Renames and Changes
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# The Renegades
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A group of freedom fighters made up of random looters, property damage enthusiasts, and people whom just enjoy causing misery. They do not enjoy the idea of being stuck in a giant biodome and want nothing more than to be allowed to leave, but since they are denied that which they consider a "basic freedom," they want to make everyone around them as miserable as they are.
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LV2 SOLDIER
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These guys look similar to the prior ones, but look a little cleaner all around. Actual weapons in hand, a bit stronger looking, and definitely better organized.
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FIGHTER
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20HP | 0 MP | 1 MVMT
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+4 FIGHT
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+3 ATHLETICS
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+2 DRIVE PHYSIQUE
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+1 EMPATHY PROVOKE
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# The Renegades
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A group of freedom fighters made up of random looters, property damage enthusiasts, and people whom just enjoy causing misery. They do not enjoy the idea of being stuck in a giant biodome and want nothing more than to be allowed to leave, but since they are denied that which they consider a "basic freedom," they want to make everyone around them as miserable as they are.
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LV2 SOLDIER
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These guys look similar to the prior ones, but look a little cleaner all around. Actual weapons in hand, a bit stronger looking, and definitely better organized.
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FIGHTER
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20HP | 0 MP | 1 MVMT
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+4 FIGHT
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+3 ATHLETICS
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+2 DRIVE PHYSIQUE
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+1 EMPATHY PROVOKE
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INVENTORY
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- GREEN Ring
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- Gold sword
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- Sword
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- Spear
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- Magic Shield (10MP)
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- HP Potion MED
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- MP Potion SML
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- 50z
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> Can counter DECEIVE roll with EMPATHY roll
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-----
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MAGE
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15HP | 30MP | 2 MVMT
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+4 ACADEMICS
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+3 MANA
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+2 ATHLETICS DRIVE
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+1 SHOOT PHYSIQUE
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INVENTORY
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- GREEN Ring
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- Gold sword
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- Sword
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- Spear
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- Magic Shield (10MP)
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- HP Potion MED
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- MP Potion SML
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- 50z
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> Can counter DECEIVE roll with EMPATHY roll
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-----
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MAGE
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15HP | 30MP | 2 MVMT
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+4 ACADEMICS
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+3 MANA
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+2 ATHLETICS DRIVE
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+1 SHOOT PHYSIQUE
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INVENTORY
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- BLUE Ring
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- PINK Ring
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- Light Crossbow x2
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- 10 Crossbow Bolts
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- MP Potion MED
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- Ele Potion MED
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- 50z
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SPELLS
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- LV4 RED
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- LV3 PURPLE GOLD
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- LV2 GREEN BLUE GOLD
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- LV1 YELLOW BLACK WHITE GOLD
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-----
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RANGER
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15HP | 0 MP | 2 MVMT
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+4 SHOOT
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+3 ATHLETICS
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+2 DRIVE WILL
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+1 NOTICE PHYSIQUE
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INVENTORY
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- WHITE Ring
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- Pistol x2
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- 10 Pistol Ammo x2
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- Handaxe x2
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- HP Potion MED
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- Ele Potion MED
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- 50z
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> RESIST : BLACK BLUE
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-----
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- BLUE Ring
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- PINK Ring
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- Light Crossbow x2
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- 10 2DMG Ammo
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- MP Potion MED
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- (Color) Potion MED
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- 50z
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ROGUE
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15HP | 0 MP | 2 MVMT
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+4 STEALTH
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+3 BURGLARY
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+2 DRIVE WILL
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+1 CONTACTS PHYSIQUE
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INVENTORY
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- YELLOW Ring
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- GOLD Sword (2DMG)
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- GOLD Dagger (1DMG)
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- Dagger x4 (1DMG) (THROWING)
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- HP Potion MED
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- 50z
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> RESIST : BLACK BLUE
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> Once/Fight : Pay 1 MVMT : BURGLARY roll vs ENEMY NOTICE roll to steal a random ITEM from that ENEMY in your ZONE
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> Any STEALTH HIT with a WEAPON will make the TARGET unable to ATTACK you on their next turn, but you also cannot ATTACK that TARGET on your next turn
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> You do DOUBLE DMG on a STEALTH CRIT HIT with a WEAPON
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SPELLS
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- LV4 RED
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- LV3 PURPLE GOLD
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- LV2 GREEN BLUE GOLD
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- LV1 YELLOW BLACK WHITE GOLD
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-----
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RANGER
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15HP | 0 MP | 2 MVMT
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+4 SHOOT
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+3 ATHLETICS
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+2 DRIVE WILL
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+1 NOTICE PHYSIQUE
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INVENTORY
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- WHITE Ring
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- Pistol x2
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- 10 Pistol Ammo x2
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- Handaxe x2
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- HP Potion MED
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- (Color) Potion MED
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- 50z
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> RESIST : BLACK BLUE
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-----
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ROGUE
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15HP | 0 MP | 2 MVMT
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+4 STEALTH
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+3 BURGLARY
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+2 DRIVE WILL
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+1 CONTACTS PHYSIQUE
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INVENTORY
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- YELLOW Ring
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- GOLD Sword (2DMG)
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- GOLD Dagger (1DMG)
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- Dagger x4 (1DMG) (THROWING)
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- HP Potion MED
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- 50z
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> RESIST : BLACK BLUE
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> Once/Fight : Pay 1 MVMT : BURGLARY roll vs ENEMY NOTICE roll to steal a random ITEM from that ENEMY in your ZONE
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> Any STEALTH HIT with a WEAPON will make the TARGET unable to ATTACK you on their next turn, but you also cannot ATTACK that TARGET on your next turn
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> You do DOUBLE DMG on a STEALTH CRIT HIT with a WEAPON
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-----
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SUPPORT
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15HP | 0 MP | 1 MVMT
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+4 ATHLETICS
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+3 INVESTIGATE
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+2 RAPPORT RESOURCES
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+1 FIGHT PHYSIQUE
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INVENTORY
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- BROWN Ring
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- 10 2DMG ammo x3
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- Dagger x6
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- Grenades x4
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- Plateholder
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- Plate Armor x1
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- Whip
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- Magic Shield (10MP)
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- War Banner x2
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- HP Potion MED x5
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- MP Potion MED x3
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> Start Of Fight: INVESTIGATE roll to see what unique items/weapons your enemies are carrying
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> Once/Round: REACTION : You can turn one MINUS on an ALLY's roll in the same ZONE to a BLANK
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-----
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SUPPORT
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15HP | 0 MP | 1 MVMT
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+4 ATHLETICS
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+3 INVESTIGATE
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+2 RAPPORT RESOURCES
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+1 FIGHT PHYSIQUE
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INVENTORY
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- BROWN Ring
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- 10 2DMG ammo x2
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- 10 Crossbow Bolts
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- Dagger x6
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- Whip
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- Magic Shield (10MP)
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- War Banner x2
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- HP Potion MED x5
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- MP Potion MED x3
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> Start Of Fight: INVESTIGATE roll to see what unique items/weapons your enemies are carrying
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> Once/Round: REACTION : You can turn one MINUS on an ALLY's roll in the same ZONE to a BLANK
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> Once/Turn: Pay 1 MVMT; RESOURCES roll to loot for money, potions, weapons, or other relevant items from Defeated Enemy in same ZONE
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