Renames and Changes

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Nanashi Kokoro 2024-11-23 05:23:53 -05:00
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# The Renegades
A group of freedom fighters made up of random looters, property damage enthusiasts, and people whom just enjoy causing misery. They do not enjoy the idea of being stuck in a giant biodome and want nothing more than to be allowed to leave, but since they are denied that which they consider a "basic freedom," they want to make everyone around them as miserable as they are.
## THE LV1 ENEMIES, AKA "GRUNTS"
These guys look like normally dressed people, if not a little "thuggish" due to the weapons and items they're carrying.
MELEE
HP 20 | MP 0 | MVMT 1
+3 FIGHT
+2 ATHLETICS PHYSIQUE
+1 DECEIVE EMPATHY PROVOKE
INVENTORY
- Iron Pipe x2
- Iron Chains x2
- Magic Shield (10MP)
- HP Potion SML
- 25z
> REACTION : Magic Shield
-----
MAGE
HP 15 | MP 20 | MVMT 1
+3 ACADEMICS
+2 MANA NOTICE
+1 ATHLETICS FIGHT PHYSIQUE
INVENTORY
- Dagger x4
- MP Potion SML x2
- Ele Potion SML x2
- 25z
SPELLS
- LV3 GOLD
- LV2 BLACK GOLD
- LV1 YELLOW GREEN BLUE
> During INITIATIVE rolls, you can turn one MINUS to a PLUS
-----
RANGER
HP 15 | MP 0 | MVMT 2
+3 SHOOT
+2 ATHLETICS DRIVE
+1 NOTICE PHYSIQUE WILL
INVENTORY
- Slingshot
- Dagger x4
- HP Potion SML
- Ele Potion SML
- 25z
> RESIST : YELLOW
-----
ROGUE
HP 15 | MP 0 | MVMT 2
+3 STEALTH
+2 BURGLARY DRIVE
+1 CONTACTS PHYSIQUE WILL
INVENTORY
- Dagger x4
- HP Potion SML
- 25z
> RESIST : PINK
> Once/Fight : Pay 1 MVMT : BURGLARY roll vs ENEMY NOTICE roll to steal a random ITEM from that ENEMY in your ZONE
-----
SUPPORT
HP 15 | MP 0 | 1 MVMT
+3 INVESTIGATE
+2 RAPPORT RESOURCES
+1 ATHLETICS FIGHT PHYSIQUE
INVENTORY
- Baseball Bat x2
- Dagger x12
- War Banner
- HP Potion SML x4
- MP Potion SML
- 50z
> Start Of Fight: INVESTIGATE roll to see what unique items/weapons your enemies are carrying
> Once/Round: REACTION : You can turn one MINUS on an ALLY's roll in the same ZONE to a BLANK
# The Renegades
A group of freedom fighters made up of random looters, property damage enthusiasts, and people whom just enjoy causing misery. They do not enjoy the idea of being stuck in a giant biodome and want nothing more than to be allowed to leave, but since they are denied that which they consider a "basic freedom," they want to make everyone around them as miserable as they are.
## THE LV1 ENEMIES, AKA "GRUNTS"
These guys look like normally dressed people, if not a little "thuggish" due to the weapons and items they're carrying.
MELEE
HP 20 | MP 0 | MVMT 1
+3 FIGHT
+2 ATHLETICS PHYSIQUE
+1 DECEIVE EMPATHY PROVOKE
INVENTORY
- Iron Pipe x2
- Iron Chains x2
- Magic Shield (10MP)
- HP Potion SML
- 25z
> REACTION : Magic Shield
-----
MAGE
HP 15 | MP 20 | MVMT 1
+3 ACADEMICS
+2 MANA NOTICE
+1 ATHLETICS FIGHT PHYSIQUE
INVENTORY
- Dagger x4
- MP Potion SML x2
- (Color) Potion SML x2
- 25z
SPELLS
- LV3 GOLD
- LV2 BLACK GOLD
- LV1 YELLOW GREEN BLUE
> During INITIATIVE rolls, you can turn one MINUS to a PLUS
-----
RANGER
HP 15 | MP 0 | MVMT 2
+3 SHOOT
+2 ATHLETICS DRIVE
+1 NOTICE PHYSIQUE WILL
INVENTORY
- Slingshot
- Dagger x4
- HP Potion SML
- (Color) Potion SML
- 25z
> RESIST : YELLOW
-----
ROGUE
HP 15 | MP 0 | MVMT 2
+3 STEALTH
+2 BURGLARY DRIVE
+1 CONTACTS PHYSIQUE WILL
INVENTORY
- Dagger x4
- HP Potion SML
- 25z
> RESIST : PINK
> Once/Fight : Pay 1 MVMT : BURGLARY roll vs ENEMY NOTICE roll to steal a random ITEM from that ENEMY in your ZONE
-----
SUPPORT
HP 15 | MP 0 | 1 MVMT
+3 INVESTIGATE
+2 RAPPORT RESOURCES
+1 ATHLETICS FIGHT PHYSIQUE
INVENTORY
- Baseball Bat x2
- Dagger x12
- Grenades x2
- War Banner
- HP Potion SML x4
- MP Potion SML
- 50z
> Start Of Fight: INVESTIGATE roll to see what unique items/weapons your enemies are carrying
> Once/Round: REACTION : You can turn one MINUS on an ALLY's roll in the same ZONE to a BLANK
> Once/Turn: Pay 1 MVMT; RESOURCES roll to loot for money, potions, weapons, or other relevant items from Defeated Enemy in same ZONE

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# The Renegades
A group of freedom fighters made up of random looters, property damage enthusiasts, and people whom just enjoy causing misery. They do not enjoy the idea of being stuck in a giant biodome and want nothing more than to be allowed to leave, but since they are denied that which they consider a "basic freedom," they want to make everyone around them as miserable as they are.
LV2 SOLDIER
These guys look similar to the prior ones, but look a little cleaner all around. Actual weapons in hand, a bit stronger looking, and definitely better organized.
FIGHTER
20HP | 0 MP | 1 MVMT
+4 FIGHT
+3 ATHLETICS
+2 DRIVE PHYSIQUE
+1 EMPATHY PROVOKE
# The Renegades
A group of freedom fighters made up of random looters, property damage enthusiasts, and people whom just enjoy causing misery. They do not enjoy the idea of being stuck in a giant biodome and want nothing more than to be allowed to leave, but since they are denied that which they consider a "basic freedom," they want to make everyone around them as miserable as they are.
LV2 SOLDIER
These guys look similar to the prior ones, but look a little cleaner all around. Actual weapons in hand, a bit stronger looking, and definitely better organized.
