:
- Recover all HP
- For the rest of the fight, every player will be affected by LIFTOFF at their respective EOT
-----
Dorrin Dodici
Species: Fish / Bull Shark
Always seeming to have a tear in his eye, this hulking mass of muscle stands at 6 foot 5 vertically, and not too differently horizontally. He has no hair to speak of, instead preferring to wear some form of hat, making his deep ocean blue eyes his most striking facial feature.
His body is built with muscle on muscle, and is either easily viewable when he swims shirtless or is barely contained within one of his double breasted mafioso style Italian suits, usually tailored to match his hat. His weapon of choice is a massive fishing harpoon covered in notchwork to resemble the shark that holds it, and his precision with his throws is terrifying.
This walking talking tank of stoicism is difficult to read emotionally. He spends his time fishing, swimming, or speaking highly of his adopted daughter, but otherwise is very quiet. However, when situations get serious, he is always first and foremost ready to either outsmart his opponent, or outfight them.
LIKES: Big Game Fishing, Swimming, His Daughter
DISLIKES: Extreme Hot & Cold weather
HP 35 | MP 40 | MVMT 1
+5 ACADEMICS FIGHT PHYSIQUE
+4 ATHLETICS MANA
+3 INVESTIGATE WILL
+2 EMPATHY
+1 CONTACTS
SPELLS
LV0 HYDRO
LV1 AQUA JET
LV2 WAVE CRASH
LV3 TIDAL WAVE
LV4 IHLENGESI
LV5 DAKUWANGA
IMMUNE : WATER
RESIST : ICE EARTH
WEAK : FIRE
INVENTORY INSIGHT
Start Of Fight: INVESTIGATE roll to see what unique items/weapons your enemies are carrying
NATURAL WEAPON (Shark Bite)
You can make a 2DMG Melee ATTACK without a weapon
SWIM SPEED
You can move 2 spaces per MVMT while in water
MINCOPIE MAGIC
All WATER spells are treated as THROWN WEAPONS, shaped as water harpoons, and will all do 2DMG per HIT, regardless of SPELL LV
CRASHING WAVE
One FIGHT roll with a THROWN WEAPON hits all ZONES in a row, even diagonal
HURLY BURLY OCEAN
Once/Fight, at 0HP:
- Recover ALL HP
- For the rest of the fight, you gain NATURAL WEAPON (Fists) x2
- *You can make a 2DMG Melee ATTACK while EMPTY HANDED*
- *These do not suffer DUAL WEILD's DISADV*
- *These Fists are permanently INFUSED with HYDRO*
------
Arledge Tannifila
Species: Rabbit / English Lop
An adorer of animals big and small, this effeminate cowboy bunny has strikingly vibrant indigo eyes beneath a short head of light purple hair and an adorable black nose, which wiggles when he smells something he likes. Due to his long loopy ears hanging behind him, he finds hats difficult to wear, instead letting his cowboy hat rest against his back by his neck.
He usually wears simple clothes, his favorite being form-fitting jeans and a dark purple shirt, and he prefers to not wear shoes if he can avoid it. He is a stalwart pacifist, preferring to not fight under any circumstances, but is not afraid to help those in need by giving g a quick boost in energy or patching up a wound.
This bun is a hard worker, helping to run any and all animal and plant farms he can volunteer for. Seeming to never run out of energy, he is known far and wide as one of the most generous, selfless, and helpful people anyone has ever known.
Likes: Animals, forests, fruits & veggies
Dislikes: Large cities, wasteful people
HP 35 | MP 30 | MVMT 2
+5 ACADEMICS ATHLETICS PHYSIQUE
+4 MANA RAPPORT
+3 EMPATHY WILL
+2 DRIVE
+1 CRAFTS
SPELLS
LV0 CURE
LV1 RESTORATION
LV2 LIFE STREAM
LV3 HARMONY
LV4 HAZON'AINA
LV5 TU'ER YE
IMMUNE : LIFE
RESIST : LIGHT SPACE
WEAK : DEATH
HELPING HAND
Once/Round : REACTION : You can turn one MINUS on an ALLY's roll in the same ZONE to a BLANK
GOT YOUR BACK
Once/Round : REACTION : You can turn one MINUS on an ALLY's roll in the same ZONE to a PLUS
POWERFUL LEGS
During your turn, you can either:
- Increase your MVMT by 1
- Turn one MINUS on a FIGHT roll to a BLANK
BOUNTY OF NATURE
LV4 summons call 2 creatures per cast
NOBLE SACRIFICE (once per round)
REACTION: Can use SELF or SUMMON to intercept any HIT in place of another
BOON OF PACIFISM
Once/Fight, at 10HP or less:
- Recover all HP and MP
- Cannot use any ATTACK action next turn
-----
Miranda Baarah
Species: Chimera / Gryphon
An enthusiastic romantic, her brown eyes are framed perfectly from inside her trimmed neck-length deep brown hair (framed around her lengthy cat ears), her chocolate brown lips always in a playful smirk, and her well-kept neck plumage.
Her preferred manner of dress is either none, or a brand new outfit she will handmake in preparation for each situation. Her ensemble also always comes with a place for her whip, of which earned her the title as a 'sadist,' among others.
Her personality is a split between a flirty performer and a hungry predator, and its hard to see where one ends and the other begins. She loves making eye-catchjng clothing g for others to wear so they can catch the attention of the ones they deserve, but is also not afraid to seek out those people for her own fun.
Likes: Making clothes, music, sex
Dislikes: being alone, quiet
HP 35 | MP 40 | MVMT 2
+5 ACADEMICS FIGHT PHYSIQUE
+4 ATHLETICS MANA
+3 CRAFT WILL
+2 DRIVE
+1 CONTACTS
SPELLS
LV0 STELLAR
LV1 ASTEROID
LV2 STAR SHOWER
LV3 GRAVITY WELL
LV4 CON SU TU
LV5 GRYPHUS
IMMUNE : SPACE
RESIST : LIFE EARTH
WEAK : TIME
FLIGHT (Gryphon Wings)
You are hovering over one "ZONE" over the BATTLEZONE
- Can be activated by paying 1 MVMT during your turn
- You move 1 ZONE per MVMT over the other characters, same as normal MVMT
- Cannot ATTACK with, or be ATTACKED by, FIGHT weapons that are not FLEXIBLE, REACH, or THROWING
- Any HIT will knock you to the ground until you reactivate FLIGHT
NATURAL WEAPONS (Lion Claws) x2
You can make a 2DMG melee ATTACK while EMPTY HANDED
COMBAT CRAFTING
Pay 1 MVMT to CRAFT roll & make a reasonable weapon out of supplies you are wearing or carrying
- Its DMG is equal or less than your CRAFT roll
- This weapon will break after 3 rounds
ASTEROID BELTING (Once/Turn)
REACH weapons can attack TWICE per FIGHT action without penalty
STELLAR STRUT
Takes one less DMG per HIT per instance of STARSTRUCK the attacker has
FATAL ATTRACTION
Once/Fight, at 10HP or less:
- Recover HP equal to current MP
- Choose one ZONE to create a black hole
- *Anyone starting their turn in that ZONE takes 1 SPACE DMG*
- *Every turn from there, that ZONE's range expands by 1 row of adjacent ZONES, and the center ZONE's DMG is increased by 1*
-----
Whittaker Tormet'i
Species: Deer / Reindeer
A very skiddish little guy, he is only six feet tall if you count his antlers. His light mocha colored eyes are a perfect match against his light brown fur against his face, his short almost-white locks an almost perfect match against his fur and boney antlers.
His usual manner if dress is either a long black sweater with white trimming and matching ugg boots, or an outfit comprised of an all white sleeveless tee, jean shorts, and arm & leg warmers to obscure his hands and foothooves so people can't see what he plans to use. Aside from tools he can generate on the fly made of ice, he also carries a white ninjato shortsword as his preferred weapon.
He is an extremely timid person when it comes to people, and it comes from the end result of nearly every adult he's interacted with recently treating him horribly. The only people he is not afraid of at this point are children, and the one woman that treated him with kindness when he needed it most.
