Organized Items into Folders
- Domains - Mechanics - Characters - Mainline Story
This commit is contained in:
parent
860692cb41
commit
4ba0613ebe
34 changed files with 0 additions and 0 deletions
683
Characters/Domain Masters.txt
Normal file
683
Characters/Domain Masters.txt
Normal file
|
|
@ -0,0 +1,683 @@
|
|||
The DOMAIN MASTERS are the guardians of the twelve REGALIA, and also the masters of each individual DOMAIN.
|
||||
|
||||
They are each distinct in personality, fighting style, and... well, they're all excessively distinct people for a myriad of reasons.
|
||||
|
||||
One thing they all share is they specialize and are essentially embodied by one element of magic
|
||||
- They are exceedingly dangerous to be around for that reason alone, and unless you REALLY want those Regalia, should be avoided at all costs
|
||||
|
||||
-----
|
||||
|
||||
Aodaghan Panthrandu
|
||||
Species: Avian / Phoenix
|
||||
|
||||
The personification of "pissed off", this six foot two bird man has a jet black beak on his face that matches his waist-length tied-back black hair, piercing crimson eyes, and a dark red feathered physique that is well kept but still lithe to allow his gorgeous red, orange, and yellow wings carry him through the air. His arms are separated, and at the end of his legs below his forward bending knees is a pair of deep yellow avian feet.
|
||||
|
||||
He normally either wears a fireproof smithing apron & black slacks, or in a combat outfit of a knee-length red longcoat bound by small chains across the chest paired with heavy black combat boots. His weapon of choice is a six foot long two-handed black blade sword, adorned with a phoenix on the hilt, and he has a "habit" of striking with the flat side more often than the blade. "Oops."
|
||||
|
||||
He has a quick temper and is not afraid to fight anything or anyone that steps out of line. The only thing that quells that heated temperament seems to be trips to the hot springs, the local forge, or any environment with a heat stronger than his own.
|
||||
|
||||
LIKES: Physical training, Hot summer days, Working the forge
|
||||
DISLIKES: Cold weather, YOU.
|
||||
|
||||
HP 35 | MP 40 | MVMT 2
|
||||
+5 ACADEMICS FIGHT PHYSIQUE
|
||||
+4 MANA ATHLETICS
|
||||
+3 CRAFT WILL
|
||||
+2 DRIVE
|
||||
+1 RESOURCES
|
||||
|
||||
SPELLS
|
||||
LV0 PYRO
|
||||
LV1 TORCH
|
||||
LV2 FLAMETHROWER
|
||||
LV3 FIREBALL
|
||||
LV4 TAVROS
|
||||
LV5 PHOENIX
|
||||
|
||||
IMMUNE : FIRE
|
||||
RESIST : LIGHTNING WIND
|
||||
WEAK : WATER
|
||||
|
||||
FLIGHT (Phoenix Wings)
|
||||
You are hovering over one "ZONE" over the BATTLEZONE
|
||||
- Can be activated by paying 1 MVMT during your turn
|
||||
- You move 1 ZONE per MVMT over the other characters, same as normal MVMT
|
||||
- Cannot ATTACK with, or be ATTACKED by, FIGHT weapons that are not FLEXIBLE, REACH, or THROWING
|
||||
- Any HIT will knock you to the ground until you reactivate FLIGHT
|
||||
|
||||
NATURAL WEAPONS (Clawed feet) x2
|
||||
You can make a 2DMG melee ATTACK while EMPTY HANDED
|
||||
|
||||
SECOND SWING
|
||||
Once/Turn : You can attack TWICE per turn with any one 4/5DMG FIGHT weapon, but the second ATTACK is made at DISADV
|
||||
|
||||
SKY FIRE
|
||||
While in FLIGHT, any opponents under your ZONE gain AFTERBURN
|
||||
|
||||
OVERHEATED ASSAULT
|
||||
FIGHT ATTACKS with a two-handed weapon hit all TARGETS in ZONE
|
||||
- If in FLIGHT, you GROUND yourself as part of the ATTACK, and will gain +1DMG on HIT/MATCH
|
||||
|
||||
PHOENIX FLARE
|
||||
Once/Fight, at 0HP;
|
||||
- Recover ALL HP
|
||||
- All FIRE spells gain 1DMG
|
||||
- All AFTERBURN dealt is doubled
|
||||
|
||||
-----
|
||||
|
||||
Conroy Kaksteist
|
||||
Species : Feline / Sabertooth Tiger
|
||||
|
||||
A curious lover of all things knowledge, his wide merrigold tiger eyes are barely obscured by a pair of black rimmed glasses. His messy black hair is tied back in a loose ponytail, making are to avoid his small round cat ears atop his head.
|
||||
|
||||
He is usually seen wearing a long white coat, reminiscent of a doctor or lab worker, trimmed in some black knotworking all the way down the front, barely obscuring his black knitted shirt and deep red pants underneath. He also rarely wears shoes, preferring the cool floor under his feet. He has no weapon of choice, but when combat is required, he will often don a strange orange stone buckler shield he pulls from his lab.
|
||||
|
||||
He is easily distracted by his innate curiosity, and prefers to read a good book or take a catnap somewhere comfortable, but most of all he enjoys putting his massive knowledge to work whenever he can and help everyone who needs or asks for his aid.
|
||||
|
||||
LIKES: Reading, organizing, teaching
|
||||
DISLIKES: Outdoor weather, too much chaos
|
||||
|
||||
HP 35 | MP 40 | MVMT 3
|
||||
+5 ACADEMICS ATHLETICS PHYSIQUE
|
||||
+4 DRIVE MANA
|
||||
+3 INVESTIGATE WILL
|
||||
+2 NOTICE
|
||||
+1 FIGHT
|
||||
|
||||
SPELLS
|
||||
LV0 CHRONO
|
||||
LV1 TIME OUT
|
||||
LV2 TIME STREAM
|
||||
LV3 TIMEZONE
|
||||
LV4 YO'LBARS
|
||||
LV5 SMILODON
|
||||
|
||||
IMMUNE: TIME
|
||||
RESIST: DEATH WIND
|
||||
WEAK: SPACE
|
||||
|
||||
ADVANCED AWARENESS
|
||||
During INITIATIVE rolls, you can turn one MINUS to a PLUS
|
||||
|
||||
INVENTORY INSIGHT
|
||||
Start Of Fight: INVESTIGATE roll to see what unique items/weapons your enemies are carrying
|
||||
|
||||
NATURAL WEAPON (Tiger Claws) x2
|
||||
You can make a 2DMG melee ATTACK while EMPTY HANDED
|
||||
|
||||
SANDS OF TIME
|
||||
ITEM ACTION: Summons a sand clone of a character from the party at a prior LV
|
||||
|
||||
REWIND
|
||||
REACTION: move to any ZONE touched on the prior turn
|
||||
- Auto cancels incoming ATTACK action if it TARGETs or moves out of range
|
||||
|
||||
HISTORY LESSON
|
||||
Once/Fight, at 10HP or less:
|
||||
- Replace self with LV5 TIME IDOL SUMMON until it hits 0HP
|
||||
- *Summon has DOUBLE HP*
|
||||
- *Summon has UNLIMITED spell use*
|
||||
|
||||
-----
|
||||
|
||||
Zahir Onlarla
|
||||
Species: Insect / Honeybee
|
||||
|
||||
A sunspot of smiles and celebration, this active little guy strives to be helpful and spread joy in any way he can. His almond colored eyes draw attention to his messy golden blonde hair, billowing around his somewhat insectoid face and making his two small antennae atop his head even more obvious.
|
||||
|
||||
He is usually seen wearing some form of black and yellow clothing, either a casual kilt-like ensemble looking like it was made of a giant flower or a more formal soldier-style for serious occasions. Either way, his weapon of choice is his black and yellow gauntlets that flow right into the whole outfit, and almost obscure his second set of arms.
|
||||
|
||||
You rarely see jim without a smile, as he believes joy to be its own religion that should be shared and spread openly to anyone who needs or wants it. If he is ever NOT smiling, people know the situation is serious, but it doesn't take much to being that smiling personality back.
|
||||
|
||||
LIKES: Dancing, Flying, Sunny days
|
||||
DISLIKES: Quiet rooms, dark places
|
||||
|
||||
HP 35 | MP 40 | MVMT 2
|
||||
+5 ACADEMICS ATHLETICS PHYSIQUE
|
||||
+4 FIGHT MANA
|
||||
+3 DRIVE WILL
|
||||
+2 RAPPORT
|
||||
+1 CONTACTS
|
||||
|
||||
SPELLS
|
||||
LV0 HOLY
|
||||
LV1 SHINING RAY
|
||||
LV2 LASERBEAM
|
||||
LV3 SOLAR FLARE
|
||||
LV4 AILBHEAN
|
||||
LV5 MELISSAE
|
||||
|
||||
IMMUNE : LIGHT
|
||||
RESIST : LIGHTNING LIFE
|
||||
WEAK : DARKNESS
|
||||
|
||||
HELPING HAND
|
||||
Once/Round : REACTION : You can turn one MINUS on an ALLY's roll in the same ZONE to a BLANK
|
||||
|
||||
NATURAL WEAPON (Bee Stinger)
|
||||
You can make a 2DMG Melee ATTACK while EMPTY HANDED
|
||||
|
||||
AWKWARD AERODYNAMICS
|
||||
You hover over the ground rather than truly fly, but otherwise do not gain the normal benefits of flight
|
||||
- All HITS received from spells and potions do 1 less DMG
|
||||
|
||||
OVERENTHUSIASM
|
||||
Every PLUS on your FIGHT ROLL with EMPTY HANDED or NATURAL WEAPON strikes deals 1 extra DMG
|
||||
|
||||
FLURRY OF STINGS (once per turn)
|
||||
Can FIGHT ATTACK a number of times equal to FIGHT score per ATTACK ACTION, but can only use NATURAL WEAPON
|
||||
|
||||
SHINING SWARM
|
||||
Once/Fight, at 10HP or less:
|
||||
- Create duplicates equal to the number of ENEMY party members -1
|
||||
- *Each clone is placed in the same zone as a player*
|
||||
- *Same current HP, MP, and abilities each*
|
||||
- *There is no 'real one,' last one standing is the 'real one'*
|
||||
|
||||
-----
|
||||
|
||||
Corentin Tasnyak
|
||||
Species: Reptile / Winged Serpent
|
||||
|
||||
A quiet and meditative person, he prefers the company of the open wind and silence to anyone or anything in particular. His emerald green serpent eyes are partly hidden behind a windswept head of green locks, barely distinct in hue against his forest green scale pattern.
|
||||
|
||||
His preferred method of dress is either a japanese-style casual wear kimono with depictions of the overhead cloudy sky, or a more regal style of green leather armor etched in Aztec knotworking all across his arms and chest piece. Either way, his preferred weapon is an artistically gorgeous long bow designed for long range attacks and heavy impacts.
|
||||
|
||||
This man is all about finding serenity in the world around him.. He finds clean air soothing, and silent winds energizing, but has recently come to appreciate how certain melodies tickle the soundwaves pleasantly. Otherwise, you will often find him drinking cups of homemade tea, made of plants from his own garden.
|
||||
|
||||
LIKES: Rhythmic music, Archery, Tea
|
||||
DISLIKES: Smoking, White noise
|
||||
|
||||
HP 35 | MP 40 | MVMT 2
|
||||
+5 ACADEMICS PHYSIQUE SHOOT
|
||||
+4 ATHLETICS NOTICE
|
||||
+3 MANA WILL
|
||||
+2 DRIVE
|
||||
+1 CRAFT
|
||||
|
||||
SPELLS
|
||||
LV0 AERO
|
||||
LV1 AIRBLAST
|
||||
LV2 TORNADO
|
||||
LV3 SONIC BOOM
|
||||
LV4 BAO DOM
|
||||
LV5 QUETZALCOATL
|
||||
|
||||
IMMUNE : WIND
|
||||
RESIST : TIME FIRE
|
||||
WEAK : EARTH
|
||||
|
||||
ADVANCED AWARENESS x2
|
||||
During INITIATIVE rolls, you can turn up to 2 MINUS to PLUS
|
||||
|
||||
GLIDE (Reptilian wings)
|
||||
You can move 2 spaces per point of MVMT each turn
|
||||
|
||||
NATURAL WEAPON (Snake Bite)
|
||||
You can make a 2DMG Melee ATTACK while EMPTY HANDED
|
||||
|
||||
SUPERCELL SHOT
|
||||
All SHOOT ATTACKS with a bow can hit two targets, so long as both are 2+ ZONES away
|
||||
|
||||
TLACOCHTLI BARRAGE (1MP)
|
||||
Make one SHOOT attack roll vs ALL TARGETS on the BATTLEZONE using self-generated magical air darts, each dealing 1DMG + LIFTOFF on a HIT
|
||||
|
||||
MASK OF MIXCOATL
|
||||
Once/Fight, at 10HP or less:
|
||||
- Recover all HP
|
||||
- For the rest of the fight, every player will be affected by LIFTOFF at their respective EOT
|
||||
|
||||
-----
|
||||
|
||||
Dorrin Dodici
|
||||
Species: Fish / Bull Shark
|
||||
|
||||
Always seeming to have a tear in his eye, this hulking mass of muscle stands at 6 foot 5 vertically, and not too differently horizontally. He has no hair to speak of, instead preferring to wear some form of hat, making his deep ocean blue eyes his most striking facial feature.