FIGHTER
20HP | 0 MP | 1 MVMT
+4 FIGHT
+3 ATHLETICS
+2 DRIVE PHYSIQUE
+1 EMPATHY PROVOKE
INVENTORY
- GREEN Ring
- Gold sword
- Sword
- Spear
- Magic Shield (10MP)
- HP Potion MED
- MP Potion SML
- 50z
> Can counter DECEIVE roll with EMPATHY roll
-----
MAGE
15HP | 30MP | 2 MVMT
+4 ACADEMICS
+3 MANA
+2 ATHLETICS DRIVE
+1 SHOOT PHYSIQUE
INVENTORY
- GREEN Ring
- Gold sword
- Sword
- Spear
- Magic Shield (10MP)
- HP Potion MED
- MP Potion SML
- 50z
> Can counter DECEIVE roll with EMPATHY roll
-----
MAGE
15HP | 30MP | 2 MVMT
+4 ACADEMICS
+3 MANA
+2 ATHLETICS DRIVE
+1 SHOOT PHYSIQUE
INVENTORY
- BLUE Ring
- PINK Ring
- Light Crossbow x2
- 10 Crossbow Bolts
- MP Potion MED
- Ele Potion MED
- 50z
SPELLS
- LV4 RED
- LV3 PURPLE GOLD
- LV2 GREEN BLUE GOLD
- LV1 YELLOW BLACK WHITE GOLD
-----
RANGER
15HP | 0 MP | 2 MVMT
+4 SHOOT
+3 ATHLETICS
+2 DRIVE WILL
+1 NOTICE PHYSIQUE
INVENTORY
- WHITE Ring
- Pistol x2
- 10 Pistol Ammo x2
- Handaxe x2
- HP Potion MED
- Ele Potion MED
- 50z
> RESIST : BLACK BLUE
-----
- BLUE Ring
- PINK Ring
- Light Crossbow x2
- 10 2DMG Ammo
- MP Potion MED
- (Color) Potion MED
- 50z
ROGUE
15HP | 0 MP | 2 MVMT
+4 STEALTH
+3 BURGLARY
+2 DRIVE WILL
+1 CONTACTS PHYSIQUE
INVENTORY
- YELLOW Ring
- GOLD Sword (2DMG)
- GOLD Dagger (1DMG)
- Dagger x4 (1DMG) (THROWING)
- HP Potion MED
- 50z
> RESIST : BLACK BLUE
> Once/Fight : Pay 1 MVMT : BURGLARY roll vs ENEMY NOTICE roll to steal a random ITEM from that ENEMY in your ZONE
> Any STEALTH HIT with a WEAPON will make the TARGET unable to ATTACK you on their next turn, but you also cannot ATTACK that TARGET on your next turn
> You do DOUBLE DMG on a STEALTH CRIT HIT with a WEAPON
SPELLS
- LV4 RED
- LV3 PURPLE GOLD
- LV2 GREEN BLUE GOLD
- LV1 YELLOW BLACK WHITE GOLD
-----
RANGER
15HP | 0 MP | 2 MVMT
+4 SHOOT
+3 ATHLETICS
+2 DRIVE WILL
+1 NOTICE PHYSIQUE
INVENTORY
- WHITE Ring
- Pistol x2
- 10 Pistol Ammo x2
- Handaxe x2
- HP Potion MED
- (Color) Potion MED
- 50z
> RESIST : BLACK BLUE
-----
ROGUE
15HP | 0 MP | 2 MVMT
+4 STEALTH
+3 BURGLARY
+2 DRIVE WILL
+1 CONTACTS PHYSIQUE
INVENTORY
- YELLOW Ring
- GOLD Sword (2DMG)
- GOLD Dagger (1DMG)
- Dagger x4 (1DMG) (THROWING)
- HP Potion MED
- 50z
> RESIST : BLACK BLUE
> Once/Fight : Pay 1 MVMT : BURGLARY roll vs ENEMY NOTICE roll to steal a random ITEM from that ENEMY in your ZONE
> Any STEALTH HIT with a WEAPON will make the TARGET unable to ATTACK you on their next turn, but you also cannot ATTACK that TARGET on your next turn
> You do DOUBLE DMG on a STEALTH CRIT HIT with a WEAPON
-----
SUPPORT
15HP | 0 MP | 1 MVMT
+4 ATHLETICS
+3 INVESTIGATE
+2 RAPPORT RESOURCES
+1 FIGHT PHYSIQUE
INVENTORY
- BROWN Ring
- 10 2DMG ammo x3
- Dagger x6
- Grenades x4
- Plateholder
- Plate Armor x1
- Whip
- Magic Shield (10MP)
- War Banner x2
- HP Potion MED x5
- MP Potion MED x3
> Start Of Fight: INVESTIGATE roll to see what unique items/weapons your enemies are carrying
> Once/Round: REACTION : You can turn one MINUS on an ALLY's roll in the same ZONE to a BLANK
-----
SUPPORT
15HP | 0 MP | 1 MVMT
+4 ATHLETICS
+3 INVESTIGATE
+2 RAPPORT RESOURCES
+1 FIGHT PHYSIQUE
INVENTORY
- BROWN Ring
- 10 2DMG ammo x2
- 10 Crossbow Bolts
- Dagger x6
- Whip
- Magic Shield (10MP)
- War Banner x2
- HP Potion MED x5
- MP Potion MED x3
> Start Of Fight: INVESTIGATE roll to see what unique items/weapons your enemies are carrying
> Once/Round: REACTION : You can turn one MINUS on an ALLY's roll in the same ZONE to a BLANK
> Once/Turn: Pay 1 MVMT; RESOURCES roll to loot for money, potions, weapons, or other relevant items from Defeated Enemy in same ZONE

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# The Renegades
A group of freedom fighters made up of random looters, property damage enthusiasts, and people whom just enjoy causing misery. They do not enjoy the idea of being stuck in a giant biodome and want nothing more than to be allowed to leave, but since they are denied that which they consider a "basic freedom," they want to make everyone around them as miserable as they are.
LV3 CAPTAIN
A very clearly organized and well-kept leader of the Soldiers and Goons beneath them, these guys mean business and are ready to fight. HARD.
-----
FIGHTER
25HP | 0 MP | 2 MVMT
+5 FIGHT
+4 ATHLETICS
+3 DRIVE PHYSIQUE
+2 ACADEMICS PROVOKE
+1 MANA
# The Renegades
A group of freedom fighters made up of random looters, property damage enthusiasts, and people whom just enjoy causing misery. They do not enjoy the idea of being stuck in a giant biodome and want nothing more than to be allowed to leave, but since they are denied that which they consider a "basic freedom," they want to make everyone around them as miserable as they are.
LV3 CAPTAIN
A very clearly organized and well-kept leader of the Soldiers and Goons beneath them, these guys mean business and are ready to fight. HARD.
-----
FIGHTER
25HP | 0 MP | 2 MVMT
+5 FIGHT
+4 ATHLETICS
+3 DRIVE PHYSIQUE
+2 ACADEMICS PROVOKE
+1 MANA
INVENTORY
- GREEN Ring
- BLACK Ring
- GOLD Longsword
- Longsword
- Sword x2
- Spear x2
- Magic Shield (10MP)
- HP Potion LRG
- MP Potion MED
- 75z
SPELLS
- LV2 BLUE
- LV1 RED SILVER
> Can dual-wield 3DMG TWO-HANDED & FLEXIBLE FIGHT weapons
> REACTION : Once/Enemy, if an ALLY in your ZONE is targeted for an ATTACK, before rolling; PROVOKE roll vs ENEMY WILL roll to redirect attack to YOU
- Any HIT/MATCH you receive from this will deal you +2DMG
-----
MAGE
20HP | 40MP | 2 MVMT
+5 ACADEMICS
+4 MANA
+3 ATHLETICS SHOOT
+2 DRIVE PHYSIQUE
+1 WILL
INVENTORY
- GREEN Ring
- BLACK Ring
- GOLD Longsword
- Longsword
- Sword x2
- Spear x2
- Magic Shield (10MP)
- HP Potion LRG
- MP Potion MED
- 75z
SPELLS
- LV2 BLUE
- LV1 RED SILVER
> Can dual-wield 3DMG TWO-HANDED & FLEXIBLE FIGHT weapons
> REACTION : Once/Enemy, if an ALLY in your ZONE is targeted for an ATTACK, before rolling; PROVOKE roll vs ENEMY WILL roll to redirect attack to YOU
- Any HIT/MATCH you receive from this will deal you +2DMG
-----
MAGE
20HP | 40MP | 2 MVMT
+5 ACADEMICS
+4 MANA
+3 ATHLETICS SHOOT
+2 DRIVE PHYSIQUE
+1 WILL
INVENTORY
- BLUE Ring
- WHITE Ring
- Heavy Crossbow
- Crossbow Ammo x10
- Handaxes x4
- MP Potion MED x2
- Ele Potion MED x2
- 75z
SPELLS
- LV5 GREEN
- LV4 RED BLUE
- LV3 PURPLE GRAY GOLD
- LV2 ORANGE GREEN BROWN GOLD
- LV1 YELLOW PINK SILVER BLACK GOLD
> RESIST : ORANGE
-----
RANGER
20HP | 10MP | 2 MVMT
+5 SHOOT
+4 ATHLETICS
+3 PHYSIQUE WILL
+2 ACADEMICS DRIVE
+1 MANA
INVENTORY
- PINK Ring
- WHITE Ring
- Rifle
- 10 3DMG Ammo x2
- Handaxe x2
- HP Potion MED x2
- MP Potion MED x2
- 75z
SPELLS
- LV2 BROWN
- LV1 GREEN BLUE
> IMMUNE : BLUE