Likes: Snowy days, ice skating, snowball fights
Dislikes: Summer heat, too much attention
HP 35 | MP 40 | MVMT 3
+5 ACADEMICS PHYSIQUE STEALTH
+4 MANA NOTICE
+3 CRAFT WILL
+2 DRIVE
+1 EMPATHY
SPELLS
LV0 FROST
LV1 ICICLE
LV2 HAILSTORM
LV3 BLIZZARD
LV4 BELIY MEDVED
LV5 CERNUNNOS
IMMUNE : ICE
RESIST : DARKNESS WATER
WEAK : LIGHTNING
ADVANCED AWARENESS x2
During INITIATIVE rolls, you can turn up to 2 MINUS to PLUS
NATURAL WEAPON (Antlers)
You can make a 2DMG melee ATTACK while EMPTY HANDED
FLIGHT (Phoenix Wings)
You are hovering over one "ZONE" over the BATTLEZONE
- Can be activated by paying 1 MVMT during your turn
- You move 1 ZONE per MVMT over the other characters, same as normal MVMT
- Cannot ATTACK with, or be ATTACKED by, FIGHT weapons that are not FLEXIBLE, REACH, or THROWING
- Any HIT will knock you to the ground until you reactivate FLIGHT
ICICLONE JUTSU (1MP)
ITEM ACTION: CRAFT roll to create an equal number of ICE STATUES on the BATTLEZONE (destroyed after one HIT) & double that number of ICE KUNAI (1DMG) (throwing) (dual-weild)
SNOWBLIND SUBSTITUTION
Can swap places with one ICE ITEM on the BATTLEZONE per point of MVMT
- (can be used as REACTION)
POLAR PROTECTORS
Once/Fight, at 10HP or less:
- Cast 2 LV4 ICE SUMMONs for free
- *Cannot use ATTACK ACTIONS until both are defeated*
-----
Fulmo 'Burrasca' Uncial
Species: Procyon / Raccoon
Calm and cool headed at all times, his gray eyes sit perfectly behind a pair of sunglasses against his grayed out face surrounded by ainterchanging rings of black and silver. His hair, an electric silver, is perfectly neat and trimmed between his long pointed ears.
When he is not wearing his trademark judge's robe, his preferred manner of dress is a simple set of black clothes, mainly cargo pants and a tee shirt under a denim longcoat. His preferred weapon of style is a pair of revolvers, when he isn't using his overwhelming speed.
Much like his peculiar fur pattern is so specifically colored, he always sees the world as black and white in terms of right and wrong. Blunt and honest to a fault, he is always charged up to deliver the clearest and most appropriate punishment to those on the wrong side of the law. The only thing more precise than his world views are his gunslinger skills.
Likes: Stormy days, target practice, the law
Dislikes: Wishy-washy people
HP 35 | MP 30 | MVMT 2
+5 ACADEMICS PHYSIQUE SHOOT
+4 ATHLETICS NOTICE
+3 MANA WILL
+2 DRIVE
+1 FIGHT
SPELLS
LV0 STATIC
LV1 LIGHTNINGBOLT
LV2 LIGHTNING BLITZ
LV3 PLASMA WALL
LV4 BINESI
LV5 AZEBAN
IMMUNE : LIGHTNING
RESIST : FIRE LIGHT
WEAK : ICE
ADVANCED AWARENESS x2
During INITIATIVE rolls, you can turn up to 2 MINUS to PLUS
SWIM SPEED
You can move 2 spaces per MVMT while in water
CIVIL RETURN
Before using ATTACK or ITEM, you can pull a RANDOM weapon/item and use it
- Anything used follows the same ATTACK/ITEM rules they normally follow
- Any item pulled from this can be THROWN, regardless of item specifics
- Anything used here is only usable for one turn, and will be dropped after
BULLET STORM (1MP)
You can shoot FOUR targets per SHOOT action if using DUAL-WEILD
- This ability does not detract extra ammo from RELOAD score
- The first two ROLLS are made normal, and the last two are made at ADV/DISADV
STATIC STEP
Can move anywhere on BATTLEZONE each MVMT instead of one ZONE at a time
- Can use as REACTION (will cancel any TARGET ATTACK automatically)
THUNDER FORCE
Once/Fight, at 10HP or less:
- Recover HP equal to current MP
- For the rest of the fight, all normal SHOOT rolls are at ADV
- For the rest of the fight, all SHOOT rolls at DISADV are NORMAL
-----
Thanatos Ondogon
Species: Canine / Gray Wolf
Sulky and creepy by nature, he tends to keep to himself more often than not, but does welcome social interaction during moments of importance and ceremonies. His jade green eyes offset his deep gray face perfectly and attract plenty of attention against his otherwise colorless fur, aside from his platinum silver head of hair.
His normal manner of dress is something religiously designed such as a pastor's robe or simple black dress clothes, choosing to bleed the colorlessness into every aspect of his overall appearance. But when the situation calls for a more serious overtone, he will don a VERY thick cloak to obscure himself entirely, which leads to VERY obvious conclusions based on his choice of weapon.
He spends most of his time tending to the graveyard he lives in and around. Digging holes, cleaning headstones, passing out flowers, heading ceremonies for the dearly departed, and on occasion he will even be seen hosting more positive and fun parties. Combining his emphatic voice with any instrument sets a perfect tone for storytelling during ghost story nights.
Likes: Full moons, repairing instruments, yoga
Dislikes: Daytime, vegetables
HP 35 | MP 30 | MVMT 3
+5 ACADEMICS FIGHT PHYSIQUE
+4 ATHLETICS DRIVE
+3 MANA WILL
+2 RAPPORT
+1 CONTACTS
SPELLS
LV0 NECRO
LV1 TERRORIZE
LV2 TOMB STRIKE
LV3 SKELETAL SWARM
LV4 BUFNITA
LV5 WEPWAWET
IMMUNE : DEATH
RESIST : DARKNESS TIME
WEAK : LIFE
HELPING HAND
Once/Round : REACTION : You can turn one MINUS on an ALLY's roll in the same ZONE to a BLANK
POWERFUL LEGS
During your turn, you can either:
- Increase your MVMT by 1
- Turn one MINUS on a FIGHT roll to a BLANK
INDELIBLE HOWL
Make a FIGHT attack roll against all ENEMIES in a PLUS shaped formation of ZONES, centered on yours
- Anyone HIT in the nearby four ZONES takes 1DMG
- Anyone HIT in the center ZONE takes 2DMG + has DISADV on all non-ACADEMICS rolls until PLAYER's next turn
ABUNDANT HARVEST (Once/Turn)
Upon CRIT HIT with a TWO-HANDED FIGHT weapon, move to a nearby ZONE & immediately make a FIGHT roll with the same weapon for free
ORCUS' ORDER
Make an ATTACK in a 5-ZONE C-shape sweep, attacking all characters in those 5 ZONES
PALE RIDER
ONCE/FIGHT, At 0HP:
- Recover all HP
- For the rest of the fight, you can move to any ZONE per point of MVMT
- You gain the feat PESTILENCE
- *(After any HIT, you can remove all instances of DREAD from any/all ENEMIES, and deals 1DMG per instance)*
-----
Cassius Summus
Species: Vulpes/ black fox
Cold and uncaring as can be, his midnight yellow eyes are surrounded by an ocean of black fur and hair that reaches to his waist, his fennec-like ears the only distinguishing feature against him.
Ironically, his preferred manner of dress is the opposite, being a white dress shirt with thin billowing wrists and a pair of gray pants, likely to ensure his opponent has at least a small chance to prove their worth. His preferred weapon is a curvy long dagger, just as dark as he is in hue.
Noone is entirely sure what his deal is, but he genuinely prefers to be alone and have zero interaction with others. What little we DO know about him is he is as emotionally empty as the black magic he uses, showing no care or remorse for others in any context.
Likes:
Dislikes:
HP 35 | MP 30 | MVMT 3
+5 ACADEMICS PHYSIQUE STEALTH
+4 BURGLARY DRIVE
+3 MANA WILL
+2 NOTICE
+1 DECEIVE
SPELLS
LV0 SHADOW
LV1 TWILIGHT STRIKE
LV2 NIGHT WAVE
LV3 STYGIAN WALL
LV4 PILINDIR
LV5 KURIGITSUNE
IMMUNE: DARKNESS
RESIST: DEATH ICE
WEAK: LIGHT
ADVANCED AWARENESS
During INITIATIVE rolls, you can turn one MINUS to a PLUS
DEFT THEFT x2
Twice/Fight : Pay 1 MVMT : BURGLARY roll vs ENEMY NOTICE roll to steal a random ITEM from that ENEMY in your ZONE
SHADOW STRIKE
Any STEALTH HIT with a WEAPON will make the TARGET unable to ATTACK you on their next turn, but you also cannot ATTACK that target on YOUR next turn
ASSASSINATION
You do DOUBLE DMG on a STEALTH CRIT HIT with a WEAPON
TENEBROSITY
Upon an enemy CRIT MISS, can make one ATTACK vs that TARGET for free
HEART OF DARKNESS
Once/Fight : At 10HP or less;
- For the rest of the fight, every HIT received will only do 1DMG
- For the rest of the fight, you get ADV on all STEALTH rolls
-----
Tlaloc Dhjetëra
Species: Manidae / Ground Pangolin
Not necessarily the brightest light in the room, this behemoth of a man is coated in deep brown rocky scales from around his face back and down, drawing attention to his deep stony brown eyes and goofy smile, which of course means he has no true hair. Unless you count his headscales.