|
||||
|
||||
His body is built with muscle on muscle, and is either easily viewable when he swims shirtless or is barely contained within one of his double breasted mafioso style Italian suits, usually tailored to match his hat. His weapon of choice is a massive fishing harpoon covered in notchwork to resemble the shark that holds it, and his precision with his throws is terrifying.
|
||||
|
||||
This walking talking tank of stoicism is difficult to read emotionally. He spends his time fishing, swimming, or speaking highly of his adopted daughter, but otherwise is very quiet. However, when situations get serious, he is always first and foremost ready to either outsmart his opponent, or outfight them.
|
||||
|
||||
LIKES: Big Game Fishing, Swimming, His Daughter
|
||||
DISLIKES: Extreme Hot & Cold weather
|
||||
|
||||
HP 35 | MP 40 | MVMT 1
|
||||
+5 ACADEMICS FIGHT PHYSIQUE
|
||||
+4 ATHLETICS MANA
|
||||
+3 INVESTIGATE WILL
|
||||
+2 EMPATHY
|
||||
+1 CONTACTS
|
||||
|
||||
SPELLS
|
||||
LV0 HYDRO
|
||||
LV1 AQUA JET
|
||||
LV2 WAVE CRASH
|
||||
LV3 TIDAL WAVE
|
||||
LV4 IHLENGESI
|
||||
LV5 DAKUWANGA
|
||||
|
||||
IMMUNE : WATER
|
||||
RESIST : ICE EARTH
|
||||
WEAK : FIRE
|
||||
|
||||
INVENTORY INSIGHT
|
||||
Start Of Fight: INVESTIGATE roll to see what unique items/weapons your enemies are carrying
|
||||
|
||||
NATURAL WEAPON (Shark Bite)
|
||||
You can make a 2DMG Melee ATTACK without a weapon
|
||||
|
||||
SWIM SPEED
|
||||
You can move 2 spaces per MVMT while in water
|
||||
|
||||
MINCOPIE MAGIC
|
||||
All WATER spells are treated as THROWN WEAPONS, shaped as water harpoons, and will all do 2DMG per HIT, regardless of SPELL LV
|
||||
|
||||
CRASHING WAVE
|
||||
One FIGHT roll with a THROWN WEAPON hits all ZONES in a row, even diagonal
|
||||
|
||||
HURLY BURLY OCEAN
|
||||
Once/Fight, at 0HP:
|
||||
- Recover ALL HP
|
||||
- For the rest of the fight, you gain NATURAL WEAPON (Fists) x2
|
||||
- *You can make a 2DMG Melee ATTACK while EMPTY HANDED*
|
||||
- *These do not suffer DUAL WEILD's DISADV*
|
||||
- *These Fists are permanently INFUSED with HYDRO*
|
||||
|
||||
------
|
||||
|
||||
Arledge Tannifila
|
||||
Species: Rabbit / English Lop
|
||||
|
||||
An adorer of animals big and small, this effeminate cowboy bunny has strikingly vibrant indigo eyes beneath a short head of light purple hair and an adorable black nose, which wiggles when he smells something he likes. Due to his long loopy ears hanging behind him, he finds hats difficult to wear, instead letting his cowboy hat rest against his back by his neck.
|
||||
|
||||
He usually wears simple clothes, his favorite being form-fitting jeans and a dark purple shirt, and he prefers to not wear shoes if he can avoid it. He is a stalwart pacifist, preferring to not fight under any circumstances, but is not afraid to help those in need by giving g a quick boost in energy or patching up a wound.
|
||||
|
||||
This bun is a hard worker, helping to run any and all animal and plant farms he can volunteer for. Seeming to never run out of energy, he is known far and wide as one of the most generous, selfless, and helpful people anyone has ever known.
|
||||
|
||||
Likes: Animals, forests, fruits & veggies
|
||||
Dislikes: Large cities, wasteful people
|
||||
|
||||
HP 35 | MP 30 | MVMT 2
|
||||
+5 ACADEMICS ATHLETICS PHYSIQUE
|
||||
+4 MANA RAPPORT
|
||||
+3 EMPATHY WILL
|
||||
+2 DRIVE
|
||||
+1 CRAFTS
|
||||
|
||||
SPELLS
|
||||
LV0 CURE
|
||||
LV1 RESTORATION
|
||||
LV2 LIFE STREAM
|
||||
LV3 HARMONY
|
||||
LV4 HAZON'AINA
|
||||
LV5 TU'ER YE
|
||||
|
||||
IMMUNE : LIFE
|
||||
RESIST : LIGHT SPACE
|
||||
WEAK : DEATH
|
||||
|
||||
HELPING HAND
|
||||
Once/Round : REACTION : You can turn one MINUS on an ALLY's roll in the same ZONE to a BLANK
|
||||
|
||||
GOT YOUR BACK
|
||||
Once/Round : REACTION : You can turn one MINUS on an ALLY's roll in the same ZONE to a PLUS
|
||||
|
||||
POWERFUL LEGS
|
||||
During your turn, you can either:
|
||||
- Increase your MVMT by 1
|
||||
- Turn one MINUS on a FIGHT roll to a BLANK
|
||||
|
||||
BOUNTY OF NATURE
|
||||
LV4 summons call 2 creatures per cast
|
||||
|
||||
NOBLE SACRIFICE (once per round)
|
||||
REACTION: Can use SELF or SUMMON to intercept any HIT in place of another
|
||||
|
||||
BOON OF PACIFISM
|
||||
Once/Fight, at 10HP or less:
|
||||
- Recover all HP and MP
|
||||
- Cannot use any ATTACK action next turn
|
||||
|
||||
-----
|
||||
|
||||
Miranda Baarah
|
||||
Species: Chimera / Gryphon
|
||||
An enthusiastic romantic, her brown eyes are framed perfectly from inside her trimmed neck-length deep brown hair (framed around her lengthy cat ears), her chocolate brown lips always in a playful smirk, and her well-kept neck plumage.
|
||||
|
||||
Her preferred manner of dress is either none, or a brand new outfit she will handmake in preparation for each situation. Her ensemble also always comes with a place for her whip, of which earned her the title as a 'sadist,' among others.
|
||||
|
||||
Her personality is a split between a flirty performer and a hungry predator, and its hard to see where one ends and the other begins. She loves making eye-catchjng clothing g for others to wear so they can catch the attention of the ones they deserve, but is also not afraid to seek out those people for her own fun.
|
||||
|
||||
Likes: Making clothes, music, sex
|
||||
Dislikes: being alone, quiet
|
||||
|
||||
HP 35 | MP 40 | MVMT 2
|
||||
+5 ACADEMICS FIGHT PHYSIQUE
|
||||
+4 ATHLETICS MANA
|
||||
+3 CRAFT WILL
|
||||
+2 DRIVE
|
||||
+1 CONTACTS
|
||||
|
||||
SPELLS
|
||||
LV0 STELLAR
|
||||
LV1 ASTEROID
|
||||
LV2 STAR SHOWER
|
||||
LV3 GRAVITY WELL
|
||||
LV4 CON SU TU
|
||||
LV5 GRYPHUS
|
||||
|
||||
IMMUNE : SPACE
|
||||
RESIST : LIFE EARTH
|
||||
WEAK : TIME
|
||||
|
||||
FLIGHT (Gryphon Wings)
|
||||
You are hovering over one "ZONE" over the BATTLEZONE
|
||||
- Can be activated by paying 1 MVMT during your turn
|
||||
- You move 1 ZONE per MVMT over the other characters, same as normal MVMT
|
||||
- Cannot ATTACK with, or be ATTACKED by, FIGHT weapons that are not FLEXIBLE, REACH, or THROWING
|
||||
- Any HIT will knock you to the ground until you reactivate FLIGHT
|
||||
|
||||
NATURAL WEAPONS (Lion Claws) x2
|
||||
You can make a 2DMG melee ATTACK while EMPTY HANDED
|
||||
|
||||
COMBAT CRAFTING
|
||||
Pay 1 MVMT to CRAFT roll & make a reasonable weapon out of supplies you are wearing or carrying
|
||||
- Its DMG is equal or less than your CRAFT roll
|
||||
- This weapon will break after 3 rounds
|
||||
|
||||
ASTEROID BELTING (Once/Turn)
|
||||
REACH weapons can attack TWICE per FIGHT action without penalty
|
||||
|
||||
STELLAR STRUT
|
||||
Takes one less DMG per HIT per instance of STARSTRUCK the attacker has
|
||||
|
||||
FATAL ATTRACTION
|
||||
Once/Fight, at 10HP or less:
|
||||
- Recover HP equal to current MP
|
||||
- Choose one ZONE to create a black hole
|
||||
- *Anyone starting their turn in that ZONE takes 1 SPACE DMG*
|
||||
- *Every turn from there, that ZONE's range expands by 1 row of adjacent ZONES, and the center ZONE's DMG is increased by 1*
|
||||
|
||||
-----
|
||||
|
||||
Whittaker Tormet'i
|
||||
Species: Deer / Reindeer
|
||||
|
||||
A very skiddish little guy, he is only six feet tall if you count his antlers. His light mocha colored eyes are a perfect match against his light brown fur against his face, his short almost-white locks an almost perfect match against his fur and boney antlers.
|
||||
|
||||
His usual manner if dress is either a long black sweater with white trimming and matching ugg boots, or an outfit comprised of an all white sleeveless tee, jean shorts, and arm & leg warmers to obscure his hands and foothooves so people can't see what he plans to use. Aside from tools he can generate on the fly made of ice, he also carries a white ninjato shortsword as his preferred weapon.
|
||||
|
||||
He is an extremely timid person when it comes to people, and it comes from the end result of nearly every adult he's interacted with recently treating him horribly. The only people he is not afraid of at this point are children, and the one woman that treated him with kindness when he needed it most.
|
||||
|
||||
Likes: Snowy days, ice skating, snowball fights
|
||||
Dislikes: Summer heat, too much attention
|
||||
|
||||
HP 35 | MP 40 | MVMT 3
|
||||
+5 ACADEMICS PHYSIQUE STEALTH
|
||||
+4 MANA NOTICE
|
||||
+3 CRAFT WILL
|
||||
+2 DRIVE
|
||||
+1 EMPATHY
|
||||
|
||||
SPELLS
|
||||
LV0 FROST
|
||||
LV1 ICICLE
|
||||
LV2 HAILSTORM
|
||||
LV3 BLIZZARD
|
||||
LV4 BELIY MEDVED
|
||||
LV5 CERNUNNOS
|
||||
|
||||
IMMUNE : ICE
|
||||
RESIST : DARKNESS WATER
|
||||
WEAK : LIGHTNING
|
||||
|
||||
ADVANCED AWARENESS x2
|
||||
During INITIATIVE rolls, you can turn up to 2 MINUS to PLUS
|
||||
|
||||
NATURAL WEAPON (Antlers)
|
||||
You can make a 2DMG melee ATTACK while EMPTY HANDED
|
||||
|
||||
FLIGHT (Phoenix Wings)
|
||||
You are hovering over one "ZONE" over the BATTLEZONE
|
||||
- Can be activated by paying 1 MVMT during your turn
|
||||
- You move 1 ZONE per MVMT over the other characters, same as normal MVMT
|
||||
- Cannot ATTACK with, or be ATTACKED by, FIGHT weapons that are not FLEXIBLE, REACH, or THROWING
|
||||
- Any HIT will knock you to the ground until you reactivate FLIGHT
|
||||
|
||||
ICICLONE JUTSU (1MP)
|
||||
ITEM ACTION: CRAFT roll to create an equal number of ICE STATUES on the BATTLEZONE (destroyed after one HIT) & double that number of ICE KUNAI (1DMG) (throwing) (dual-weild)
|
||||
|
||||
SNOWBLIND SUBSTITUTION
|
||||
Can swap places with one ICE ITEM on the BATTLEZONE per point of MVMT
|
||||
- (can be used as REACTION)
|
||||
|
||||
POLAR PROTECTORS
|
||||
Once/Fight, at 10HP or less:
|
||||
- Cast 2 LV4 ICE SUMMONs for free
|
||||
- *Cannot use ATTACK ACTIONS until both are defeated*
|
||||
|
||||
-----
|
||||
|
||||
Fulmo 'Burrasca' Uncial
|
||||
Species: Procyon / Raccoon
|
||||
|
||||
Calm and cool headed at all times, his gray eyes sit perfectly behind a pair of sunglasses against his grayed out face surrounded by ainterchanging rings of black and silver. His hair, an electric silver, is perfectly neat and trimmed between his long pointed ears.
|
||||
|
||||
When he is not wearing his trademark judge's robe, his preferred manner of dress is a simple set of black clothes, mainly cargo pants and a tee shirt under a denim longcoat. His preferred weapon of style is a pair of revolvers, when he isn't using his overwhelming speed.
|
||||
|
||||
Much like his peculiar fur pattern is so specifically colored, he always sees the world as black and white in terms of right and wrong. Blunt and honest to a fault, he is always charged up to deliver the clearest and most appropriate punishment to those on the wrong side of the law. The only thing more precise than his world views are his gunslinger skills.