> RESIST : BLACK ORANGE
-----
ROGUE
25HP | 10MP | 3 MVMT
+5 STEALTH
+4 DRIVE
+3 BURGLARY PHYSIQUE
+2 ACADEMICS WILL
+1 MANA
INVENTORY
- YELLOW Ring
- WHITE Ring
- BLUE Ring
- WHITE Ring
- Crossbow
- 2DMG Ammo x10
- Handaxes x4
- MP Potion MED x2
- (Color) Potion MED x2
- 75z
SPELLS
- LV5 GREEN
- LV4 RED BLUE
- LV3 PURPLE GRAY GOLD
- LV2 ORANGE GREEN BROWN GOLD
- LV1 YELLOW PINK SILVER BLACK GOLD
> RESIST : ORANGE
-----
RANGER
20HP | 10MP | 2 MVMT
+5 SHOOT
+4 ATHLETICS
+3 PHYSIQUE WILL
+2 ACADEMICS DRIVE
+1 MANA
INVENTORY
- PINK Ring
- WHITE Ring
- Rifle
- 10 3DMG Ammo x2
- Handaxe x2
- HP Potion MED x2
- MP Potion MED x2
- 75z
SPELLS
- LV2 BROWN
- LV1 GREEN BLUE
> IMMUNE : BLUE
> RESIST : BLACK ORANGE
-----
ROGUE
20HP | 10MP | 3 MVMT
+5 STEALTH
+4 DRIVE
+3 BURGLARY WILL
+2 ACADEMICS PHYSIQUE
+1 MANA
INVENTORY
- YELLOW Ring
- WHITE Ring
- GOLD Sword
- GOLD Handaxe
- Handaxe x3
- HP Potion MED x2
- MP Potion MED
- 75z
SPELLS
- LV2 GRAY
- LV1 ORANGE YELLOW
> RESIST : BLACK BLUE
> Any STEALTH HIT with a WEAPON will make the TARGET unable to ATTACK you on their next turn, but you also cannot ATTACK that TARGET on your next turn
> You do DOUBLE DMG on a STEALTH CRIT HIT with a WEAPON
-----
SUPPORT
25HP | 0 MP | 1 MVMT
+5 INVESTIGATE
+4 ATHLETICS
+3 FIGHT PHYSIQUE
+2 RAPPORT RESOURCES
+1 WILL
INVENTORY
- WHITE Ring
- BROWN Ring
- 10 2DMG ammo x3
- Dagger x6
- GOLD Sword
- GOLD Handaxe
- Handaxe x4
- HP Potion MED x2
- MP Potion MED
- 75z
SPELLS
- LV2 GRAY
- LV1 ORANGE YELLOW
> RESIST : BLACK BLUE
> Any STEALTH HIT with a WEAPON will make the TARGET unable to ATTACK you on their next turn, but you also cannot ATTACK that TARGET on your next turn
> You do DOUBLE DMG on a STEALTH CRIT HIT with a WEAPON
-----
SUPPORT
35HP | 0 MP | 1 MVMT
+5 PHYSIQUE
+4 ATHLETICS
+3 FIGHT INVESTIGATE
+2 RAPPORT RESOURCES
+1 WILL
INVENTORY
- WHITE Ring
- BROWN Ring
- 10 2DMG ammo x2
- 10 Crossbow Bolts
- Dagger x6
- GOLD Sword
- GOLD Pistol
- Magic Shield (10MP)
- War Banner x3
- HP Potion MED x8
- MP Potion MED x4
- 150z
> RESIST : BLUE
> Start Of Fight: INVESTIGATE roll to see what unique items/weapons your enemies are carrying
> Once/Round: REACTION : You can turn one MINUS on an ALLY's roll in the same ZONE to a BLANK
> Once/Turn: Pay 1 MVMT; RESOURCES roll to loot for money, potions, weapons, or other relevant items from Defeated Enemy in same ZONE
- GOLD Pistol
- Magic Shield (10MP)
- Grenades x6
- Plateholder
- Plate Armor x2
- War Banner x3
- HP Potion MED x8
- MP Potion MED x4
- 150z
> RESIST : BLUE
> Start Of Fight: INVESTIGATE roll to see what unique items/weapons your enemies are carrying
> Once/Round: REACTION : You can turn one MINUS on an ALLY's roll in the same ZONE to a BLANK
> Once/Turn: Pay 1 MVMT; RESOURCES roll to loot for money, potions, weapons, or other relevant items from Defeated Enemy in same ZONE
-----

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# The Renegades
A group of freedom fighters made up of random looters, property damage enthusiasts, and people whom just enjoy causing misery. They do not enjoy the idea of being stuck in a giant biodome and want nothing more than to be allowed to leave, but since they are denied that which they consider a "basic freedom," they want to make everyone around them as miserable as they are.
LV4 UNDERBOSS
The highest level of associated agent with the Marauders, short of the actual BOSS of the organization itself. Well dressed, we armed, and well within their capabilities to run your ass.
FIGHTER
30HP | 0 MP | 3 MVMT
+5 FIGHT ATHLETICS
+4 PHYSIQUE DRIVE
+3 ACADEMICS
+2 WILL
+1 MANA
# The Renegades
A group of freedom fighters made up of random looters, property damage enthusiasts, and people whom just enjoy causing misery. They do not enjoy the idea of being stuck in a giant biodome and want nothing more than to be allowed to leave, but since they are denied that which they consider a "basic freedom," they want to make everyone around them as miserable as they are.
LV4 UNDERBOSS
The highest level of associated agent with the Marauders, short of the actual BOSS of the organization itself. Well dressed, we armed, and well within their capabilities to run your ass.
FIGHTER
30HP | 10 MP | 3 MVMT
+5 FIGHT ATHLETICS
+4 PHYSIQUE DRIVE
+3 ACADEMICS
+2 WILL
+1 MANA
INVENTORY
- PINK Ring
- BLACK Ring
- ORANGE Ring
- PURPLE Ring
- GOLD Broadsword
- Longsword x2
- Magic Shield (15MP)
- Spear x2
- HP Potion LRG
- MP Potion MED x2
- 100z
SPELLS
- LV3 PINK
- LV2 BLUE GREEN
- LV1 RED SILVER YELLOW
> RESIST : GREEN BROWN
> You can now attack TWICE per turn with any one 4/5DMG FIGHT weapon, but the second ATTACK is made at DISADV
> Can dual-wield 3DMG TWO-HANDED & FLEXIBLE FIGHT weapons
> Can counter DECEIVE roll with EMPATHY roll
-----
MAGE
20HP | 40MP | 3 MVMT
+5 ACADEMICS ATHLETICS
+4 MANA DRIVE
+3 SHOOT
+2 PHYSIQUE
+1 WILL
INVENTORY
- PINK Ring
- BLACK Ring
- ORANGE Ring
- PURPLE Ring
- GOLD Broadsword
- Longsword x2
- Spear x2
- Magic Shield (15MP)
- HP Potion LRG
- MP Potion MED x2
- 100z
SPELLS
- LV3 PINK
- LV2 BLUE GREEN
- LV1 RED SILVER YELLOW
> RESIST : GREEN BROWN
> You can now attack TWICE per turn with any one 4/5DMG FIGHT weapon, but the second ATTACK is made at DISADV
> Can dual-wield 3DMG TWO-HANDED & FLEXIBLE FIGHT weapons
> Can counter DECEIVE roll with EMPATHY roll
-----
MAGE
25HP | 40MP | 2 MVMT
+5 ACADEMICS ATHLETICS
+4 MANA SHOOT
+3 PHYSIQUE
+2 DRIVE
+1 WILL
INVENTORY
- BLUE Ring
- WHITE Ring
- YELLOW Ring
- Machine Gun
- 100 Ammo
- Handaxes x4
- HP Potion LRG
- MP Potion LRG
- Ele Potion LRG
- 100z
SPELLS
- LV5 GREEN
- LV4 RED BLUE
- LV3 PURPLE GRAY GOLD
- LV2 ORANGE GREEN BROWN GOLD
- LV1 YELLOW PINK SILVER BLACK GOLD
> RESIST : ORANGE
-----
RANGER
25HP | 10MP | 3 MVMT
+5 ATHLETICS SHOOT
+4 DRIVE PHYSIQUE
+3 WILL
+2 ACADEMICS
+1 MANA
INVENTORY
- PINK Ring
- WHITE Ring
- YELLOW Ring
- GOLD Rifle
- 10 3DMG Ammo x2
- Handaxe x2
- HP Potion LRG
- MP Potion LRG
- 100z
> IMMUNE BLUE
> RESIST BLACK ORANGE
SPELLS
- LV2 BROWN
- LV1 GREEN BLUE
-----
ROGUE
25HP | 10MP | 3 MVMT
+5 STEALTH BURGLARY
+4 DRIVE WILL
+3 PHYSIQUE
- BLUE Ring
- WHITE Ring
- YELLOW Ring
- Machine Gun
- 100 2DMG Ammo
- Handaxes x4
- HP Potion LRG
- MP Potion LRG
- (Color) Potion LRG
- 100z
SPELLS
- LV5 GREEN
- LV4 RED BLUE
- LV3 PURPLE GRAY GOLD
- LV2 ORANGE GREEN BROWN GOLD
- LV1 YELLOW PINK SILVER BLACK GOLD
> RESIST : ORANGE
-----
RANGER
25HP | 10MP | 3 MVMT
+5 ATHLETICS SHOOT
+4 DRIVE PHYSIQUE
+3 WILL
+2 ACADEMICS
+1 MANA
INVENTORY
- YELLOW Ring
- WHITE Ring
- BROWN Ring
+1 MANA
INVENTORY
- PINK Ring
- WHITE Ring