Clothing is difficult for him, so he mainly sticks to a loincloth, but he DOES have a preferred style of a gown-like toga he can essentially strap onto himself. His weapon of choice is moreso his body, which swings slow but strikes hard, and the tree trunk attached to a rock he "affectionately" calls a warhammer.
He appears dimwitted and unfocused, but many have taken note of his surprising artistic talent, his more than competent combat skills, AND his keen sense for digging up unique rocks and ores, leading many to think he is smarter than he lets on.
Likes: drawing, exercising, geology
Dislikes: mean people
HP 35 | MP 40 | MVMT 3
+5 ACADEMICS FIGHT PHYSIQUE
+4 MANA DRIVE
+3 WILL RAPPORT
+2 CONTACTS
+1 EMPATHY
SPELLS
- LV0 STONE
- LV1 ROCK WAVE
- LV2 BOULDER ROLL
- LV3 TECTONIC SHIFT
- LV4 BERBEC
- LV5 HIAE MOZA
IMMUNE: EARTH
RESIST: SPACE WATER
WEAK: WIND
HELPING HAND
Once/Round: REACTION : You can turn one MINUS on an ALLY's roll in the same ZONE to a BLANK
SECOND SWING
Once/Turn : You can attack TWICE per turn with any one 4/5DMG FIGHT weapon, but the second ATTACK is made at DISADV
TERRA FIRMA
Any HIT received is guaranteed, but DMG is halved (rounded down)
SEISMIC STRIKES
Any FIGHT roll with a WEAPON is at DISADV, but DMG is doubled
BOULDER BODY
Once/Turn : Can combine MVMT with FIGHT roll, and ATTACK all PLAYERS in every ZONE he enters, using self as WEAPON & using FIGHT score for base DMG
SIDEARM LANDSLIDE
Once/Fight, at 10HP or less
- Recover HP equal to current MP
- Make a number of THROWN FIGHT ATTACKS equal to the number of HITS received
- *These are treated as 1DMG INFUSED projectiles (made of scales from your body)*
- *If any MAGIC attacks HIT, the STATUS of those spells is contained in the projectiles*

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# The Renegades
A group of freedom fighters made up of random looters, property damage enthusiasts, and people whom just enjoy causing misery. They do not enjoy the idea of being stuck in a giant biodome and want nothing more than to be allowed to leave, but since they are denied that which they consider a "basic freedom," they want to make everyone around them as miserable as they are.
## THE LV1 ENEMIES, AKA "GRUNTS"
These guys look like normally dressed people, if not a little "thuggish" due to the weapons and items they're carrying.
MELEE
HP 20 | MP 0 | MVMT 1
+3 FIGHT
+2 ATHLETICS PHYSIQUE
+1 DECEIVE EMPATHY PROVOKE
INVENTORY
- Iron Pipe x2
- Iron Chains x2
- Magic Shield (10MP)
- HP Potion SML
- 25z
> REACTION : Magic Shield
-----
MAGE
HP 15 | MP 20 | MVMT 1
+3 ACADEMICS
+2 MANA NOTICE
+1 ATHLETICS FIGHT PHYSIQUE
INVENTORY
- Dagger x4
- MP Potion SML x2
- Ele Potion SML x2
- 25z
SPELLS
- LV3 GOLD
- LV2 BLACK GOLD
- LV1 YELLOW GREEN BLUE
> During INITIATIVE rolls, you can turn one MINUS to a PLUS
-----
RANGER
HP 15 | MP 0 | MVMT 2
+3 SHOOT
+2 ATHLETICS DRIVE
+1 NOTICE PHYSIQUE WILL
INVENTORY
- Slingshot
- Dagger x4
- HP Potion SML
- Ele Potion SML
- 25z
> RESIST : YELLOW
-----
ROGUE
HP 15 | MP 0 | MVMT 2
+3 STEALTH
+2 BURGLARY DRIVE
+1 CONTACTS PHYSIQUE WILL
INVENTORY
- Dagger x4
- HP Potion SML
- 25z
> RESIST : PINK
> Once/Fight : Pay 1 MVMT : BURGLARY roll vs ENEMY NOTICE roll to steal a random ITEM from that ENEMY in your ZONE
-----
SUPPORT
HP 15 | MP 0 | 1 MVMT
+3 INVESTIGATE
+2 RAPPORT RESOURCES
+1 ATHLETICS FIGHT PHYSIQUE
INVENTORY
- Baseball Bat x2
- Dagger x12
- War Banner
- HP Potion SML x4
- MP Potion SML
- 50z
> Start Of Fight: INVESTIGATE roll to see what unique items/weapons your enemies are carrying
> Once/Round: REACTION : You can turn one MINUS on an ALLY's roll in the same ZONE to a BLANK
> Once/Turn: Pay 1 MVMT; RESOURCES roll to loot for money, potions, weapons, or other relevant items from Defeated Enemy in same ZONE

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# The Renegades
A group of freedom fighters made up of random looters, property damage enthusiasts, and people whom just enjoy causing misery. They do not enjoy the idea of being stuck in a giant biodome and want nothing more than to be allowed to leave, but since they are denied that which they consider a "basic freedom," they want to make everyone around them as miserable as they are.
LV2 SOLDIER
These guys look similar to the prior ones, but look a little cleaner all around. Actual weapons in hand, a bit stronger looking, and definitely better organized.
FIGHTER
20HP | 0 MP | 1 MVMT
+4 FIGHT
+3 ATHLETICS
+2 DRIVE PHYSIQUE
+1 EMPATHY PROVOKE
INVENTORY
- GREEN Ring
- Gold sword
- Sword
- Spear
- Magic Shield (10MP)
- HP Potion MED
- MP Potion SML
- 50z
> Can counter DECEIVE roll with EMPATHY roll
-----
MAGE
15HP | 30MP | 2 MVMT
+4 ACADEMICS
+3 MANA
+2 ATHLETICS DRIVE
+1 SHOOT PHYSIQUE
INVENTORY
- BLUE Ring
- PINK Ring
- Light Crossbow x2
- 10 Crossbow Bolts
- MP Potion MED
- Ele Potion MED
- 50z
SPELLS
- LV4 RED
- LV3 PURPLE GOLD
- LV2 GREEN BLUE GOLD
- LV1 YELLOW BLACK WHITE GOLD
-----
RANGER
15HP | 0 MP | 2 MVMT
+4 SHOOT
+3 ATHLETICS
+2 DRIVE WILL
+1 NOTICE PHYSIQUE
INVENTORY
- WHITE Ring
- Pistol x2
- 10 Pistol Ammo x2
- Handaxe x2
- HP Potion MED
- Ele Potion MED
- 50z
> RESIST : BLACK BLUE
-----
ROGUE
15HP | 0 MP | 2 MVMT
+4 STEALTH
+3 BURGLARY
+2 DRIVE WILL
+1 CONTACTS PHYSIQUE
INVENTORY
- YELLOW Ring
- GOLD Sword (2DMG)
- GOLD Dagger (1DMG)
- Dagger x4 (1DMG) (THROWING)
- HP Potion MED
- 50z
> RESIST : BLACK BLUE
> Once/Fight : Pay 1 MVMT : BURGLARY roll vs ENEMY NOTICE roll to steal a random ITEM from that ENEMY in your ZONE
> Any STEALTH HIT with a WEAPON will make the TARGET unable to ATTACK you on their next turn, but you also cannot ATTACK that TARGET on your next turn
> You do DOUBLE DMG on a STEALTH CRIT HIT with a WEAPON
-----
SUPPORT
15HP | 0 MP | 1 MVMT
+4 ATHLETICS
+3 INVESTIGATE
+2 RAPPORT RESOURCES
+1 FIGHT PHYSIQUE
INVENTORY
- BROWN Ring
- 10 2DMG ammo x2
- 10 Crossbow Bolts
- Dagger x6
- Whip
- Magic Shield (10MP)
- War Banner x2
- HP Potion MED x5
- MP Potion MED x3
> Start Of Fight: INVESTIGATE roll to see what unique items/weapons your enemies are carrying
> Once/Round: REACTION : You can turn one MINUS on an ALLY's roll in the same ZONE to a BLANK
> Once/Turn: Pay 1 MVMT; RESOURCES roll to loot for money, potions, weapons, or other relevant items from Defeated Enemy in same ZONE

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# The Renegades
A group of freedom fighters made up of random looters, property damage enthusiasts, and people whom just enjoy causing misery. They do not enjoy the idea of being stuck in a giant biodome and want nothing more than to be allowed to leave, but since they are denied that which they consider a "basic freedom," they want to make everyone around them as miserable as they are.