|
||||
|
||||
Likes: Stormy days, target practice, the law
|
||||
Dislikes: Wishy-washy people
|
||||
|
||||
HP 35 | MP 30 | MVMT 2
|
||||
+5 ACADEMICS PHYSIQUE SHOOT
|
||||
+4 ATHLETICS NOTICE
|
||||
+3 MANA WILL
|
||||
+2 DRIVE
|
||||
+1 FIGHT
|
||||
|
||||
SPELLS
|
||||
LV0 STATIC
|
||||
LV1 LIGHTNINGBOLT
|
||||
LV2 LIGHTNING BLITZ
|
||||
LV3 PLASMA WALL
|
||||
LV4 BINESI
|
||||
LV5 AZEBAN
|
||||
|
||||
IMMUNE : LIGHTNING
|
||||
RESIST : FIRE LIGHT
|
||||
WEAK : ICE
|
||||
|
||||
ADVANCED AWARENESS x2
|
||||
During INITIATIVE rolls, you can turn up to 2 MINUS to PLUS
|
||||
|
||||
SWIM SPEED
|
||||
You can move 2 spaces per MVMT while in water
|
||||
|
||||
CIVIL RETURN
|
||||
Before using ATTACK or ITEM, you can pull a RANDOM weapon/item and use it
|
||||
- Anything used follows the same ATTACK/ITEM rules they normally follow
|
||||
- Any item pulled from this can be THROWN, regardless of item specifics
|
||||
- Anything used here is only usable for one turn, and will be dropped after
|
||||
|
||||
BULLET STORM (1MP)
|
||||
You can shoot FOUR targets per SHOOT action if using DUAL-WEILD
|
||||
- This ability does not detract extra ammo from RELOAD score
|
||||
- The first two ROLLS are made normal, and the last two are made at ADV/DISADV
|
||||
|
||||
STATIC STEP
|
||||
Can move anywhere on BATTLEZONE each MVMT instead of one ZONE at a time
|
||||
- Can use as REACTION (will cancel any TARGET ATTACK automatically)
|
||||
|
||||
THUNDER FORCE
|
||||
Once/Fight, at 10HP or less:
|
||||
- Recover HP equal to current MP
|
||||
- For the rest of the fight, all normal SHOOT rolls are at ADV
|
||||
- For the rest of the fight, all SHOOT rolls at DISADV are NORMAL
|
||||
|
||||
-----
|
||||
|
||||
Thanatos Ondogon
|
||||
Species: Canine / Gray Wolf
|
||||
|
||||
Sulky and creepy by nature, he tends to keep to himself more often than not, but does welcome social interaction during moments of importance and ceremonies. His jade green eyes offset his deep gray face perfectly and attract plenty of attention against his otherwise colorless fur, aside from his platinum silver head of hair.
|
||||
|
||||
His normal manner of dress is something religiously designed such as a pastor's robe or simple black dress clothes, choosing to bleed the colorlessness into every aspect of his overall appearance. But when the situation calls for a more serious overtone, he will don a VERY thick cloak to obscure himself entirely, which leads to VERY obvious conclusions based on his choice of weapon.
|
||||
|
||||
He spends most of his time tending to the graveyard he lives in and around. Digging holes, cleaning headstones, passing out flowers, heading ceremonies for the dearly departed, and on occasion he will even be seen hosting more positive and fun parties. Combining his emphatic voice with any instrument sets a perfect tone for storytelling during ghost story nights.
|
||||
|
||||
Likes: Full moons, repairing instruments, yoga
|
||||
Dislikes: Daytime, vegetables
|
||||
HP 35 | MP 30 | MVMT 3
|
||||
+5 ACADEMICS FIGHT PHYSIQUE
|
||||
+4 ATHLETICS DRIVE
|
||||
+3 MANA WILL
|
||||
+2 RAPPORT
|
||||
+1 CONTACTS
|
||||
|
||||
SPELLS
|
||||
LV0 NECRO
|
||||
LV1 TERRORIZE
|
||||
LV2 TOMB STRIKE
|
||||
LV3 SKELETAL SWARM
|
||||
LV4 BUFNITA
|
||||
LV5 WEPWAWET
|
||||
|
||||
IMMUNE : DEATH
|
||||
RESIST : DARKNESS TIME
|
||||
WEAK : LIFE
|
||||
|
||||
HELPING HAND
|
||||
Once/Round : REACTION : You can turn one MINUS on an ALLY's roll in the same ZONE to a BLANK
|
||||
|
||||
POWERFUL LEGS
|
||||
During your turn, you can either:
|
||||
- Increase your MVMT by 1
|
||||
- Turn one MINUS on a FIGHT roll to a BLANK
|
||||
|
||||
INDELIBLE HOWL
|
||||
Make a FIGHT attack roll against all ENEMIES in a PLUS shaped formation of ZONES, centered on yours
|
||||
- Anyone HIT in the nearby four ZONES takes 1DMG
|
||||
- Anyone HIT in the center ZONE takes 2DMG + has DISADV on all non-ACADEMICS rolls until PLAYER's next turn
|
||||
|
||||
ABUNDANT HARVEST (Once/Turn)
|
||||
Upon CRIT HIT with a TWO-HANDED FIGHT weapon, move to a nearby ZONE & immediately make a FIGHT roll with the same weapon for free
|
||||
|
||||
ORCUS' ORDER
|
||||
Make an ATTACK in a 5-ZONE C-shape sweep, attacking all characters in those 5 ZONES
|
||||
|
||||
PALE RIDER
|
||||
ONCE/FIGHT, At 0HP:
|
||||
- Recover all HP
|
||||
- For the rest of the fight, you can move to any ZONE per point of MVMT
|
||||
- You gain the feat PESTILENCE
|
||||
- *(After any HIT, you can remove all instances of DREAD from any/all ENEMIES, and deals 1DMG per instance)*
|
||||
|
||||
-----
|
||||
|
||||
Cassius Summus
|
||||
Species: Vulpes/ black fox
|
||||
Cold and uncaring as can be, his midnight yellow eyes are surrounded by an ocean of black fur and hair that reaches to his waist, his fennec-like ears the only distinguishing feature against him.
|
||||
|
||||
Ironically, his preferred manner of dress is the opposite, being a white dress shirt with thin billowing wrists and a pair of gray pants, likely to ensure his opponent has at least a small chance to prove their worth. His preferred weapon is a curvy long dagger, just as dark as he is in hue.
|
||||
|
||||
Noone is entirely sure what his deal is, but he genuinely prefers to be alone and have zero interaction with others. What little we DO know about him is he is as emotionally empty as the black magic he uses, showing no care or remorse for others in any context.
|
||||
|
||||
Likes:
|
||||
Dislikes:
|
||||
|
||||
HP 35 | MP 30 | MVMT 3
|
||||
+5 ACADEMICS PHYSIQUE STEALTH
|
||||
+4 BURGLARY DRIVE
|
||||
+3 MANA WILL
|
||||
+2 NOTICE
|
||||
+1 DECEIVE
|
||||
|
||||
SPELLS
|
||||
LV0 SHADOW
|
||||
LV1 TWILIGHT STRIKE
|
||||
LV2 NIGHT WAVE
|
||||
LV3 STYGIAN WALL
|
||||
LV4 PILINDIR
|
||||
LV5 KURIGITSUNE
|
||||
|
||||
IMMUNE: DARKNESS
|
||||
RESIST: DEATH ICE
|
||||
WEAK: LIGHT
|
||||
|
||||
ADVANCED AWARENESS
|
||||
During INITIATIVE rolls, you can turn one MINUS to a PLUS
|
||||
|
||||
DEFT THEFT x2
|
||||
Twice/Fight : Pay 1 MVMT : BURGLARY roll vs ENEMY NOTICE roll to steal a random ITEM from that ENEMY in your ZONE
|
||||
|
||||
SHADOW STRIKE
|
||||
Any STEALTH HIT with a WEAPON will make the TARGET unable to ATTACK you on their next turn, but you also cannot ATTACK that target on YOUR next turn
|
||||
|
||||
ASSASSINATION
|
||||
You do DOUBLE DMG on a STEALTH CRIT HIT with a WEAPON
|
||||
|
||||
TENEBROSITY
|
||||
Upon an enemy CRIT MISS, can make one ATTACK vs that TARGET for free
|
||||
|
||||
HEART OF DARKNESS
|
||||
Once/Fight : At 10HP or less;
|
||||
- For the rest of the fight, every HIT received will only do 1DMG
|
||||
- For the rest of the fight, you get ADV on all STEALTH rolls
|
||||
|
||||
-----
|
||||
|
||||
Tlaloc Dhjetëra
|
||||
Species: Manidae / Ground Pangolin
|
||||
|
||||
Not necessarily the brightest light in the room, this behemoth of a man is coated in deep brown rocky scales from around his face back and down, drawing attention to his deep stony brown eyes and goofy smile, which of course means he has no true hair. Unless you count his headscales.
|
||||
|
||||
Clothing is difficult for him, so he mainly sticks to a loincloth, but he DOES have a preferred style of a gown-like toga he can essentially strap onto himself. His weapon of choice is moreso his body, which swings slow but strikes hard, and the tree trunk attached to a rock he "affectionately" calls a warhammer.
|
||||
|
||||
He appears dimwitted and unfocused, but many have taken note of his surprising artistic talent, his more than competent combat skills, AND his keen sense for digging up unique rocks and ores, leading many to think he is smarter than he lets on.
|
||||
|
||||
Likes: drawing, exercising, geology
|
||||
Dislikes: mean people
|
||||
|
||||
HP 35 | MP 40 | MVMT 3
|
||||
+5 ACADEMICS FIGHT PHYSIQUE
|
||||
+4 MANA DRIVE
|
||||
+3 WILL RAPPORT
|
||||
+2 CONTACTS
|
||||
+1 EMPATHY
|
||||
|
||||
SPELLS
|
||||
- LV0 STONE
|
||||
- LV1 ROCK WAVE
|
||||
- LV2 BOULDER ROLL
|
||||
- LV3 TECTONIC SHIFT
|
||||
- LV4 BERBEC
|
||||
- LV5 HIAE MOZA
|
||||
|
||||
IMMUNE: EARTH
|
||||
RESIST: SPACE WATER
|
||||
WEAK: WIND
|
||||
|
||||
HELPING HAND
|
||||
Once/Round: REACTION : You can turn one MINUS on an ALLY's roll in the same ZONE to a BLANK
|
||||
|
||||
SECOND SWING
|
||||
Once/Turn : You can attack TWICE per turn with any one 4/5DMG FIGHT weapon, but the second ATTACK is made at DISADV
|
||||
|
||||
TERRA FIRMA
|
||||
Any HIT received is guaranteed, but DMG is halved (rounded down)
|
||||
|
||||
SEISMIC STRIKES
|
||||
Any FIGHT roll with a WEAPON is at DISADV, but DMG is doubled
|
||||
|
||||
BOULDER BODY
|
||||
Once/Turn : Can combine MVMT with FIGHT roll, and ATTACK all PLAYERS in every ZONE he enters, using self as WEAPON & using FIGHT score for base DMG
|
||||
|
||||
SIDEARM LANDSLIDE
|
||||
Once/Fight, at 10HP or less
|
||||
- Recover HP equal to current MP
|
||||
- Make a number of THROWN FIGHT ATTACKS equal to the number of HITS received
|
||||
- *These are treated as 1DMG INFUSED projectiles (made of scales from your body)*
|
||||
- *If any MAGIC attacks HIT, the STATUS of those spells is contained in the projectiles*
|
||||
101
Characters/LV1 Enemies.txt
Normal file
101
Characters/LV1 Enemies.txt
Normal file
|
|
@ -0,0 +1,101 @@
|
|||
# The Renegades
|
||||
A group of freedom fighters made up of random looters, property damage enthusiasts, and people whom just enjoy causing misery. They do not enjoy the idea of being stuck in a giant biodome and want nothing more than to be allowed to leave, but since they are denied that which they consider a "basic freedom," they want to make everyone around them as miserable as they are.
|
||||
|
||||
## THE LV1 ENEMIES, AKA "GRUNTS"
|
||||
These guys look like normally dressed people, if not a little "thuggish" due to the weapons and items they're carrying.