- YELLOW Ring
- GOLD Rifle
- 10 3DMG Ammo x2
- Handaxe x2
- HP Potion LRG
- MP Potion LRG
- 100z
> IMMUNE BLUE
> RESIST BLACK ORANGE
SPELLS
- LV2 BROWN
- LV1 GREEN BLUE
-----
ROGUE
25HP | 10MP | 3 MVMT
+5 STEALTH BURGLARY
+4 DRIVE WILL
+3 PHYSIQUE
+2 ACADEMICS
+1 MANA
INVENTORY
- YELLOW Ring
- WHITE Ring
- BROWN Ring
- GOLD Sword
- GOLD Dagger
- Handaxe x4
- HP Potion LRG
- MP Potion MED x2
- 100z
> IMMUNE : BLACK
> RESIST : BLUE PINK GREEN
SPELLS
- LV2 GRAY
- LV1 ORANGE YELLOW
> Twice/Fight : Pay 1 MVMT : BURGLARY roll vs ENEMY NOTICE roll to steal a random ITEM from that ENEMY in your ZONE
> Any STEALTH HIT with a WEAPON will make the TARGET unable to ATTACK you on their next turn, but you also cannot ATTACK that TARGET on your next turn
> You do DOUBLE DMG on a STEALTH CRIT HIT with a WEAPON
-----
SUPPORT
25HP | 0 MP | 1 MVMT
+5 ATHLETICS INVESTIGATE
+4 FIGHT RAPPORT
+3 PHYSIQUE
+2 RESOURCES
+1 WILL
INVENTORY
- WHITE Ring
- BROWN Ring
- GREEN Ring
- 10 3DMG ammo x2
- 10 2DMG Ammo x3
- Grenades x8
- Handaxe x6
- GOLD Sword
- GOLD Dagger
- Handaxe x4
- HP Potion LRG
- MP Potion MED x2
- 100z
> IMMUNE : BLACK
> RESIST : BLUE PINK GREEN
SPELLS
- LV2 GRAY
- LV1 ORANGE YELLOW
> Twice/Fight : Pay 1 MVMT : BURGLARY roll vs ENEMY NOTICE roll to steal a random ITEM from that ENEMY in your ZONE
> Any STEALTH HIT with a WEAPON will make the TARGET unable to ATTACK you on their next turn, but you also cannot ATTACK that TARGET on your next turn
> You do DOUBLE DMG on a STEALTH CRIT HIT with a WEAPON
-----
SUPPORT
25HP | 0 MP | 1 MVMT
+5 ATHLETICS PHYSIQUE
+4 FIGHT RAPPORT
+3 INVESTIGATE
+2 RESOURCES
+1 WILL
INVENTORY
- WHITE Ring
- BROWN Ring
- GREEN Ring
- 10 3DMG ammo x2
- 10 2DMG Ammo x2
- 10 Crossbow Bolts x2
- Handaxe x6
- GOLD Sword
- GOLD Pistol
- Magic Shield (15MP)
- HP Potion LRG x4
- HP Potion MED x4
- MP Potion LRG x2
- MP Potion MED x2
- War Banner x4
- 200z
> RESIST : BLUE
> Start Of Fight: INVESTIGATE roll to see what unique items/weapons your enemies are carrying
> Start Of Fight: INVESTIGATE roll to see what unique items/weapons your enemies are carrying
> Once/Round: REACTION : You can turn one MINUS on an ALLY's roll in the same ZONE to a BLANK
> Once/Round: REACTION : You can turn one MINUS on an ALLY's roll in the same ZONE to a PLUS
- GOLD Pistol
- Plateholder
- Plate Armor x3
- Magic Shield (15MP)
- HP Potion LRG x4
- HP Potion MED x4
- MP Potion LRG x2
- MP Potion MED x2
- War Banner x4
- 200z
> RESIST : BLUE
> Start Of Fight: INVESTIGATE roll to see what unique items/weapons your enemies are carrying
> Once/Round: REACTION : You can turn one MINUS on an ALLY's roll in the same ZONE to a BLANK
> Once/Round: REACTION : You can turn one MINUS on an ALLY's roll in the same ZONE to a PLUS
> Once/Turn: Pay 1 MVMT; RESOURCES roll to loot for money, potions, weapons, or other relevant items from Defeated Enemy in same ZONE

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# The Renegades
A group of freedom fighters made up of random looters, property damage enthusiasts, and people whom just enjoy causing misery. They do not enjoy the idea of being stuck in a giant biodome and want nothing more than to be allowed to leave, but since they are denied that which they consider a "basic freedom," they want to make everyone around them as miserable as they are.
# The Renegades
A group of freedom fighters made up of random looters, property damage enthusiasts, and people whom just enjoy causing misery. They do not enjoy the idea of being stuck in a giant biodome and want nothing more than to be allowed to leave, but since they are denied that which they consider a "basic freedom," they want to make everyone around them as miserable as they are.
LV5 : THE FACES
These are the true leaders of the organization, the bosses, the ones that control everything from a relatively unseen shadowy position
-----
||ROGUE|| JOKER
25HP | 10MP | 3 MVMT
+5 NOTICE WILL STEALTH
+4 DRIVE BURGLARY
+3 ACADEMICS PHYSIQUE
+2 CRAFT
+1 MANA
> IMMUNE : BLACK
> RESIST : PINK GREEN BROWN ORANGE WHITE
> WEAK : BLUE
SPELLS
> LV3 YELLOW
> LV2 BLACK GRAY
> LV1 YELLOW BLUE ORANGE
LV5 : THE FACES
INVENTORY
- YELLOW Ring
- WHITE Ring
- SILVER Ring
- GOLD Sword
- GOLD Kunai & Chain
- Daggers x99
- HP Potion LRG x2
- MP Potion MED x2
- (Color) Potion x3
- 250z
ADVANCED AWARENESS
- During INITIATIVE rolls, you can turn up to 2 MINUS to PLUS
DEFT THEFT x2
- Twice/Fight : Pay 1 MVMT : BURGLARY roll vs ENEMY NOTICE roll to steal a random ITEM from that ENEMY in your ZONE
NICE TRY
ONCE/FIGHT, On an opponent's THROWN attack/item roll VS you and/or a ZONE you are in (except POTIONS):
- REACTION : CRAFTS roll vs THROWN weapon/item roll; on HIT, cancel action & add it to INVENTORY
- If GRENADE, item is DISARMED & can be used again
JUICED UP
While you are under the benefit of a drank Ele Potion: all rolls gain +1; when potion effect ends, all rolls gain -1 for 3 rounds
RIP AND TEAR
- Once/Turn : If there are 2+ enemies in your ZONE, You can roll one STEALTH hit vs all of them, and any HIT made does DOUBLE DMG
These are the true leaders of the organization, the bosses, the ones that control everything from a relatively unseen shadowy position
-----
||ROGUE|| JOKER
25HP | 10MP | 3 MVMT
+5 NOTICE PHYSIQUE STEALTH
+4 DRIVE BURGLARY
+3 INVESTIGATE WILL
+2 ACADEMICS
+1 MANA
> IMMUNE : BLACK
> RESIST : PINK GREEN BROWN
> WEAK : BLUE
SPELLS
> LV2 YELLOW
> LV1 BLACK BLUE
INVENTORY
- YELLOW Ring
- WHITE Ring
- SILVER Ring
- GOLD Sword
- GOLD Kunai & Chain
- Daggers x99
- HP Potion LRG x2
- MP Potion MED x2
- Ele Potion x3
- 250z
ADVANCED AWARENESS
- During INITIATIVE rolls, you can turn up to 2 MINUS to PLUS
DEFT THEFT x2
- Twice/Fight : Pay 1 MVMT : BURGLARY roll vs ENEMY NOTICE roll to steal a random ITEM from that ENEMY in your ZONE
INVENTORY INSIGHT
- Start Of Fight : INVESTIGATE roll to see what unique items/weapons your enemies are carrying
POWERFUL LEGS
- During your turn, you can either:
- 1) Increase your MVMT by 1
- 2) Turn one MINUS on a FIGHT/STEALTH ATTACK roll to a BLANK
JUICED UP
While you are under the benefit of a drank Ele Potion: all rolls gain +1; when potion effect ends, all rolls gain -1 for 3 rounds
RIP AND TEAR
- Once/Turn : If there are 2+ enemies in your ZONE, You can roll one STEALTH hit vs all of them, and any HIT made does DOUBLE DMG
-----
||RANGER|| ACE
30HP | 40MP | 3 MVMT
+5 ACADEMICS SHOOT ATHLETICS
+4 MANA PHYSIQUE
+3 FIGHT INVESTIGATE
+2 DRIVE
+1 WILL
> RESIST BLACK
> WEAK EARTH
SPELLS
- LV5 SILVER
- LV4 GREEN SILVER
- LV3 GOLD WHITE SILVER