LV3 CAPTAIN
A very clearly organized and well-kept leader of the Soldiers and Goons beneath them, these guys mean business and are ready to fight. HARD.
-----
FIGHTER
25HP | 0 MP | 2 MVMT
+5 FIGHT
+4 ATHLETICS
+3 DRIVE PHYSIQUE
+2 ACADEMICS PROVOKE
+1 MANA
INVENTORY
- GREEN Ring
- BLACK Ring
- GOLD Longsword
- Longsword
- Sword x2
- Spear x2
- Magic Shield (10MP)
- HP Potion LRG
- MP Potion MED
- 75z
SPELLS
- LV2 BLUE
- LV1 RED SILVER
> Can dual-wield 3DMG TWO-HANDED & FLEXIBLE FIGHT weapons
> REACTION : Once/Enemy, if an ALLY in your ZONE is targeted for an ATTACK, before rolling; PROVOKE roll vs ENEMY WILL roll to redirect attack to YOU
- Any HIT/MATCH you receive from this will deal you +2DMG
-----
MAGE
20HP | 40MP | 2 MVMT
+5 ACADEMICS
+4 MANA
+3 ATHLETICS SHOOT
+2 DRIVE PHYSIQUE
+1 WILL
INVENTORY
- BLUE Ring
- WHITE Ring
- Heavy Crossbow
- Crossbow Ammo x10
- Handaxes x4
- MP Potion MED x2
- Ele Potion MED x2
- 75z
SPELLS
- LV5 GREEN
- LV4 RED BLUE
- LV3 PURPLE GRAY GOLD
- LV2 ORANGE GREEN BROWN GOLD
- LV1 YELLOW PINK SILVER BLACK GOLD
> RESIST : ORANGE
-----
RANGER
20HP | 10MP | 2 MVMT
+5 SHOOT
+4 ATHLETICS
+3 PHYSIQUE WILL
+2 ACADEMICS DRIVE
+1 MANA
INVENTORY
- PINK Ring
- WHITE Ring
- Rifle
- 10 3DMG Ammo x2
- Handaxe x2
- HP Potion MED x2
- MP Potion MED x2
- 75z
SPELLS
- LV2 BROWN
- LV1 GREEN BLUE
> IMMUNE : BLUE
> RESIST : BLACK ORANGE
-----
ROGUE
25HP | 10MP | 3 MVMT
+5 STEALTH
+4 DRIVE
+3 BURGLARY PHYSIQUE
+2 ACADEMICS WILL
+1 MANA
INVENTORY
- YELLOW Ring
- WHITE Ring
- GOLD Sword
- GOLD Handaxe
- Handaxe x4
- HP Potion MED x2
- MP Potion MED
- 75z
SPELLS
- LV2 GRAY
- LV1 ORANGE YELLOW
> RESIST : BLACK BLUE
> Any STEALTH HIT with a WEAPON will make the TARGET unable to ATTACK you on their next turn, but you also cannot ATTACK that TARGET on your next turn
> You do DOUBLE DMG on a STEALTH CRIT HIT with a WEAPON
-----
SUPPORT
35HP | 0 MP | 1 MVMT
+5 PHYSIQUE
+4 ATHLETICS
+3 FIGHT INVESTIGATE
+2 RAPPORT RESOURCES
+1 WILL
INVENTORY
- WHITE Ring
- BROWN Ring
- 10 2DMG ammo x2
- 10 Crossbow Bolts
- Dagger x6
- GOLD Sword
- GOLD Pistol
- Magic Shield (10MP)
- War Banner x3
- HP Potion MED x8
- MP Potion MED x4
- 150z
> RESIST : BLUE
> Start Of Fight: INVESTIGATE roll to see what unique items/weapons your enemies are carrying
> Once/Round: REACTION : You can turn one MINUS on an ALLY's roll in the same ZONE to a BLANK
> Once/Turn: Pay 1 MVMT; RESOURCES roll to loot for money, potions, weapons, or other relevant items from Defeated Enemy in same ZONE
-----

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# The Renegades
A group of freedom fighters made up of random looters, property damage enthusiasts, and people whom just enjoy causing misery. They do not enjoy the idea of being stuck in a giant biodome and want nothing more than to be allowed to leave, but since they are denied that which they consider a "basic freedom," they want to make everyone around them as miserable as they are.
LV4 UNDERBOSS
The highest level of associated agent with the Marauders, short of the actual BOSS of the organization itself. Well dressed, we armed, and well within their capabilities to run your ass.
FIGHTER
30HP | 0 MP | 3 MVMT
+5 FIGHT ATHLETICS
+4 PHYSIQUE DRIVE
+3 ACADEMICS
+2 WILL
+1 MANA
INVENTORY
- PINK Ring
- BLACK Ring
- ORANGE Ring
- PURPLE Ring
- GOLD Broadsword
- Longsword x2
- Spear x2
- Magic Shield (15MP)
- HP Potion LRG
- MP Potion MED x2
- 100z
SPELLS
- LV3 PINK
- LV2 BLUE GREEN
- LV1 RED SILVER YELLOW
> RESIST : GREEN BROWN
> You can now attack TWICE per turn with any one 4/5DMG FIGHT weapon, but the second ATTACK is made at DISADV
> Can dual-wield 3DMG TWO-HANDED & FLEXIBLE FIGHT weapons
> Can counter DECEIVE roll with EMPATHY roll
-----
MAGE
25HP | 40MP | 2 MVMT
+5 ACADEMICS ATHLETICS
+4 MANA SHOOT
+3 PHYSIQUE
+2 DRIVE
+1 WILL
INVENTORY
- BLUE Ring
- WHITE Ring
- YELLOW Ring
- Machine Gun
- 100 Ammo
- Handaxes x4
- HP Potion LRG
- MP Potion LRG
- Ele Potion LRG
- 100z
SPELLS
- LV5 GREEN
- LV4 RED BLUE
- LV3 PURPLE GRAY GOLD
- LV2 ORANGE GREEN BROWN GOLD
- LV1 YELLOW PINK SILVER BLACK GOLD
> RESIST : ORANGE
-----
RANGER
25HP | 10MP | 3 MVMT
+5 ATHLETICS SHOOT
+4 DRIVE PHYSIQUE
+3 WILL
+2 ACADEMICS
+1 MANA
INVENTORY
- PINK Ring
- WHITE Ring
- YELLOW Ring
- GOLD Rifle
- 10 3DMG Ammo x2
- Handaxe x2
- HP Potion LRG
- MP Potion LRG
- 100z
> IMMUNE BLUE
> RESIST BLACK ORANGE
SPELLS
- LV2 BROWN
- LV1 GREEN BLUE
-----
ROGUE
25HP | 10MP | 3 MVMT
+5 STEALTH BURGLARY
+4 DRIVE WILL
+3 PHYSIQUE
+2 ACADEMICS
+1 MANA
INVENTORY
- YELLOW Ring
- WHITE Ring
- BROWN Ring
- GOLD Sword
- GOLD Dagger
- Handaxe x4
- HP Potion LRG
- MP Potion MED x2
- 100z
> IMMUNE : BLACK
> RESIST : BLUE PINK GREEN
SPELLS
- LV2 GRAY
- LV1 ORANGE YELLOW
> Twice/Fight : Pay 1 MVMT : BURGLARY roll vs ENEMY NOTICE roll to steal a random ITEM from that ENEMY in your ZONE
> Any STEALTH HIT with a WEAPON will make the TARGET unable to ATTACK you on their next turn, but you also cannot ATTACK that TARGET on your next turn
> You do DOUBLE DMG on a STEALTH CRIT HIT with a WEAPON
-----
SUPPORT
25HP | 0 MP | 1 MVMT
+5 ATHLETICS PHYSIQUE
+4 FIGHT RAPPORT
+3 INVESTIGATE
+2 RESOURCES
+1 WILL
INVENTORY
- WHITE Ring
- BROWN Ring
- GREEN Ring
- 10 3DMG ammo x2
- 10 2DMG Ammo x2
- 10 Crossbow Bolts x2
- Handaxe x6
- GOLD Sword
- GOLD Pistol
- Magic Shield (15MP)
- HP Potion LRG x4
- HP Potion MED x4
- MP Potion LRG x2
- MP Potion MED x2
- War Banner x4
- 200z
> RESIST : BLUE
> Start Of Fight: INVESTIGATE roll to see what unique items/weapons your enemies are carrying
> Start Of Fight: INVESTIGATE roll to see what unique items/weapons your enemies are carrying
> Once/Round: REACTION : You can turn one MINUS on an ALLY's roll in the same ZONE to a BLANK
> Once/Round: REACTION : You can turn one MINUS on an ALLY's roll in the same ZONE to a PLUS
> Once/Turn: Pay 1 MVMT; RESOURCES roll to loot for money, potions, weapons, or other relevant items from Defeated Enemy in same ZONE

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# The Renegades
A group of freedom fighters made up of random looters, property damage enthusiasts, and people whom just enjoy causing misery. They do not enjoy the idea of being stuck in a giant biodome and want nothing more than to be allowed to leave, but since they are denied that which they consider a "basic freedom," they want to make everyone around them as miserable as they are.