|
||||
|
||||
MELEE
|
||||
|
||||
HP 20 | MP 0 | MVMT 1
|
||||
+3 FIGHT
|
||||
+2 ATHLETICS PHYSIQUE
|
||||
+1 DECEIVE EMPATHY PROVOKE
|
||||
|
||||
INVENTORY
|
||||
- Iron Pipe x2
|
||||
- Iron Chains x2
|
||||
- Magic Shield (10MP)
|
||||
- HP Potion SML
|
||||
- 25z
|
||||
|
||||
> REACTION : Magic Shield
|
||||
|
||||
-----
|
||||
|
||||
MAGE
|
||||
|
||||
HP 15 | MP 20 | MVMT 1
|
||||
+3 ACADEMICS
|
||||
+2 MANA NOTICE
|
||||
+1 ATHLETICS FIGHT PHYSIQUE
|
||||
|
||||
INVENTORY
|
||||
- Dagger x4
|
||||
- MP Potion SML x2
|
||||
- Ele Potion SML x2
|
||||
- 25z
|
||||
|
||||
SPELLS
|
||||
- LV3 GOLD
|
||||
- LV2 BLACK GOLD
|
||||
- LV1 YELLOW GREEN BLUE
|
||||
|
||||
> During INITIATIVE rolls, you can turn one MINUS to a PLUS
|
||||
|
||||
-----
|
||||
|
||||
RANGER
|
||||
|
||||
HP 15 | MP 0 | MVMT 2
|
||||
+3 SHOOT
|
||||
+2 ATHLETICS DRIVE
|
||||
+1 NOTICE PHYSIQUE WILL
|
||||
|
||||
INVENTORY
|
||||
- Slingshot
|
||||
- Dagger x4
|
||||
- HP Potion SML
|
||||
- Ele Potion SML
|
||||
- 25z
|
||||
|
||||
> RESIST : YELLOW
|
||||
|
||||
-----
|
||||
|
||||
ROGUE
|
||||
|
||||
HP 15 | MP 0 | MVMT 2
|
||||
+3 STEALTH
|
||||
+2 BURGLARY DRIVE
|
||||
+1 CONTACTS PHYSIQUE WILL
|
||||
|
||||
INVENTORY
|
||||
- Dagger x4
|
||||
- HP Potion SML
|
||||
- 25z
|
||||
|
||||
> RESIST : PINK
|
||||
|
||||
> Once/Fight : Pay 1 MVMT : BURGLARY roll vs ENEMY NOTICE roll to steal a random ITEM from that ENEMY in your ZONE
|
||||
|
||||
-----
|
||||
|
||||
SUPPORT
|
||||
HP 15 | MP 0 | 1 MVMT
|
||||
+3 INVESTIGATE
|
||||
+2 RAPPORT RESOURCES
|
||||
+1 ATHLETICS FIGHT PHYSIQUE
|
||||
|
||||
INVENTORY
|
||||
- Baseball Bat x2
|
||||
- Dagger x12
|
||||
- War Banner
|
||||
- HP Potion SML x4
|
||||
- MP Potion SML
|
||||
- 50z
|
||||
|
||||
> Start Of Fight: INVESTIGATE roll to see what unique items/weapons your enemies are carrying
|
||||
|
||||
> Once/Round: REACTION : You can turn one MINUS on an ALLY's roll in the same ZONE to a BLANK
|
||||
|
||||
> Once/Turn: Pay 1 MVMT; RESOURCES roll to loot for money, potions, weapons, or other relevant items from Defeated Enemy in same ZONE
|
||||
124
Characters/LV2 Enemies.txt
Normal file
124
Characters/LV2 Enemies.txt
Normal file
|
|
@ -0,0 +1,124 @@
|
|||
# The Renegades
|
||||
A group of freedom fighters made up of random looters, property damage enthusiasts, and people whom just enjoy causing misery. They do not enjoy the idea of being stuck in a giant biodome and want nothing more than to be allowed to leave, but since they are denied that which they consider a "basic freedom," they want to make everyone around them as miserable as they are.
|
||||
|
||||
LV2 SOLDIER
|
||||
These guys look similar to the prior ones, but look a little cleaner all around. Actual weapons in hand, a bit stronger looking, and definitely better organized.
|
||||
|
||||
FIGHTER
|
||||
|
||||
20HP | 0 MP | 1 MVMT
|
||||
+4 FIGHT
|
||||
+3 ATHLETICS
|
||||
+2 DRIVE PHYSIQUE
|
||||
+1 EMPATHY PROVOKE
|
||||
|
||||
INVENTORY
|
||||
- GREEN Ring
|
||||
- Gold sword
|
||||
- Sword
|
||||
- Spear
|
||||
- Magic Shield (10MP)
|
||||
- HP Potion MED
|
||||
- MP Potion SML
|
||||
- 50z
|
||||
|
||||
> Can counter DECEIVE roll with EMPATHY roll
|
||||
|
||||
-----
|
||||
|
||||
MAGE
|
||||
|
||||
15HP | 30MP | 2 MVMT
|
||||
+4 ACADEMICS
|
||||
+3 MANA
|
||||
+2 ATHLETICS DRIVE
|
||||
+1 SHOOT PHYSIQUE
|
||||
|
||||
INVENTORY
|
||||
- BLUE Ring
|
||||
- PINK Ring
|
||||
- Light Crossbow x2
|
||||
- 10 Crossbow Bolts
|
||||
- MP Potion MED
|
||||
- Ele Potion MED
|
||||
- 50z
|
||||
|
||||
SPELLS
|
||||
- LV4 RED
|
||||
- LV3 PURPLE GOLD
|
||||
- LV2 GREEN BLUE GOLD
|
||||
- LV1 YELLOW BLACK WHITE GOLD
|
||||
|
||||
-----
|
||||
|
||||
RANGER
|
||||
|
||||
15HP | 0 MP | 2 MVMT
|
||||
+4 SHOOT
|
||||
+3 ATHLETICS
|
||||
+2 DRIVE WILL
|
||||
+1 NOTICE PHYSIQUE
|
||||
|
||||
INVENTORY
|
||||
- WHITE Ring
|
||||
- Pistol x2
|
||||
- 10 Pistol Ammo x2
|
||||
- Handaxe x2
|
||||
- HP Potion MED
|
||||
- Ele Potion MED
|
||||
- 50z
|
||||
|
||||
> RESIST : BLACK BLUE
|
||||
|
||||
-----
|
||||
|
||||
ROGUE
|
||||
|
||||
15HP | 0 MP | 2 MVMT
|
||||
+4 STEALTH
|
||||
+3 BURGLARY
|
||||
+2 DRIVE WILL
|
||||
+1 CONTACTS PHYSIQUE
|
||||
|
||||
INVENTORY
|
||||
- YELLOW Ring
|
||||
- GOLD Sword (2DMG)
|
||||
- GOLD Dagger (1DMG)
|
||||
- Dagger x4 (1DMG) (THROWING)
|
||||
- HP Potion MED
|
||||
- 50z
|
||||
|
||||
> RESIST : BLACK BLUE
|
||||
|
||||
> Once/Fight : Pay 1 MVMT : BURGLARY roll vs ENEMY NOTICE roll to steal a random ITEM from that ENEMY in your ZONE
|
||||
|
||||
> Any STEALTH HIT with a WEAPON will make the TARGET unable to ATTACK you on their next turn, but you also cannot ATTACK that TARGET on your next turn
|
||||
|
||||
> You do DOUBLE DMG on a STEALTH CRIT HIT with a WEAPON
|
||||
|
||||
-----
|
||||
|
||||
SUPPORT
|
||||
|
||||
15HP | 0 MP | 1 MVMT
|
||||
+4 ATHLETICS
|
||||
+3 INVESTIGATE
|
||||
+2 RAPPORT RESOURCES
|
||||
+1 FIGHT PHYSIQUE
|
||||
|
||||
INVENTORY
|
||||
- BROWN Ring
|
||||
- 10 2DMG ammo x2
|
||||
- 10 Crossbow Bolts
|
||||
- Dagger x6
|
||||
- Whip
|
||||
- Magic Shield (10MP)
|
||||
- War Banner x2
|
||||
- HP Potion MED x5
|
||||
- MP Potion MED x3
|
||||
|
||||
> Start Of Fight: INVESTIGATE roll to see what unique items/weapons your enemies are carrying
|
||||
|
||||
> Once/Round: REACTION : You can turn one MINUS on an ALLY's roll in the same ZONE to a BLANK
|
||||
|
||||
> Once/Turn: Pay 1 MVMT; RESOURCES roll to loot for money, potions, weapons, or other relevant items from Defeated Enemy in same ZONE
|
||||
161
Characters/LV3 Enemies.txt
Normal file
161
Characters/LV3 Enemies.txt
Normal file
|
|
@ -0,0 +1,161 @@
|
|||
# The Renegades
|
||||
A group of freedom fighters made up of random looters, property damage enthusiasts, and people whom just enjoy causing misery. They do not enjoy the idea of being stuck in a giant biodome and want nothing more than to be allowed to leave, but since they are denied that which they consider a "basic freedom," they want to make everyone around them as miserable as they are.
|
||||
|
||||
LV3 CAPTAIN
|
||||
A very clearly organized and well-kept leader of the Soldiers and Goons beneath them, these guys mean business and are ready to fight. HARD.
|
||||
|
||||
-----
|
||||
|
||||
FIGHTER
|
||||
|
||||
25HP | 0 MP | 2 MVMT
|
||||
+5 FIGHT
|
||||
+4 ATHLETICS
|
||||
+3 DRIVE PHYSIQUE
|
||||
+2 ACADEMICS PROVOKE
|
||||
+1 MANA
|
||||
|
||||
INVENTORY
|
||||
- GREEN Ring
|
||||
- BLACK Ring
|
||||
- GOLD Longsword
|
||||
- Longsword
|
||||
- Sword x2
|
||||
- Spear x2
|
||||
- Magic Shield (10MP)
|
||||
- HP Potion LRG
|
||||
- MP Potion MED
|
||||
- 75z
|
||||
|
||||
SPELLS
|
||||
- LV2 BLUE
|
||||
- LV1 RED SILVER
|
||||
|
||||
> Can dual-wield 3DMG TWO-HANDED & FLEXIBLE FIGHT weapons
|
||||
|
||||
> REACTION : Once/Enemy, if an ALLY in your ZONE is targeted for an ATTACK, before rolling; PROVOKE roll vs ENEMY WILL roll to redirect attack to YOU
|
||||
- Any HIT/MATCH you receive from this will deal you +2DMG
|
||||
|
||||
-----
|
||||
|
||||
MAGE
|
||||
|
||||
20HP | 40MP | 2 MVMT
|
||||
+5 ACADEMICS
|
||||
+4 MANA
|
||||
+3 ATHLETICS SHOOT
|
||||
+2 DRIVE PHYSIQUE
|
||||
+1 WILL
|
||||
|
||||
INVENTORY
|
||||
- BLUE Ring
|
||||
- WHITE Ring
|
||||
- Heavy Crossbow
|
||||
- Crossbow Ammo x10
|
||||
- Handaxes x4
|
||||
- MP Potion MED x2
|
||||
- Ele Potion MED x2
|
||||
- 75z
|
||||
|
||||
SPELLS
|
||||
- LV5 GREEN
|
||||
- LV4 RED BLUE
|
||||
- LV3 PURPLE GRAY GOLD
|
||||
- LV2 ORANGE GREEN BROWN GOLD
|
||||
- LV1 YELLOW PINK SILVER BLACK GOLD
|
||||
|
||||
> RESIST : ORANGE
|
||||
|
||||
-----
|
||||
|
||||
RANGER
|
||||
|
||||
20HP | 10MP | 2 MVMT
|
||||
+5 SHOOT
|
||||
+4 ATHLETICS
|
||||
+3 PHYSIQUE WILL
|
||||
+2 ACADEMICS DRIVE
|
||||
+1 MANA
|
||||
|
||||
INVENTORY
|
||||
- PINK Ring
|
||||
- WHITE Ring
|
||||
- Rifle
|
||||
- 10 3DMG Ammo x2
|
||||
- Handaxe x2
|
||||
- HP Potion MED x2
|
||||
- MP Potion MED x2
|
||||
- 75z
|
||||
|
||||
SPELLS
|
||||
- LV2 BROWN
|
||||
- LV1 GREEN BLUE
|
||||
|
||||
> IMMUNE : BLUE
|
||||
> RESIST : BLACK ORANGE
|
||||
|
||||
-----
|
||||
|
||||
ROGUE
|
||||
|
||||
25HP | 10MP | 3 MVMT
|
||||
+5 STEALTH
|
||||
+4 DRIVE
|
||||
+3 BURGLARY PHYSIQUE
|
||||
+2 ACADEMICS WILL
|
||||
+1 MANA
|
||||
|
||||
INVENTORY
|
||||
- YELLOW Ring
|
||||
- WHITE Ring
|
||||
- GOLD Sword
|
||||
- GOLD Handaxe
|
||||
- Handaxe x4
|
||||
- HP Potion MED x2
|
||||
- MP Potion MED
|
||||
- 75z
|
||||
|
||||
SPELLS
|
||||
- LV2 GRAY
|
||||
- LV1 ORANGE YELLOW
|
||||
|
||||
> RESIST : BLACK BLUE
|
||||
|
||||
> Any STEALTH HIT with a WEAPON will make the TARGET unable to ATTACK you on their next turn, but you also cannot ATTACK that TARGET on your next turn
|
||||
|
||||
> You do DOUBLE DMG on a STEALTH CRIT HIT with a WEAPON
|
||||
|
||||
-----
|
||||
|
||||
SUPPORT
|
||||
|
||||
35HP | 0 MP | 1 MVMT
|
||||
+5 PHYSIQUE
|
||||
+4 ATHLETICS
|
||||
+3 FIGHT INVESTIGATE
|
||||
+2 RAPPORT RESOURCES
|
||||
+1 WILL
|
||||
|
||||
INVENTORY
|
||||
- WHITE Ring
|
||||
- BROWN Ring
|
||||
- 10 2DMG ammo x2
|
||||
- 10 Crossbow Bolts
|
||||
- Dagger x6
|
||||
- GOLD Sword
|
||||
- GOLD Pistol
|
||||
- Magic Shield (10MP)
|
||||
- War Banner x3
|
||||
- HP Potion MED x8
|
||||
- MP Potion MED x4
|
||||
- 150z
|
||||
|
||||
> RESIST : BLUE
|
||||
|
||||
> Start Of Fight: INVESTIGATE roll to see what unique items/weapons your enemies are carrying
|
||||
|
||||
> Once/Round: REACTION : You can turn one MINUS on an ALLY's roll in the same ZONE to a BLANK
|
||||
|
||||
> Once/Turn: Pay 1 MVMT; RESOURCES roll to loot for money, potions, weapons, or other relevant items from Defeated Enemy in same ZONE
|
||||
|
||||
-----
|
||||
177
Characters/LV4 Enemies.txt
Normal file
177
Characters/LV4 Enemies.txt
Normal file
|
|
@ -0,0 +1,177 @@
|
|||
# The Renegades
|
||||
A group of freedom fighters made up of random looters, property damage enthusiasts, and people whom just enjoy causing misery. They do not enjoy the idea of being stuck in a giant biodome and want nothing more than to be allowed to leave, but since they are denied that which they consider a "basic freedom," they want to make everyone around them as miserable as they are.