- LV2 GOLD WHITE GREEN SILVER
- LV1 GOLD RED ORANGE BLUE SILVER
INVENTORY
- RED Ring
- ORANGE Ring
- YELLOW Ring
- BLUE Ring
- PINK Ring
- GRAY Ring
- GOLD Rifle
- Pistol x2
- GOLD Dagger
- 10 3DMG Ammo
- 10 2DMG Ammo x2
- HP Potion LRG x2
- MP Potion LRG x2
- 250z
FATHER'S BLESSING
Once/Fight, you may change species to shark for rest of fight or until you choose to dismiss
- You gain +1 to PHYSIQUE
- Your NOTICE is now also treated as FIGHT
- You gain 2 NATURAL WEAPON (Fists) 2DMG
> - These are treated as INFUSED with WATER
-----
||RANGER|| ACE
30HP | 40MP | 3 MVMT
+5 ACADEMICS SHOOT ATHLETICS
+4 MANA PHYSIQUE
+3 FIGHT INVESTIGATE
+2 DRIVE
+1 WILL
> RESIST BLACK
> WEAK EARTH
SPELLS
- LV5 SILVER
- LV4 GREEN SILVER
- LV3 GOLD WHITE SILVER
- LV2 GOLD WHITE GREEN SILVER
- LV1 GOLD RED ORANGE BLUE SILVER
INVENTORY
- RED Ring
- ORANGE Ring
- YELLOW Ring
- BLUE Ring
- PINK Ring
- GRAY Ring
- GOLD Rifle
- Pistol x2
- GOLD Dagger
- 10 3DMG Ammo
- 10 2DMG Ammo x2
- HP Potion LRG x2
- MP Potion LRG x2
- 250z
INVENTORY INSIGHT
- Start Of Fight: INVESTIGATE roll to see what unique items/weapons your enemies are carrying
NATURAL WEAPONS (Claws)
- You can make a 2DMG melee ATTACK while EMPTY HANDED
POWERFUL LEGS
- During your turn, you can either:
- 1) Increase your MVMT by 1
- 2) Turn one MINUS on a FIGHT roll to a BLANK
SWIM SPEED
- You can move 2 spaces per MVMT while in water
SOLDIER'S DEXTERITY
- You gain ADV on ATHLETICS rolls against SHOOT and THROWING attacks
STATIC STEP (1MP)
- REACTION : You can move to any ZONE during your opponent's turn, and if you do this in response to an opponent's ATTACK, you can cancel it if it TARGETS you or half the DMG if it does not
-----
FIGHTER JACK
35HP | 40 MANA | 2 MVMT
+5 FIGHT PHYSIQUE SHOOT
+4 ATHLETICS MANA
+3 ACADEMICS WILL
+2 DRIVE
+1 CONTACTS
> IMMUNE GREEN
> RESIST BLACK PINK
> WEAK SHOOT/THROWING
SPELLS
- LV3 BLUE
- LV2 RED PURPLE
- LV1 SILVER ORANGE YELLOW
INVENTORY
- RED Ring
- ORANGE Ring
- YELLOW Ring
- PURPLE Ring
- WHITE Ring
- SILVER Ring
- GRAY Ring
- BROWN Ring
- Warhammer
- GOLD Longsword x2
- Shield (15MP)
- HP Potion LRG x3
- MP Potion LRG x2
- (Color) Potion LRG x1
- 250z
BURLY BRAWLER
- Can dual-wield 3DMG TWO-HANDED & FLEXIBLE FIGHT weapons
LOYALTY
- REACTION : If the team leader is being ATTACKED by a spell: Switch positions with them
- You will now roll in their place, as though YOU were attacked
NATURAL WEAPONS (Claws)
- You can make a 2DMG melee ATTACK while EMPTY HANDED
SECOND SWING
- You can now attack TWICE per turn with any one 4/5DMG FIGHT weapon, but the second ATTACK is made at DISADV
BLADE WHEEL
- When you use a FIGHT action with 2 DUAL WEILD weapons, you can ATTACK a number of ENEMIES equal to your FIGHT score with one FIGHT roll in this or any adjacent ZONES
- Cannot CRIT with this ATTACK
- You lose the DUAL WEILD feature this ATTACK
BRACE FOR IMPACT
- REACTION : You can half the DMG of any HIT against you (rounded down), but you lose 1 MVMT on your next turn
-----
MAGE QUEEN
30HP | 40MP | 2 MVMT
+5 ACADEMICS ATHLETICS SHOOT
+4 MANA PHYSIQUE
+3 INVESTIGATE WILL
+2 DRIVE
+1 DECEIVE
> IMMUNE : ORANGE
> RESIST : GREEN BROWN
> WEAK : RED SILVER
SPELLS
- LV5 ORANGE
- LV4 GREEN BROWN
- LV3 YELLOW GRAY GOLD
- LV2 SILVER BROWN BLUE GOLD
- LV1 RED BLACK WHITE GRAY GOLD
INVENTORY
- PINK Ring
- WHITE Ring
- YELLOW Ring
- BROWN Ring
- Machine Gun
- 100 2DMG Ammo
- Handaxes x4
- HP Potion LRG
- MP Potion LRG
- (Color) Potion LRG x6
- 250z
INVENTORY INSIGHT
- Start Of Fight: INVESTIGATE roll to see what unique items/weapons your enemies are carrying
NATURAL WEAPONS (Claws)
- You can make a 2DMG melee ATTACK while EMPTY HANDED
POWERFUL LEGS
- During your turn, you can either:
- 1) Increase your MVMT by 1
- 2) Turn one MINUS on a FIGHT roll to a BLANK
SWIM SPEED
- You can move 2 spaces per MVMT while in water
SOLDIER'S DEXTERITY
- You gain ADV on ATHLETICS rolls against SHOOT and THROWING attacks
STATIC STEP (1MP)
- REACTION : You can move to any ZONE during your opponent's turn, and if you do this in response to an opponent's ATTACK, you can cancel it if it TARGETS you or half the DMG if it does not
-----
FIGHTER JACK
35HP | 40 MANA | 2 MVMT
+5 FIGHT PHYSIQUE SHOOT
+4 ATHLETICS MANA
+3 ACADEMICS WILL
+2 DRIVE
+1 CONTACTS
> IMMUNE GREEN
> RESIST BLACK PINK
> WEAK SHOOT/THROWING
SPELLS
- LV3 BLUE
- LV2 RED PURPLE
- LV1 SILVER ORANGE YELLOW
INVENTORY
- RED Ring
- ORANGE Ring
- YELLOW Ring
- PURPLE Ring
- WHITE Ring
- SILVER Ring
- GRAY Ring
- BROWN Ring
- Warhammer
- GOLD Longsword x2
- Shield (15MP)
- HP Potion LRG x3
- MP Potion LRG x2
- ELE Potion LRG x1
- 250z
- Increase your MVMT by 1
- Turn one MINUS on a FIGHT roll to a BLANK
BURLY BRAWLER
- Can dual-wield 3DMG TWO-HANDED & FLEXIBLE FIGHT weapons
LOYALTY
- REACTION : If the team leader is being ATTACKED by a spell: Switch positions with them
- You will now roll in their place, as though YOU were attacked
NATURAL WEAPONS (Claws)
- You can make a 1DMG melee ATTACK while EMPTY HANDED
SECOND SWING
- You can now attack TWICE per turn with any one 4/5DMG FIGHT weapon, but the second ATTACK is made at DISADV
BLADE WHEEL
- When you use a FIGHT action with 2 DUAL WEILD weapons, you can ATTACK a number of ENEMIES equal to your FIGHT score with one FIGHT roll in this or any adjacent ZONES, but you cannot CRIT with this ATTACK, and you lose the DUAL WEILD feature this ATTACK
BRACE FOR IMPACT
- REACTION : You can half the DMG of any HIT against you (rounded down), but you lose 1 MVMT on your next turn
-----
MAGE QUEEN
25HP | 40MP | 2 MVMT
+5 ACADEMICS ATHLETICS SHOOT
+4 MANA PHYSIQUE
+3 INVESTIGATE WILL
+2 DRIVE
+1 DECEIVE
> IMMUNE : ORANGE
> RESIST : GREEN BROWN
> WEAK : RED SILVER
SPELLS
- LV5 ORANGE
- LV4 GREEN BROWN
- LV3 YELLOW GRAY GOLD
- LV2 SILVER BROEN BLUE GOLD
- LV1 RED BLACK WHITE GRAY GOLD
INVENTORY
- PINK Ring
- WHITE Ring
- YELLOW Ring
- BROWN Ring
- Machine Gun
- 100 Ammo
- Handaxes x4
- HP Potion LRG
- MP Potion LRG
- Ele Potion LRG x6
- 250z
INVENTORY INSIGHT
- Start Of Fight: INVESTIGATE roll to see what unique items/weapons your enemies are carrying
- Each weapon can only be used one-handed
360 DEGREE VISION
- During ATHLETICS rolls against incoming ATTACKS, you can turn one MINUS to a BLANK, or one BLANK to a PLUS
POWERFUL LEGS
- During your turn, you can either:
- 1) Increase your MVMT by 1
- 2) Turn one MINUS on a FIGHT roll to a BLANK
WOOLY DEFENSE
- HITS from FIGHT weapons do 1 less DMG
MAGIC AMMO (1MP)
- If you INFUSE a spell into a SHOOT weapon: You do not need ammunition, as the spell will create its own bullets.