LV5 : THE FACES
These are the true leaders of the organization, the bosses, the ones that control everything from a relatively unseen shadowy position
-----
||ROGUE|| JOKER
25HP | 10MP | 3 MVMT
+5 NOTICE PHYSIQUE STEALTH
+4 DRIVE BURGLARY
+3 INVESTIGATE WILL
+2 ACADEMICS
+1 MANA
> IMMUNE : BLACK
> RESIST : PINK GREEN BROWN
> WEAK : BLUE
SPELLS
> LV2 YELLOW
> LV1 BLACK BLUE
INVENTORY
- YELLOW Ring
- WHITE Ring
- SILVER Ring
- GOLD Sword
- GOLD Kunai & Chain
- Daggers x99
- HP Potion LRG x2
- MP Potion MED x2
- Ele Potion x3
- 250z
ADVANCED AWARENESS
- During INITIATIVE rolls, you can turn up to 2 MINUS to PLUS
DEFT THEFT x2
- Twice/Fight : Pay 1 MVMT : BURGLARY roll vs ENEMY NOTICE roll to steal a random ITEM from that ENEMY in your ZONE
INVENTORY INSIGHT
- Start Of Fight : INVESTIGATE roll to see what unique items/weapons your enemies are carrying
POWERFUL LEGS
- During your turn, you can either:
- 1) Increase your MVMT by 1
- 2) Turn one MINUS on a FIGHT/STEALTH ATTACK roll to a BLANK
JUICED UP
While you are under the benefit of a drank Ele Potion: all rolls gain +1; when potion effect ends, all rolls gain -1 for 3 rounds
RIP AND TEAR
- Once/Turn : If there are 2+ enemies in your ZONE, You can roll one STEALTH hit vs all of them, and any HIT made does DOUBLE DMG
-----
||RANGER|| ACE
30HP | 40MP | 3 MVMT
+5 ACADEMICS SHOOT ATHLETICS
+4 MANA PHYSIQUE
+3 FIGHT INVESTIGATE
+2 DRIVE
+1 WILL
> RESIST BLACK
> WEAK EARTH
SPELLS
- LV5 SILVER
- LV4 GREEN SILVER
- LV3 GOLD WHITE SILVER
- LV2 GOLD WHITE GREEN SILVER
- LV1 GOLD RED ORANGE BLUE SILVER
INVENTORY
- RED Ring
- ORANGE Ring
- YELLOW Ring
- BLUE Ring
- PINK Ring
- GRAY Ring
- GOLD Rifle
- Pistol x2
- GOLD Dagger
- 10 3DMG Ammo
- 10 2DMG Ammo x2
- HP Potion LRG x2
- MP Potion LRG x2
- 250z
INVENTORY INSIGHT
- Start Of Fight: INVESTIGATE roll to see what unique items/weapons your enemies are carrying
NATURAL WEAPONS (Claws)
- You can make a 2DMG melee ATTACK while EMPTY HANDED
POWERFUL LEGS
- During your turn, you can either:
- 1) Increase your MVMT by 1
- 2) Turn one MINUS on a FIGHT roll to a BLANK
SWIM SPEED
- You can move 2 spaces per MVMT while in water
SOLDIER'S DEXTERITY
- You gain ADV on ATHLETICS rolls against SHOOT and THROWING attacks
STATIC STEP (1MP)
- REACTION : You can move to any ZONE during your opponent's turn, and if you do this in response to an opponent's ATTACK, you can cancel it if it TARGETS you or half the DMG if it does not
-----
FIGHTER JACK
35HP | 40 MANA | 2 MVMT
+5 FIGHT PHYSIQUE SHOOT
+4 ATHLETICS MANA
+3 ACADEMICS WILL
+2 DRIVE
+1 CONTACTS
> IMMUNE GREEN
> RESIST BLACK PINK
> WEAK SHOOT/THROWING
SPELLS
- LV3 BLUE
- LV2 RED PURPLE
- LV1 SILVER ORANGE YELLOW
INVENTORY
- RED Ring
- ORANGE Ring
- YELLOW Ring
- PURPLE Ring
- WHITE Ring
- SILVER Ring
- GRAY Ring
- BROWN Ring
- Warhammer
- GOLD Longsword x2
- Shield (15MP)
- HP Potion LRG x3
- MP Potion LRG x2
- ELE Potion LRG x1
- 250z
BURLY BRAWLER
- Can dual-wield 3DMG TWO-HANDED & FLEXIBLE FIGHT weapons
LOYALTY
- REACTION : If the team leader is being ATTACKED by a spell: Switch positions with them
- You will now roll in their place, as though YOU were attacked
NATURAL WEAPONS (Claws)
- You can make a 1DMG melee ATTACK while EMPTY HANDED
SECOND SWING
- You can now attack TWICE per turn with any one 4/5DMG FIGHT weapon, but the second ATTACK is made at DISADV
BLADE WHEEL
- When you use a FIGHT action with 2 DUAL WEILD weapons, you can ATTACK a number of ENEMIES equal to your FIGHT score with one FIGHT roll in this or any adjacent ZONES, but you cannot CRIT with this ATTACK, and you lose the DUAL WEILD feature this ATTACK
BRACE FOR IMPACT
- REACTION : You can half the DMG of any HIT against you (rounded down), but you lose 1 MVMT on your next turn
-----
MAGE QUEEN
25HP | 40MP | 2 MVMT
+5 ACADEMICS ATHLETICS SHOOT
+4 MANA PHYSIQUE
+3 INVESTIGATE WILL
+2 DRIVE
+1 DECEIVE
> IMMUNE : ORANGE
> RESIST : GREEN BROWN
> WEAK : RED SILVER
SPELLS
- LV5 ORANGE
- LV4 GREEN BROWN
- LV3 YELLOW GRAY GOLD
- LV2 SILVER BROEN BLUE GOLD
- LV1 RED BLACK WHITE GRAY GOLD
INVENTORY
- PINK Ring
- WHITE Ring
- YELLOW Ring
- BROWN Ring
- Machine Gun
- 100 Ammo
- Handaxes x4
- HP Potion LRG
- MP Potion LRG
- Ele Potion LRG x6
- 250z
INVENTORY INSIGHT
- Start Of Fight: INVESTIGATE roll to see what unique items/weapons your enemies are carrying
360 DEGREE VISION
- During ATHLETICS rolls against incoming ATTACKS, you can turn one MINUS to a BLANK, or one BLANK to a PLUS
POWERFUL LEGS
- During your turn, you can either:
- 1) Increase your MVMT by 1
- 2) Turn one MINUS on a FIGHT roll to a BLANK
WOOLY DEFENSE
- HITS from FIGHT weapons do 1 less DMG
MAGIC AMMO (1MP)
- If you INFUSE a spell into a SHOOT weapon: You do not need ammunition, as the spell will create its own bullets.