|
||||
|
||||
LV4 UNDERBOSS
|
||||
The highest level of associated agent with the Marauders, short of the actual BOSS of the organization itself. Well dressed, we armed, and well within their capabilities to run your ass.
|
||||
|
||||
FIGHTER
|
||||
|
||||
30HP | 0 MP | 3 MVMT
|
||||
+5 FIGHT ATHLETICS
|
||||
+4 PHYSIQUE DRIVE
|
||||
+3 ACADEMICS
|
||||
+2 WILL
|
||||
+1 MANA
|
||||
|
||||
INVENTORY
|
||||
- PINK Ring
|
||||
- BLACK Ring
|
||||
- ORANGE Ring
|
||||
- PURPLE Ring
|
||||
- GOLD Broadsword
|
||||
- Longsword x2
|
||||
- Spear x2
|
||||
- Magic Shield (15MP)
|
||||
- HP Potion LRG
|
||||
- MP Potion MED x2
|
||||
- 100z
|
||||
|
||||
SPELLS
|
||||
- LV3 PINK
|
||||
- LV2 BLUE GREEN
|
||||
- LV1 RED SILVER YELLOW
|
||||
|
||||
> RESIST : GREEN BROWN
|
||||
|
||||
> You can now attack TWICE per turn with any one 4/5DMG FIGHT weapon, but the second ATTACK is made at DISADV
|
||||
|
||||
> Can dual-wield 3DMG TWO-HANDED & FLEXIBLE FIGHT weapons
|
||||
|
||||
> Can counter DECEIVE roll with EMPATHY roll
|
||||
|
||||
-----
|
||||
|
||||
MAGE
|
||||
|
||||
25HP | 40MP | 2 MVMT
|
||||
+5 ACADEMICS ATHLETICS
|
||||
+4 MANA SHOOT
|
||||
+3 PHYSIQUE
|
||||
+2 DRIVE
|
||||
+1 WILL
|
||||
|
||||
INVENTORY
|
||||
- BLUE Ring
|
||||
- WHITE Ring
|
||||
- YELLOW Ring
|
||||
- Machine Gun
|
||||
- 100 Ammo
|
||||
- Handaxes x4
|
||||
- HP Potion LRG
|
||||
- MP Potion LRG
|
||||
- Ele Potion LRG
|
||||
- 100z
|
||||
|
||||
SPELLS
|
||||
- LV5 GREEN
|
||||
- LV4 RED BLUE
|
||||
- LV3 PURPLE GRAY GOLD
|
||||
- LV2 ORANGE GREEN BROWN GOLD
|
||||
- LV1 YELLOW PINK SILVER BLACK GOLD
|
||||
|
||||
> RESIST : ORANGE
|
||||
|
||||
-----
|
||||
|
||||
RANGER
|
||||
|
||||
25HP | 10MP | 3 MVMT
|
||||
+5 ATHLETICS SHOOT
|
||||
+4 DRIVE PHYSIQUE
|
||||
+3 WILL
|
||||
+2 ACADEMICS
|
||||
+1 MANA
|
||||
|
||||
INVENTORY
|
||||
- PINK Ring
|
||||
- WHITE Ring
|
||||
- YELLOW Ring
|
||||
- GOLD Rifle
|
||||
- 10 3DMG Ammo x2
|
||||
- Handaxe x2
|
||||
- HP Potion LRG
|
||||
- MP Potion LRG
|
||||
- 100z
|
||||
|
||||
> IMMUNE BLUE
|
||||
> RESIST BLACK ORANGE
|
||||
|
||||
SPELLS
|
||||
- LV2 BROWN
|
||||
- LV1 GREEN BLUE
|
||||
|
||||
-----
|
||||
|
||||
ROGUE
|
||||
|
||||
25HP | 10MP | 3 MVMT
|
||||
+5 STEALTH BURGLARY
|
||||
+4 DRIVE WILL
|
||||
+3 PHYSIQUE
|
||||
+2 ACADEMICS
|
||||
+1 MANA
|
||||
|
||||
INVENTORY
|
||||
- YELLOW Ring
|
||||
- WHITE Ring
|
||||
- BROWN Ring
|
||||
- GOLD Sword
|
||||
- GOLD Dagger
|
||||
- Handaxe x4
|
||||
- HP Potion LRG
|
||||
- MP Potion MED x2
|
||||
- 100z
|
||||
|
||||
> IMMUNE : BLACK
|
||||
> RESIST : BLUE PINK GREEN
|
||||
|
||||
SPELLS
|
||||
- LV2 GRAY
|
||||
- LV1 ORANGE YELLOW
|
||||
|
||||
> Twice/Fight : Pay 1 MVMT : BURGLARY roll vs ENEMY NOTICE roll to steal a random ITEM from that ENEMY in your ZONE
|
||||
|
||||
> Any STEALTH HIT with a WEAPON will make the TARGET unable to ATTACK you on their next turn, but you also cannot ATTACK that TARGET on your next turn
|
||||
|
||||
> You do DOUBLE DMG on a STEALTH CRIT HIT with a WEAPON
|
||||
|
||||
-----
|
||||
|
||||
SUPPORT
|
||||
|
||||
25HP | 0 MP | 1 MVMT
|
||||
+5 ATHLETICS PHYSIQUE
|
||||
+4 FIGHT RAPPORT
|
||||
+3 INVESTIGATE
|
||||
+2 RESOURCES
|
||||
+1 WILL
|
||||
|
||||
INVENTORY
|
||||
- WHITE Ring
|
||||
- BROWN Ring
|
||||
- GREEN Ring
|
||||
- 10 3DMG ammo x2
|
||||
- 10 2DMG Ammo x2
|
||||
- 10 Crossbow Bolts x2
|
||||
- Handaxe x6
|
||||
- GOLD Sword
|
||||
- GOLD Pistol
|
||||
- Magic Shield (15MP)
|
||||
- HP Potion LRG x4
|
||||
- HP Potion MED x4
|
||||
- MP Potion LRG x2
|
||||
- MP Potion MED x2
|
||||
- War Banner x4
|
||||
- 200z
|
||||
|
||||
> RESIST : BLUE
|
||||
|
||||
> Start Of Fight: INVESTIGATE roll to see what unique items/weapons your enemies are carrying
|
||||
|
||||
> Start Of Fight: INVESTIGATE roll to see what unique items/weapons your enemies are carrying
|
||||
|
||||
> Once/Round: REACTION : You can turn one MINUS on an ALLY's roll in the same ZONE to a BLANK
|
||||
|
||||
> Once/Round: REACTION : You can turn one MINUS on an ALLY's roll in the same ZONE to a PLUS
|
||||
|
||||
> Once/Turn: Pay 1 MVMT; RESOURCES roll to loot for money, potions, weapons, or other relevant items from Defeated Enemy in same ZONE
|
||||
271
Characters/LV5 Enemies.txt
Normal file
271
Characters/LV5 Enemies.txt
Normal file
|
|
@ -0,0 +1,271 @@
|
|||
# The Renegades
|
||||
A group of freedom fighters made up of random looters, property damage enthusiasts, and people whom just enjoy causing misery. They do not enjoy the idea of being stuck in a giant biodome and want nothing more than to be allowed to leave, but since they are denied that which they consider a "basic freedom," they want to make everyone around them as miserable as they are.
|
||||
|
||||
LV5 : THE FACES
|
||||
|
||||
These are the true leaders of the organization, the bosses, the ones that control everything from a relatively unseen shadowy position
|
||||
|
||||
-----
|
||||
|
||||
||ROGUE|| JOKER
|
||||
|
||||
25HP | 10MP | 3 MVMT
|
||||
+5 NOTICE PHYSIQUE STEALTH
|
||||
+4 DRIVE BURGLARY
|
||||
+3 INVESTIGATE WILL
|
||||
+2 ACADEMICS
|
||||
+1 MANA
|
||||
|
||||
> IMMUNE : BLACK
|
||||
> RESIST : PINK GREEN BROWN
|
||||
> WEAK : BLUE
|
||||
|
||||
SPELLS
|
||||
> LV2 YELLOW
|
||||
> LV1 BLACK BLUE
|
||||
|
||||
INVENTORY
|
||||
- YELLOW Ring
|
||||
- WHITE Ring
|
||||
- SILVER Ring
|
||||
- GOLD Sword
|
||||
- GOLD Kunai & Chain
|
||||
- Daggers x99
|
||||
- HP Potion LRG x2
|
||||
- MP Potion MED x2
|
||||
- Ele Potion x3
|
||||
- 250z
|
||||
|
||||
ADVANCED AWARENESS
|
||||
- During INITIATIVE rolls, you can turn up to 2 MINUS to PLUS
|
||||
|
||||
DEFT THEFT x2
|
||||
- Twice/Fight : Pay 1 MVMT : BURGLARY roll vs ENEMY NOTICE roll to steal a random ITEM from that ENEMY in your ZONE
|
||||
|
||||
INVENTORY INSIGHT
|
||||
- Start Of Fight : INVESTIGATE roll to see what unique items/weapons your enemies are carrying
|
||||
|
||||
POWERFUL LEGS
|
||||
- During your turn, you can either:
|
||||
- 1) Increase your MVMT by 1
|
||||
- 2) Turn one MINUS on a FIGHT/STEALTH ATTACK roll to a BLANK
|
||||
|
||||
JUICED UP
|
||||
While you are under the benefit of a drank Ele Potion: all rolls gain +1; when potion effect ends, all rolls gain -1 for 3 rounds
|
||||
|
||||
RIP AND TEAR
|
||||
- Once/Turn : If there are 2+ enemies in your ZONE, You can roll one STEALTH hit vs all of them, and any HIT made does DOUBLE DMG
|
||||
|
||||
-----
|
||||
|
||||
||RANGER|| ACE
|
||||
|
||||
30HP | 40MP | 3 MVMT
|
||||
+5 ACADEMICS SHOOT ATHLETICS
|
||||
+4 MANA PHYSIQUE
|
||||
+3 FIGHT INVESTIGATE
|
||||
+2 DRIVE
|
||||
+1 WILL
|
||||
|
||||
> RESIST BLACK
|
||||
> WEAK EARTH
|
||||
|
||||
SPELLS
|
||||
- LV5 SILVER
|
||||
- LV4 GREEN SILVER
|
||||
- LV3 GOLD WHITE SILVER
|
||||
- LV2 GOLD WHITE GREEN SILVER
|
||||
- LV1 GOLD RED ORANGE BLUE SILVER
|
||||
|
||||
INVENTORY
|
||||
- RED Ring
|
||||
- ORANGE Ring
|
||||
- YELLOW Ring
|
||||
- BLUE Ring
|
||||
- PINK Ring
|
||||
- GRAY Ring
|
||||
- GOLD Rifle
|
||||
- Pistol x2
|
||||
- GOLD Dagger
|
||||
- 10 3DMG Ammo
|
||||
- 10 2DMG Ammo x2
|
||||
- HP Potion LRG x2
|
||||
- MP Potion LRG x2
|
||||
- 250z
|
||||
|
||||
INVENTORY INSIGHT
|
||||
- Start Of Fight: INVESTIGATE roll to see what unique items/weapons your enemies are carrying
|
||||
|
||||
NATURAL WEAPONS (Claws)
|
||||
- You can make a 2DMG melee ATTACK while EMPTY HANDED
|
||||
|
||||
POWERFUL LEGS
|
||||
- During your turn, you can either:
|
||||
- 1) Increase your MVMT by 1
|
||||
- 2) Turn one MINUS on a FIGHT roll to a BLANK
|
||||
|
||||
SWIM SPEED
|
||||
- You can move 2 spaces per MVMT while in water
|
||||
|
||||
SOLDIER'S DEXTERITY
|
||||
- You gain ADV on ATHLETICS rolls against SHOOT and THROWING attacks
|
||||
|
||||
STATIC STEP (1MP)
|
||||
- REACTION : You can move to any ZONE during your opponent's turn, and if you do this in response to an opponent's ATTACK, you can cancel it if it TARGETS you or half the DMG if it does not
|
||||
|
||||
-----
|
||||
|
||||
FIGHTER JACK
|
||||
|
||||
35HP | 40 MANA | 2 MVMT
|
||||
+5 FIGHT PHYSIQUE SHOOT
|
||||
+4 ATHLETICS MANA
|
||||
+3 ACADEMICS WILL
|
||||
+2 DRIVE
|
||||
+1 CONTACTS
|
||||
|
||||
> IMMUNE GREEN
|
||||
> RESIST BLACK PINK
|
||||
> WEAK SHOOT/THROWING
|
||||
|
||||
SPELLS
|
||||
- LV3 BLUE
|
||||
- LV2 RED PURPLE
|
||||
- LV1 SILVER ORANGE YELLOW
|
||||
|
||||
INVENTORY
|
||||
- RED Ring
|
||||
- ORANGE Ring
|
||||
- YELLOW Ring
|
||||
- PURPLE Ring
|
||||
- WHITE Ring
|
||||
- SILVER Ring
|
||||
- GRAY Ring
|
||||
- BROWN Ring
|
||||
- Warhammer
|
||||
- GOLD Longsword x2
|
||||
- Shield (15MP)
|
||||
- HP Potion LRG x3
|
||||
- MP Potion LRG x2
|
||||
- ELE Potion LRG x1
|
||||
- 250z
|
||||
|
||||
BURLY BRAWLER
|
||||
- Can dual-wield 3DMG TWO-HANDED & FLEXIBLE FIGHT weapons
|
||||
|
||||
LOYALTY
|
||||
- REACTION : If the team leader is being ATTACKED by a spell: Switch positions with them
|
||||
- You will now roll in their place, as though YOU were attacked
|
||||
|
||||
NATURAL WEAPONS (Claws)
|
||||
- You can make a 1DMG melee ATTACK while EMPTY HANDED
|
||||
|
||||
SECOND SWING
|
||||
- You can now attack TWICE per turn with any one 4/5DMG FIGHT weapon, but the second ATTACK is made at DISADV
|
||||
|
||||
BLADE WHEEL
|
||||
- When you use a FIGHT action with 2 DUAL WEILD weapons, you can ATTACK a number of ENEMIES equal to your FIGHT score with one FIGHT roll in this or any adjacent ZONES, but you cannot CRIT with this ATTACK, and you lose the DUAL WEILD feature this ATTACK
|
||||
|
||||
BRACE FOR IMPACT
|
||||
- REACTION : You can half the DMG of any HIT against you (rounded down), but you lose 1 MVMT on your next turn
|
||||
|
||||
-----
|
||||
|
||||
MAGE QUEEN
|
||||
25HP | 40MP | 2 MVMT
|
||||
+5 ACADEMICS ATHLETICS SHOOT
|
||||
+4 MANA PHYSIQUE
|
||||
+3 INVESTIGATE WILL
|
||||
+2 DRIVE
|
||||
+1 DECEIVE
|
||||
|
||||
> IMMUNE : ORANGE
|
||||
> RESIST : GREEN BROWN
|
||||
> WEAK : RED SILVER
|
||||
|
||||
SPELLS
|
||||
- LV5 ORANGE
|
||||
- LV4 GREEN BROWN
|
||||
- LV3 YELLOW GRAY GOLD
|
||||
- LV2 SILVER BROEN BLUE GOLD
|
||||
- LV1 RED BLACK WHITE GRAY GOLD
|
||||
|
||||
INVENTORY
|
||||
- PINK Ring
|
||||
- WHITE Ring
|
||||
- YELLOW Ring
|
||||
- BROWN Ring
|
||||
- Machine Gun
|
||||
- 100 Ammo
|
||||
- Handaxes x4
|
||||
- HP Potion LRG
|
||||
- MP Potion LRG
|
||||
- Ele Potion LRG x6
|
||||
- 250z
|
||||
|
||||
INVENTORY INSIGHT
|
||||
- Start Of Fight: INVESTIGATE roll to see what unique items/weapons your enemies are carrying
|
||||
|
||||
360 DEGREE VISION
|
||||
- During ATHLETICS rolls against incoming ATTACKS, you can turn one MINUS to a BLANK, or one BLANK to a PLUS
|
||||
|
||||
POWERFUL LEGS
|
||||
- During your turn, you can either:
|
||||
- 1) Increase your MVMT by 1
|
||||
- 2) Turn one MINUS on a FIGHT roll to a BLANK
|
||||
|
||||
WOOLY DEFENSE
|
||||
- HITS from FIGHT weapons do 1 less DMG
|
||||
|
||||
MAGIC AMMO (1MP)
|
||||
- If you INFUSE a spell into a SHOOT weapon: You do not need ammunition, as the spell will create its own bullets.