PACK TACTICS
- If you cast a LV4 spell during your ATTACK action: You can spend double the MP; You may now apply the spell 3 times, but you cannot use other spells this round
-----
SUPPORT KING
35HP | 50MP | 1 MVMT
+5 ATHLETICS MANA PHYSIQUE
+4 FIGHT SHOOT
+3 RAPPORT WILL
+2 RESOURCES
+1 ACADEMICS
> IMMUNE ORANGE
> RESIST BLUE GREEN
> WEAK MELEE
INVENTORY
- YELLOW Ring
- PINK Ring
- BLACK Ring
- BROWN Ring
- GOLD Sword CUTLASS
-----
SUPPORT KING
35HP | 50MP | 1 MVMT
+5 ATHLETICS MANA PHYSIQUE
+4 FIGHT SHOOT
+3 RAPPORT WILL
+2 RESOURCES
+1 ACADEMICS
> IMMUNE ORANGE
> RESIST BLUE GREEN
> WEAK MELEE/SHOOT
INVENTORY
- YELLOW Ring
- PINK Ring
- BLACK Ring
- BROWN Ring
- GOLD Sword CUTLASS
- GOLD Pistol MAGNUM
- HP Potion LRG x5
- MP Potion LRG x4
- ELE Potion LRG x3
- War Banner x5
HELPING HAND
- Once/Round: REACTION : You can turn one MINUS on an ALLY's roll in the same ZONE to a BLANK
SCRAMBLES
- Once/Turn: Pay 1 MVMT; RESOURCES roll to loot for money, potions, weapons, or other relevant items from Defeated Enemy in same ZONE
NATURAL WEAPON (Claws)
- You can make a 2DMG melee ATTACK while EMPTY HANDED
TEAMWORK
- For every ALLY of the same level, during your FIGHT or SHOOT rolls, you can do one of the following:
- 1) Change one MINUS to a BLANK
- 2) Change one BLANK to a PLUS
STUNT: BLADE MAGE (1MP)
- Anytime you are HIT with a LV3 or lower SPELL: HALF the DMG (rounded down)
- Cannot use REACTION ANTIMAGIC or ATHLETICS against spells
STUNT: BEAST HUNTER
- 30 2DMG Ammo
- Grenades x10
- Plateholder
- Plate Armor x4
- HP Potion LRG x5
- MP Potion LRG x4
- ELE Potion LRG x3
- War Banner x5
HELPING HAND
- Once/Round: REACTION : You can turn one MINUS on an ALLY's roll in the same ZONE to a BLANK
SCRAMBLES
- Once/Turn: Pay 1 MVMT; RESOURCES roll to loot for money, potions, weapons, or other relevant items from Defeated Enemy in same ZONE
UNNATURAL WEAPON (Pistol Whip)
- You can make a 2DMG melee ATTACK while wielding a gun
TEAMWORK
- For every ALLY of the same level, during your FIGHT or SHOOT rolls, you can do one of the following:
- 1) Change one MINUS to a BLANK
- 2) Change one BLANK to a PLUS
BLADE MAGE (1MP)
- Anytime you are HIT with a LV3 or lower SPELL: Reduce DMG to 1
- Cannot use REACTION ANTIMAGIC or ATHLETICS against spells
BEAST HUNTER
- When you HIT a LV4 or LV5 summon with your GOLD GUN: for the rest of the fight, that creature will randomly ATTACK any & all players

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@ -1,309 +1,310 @@
Jensen (Human) (F)
THUNDER FORCE 1st Commander
35HP | 30MP | 2 MVMT
+5 ACADEMICS PHYSIQUE SHOOT
+4 ATHLETICS NOTICE
+3 MANA WILL
+2 DRIVE
+1 FIGHT
> IMMUNE : LIGHT
> RESIST : LIGHTNING DARK
> WEAK : WATER
SPELLS
- LV5 PURPLE
- LV4 SILVER GRAY
- LV3 GOLD GREEN BLUE
- LV2 GOLD BLACK WHITE ORANGE
- LV1 GOLD RED GREEN BLUE SILVER
INVENTORY
- GREEN Ring
- RED Ring
- Rifle
- Pistol x2
- 2DMG ammo x30
- 3DMG ammo x60
- HP Potion LRG x2
- MP Potion LRG x2
- ELE Potion LRG x2
- 250z
ADVANCED AWARENESS x2
- During INITIATIVE rolls, you can turn up to 2 MINUS to PLUS
LIGHTEN THE LOAD
- When you or your ALLY is at half HP or lower: Switch positions
MYSTIC SUPPRESSING FIRE (1MP)
- You can treat one non-AUTO-FIRE SHOOT weapon (GUN) as AUTO-FIRE
TO WHOM IT MAY CONCERN
- ONCE/ROUND You can pay double the MP on one spell; Double the DMG of any LV1, LV2, or LV3 spell, and if you do, you can increase its overall range by the following amounts:
LV1 : This spell hits ALL characters in two connecting ZONES
LV2 : This spell hits all characters in a 2x4 grid of ZONES
LV3 : This spell hits ALL characters on the BATTLEZONE, except yourself
DESPERATION DEFENSE
- Twice/Fight, while you or your ALLY are at 10HP or less:
> REACTION : Discard one SHOOT weapon to CANCEL one enemy spell
-------------------------
Valeos (Gila Monster) (M)
THUNDER FORCE 2nd Commander
35HP | 10MP | 3 MVMT
+5 ATHLETICS FIGHT PHYSIQUE
+4 DRIVE RAPPORT
+3 ACADEMICS WILL
+2 PROVOKE
+1 MANA
> IMMUNE WHITE
> RESIST SILVER BROWN
> WEAK GREEN
SPELLS
> LV3 GRAY
> LV2 RED SILVER
> LV1 GREEN BLUE PINK
INVENTORY
- BLACK Ring
- PINK Ring
- Shield (15MP)
- Longsword x2
- Handaxe x2
- HP Potion LRG x1
- MP Potion LRG x1
- MP Potion MED x2
- ELE Potion LRG x3
- 250z
HELPING HAND
- Once per fight, you can turn one MINUS on an ALLY's roll in the same ZONE to a BLANK (can be used as a REACTION)
GOT YOUR BACK
- Once per fight, you can turn one MINUS on an ALLY's roll in the same ZONE to a PLUS (can be used as a REACTION)
TACTICAL TAUNT
- REACTION : If an ALLY is TARGETED by an ATTACK: that ENEMY must roll a WILL save VS your PROVOKE roll; if they FAIL, that enemy must ATTACK you instead at +2DMG on a HIT/MATCH (ONCE/ENEMY)
MYSTIC BLADESMITH
- You can INFUSE two FIGHT weapons with one MP
ADAPTIVE ANTI-MAGE
- Any STATUS affecting you from a SPELL (not including INFUSION) is permanently applied to your WEAPONS, as though they were INFUSED (STATUS cannot STACK in this way)
CALAMITY STRIKE
- If you use FIGHT, you can ATTACK all players in a line, in a number of ZONES equal to the number of MVMT you do, but you cannot use MVMT this turn
-------------------------
CAELUM / STARMAKER (LV X)
120HP | 120MP | UNLIMITED MVMT
+5 ALL SKILLS
IMMUNE STEALTH EFFECTS
RESIST ALL STATUS
WEAK NONE
INVENTORY
Catsith (lizard)
Staff of Stars (3DMG) (Two-Handed) (Flexible)
- Naturally INFUSED with AXIOM (does not require payment)
- Scales to the user's size & need (Flexible does not increase DMG)
- Can be used with STEALTH regardless of limitations
-----
INDIGO SPELLS (AXIOM MAGIC)
- Your spells carry no STATUS and cannot CRIT, but cannot be CANCELLED & ignores immunities/resistances
- GOLD SHIELDS & SPELLS REDUCE THE DMG BY THE MP PAID, DOES NOT CANCEL
EXTRAPLANAR (1MP)
- INDIGO Infusion spell
STELLARRAYS (1MP) *Star shaped ray of INDIGO magic*
- Target 1 player; Deal 1DMG
STELLARNIGHT (3MP) *Line of INDIGO star-shaped blasts*
- Deal 3DMG to all ENEMIES in a 1x4+1 L-shaped grid of ZONES
STELLARNULL (5MP) *An INDIGO colored shooting star eats and reverses the effects of a spell*
- REACTION : COUNTER any cast SPELL, then re-cast it for free, as though it was your own
MILKYWAY MADNESS (10MP) *An INDIGO star shower rains down across the entire BATTLEZONE*
- All other characters in all ZONES take 5DMG
CONSTILAQUICE (15MP) *Your gaze compels an enemy to work with you to perform one ACTION in place of your own*
- TARGET must make a WILL roll vs your WILL roll: If they FAIL, that TARGET must attack an ENEMY with any ACADEMICS, FIGHT, SHOOT, or STEALTH ACTION
-----
STUNTS
GAZE OF MESSIAH
- ONCE/TURN : See all enemy WEAKNESSES, then give one player one WEAKNESS
STAR BODY
- FIVE/FIGHT : REACTION : Half DMG from any ATTACK
RIVERS OF MAGATSUHI
- ONCE/TURN : Give up one entire set of TURN ACTIONS to increase your & all ALLIES' stats by +1 for 3 turns, but this duration increases by 1 for each subsequent use. This spell automatically ends & resets all bonuses if you take 15DMG
STELLARNOVA
- If RIVERS OF MAGATSUHI increases all stats to +10 : Skip all remaining TURN ACTIONS for the round, including REACTION, and remove all PLUSSES to all abilities; all players are reduced to 1HP
-------------------------
King Akarui
35HP | 30MP | 3 MVMT
+5 ACADEMICS PHYSIQUE STEALTH
+4 FIGHT DRIVE
+3 MANA WILL
+2 ATHLETICS
+1 NOTICE
> IMMUNE GREEN
> RESIST GRAY BLACK
> WEAK YELLOW
SPELLS
- LV5 GREEN
- LV4 GREEN BLACK
- LV3 GOLD PINK PURPLE
- LV2 GOLD PINK WHITE BLACK
- LV1 GOLD GREEN PINK WHITE BLACK
INVENTORY
- CHRYS CROSS Regalia
- ORANGE Ring
- BLUE Ring
- PURPLE Ring
- PINK Ring
- WHITE Ring
- SILVER Ring
- BROWN Ring
- War Axe
- +1 Longsword
- Sickle x2
- Daggers x10
- Senbon x10
- HP Potion LRG x2
- MP Potion LRG x2
- ELE Potion SML (LIGHT)
SECOND SWING
- You can now attack TWICE per turn with any one 4/5DMG FIGHT weapon, but the second ATTACK is made at DISADV
SHADOW STRIKE
- Any STEALTH HIT with a WEAPON will make the TARGET unable to ATTACK you on their next turn, but you also cannot ATTACK that TARGET on your next turn
ASSASSINATION
- You do DOUBLE DMG on a STEALTH CRIT HIT with a WEAPON
BEACON OF TRUTH
- Anyone you HIT with a FIGHT/STEALTH ATTACK cannot use DARKNESS magic or STEALTH attacks against YOU
CROWN AND SCEPTER
- ONCE/TURN : Sacrifice 1 of your 2 TURN Actions to TARGET anyone; Ask them a question, and if they are WRONG, they cannot use any ATTACK actions on their next TURN
1) How many Spells have I cast since we started fighting?