PACK TACTICS
- If you cast a LV4 spell during your ATTACK action: You can spend double the MP; You may now apply the spell 3 times, but you cannot use other spells this round
-----
SUPPORT KING
35HP | 50MP | 1 MVMT
+5 ATHLETICS MANA PHYSIQUE
+4 FIGHT SHOOT
+3 RAPPORT WILL
+2 RESOURCES
+1 ACADEMICS
> IMMUNE ORANGE
> RESIST BLUE GREEN
> WEAK MELEE
INVENTORY
- YELLOW Ring
- PINK Ring
- BLACK Ring
- BROWN Ring
- GOLD Sword CUTLASS
- GOLD Pistol MAGNUM
- HP Potion LRG x5
- MP Potion LRG x4
- ELE Potion LRG x3
- War Banner x5
HELPING HAND
- Once/Round: REACTION : You can turn one MINUS on an ALLY's roll in the same ZONE to a BLANK
SCRAMBLES
- Once/Turn: Pay 1 MVMT; RESOURCES roll to loot for money, potions, weapons, or other relevant items from Defeated Enemy in same ZONE
NATURAL WEAPON (Claws)
- You can make a 2DMG melee ATTACK while EMPTY HANDED
TEAMWORK
- For every ALLY of the same level, during your FIGHT or SHOOT rolls, you can do one of the following:
- 1) Change one MINUS to a BLANK
- 2) Change one BLANK to a PLUS
STUNT: BLADE MAGE (1MP)
- Anytime you are HIT with a LV3 or lower SPELL: HALF the DMG (rounded down)
- Cannot use REACTION ANTIMAGIC or ATHLETICS against spells
STUNT: BEAST HUNTER
- When you HIT a LV4 or LV5 summon with your GOLD GUN: for the rest of the fight, that creature will randomly ATTACK any & all players

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Jensen (Human) (F)
THUNDER FORCE 1st Commander
35HP | 30MP | 2 MVMT
+5 ACADEMICS PHYSIQUE SHOOT
+4 ATHLETICS NOTICE
+3 MANA WILL
+2 DRIVE
+1 FIGHT
> IMMUNE : LIGHT
> RESIST : LIGHTNING DARK
> WEAK : WATER
SPELLS
- LV5 PURPLE
- LV4 SILVER GRAY
- LV3 GOLD GREEN BLUE
- LV2 GOLD BLACK WHITE ORANGE
- LV1 GOLD RED GREEN BLUE SILVER
INVENTORY
- GREEN Ring
- RED Ring
- Rifle
- Pistol x2
- 2DMG ammo x30
- 3DMG ammo x60
- HP Potion LRG x2
- MP Potion LRG x2
- ELE Potion LRG x2
- 250z
ADVANCED AWARENESS x2
- During INITIATIVE rolls, you can turn up to 2 MINUS to PLUS
LIGHTEN THE LOAD
- When you or your ALLY is at half HP or lower: Switch positions
MYSTIC SUPPRESSING FIRE (1MP)
- You can treat one non-AUTO-FIRE SHOOT weapon (GUN) as AUTO-FIRE
TO WHOM IT MAY CONCERN
- ONCE/ROUND You can pay double the MP on one spell; Double the DMG of any LV1, LV2, or LV3 spell, and if you do, you can increase its overall range by the following amounts:
LV1 : This spell hits ALL characters in two connecting ZONES
LV2 : This spell hits all characters in a 2x4 grid of ZONES
LV3 : This spell hits ALL characters on the BATTLEZONE, except yourself
DESPERATION DEFENSE
- Twice/Fight, while you or your ALLY are at 10HP or less:
> REACTION : Discard one SHOOT weapon to CANCEL one enemy spell
-------------------------
Valeos (Gila Monster) (M)
THUNDER FORCE 2nd Commander
35HP | 10MP | 3 MVMT
+5 ATHLETICS FIGHT PHYSIQUE
+4 DRIVE RAPPORT
+3 ACADEMICS WILL
+2 PROVOKE
+1 MANA
> IMMUNE WHITE
> RESIST SILVER BROWN
> WEAK GREEN
SPELLS
> LV3 GRAY
> LV2 RED SILVER
> LV1 GREEN BLUE PINK
INVENTORY
- BLACK Ring
- PINK Ring
- Shield (15MP)
- Longsword x2
- Handaxe x2
- HP Potion LRG x1
- MP Potion LRG x1
- MP Potion MED x2
- ELE Potion LRG x3
- 250z
HELPING HAND
- Once per fight, you can turn one MINUS on an ALLY's roll in the same ZONE to a BLANK (can be used as a REACTION)
GOT YOUR BACK
- Once per fight, you can turn one MINUS on an ALLY's roll in the same ZONE to a PLUS (can be used as a REACTION)
TACTICAL TAUNT
- REACTION : If an ALLY is TARGETED by an ATTACK: that ENEMY must roll a WILL save VS your PROVOKE roll; if they FAIL, that enemy must ATTACK you instead at +2DMG on a HIT/MATCH (ONCE/ENEMY)
MYSTIC BLADESMITH
- You can INFUSE two FIGHT weapons with one MP
ADAPTIVE ANTI-MAGE
- Any STATUS affecting you from a SPELL (not including INFUSION) is permanently applied to your WEAPONS, as though they were INFUSED (STATUS cannot STACK in this way)
CALAMITY STRIKE
- If you use FIGHT, you can ATTACK all players in a line, in a number of ZONES equal to the number of MVMT you do, but you cannot use MVMT this turn
-------------------------
CAELUM / STARMAKER (LV X)
120HP | 120MP | UNLIMITED MVMT
+5 ALL SKILLS
IMMUNE STEALTH EFFECTS
RESIST ALL STATUS
WEAK NONE
INVENTORY
Catsith (lizard)
Staff of Stars (3DMG) (Two-Handed) (Flexible)
- Naturally INFUSED with AXIOM (does not require payment)
- Scales to the user's size & need (Flexible does not increase DMG)
- Can be used with STEALTH regardless of limitations
-----
INDIGO SPELLS (AXIOM MAGIC)
- Your spells carry no STATUS and cannot CRIT, but cannot be CANCELLED & ignores immunities/resistances
- GOLD SHIELDS & SPELLS REDUCE THE DMG BY THE MP PAID, DOES NOT CANCEL
EXTRAPLANAR (1MP)
- INDIGO Infusion spell
STELLARRAYS (1MP) *Star shaped ray of INDIGO magic*
- Target 1 player; Deal 1DMG
STELLARNIGHT (3MP) *Line of INDIGO star-shaped blasts*
- Deal 3DMG to all ENEMIES in a 1x4+1 L-shaped grid of ZONES
STELLARNULL (5MP) *An INDIGO colored shooting star eats and reverses the effects of a spell*
- REACTION : COUNTER any cast SPELL, then re-cast it for free, as though it was your own
MILKYWAY MADNESS (10MP) *An INDIGO star shower rains down across the entire BATTLEZONE*
- All other characters in all ZONES take 5DMG
CONSTILAQUICE (15MP) *Your gaze compels an enemy to work with you to perform one ACTION in place of your own*
- TARGET must make a WILL roll vs your WILL roll: If they FAIL, that TARGET must attack an ENEMY with any ACADEMICS, FIGHT, SHOOT, or STEALTH ACTION
-----
STUNTS
GAZE OF MESSIAH
- ONCE/TURN : See all enemy WEAKNESSES, then give one player one WEAKNESS
STAR BODY
- FIVE/FIGHT : REACTION : Half DMG from any ATTACK
RIVERS OF MAGATSUHI
- ONCE/TURN : Give up one entire set of TURN ACTIONS to increase your & all ALLIES' stats by +1 for 3 turns, but this duration increases by 1 for each subsequent use. This spell automatically ends & resets all bonuses if you take 15DMG
STELLARNOVA
- If RIVERS OF MAGATSUHI increases all stats to +10 : Skip all remaining TURN ACTIONS for the round, including REACTION, and remove all PLUSSES to all abilities; all players are reduced to 1HP
-------------------------
King Akarui
35HP | 30MP | 3 MVMT
+5 ACADEMICS PHYSIQUE STEALTH
+4 FIGHT DRIVE
+3 MANA WILL
+2 ATHLETICS
+1 NOTICE
> IMMUNE GREEN
> RESIST GRAY BLACK
> WEAK YELLOW
SPELLS
- LV5 GREEN
- LV4 GREEN BLACK
- LV3 GOLD PINK PURPLE
- LV2 GOLD PINK WHITE BLACK
- LV1 GOLD GREEN PINK WHITE BLACK
INVENTORY
- CHRYS CROSS Regalia
- ORANGE Ring
- BLUE Ring
- PURPLE Ring
- PINK Ring
- WHITE Ring
- SILVER Ring
- BROWN Ring
- War Axe
- +1 Longsword
- Sickle x2
- Daggers x10
- Senbon x10
- HP Potion LRG x2
- MP Potion LRG x2
- ELE Potion SML (LIGHT)
SECOND SWING
- You can now attack TWICE per turn with any one 4/5DMG FIGHT weapon, but the second ATTACK is made at DISADV
SHADOW STRIKE
- Any STEALTH HIT with a WEAPON will make the TARGET unable to ATTACK you on their next turn, but you also cannot ATTACK that TARGET on your next turn
ASSASSINATION
- You do DOUBLE DMG on a STEALTH CRIT HIT with a WEAPON
BEACON OF TRUTH
- Anyone you HIT with a FIGHT/STEALTH ATTACK cannot use DARKNESS magic or STEALTH attacks against YOU
CROWN AND SCEPTER
- ONCE/TURN : Sacrifice 1 of your 2 TURN Actions to TARGET anyone; Ask them a question, and if they are WRONG, they cannot use any ATTACK actions on their next TURN
1) How many Spells have I cast since we started fighting?