|
||||
|
||||
PACK TACTICS
|
||||
- If you cast a LV4 spell during your ATTACK action: You can spend double the MP; You may now apply the spell 3 times, but you cannot use other spells this round
|
||||
|
||||
-----
|
||||
|
||||
SUPPORT KING
|
||||
35HP | 50MP | 1 MVMT
|
||||
+5 ATHLETICS MANA PHYSIQUE
|
||||
+4 FIGHT SHOOT
|
||||
+3 RAPPORT WILL
|
||||
+2 RESOURCES
|
||||
+1 ACADEMICS
|
||||
|
||||
> IMMUNE ORANGE
|
||||
> RESIST BLUE GREEN
|
||||
> WEAK MELEE
|
||||
|
||||
INVENTORY
|
||||
- YELLOW Ring
|
||||
- PINK Ring
|
||||
- BLACK Ring
|
||||
- BROWN Ring
|
||||
- GOLD Sword CUTLASS
|
||||
- GOLD Pistol MAGNUM
|
||||
- HP Potion LRG x5
|
||||
- MP Potion LRG x4
|
||||
- ELE Potion LRG x3
|
||||
- War Banner x5
|
||||
|
||||
HELPING HAND
|
||||
- Once/Round: REACTION : You can turn one MINUS on an ALLY's roll in the same ZONE to a BLANK
|
||||
|
||||
SCRAMBLES
|
||||
- Once/Turn: Pay 1 MVMT; RESOURCES roll to loot for money, potions, weapons, or other relevant items from Defeated Enemy in same ZONE
|
||||
|
||||
NATURAL WEAPON (Claws)
|
||||
- You can make a 2DMG melee ATTACK while EMPTY HANDED
|
||||
|
||||
TEAMWORK
|
||||
- For every ALLY of the same level, during your FIGHT or SHOOT rolls, you can do one of the following:
|
||||
- 1) Change one MINUS to a BLANK
|
||||
- 2) Change one BLANK to a PLUS
|
||||
|
||||
STUNT: BLADE MAGE (1MP)
|
||||
- Anytime you are HIT with a LV3 or lower SPELL: HALF the DMG (rounded down)
|
||||
- Cannot use REACTION ANTIMAGIC or ATHLETICS against spells
|
||||
|
||||
STUNT: BEAST HUNTER
|
||||
- When you HIT a LV4 or LV5 summon with your GOLD GUN: for the rest of the fight, that creature will randomly ATTACK any & all players
|
||||
309
Characters/LVX Enemies.txt
Normal file
309
Characters/LVX Enemies.txt
Normal file
|
|
@ -0,0 +1,309 @@
|
|||
Jensen (Human) (F)
|
||||
THUNDER FORCE 1st Commander
|
||||
|
||||
35HP | 30MP | 2 MVMT
|
||||
+5 ACADEMICS PHYSIQUE SHOOT
|
||||
+4 ATHLETICS NOTICE
|
||||
+3 MANA WILL
|
||||
+2 DRIVE
|
||||
+1 FIGHT
|
||||
|
||||
> IMMUNE : LIGHT
|
||||
> RESIST : LIGHTNING DARK
|
||||
> WEAK : WATER
|
||||
|
||||
SPELLS
|
||||
- LV5 PURPLE
|
||||
- LV4 SILVER GRAY
|
||||
- LV3 GOLD GREEN BLUE
|
||||
- LV2 GOLD BLACK WHITE ORANGE
|
||||
- LV1 GOLD RED GREEN BLUE SILVER
|
||||
|
||||
INVENTORY
|
||||
- GREEN Ring
|
||||
- RED Ring
|
||||
- Rifle
|
||||
- Pistol x2
|
||||
- 2DMG ammo x30
|
||||
- 3DMG ammo x60
|
||||
- HP Potion LRG x2
|
||||
- MP Potion LRG x2
|
||||
- ELE Potion LRG x2
|
||||
- 250z
|
||||
|
||||
ADVANCED AWARENESS x2
|
||||
- During INITIATIVE rolls, you can turn up to 2 MINUS to PLUS
|
||||
|
||||
LIGHTEN THE LOAD
|
||||
- When you or your ALLY is at half HP or lower: Switch positions
|
||||
|
||||
MYSTIC SUPPRESSING FIRE (1MP)
|
||||
- You can treat one non-AUTO-FIRE SHOOT weapon (GUN) as AUTO-FIRE
|
||||
|
||||
TO WHOM IT MAY CONCERN
|
||||
- ONCE/ROUND You can pay double the MP on one spell; Double the DMG of any LV1, LV2, or LV3 spell, and if you do, you can increase its overall range by the following amounts:
|
||||
LV1 : This spell hits ALL characters in two connecting ZONES
|
||||
LV2 : This spell hits all characters in a 2x4 grid of ZONES
|
||||
LV3 : This spell hits ALL characters on the BATTLEZONE, except yourself
|
||||
|
||||
DESPERATION DEFENSE
|
||||
- Twice/Fight, while you or your ALLY are at 10HP or less:
|
||||
> REACTION : Discard one SHOOT weapon to CANCEL one enemy spell
|
||||
|
||||
-------------------------
|
||||
|
||||
Valeos (Gila Monster) (M)
|
||||
THUNDER FORCE 2nd Commander
|
||||
|
||||
35HP | 10MP | 3 MVMT
|
||||
+5 ATHLETICS FIGHT PHYSIQUE
|
||||
+4 DRIVE RAPPORT
|
||||
+3 ACADEMICS WILL
|
||||
+2 PROVOKE
|
||||
+1 MANA
|
||||
|
||||
> IMMUNE WHITE
|
||||
> RESIST SILVER BROWN
|
||||
> WEAK GREEN
|
||||
|
||||
SPELLS
|
||||
> LV3 GRAY
|
||||
> LV2 RED SILVER
|
||||
> LV1 GREEN BLUE PINK
|
||||
|
||||
INVENTORY
|
||||
- BLACK Ring
|
||||
- PINK Ring
|
||||
- Shield (15MP)
|
||||
- Longsword x2
|
||||
- Handaxe x2
|
||||
- HP Potion LRG x1
|
||||
- MP Potion LRG x1
|
||||
- MP Potion MED x2
|
||||
- ELE Potion LRG x3
|
||||
- 250z
|
||||
|
||||
HELPING HAND
|
||||
- Once per fight, you can turn one MINUS on an ALLY's roll in the same ZONE to a BLANK (can be used as a REACTION)
|
||||
|
||||
GOT YOUR BACK
|
||||
- Once per fight, you can turn one MINUS on an ALLY's roll in the same ZONE to a PLUS (can be used as a REACTION)
|
||||
|
||||
TACTICAL TAUNT
|
||||
- REACTION : If an ALLY is TARGETED by an ATTACK: that ENEMY must roll a WILL save VS your PROVOKE roll; if they FAIL, that enemy must ATTACK you instead at +2DMG on a HIT/MATCH (ONCE/ENEMY)
|
||||
|
||||
MYSTIC BLADESMITH
|
||||
- You can INFUSE two FIGHT weapons with one MP
|
||||
|
||||
ADAPTIVE ANTI-MAGE
|
||||
- Any STATUS affecting you from a SPELL (not including INFUSION) is permanently applied to your WEAPONS, as though they were INFUSED (STATUS cannot STACK in this way)
|
||||
|
||||
CALAMITY STRIKE
|
||||
- If you use FIGHT, you can ATTACK all players in a line, in a number of ZONES equal to the number of MVMT you do, but you cannot use MVMT this turn
|
||||
|
||||
-------------------------
|
||||
|
||||
CAELUM / STARMAKER (LV X)
|
||||
120HP | 120MP | UNLIMITED MVMT
|
||||
+5 ALL SKILLS
|
||||
|
||||
IMMUNE STEALTH EFFECTS
|
||||
RESIST ALL STATUS
|
||||
WEAK NONE
|
||||
|
||||
INVENTORY
|
||||
Catsith (lizard)
|
||||
Staff of Stars (3DMG) (Two-Handed) (Flexible)
|
||||
- Naturally INFUSED with AXIOM (does not require payment)
|
||||
- Scales to the user's size & need (Flexible does not increase DMG)
|
||||
- Can be used with STEALTH regardless of limitations
|
||||
|
||||
-----
|
||||
|
||||
INDIGO SPELLS (AXIOM MAGIC)
|
||||
- Your spells carry no STATUS and cannot CRIT, but cannot be CANCELLED & ignores immunities/resistances
|
||||
- GOLD SHIELDS & SPELLS REDUCE THE DMG BY THE MP PAID, DOES NOT CANCEL
|
||||
|
||||
EXTRAPLANAR (1MP)
|
||||
- INDIGO Infusion spell
|
||||
|
||||
STELLARRAYS (1MP) *Star shaped ray of INDIGO magic*
|
||||
- Target 1 player; Deal 1DMG
|
||||
|
||||
STELLARNIGHT (3MP) *Line of INDIGO star-shaped blasts*
|
||||
- Deal 3DMG to all ENEMIES in a 1x4+1 L-shaped grid of ZONES
|
||||
|
||||
STELLARNULL (5MP) *An INDIGO colored shooting star eats and reverses the effects of a spell*
|
||||
- REACTION : COUNTER any cast SPELL, then re-cast it for free, as though it was your own
|
||||
|
||||
MILKYWAY MADNESS (10MP) *An INDIGO star shower rains down across the entire BATTLEZONE*
|
||||
- All other characters in all ZONES take 5DMG
|
||||
|
||||
CONSTILAQUICE (15MP) *Your gaze compels an enemy to work with you to perform one ACTION in place of your own*
|
||||
- TARGET must make a WILL roll vs your WILL roll: If they FAIL, that TARGET must attack an ENEMY with any ACADEMICS, FIGHT, SHOOT, or STEALTH ACTION
|
||||
|
||||
-----
|
||||
|
||||
STUNTS
|
||||
|
||||
GAZE OF MESSIAH
|
||||
- ONCE/TURN : See all enemy WEAKNESSES, then give one player one WEAKNESS
|
||||
|
||||
STAR BODY
|
||||
- FIVE/FIGHT : REACTION : Half DMG from any ATTACK
|
||||
|
||||
RIVERS OF MAGATSUHI
|
||||
- ONCE/TURN : Give up one entire set of TURN ACTIONS to increase your & all ALLIES' stats by +1 for 3 turns, but this duration increases by 1 for each subsequent use. This spell automatically ends & resets all bonuses if you take 15DMG
|
||||
|
||||
STELLARNOVA
|
||||
- If RIVERS OF MAGATSUHI increases all stats to +10 : Skip all remaining TURN ACTIONS for the round, including REACTION, and remove all PLUSSES to all abilities; all players are reduced to 1HP
|
||||
|
||||
-------------------------
|
||||
|
||||
King Akarui
|
||||
|
||||
35HP | 30MP | 3 MVMT
|
||||
+5 ACADEMICS PHYSIQUE STEALTH
|
||||
+4 FIGHT DRIVE
|
||||
+3 MANA WILL
|
||||
+2 ATHLETICS
|
||||
+1 NOTICE
|
||||
|
||||
> IMMUNE GREEN
|
||||
> RESIST GRAY BLACK
|
||||
> WEAK YELLOW
|
||||
|
||||
SPELLS
|
||||
- LV5 GREEN
|
||||
- LV4 GREEN BLACK
|
||||
- LV3 GOLD PINK PURPLE
|
||||
- LV2 GOLD PINK WHITE BLACK
|
||||
- LV1 GOLD GREEN PINK WHITE BLACK
|
||||
|
||||
INVENTORY
|
||||
- CHRYS CROSS Regalia
|
||||
- ORANGE Ring
|
||||
- BLUE Ring
|
||||
- PURPLE Ring
|
||||
- PINK Ring
|
||||
- WHITE Ring
|
||||
- SILVER Ring
|
||||
- BROWN Ring
|
||||
- War Axe
|
||||
- +1 Longsword
|
||||
- Sickle x2
|
||||
- Daggers x10
|
||||
- Senbon x10
|
||||
- HP Potion LRG x2
|
||||
- MP Potion LRG x2
|
||||
- ELE Potion SML (LIGHT)
|
||||
|
||||
SECOND SWING
|
||||
- You can now attack TWICE per turn with any one 4/5DMG FIGHT weapon, but the second ATTACK is made at DISADV
|
||||
|
||||
SHADOW STRIKE
|
||||
- Any STEALTH HIT with a WEAPON will make the TARGET unable to ATTACK you on their next turn, but you also cannot ATTACK that TARGET on your next turn
|
||||
|
||||
ASSASSINATION
|
||||
- You do DOUBLE DMG on a STEALTH CRIT HIT with a WEAPON
|
||||
|
||||
BEACON OF TRUTH
|
||||
- Anyone you HIT with a FIGHT/STEALTH ATTACK cannot use DARKNESS magic or STEALTH attacks against YOU
|
||||
|
||||
CROWN AND SCEPTER
|
||||
- ONCE/TURN : Sacrifice 1 of your 2 TURN Actions to TARGET anyone; Ask them a question, and if they are WRONG, they cannot use any ATTACK actions on their next TURN
|
||||
1) How many Spells have I cast since we started fighting?