2) Who did I hit two turns ago?
3) How much mana have I spent?
FREIKUGEL (MP in multiples of 10)
- THRICE/FIGHT + ONCE/TURN : MAGIC attack using FIGHT roll vs ACADEMICS to dodge: Targets all characters in one ZONE; 1DMG per MANA spent
-------------------------
FIRST KING ZEROTH
35HP | 40MP | 2 MVMT
+5 ACADEMICS MANA PHYSIQUE
+4 ATHLETICS FIGHT
+3 WILL NOTICE
+2 DRIVE
+1 PROVOKE
> IMMUNE GOLD
> RESIST All Magic Colors
> WEAK INFUSED Weapons
SPELLS
- CALAMITY GOLD
- LV5 GOLD
- LV4 GOLD
- LV3 GOLD
- LV2 GOLD
- LV1 GOLD
ADVANCED AWARENESS
- During INITIATIVE rolls, you can turn one MINUS to a PLUS
NATURAL WEAPON (Hooves)
- You can make a 2DMG melee ATTACK while EMPTY HANDED
POWERFUL LEGS
During your turn, you can either:
- 1) Increase your MVMT by 1
- 2) Turn one MINUS on a FIGHT roll to a BLANK
MIDAS' MIGHT
- All FIGHT attacks are INFUSED fists with GOLD magic that do DMG equal to the difference between YOUR FIGHT roll & the opponent's ATHLETICS/STEALTH roll on a HIT
HELIOS' HEALING
- Any HIT you make with GOLD magic restores 1HP & 1MP
EQUALIZATION
- ONCE/FIGHT : At 10HP or less: You recover 3HP & 1MP per spell used in this fight, and for the rest of the fight, all HITS against you with MAGIC you are resistant to only do 1DMG
-------------------------
CORRUPTED KING NASH-ZEROTH
40HP | 60MP | 4 MVMT
+6 DRIVE MANA PHYSIQUE
+5 ACADEMICS ATHLETICS WILL
+4 FIGHT SHOOT
+3 DECEIVE INVESTIGATE
+2 BURGLARY
+1 NOTICE
> IMMUNE GOLD
> RESIST All Magic Colors
> WEAK GOLD Weapons
SPELLS
- CALAMITY GOLD
- LV5 GOLD
- LV4 GOLD
- LV3 GOLD
- LV2 GOLD
- LV1 GOLD
ADVANCED AWARENESS
- During INITIATIVE rolls, you can turn one MINUS to a PLUS
ENHANCED NATURAL WEAPON (Hooves)
- You can make a 3DMG melee ATTACK while EMPTY HANDED
SCULPTED LEGS
- During your turn, you can either:
- 1) Increase your MVMT by 2
- 2) Turn one MINUS on a FIGHT roll to a PLUS
ADAPTIVE IMMUNITY
- Every HIT you take from a SPELL gives you RESISTANCE to that color
- Every HIT you take from a SPELL turns that color's RESISTANCE to IMMUNITY
OVERABUNDANT DISCHARGE
- All SPELLS you cast will now TARGET all players and only need one roll
ULTIMATE RETALIATION
- Once / Fight : You can sacrifice all IMMUNITY & RESISTANCE types: You gain 5HP per IMMUNITY and 1HP per RESISTANCE, then deal 1DMG to all players per IMMUNITY sacrificed
- (this is treated as a GOLD spell with no LEVEL)
Jensen (Human) (F)
THUNDER FORCE 1st Commander
35HP | 30MP | 2 MVMT
+5 ACADEMICS PHYSIQUE SHOOT
+4 ATHLETICS NOTICE
+3 MANA WILL
+2 DRIVE
+1 FIGHT
> IMMUNE : LIGHT
> RESIST : LIGHTNING DARK
> WEAK : WATER
SPELLS
- LV5 PURPLE
- LV4 SILVER GRAY
- LV3 GOLD GREEN BLUE
- LV2 GOLD BLACK WHITE ORANGE
- LV1 GOLD RED GREEN BLUE SILVER
INVENTORY
- GREEN Ring
- RED Ring
- Rifle
- Pistol x2
- 2DMG ammo x30
- 3DMG ammo x60
- HP Potion LRG x2
- MP Potion LRG x2
- (Color) Potion LRG x2
- 250z
ADVANCED AWARENESS x2
- During INITIATIVE rolls, you can turn up to 2 MINUS to PLUS
LIGHTEN THE LOAD
- When you or your ALLY is at half HP or lower: Switch positions
MYSTIC SUPPRESSING FIRE (1MP)
- You can treat one non-AUTO-FIRE SHOOT weapon (GUN) as AUTO-FIRE
TO WHOM IT MAY CONCERN
- ONCE/ROUND You can pay double the MP on one spell; Double the DMG of any LV1, LV2, or LV3 spell, and if you do, you can increase its overall range by the following amounts:
LV1 : This spell hits ALL characters in two connecting ZONES
LV2 : This spell hits all characters in a 2x4 grid of ZONES
LV3 : This spell hits ALL characters on the BATTLEZONE, except yourself
DESPERATION DEFENSE
- Twice/Fight, while you or your ALLY are at 10HP or less:
> REACTION : Discard one SHOOT weapon to CANCEL one enemy spell
-------------------------
Valeos (Gila Monster) (M)
THUNDER FORCE 2nd Commander
35HP | 10MP | 3 MVMT
+5 ATHLETICS FIGHT PHYSIQUE
+4 DRIVE RAPPORT
+3 ACADEMICS WILL
+2 PROVOKE
+1 MANA
> IMMUNE WHITE
> RESIST SILVER BROWN
> WEAK GREEN
SPELLS
> LV3 GRAY
> LV2 RED SILVER
> LV1 GREEN BLUE PINK
INVENTORY
- BLACK Ring
- PINK Ring
- Shield (15MP)
- Longsword x2
- Handaxe x2
- HP Potion LRG x1
- MP Potion LRG x1
- MP Potion MED x2
- (Color) Potion LRG x3
- 250z
HELPING HAND
- Once per fight, you can turn one MINUS on an ALLY's roll in the same ZONE to a BLANK (can be used as a REACTION)
GOT YOUR BACK
- Once per fight, you can turn one MINUS on an ALLY's roll in the same ZONE to a PLUS (can be used as a REACTION)
TACTICAL TAUNT
- REACTION : If an ALLY is TARGETED by an ATTACK: that ENEMY must roll a WILL save VS your PROVOKE roll; if they FAIL, that enemy must ATTACK you instead at +2DMG on a HIT/MATCH (ONCE/ENEMY)
MYSTIC BLADESMITH
- You can INFUSE two FIGHT weapons with one MP
ADAPTIVE ANTI-MAGE
- Any STATUS affecting you from a SPELL (not including INFUSION) is permanently applied to your WEAPONS, as though they were INFUSED (STATUS cannot STACK in this way)
CALAMITY STRIKE
- If you use FIGHT, you can ATTACK all players in a line, in a number of ZONES equal to the number of MVMT you do, but you cannot use MVMT this turn
-------------------------
CAELUM / STARMAKER (LV X)
120HP | 120MP | UNLIMITED MVMT
+5 ALL SKILLS
IMMUNE STEALTH EFFECTS
RESIST ALL STATUS
WEAK NONE
INVENTORY
Catsith (lizard)
Staff of Stars (3DMG) (Two-Handed) (Flexible)
- Naturally INFUSED with AXIOM (does not require payment)
- Scales to the user's size & need (Flexible does not increase DMG)
- Can be used with STEALTH regardless of limitations
-----
INDIGO SPELLS (AXIOM MAGIC)
- Your spells carry no STATUS and cannot CRIT, but cannot be CANCELLED & ignores immunities/resistances