2) Who did I hit two turns ago?
3) How much mana have I spent?
FREIKUGEL (MP in multiples of 10)
- THRICE/FIGHT + ONCE/TURN : MAGIC attack using FIGHT roll vs ACADEMICS to dodge: Targets all characters in one ZONE; 1DMG per MANA spent
-------------------------
FIRST KING ZEROTH
35HP | 40MP | 2 MVMT
+5 ACADEMICS MANA PHYSIQUE
+4 ATHLETICS FIGHT
+3 WILL NOTICE
+2 DRIVE
+1 PROVOKE
> IMMUNE GOLD
> RESIST All Magic Colors
> WEAK INFUSED Weapons
SPELLS
- CALAMITY GOLD
- LV5 GOLD
- LV4 GOLD
- LV3 GOLD
- LV2 GOLD
- LV1 GOLD
ADVANCED AWARENESS
- During INITIATIVE rolls, you can turn one MINUS to a PLUS
NATURAL WEAPON (Hooves)
- You can make a 2DMG melee ATTACK while EMPTY HANDED
POWERFUL LEGS
During your turn, you can either:
- 1) Increase your MVMT by 1
- 2) Turn one MINUS on a FIGHT roll to a BLANK
MIDAS' MIGHT
- All FIGHT attacks are INFUSED fists with GOLD magic that do DMG equal to the difference between YOUR FIGHT roll & the opponent's ATHLETICS/STEALTH roll on a HIT
HELIOS' HEALING
- Any HIT you make with GOLD magic restores 1HP & 1MP
EQUALIZATION
- ONCE/FIGHT : At 10HP or less: You recover 3HP & 1MP per spell used in this fight, and for the rest of the fight, all HITS against you with MAGIC you are resistant to only do 1DMG
-------------------------
CORRUPTED KING NASH-ZEROTH
40HP | 60MP | 4 MVMT
+6 DRIVE MANA PHYSIQUE
+5 ACADEMICS ATHLETICS WILL
+4 FIGHT SHOOT
+3 DECEIVE INVESTIGATE
+2 BURGLARY
+1 NOTICE
> IMMUNE GOLD
> RESIST All Magic Colors
> WEAK GOLD Weapons
SPELLS
- CALAMITY GOLD
- LV5 GOLD
- LV4 GOLD
- LV3 GOLD
- LV2 GOLD
- LV1 GOLD
ADVANCED AWARENESS
- During INITIATIVE rolls, you can turn one MINUS to a PLUS
ENHANCED NATURAL WEAPON (Hooves)
- You can make a 3DMG melee ATTACK while EMPTY HANDED
SCULPTED LEGS
- During your turn, you can either:
- 1) Increase your MVMT by 2
- 2) Turn one MINUS on a FIGHT roll to a PLUS
ADAPTIVE IMMUNITY
- Every HIT you take from a SPELL gives you RESISTANCE to that color
- Every HIT you take from a SPELL turns that color's RESISTANCE to IMMUNITY
OVERABUNDANT DISCHARGE
- All SPELLS you cast will now TARGET all players and only need one roll
ULTIMATE RETALIATION
- Once / Fight : You can sacrifice all IMMUNITY & RESISTANCE types: You gain 5HP per IMMUNITY and 1HP per RESISTANCE, then deal 1DMG to all players per IMMUNITY sacrificed
- (this is treated as a GOLD spell with no LEVEL)

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## BUSINESS Dist
Accountant
> Barn swallow - Howard
Antique store
> Russian Blue - Wallace
Appliance store
> Corgi - Arden
Attorney office
> Mole - Dan
Barber shop
> Maine Coon - Lyanna
Bike shop & store
> Impala - Akira
Blacksmith
> Jackal - Marvin
Bookstore Owner
> Bulldog - Warton
Butcher
> Ox - Virgil
Car salesman
> Weasel - Barry
Candy store
> Shiba Inu - Kabir
Car wash
> Seagull - Cooper
Caterer
> Chamois (goat-antelope) - Dafne (F)
Convenience Store
> Owner - Human - Shivani (F)
> Register - Golden retriever - Hikari (F)
Copy store
> Grouse (bird) - Kooper
Craft store
> Corgi - Ayana
Daycare
> Terrier - Julius
> Butterfly - Guinevere (F)
Department store
> Jaguar - Brennan
> Moose - Gerald
> Oppossum - Shea (F)
> Boxer - August
Dry cleaner
> Budgerigar (bird) - Larry
Enchanter
> Rook (bird) - April (F)
Flea market
> Guanaco - Ryuuji
> Ostrich - Jamal
Furniture store
> Zebra - Becker
> Polar bear - Coen
Game store
> Beagle - Moriah (F)
Garden store
> Axolotl - Venus (F)
> Toucan - Kilian
Groomer (pets)
> Persian - Aspen
Gym
> Rhino - Clint
> Swan - Jada (F)
Hardware store
> Bull - Ulrich
> Great Dane - Beck
> Wallaby - Spencer (F)
Herbalist / Potions Store - 4 Geckos
> Tom
> Billy
> Sam
> Marshall
Hotel
> Manager - Beaver - Jarvis
> Bellhop - Guineafowl - Rylan (F)
Impound Lot
> Bulldog - Wallace
Jewelry store
> Kingbird - Casey (F)
Joke & novelty store
> Kinkajou - Kacey
Landscaper
> Billy goat - Justin
> Tapir - Maddie
Laundromat
> Guinea pig - Nazir
Lawyer
> Locust - Aubriella (F)
Liquor store
> Human - Darius
Locksmith
> Cobra - Scarlette (F)
Maid service
> Black cat - "Midnight"
Mall
> Peafowl - Andrea (F)
> Persian cat - Maria (F)
> Falcon - Jackson
> Cheetah - Dashiell
> Cricket - Violet (F)
> White lion - Kevin
Mall food court
> Meerkat - Josh
> Pig - Parker
Massage parlor
> Mandrill - Jair
Mechanic
> Ball Python - Mikey
Motorcycle shop
> German Shepherd - Arden (F)
Music store
> Ibis - Ellen (F)
Office supply
> Kite (bird) - Carter
Pawn shop
> Lyrebird - Cedric
Pet store
> Human - Caelum (child)
Photographer
> Mink - Everett
Rec Center
> Brown Bear - Frankie
Repair center
> Okapi - Heathcliff
Restaurants
> Breakfast - Skink - Siya (F)
> Meat - Black mamba - Weylan
> Vegetarian - Panda - Xavi
> Fast food - Jackalope - Yvgeny
> Dessert - Snow leopard - Max
> Coffee shop - Partridge - Avah (F)
> Juice bar - Wombat - Gary
> Bakery - Salamander - Zach
Salon
> Ladybug - Madisyn (F)
Spa
> Albatross - Rosalyn (F)
Sporting Goods store
> Capybara - Torrence
Storage warehouse
> Gorilla - Bode
> Hamster - Khalid
> Magpie - Harley (F)
> Prairie Dog - Marian
Tailor
> Lapwing - Aubrie (F)
Tattoo Parlor
> Nightingale - Dimitri
Taxi
> Dispatcher - Human - Aubrie (F)
> Driver - Lark - Viola (F)
> Driver - Pheasant - Bastian
> Driver - Grasshopper - Alaric
Thrift store
> Hummingbird - Agnes (F)
Toy store
> Narwhal - Vida (F)
Vehicle rental
> Donkey - Paisleigh (F)
Weapons Store
> Doberman - Jerras
Wedding store
> Sphinx Cat - Krocka
-----
# ESSENTIALS DIST
Banker
> Schnauzer - Garamond
Bus Driver
> Day - Red Ant - Matt
> Night - Black Ant - Fritz
> Elementary - Termite - Ren
> Middle - Flea - Marcella (F)
> High - Mosquito - Kolter
Clinic
> Badger - Casper
> Gazelle - Kanan
> Heron - Claudia (F)
> Boa Constrictor - Davion
Doctor
> Dolphin - Davy
> Nurse shark - Clara (F)
Fire Department
> Desert Tortoise - Chief Mars
> Camel - Elijah