|
||||
2) Who did I hit two turns ago?
|
||||
3) How much mana have I spent?
|
||||
|
||||
FREIKUGEL (MP in multiples of 10)
|
||||
- THRICE/FIGHT + ONCE/TURN : MAGIC attack using FIGHT roll vs ACADEMICS to dodge: Targets all characters in one ZONE; 1DMG per MANA spent
|
||||
|
||||
-------------------------
|
||||
|
||||
FIRST KING ZEROTH
|
||||
|
||||
35HP | 40MP | 2 MVMT
|
||||
+5 ACADEMICS MANA PHYSIQUE
|
||||
+4 ATHLETICS FIGHT
|
||||
+3 WILL NOTICE
|
||||
+2 DRIVE
|
||||
+1 PROVOKE
|
||||
|
||||
> IMMUNE GOLD
|
||||
> RESIST All Magic Colors
|
||||
> WEAK INFUSED Weapons
|
||||
|
||||
SPELLS
|
||||
- CALAMITY GOLD
|
||||
- LV5 GOLD
|
||||
- LV4 GOLD
|
||||
- LV3 GOLD
|
||||
- LV2 GOLD
|
||||
- LV1 GOLD
|
||||
|
||||
ADVANCED AWARENESS
|
||||
- During INITIATIVE rolls, you can turn one MINUS to a PLUS
|
||||
|
||||
NATURAL WEAPON (Hooves)
|
||||
- You can make a 2DMG melee ATTACK while EMPTY HANDED
|
||||
|
||||
POWERFUL LEGS
|
||||
During your turn, you can either:
|
||||
- 1) Increase your MVMT by 1
|
||||
- 2) Turn one MINUS on a FIGHT roll to a BLANK
|
||||
|
||||
MIDAS' MIGHT
|
||||
- All FIGHT attacks are INFUSED fists with GOLD magic that do DMG equal to the difference between YOUR FIGHT roll & the opponent's ATHLETICS/STEALTH roll on a HIT
|
||||
|
||||
HELIOS' HEALING
|
||||
- Any HIT you make with GOLD magic restores 1HP & 1MP
|
||||
|
||||
EQUALIZATION
|
||||
- ONCE/FIGHT : At 10HP or less: You recover 3HP & 1MP per spell used in this fight, and for the rest of the fight, all HITS against you with MAGIC you are resistant to only do 1DMG
|
||||
|
||||
-------------------------
|
||||
|
||||
CORRUPTED KING NASH-ZEROTH
|
||||
|
||||
40HP | 60MP | 4 MVMT
|
||||
+6 DRIVE MANA PHYSIQUE
|
||||
+5 ACADEMICS ATHLETICS WILL
|
||||
+4 FIGHT SHOOT
|
||||
+3 DECEIVE INVESTIGATE
|
||||
+2 BURGLARY
|
||||
+1 NOTICE
|
||||
|
||||
> IMMUNE GOLD
|
||||
> RESIST All Magic Colors
|
||||
> WEAK GOLD Weapons
|
||||
|
||||
SPELLS
|
||||
- CALAMITY GOLD
|
||||
- LV5 GOLD
|
||||
- LV4 GOLD
|
||||
- LV3 GOLD
|
||||
- LV2 GOLD
|
||||
- LV1 GOLD
|
||||
|
||||
ADVANCED AWARENESS
|
||||
- During INITIATIVE rolls, you can turn one MINUS to a PLUS
|
||||
|
||||
ENHANCED NATURAL WEAPON (Hooves)
|
||||
- You can make a 3DMG melee ATTACK while EMPTY HANDED
|
||||
|
||||
SCULPTED LEGS
|
||||
- During your turn, you can either:
|
||||
- 1) Increase your MVMT by 2
|
||||
- 2) Turn one MINUS on a FIGHT roll to a PLUS
|
||||
|
||||
ADAPTIVE IMMUNITY
|
||||
- Every HIT you take from a SPELL gives you RESISTANCE to that color
|
||||
- Every HIT you take from a SPELL turns that color's RESISTANCE to IMMUNITY
|
||||
|
||||
OVERABUNDANT DISCHARGE
|
||||
- All SPELLS you cast will now TARGET all players and only need one roll
|
||||
|
||||
ULTIMATE RETALIATION
|
||||
- Once / Fight : You can sacrifice all IMMUNITY & RESISTANCE types: You gain 5HP per IMMUNITY and 1HP per RESISTANCE, then deal 1DMG to all players per IMMUNITY sacrificed
|
||||
- (this is treated as a GOLD spell with no LEVEL)
|
||||
533
Characters/NPCs.txt
Normal file
533
Characters/NPCs.txt
Normal file
|
|
@ -0,0 +1,533 @@
|
|||
## BUSINESS Dist
|
||||
Accountant
|
||||
> Barn swallow - Howard
|
||||
|
||||
Antique store
|
||||
> Russian Blue - Wallace
|
||||
|
||||
Appliance store
|
||||
> Corgi - Arden
|
||||
|
||||
Attorney office
|
||||
> Mole - Dan
|
||||
|
||||
Barber shop
|
||||
> Maine Coon - Lyanna
|
||||
|
||||
Bike shop & store
|
||||
> Impala - Akira
|
||||
|
||||
Blacksmith
|
||||
> Jackal - Marvin
|
||||
|
||||
Bookstore Owner
|
||||
> Bulldog - Warton
|
||||
|
||||
Butcher
|
||||
> Ox - Virgil
|
||||
|
||||
Car salesman
|
||||
> Weasel - Barry
|
||||
|
||||
Candy store
|
||||
> Shiba Inu - Kabir
|
||||
|
||||
Car wash
|
||||
> Seagull - Cooper
|
||||
|
||||
Caterer
|
||||
> Chamois (goat-antelope) - Dafne (F)
|
||||
|
||||
Convenience Store
|
||||
> Owner - Human - Shivani (F)
|
||||
> Register - Golden retriever - Hikari (F)
|
||||
|
||||
Copy store
|
||||
> Grouse (bird) - Kooper
|
||||
|
||||
Craft store
|
||||
> Corgi - Ayana
|
||||
|
||||
Daycare
|
||||
> Terrier - Julius
|
||||
> Butterfly - Guinevere (F)
|
||||
|
||||
Department store
|
||||
> Jaguar - Brennan
|
||||
> Moose - Gerald
|
||||
> Oppossum - Shea (F)
|
||||
> Boxer - August
|
||||
|
||||
Dry cleaner
|
||||
> Budgerigar (bird) - Larry
|
||||
|
||||
Enchanter
|
||||
> Rook (bird) - April (F)
|
||||
|
||||
Flea market
|
||||
> Guanaco - Ryuuji
|
||||
> Ostrich - Jamal
|
||||
|
||||
Furniture store
|
||||
> Zebra - Becker
|
||||
> Polar bear - Coen
|
||||
|
||||
Game store
|
||||
> Beagle - Moriah (F)
|
||||
|
||||
Garden store
|
||||
> Axolotl - Venus (F)
|
||||
> Toucan - Kilian
|
||||
|
||||
Groomer (pets)
|
||||
> Persian - Aspen
|
||||
|
||||
Gym
|
||||
> Rhino - Clint
|
||||
> Swan - Jada (F)
|
||||
|
||||
Hardware store
|
||||
> Bull - Ulrich
|
||||
> Great Dane - Beck
|
||||
> Wallaby - Spencer (F)
|
||||
|
||||
Herbalist / Potions Store - 4 Geckos
|
||||
> Tom
|
||||
> Billy
|
||||
> Sam
|
||||
> Marshall
|
||||
|
||||
Hotel
|
||||
> Manager - Beaver - Jarvis
|
||||
> Bellhop - Guineafowl - Rylan (F)
|
||||
|
||||
Impound Lot
|
||||
> Bulldog - Wallace
|
||||
|
||||
Jewelry store
|
||||
> Kingbird - Casey (F)
|
||||
|
||||
Joke & novelty store
|
||||
> Kinkajou - Kacey
|
||||
|
||||
Landscaper
|
||||
> Billy goat - Justin
|
||||
> Tapir - Maddie
|
||||
|
||||
Laundromat
|
||||
> Guinea pig - Nazir
|
||||
|
||||
Lawyer
|
||||
> Locust - Aubriella (F)
|
||||
|
||||
Liquor store
|
||||
> Human - Darius
|
||||
|
||||
Locksmith
|
||||
> Cobra - Scarlette (F)
|
||||
|
||||
Maid service
|
||||
> Black cat - "Midnight"
|
||||
|
||||
Mall
|
||||
> Peafowl - Andrea (F)
|
||||
> Persian cat - Maria (F)
|
||||
> Falcon - Jackson
|
||||
> Cheetah - Dashiell
|
||||
> Cricket - Violet (F)
|
||||
> White lion - Kevin
|
||||
Mall food court
|
||||
> Meerkat - Josh
|
||||
> Pig - Parker
|
||||
|
||||
Massage parlor
|
||||
> Mandrill - Jair
|
||||
|
||||
Mechanic
|
||||
> Ball Python - Mikey
|
||||
|
||||
Motorcycle shop
|
||||
> German Shepherd - Arden (F)
|
||||
|
||||
Music store
|
||||
> Ibis - Ellen (F)
|
||||
|
||||
Office supply
|
||||
> Kite (bird) - Carter
|
||||
|
||||
Pawn shop
|
||||
> Lyrebird - Cedric
|
||||
|
||||
Pet store
|
||||
> Human - Caelum (child)
|
||||
|
||||
Photographer
|
||||
> Mink - Everett
|
||||
|
||||
Rec Center
|
||||
> Brown Bear - Frankie
|
||||
|
||||
Repair center
|
||||
> Okapi - Heathcliff
|
||||
|
||||
Restaurants
|
||||
> Breakfast - Skink - Siya (F)
|
||||
> Meat - Black mamba - Weylan
|
||||
> Vegetarian - Panda - Xavi
|
||||
> Fast food - Jackalope - Yvgeny
|
||||
> Dessert - Snow leopard - Max
|
||||
> Coffee shop - Partridge - Avah (F)
|
||||
> Juice bar - Wombat - Gary
|
||||
> Bakery - Salamander - Zach
|
||||
|
||||
Salon
|
||||
> Ladybug - Madisyn (F)
|
||||
|
||||
Spa
|
||||
> Albatross - Rosalyn (F)
|
||||
|
||||
Sporting Goods store
|
||||
> Capybara - Torrence
|
||||
|
||||
Storage warehouse
|
||||
> Gorilla - Bode
|
||||
> Hamster - Khalid
|
||||
> Magpie - Harley (F)
|
||||
> Prairie Dog - Marian
|
||||
|
||||
Tailor
|
||||
> Lapwing - Aubrie (F)
|
||||
|
||||
Tattoo Parlor
|
||||
> Nightingale - Dimitri
|
||||
|
||||
Taxi
|
||||
> Dispatcher - Human - Aubrie (F)
|
||||
> Driver - Lark - Viola (F)
|
||||
> Driver - Pheasant - Bastian
|
||||
> Driver - Grasshopper - Alaric
|
||||
|
||||
Thrift store
|
||||
> Hummingbird - Agnes (F)
|
||||
|
||||
Toy store
|
||||
> Narwhal - Vida (F)
|
||||
|
||||
Vehicle rental
|
||||
> Donkey - Paisleigh (F)
|
||||
|
||||
Weapons Store
|
||||
> Doberman - Jerras
|
||||
|
||||
Wedding store
|
||||
> Sphinx Cat - Krocka
|
||||
|
||||
-----
|
||||
|
||||
# ESSENTIALS DIST
|
||||
|
||||
Banker
|
||||
> Schnauzer - Garamond
|
||||
|
||||
Bus Driver
|
||||
> Day - Red Ant - Matt
|
||||
> Night - Black Ant - Fritz
|
||||
> Elementary - Termite - Ren
|
||||
> Middle - Flea - Marcella (F)
|
||||
> High - Mosquito - Kolter
|
||||
|
||||
Clinic
|
||||
> Badger - Casper
|
||||
> Gazelle - Kanan
|
||||