- GOLD SHIELDS & SPELLS REDUCE THE DMG BY THE MP PAID, DOES NOT CANCEL
EXTRAPLANAR (1MP)
- INDIGO Infusion spell
STELLARRAYS (1MP) *Star shaped ray of INDIGO magic*
- Target 1 player; Deal 1DMG
STELLARNIGHT (3MP) *Line of INDIGO star-shaped blasts*
- Deal 3DMG to all ENEMIES in a 1x4+1 L-shaped grid of ZONES
STELLARNULL (5MP) *An INDIGO colored shooting star eats and reverses the effects of a spell*
- REACTION : COUNTER any cast SPELL, then re-cast it for free, as though it was your own
MILKYWAY MADNESS (10MP) *An INDIGO star shower rains down across the entire BATTLEZONE*
- All other characters in all ZONES take 5DMG
CONSTILAQUICE (15MP) *Your gaze compels an enemy to work with you to perform one ACTION in place of your own*
- TARGET must make a WILL roll vs your WILL roll: If they FAIL, that TARGET must attack an ENEMY with any ACADEMICS, FIGHT, SHOOT, or STEALTH ACTION
-----
STUNTS
GAZE OF MESSIAH
- ONCE/TURN : See all enemy WEAKNESSES, then give one player one WEAKNESS
STAR BODY
- FIVE/FIGHT : REACTION : Half DMG from any ATTACK
RIVERS OF MAGATSUHI
- ONCE/TURN : Give up one entire set of TURN ACTIONS to increase your & all ALLIES' stats by +1 for 3 turns, but this duration increases by 1 for each subsequent use. This spell automatically ends & resets all bonuses if you take 15DMG
STELLARNOVA
- If RIVERS OF MAGATSUHI increases all stats to +10 : Skip all remaining TURN ACTIONS for the round, including REACTION, and remove all PLUSSES to all abilities; all players are reduced to 1HP
-------------------------
King Akarui
35HP | 30MP | 3 MVMT
+5 ACADEMICS PHYSIQUE STEALTH
+4 FIGHT DRIVE
+3 MANA WILL
+2 ATHLETICS
+1 NOTICE
> IMMUNE GREEN
> RESIST GRAY BLACK
> WEAK YELLOW
SPELLS
- LV5 GREEN
- LV4 GREEN BLACK
- LV3 GOLD PINK PURPLE
- LV2 GOLD PINK WHITE BLACK
- LV1 GOLD GREEN PINK WHITE BLACK
INVENTORY
- CHRYS CROSS Regalia
- ORANGE Ring
- BLUE Ring
- PURPLE Ring
- PINK Ring
- WHITE Ring
- SILVER Ring
- BROWN Ring
- War Axe
- +1 Longsword
- Sickle x2
- Daggers x10
- Senbon x10
- HP Potion LRG x2
- MP Potion LRG x2
- ELE Potion SML (LIGHT)
SECOND SWING
- You can now attack TWICE per turn with any one 4/5DMG FIGHT weapon, but the second ATTACK is made at DISADV
SHADOW STRIKE
- Any STEALTH HIT with a WEAPON will make the TARGET unable to ATTACK you on their next turn, but you also cannot ATTACK that TARGET on your next turn
ASSASSINATION
- You do DOUBLE DMG on a STEALTH CRIT HIT with a WEAPON
BEACON OF TRUTH
- Anyone you HIT with a FIGHT/STEALTH ATTACK cannot use DARKNESS magic or STEALTH attacks against YOU
CROWN AND SCEPTER
- ONCE/TURN : Sacrifice 1 of your 2 TURN Actions to TARGET anyone; Ask them a question, and if they are WRONG, they cannot use any ATTACK actions on their next TURN
1) How many Spells have I cast since we started fighting?
2) Who did I hit two turns ago?
3) How much mana have I spent?
FREIKUGEL (MP in multiples of 10)
- THRICE/FIGHT + ONCE/TURN : MAGIC attack using FIGHT roll vs ACADEMICS to dodge: Targets all characters in one ZONE; 1DMG per MANA spent
-------------------------
FIRST KING ZEROTH
35HP | 40MP | 2 MVMT
+5 ACADEMICS MANA PHYSIQUE
+4 ATHLETICS FIGHT
+3 WILL NOTICE
+2 DRIVE
+1 PROVOKE
> IMMUNE GOLD
> RESIST All Magic Colors
> WEAK INFUSED Weapons
SPELLS
- CALAMITY GOLD
- LV5 GOLD CERAPTER
- LV4 GOLD ANSE-KU-RA
- LV3 GOLD RESPLENDENCE
- LV2 GOLD BRILLIANCE
- LV1 GOLD GLEAM
ADVANCED AWARENESS
- During INITIATIVE rolls, you can turn one MINUS to a PLUS
NATURAL WEAPON (Hooves)
- You can make a 2DMG melee ATTACK while EMPTY HANDED
POWERFUL LEGS
During your turn, you can either:
- 1) Increase your MVMT by 1
- 2) Turn one MINUS on a FIGHT roll to a BLANK
MIDAS' MIGHT
- All FIGHT attacks are INFUSED fists with GOLD magic that do DMG equal to the difference between YOUR FIGHT roll & the opponent's ATHLETICS/STEALTH roll on a HIT
HELIOS' HEALING
- Any HIT you make with GOLD magic restores 1HP & 1MP
EQUALIZATION
- ONCE/FIGHT : At 10HP or less: You recover 3HP & 1MP per spell used in this fight, and for the rest of the fight, all HITS against you with MAGIC you are resistant to only do 1DMG
-------------------------
CORRUPTED KING NASH-ZEROTH
40HP | 60MP | 4 MVMT
+6 DRIVE MANA PHYSIQUE
+5 ACADEMICS ATHLETICS WILL
+4 FIGHT DECEIVE
+3 NOTICE SHOOT
+2 BURGLARY
+1 NOTICE
> IMMUNE GOLD
> RESIST All Magic Colors
> WEAK GOLD Weapons
SPELLS
- CALAMITY GOLD
- LV5 GOLD
- LV4 GOLD
- LV3 GOLD
- LV2 GOLD
- LV1 GOLD
ADVANCED AWARENESS
- During INITIATIVE rolls, you can turn one MINUS to a PLUS
ENHANCED NATURAL WEAPON (Hooves)
- You can make a 3DMG melee ATTACK while EMPTY HANDED
SCULPTED LEGS
- During your turn, you can either:
- 1) Increase your MVMT by 2
- 2) Turn one MINUS on a FIGHT roll to a PLUS
ADAPTIVE IMMUNITY
- Every HIT you take from a SPELL gives you RESISTANCE to that color
- Every HIT you take from a SPELL turns that color's RESISTANCE to IMMUNITY
OVERABUNDANT DISCHARGE
- All SPELLS you cast will now TARGET all players and only need one roll
ULTIMATE RETALIATION
- You can sacrifice all IMMUNITY & RESISTANCE types: You gain 5HP per IMMUNITY and 1HP per RESISTANCE, then deal 1DMG per IMMUNITY sacrificed across all players
- *this is treated as a GOLD spell with no LEVEL*
- Your HP can exceed its maximum in this way, and if it does, all ATHLETICS rolls are at DISADV until your HP is at or below your original MAX

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Striker the Black Tarantula
- Travelling merchant
- Sells information and supplies
"Words and Wares from MY World Wide Web"
"Everything comes from my web, thanks to my Diadem Spider Line"