> Echidna - Aiden
> Fennec Fox - Floriana (F)
Grocery Store
> Manager - Condor - Fergus
> Clerk 1 - Gopher - Stan
> Clerk 2 - Turtle - Eustace
> Stocker - Ferret - Jack
Homeowner's Association
> Sheep - Anais (F)
Money printing Mint
> Gazelle - Blaise
Newspaper
> Editor-in-chief - Alligator - Ozias
> Writer - Salamander - Jalani
> Editor - Ibex - Carolyn (F)
> Photographer - Binturong - Celina (F)
> Printer - Cocker Spaniel - Koah
> Paper delivery - Wolverine - Denzel
Nurse
> Elephant - Laverne (F)
> Scorpion - Kitia
> Jellyfish - Oleander
> Black bear - Meli (F)
Pharmacist
> Lynx - Terrence
Physical Therapist
> Daddy Longlegs Spider - Ozran
Post Office
> Alpaca - Micah
> Crane - Cattleya (F)
> Wolf - Coco (F)
Repairman
> Electrical - Beaver - Gary
> Handyman - Beaver - Terry
> HVAC - Beaver - Jerry
> Phone line - Beaver - Harry
> Plumbing - Beaver - Barry
> Power line - Beaver - Carrie (F)
Research & Development Lab
> Chameleon - Eleazar
> Dragonfly - Liam
Schools
> **Elementary**
> - Kindergarten - Badger - Mrs. Brown
> - 1st - Parrot - Mrs. Martinez
> - 2nd - Llama - Mrs. Fournier
> - 3rd - Pigeon - Mrs. Kimura
> - 4th - Mouse - Mrs. Greco
> - 5th - Chimpanzee - Mr. Thorne
> - Cafeteria - Chicken - Mr. Larson
> **Middle**
> - 6th - Hyena - Mr. Kato
> - 7th - Human - Mrs. Rhodes
> - 8th - Pig - Mrs. Klein
> - Cafeteria - Goat - Mr. Vanta
> **High**
> - 9th - Koala - Mr. Romano
> - 10th - Orca - Mr. Gallo
> - 11th - Squirrel - Mr. Gonzalez
> - 12th - Raven - Mr. Morrison
> - Cafeteria - Chipmunk - Mr. Tanaka
> **Trade school**
> - Agriculture - Aardvark - Ms. Johnson
> - Architecture - Mantis - Mr. Yamamoto
> - Automotive - Human - Mrs. Hart
> - Collision Repair - Wildebeest - Mr. Ricci
> - Cosmetology - Poodle - Ms. Schwarz
> - Culinary - Hedgehog - Mrs. Reynolds
> - Dental - Border Collie - Mr. Sanchez
> - Driver's Ed (Prof) - Human - Mr. Lin
> - Electrical - Possum - Mr. Durand
> - HVAC Repair - Snail - Mrs. Russo
> - Marine Tech - Manta Ray - Ms. Jennings
> - Motorcycle Repair - Bobcat - Mr. Becker
> - Nursing - Cottonmouth - Mr. Costa
> - Plumbing - Platypus - Mr. Schmidt
> - Welding - Toad - Mr. Murray
> **College**
> Dean - Human - Mr. Cross
> - Accounting - Rabbit - Mr. Chambers
> - Art - Gerbil - Mr. McCoy
> - Biology - Dingo - Mrs. Locklear
> - Business Mgmt - Hornet - Mrs. Martin
> - Criminal Justice - Sloth - Mr. McKenzie
> - Economics - Squid - Mr. Mancini
> - Education - Quail - Mrs. Lopez
> - Engineering - Capybara - Mr. Anand
> - Ethics - Manatee - Mr. Dunn
> - Finance - Rat - Mrs. Watanabe
> - Healthcare/Medical - Gorilla - Mr. Zhao
> - History - Crocodile - Mr. DuBois
> - Language - Lyrebird - Mrs. Butterfield
> - Law - Chinchilla - Mrs. Moreau
> - Legal - Chihuahua - Mr. Sharpe
> - Liberal Arts - BlueJay - Mrs. Zhao
> - Marketing - Copperhead - Mr. Khan
> - Performing Arts - Siamese cat - Mr. Harrison
> - Psychology - Human - Mr. Hoffman
*Thunder Force* (Police Office)
> 1st Com - Human - Jensen (F)
> 2nd Com - Gila Monster - Valeos
> 3rd Com - Panther (scar) - Harken
> Clerk - Cat - Binx
-----
# CAPITOL QUARTZ
## Town Hall
> King - Violet bird - Akarui
> King's Aide - Copper fox - Nash
-----
## SPORTS ZONE
Baseball
> Umpire - Kangaroo - Soren
> Maintainer - Iguana - Leif
Football
> Referee - Coyote - Koa
> Maintainer - Bison - Cillian
Tennis
> Referee - Monitor lizard - Sylvie (F)
> Maintainer - King Cobra - Cosima (F)
Basketball
> Referee - Mongoose - Theo
> Maintainer - Owl - Saskia (F)
Olympic
> Referee - Eagle - Gemma (F)
> Maintainer - Emu - Lucien
Soccer
> Referee - Armadillo - Xanthe (F)
> Maintainer - Bobcat - Dimitri
Hockey
> Referee - Antelope - Roman
> Maintainer - Penguin - Ivo
Track
> Referee - Leopard - Aaron
> Maintainer - Hawk - Soraya (F)
Volleyball
> Referee - Pigeon - Yara (F)
> Maintainer - Vulture - Bruno
-----
## TRASH ZONE
Homeless
> Housefly - Lars
Junkyard
> Bassett Hound - Edmund
Recycle/Compost
> Lobster - Jaylah (F)
Waste-to-Energy facility
> Frog - Libby (F)
-----
## ENTERTAINMENT JUNCTION
Amusement Park
> Bumper Car - Puma - Fia (F)
> Carousel - Hognose Snake - Cormac
> Ferris Wheel - Goose - Aarav
> Haunted House - Aardvark - Dion
> Log Ride - Walrus - Angus
> Roller Coaster - Lemur - Alison (F)
> Tilt-a-Whirl - Wombat - Bodhi
> Custodians
> - Yak - Lorenzo
> - Seal - Ingrid (F)
Arcade
> Finch - Kiera (F)
Bartenders
> Pine Marten - Koda
> Dove - Yuki (F)
Bowling Alley
> Pomeranian - Taliyah (F)
Mini-Golf
> Duck - Ronnie
M.M.A. Arena
> Trainer - Hippo - Cruz
> Cleaner - Porcupine - Maeve (F)
Pool Hall
> Turkey - Tylan
Public Pool
> Lifeguard - Whale - Kylie (F)
Restaurants
> Buffet - Spider monkey - Paloma (F)
> Fine Dining - Lynx - Yevgenii
Roller Rink
> Stingray - Grayson (F)
Strip Club
> Dancer - Dugong - Marc
> Dancer - Moth - Kylee (F)
> Dancer - Elk - Josias
> Dancer - Skunk - Riya (F)
> Bartender - Pug - Ivan
-----
## RED
Metalworker - Boar - Garsen
Shop owner - Asp - Lana
## ORANGE
Counter worker - Human - Caelum
## YELLOW
Frozen food stand owner - Pelican - Horace
Shop Owner - Flamingo - Janice (F)
## GREEN
Horse wrangler - Kitsune - Villi (F)
Tea leaf stripper - Human - Caelum
## BLUE
Fisherman - Otter - Gallon
Shop Owner - Octopus - Klein
## PURPLE
Baker - Sheep - Judith (F) (old)
Cart owner - Holstein cow - Kid
## PINK
Fashion showrunner - Human - Caelum
Shop Owner - Giraffe - Enid
## WHITE
Shop owner - Snow fox - Ouja
Sleddog driver - Husky - Exile
Whitaker's partner - Cat - Morana (F)
## SILVER
Courthouse Clerk - Garter Snake - Pamela (F)
Thunder Force Sign-in Clerk - Leopard - Elizabeth (F)
## GRAY
Sobbing woman - Red robin - Rowena (F)
Choir boy - Human - Caelum
## BLACK
Biggest complainer - Ram - LUCKY
Cassius' assistant - Tarantula - Striker
## BROWN
Shop owner - Bat - Jamir
Mountain climber - Maned wolf - Jekhyra (F)