> Heron - Claudia (F)
|
||||
> Boa Constrictor - Davion
|
||||
|
||||
Doctor
|
||||
> Dolphin - Davy
|
||||
> Nurse shark - Clara (F)
|
||||
|
||||
Fire Department
|
||||
> Desert Tortoise - Chief Mars
|
||||
> Camel - Elijah
|
||||
> Echidna - Aiden
|
||||
> Fennec Fox - Floriana (F)
|
||||
|
||||
Grocery Store
|
||||
> Manager - Condor - Fergus
|
||||
> Clerk 1 - Gopher - Stan
|
||||
> Clerk 2 - Turtle - Eustace
|
||||
> Stocker - Ferret - Jack
|
||||
|
||||
Homeowner's Association
|
||||
> Sheep - Anais (F)
|
||||
|
||||
Money printing Mint
|
||||
> Gazelle - Blaise
|
||||
|
||||
Newspaper
|
||||
> Editor-in-chief - Alligator - Ozias
|
||||
> Writer - Salamander - Jalani
|
||||
> Editor - Ibex - Carolyn (F)
|
||||
> Photographer - Binturong - Celina (F)
|
||||
> Printer - Cocker Spaniel - Koah
|
||||
> Paper delivery - Wolverine - Denzel
|
||||
|
||||
Nurse
|
||||
> Elephant - Laverne (F)
|
||||
> Scorpion - Kitia
|
||||
> Jellyfish - Oleander
|
||||
> Black bear - Meli (F)
|
||||
|
||||
Pharmacist
|
||||
> Lynx - Terrence
|
||||
|
||||
Physical Therapist
|
||||
> Daddy Longlegs Spider - Ozran
|
||||
|
||||
Post Office
|
||||
> Alpaca - Micah
|
||||
> Crane - Cattleya (F)
|
||||
> Wolf - Coco (F)
|
||||
|
||||
Repairman
|
||||
> Electrical - Beaver - Gary
|
||||
> Handyman - Beaver - Terry
|
||||
> HVAC - Beaver - Jerry
|
||||
> Phone line - Beaver - Harry
|
||||
> Plumbing - Beaver - Barry
|
||||
> Power line - Beaver - Carrie (F)
|
||||
|
||||
Research & Development Lab
|
||||
> Chameleon - Eleazar
|
||||
> Dragonfly - Liam
|
||||
|
||||
Schools
|
||||
> **Elementary**
|
||||
> - Kindergarten - Badger - Mrs. Brown
|
||||
> - 1st - Parrot - Mrs. Martinez
|
||||
> - 2nd - Llama - Mrs. Fournier
|
||||
> - 3rd - Pigeon - Mrs. Kimura
|
||||
> - 4th - Mouse - Mrs. Greco
|
||||
> - 5th - Chimpanzee - Mr. Thorne
|
||||
> - Cafeteria - Chicken - Mr. Larson
|
||||
> **Middle**
|
||||
> - 6th - Hyena - Mr. Kato
|
||||
> - 7th - Human - Mrs. Rhodes
|
||||
> - 8th - Pig - Mrs. Klein
|
||||
> - Cafeteria - Goat - Mr. Vanta
|
||||
> **High**
|
||||
> - 9th - Koala - Mr. Romano
|
||||
> - 10th - Orca - Mr. Gallo
|
||||
> - 11th - Squirrel - Mr. Gonzalez
|
||||
> - 12th - Raven - Mr. Morrison
|
||||
> - Cafeteria - Chipmunk - Mr. Tanaka
|
||||
> **Trade school**
|
||||
> - Agriculture - Aardvark - Ms. Johnson
|
||||
> - Architecture - Mantis - Mr. Yamamoto
|
||||
> - Automotive - Human - Mrs. Hart
|
||||
> - Collision Repair - Wildebeest - Mr. Ricci
|
||||
> - Cosmetology - Poodle - Ms. Schwarz
|
||||
> - Culinary - Hedgehog - Mrs. Reynolds
|
||||
> - Dental - Border Collie - Mr. Sanchez
|
||||
> - Driver's Ed (Prof) - Human - Mr. Lin
|
||||
> - Electrical - Possum - Mr. Durand
|
||||
> - HVAC Repair - Snail - Mrs. Russo
|
||||
> - Marine Tech - Manta Ray - Ms. Jennings
|
||||
> - Motorcycle Repair - Bobcat - Mr. Becker
|
||||
> - Nursing - Cottonmouth - Mr. Costa
|
||||
> - Plumbing - Platypus - Mr. Schmidt
|
||||
> - Welding - Toad - Mr. Murray
|
||||
> **College**
|
||||
> Dean - Human - Mr. Cross
|
||||
> - Accounting - Rabbit - Mr. Chambers
|
||||
> - Art - Gerbil - Mr. McCoy
|
||||
> - Biology - Dingo - Mrs. Locklear
|
||||
> - Business Mgmt - Hornet - Mrs. Martin
|
||||
> - Criminal Justice - Sloth - Mr. McKenzie
|
||||
> - Economics - Squid - Mr. Mancini
|
||||
> - Education - Quail - Mrs. Lopez
|
||||
> - Engineering - Capybara - Mr. Anand
|
||||
> - Ethics - Manatee - Mr. Dunn
|
||||
> - Finance - Rat - Mrs. Watanabe
|
||||
> - Healthcare/Medical - Gorilla - Mr. Zhao
|
||||
> - History - Crocodile - Mr. DuBois
|
||||
> - Language - Lyrebird - Mrs. Butterfield
|
||||
> - Law - Chinchilla - Mrs. Moreau
|
||||
> - Legal - Chihuahua - Mr. Sharpe
|
||||
> - Liberal Arts - BlueJay - Mrs. Zhao
|
||||
> - Marketing - Copperhead - Mr. Khan
|
||||
> - Performing Arts - Siamese cat - Mr. Harrison
|
||||
> - Psychology - Human - Mr. Hoffman
|
||||
|
||||
*Thunder Force* (Police Office)
|
||||
> 1st Com - Human - Jensen (F)
|
||||
> 2nd Com - Gila Monster - Valeos
|
||||
> 3rd Com - Panther (scar) - Harken
|
||||
> Clerk - Cat - Binx
|
||||
|
||||
-----
|
||||
|
||||
# CAPITOL QUARTZ
|
||||
|
||||
## Town Hall
|
||||
> King - Violet bird - Akarui
|
||||
> King's Aide - Copper fox - Nash
|
||||
|
||||
-----
|
||||
|
||||
## SPORTS ZONE
|
||||
|
||||
Baseball
|
||||
> Umpire - Kangaroo - Soren
|
||||
> Maintainer - Iguana - Leif
|
||||
|
||||
Football
|
||||
> Referee - Coyote - Koa
|
||||
> Maintainer - Bison - Cillian
|
||||
|
||||
Tennis
|
||||
> Referee - Monitor lizard - Sylvie (F)
|
||||
> Maintainer - King Cobra - Cosima (F)
|
||||
|
||||
Basketball
|
||||
> Referee - Mongoose - Theo
|
||||
> Maintainer - Owl - Saskia (F)
|
||||
|
||||
Olympic
|
||||
> Referee - Eagle - Gemma (F)
|
||||
> Maintainer - Emu - Lucien
|
||||
|
||||
Soccer
|
||||
> Referee - Armadillo - Xanthe (F)
|
||||
> Maintainer - Bobcat - Dimitri
|
||||
|
||||
Hockey
|
||||
> Referee - Antelope - Roman
|
||||
> Maintainer - Penguin - Ivo
|
||||
|
||||
Track
|
||||
> Referee - Leopard - Aaron
|
||||
> Maintainer - Hawk - Soraya (F)
|
||||
|
||||
Volleyball
|
||||
> Referee - Pigeon - Yara (F)
|
||||
> Maintainer - Vulture - Bruno
|
||||
|
||||
-----
|
||||
|
||||
## TRASH ZONE
|
||||
|
||||
Homeless
|
||||
> Housefly - Lars
|
||||
|
||||
Junkyard
|
||||
> Bassett Hound - Edmund
|
||||
|
||||
Recycle/Compost
|
||||
> Lobster - Jaylah (F)
|
||||
|
||||
Waste-to-Energy facility
|
||||
> Frog - Libby (F)
|
||||
|
||||
-----
|
||||
|
||||
## ENTERTAINMENT JUNCTION
|
||||
|
||||
Amusement Park
|
||||
> Bumper Car - Puma - Fia (F)
|
||||
> Carousel - Hognose Snake - Cormac
|
||||
> Ferris Wheel - Goose - Aarav
|
||||
> Haunted House - Aardvark - Dion
|
||||
> Log Ride - Walrus - Angus
|
||||
> Roller Coaster - Lemur - Alison (F)
|
||||
> Tilt-a-Whirl - Wombat - Bodhi
|
||||
> Custodians
|
||||
> - Yak - Lorenzo
|
||||
> - Seal - Ingrid (F)
|
||||
|
||||
Arcade
|
||||
> Finch - Kiera (F)
|
||||
|
||||
Bartenders
|
||||
> Pine Marten - Koda
|
||||
> Dove - Yuki (F)
|
||||
|
||||
Bowling Alley
|
||||
> Pomeranian - Taliyah (F)
|
||||
|
||||
Mini-Golf
|
||||
> Duck - Ronnie
|
||||
|
||||
M.M.A. Arena
|
||||
> Trainer - Hippo - Cruz
|
||||
> Cleaner - Porcupine - Maeve (F)
|
||||
|
||||
Pool Hall
|
||||
> Turkey - Tylan
|
||||
|
||||
Public Pool
|
||||
> Lifeguard - Whale - Kylie (F)
|
||||
|
||||
Restaurants
|
||||
> Buffet - Spider monkey - Paloma (F)
|
||||
> Fine Dining - Lynx - Yevgenii
|
||||
|
||||
Roller Rink
|
||||
> Stingray - Grayson (F)
|
||||
|
||||
Strip Club
|
||||
> Dancer - Dugong - Marc
|
||||
> Dancer - Moth - Kylee (F)
|
||||
> Dancer - Elk - Josias
|
||||
> Dancer - Skunk - Riya (F)
|
||||
> Bartender - Pug - Ivan
|
||||
|
||||
-----
|
||||
|
||||
## RED
|
||||
Metalworker - Boar - Garsen
|
||||
Shop owner - Asp - Lana
|
||||
|
||||
## ORANGE
|
||||
Counter worker - Human - Caelum
|
||||
|
||||
## YELLOW
|
||||
Frozen food stand owner - Pelican - Horace
|
||||
Shop Owner - Flamingo - Janice (F)
|
||||
|
||||
## GREEN
|
||||
Horse wrangler - Kitsune - Villi (F)
|
||||
Tea leaf stripper - Human - Caelum
|
||||
|
||||
## BLUE
|
||||
Fisherman - Otter - Gallon
|
||||
Shop Owner - Octopus - Klein
|
||||
|
||||
## PURPLE
|
||||
Baker - Sheep - Judith (F) (old)
|
||||
Cart owner - Holstein cow - Kid
|
||||
|
||||
## PINK
|
||||
Fashion showrunner - Human - Caelum
|
||||
Shop Owner - Giraffe - Enid
|
||||
|
||||
## WHITE
|
||||
Shop owner - Snow fox - Ouja
|
||||
Sleddog driver - Husky - Exile
|
||||
Whitaker's partner - Cat - Morana (F)
|
||||
|
||||
## SILVER
|
||||
Courthouse Clerk - Garter Snake - Pamela (F)
|
||||
Thunder Force Sign-in Clerk - Leopard - Elizabeth (F)
|
||||
|
||||
## GRAY
|
||||
Sobbing woman - Red robin - Rowena (F)
|
||||
Choir boy - Human - Caelum
|
||||
|
||||
## BLACK
|
||||
Biggest complainer - Ram - LUCKY
|
||||
Cassius' assistant - Tarantula - Striker
|
||||
|
||||
## BROWN
|
||||
Shop owner - Bat - Jamir
|
||||
Mountain climber - Maned wolf - Jekhyra (F)
|
||||
Loading…
Add table
Add a link
Reference in a new issue